Mercurial > sdl-ios-xcode
view src/audio/macrom/SDL_romaudio.c @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 79c1bd651f04 |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */ #if defined(__APPLE__) && defined(__MACH__) # define SDL_MACOS_NAME "Mac OS X" # include <Carbon/Carbon.h> #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) # define SDL_MACOS_NAME "Mac OS 9" # include <Carbon.h> #else # define SDL_MACOS_NAME "Mac OS 9" # include <Sound.h> /* SoundManager interface */ # include <Gestalt.h> # include <DriverServices.h> #endif #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ #define NewSndCallBackUPP NewSndCallBackProc #endif #if !defined(NewSndCallBackUPP) #define NewSndCallBackUPP NewSndCallBackProc #endif #endif #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_romaudio.h" #pragma options align=power static volatile SInt32 audio_is_locked = 0; static volatile SInt32 need_to_mix = 0; static UInt8 *buffer[2]; static volatile UInt32 running = 0; static CmpSoundHeader header; static volatile Uint32 fill_me = 0; static void mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) { if (!audio->paused) { #ifdef __MACOSX__ SDL_mutexP(audio->mixer_lock); #endif if (audio->convert.needed) { audio->spec.callback(audio->spec.userdata, (Uint8 *) audio->convert.buf, audio->convert.len); SDL_ConvertAudio(&audio->convert); if (audio->convert.len_cvt != audio->spec.size) { /* Uh oh... probably crashes here */ ; } SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); } else { audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); } #ifdef __MACOSX__ SDL_mutexV(audio->mixer_lock); #endif } DecrementAtomic((SInt32 *) & need_to_mix); } #ifndef __MACOSX__ static void SNDMGR_LockDevice(_THIS) { IncrementAtomic((SInt32 *) & audio_is_locked); } static void SNDMGR_UnlockDevice(_THIS) { SInt32 oldval; oldval = DecrementAtomic((SInt32 *) & audio_is_locked); if (oldval != 1) /* != 1 means audio is still locked. */ return; /* Did we miss the chance to mix in an interrupt? Do it now. */ if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { /* * Note that this could be a problem if you missed an interrupt * while the audio was locked, and get preempted by a second * interrupt here, but that means you locked for way too long anyhow. */ mix_buffer(this, buffer[fill_me]); } } #endif // __MACOSX__ static void callBackProc(SndChannel * chan, SndCommand * cmd_passed) { UInt32 play_me; SndCommand cmd; SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; IncrementAtomic((SInt32 *) & need_to_mix); fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ play_me = !fill_me; /* filled buffer to play _now_ */ if (!audio->enabled) { return; } /* queue previously mixed buffer for playback. */ header.samplePtr = (Ptr) buffer[play_me]; cmd.cmd = bufferCmd; cmd.param1 = 0; cmd.param2 = (long) &header; SndDoCommand(chan, &cmd, 0); SDL_memset(buffer[fill_me], 0, audio->spec.size); /* * if audio device isn't locked, mix the next buffer to be queued in * the memory block that just finished playing. */ if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { mix_buffer(audio, buffer[fill_me]); } /* set this callback to run again when current buffer drains. */ if (running) { cmd.cmd = callBackCmd; cmd.param1 = 0; cmd.param2 = play_me; SndDoCommand(chan, &cmd, 0); } } static void SNDMGR_CloseDevice(_THIS) { running = 0; if (this->hidden != NULL) { if (this->hidden->channel) { SndDisposeChannel(this->hidden->channel, true); this->hidden->channel = NULL; } SDL_free(buffer[0]); SDL_free(buffer[1]); buffer[0] = buffer[1] = NULL; SDL_free(this->hidden); this->hidden = NULL; } } static int SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture) { SDL_AudioSpec *spec = &this->spec; SndChannelPtr channel = NULL; SndCallBackUPP callback; int sample_bits; int i; long initOptions; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* !!! FIXME: iterate through format matrix... */ /* Very few conversions are required, but... */ switch (spec->format) { case AUDIO_S8: spec->format = AUDIO_U8; break; case AUDIO_U16LSB: spec->format = AUDIO_S16LSB; break; case AUDIO_U16MSB: spec->format = AUDIO_S16MSB; break; case AUDIO_F32LSB: spec->format = AUDIO_F32MSB; break; } SDL_CalculateAudioSpec(&this->spec); /* initialize bufferCmd header */ SDL_memset(&header, 0, sizeof(header)); callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); sample_bits = spec->size / spec->samples / spec->channels * 8; #ifdef DEBUG_AUDIO fprintf(stderr, "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", spec->format, spec->channels, sample_bits, spec->freq); #endif /* DEBUG_AUDIO */ header.numChannels = spec->channels; header.sampleSize = sample_bits; header.sampleRate = spec->freq << 16; header.numFrames = spec->samples; header.encode = cmpSH; /* Note that we install the 16bitLittleEndian Converter if needed. */ if (spec->format == AUDIO_S16LSB) { header.compressionID = fixedCompression; header.format = k16BitLittleEndianFormat; } else if (spec->format == AUDIO_S32MSB) { header.compressionID = fixedCompression; header.format = k32BitFormat; } else if (spec->format == AUDIO_S32LSB) { header.compressionID = fixedCompression; header.format = k32BitLittleEndianFormat; } else if (spec->format == AUDIO_F32MSB) { header.compressionID = fixedCompression; header.format = kFloat32Format; } /* allocate 2 buffers */ for (i = 0; i < 2; i++) { buffer[i] = (UInt8 *) SDL_malloc(sizeof(UInt8) * spec->size); if (buffer[i] == NULL) { SNDMGR_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(buffer[i], 0, spec->size); } /* Create the sound manager channel */ channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); if (channel == NULL) { SNDMGR_CloseDevice(this); SDL_OutOfMemory(); return 0; } this->hidden->channel = channel; if (spec->channels >= 2) { initOptions = initStereo; } else { initOptions = initMono; } channel->userInfo = (long) this; channel->qLength = 128; if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { SNDMGR_CloseDevice(this); SDL_SetError("Unable to create audio channel"); return 0; } /* start playback */ { SndCommand cmd; cmd.cmd = callBackCmd; cmd.param2 = 0; running = 1; SndDoCommand(channel, &cmd, 0); } return 1; } static int SNDMGR_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = SNDMGR_OpenDevice; impl->CloseDevice = SNDMGR_CloseDevice; impl->ProvidesOwnCallbackThread = 1; impl->OnlyHasDefaultOutputDevice = 1; /* Mac OS X uses threaded audio, so normal thread code is okay */ #ifndef __MACOSX__ impl->LockDevice = SNDMGR_LockDevice; impl->UnlockDevice = SNDMGR_UnlockDevice; impl->SkipMixerLock = 1; #endif return 1; } AudioBootStrap SNDMGR_bootstrap = { "sndmgr", SDL_MACOS_NAME " SoundManager", SNDMGR_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */