annotate src/audio/esd/SDL_esdaudio.c @ 4322:a8e5b518e194 SDL-1.2

Forcibly disabled MMX mixers. Hopefully fixes Bugzilla #649.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 12 Oct 2009 08:58:12 +0000
parents a1b03ba2fcd0
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to an ESD network stream mixing buffer */
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25
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9f836cec0521 *** empty log message ***
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26 #include <sys/types.h>
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27 #include <unistd.h>
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28 #include <signal.h>
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29 #include <errno.h>
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30 #include <esd.h>
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31
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32 #include "SDL_timer.h"
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33 #include "SDL_audio.h"
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34 #include "../SDL_audiomem.h"
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35 #include "../SDL_audio_c.h"
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36 #include "../SDL_audiodev_c.h"
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37 #include "SDL_esdaudio.h"
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38
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39 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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40 #include "SDL_name.h"
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41 #include "SDL_loadso.h"
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42 #else
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43 #define SDL_NAME(X) X
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44 #endif
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45
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46 /* The tag name used by ESD audio */
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47 #define ESD_DRIVER_NAME "esd"
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48
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49 /* Audio driver functions */
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50 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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51 static void ESD_WaitAudio(_THIS);
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52 static void ESD_PlayAudio(_THIS);
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53 static Uint8 *ESD_GetAudioBuf(_THIS);
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54 static void ESD_CloseAudio(_THIS);
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55
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56 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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57
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58 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
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59 static void *esd_handle = NULL;
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60 static int esd_loaded = 0;
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61
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62 static int (*SDL_NAME(esd_open_sound))( const char *host );
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63 static int (*SDL_NAME(esd_close))( int esd );
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64 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
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65 const char *host, const char *name );
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66 static struct {
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67 const char *name;
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68 void **func;
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69 } esd_functions[] = {
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70 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) },
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71 { "esd_close", (void **)&SDL_NAME(esd_close) },
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72 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) },
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73 };
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74
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75 static void UnloadESDLibrary()
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76 {
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77 if ( esd_loaded ) {
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78 SDL_UnloadObject(esd_handle);
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79 esd_handle = NULL;
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80 esd_loaded = 0;
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81 }
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82 }
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83
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84 static int LoadESDLibrary(void)
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85 {
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86 int i, retval = -1;
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87
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88 esd_handle = SDL_LoadObject(esd_library);
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89 if ( esd_handle ) {
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90 esd_loaded = 1;
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91 retval = 0;
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92 for ( i=0; i<SDL_arraysize(esd_functions); ++i ) {
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93 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
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94 if ( !*esd_functions[i].func ) {
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95 retval = -1;
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96 UnloadESDLibrary();
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97 break;
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98 }
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99 }
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100 }
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101 return retval;
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102 }
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103
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104 #else
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105
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106 static void UnloadESDLibrary()
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107 {
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108 return;
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109 }
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110
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111 static int LoadESDLibrary(void)
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112 {
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113 return 0;
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114 }
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115
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116 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
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117
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118 /* Audio driver bootstrap functions */
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119
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120 static int Audio_Available(void)
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121 {
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122 int connection;
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123 int available;
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124
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125 available = 0;
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126 if ( LoadESDLibrary() < 0 ) {
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127 return available;
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128 }
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129 connection = SDL_NAME(esd_open_sound)(NULL);
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130 if ( connection >= 0 ) {
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131 available = 1;
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132 SDL_NAME(esd_close)(connection);
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133 }
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134 UnloadESDLibrary();
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135 return(available);
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136 }
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137
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138 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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139 {
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140 SDL_free(device->hidden);
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141 SDL_free(device);
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142 UnloadESDLibrary();
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143 }
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144
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145 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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146 {
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147 SDL_AudioDevice *this;
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148
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149 /* Initialize all variables that we clean on shutdown */
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150 LoadESDLibrary();
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151 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
0
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152 if ( this ) {
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153 SDL_memset(this, 0, (sizeof *this));
0
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154 this->hidden = (struct SDL_PrivateAudioData *)
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155 SDL_malloc((sizeof *this->hidden));
0
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156 }
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157 if ( (this == NULL) || (this->hidden == NULL) ) {
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158 SDL_OutOfMemory();
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159 if ( this ) {
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160 SDL_free(this);
0
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161 }
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162 return(0);
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163 }
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164 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
0
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165 audio_fd = -1;
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166
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167 /* Set the function pointers */
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168 this->OpenAudio = ESD_OpenAudio;
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169 this->WaitAudio = ESD_WaitAudio;
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170 this->PlayAudio = ESD_PlayAudio;
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171 this->GetAudioBuf = ESD_GetAudioBuf;
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172 this->CloseAudio = ESD_CloseAudio;
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173
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174 this->free = Audio_DeleteDevice;
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175
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176 return this;
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177 }
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178
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179 AudioBootStrap ESD_bootstrap = {
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180 ESD_DRIVER_NAME, "Enlightened Sound Daemon",
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181 Audio_Available, Audio_CreateDevice
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182 };
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183
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184 /* This function waits until it is possible to write a full sound buffer */
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185 static void ESD_WaitAudio(_THIS)
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186 {
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187 Sint32 ticks;
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188
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189 /* Check to see if the thread-parent process is still alive */
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190 { static int cnt = 0;
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191 /* Note that this only works with thread implementations
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192 that use a different process id for each thread.
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193 */
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194 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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195 if ( kill(parent, 0) < 0 ) {
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196 this->enabled = 0;
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197 }
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198 }
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199 }
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200
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201 /* Use timer for general audio synchronization */
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202 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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203 if ( ticks > 0 ) {
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204 SDL_Delay(ticks);
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205 }
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206 }
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207
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208 static void ESD_PlayAudio(_THIS)
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209 {
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210 int written;
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211
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212 /* Write the audio data, checking for EAGAIN on broken audio drivers */
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213 do {
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214 written = write(audio_fd, mixbuf, mixlen);
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215 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
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216 SDL_Delay(1); /* Let a little CPU time go by */
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217 }
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218 } while ( (written < 0) &&
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219 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
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220
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221 /* Set the next write frame */
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222 next_frame += frame_ticks;
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223
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224 /* If we couldn't write, assume fatal error for now */
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225 if ( written < 0 ) {
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226 this->enabled = 0;
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227 }
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228 }
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229
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230 static Uint8 *ESD_GetAudioBuf(_THIS)
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231 {
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232 return(mixbuf);
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233 }
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234
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235 static void ESD_CloseAudio(_THIS)
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236 {
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237 if ( mixbuf != NULL ) {
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238 SDL_FreeAudioMem(mixbuf);
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239 mixbuf = NULL;
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240 }
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241 if ( audio_fd >= 0 ) {
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242 SDL_NAME(esd_close)(audio_fd);
0
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243 audio_fd = -1;
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244 }
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245 }
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246
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247 /* Try to get the name of the program */
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248 static char *get_progname(void)
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249 {
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250 char *progname = NULL;
1402
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diff changeset
251 #ifdef __LINUX__
0
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252 FILE *fp;
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253 static char temp[BUFSIZ];
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254
1338
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diff changeset
255 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
0
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256 fp = fopen(temp, "r");
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diff changeset
257 if ( fp != NULL ) {
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258 if ( fgets(temp, sizeof(temp)-1, fp) ) {
1336
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diff changeset
259 progname = SDL_strrchr(temp, '/');
0
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260 if ( progname == NULL ) {
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261 progname = temp;
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262 } else {
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263 progname = progname+1;
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264 }
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265 }
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266 fclose(fp);
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267 }
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268 #endif
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269 return(progname);
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270 }
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271
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272 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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273 {
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diff changeset
274 esd_format_t format;
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diff changeset
275
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diff changeset
276 /* Convert audio spec to the ESD audio format */
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diff changeset
277 format = (ESD_STREAM | ESD_PLAY);
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diff changeset
278 switch ( spec->format & 0xFF ) {
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diff changeset
279 case 8:
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diff changeset
280 format |= ESD_BITS8;
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diff changeset
281 break;
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diff changeset
282 case 16:
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diff changeset
283 format |= ESD_BITS16;
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diff changeset
284 break;
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diff changeset
285 default:
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diff changeset
286 SDL_SetError("Unsupported ESD audio format");
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diff changeset
287 return(-1);
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diff changeset
288 }
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diff changeset
289 if ( spec->channels == 1 ) {
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diff changeset
290 format |= ESD_MONO;
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diff changeset
291 } else {
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diff changeset
292 format |= ESD_STEREO;
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diff changeset
293 }
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diff changeset
294 #if 0
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diff changeset
295 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
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diff changeset
296 #endif
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diff changeset
297
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298 /* Open a connection to the ESD audio server */
294
d2d48e10f370 Added a new header file: SDL_loadso.h
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parents: 252
diff changeset
299 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
0
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diff changeset
300 if ( audio_fd < 0 ) {
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diff changeset
301 SDL_SetError("Couldn't open ESD connection");
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diff changeset
302 return(-1);
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diff changeset
303 }
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diff changeset
304
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parents:
diff changeset
305 /* Calculate the final parameters for this audio specification */
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diff changeset
306 SDL_CalculateAudioSpec(spec);
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diff changeset
307 frame_ticks = (float)(spec->samples*1000)/spec->freq;
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diff changeset
308 next_frame = SDL_GetTicks()+frame_ticks;
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diff changeset
309
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parents:
diff changeset
310 /* Allocate mixing buffer */
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parents:
diff changeset
311 mixlen = spec->size;
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diff changeset
312 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
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diff changeset
313 if ( mixbuf == NULL ) {
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diff changeset
314 return(-1);
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diff changeset
315 }
1336
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parents: 1312
diff changeset
316 SDL_memset(mixbuf, spec->silence, spec->size);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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317
74212992fb08 Initial revision
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318 /* Get the parent process id (we're the parent of the audio thread) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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319 parent = getpid();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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320
74212992fb08 Initial revision
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321 /* We're ready to rock and roll. :-) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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322 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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323 }