Mercurial > sdl-ios-xcode
annotate src/audio/macrom/SDL_romaudio.c @ 3816:9d070c1a45fa SDL-ryan-multiple-audio-device
Moved AudioBootstrap section in converted drivers to bottom of source, so I
could delete the predeclarations (one more thing to forget to update when
changing the API, otherwise). There're a few other cleanups that snuck into
this commit, too.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 06 Oct 2006 04:46:58 +0000 |
parents | 1485d42cf1a0 |
children | 1f156fd874fa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */ |
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25 |
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26 #if defined(__APPLE__) && defined(__MACH__) |
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27 # define SDL_MACOS_NAME "Mac OS X" |
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28 # include <Carbon/Carbon.h> |
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29 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) |
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30 # define SDL_MACOS_NAME "Mac OS 9" |
0 | 31 # include <Carbon.h> |
32 #else | |
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33 # define SDL_MACOS_NAME "Mac OS 9" |
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34 # include <Sound.h> /* SoundManager interface */ |
0 | 35 # include <Gestalt.h> |
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36 # include <DriverServices.h> |
0 | 37 #endif |
38 | |
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39 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) |
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40 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ |
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41 #define NewSndCallBackUPP NewSndCallBackProc |
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42 #endif |
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43 #if !defined(NewSndCallBackUPP) |
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44 #define NewSndCallBackUPP NewSndCallBackProc |
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45 #endif |
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46 #endif |
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47 |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audio_c.h" |
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50 #include "../SDL_sysaudio.h" |
0 | 51 #include "SDL_romaudio.h" |
52 | |
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53 static int |
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54 SNDMGR_Available(void) |
0 | 55 { |
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56 return (1); |
0 | 57 } |
58 | |
59 | |
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60 #pragma options align=power |
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61 |
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62 static volatile SInt32 audio_is_locked = 0; |
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63 static volatile SInt32 need_to_mix = 0; |
0 | 64 |
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65 static UInt8 *buffer[2]; |
0 | 66 static volatile UInt32 running = 0; |
67 static CmpSoundHeader header; | |
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68 static volatile Uint32 fill_me = 0; |
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69 |
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70 |
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71 static void |
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72 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) |
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73 { |
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74 if (!audio->paused) { |
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75 #ifdef __MACOSX__ |
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76 SDL_mutexP(audio->mixer_lock); |
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77 #endif |
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78 if (audio->convert.needed) { |
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79 audio->spec.callback(audio->spec.userdata, |
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80 (Uint8 *) audio->convert.buf, |
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81 audio->convert.len); |
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82 SDL_ConvertAudio(&audio->convert); |
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83 if (audio->convert.len_cvt != audio->spec.size) { |
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84 /* Uh oh... probably crashes here */ ; |
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85 } |
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86 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
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87 } else { |
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88 audio->spec.callback(audio->spec.userdata, buffer, |
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89 audio->spec.size); |
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90 } |
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91 #ifdef __MACOSX__ |
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92 SDL_mutexV(audio->mixer_lock); |
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93 #endif |
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94 } |
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95 |
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96 DecrementAtomic((SInt32 *) & need_to_mix); |
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97 } |
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98 |
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99 static void |
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100 SNDMGR_LockDevice(_THIS) |
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101 { |
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102 IncrementAtomic((SInt32 *) & audio_is_locked); |
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103 } |
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104 |
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105 static void |
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106 SNDMGR_UnlockDevice(_THIS) |
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107 { |
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108 SInt32 oldval; |
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109 |
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110 oldval = DecrementAtomic((SInt32 *) & audio_is_locked); |
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111 if (oldval != 1) /* != 1 means audio is still locked. */ |
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112 return; |
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113 |
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114 /* Did we miss the chance to mix in an interrupt? Do it now. */ |
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115 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { |
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116 /* |
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117 * Note that this could be a problem if you missed an interrupt |
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118 * while the audio was locked, and get preempted by a second |
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119 * interrupt here, but that means you locked for way too long anyhow. |
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120 */ |
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121 mix_buffer(this, buffer[fill_me]); |
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122 } |
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123 } |
0 | 124 |
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125 static void |
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126 callBackProc(SndChannel * chan, SndCommand * cmd_passed) |
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127 { |
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128 UInt32 play_me; |
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129 SndCommand cmd; |
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130 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; |
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131 |
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132 IncrementAtomic((SInt32 *) & need_to_mix); |
323
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133 |
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134 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
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135 play_me = !fill_me; /* filled buffer to play _now_ */ |
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136 |
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137 if (!audio->enabled) { |
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138 return; |
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139 } |
0 | 140 |
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141 /* queue previously mixed buffer for playback. */ |
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142 header.samplePtr = (Ptr) buffer[play_me]; |
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143 cmd.cmd = bufferCmd; |
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144 cmd.param1 = 0; |
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145 cmd.param2 = (long) &header; |
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146 SndDoCommand(chan, &cmd, 0); |
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147 |
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148 memset(buffer[fill_me], 0, audio->spec.size); |
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149 |
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150 /* |
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151 * if audio device isn't locked, mix the next buffer to be queued in |
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152 * the memory block that just finished playing. |
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153 */ |
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154 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { |
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155 mix_buffer(audio, buffer[fill_me]); |
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156 } |
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157 |
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158 /* set this callback to run again when current buffer drains. */ |
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159 if (running) { |
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160 cmd.cmd = callBackCmd; |
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161 cmd.param1 = 0; |
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162 cmd.param2 = play_me; |
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163 |
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164 SndDoCommand(chan, &cmd, 0); |
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165 } |
0 | 166 } |
167 | |
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168 static int |
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169 SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture) |
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170 { |
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171 SDL_AudioSpec *spec = &this->spec; |
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172 SndChannelPtr channel = NULL; |
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173 SndCallBackUPP callback; |
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174 int sample_bits; |
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175 int i; |
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176 long initOptions; |
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177 |
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178 /* Initialize all variables that we clean on shutdown */ |
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179 this->hidden = (struct SDL_PrivateAudioData *) |
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180 SDL_malloc((sizeof *this->hidden)); |
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181 if (this->hidden == NULL) { |
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182 SDL_OutOfMemory(); |
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183 return 0; |
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184 } |
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185 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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186 |
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187 /* !!! FIXME: iterate through format matrix... */ |
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188 /* Very few conversions are required, but... */ |
0 | 189 switch (spec->format) { |
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190 case AUDIO_S8: |
0 | 191 spec->format = AUDIO_U8; |
192 break; | |
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193 case AUDIO_U16LSB: |
0 | 194 spec->format = AUDIO_S16LSB; |
195 break; | |
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196 case AUDIO_U16MSB: |
0 | 197 spec->format = AUDIO_S16MSB; |
198 break; | |
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199 case AUDIO_F32LSB: |
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200 spec->format = AUDIO_F32MSB; |
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201 break; |
0 | 202 } |
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203 SDL_CalculateAudioSpec(&this->spec); |
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204 |
0 | 205 /* initialize bufferCmd header */ |
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206 memset(&header, 0, sizeof(header)); |
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207 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); |
0 | 208 sample_bits = spec->size / spec->samples / spec->channels * 8; |
209 | |
210 #ifdef DEBUG_AUDIO | |
211 fprintf(stderr, | |
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212 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", |
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213 spec->format, spec->channels, sample_bits, spec->freq); |
0 | 214 #endif /* DEBUG_AUDIO */ |
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215 |
0 | 216 header.numChannels = spec->channels; |
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217 header.sampleSize = sample_bits; |
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218 header.sampleRate = spec->freq << 16; |
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219 header.numFrames = spec->samples; |
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220 header.encode = cmpSH; |
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221 |
0 | 222 /* Note that we install the 16bitLittleEndian Converter if needed. */ |
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223 if (spec->format == AUDIO_S16LSB) { |
0 | 224 header.compressionID = fixedCompression; |
225 header.format = k16BitLittleEndianFormat; | |
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226 } else if (spec->format == AUDIO_S32MSB) { |
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227 header.compressionID = fixedCompression; |
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228 header.format = k32BitFormat; |
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229 } else if (spec->format == AUDIO_S32LSB) { |
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230 header.compressionID = fixedCompression; |
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231 header.format = k32BitLittleEndianFormat; |
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232 } else if (spec->format == AUDIO_F32MSB) { |
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233 header.compressionID = fixedCompression; |
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234 header.format = kFloat32Format; |
0 | 235 } |
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236 |
0 | 237 /* allocate 2 buffers */ |
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238 for (i = 0; i < 2; i++) { |
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239 buffer[i] = (UInt8 *) malloc(sizeof(UInt8) * spec->size); |
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240 if (buffer[i] == NULL) { |
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241 SNDMGR_CloseDevice(this); |
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242 SDL_OutOfMemory(); |
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243 return 0; |
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244 } |
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245 memset(buffer[i], 0, spec->size); |
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246 } |
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247 |
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248 /* Create the sound manager channel */ |
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249 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
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250 if (channel == NULL) { |
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251 SNDMGR_CloseDevice(this); |
0 | 252 SDL_OutOfMemory(); |
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253 return 0; |
0 | 254 } |
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255 this->hidden->channel = channel; |
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256 if (spec->channels >= 2) { |
0 | 257 initOptions = initStereo; |
258 } else { | |
259 initOptions = initMono; | |
260 } | |
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261 channel->userInfo = (long) this; |
0 | 262 channel->qLength = 128; |
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263 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { |
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264 SNDMGR_CloseDevice(this); |
0 | 265 SDL_SetError("Unable to create audio channel"); |
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266 return 0; |
0 | 267 } |
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268 |
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269 /* start playback */ |
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270 { |
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271 SndCommand cmd; |
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272 cmd.cmd = callBackCmd; |
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273 cmd.param2 = 0; |
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274 running = 1; |
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275 SndDoCommand(channel, &cmd, 0); |
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276 } |
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277 |
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278 return 1; |
0 | 279 } |
280 | |
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281 static void |
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282 SNDMGR_CloseDevice(_THIS) |
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283 { |
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284 int i; |
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285 |
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286 running = 0; |
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287 |
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288 if (this->hidden->channel) { |
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289 SndDisposeChannel(this->hidden->channel, true); |
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290 this->hidden->channel = NULL; |
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291 } |
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292 |
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293 for (i = 0; i < 2; ++i) { |
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294 if (buffer[i]) { |
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295 SDL_free(buffer[i]); |
0 | 296 buffer[i] = NULL; |
297 } | |
298 } | |
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299 SDL_free(this->hidden); |
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300 this->hidden = NULL; |
0 | 301 } |
302 | |
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303 static int |
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304 SNDMGR_Init(SDL_AudioDriverImpl *impl) |
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305 { |
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306 /* Set the function pointers */ |
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307 impl->OpenDevice = SNDMGR_OpenDevice; |
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308 impl->CloseDevice = SNDMGR_CloseDevice; |
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309 impl->ProvidesOwnCallbackThread = 1; |
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310 impl->OnlyHasDefaultOutputDevice = 1; |
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311 |
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312 #ifndef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */ |
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313 impl->LockDevice = SNDMGR_LockDevice; |
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314 impl->UnlockDevice = SNDMGR_UnlockDevice; |
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315 #endif |
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316 |
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317 return 1; |
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318 } |
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319 |
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320 AudioBootStrap SNDMGR_bootstrap = { |
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321 "sndmgr", SDL_MACOS_NAME " SoundManager", |
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322 SNDMGR_Available, SNDMGR_Init, 0 |
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323 }; |
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324 |
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325 /* vi: set ts=4 sw=4 expandtab: */ |