Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWM.m @ 1829:b98fd17b0b02
Fixed alloca declaration for MPW
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 14 May 2006 05:20:36 +0000 |
parents | 9c882e94b545 |
children | 2780f547f5e7 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 |
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26 |
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27 struct WMcursor { |
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28 Cursor curs; |
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29 }; |
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30 |
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31 void QZ_FreeWMCursor (_THIS, WMcursor *cursor) { |
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32 |
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33 if ( cursor != NULL ) |
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34 free (cursor); |
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35 } |
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36 |
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37 /* Use the Carbon cursor routines for now */ |
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38 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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39 int w, int h, int hot_x, int hot_y) { |
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40 WMcursor *cursor; |
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41 int row, bytes; |
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42 |
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43 /* Allocate the cursor memory */ |
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44 cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); |
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45 if ( cursor == NULL ) { |
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46 SDL_OutOfMemory(); |
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47 return(NULL); |
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48 } |
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49 SDL_memset(cursor, 0, sizeof(*cursor)); |
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50 |
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51 if (w > 16) |
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52 w = 16; |
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53 |
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54 if (h > 16) |
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55 h = 16; |
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56 |
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57 bytes = (w+7)/8; |
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58 |
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59 for ( row=0; row<h; ++row ) { |
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60 SDL_memcpy(&cursor->curs.data[row], data, bytes); |
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61 data += bytes; |
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62 } |
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63 for ( row=0; row<h; ++row ) { |
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64 SDL_memcpy(&cursor->curs.mask[row], mask, bytes); |
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65 mask += bytes; |
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66 } |
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67 cursor->curs.hotSpot.h = hot_x; |
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68 cursor->curs.hotSpot.v = hot_y; |
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69 |
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70 return(cursor); |
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71 } |
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72 |
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73 void QZ_ShowMouse (_THIS) { |
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74 if (!cursor_visible) { |
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75 [ NSCursor unhide ]; |
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76 cursor_visible = YES; |
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77 } |
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78 } |
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79 |
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80 void QZ_HideMouse (_THIS) { |
1629 | 81 if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS) && cursor_visible) { |
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82 [ NSCursor hide ]; |
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83 cursor_visible = NO; |
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84 } |
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85 } |
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86 |
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87 BOOL QZ_IsMouseInWindow (_THIS) { |
1629 | 88 if (qz_window == nil) return YES; /*fullscreen*/ |
1192 | 89 else { |
90 NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ]; | |
91 p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */ | |
92 return NSPointInRect(p, [ window_view frame ]); | |
93 } | |
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94 } |
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95 |
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96 int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { |
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97 |
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98 if ( cursor == NULL) { |
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99 if ( cursor_should_be_visible ) { |
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100 QZ_HideMouse (this); |
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101 cursor_should_be_visible = NO; |
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102 QZ_ChangeGrabState (this, QZ_HIDECURSOR); |
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103 } |
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104 } |
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105 else { |
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106 SetCursor(&cursor->curs); |
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107 if ( ! cursor_should_be_visible ) { |
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108 QZ_ShowMouse (this); |
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109 cursor_should_be_visible = YES; |
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110 QZ_ChangeGrabState (this, QZ_SHOWCURSOR); |
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111 } |
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112 } |
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113 |
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114 return 1; |
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115 } |
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116 |
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117 /* |
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118 Coordinate conversion functions, for convenience |
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119 Cocoa sets the origin at the lower left corner of the window/screen |
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120 SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner |
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121 The routines were written so they could be called before SetVideoMode() has finished; |
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122 this might have limited usefulness at the moment, but the extra cost is trivial. |
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123 */ |
272
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124 |
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125 /* Convert Cocoa screen coordinate to Cocoa window coordinate */ |
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126 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) { |
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127 |
272
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128 *p = [ qz_window convertScreenToBase:*p ]; |
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129 } |
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130 |
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131 |
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132 /* Convert Cocoa window coordinate to Cocoa screen coordinate */ |
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133 void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) { |
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134 |
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135 *p = [ qz_window convertBaseToScreen:*p ]; |
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136 } |
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137 |
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138 /* Convert SDL coordinate to Cocoa coordinate */ |
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139 void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) { |
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140 |
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141 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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142 |
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143 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
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144 } |
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145 else { |
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146 |
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147 *p = [ window_view convertPoint:*p toView: nil ]; |
1192 | 148 |
149 /* We need a workaround in OpenGL mode */ | |
150 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
151 p->y = [window_view frame].size.height - p->y; | |
152 } | |
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153 } |
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154 } |
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155 |
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156 /* Convert Cocoa coordinate to SDL coordinate */ |
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157 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) { |
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158 |
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159 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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160 |
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161 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
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162 } |
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163 else { |
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164 |
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165 *p = [ window_view convertPoint:*p fromView: nil ]; |
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166 |
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167 /* We need a workaround in OpenGL mode */ |
1629 | 168 if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) { |
1192 | 169 p->y = [window_view frame].size.height - p->y; |
952 | 170 } |
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171 } |
272
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172 } |
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173 |
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174 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */ |
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175 CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) { |
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176 |
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177 CGPoint cgp; |
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178 |
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179 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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180 |
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181 int height; |
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182 |
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183 QZ_PrivateSDLToCocoa (this, p); |
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184 QZ_PrivateLocalToGlobal (this, p); |
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185 |
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186 height = CGDisplayPixelsHigh (display_id); |
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187 p->y = height - p->y; |
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188 } |
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189 |
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190 cgp.x = p->x; |
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191 cgp.y = p->y; |
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192 |
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193 return cgp; |
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194 } |
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195 |
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196 #if 0 /* Dead code */ |
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197 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */ |
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198 void QZ_PrivateCGToSDL (_THIS, NSPoint *p) { |
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199 |
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200 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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201 |
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202 int height; |
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203 |
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204 /* Convert CG Global to Cocoa Global */ |
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205 height = CGDisplayPixelsHigh (display_id); |
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206 p->y = height - p->y; |
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207 |
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208 QZ_PrivateGlobalToLocal (this, p); |
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209 QZ_PrivateCocoaToSDL (this, p); |
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210 } |
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211 } |
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212 #endif /* Dead code */ |
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213 |
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214 void QZ_PrivateWarpCursor (_THIS, int x, int y) { |
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215 |
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216 NSPoint p; |
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217 CGPoint cgp; |
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218 |
272
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219 p = NSMakePoint (x, y); |
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220 cgp = QZ_PrivateSDLToCG (this, &p); |
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221 |
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222 /* this is the magic call that fixes cursor "freezing" after warp */ |
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223 CGSetLocalEventsSuppressionInterval (0.0); |
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224 CGWarpMouseCursorPosition (cgp); |
272
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225 } |
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226 |
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227 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) { |
272
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228 |
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229 /* Only allow warping when in foreground */ |
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230 if ( ! [ NSApp isActive ] ) |
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231 return; |
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232 |
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233 /* Do the actual warp */ |
1207 | 234 if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y); |
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235 |
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236 /* Generate the mouse moved event */ |
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237 SDL_PrivateMouseMotion (0, 0, x, y); |
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238 } |
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239 |
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240 void QZ_MoveWMCursor (_THIS, int x, int y) { } |
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241 void QZ_CheckMouseMode (_THIS) { } |
47
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242 |
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243 void QZ_SetCaption (_THIS, const char *title, const char *icon) { |
47
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244 |
158
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Date: Tue, 21 Aug 2001 03:50:01 +0200
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245 if ( qz_window != nil ) { |
58
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* Removed fullscreen menu option from the "Window" menu
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|
246 NSString *string; |
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* Removed fullscreen menu option from the "Window" menu
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247 if ( title != NULL ) { |
951
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Date: Sun, 29 Aug 2004 20:55:54 +0200
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248 string = [ [ NSString alloc ] initWithUTF8String:title ]; |
158
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249 [ qz_window setTitle:string ]; |
58
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|
250 [ string release ]; |
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251 } |
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252 if ( icon != NULL ) { |
951
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253 string = [ [ NSString alloc ] initWithUTF8String:icon ]; |
158
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254 [ qz_window setMiniwindowTitle:string ]; |
58
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|
255 [ string release ]; |
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256 } |
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|
257 } |
47
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Added initial support for Quartz video (thanks Darrell!)
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|
258 } |
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|
259 |
761
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260 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask) |
269
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Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
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261 { |
501
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|
262 NSBitmapImageRep *imgrep; |
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263 NSImage *img; |
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|
264 SDL_Surface *mergedSurface; |
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265 NSAutoreleasePool *pool; |
1812 | 266 Uint8 *pixels; |
267 SDL_bool iconSrcAlpha; | |
268 Uint8 iconAlphaValue; | |
269 int i, j, maskPitch, index; | |
501
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270 |
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271 pool = [ [ NSAutoreleasePool alloc ] init ]; |
1812 | 272 |
273 imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ]; | |
274 if (imgrep == nil) goto freePool; | |
275 pixels = [ imgrep bitmapData ]; | |
276 SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */ | |
501
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Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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277 |
1812 | 278 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
279 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF | |
280 #else | |
281 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 | |
282 #endif | |
283 mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS); | |
284 if (mergedSurface == NULL) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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390
diff
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|
285 |
1812 | 286 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */ |
287 iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0); | |
288 iconAlphaValue = icon->format->alpha; | |
289 SDL_SetAlpha(icon, 0, 255); | |
290 SDL_BlitSurface(icon, NULL, mergedSurface, NULL); | |
291 if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue); | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
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563
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292 |
1812 | 293 SDL_FreeSurface(mergedSurface); |
501
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|
294 |
1812 | 295 /* apply mask, source alpha, and premultiply color values by alpha */ |
296 maskPitch = (icon->w+7)/8; | |
297 for (i = 0; i < icon->h; i++) { | |
298 for (j = 0; j < icon->w; j++) { | |
299 index = i*4*icon->w + j*4; | |
300 if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) { | |
301 pixels[index + 3] = 0; | |
302 } | |
303 else { | |
304 if (iconSrcAlpha) { | |
305 if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha; | |
306 } | |
307 else { | |
308 pixels[index + 3] = 255; | |
309 } | |
310 } | |
311 if (pixels[index + 3] < 255) { | |
312 pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255; | |
313 pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255; | |
314 pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255; | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
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|
315 } |
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
316 } |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
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|
317 } |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
390
diff
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|
318 |
1812 | 319 img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ]; |
320 if (img == nil) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
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|
321 [ img addRepresentation: imgrep ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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390
diff
changeset
|
322 [ NSApp setApplicationIconImage:img ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
323 |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
324 freePool: |
1812 | 325 [ pool release ]; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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parents:
diff
changeset
|
326 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
327 |
761
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parents:
683
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changeset
|
328 int QZ_IconifyWindow (_THIS) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
329 |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
330 if ( ! [ qz_window isMiniaturized ] ) { |
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
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parents:
58
diff
changeset
|
331 [ qz_window miniaturize:nil ]; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
332 return 1; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
333 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
334 else { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
335 SDL_SetError ("window already iconified"); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
336 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
337 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
338 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
339 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
340 /* |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents:
683
diff
changeset
|
341 int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
342 info->nsWindowPtr = qz_window; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
343 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
344 }*/ |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
345 |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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diff
changeset
|
346 void QZ_ChangeGrabState (_THIS, int action) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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|
347 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
348 /* |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
349 Figure out what the next state should be based on the action. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
350 Ignore actions that can't change the current state. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
351 */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
352 if ( grab_state == QZ_UNGRABBED ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
353 if ( action == QZ_ENABLE_GRAB ) { |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents:
683
diff
changeset
|
354 if ( cursor_should_be_visible ) |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
355 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
356 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
357 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
358 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
359 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
360 else if ( grab_state == QZ_VISIBLE_GRAB ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
361 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
362 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
363 else if ( action == QZ_HIDECURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
364 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
365 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
366 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
367 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
368 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
369 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
370 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
371 else if ( action == QZ_SHOWCURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
372 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
373 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
374 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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|
375 /* now apply the new state */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
376 if (grab_state == QZ_UNGRABBED) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
377 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
378 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
379 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
380 else if (grab_state == QZ_VISIBLE_GRAB) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
381 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
382 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
383 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
384 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
385 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
386 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
387 QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
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388 CGAssociateMouseAndMouseCursorPosition (0); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
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389 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
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390 } |
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Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
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391 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
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392 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) { |
47
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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393 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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394 int doGrab = grab_mode & SDL_GRAB_ON; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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395 /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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396 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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397 if ( this->screen == NULL ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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|
398 SDL_SetError ("QZ_GrabInput: screen is NULL"); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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399 return SDL_GRAB_OFF; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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400 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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|
401 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
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402 if ( ! video_set ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
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403 /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
404 current_grab_mode = grab_mode; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
405 return grab_mode; /* Will be set later on mode switch */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
406 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
407 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
408 if ( grab_mode != SDL_GRAB_QUERY ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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|
409 if ( doGrab ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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|
410 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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|
411 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
412 QZ_ChangeGrabState (this, QZ_DISABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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|
413 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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|
414 current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
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|
415 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
416 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
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417 return current_grab_mode; |
47
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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418 } |