Mercurial > sdl-ios-xcode
annotate src/audio/macrom/SDL_romaudio.c @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 79c1bd651f04 |
children | 99210400e8b9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */ |
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25 |
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26 #if defined(__APPLE__) && defined(__MACH__) |
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27 # define SDL_MACOS_NAME "Mac OS X" |
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28 # include <Carbon/Carbon.h> |
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29 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) |
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30 # define SDL_MACOS_NAME "Mac OS 9" |
0 | 31 # include <Carbon.h> |
32 #else | |
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33 # define SDL_MACOS_NAME "Mac OS 9" |
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34 # include <Sound.h> /* SoundManager interface */ |
0 | 35 # include <Gestalt.h> |
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36 # include <DriverServices.h> |
0 | 37 #endif |
38 | |
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39 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) |
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40 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ |
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41 #define NewSndCallBackUPP NewSndCallBackProc |
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42 #endif |
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43 #if !defined(NewSndCallBackUPP) |
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44 #define NewSndCallBackUPP NewSndCallBackProc |
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45 #endif |
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46 #endif |
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47 |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audio_c.h" |
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50 #include "../SDL_sysaudio.h" |
0 | 51 #include "SDL_romaudio.h" |
52 | |
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53 #pragma options align=power |
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54 |
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55 static volatile SInt32 audio_is_locked = 0; |
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56 static volatile SInt32 need_to_mix = 0; |
0 | 57 |
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58 static UInt8 *buffer[2]; |
0 | 59 static volatile UInt32 running = 0; |
60 static CmpSoundHeader header; | |
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61 static volatile Uint32 fill_me = 0; |
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62 |
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63 |
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64 static void |
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65 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) |
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66 { |
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67 if (!audio->paused) { |
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68 #ifdef __MACOSX__ |
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69 SDL_mutexP(audio->mixer_lock); |
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70 #endif |
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71 if (audio->convert.needed) { |
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72 audio->spec.callback(audio->spec.userdata, |
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73 (Uint8 *) audio->convert.buf, |
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74 audio->convert.len); |
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75 SDL_ConvertAudio(&audio->convert); |
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76 if (audio->convert.len_cvt != audio->spec.size) { |
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77 /* Uh oh... probably crashes here */ ; |
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78 } |
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79 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
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80 } else { |
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81 audio->spec.callback(audio->spec.userdata, buffer, |
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82 audio->spec.size); |
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83 } |
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84 #ifdef __MACOSX__ |
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85 SDL_mutexV(audio->mixer_lock); |
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86 #endif |
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87 } |
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88 |
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89 DecrementAtomic((SInt32 *) & need_to_mix); |
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90 } |
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91 |
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92 #ifndef __MACOSX__ |
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93 static void |
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94 SNDMGR_LockDevice(_THIS) |
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95 { |
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96 IncrementAtomic((SInt32 *) & audio_is_locked); |
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97 } |
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98 |
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99 static void |
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100 SNDMGR_UnlockDevice(_THIS) |
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101 { |
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102 SInt32 oldval; |
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103 |
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104 oldval = DecrementAtomic((SInt32 *) & audio_is_locked); |
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105 if (oldval != 1) /* != 1 means audio is still locked. */ |
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106 return; |
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107 |
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108 /* Did we miss the chance to mix in an interrupt? Do it now. */ |
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109 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { |
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110 /* |
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111 * Note that this could be a problem if you missed an interrupt |
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112 * while the audio was locked, and get preempted by a second |
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113 * interrupt here, but that means you locked for way too long anyhow. |
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114 */ |
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115 mix_buffer(this, buffer[fill_me]); |
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116 } |
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117 } |
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118 #endif // __MACOSX__ |
0 | 119 |
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120 static void |
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121 callBackProc(SndChannel * chan, SndCommand * cmd_passed) |
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122 { |
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123 UInt32 play_me; |
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124 SndCommand cmd; |
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125 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; |
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126 |
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127 IncrementAtomic((SInt32 *) & need_to_mix); |
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128 |
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129 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
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130 play_me = !fill_me; /* filled buffer to play _now_ */ |
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131 |
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132 if (!audio->enabled) { |
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133 return; |
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134 } |
0 | 135 |
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136 /* queue previously mixed buffer for playback. */ |
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137 header.samplePtr = (Ptr) buffer[play_me]; |
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138 cmd.cmd = bufferCmd; |
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139 cmd.param1 = 0; |
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140 cmd.param2 = (long) &header; |
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141 SndDoCommand(chan, &cmd, 0); |
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142 |
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143 SDL_memset(buffer[fill_me], 0, audio->spec.size); |
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144 |
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145 /* |
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146 * if audio device isn't locked, mix the next buffer to be queued in |
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147 * the memory block that just finished playing. |
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148 */ |
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149 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { |
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150 mix_buffer(audio, buffer[fill_me]); |
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151 } |
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152 |
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153 /* set this callback to run again when current buffer drains. */ |
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154 if (running) { |
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155 cmd.cmd = callBackCmd; |
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156 cmd.param1 = 0; |
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157 cmd.param2 = play_me; |
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158 |
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159 SndDoCommand(chan, &cmd, 0); |
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160 } |
0 | 161 } |
162 | |
2054 | 163 static void |
164 SNDMGR_CloseDevice(_THIS) | |
165 { | |
166 running = 0; | |
167 | |
168 if (this->hidden != NULL) { | |
169 if (this->hidden->channel) { | |
170 SndDisposeChannel(this->hidden->channel, true); | |
171 this->hidden->channel = NULL; | |
172 } | |
173 | |
174 SDL_free(buffer[0]); | |
175 SDL_free(buffer[1]); | |
176 buffer[0] = buffer[1] = NULL; | |
177 | |
178 SDL_free(this->hidden); | |
179 this->hidden = NULL; | |
180 } | |
181 } | |
182 | |
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183 static int |
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184 SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture) |
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185 { |
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186 SDL_AudioSpec *spec = &this->spec; |
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187 SndChannelPtr channel = NULL; |
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188 SndCallBackUPP callback; |
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189 int sample_bits; |
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190 int i; |
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191 long initOptions; |
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192 |
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193 /* Initialize all variables that we clean on shutdown */ |
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194 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 195 SDL_malloc((sizeof *this->hidden)); |
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196 if (this->hidden == NULL) { |
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197 SDL_OutOfMemory(); |
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198 return 0; |
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199 } |
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200 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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201 |
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202 /* !!! FIXME: iterate through format matrix... */ |
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203 /* Very few conversions are required, but... */ |
0 | 204 switch (spec->format) { |
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205 case AUDIO_S8: |
0 | 206 spec->format = AUDIO_U8; |
207 break; | |
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208 case AUDIO_U16LSB: |
0 | 209 spec->format = AUDIO_S16LSB; |
210 break; | |
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211 case AUDIO_U16MSB: |
0 | 212 spec->format = AUDIO_S16MSB; |
213 break; | |
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214 case AUDIO_F32LSB: |
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215 spec->format = AUDIO_F32MSB; |
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216 break; |
0 | 217 } |
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218 SDL_CalculateAudioSpec(&this->spec); |
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219 |
0 | 220 /* initialize bufferCmd header */ |
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221 SDL_memset(&header, 0, sizeof(header)); |
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222 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); |
0 | 223 sample_bits = spec->size / spec->samples / spec->channels * 8; |
224 | |
225 #ifdef DEBUG_AUDIO | |
226 fprintf(stderr, | |
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227 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", |
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228 spec->format, spec->channels, sample_bits, spec->freq); |
0 | 229 #endif /* DEBUG_AUDIO */ |
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230 |
0 | 231 header.numChannels = spec->channels; |
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232 header.sampleSize = sample_bits; |
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233 header.sampleRate = spec->freq << 16; |
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234 header.numFrames = spec->samples; |
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235 header.encode = cmpSH; |
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236 |
0 | 237 /* Note that we install the 16bitLittleEndian Converter if needed. */ |
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238 if (spec->format == AUDIO_S16LSB) { |
0 | 239 header.compressionID = fixedCompression; |
240 header.format = k16BitLittleEndianFormat; | |
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241 } else if (spec->format == AUDIO_S32MSB) { |
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242 header.compressionID = fixedCompression; |
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243 header.format = k32BitFormat; |
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244 } else if (spec->format == AUDIO_S32LSB) { |
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245 header.compressionID = fixedCompression; |
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246 header.format = k32BitLittleEndianFormat; |
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247 } else if (spec->format == AUDIO_F32MSB) { |
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248 header.compressionID = fixedCompression; |
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249 header.format = kFloat32Format; |
0 | 250 } |
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251 |
0 | 252 /* allocate 2 buffers */ |
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253 for (i = 0; i < 2; i++) { |
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254 buffer[i] = (UInt8 *) SDL_malloc(sizeof(UInt8) * spec->size); |
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255 if (buffer[i] == NULL) { |
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256 SNDMGR_CloseDevice(this); |
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257 SDL_OutOfMemory(); |
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258 return 0; |
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259 } |
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260 SDL_memset(buffer[i], 0, spec->size); |
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261 } |
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262 |
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263 /* Create the sound manager channel */ |
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264 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
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265 if (channel == NULL) { |
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266 SNDMGR_CloseDevice(this); |
0 | 267 SDL_OutOfMemory(); |
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268 return 0; |
0 | 269 } |
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270 this->hidden->channel = channel; |
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271 if (spec->channels >= 2) { |
0 | 272 initOptions = initStereo; |
273 } else { | |
274 initOptions = initMono; | |
275 } | |
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276 channel->userInfo = (long) this; |
0 | 277 channel->qLength = 128; |
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278 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { |
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279 SNDMGR_CloseDevice(this); |
0 | 280 SDL_SetError("Unable to create audio channel"); |
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281 return 0; |
0 | 282 } |
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283 |
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284 /* start playback */ |
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285 { |
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286 SndCommand cmd; |
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287 cmd.cmd = callBackCmd; |
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288 cmd.param2 = 0; |
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289 running = 1; |
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290 SndDoCommand(channel, &cmd, 0); |
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291 } |
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292 |
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293 return 1; |
0 | 294 } |
295 | |
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296 static int |
2060 | 297 SNDMGR_Init(SDL_AudioDriverImpl * impl) |
0 | 298 { |
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299 /* Set the function pointers */ |
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300 impl->OpenDevice = SNDMGR_OpenDevice; |
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301 impl->CloseDevice = SNDMGR_CloseDevice; |
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302 impl->ProvidesOwnCallbackThread = 1; |
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303 impl->OnlyHasDefaultOutputDevice = 1; |
0 | 304 |
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305 /* Mac OS X uses threaded audio, so normal thread code is okay */ |
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306 #ifndef __MACOSX__ |
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307 impl->LockDevice = SNDMGR_LockDevice; |
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308 impl->UnlockDevice = SNDMGR_UnlockDevice; |
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309 impl->SkipMixerLock = 1; |
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310 #endif |
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311 |
0 | 312 return 1; |
313 } | |
314 | |
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315 AudioBootStrap SNDMGR_bootstrap = { |
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316 "sndmgr", SDL_MACOS_NAME " SoundManager", SNDMGR_Init, 0 |
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317 }; |
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318 |
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319 /* vi: set ts=4 sw=4 expandtab: */ |