Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 3971:aea2f9cd5b8e SDL-1.2
Fixed win32 event name list (WM_MOUSELAST was listed twice, one should be
WM_MOUSEWHEEL).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 16 Jun 2007 05:24:55 +0000 |
parents | 6d2e1961661a |
children | 8582c6a5ca16 b8de86ee2ad6 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* The high-level video driver subsystem */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_blit.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_cursor_c.h" | |
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31 #include "../events/SDL_sysevents.h" |
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32 #include "../events/SDL_events_c.h" |
0 | 33 |
34 /* Available video drivers */ | |
35 static VideoBootStrap *bootstrap[] = { | |
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36 #if SDL_VIDEO_DRIVER_QUARTZ |
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37 &QZ_bootstrap, |
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38 #endif |
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39 #if SDL_VIDEO_DRIVER_X11 |
0 | 40 &X11_bootstrap, |
41 #endif | |
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42 #if SDL_VIDEO_DRIVER_DGA |
0 | 43 &DGA_bootstrap, |
44 #endif | |
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45 #if SDL_VIDEO_DRIVER_NANOX |
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46 &NX_bootstrap, |
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47 #endif |
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48 #if SDL_VIDEO_DRIVER_IPOD |
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49 &iPod_bootstrap, |
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50 #endif |
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51 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 52 &Qtopia_bootstrap, |
53 #endif | |
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54 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 55 &WSCONS_bootstrap, |
56 #endif | |
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57 #if SDL_VIDEO_DRIVER_FBCON |
0 | 58 &FBCON_bootstrap, |
59 #endif | |
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60 #if SDL_VIDEO_DRIVER_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
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63 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 64 &PS2GS_bootstrap, |
65 #endif | |
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66 #if SDL_VIDEO_DRIVER_GGI |
0 | 67 &GGI_bootstrap, |
68 #endif | |
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69 #if SDL_VIDEO_DRIVER_VGL |
75
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70 &VGL_bootstrap, |
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71 #endif |
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72 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 73 &SVGALIB_bootstrap, |
74 #endif | |
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75 #if SDL_VIDEO_DRIVER_GAPI |
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76 &GAPI_bootstrap, |
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77 #endif |
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78 #if SDL_VIDEO_DRIVER_WINDIB |
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79 &WINDIB_bootstrap, |
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80 #endif |
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81 #if SDL_VIDEO_DRIVER_DDRAW |
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82 &DIRECTX_bootstrap, |
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83 #endif |
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84 #if SDL_VIDEO_DRIVER_BWINDOW |
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85 &BWINDOW_bootstrap, |
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86 #endif |
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87 #if SDL_VIDEO_DRIVER_TOOLBOX |
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88 &TOOLBOX_bootstrap, |
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89 #endif |
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90 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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91 &DSp_bootstrap, |
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92 #endif |
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93 #if SDL_VIDEO_DRIVER_PHOTON |
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94 &ph_bootstrap, |
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95 #endif |
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96 #if SDL_VIDEO_DRIVER_EPOC |
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97 &EPOC_bootstrap, |
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98 #endif |
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99 #if SDL_VIDEO_DRIVER_XBIOS |
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100 &XBIOS_bootstrap, |
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101 #endif |
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102 #if SDL_VIDEO_DRIVER_GEM |
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103 &GEM_bootstrap, |
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104 #endif |
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105 #if SDL_VIDEO_DRIVER_PICOGUI |
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106 &PG_bootstrap, |
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107 #endif |
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108 #if SDL_VIDEO_DRIVER_DC |
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109 &DC_bootstrap, |
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110 #endif |
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111 #if SDL_VIDEO_DRIVER_RISCOS |
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112 &RISCOS_bootstrap, |
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113 #endif |
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114 #if SDL_VIDEO_DRIVER_OS2FS |
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115 &OS2FSLib_bootstrap, |
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116 #endif |
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117 #if SDL_VIDEO_DRIVER_AALIB |
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118 &AALIB_bootstrap, |
0 | 119 #endif |
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120 #if SDL_VIDEO_DRIVER_DUMMY |
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121 &DUMMY_bootstrap, |
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122 #endif |
0 | 123 NULL |
124 }; | |
173
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125 |
0 | 126 SDL_VideoDevice *current_video = NULL; |
127 | |
128 /* Various local functions */ | |
129 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
130 void SDL_VideoQuit(void); | |
131 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
132 | |
133 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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134 #if SDL_VIDEO_OPENGL |
0 | 135 static int lock_count = 0; |
136 #endif | |
137 | |
138 | |
139 /* | |
140 * Initialize the video and event subsystems -- determine native pixel format | |
141 */ | |
142 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
143 { | |
144 SDL_VideoDevice *video; | |
145 int index; | |
146 int i; | |
147 SDL_PixelFormat vformat; | |
148 Uint32 video_flags; | |
149 | |
150 /* Toggle the event thread flags, based on OS requirements */ | |
151 #if defined(MUST_THREAD_EVENTS) | |
152 flags |= SDL_INIT_EVENTTHREAD; | |
153 #elif defined(CANT_THREAD_EVENTS) | |
154 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
155 SDL_SetError("OS doesn't support threaded events"); | |
156 return(-1); | |
157 } | |
158 #endif | |
159 | |
160 /* Check to make sure we don't overwrite 'current_video' */ | |
161 if ( current_video != NULL ) { | |
162 SDL_VideoQuit(); | |
163 } | |
164 | |
165 /* Select the proper video driver */ | |
166 index = 0; | |
167 video = NULL; | |
168 if ( driver_name != NULL ) { | |
169 #if 0 /* This will be replaced with a better driver selection API */ | |
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170 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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171 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 172 } |
173 #endif | |
174 for ( i=0; bootstrap[i]; ++i ) { | |
3882 | 175 if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 176 if ( bootstrap[i]->available() ) { |
177 video = bootstrap[i]->create(index); | |
178 break; | |
179 } | |
180 } | |
181 } | |
182 } else { | |
183 for ( i=0; bootstrap[i]; ++i ) { | |
184 if ( bootstrap[i]->available() ) { | |
185 video = bootstrap[i]->create(index); | |
186 if ( video != NULL ) { | |
187 break; | |
188 } | |
189 } | |
190 } | |
191 } | |
192 if ( video == NULL ) { | |
193 SDL_SetError("No available video device"); | |
194 return(-1); | |
195 } | |
196 current_video = video; | |
197 current_video->name = bootstrap[i]->name; | |
198 | |
199 /* Do some basic variable initialization */ | |
200 video->screen = NULL; | |
201 video->shadow = NULL; | |
202 video->visible = NULL; | |
203 video->physpal = NULL; | |
204 video->gammacols = NULL; | |
205 video->gamma = NULL; | |
206 video->wm_title = NULL; | |
207 video->wm_icon = NULL; | |
208 video->offset_x = 0; | |
209 video->offset_y = 0; | |
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210 SDL_memset(&video->info, 0, (sizeof video->info)); |
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211 |
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212 video->displayformatalphapixel = NULL; |
0 | 213 |
214 /* Set some very sane GL defaults */ | |
215 video->gl_config.driver_loaded = 0; | |
216 video->gl_config.dll_handle = NULL; | |
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217 video->gl_config.red_size = 3; |
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218 video->gl_config.green_size = 3; |
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219 video->gl_config.blue_size = 2; |
0 | 220 video->gl_config.alpha_size = 0; |
221 video->gl_config.buffer_size = 0; | |
222 video->gl_config.depth_size = 16; | |
223 video->gl_config.stencil_size = 0; | |
224 video->gl_config.double_buffer = 1; | |
225 video->gl_config.accum_red_size = 0; | |
226 video->gl_config.accum_green_size = 0; | |
227 video->gl_config.accum_blue_size = 0; | |
228 video->gl_config.accum_alpha_size = 0; | |
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229 video->gl_config.stereo = 0; |
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230 video->gl_config.multisamplebuffers = 0; |
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231 video->gl_config.multisamplesamples = 0; |
1737 | 232 video->gl_config.accelerated = -1; /* not known, don't set */ |
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233 video->gl_config.swap_control = -1; /* not known, don't set */ |
0 | 234 |
235 /* Initialize the video subsystem */ | |
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236 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 237 if ( video->VideoInit(video, &vformat) < 0 ) { |
238 SDL_VideoQuit(); | |
239 return(-1); | |
240 } | |
241 | |
242 /* Create a zero sized video surface of the appropriate format */ | |
243 video_flags = SDL_SWSURFACE; | |
244 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
245 vformat.BitsPerPixel, | |
246 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
247 if ( SDL_VideoSurface == NULL ) { | |
248 SDL_VideoQuit(); | |
249 return(-1); | |
250 } | |
251 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
252 | |
253 #if 0 /* Don't change the current palette - may be used by other programs. | |
254 * The application can't do anything with the display surface until | |
255 * a video mode has been set anyway. :) | |
256 */ | |
257 /* If we have a palettized surface, create a default palette */ | |
258 if ( SDL_VideoSurface->format->palette ) { | |
662
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259 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 260 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
261 video->SetColors(video, | |
262 0, vf->palette->ncolors, vf->palette->colors); | |
263 } | |
264 #endif | |
265 video->info.vfmt = SDL_VideoSurface->format; | |
266 | |
267 /* Start the event loop */ | |
268 if ( SDL_StartEventLoop(flags) < 0 ) { | |
269 SDL_VideoQuit(); | |
270 return(-1); | |
271 } | |
272 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
273 | |
274 /* We're ready to go! */ | |
275 return(0); | |
276 } | |
277 | |
278 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
279 { | |
280 if ( current_video != NULL ) { | |
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281 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 282 return(namebuf); |
283 } | |
284 return(NULL); | |
285 } | |
286 | |
287 /* | |
288 * Get the current display surface | |
289 */ | |
290 SDL_Surface *SDL_GetVideoSurface(void) | |
291 { | |
292 SDL_Surface *visible; | |
293 | |
294 visible = NULL; | |
295 if ( current_video ) { | |
296 visible = current_video->visible; | |
297 } | |
298 return(visible); | |
299 } | |
300 | |
301 /* | |
302 * Get the current information about the video hardware | |
303 */ | |
304 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
305 { | |
306 const SDL_VideoInfo *info; | |
307 | |
308 info = NULL; | |
309 if ( current_video ) { | |
310 info = ¤t_video->info; | |
311 } | |
312 return(info); | |
313 } | |
314 | |
315 /* | |
316 * Return a pointer to an array of available screen dimensions for the | |
317 * given format, sorted largest to smallest. Returns NULL if there are | |
318 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
319 * if any dimension is okay for the given format. If 'format' is NULL, | |
320 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
321 */ | |
322 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
323 { | |
324 SDL_VideoDevice *video = current_video; | |
325 SDL_VideoDevice *this = current_video; | |
326 SDL_Rect **modes; | |
327 | |
328 modes = NULL; | |
329 if ( SDL_VideoSurface ) { | |
330 if ( format == NULL ) { | |
331 format = SDL_VideoSurface->format; | |
332 } | |
333 modes = video->ListModes(this, format, flags); | |
334 } | |
335 return(modes); | |
336 } | |
337 | |
338 /* | |
339 * Check to see if a particular video mode is supported. | |
340 * It returns 0 if the requested mode is not supported under any bit depth, | |
341 * or returns the bits-per-pixel of the closest available mode with the | |
342 * given width and height. If this bits-per-pixel is different from the | |
343 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
344 * but will emulate the requested bits-per-pixel with a shadow surface. | |
345 */ | |
346 static Uint8 SDL_closest_depths[4][8] = { | |
347 /* 8 bit closest depth ordering */ | |
348 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
349 /* 15,16 bit closest depth ordering */ | |
350 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
351 /* 24 bit closest depth ordering */ | |
352 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
353 /* 32 bit closest depth ordering */ | |
354 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
355 }; | |
356 | |
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357 |
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358 #ifdef __MACOS__ /* MPW optimization bug? */ |
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359 #define NEGATIVE_ONE 0xFFFFFFFF |
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360 #else |
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361 #define NEGATIVE_ONE -1 |
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362 #endif |
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363 |
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364 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 365 { |
366 int table, b, i; | |
367 int supported; | |
368 SDL_PixelFormat format; | |
369 SDL_Rect **sizes; | |
370 | |
371 /* Currently 1 and 4 bpp are not supported */ | |
372 if ( bpp < 8 || bpp > 32 ) { | |
373 return(0); | |
374 } | |
456
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375 if ( (width <= 0) || (height <= 0) ) { |
0 | 376 return(0); |
377 } | |
378 | |
379 /* Search through the list valid of modes */ | |
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380 SDL_memset(&format, 0, sizeof(format)); |
0 | 381 supported = 0; |
382 table = ((bpp+7)/8)-1; | |
383 SDL_closest_depths[table][0] = bpp; | |
384 SDL_closest_depths[table][7] = 0; | |
385 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
386 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
387 sizes = SDL_ListModes(&format, flags); | |
388 if ( sizes == (SDL_Rect **)0 ) { | |
389 /* No sizes supported at this bit-depth */ | |
390 continue; | |
391 } else | |
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392 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 393 /* Any size supported at this bit-depth */ |
394 supported = 1; | |
395 continue; | |
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396 } else if (current_video->handles_any_size) { |
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397 /* Driver can center a smaller surface to simulate fullscreen */ |
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398 for ( i=0; sizes[i]; ++i ) { |
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399 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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400 supported = 1; /* this mode can fit the centered window. */ |
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401 break; |
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402 } |
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403 } |
0 | 404 } else |
405 for ( i=0; sizes[i]; ++i ) { | |
406 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
407 supported = 1; | |
408 break; | |
409 } | |
410 } | |
411 } | |
412 if ( supported ) { | |
413 --b; | |
414 return(SDL_closest_depths[table][b]); | |
415 } else { | |
416 return(0); | |
417 } | |
418 } | |
419 | |
420 /* | |
421 * Get the closest non-emulated video mode to the one requested | |
422 */ | |
423 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
424 { | |
425 int table, b, i; | |
426 int supported; | |
427 int native_bpp; | |
428 SDL_PixelFormat format; | |
429 SDL_Rect **sizes; | |
430 | |
456
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431 /* Check parameters */ |
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432 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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433 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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434 return(0); |
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435 } |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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436 if ((*w <= 0) || (*h <= 0)) { |
456
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437 SDL_SetError("Invalid width or height"); |
430
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438 return(0); |
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439 } |
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440 |
0 | 441 /* Try the original video mode, get the closest depth */ |
442 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
443 if ( native_bpp == *BitsPerPixel ) { | |
444 return(1); | |
445 } | |
446 if ( native_bpp > 0 ) { | |
447 *BitsPerPixel = native_bpp; | |
448 return(1); | |
449 } | |
450 | |
451 /* No exact size match at any depth, look for closest match */ | |
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452 SDL_memset(&format, 0, sizeof(format)); |
0 | 453 supported = 0; |
454 table = ((*BitsPerPixel+7)/8)-1; | |
455 SDL_closest_depths[table][0] = *BitsPerPixel; | |
456 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
457 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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458 int best; |
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459 |
0 | 460 format.BitsPerPixel = SDL_closest_depths[table][b]; |
461 sizes = SDL_ListModes(&format, flags); | |
462 if ( sizes == (SDL_Rect **)0 ) { | |
463 /* No sizes supported at this bit-depth */ | |
464 continue; | |
465 } | |
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466 best=0; |
0 | 467 for ( i=0; sizes[i]; ++i ) { |
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468 /* Mode with both dimensions bigger or equal than asked ? */ |
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469 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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470 /* Mode with any dimension smaller or equal than current best ? */ |
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471 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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472 /* Now choose the mode that has less pixels */ |
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473 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
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474 best=i; |
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475 supported = 1; |
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476 } |
0 | 477 } |
478 } | |
479 } | |
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480 if (supported) { |
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481 *w=sizes[best]->w; |
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482 *h=sizes[best]->h; |
0 | 483 *BitsPerPixel = SDL_closest_depths[table][b]; |
484 } | |
485 } | |
486 if ( ! supported ) { | |
487 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
488 } | |
489 return(supported); | |
490 } | |
491 | |
492 /* This should probably go somewhere else -- like SDL_surface.c */ | |
493 static void SDL_ClearSurface(SDL_Surface *surface) | |
494 { | |
495 Uint32 black; | |
496 | |
497 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
498 SDL_FillRect(surface, NULL, black); | |
499 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
500 SDL_Flip(surface); | |
501 SDL_FillRect(surface, NULL, black); | |
502 } | |
503 SDL_Flip(surface); | |
504 } | |
505 | |
506 /* | |
507 * Create a shadow surface suitable for fooling the app. :-) | |
508 */ | |
509 static void SDL_CreateShadowSurface(int depth) | |
510 { | |
511 Uint32 Rmask, Gmask, Bmask; | |
512 | |
513 /* Allocate the shadow surface */ | |
514 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
515 Rmask = (SDL_VideoSurface->format)->Rmask; | |
516 Gmask = (SDL_VideoSurface->format)->Gmask; | |
517 Bmask = (SDL_VideoSurface->format)->Bmask; | |
518 } else { | |
519 Rmask = Gmask = Bmask = 0; | |
520 } | |
521 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
522 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
523 depth, Rmask, Gmask, Bmask, 0); | |
524 if ( SDL_ShadowSurface == NULL ) { | |
525 return; | |
526 } | |
527 | |
528 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
529 if ( SDL_ShadowSurface->format->palette ) { | |
530 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
531 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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532 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 533 SDL_VideoSurface->format->palette->colors, |
534 SDL_VideoSurface->format->palette->ncolors* | |
535 sizeof(SDL_Color)); | |
536 } else { | |
537 SDL_DitherColors( | |
538 SDL_ShadowSurface->format->palette->colors, depth); | |
539 } | |
540 } | |
541 | |
542 /* If the video surface is resizable, the shadow should say so */ | |
543 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
544 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
545 } | |
546 /* If the video surface has no frame, the shadow should say so */ | |
547 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
548 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
549 } | |
550 /* If the video surface is fullscreen, the shadow should say so */ | |
551 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
552 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
553 } | |
554 /* If the video surface is flippable, the shadow should say so */ | |
555 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
556 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
557 } | |
558 return; | |
559 } | |
560 | |
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561 #ifdef __QNXNTO__ |
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562 #include <sys/neutrino.h> |
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563 #endif /* __QNXNTO__ */ |
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564 |
0 | 565 /* |
566 * Set the requested video mode, allocating a shadow buffer if necessary. | |
567 */ | |
568 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
569 { | |
570 SDL_VideoDevice *video, *this; | |
571 SDL_Surface *prev_mode, *mode; | |
572 int video_w; | |
573 int video_h; | |
574 int video_bpp; | |
575 int is_opengl; | |
576 SDL_GrabMode saved_grab; | |
577 | |
578 /* Start up the video driver, if necessary.. | |
579 WARNING: This is the only function protected this way! | |
580 */ | |
581 if ( ! current_video ) { | |
582 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
583 return(NULL); | |
584 } | |
585 } | |
586 this = video = current_video; | |
587 | |
1545
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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588 /* Default to the current width and height */ |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
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589 if ( width == 0 ) { |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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590 width = video->info.current_w; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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591 } |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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592 if ( height == 0 ) { |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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593 height = video->info.current_h; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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594 } |
0 | 595 /* Default to the current video bpp */ |
596 if ( bpp == 0 ) { | |
597 flags |= SDL_ANYFORMAT; | |
598 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
599 } | |
600 | |
601 /* Get a good video mode, the closest one possible */ | |
602 video_w = width; | |
603 video_h = height; | |
604 video_bpp = bpp; | |
605 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
606 return(NULL); | |
607 } | |
608 | |
609 /* Check the requested flags */ | |
610 /* There's no palette in > 8 bits-per-pixel mode */ | |
611 if ( video_bpp > 8 ) { | |
612 flags &= ~SDL_HWPALETTE; | |
613 } | |
614 #if 0 | |
615 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
616 /* There's no windowed double-buffering */ | |
617 flags &= ~SDL_DOUBLEBUF; | |
618 } | |
619 #endif | |
620 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
621 /* Use hardware surfaces when double-buffering */ | |
622 flags |= SDL_HWSURFACE; | |
623 } | |
624 | |
625 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
626 if ( is_opengl ) { | |
627 /* These flags are for 2D video modes only */ | |
628 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
629 } | |
630 | |
14
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Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
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631 /* Reset the keyboard here so event callbacks can run */ |
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632 SDL_ResetKeyboard(); |
460
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Sam Lantinga <slouken@libsdl.org>
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633 SDL_ResetMouse(); |
1296 | 634 SDL_cursorstate &= ~CURSOR_USINGSW; |
14
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635 |
0 | 636 /* Clean up any previous video mode */ |
637 if ( SDL_PublicSurface != NULL ) { | |
638 SDL_PublicSurface = NULL; | |
639 } | |
640 if ( SDL_ShadowSurface != NULL ) { | |
641 SDL_Surface *ready_to_go; | |
642 ready_to_go = SDL_ShadowSurface; | |
643 SDL_ShadowSurface = NULL; | |
644 SDL_FreeSurface(ready_to_go); | |
645 } | |
646 if ( video->physpal ) { | |
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647 SDL_free(video->physpal->colors); |
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648 SDL_free(video->physpal); |
0 | 649 video->physpal = NULL; |
650 } | |
651 if( video->gammacols) { | |
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652 SDL_free(video->gammacols); |
0 | 653 video->gammacols = NULL; |
654 } | |
655 | |
656 /* Save the previous grab state and turn off grab for mode switch */ | |
657 saved_grab = SDL_WM_GrabInputOff(); | |
658 | |
659 /* Try to set the video mode, along with offset and clipping */ | |
660 prev_mode = SDL_VideoSurface; | |
661 SDL_LockCursor(); | |
662 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
663 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
664 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 665 /* But not on OS/2 */ |
666 #ifndef __OS2__ | |
0 | 667 SDL_PrivateResize(mode->w, mode->h); |
1190 | 668 #endif |
229
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669 |
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Fix a crash if an OpenGL video mode can't be set.
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670 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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671 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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|
672 mode = NULL; |
883
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|
673 SDL_SetError("OpenGL not available"); |
229
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674 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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675 } |
0 | 676 /* |
677 * rcg11292000 | |
678 * If you try to set an SDL_OPENGL surface, and fail to find a | |
679 * matching visual, then the next call to SDL_SetVideoMode() | |
680 * will segfault, since we no longer point to a dummy surface, | |
681 * but rather NULL. | |
682 * Sam 11/29/00 | |
683 * WARNING, we need to make sure that the previous mode hasn't | |
684 * already been freed by the video driver. What do we do in | |
685 * that case? Should we call SDL_VideoInit() again? | |
686 */ | |
687 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
688 | |
689 if ( (mode != NULL) && (!is_opengl) ) { | |
690 /* Sanity check */ | |
691 if ( (mode->w < width) || (mode->h < height) ) { | |
692 SDL_SetError("Video mode smaller than requested"); | |
693 return(NULL); | |
694 } | |
695 | |
696 /* If we have a palettized surface, create a default palette */ | |
697 if ( mode->format->palette ) { | |
662
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Sam Lantinga <slouken@libsdl.org>
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698 SDL_PixelFormat *vf = mode->format; |
0 | 699 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
700 video->SetColors(this, 0, vf->palette->ncolors, | |
701 vf->palette->colors); | |
702 } | |
703 | |
704 /* Clear the surface to black */ | |
705 video->offset_x = 0; | |
706 video->offset_y = 0; | |
707 mode->offset = 0; | |
708 SDL_SetClipRect(mode, NULL); | |
709 SDL_ClearSurface(mode); | |
710 | |
711 /* Now adjust the offsets to match the desired mode */ | |
712 video->offset_x = (mode->w-width)/2; | |
713 video->offset_y = (mode->h-height)/2; | |
714 mode->offset = video->offset_y*mode->pitch + | |
715 video->offset_x*mode->format->BytesPerPixel; | |
716 #ifdef DEBUG_VIDEO | |
717 fprintf(stderr, | |
718 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
719 width, height, bpp, | |
720 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
721 #endif | |
722 mode->w = width; | |
723 mode->h = height; | |
724 SDL_SetClipRect(mode, NULL); | |
725 } | |
726 SDL_ResetCursor(); | |
727 SDL_UnlockCursor(); | |
728 | |
729 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
730 if ( mode == NULL ) { | |
731 return(NULL); | |
732 } | |
733 | |
734 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
735 if ( ! video->info.wm_available ) { | |
736 mode->flags |= SDL_NOFRAME; | |
737 } | |
738 | |
739 /* Reset the mouse cursor and grab for new video mode */ | |
740 SDL_SetCursor(NULL); | |
741 if ( video->UpdateMouse ) { | |
742 video->UpdateMouse(this); | |
743 } | |
744 SDL_WM_GrabInput(saved_grab); | |
745 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
746 | |
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747 #if SDL_VIDEO_OPENGL |
650
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We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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748 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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749 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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|
750 |
1032
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Date: Mon, 24 Jan 2005 21:37:56 +0800
Sam Lantinga <slouken@libsdl.org>
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751 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
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|
752 #define __SDL_NOGETPROCADDR__ |
989
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Patrice Mandin <patmandin@gmail.com>
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diff
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|
753 #elif defined(__MINT__) |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
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diff
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|
754 #define __SDL_NOGETPROCADDR__ |
916
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Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
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755 #endif |
910
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756 #ifdef __SDL_NOGETPROCADDR__ |
4ab6d1fd028f
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Sam Lantinga <slouken@libsdl.org>
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757 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
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diff
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|
758 #else |
910
4ab6d1fd028f
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759 #define SDL_PROC(ret,func,params) \ |
4ab6d1fd028f
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760 do { \ |
4ab6d1fd028f
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761 video->func = SDL_GL_GetProcAddress(#func); \ |
4ab6d1fd028f
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Sam Lantinga <slouken@libsdl.org>
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|
762 if ( ! video->func ) { \ |
1141
fe1fa56dcbc6
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
763 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
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diff
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764 return(NULL); \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
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diff
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|
765 } \ |
4ab6d1fd028f
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|
766 } while ( 0 ); |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
767 |
4ab6d1fd028f
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diff
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|
768 #endif /* __SDL_NOGETPROCADDR__ */ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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769 |
650
fe445b59d307
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770 #include "SDL_glfuncs.h" |
fe445b59d307
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Ryan C. Gordon <icculus@icculus.org>
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771 #undef SDL_PROC |
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630
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772 } |
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773 #endif /* SDL_VIDEO_OPENGL */ |
650
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774 |
0 | 775 /* If we're running OpenGL, make the context current */ |
776 if ( (video->screen->flags & SDL_OPENGL) && | |
777 video->GL_MakeCurrent ) { | |
778 if ( video->GL_MakeCurrent(this) < 0 ) { | |
779 return(NULL); | |
780 } | |
781 } | |
782 | |
783 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
784 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
785 /* Load GL functions for performing the texture updates */ | |
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|
786 #if SDL_VIDEO_OPENGL |
0 | 787 |
788 /* Create a software surface for blitting */ | |
789 #ifdef GL_VERSION_1_2 | |
790 /* If the implementation either supports the packed pixels | |
791 extension, or implements the core OpenGL 1.2 API, it will | |
792 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
793 */ | |
794 if ( (bpp == 16) && | |
1336
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795 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
d02b552e5304
Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
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796 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
b42d80e73896
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Sam Lantinga <slouken@libsdl.org>
parents:
281
diff
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|
797 ) { |
0 | 798 video->is_32bit = 0; |
799 SDL_VideoSurface = SDL_CreateRGBSurface( | |
800 flags, | |
801 width, | |
802 height, | |
803 16, | |
804 31 << 11, | |
805 63 << 5, | |
806 31, | |
807 0 | |
808 ); | |
809 } | |
810 else | |
811 #endif /* OpenGL 1.2 */ | |
812 { | |
813 video->is_32bit = 1; | |
814 SDL_VideoSurface = SDL_CreateRGBSurface( | |
815 flags, | |
816 width, | |
817 height, | |
818 32, | |
819 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
820 0x000000FF, | |
821 0x0000FF00, | |
822 0x00FF0000, | |
823 0xFF000000 | |
824 #else | |
825 0xFF000000, | |
826 0x00FF0000, | |
827 0x0000FF00, | |
828 0x000000FF | |
829 #endif | |
830 ); | |
831 } | |
832 if ( ! SDL_VideoSurface ) { | |
833 return(NULL); | |
834 } | |
835 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
836 | |
837 /* Free the original video mode surface (is this safe?) */ | |
838 SDL_FreeSurface(mode); | |
839 | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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840 /* Set the surface completely opaque & white by default */ |
1336
3692456e7b0f
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841 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 842 video->glGenTextures( 1, &video->texture ); |
843 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
844 video->glTexImage2D( | |
845 GL_TEXTURE_2D, | |
846 0, | |
847 video->is_32bit ? GL_RGBA : GL_RGB, | |
848 256, | |
849 256, | |
850 0, | |
851 video->is_32bit ? GL_RGBA : GL_RGB, | |
852 #ifdef GL_VERSION_1_2 | |
853 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
854 #else | |
855 GL_UNSIGNED_BYTE, | |
856 #endif | |
857 NULL); | |
858 | |
859 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
860 #else | |
1361
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861 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 862 return(NULL); |
863 #endif | |
864 } | |
865 | |
866 /* Create a shadow surface if necessary */ | |
867 /* There are three conditions under which we create a shadow surface: | |
868 1. We need a particular bits-per-pixel that we didn't get. | |
869 2. We need a hardware palette and didn't get one. | |
870 3. We need a software surface and got a hardware surface. | |
871 */ | |
872 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
873 ( | |
874 ( !(flags&SDL_ANYFORMAT) && | |
875 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
876 ( (flags&SDL_HWPALETTE) && | |
877 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
878 /* If the surface is in hardware, video writes are visible | |
879 as soon as they are performed, so we need to buffer them | |
880 */ | |
881 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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Sam Lantinga <slouken@libsdl.org>
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882 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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Sam Lantinga <slouken@libsdl.org>
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883 ( (flags&SDL_DOUBLEBUF) && |
be6495850a62
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|
884 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
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885 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 886 ) ) { |
887 SDL_CreateShadowSurface(bpp); | |
888 if ( SDL_ShadowSurface == NULL ) { | |
889 SDL_SetError("Couldn't create shadow surface"); | |
890 return(NULL); | |
891 } | |
892 SDL_PublicSurface = SDL_ShadowSurface; | |
893 } else { | |
894 SDL_PublicSurface = SDL_VideoSurface; | |
895 } | |
896 video->info.vfmt = SDL_VideoSurface->format; | |
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897 video->info.current_w = SDL_VideoSurface->w; |
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898 video->info.current_h = SDL_VideoSurface->h; |
0 | 899 |
900 /* We're done! */ | |
901 return(SDL_PublicSurface); | |
902 } | |
903 | |
904 /* | |
905 * Convert a surface into the video pixel format. | |
906 */ | |
907 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
908 { | |
909 Uint32 flags; | |
910 | |
911 if ( ! SDL_PublicSurface ) { | |
912 SDL_SetError("No video mode has been set"); | |
913 return(NULL); | |
914 } | |
915 /* Set the flags appropriate for copying to display surface */ | |
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916 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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917 flags = SDL_HWSURFACE; |
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918 else |
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919 flags = SDL_SWSURFACE; |
0 | 920 #ifdef AUTORLE_DISPLAYFORMAT |
921 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
922 flags |= SDL_RLEACCELOK; | |
923 #else | |
924 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
925 #endif | |
926 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
927 } | |
928 | |
929 /* | |
930 * Convert a surface into a format that's suitable for blitting to | |
931 * the screen, but including an alpha channel. | |
932 */ | |
933 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
934 { | |
935 SDL_PixelFormat *vf; | |
936 SDL_PixelFormat *format; | |
937 SDL_Surface *converted; | |
938 Uint32 flags; | |
939 /* default to ARGB8888 */ | |
940 Uint32 amask = 0xff000000; | |
941 Uint32 rmask = 0x00ff0000; | |
942 Uint32 gmask = 0x0000ff00; | |
943 Uint32 bmask = 0x000000ff; | |
944 | |
945 if ( ! SDL_PublicSurface ) { | |
946 SDL_SetError("No video mode has been set"); | |
947 return(NULL); | |
948 } | |
949 vf = SDL_PublicSurface->format; | |
950 | |
951 switch(vf->BytesPerPixel) { | |
952 case 2: | |
953 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
954 For anything else (like ARGB4444) it doesn't matter | |
955 since we have no special code for it anyway */ | |
956 if ( (vf->Rmask == 0x1f) && | |
957 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
958 rmask = 0xff; | |
959 bmask = 0xff0000; | |
960 } | |
961 break; | |
962 | |
963 case 3: | |
964 case 4: | |
965 /* Keep the video format, as long as the high 8 bits are | |
966 unused or alpha */ | |
967 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
968 rmask = 0xff; | |
969 bmask = 0xff0000; | |
970 } | |
971 break; | |
972 | |
973 default: | |
974 /* We have no other optimised formats right now. When/if a new | |
975 optimised alpha format is written, add the converter here */ | |
976 break; | |
977 } | |
978 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
979 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
980 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
981 converted = SDL_ConvertSurface(surface, format, flags); | |
982 SDL_FreeFormat(format); | |
983 return(converted); | |
984 } | |
985 | |
986 /* | |
987 * Update a specific portion of the physical screen | |
988 */ | |
989 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
990 { | |
991 if ( screen ) { | |
992 SDL_Rect rect; | |
993 | |
994 /* Perform some checking */ | |
995 if ( w == 0 ) | |
996 w = screen->w; | |
997 if ( h == 0 ) | |
998 h = screen->h; | |
999 if ( (int)(x+w) > screen->w ) | |
1000 return; | |
1001 if ( (int)(y+h) > screen->h ) | |
1002 return; | |
1003 | |
1004 /* Fill the rectangle */ | |
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1005 rect.x = (Sint16)x; |
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1006 rect.y = (Sint16)y; |
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1007 rect.w = (Uint16)w; |
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1008 rect.h = (Uint16)h; |
0 | 1009 SDL_UpdateRects(screen, 1, &rect); |
1010 } | |
1011 } | |
1012 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1013 { | |
1014 int i; | |
1015 SDL_VideoDevice *video = current_video; | |
1016 SDL_VideoDevice *this = current_video; | |
1017 | |
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1018 if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { |
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1019 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
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1020 return; |
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1021 } |
0 | 1022 if ( screen == SDL_ShadowSurface ) { |
1023 /* Blit the shadow surface using saved mapping */ | |
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1024 SDL_Palette *pal = screen->format->palette; |
0 | 1025 SDL_Color *saved_colors = NULL; |
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1026 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1027 /* simulated 8bpp, use correct physical palette */ |
1028 saved_colors = pal->colors; | |
1029 if ( video->gammacols ) { | |
1030 /* gamma-corrected palette */ | |
1031 pal->colors = video->gammacols; | |
1032 } else if ( video->physpal ) { | |
1033 /* physical palette different from logical */ | |
1034 pal->colors = video->physpal->colors; | |
1035 } | |
1036 } | |
1037 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1038 SDL_LockCursor(); | |
1039 SDL_DrawCursor(SDL_ShadowSurface); | |
1040 for ( i=0; i<numrects; ++i ) { | |
1041 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1042 SDL_VideoSurface, &rects[i]); | |
1043 } | |
1044 SDL_EraseCursor(SDL_ShadowSurface); | |
1045 SDL_UnlockCursor(); | |
1046 } else { | |
1047 for ( i=0; i<numrects; ++i ) { | |
1048 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1049 SDL_VideoSurface, &rects[i]); | |
1050 } | |
1051 } | |
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1052 if ( saved_colors ) { |
0 | 1053 pal->colors = saved_colors; |
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1054 } |
0 | 1055 |
1056 /* Fall through to video surface update */ | |
1057 screen = SDL_VideoSurface; | |
1058 } | |
1059 if ( screen == SDL_VideoSurface ) { | |
1060 /* Update the video surface */ | |
1061 if ( screen->offset ) { | |
1062 for ( i=0; i<numrects; ++i ) { | |
1063 rects[i].x += video->offset_x; | |
1064 rects[i].y += video->offset_y; | |
1065 } | |
1066 video->UpdateRects(this, numrects, rects); | |
1067 for ( i=0; i<numrects; ++i ) { | |
1068 rects[i].x -= video->offset_x; | |
1069 rects[i].y -= video->offset_y; | |
1070 } | |
1071 } else { | |
1072 video->UpdateRects(this, numrects, rects); | |
1073 } | |
1074 } | |
1075 } | |
1076 | |
1077 /* | |
1078 * Performs hardware double buffering, if possible, or a full update if not. | |
1079 */ | |
1080 int SDL_Flip(SDL_Surface *screen) | |
1081 { | |
1082 SDL_VideoDevice *video = current_video; | |
1083 /* Copy the shadow surface to the video surface */ | |
1084 if ( screen == SDL_ShadowSurface ) { | |
1085 SDL_Rect rect; | |
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1086 SDL_Palette *pal = screen->format->palette; |
0 | 1087 SDL_Color *saved_colors = NULL; |
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1088 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1089 /* simulated 8bpp, use correct physical palette */ |
1090 saved_colors = pal->colors; | |
1091 if ( video->gammacols ) { | |
1092 /* gamma-corrected palette */ | |
1093 pal->colors = video->gammacols; | |
1094 } else if ( video->physpal ) { | |
1095 /* physical palette different from logical */ | |
1096 pal->colors = video->physpal->colors; | |
1097 } | |
1098 } | |
1099 | |
1100 rect.x = 0; | |
1101 rect.y = 0; | |
1102 rect.w = screen->w; | |
1103 rect.h = screen->h; | |
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1104 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1105 SDL_LockCursor(); |
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1106 SDL_DrawCursor(SDL_ShadowSurface); |
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1107 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1108 SDL_VideoSurface, &rect); |
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1109 SDL_EraseCursor(SDL_ShadowSurface); |
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1110 SDL_UnlockCursor(); |
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1111 } else { |
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1112 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1113 SDL_VideoSurface, &rect); |
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1114 } |
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1115 if ( saved_colors ) { |
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1116 pal->colors = saved_colors; |
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1117 } |
0 | 1118 |
488
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1119 /* Fall through to video surface update */ |
0 | 1120 screen = SDL_VideoSurface; |
1121 } | |
1122 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1123 SDL_VideoDevice *this = current_video; | |
1124 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1125 } else { | |
1126 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1127 } | |
1128 return(0); | |
1129 } | |
1130 | |
1131 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1132 int firstcolor, int ncolors) | |
1133 { | |
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1134 SDL_Palette *pal = screen->format->palette; |
0 | 1135 SDL_Palette *vidpal; |
1136 | |
1137 if ( colors != (pal->colors + firstcolor) ) { | |
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1138 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1139 ncolors * sizeof(*colors)); |
1140 } | |
1141 | |
1142 vidpal = SDL_VideoSurface->format->palette; | |
1143 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1144 /* |
0 | 1145 * This is a shadow surface, and the physical |
1146 * framebuffer is also indexed. Propagate the | |
1147 * changes to its logical palette so that | |
1148 * updates are always identity blits | |
1149 */ | |
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1150 SDL_memcpy(vidpal->colors + firstcolor, colors, |
0 | 1151 ncolors * sizeof(*colors)); |
1152 } | |
1153 SDL_FormatChanged(screen); | |
1154 } | |
1155 | |
1156 static int SetPalette_physical(SDL_Surface *screen, | |
1157 SDL_Color *colors, int firstcolor, int ncolors) | |
1158 { | |
1159 SDL_VideoDevice *video = current_video; | |
1160 int gotall = 1; | |
1161 | |
1162 if ( video->physpal ) { | |
1163 /* We need to copy the new colors, since we haven't | |
1164 * already done the copy in the logical set above. | |
1165 */ | |
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1166 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1167 colors, ncolors * sizeof(*colors)); |
1168 } | |
1169 if ( screen == SDL_ShadowSurface ) { | |
1170 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1171 /* | |
1172 * The real screen is also indexed - set its physical | |
1173 * palette. The physical palette does not include the | |
1174 * gamma modification, we apply it directly instead, | |
1175 * but this only happens if we have hardware palette. | |
1176 */ | |
1177 screen = SDL_VideoSurface; | |
1178 } else { | |
1179 /* | |
1180 * The video surface is not indexed - invalidate any | |
1181 * active shadow-to-video blit mappings. | |
1182 */ | |
1183 if ( screen->map->dst == SDL_VideoSurface ) { | |
1184 SDL_InvalidateMap(screen->map); | |
1185 } | |
1186 if ( video->gamma ) { | |
1187 if( ! video->gammacols ) { | |
1188 SDL_Palette *pp = video->physpal; | |
1189 if(!pp) | |
1190 pp = screen->format->palette; | |
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1191 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1192 * sizeof(SDL_Color)); |
1193 SDL_ApplyGamma(video->gamma, | |
1194 pp->colors, | |
1195 video->gammacols, | |
1196 pp->ncolors); | |
1197 } else { | |
1198 SDL_ApplyGamma(video->gamma, colors, | |
1199 video->gammacols | |
1200 + firstcolor, | |
1201 ncolors); | |
1202 } | |
1203 } | |
1204 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1205 } | |
1206 } | |
1207 | |
1208 if ( screen == SDL_VideoSurface ) { | |
1209 SDL_Color gcolors[256]; | |
1210 | |
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1211 if ( video->gamma ) { |
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1212 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1213 colors = gcolors; |
1214 } | |
1215 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1216 if ( ! gotall ) { | |
1217 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1218 the video driver is responsible for copying back the | |
1219 correct colors into the video surface palette. | |
1220 */ | |
1221 ; | |
1222 } | |
1223 SDL_CursorPaletteChanged(); | |
1224 } | |
1225 return gotall; | |
1226 } | |
1227 | |
1228 /* | |
1229 * Set the physical and/or logical colormap of a surface: | |
1230 * Only the screen has a physical colormap. It determines what is actually | |
1231 * sent to the display. | |
1232 * The logical colormap is used to map blits to/from the surface. | |
1233 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1234 * | |
1235 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1236 */ | |
1237 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1238 SDL_Color *colors, int firstcolor, int ncolors) | |
1239 { | |
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1240 SDL_Palette *pal; |
0 | 1241 int gotall; |
1242 int palsize; | |
1243 | |
34 | 1244 if ( ! current_video ) { |
1245 return 0; | |
1246 } | |
0 | 1247 if ( screen != SDL_PublicSurface ) { |
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1248 /* only screens have physical palettes */ |
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1249 which &= ~SDL_PHYSPAL; |
0 | 1250 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1251 /* hardware palettes required for split colormaps */ |
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1252 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1253 } |
1254 | |
1255 /* Verify the parameters */ | |
1256 pal = screen->format->palette; | |
1257 if( !pal ) { | |
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1258 return 0; /* not a palettized surface */ |
0 | 1259 } |
1260 gotall = 1; | |
1261 palsize = 1 << screen->format->BitsPerPixel; | |
1262 if ( ncolors > (palsize - firstcolor) ) { | |
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1263 ncolors = (palsize - firstcolor); |
0 | 1264 gotall = 0; |
1265 } | |
1266 | |
1267 if ( which & SDL_LOGPAL ) { | |
1268 /* | |
1269 * Logical palette change: The actual screen isn't affected, | |
1270 * but the internal colormap is altered so that the | |
1271 * interpretation of the pixel values (for blits etc) is | |
1272 * changed. | |
1273 */ | |
662
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|
1274 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1275 } |
1276 if ( which & SDL_PHYSPAL ) { | |
1277 SDL_VideoDevice *video = current_video; | |
662
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|
1278 /* |
0 | 1279 * Physical palette change: This doesn't affect the |
1280 * program's idea of what the screen looks like, but changes | |
1281 * its actual appearance. | |
1282 */ | |
662
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|
1283 if(!video) |
66c02f83f5bf
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|
1284 return gotall; /* video not yet initialized */ |
0 | 1285 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1286 /* Lazy physical palette allocation */ | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1287 int size; |
1336
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Sam Lantinga <slouken@libsdl.org>
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|
1288 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
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changeset
|
1289 if ( !pp ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1290 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1291 } |
0 | 1292 current_video->physpal = pp; |
1293 pp->ncolors = pal->ncolors; | |
1294 size = pp->ncolors * sizeof(SDL_Color); | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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1330
diff
changeset
|
1295 pp->colors = SDL_malloc(size); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1296 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1297 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1298 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1299 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1300 } |
1301 if ( ! SetPalette_physical(screen, | |
1302 colors, firstcolor, ncolors) ) { | |
1303 gotall = 0; | |
1304 } | |
1305 } | |
1306 return gotall; | |
1307 } | |
1308 | |
1309 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1310 int ncolors) | |
1311 { | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
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changeset
|
1312 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1313 colors, firstcolor, ncolors); |
1314 } | |
1315 | |
1316 /* | |
1317 * Clean up the video subsystem | |
1318 */ | |
1319 void SDL_VideoQuit (void) | |
1320 { | |
1321 SDL_Surface *ready_to_go; | |
1322 | |
1323 if ( current_video ) { | |
1324 SDL_VideoDevice *video = current_video; | |
1325 SDL_VideoDevice *this = current_video; | |
1326 | |
1327 /* Halt event processing before doing anything else */ | |
1328 SDL_StopEventLoop(); | |
1329 | |
1330 /* Clean up allocated window manager items */ | |
1331 if ( SDL_PublicSurface ) { | |
1332 SDL_PublicSurface = NULL; | |
1333 } | |
1334 SDL_CursorQuit(); | |
1335 | |
1336 /* Just in case... */ | |
1337 SDL_WM_GrabInputOff(); | |
1338 | |
1339 /* Clean up the system video */ | |
1340 video->VideoQuit(this); | |
1341 | |
1342 /* Free any lingering surfaces */ | |
1343 ready_to_go = SDL_ShadowSurface; | |
1344 SDL_ShadowSurface = NULL; | |
1345 SDL_FreeSurface(ready_to_go); | |
1346 if ( SDL_VideoSurface != NULL ) { | |
1347 ready_to_go = SDL_VideoSurface; | |
1348 SDL_VideoSurface = NULL; | |
1349 SDL_FreeSurface(ready_to_go); | |
1350 } | |
1351 SDL_PublicSurface = NULL; | |
1352 | |
1353 /* Clean up miscellaneous memory */ | |
1354 if ( video->physpal ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1355 SDL_free(video->physpal->colors); |
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
1356 SDL_free(video->physpal); |
0 | 1357 video->physpal = NULL; |
1358 } | |
1359 if ( video->gammacols ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
1360 SDL_free(video->gammacols); |
0 | 1361 video->gammacols = NULL; |
1362 } | |
1363 if ( video->gamma ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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|
1364 SDL_free(video->gamma); |
0 | 1365 video->gamma = NULL; |
1366 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1367 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1368 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1369 video->wm_title = NULL; |
0 | 1370 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1371 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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|
1372 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1373 video->wm_icon = NULL; |
0 | 1374 } |
1375 | |
1376 /* Finish cleaning up video subsystem */ | |
1377 video->free(this); | |
1378 current_video = NULL; | |
1379 } | |
1380 return; | |
1381 } | |
1382 | |
1383 /* Load the GL driver library */ | |
1384 int SDL_GL_LoadLibrary(const char *path) | |
1385 { | |
1386 SDL_VideoDevice *video = current_video; | |
1387 SDL_VideoDevice *this = current_video; | |
1388 int retval; | |
1389 | |
1390 retval = -1; | |
423
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More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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|
1391 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1392 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1393 } else { |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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|
1394 if ( video->GL_LoadLibrary ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1395 retval = video->GL_LoadLibrary(this, path); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1396 } else { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1397 SDL_SetError("No dynamic GL support in video driver"); |
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More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1398 } |
0 | 1399 } |
1400 return(retval); | |
1401 } | |
1402 | |
1403 void *SDL_GL_GetProcAddress(const char* proc) | |
1404 { | |
1405 SDL_VideoDevice *video = current_video; | |
1406 SDL_VideoDevice *this = current_video; | |
1407 void *func; | |
1408 | |
1409 func = NULL; | |
1410 if ( video->GL_GetProcAddress ) { | |
1411 if ( video->gl_config.driver_loaded ) { | |
1412 func = video->GL_GetProcAddress(this, proc); | |
1413 } else { | |
1414 SDL_SetError("No GL driver has been loaded"); | |
1415 } | |
1416 } else { | |
1417 SDL_SetError("No dynamic GL support in video driver"); | |
1418 } | |
1419 return func; | |
1420 } | |
1421 | |
1422 /* Set the specified GL attribute for setting up a GL video mode */ | |
1423 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1424 { | |
1425 int retval; | |
1426 SDL_VideoDevice *video = current_video; | |
1427 | |
1428 retval = 0; | |
1429 switch (attr) { | |
1430 case SDL_GL_RED_SIZE: | |
1431 video->gl_config.red_size = value; | |
1432 break; | |
1433 case SDL_GL_GREEN_SIZE: | |
1434 video->gl_config.green_size = value; | |
1435 break; | |
1436 case SDL_GL_BLUE_SIZE: | |
1437 video->gl_config.blue_size = value; | |
1438 break; | |
1439 case SDL_GL_ALPHA_SIZE: | |
1440 video->gl_config.alpha_size = value; | |
1441 break; | |
1442 case SDL_GL_DOUBLEBUFFER: | |
1443 video->gl_config.double_buffer = value; | |
1444 break; | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1445 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1446 video->gl_config.buffer_size = value; |
0 | 1447 break; |
1448 case SDL_GL_DEPTH_SIZE: | |
1449 video->gl_config.depth_size = value; | |
1450 break; | |
1451 case SDL_GL_STENCIL_SIZE: | |
1452 video->gl_config.stencil_size = value; | |
1453 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1454 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1455 video->gl_config.accum_red_size = value; |
1456 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1457 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1458 video->gl_config.accum_green_size = value; |
1459 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1460 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1461 video->gl_config.accum_blue_size = value; |
1462 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1463 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1464 video->gl_config.accum_alpha_size = value; |
1465 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1466 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1467 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1468 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1469 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1470 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1471 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1472 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1473 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1474 break; |
1737 | 1475 case SDL_GL_ACCELERATED_VISUAL: |
1476 video->gl_config.accelerated = value; | |
1477 break; | |
1736
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1478 case SDL_GL_SWAP_CONTROL: |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1479 video->gl_config.swap_control = value; |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1480 break; |
0 | 1481 default: |
1482 SDL_SetError("Unknown OpenGL attribute"); | |
1483 retval = -1; | |
1484 break; | |
1485 } | |
1486 return(retval); | |
1487 } | |
1488 | |
1489 /* Retrieve an attribute value from the windowing system. */ | |
1490 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1491 { | |
1492 int retval = -1; | |
1493 SDL_VideoDevice* video = current_video; | |
1494 SDL_VideoDevice* this = current_video; | |
1495 | |
1496 if ( video->GL_GetAttribute ) { | |
1497 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1498 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1499 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
1500 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1501 } |
1502 return retval; | |
1503 } | |
1504 | |
1505 /* Perform a GL buffer swap on the current GL context */ | |
1506 void SDL_GL_SwapBuffers(void) | |
1507 { | |
1508 SDL_VideoDevice *video = current_video; | |
1509 SDL_VideoDevice *this = current_video; | |
1510 | |
1511 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1512 video->GL_SwapBuffers(this); |
c6abdda2f666
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diff
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|
1513 } else { |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1514 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1515 } |
1516 } | |
1517 | |
1518 /* Update rects with locking */ | |
1519 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1520 { | |
1521 SDL_GL_Lock(); | |
1522 SDL_GL_UpdateRects(numrects, rects); | |
1523 SDL_GL_Unlock(); | |
1524 } | |
1525 | |
1526 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1527 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1528 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1529 #if SDL_VIDEO_OPENGL |
0 | 1530 SDL_VideoDevice *this = current_video; |
1531 SDL_Rect update, tmp; | |
1532 int x, y, i; | |
1533 | |
1534 for ( i = 0; i < numrects; i++ ) | |
1535 { | |
1536 tmp.y = rects[i].y; | |
1537 tmp.h = rects[i].h; | |
1538 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1539 { | |
1540 tmp.x = rects[i].x; | |
1541 tmp.w = rects[i].w; | |
1542 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1543 { | |
1544 update.x = tmp.x; | |
1545 update.y = tmp.y; | |
1546 update.w = tmp.w; | |
1547 update.h = tmp.h; | |
1548 | |
1549 if ( update.w > 256 ) | |
1550 update.w = 256; | |
1551 | |
1552 if ( update.h > 256 ) | |
1553 update.h = 256; | |
1554 | |
1555 this->glFlush(); | |
1556 this->glTexSubImage2D( | |
1557 GL_TEXTURE_2D, | |
1558 0, | |
1559 0, | |
1560 0, | |
1561 update.w, | |
1562 update.h, | |
1563 this->is_32bit? GL_RGBA : GL_RGB, | |
1564 #ifdef GL_VERSION_1_2 | |
1565 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1566 #else | |
1567 GL_UNSIGNED_BYTE, | |
1568 #endif | |
1569 (Uint8 *)this->screen->pixels + | |
1570 this->screen->format->BytesPerPixel * update.x + | |
1571 update.y * this->screen->pitch ); | |
1572 | |
1573 this->glFlush(); | |
1574 /* | |
1575 * Note the parens around the function name: | |
1576 * This is because some OpenGL implementations define glTexCoord etc | |
1577 * as macros, and we don't want them expanded here. | |
1578 */ | |
1579 this->glBegin(GL_TRIANGLE_STRIP); | |
1580 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1581 (this->glVertex2i)( update.x, update.y ); | |
1582 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1583 (this->glVertex2i)( update.x + update.w, update.y ); | |
1584 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1585 (this->glVertex2i)( update.x, update.y + update.h ); | |
1586 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1587 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1588 this->glEnd(); | |
1589 | |
1590 tmp.x += 256; | |
1591 tmp.w -= 256; | |
1592 } | |
1593 tmp.y += 256; | |
1594 tmp.h -= 256; | |
1595 } | |
1596 } | |
1597 #endif | |
1598 } | |
1599 | |
1600 /* Lock == save current state */ | |
1601 void SDL_GL_Lock() | |
1602 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1603 #if SDL_VIDEO_OPENGL |
0 | 1604 lock_count--; |
1605 if (lock_count==-1) | |
1606 { | |
1607 SDL_VideoDevice *this = current_video; | |
1608 | |
1609 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
Sam Lantinga <slouken@libsdl.org>
parents:
75
diff
changeset
|
1610 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1611 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
Sam Lantinga <slouken@libsdl.org>
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|
1612 #endif |
0 | 1613 |
1614 this->glEnable(GL_TEXTURE_2D); | |
1615 this->glEnable(GL_BLEND); | |
1616 this->glDisable(GL_FOG); | |
1617 this->glDisable(GL_ALPHA_TEST); | |
1618 this->glDisable(GL_DEPTH_TEST); | |
1619 this->glDisable(GL_SCISSOR_TEST); | |
1620 this->glDisable(GL_STENCIL_TEST); | |
1621 this->glDisable(GL_CULL_FACE); | |
1622 | |
1623 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1624 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1625 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1626 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1627 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1628 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1629 | |
1630 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1631 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1632 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1633 | |
1634 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1635 this->glMatrixMode(GL_PROJECTION); | |
1636 this->glPushMatrix(); | |
1637 this->glLoadIdentity(); | |
1638 | |
1639 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1640 | |
1641 this->glMatrixMode(GL_MODELVIEW); | |
1642 this->glPushMatrix(); | |
1643 this->glLoadIdentity(); | |
1644 } | |
1645 #endif | |
1646 } | |
1647 | |
1648 /* Unlock == restore saved state */ | |
1649 void SDL_GL_Unlock() | |
1650 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
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|
1651 #if SDL_VIDEO_OPENGL |
0 | 1652 lock_count++; |
1653 if (lock_count==0) | |
1654 { | |
1655 SDL_VideoDevice *this = current_video; | |
1656 | |
1657 this->glPopMatrix(); | |
1658 this->glMatrixMode(GL_PROJECTION); | |
1659 this->glPopMatrix(); | |
1660 | |
1661 this->glPopClientAttrib(); | |
1662 this->glPopAttrib(); | |
1663 } | |
1664 #endif | |
1665 } | |
1666 | |
1667 /* | |
1668 * Sets/Gets the title and icon text of the display window, if any. | |
1669 */ | |
1670 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1671 { | |
1672 SDL_VideoDevice *video = current_video; | |
1673 SDL_VideoDevice *this = current_video; | |
1674 | |
58
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diff
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1675 if ( video ) { |
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1676 if ( title ) { |
bd6b0a910a65
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diff
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1677 if ( video->wm_title ) { |
1336
3692456e7b0f
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|
1678 SDL_free(video->wm_title); |
58
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1679 } |
1379
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1680 video->wm_title = SDL_strdup(title); |
0 | 1681 } |
58
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1682 if ( icon ) { |
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Sam Lantinga <slouken@lokigames.com>
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|
1683 if ( video->wm_icon ) { |
1336
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1684 SDL_free(video->wm_icon); |
58
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1685 } |
1379
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1686 video->wm_icon = SDL_strdup(icon); |
0 | 1687 } |
58
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diff
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|
1688 if ( (title || icon) && (video->SetCaption != NULL) ) { |
bd6b0a910a65
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diff
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1689 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1690 } |
1691 } | |
1692 } | |
1693 void SDL_WM_GetCaption (char **title, char **icon) | |
1694 { | |
58
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|
1695 SDL_VideoDevice *video = current_video; |
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1696 |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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1697 if ( video ) { |
bd6b0a910a65
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1698 if ( title ) { |
bd6b0a910a65
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diff
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|
1699 *title = video->wm_title; |
bd6b0a910a65
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parents:
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diff
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|
1700 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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1701 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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1702 *icon = video->wm_icon; |
bd6b0a910a65
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1703 } |
0 | 1704 } |
1705 } | |
1706 | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
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1707 /* Utility function used by SDL_WM_SetIcon(); |
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1708 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1709 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1710 { |
1711 int x, y; | |
1712 Uint32 colorkey; | |
1713 #define SET_MASKBIT(icon, x, y, mask) \ | |
1714 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1715 | |
1716 colorkey = icon->format->colorkey; | |
1717 switch (icon->format->BytesPerPixel) { | |
1718 case 1: { Uint8 *pixels; | |
1719 for ( y=0; y<icon->h; ++y ) { | |
1720 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1721 for ( x=0; x<icon->w; ++x ) { | |
1722 if ( *pixels++ == colorkey ) { | |
1723 SET_MASKBIT(icon, x, y, mask); | |
1724 } | |
1725 } | |
1726 } | |
1727 } | |
1728 break; | |
1729 | |
1730 case 2: { Uint16 *pixels; | |
1731 for ( y=0; y<icon->h; ++y ) { | |
1732 pixels = (Uint16 *)icon->pixels + | |
1733 y*icon->pitch/2; | |
1734 for ( x=0; x<icon->w; ++x ) { | |
541
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1735 if ( (flags & 1) && *pixels == colorkey ) { |
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1736 SET_MASKBIT(icon, x, y, mask); |
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1737 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1738 SET_MASKBIT(icon, x, y, mask); |
1739 } | |
541
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1740 pixels++; |
0 | 1741 } |
1742 } | |
1743 } | |
1744 break; | |
1745 | |
1746 case 4: { Uint32 *pixels; | |
1747 for ( y=0; y<icon->h; ++y ) { | |
1748 pixels = (Uint32 *)icon->pixels + | |
1749 y*icon->pitch/4; | |
1750 for ( x=0; x<icon->w; ++x ) { | |
541
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1751 if ( (flags & 1) && *pixels == colorkey ) { |
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1752 SET_MASKBIT(icon, x, y, mask); |
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1753 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1754 SET_MASKBIT(icon, x, y, mask); |
1755 } | |
541
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1756 pixels++; |
0 | 1757 } |
1758 } | |
1759 } | |
1760 break; | |
1761 } | |
1762 } | |
1763 | |
1764 /* | |
1765 * Sets the window manager icon for the display window. | |
1766 */ | |
1767 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1768 { | |
1769 SDL_VideoDevice *video = current_video; | |
1770 SDL_VideoDevice *this = current_video; | |
1771 | |
1772 if ( icon && video->SetIcon ) { | |
1773 /* Generate a mask if necessary, and create the icon! */ | |
1774 if ( mask == NULL ) { | |
1775 int mask_len = icon->h*(icon->w+7)/8; | |
541
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1776 int flags = 0; |
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|
1777 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1778 if ( mask == NULL ) { |
1779 return; | |
1780 } | |
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|
1781 SDL_memset(mask, ~0, mask_len); |
541
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|
1782 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1783 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1784 if( flags ) { |
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|
1785 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1786 } |
1787 video->SetIcon(video, icon, mask); | |
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|
1788 SDL_free(mask); |
0 | 1789 } else { |
1790 video->SetIcon(this, icon, mask); | |
1791 } | |
1792 } | |
1793 } | |
1794 | |
1795 /* | |
1796 * Grab or ungrab the keyboard and mouse input. | |
1797 * This function returns the final grab mode after calling the | |
1798 * driver dependent function. | |
1799 */ | |
1800 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1801 { | |
1802 SDL_VideoDevice *video = current_video; | |
1803 SDL_VideoDevice *this = current_video; | |
1804 | |
1805 /* Only do something if we have support for grabs */ | |
1806 if ( video->GrabInput == NULL ) { | |
1807 return(video->input_grab); | |
1808 } | |
1809 | |
1810 /* If the final grab mode if off, only then do we actually grab */ | |
1811 #ifdef DEBUG_GRAB | |
1812 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1813 #endif | |
1814 if ( mode == SDL_GRAB_OFF ) { | |
1815 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1816 mode = video->GrabInput(this, mode); | |
1817 } | |
1818 } else { | |
1819 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1820 mode = video->GrabInput(this, mode); | |
1821 } | |
1822 } | |
1823 if ( mode != video->input_grab ) { | |
1824 video->input_grab = mode; | |
1825 if ( video->CheckMouseMode ) { | |
1826 video->CheckMouseMode(this); | |
1827 } | |
1828 } | |
1829 #ifdef DEBUG_GRAB | |
1830 printf("Final mode %d\n", video->input_grab); | |
1831 #endif | |
1832 | |
1833 /* Return the final grab state */ | |
1834 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1835 mode -= SDL_GRAB_FULLSCREEN; | |
1836 } | |
1837 return(mode); | |
1838 } | |
1839 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1840 { | |
1841 SDL_VideoDevice *video = current_video; | |
1842 | |
11
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*** empty log message ***
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diff
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|
1843 /* If the video isn't initialized yet, we can't do anything */ |
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*** empty log message ***
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1844 if ( ! video ) { |
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|
1845 return SDL_GRAB_OFF; |
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1846 } |
0 | 1847 |
1848 /* Return the current mode on query */ | |
1849 if ( mode == SDL_GRAB_QUERY ) { | |
1850 mode = video->input_grab; | |
1851 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1852 mode -= SDL_GRAB_FULLSCREEN; | |
1853 } | |
1854 return(mode); | |
1855 } | |
1856 | |
1857 #ifdef DEBUG_GRAB | |
1858 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1859 #endif | |
1860 /* If the video surface is fullscreen, we always grab */ | |
1861 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1862 mode -= SDL_GRAB_FULLSCREEN; | |
1863 } | |
1864 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1865 mode += SDL_GRAB_FULLSCREEN; | |
1866 } | |
1867 return(SDL_WM_GrabInputRaw(mode)); | |
1868 } | |
1869 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1870 { | |
1871 SDL_GrabMode mode; | |
1872 | |
1873 /* First query the current grab state */ | |
1874 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1875 | |
1876 /* Now explicitly turn off input grab */ | |
1877 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1878 | |
1879 /* Return the old state */ | |
1880 return(mode); | |
1881 } | |
1882 | |
1883 /* | |
1884 * Iconify the window in window managed environments. | |
1885 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1886 */ | |
1887 int SDL_WM_IconifyWindow(void) | |
1888 { | |
1889 SDL_VideoDevice *video = current_video; | |
1890 SDL_VideoDevice *this = current_video; | |
1891 int retval; | |
1892 | |
1893 retval = 0; | |
1894 if ( video->IconifyWindow ) { | |
1895 retval = video->IconifyWindow(this); | |
1896 } | |
1897 return(retval); | |
1898 } | |
1899 | |
1900 /* | |
1901 * Toggle fullscreen mode | |
1902 */ | |
1903 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1904 { | |
1905 SDL_VideoDevice *video = current_video; | |
1906 SDL_VideoDevice *this = current_video; | |
1907 int toggled; | |
1908 | |
1909 toggled = 0; | |
1910 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1911 video->ToggleFullScreen ) { | |
1912 if ( surface->flags & SDL_FULLSCREEN ) { | |
1913 toggled = video->ToggleFullScreen(this, 0); | |
1914 if ( toggled ) { | |
1915 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1916 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1917 } | |
1918 } else { | |
1919 toggled = video->ToggleFullScreen(this, 1); | |
1920 if ( toggled ) { | |
1921 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1922 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1923 } | |
1924 } | |
1925 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1926 if ( toggled ) { | |
1927 SDL_WM_GrabInput(video->input_grab); | |
1928 } | |
1929 } | |
1930 return(toggled); | |
1931 } | |
1932 | |
1933 /* | |
1934 * Get some platform dependent window manager information | |
1935 */ | |
1936 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1937 { | |
1938 SDL_VideoDevice *video = current_video; | |
1939 SDL_VideoDevice *this = current_video; | |
1940 | |
1941 if ( video && video->GetWMInfo ) { | |
1942 return(video->GetWMInfo(this, info)); | |
1943 } else { | |
1944 return(0); | |
1945 } | |
1946 } |