Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1656:96c2f89cc7e1 SDL-1.3
SDL-trunk-1.3-merge-1
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 27 Apr 2006 09:09:48 +0000 |
parents | 59227394023d |
children | e49147870aac |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* The high-level video driver subsystem */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_blit.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_cursor_c.h" | |
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31 #include "../events/SDL_sysevents.h" |
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32 #include "../events/SDL_events_c.h" |
0 | 33 |
34 /* Available video drivers */ | |
35 static VideoBootStrap *bootstrap[] = { | |
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36 #if SDL_VIDEO_DRIVER_QUARTZ |
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37 &QZ_bootstrap, |
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38 #endif |
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39 #if SDL_VIDEO_DRIVER_X11 |
0 | 40 &X11_bootstrap, |
41 #endif | |
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42 #if SDL_VIDEO_DRIVER_DGA |
0 | 43 &DGA_bootstrap, |
44 #endif | |
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45 #if SDL_VIDEO_DRIVER_NANOX |
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46 &NX_bootstrap, |
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47 #endif |
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48 #if SDL_VIDEO_DRIVER_IPOD |
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49 &iPod_bootstrap, |
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50 #endif |
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51 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 52 &Qtopia_bootstrap, |
53 #endif | |
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54 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 55 &WSCONS_bootstrap, |
56 #endif | |
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57 #if SDL_VIDEO_DRIVER_FBCON |
0 | 58 &FBCON_bootstrap, |
59 #endif | |
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60 #if SDL_VIDEO_DRIVER_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
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63 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 64 &PS2GS_bootstrap, |
65 #endif | |
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66 #if SDL_VIDEO_DRIVER_GGI |
0 | 67 &GGI_bootstrap, |
68 #endif | |
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69 #if SDL_VIDEO_DRIVER_VGL |
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70 &VGL_bootstrap, |
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71 #endif |
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72 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 73 &SVGALIB_bootstrap, |
74 #endif | |
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75 #if SDL_VIDEO_DRIVER_GAPI |
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76 &GAPI_bootstrap, |
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77 #endif |
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78 #if SDL_VIDEO_DRIVER_WINDIB |
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79 &WINDIB_bootstrap, |
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80 #endif |
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81 #if SDL_VIDEO_DRIVER_DDRAW |
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82 &DIRECTX_bootstrap, |
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83 #endif |
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84 #if SDL_VIDEO_DRIVER_BWINDOW |
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85 &BWINDOW_bootstrap, |
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86 #endif |
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87 #if SDL_VIDEO_DRIVER_TOOLBOX |
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88 &TOOLBOX_bootstrap, |
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89 #endif |
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90 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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91 &DSp_bootstrap, |
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92 #endif |
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93 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS |
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94 &CGX_bootstrap, |
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95 #endif |
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96 #if SDL_VIDEO_DRIVER_PHOTON |
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97 &ph_bootstrap, |
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98 #endif |
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99 #if SDL_VIDEO_DRIVER_EPOC |
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100 &EPOC_bootstrap, |
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101 #endif |
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102 #if SDL_VIDEO_DRIVER_XBIOS |
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103 &XBIOS_bootstrap, |
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104 #endif |
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105 #if SDL_VIDEO_DRIVER_GEM |
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106 &GEM_bootstrap, |
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107 #endif |
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108 #if SDL_VIDEO_DRIVER_PICOGUI |
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109 &PG_bootstrap, |
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110 #endif |
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111 #if SDL_VIDEO_DRIVER_DC |
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112 &DC_bootstrap, |
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113 #endif |
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114 #if SDL_VIDEO_DRIVER_RISCOS |
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115 &RISCOS_bootstrap, |
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116 #endif |
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117 #if SDL_VIDEO_DRIVER_OS2FS |
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118 &OS2FSLib_bootstrap, |
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119 #endif |
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120 #if SDL_VIDEO_DRIVER_AALIB |
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121 &AALIB_bootstrap, |
0 | 122 #endif |
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123 #if SDL_VIDEO_DRIVER_DUMMY |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 | |
135 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
136 | |
137 | |
138 /* | |
139 * Initialize the video and event subsystems -- determine native pixel format | |
140 */ | |
141 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
142 { | |
143 SDL_VideoDevice *video; | |
144 int index; | |
145 int i; | |
146 SDL_PixelFormat vformat; | |
147 Uint32 video_flags; | |
148 | |
149 /* Toggle the event thread flags, based on OS requirements */ | |
150 #if defined(MUST_THREAD_EVENTS) | |
151 flags |= SDL_INIT_EVENTTHREAD; | |
152 #elif defined(CANT_THREAD_EVENTS) | |
153 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
154 SDL_SetError("OS doesn't support threaded events"); | |
155 return(-1); | |
156 } | |
157 #endif | |
158 | |
159 /* Check to make sure we don't overwrite 'current_video' */ | |
160 if ( current_video != NULL ) { | |
161 SDL_VideoQuit(); | |
162 } | |
163 | |
164 /* Select the proper video driver */ | |
165 index = 0; | |
166 video = NULL; | |
167 if ( driver_name != NULL ) { | |
168 #if 0 /* This will be replaced with a better driver selection API */ | |
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169 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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170 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 171 } |
172 #endif | |
173 for ( i=0; bootstrap[i]; ++i ) { | |
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174 if ( SDL_strncmp(bootstrap[i]->name, driver_name, |
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175 SDL_strlen(bootstrap[i]->name)) == 0 ) { |
0 | 176 if ( bootstrap[i]->available() ) { |
177 video = bootstrap[i]->create(index); | |
178 break; | |
179 } | |
180 } | |
181 } | |
182 } else { | |
183 for ( i=0; bootstrap[i]; ++i ) { | |
184 if ( bootstrap[i]->available() ) { | |
185 video = bootstrap[i]->create(index); | |
186 if ( video != NULL ) { | |
187 break; | |
188 } | |
189 } | |
190 } | |
191 } | |
192 if ( video == NULL ) { | |
193 SDL_SetError("No available video device"); | |
194 return(-1); | |
195 } | |
196 current_video = video; | |
197 current_video->name = bootstrap[i]->name; | |
198 | |
199 /* Do some basic variable initialization */ | |
200 video->screen = NULL; | |
201 video->shadow = NULL; | |
202 video->visible = NULL; | |
203 video->physpal = NULL; | |
204 video->gammacols = NULL; | |
205 video->gamma = NULL; | |
206 video->wm_title = NULL; | |
207 video->wm_icon = NULL; | |
208 video->offset_x = 0; | |
209 video->offset_y = 0; | |
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210 SDL_memset(&video->info, 0, (sizeof video->info)); |
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211 |
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212 video->displayformatalphapixel = NULL; |
0 | 213 |
214 /* Set some very sane GL defaults */ | |
215 video->gl_config.driver_loaded = 0; | |
216 video->gl_config.dll_handle = NULL; | |
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217 video->gl_config.red_size = 3; |
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218 video->gl_config.green_size = 3; |
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219 video->gl_config.blue_size = 2; |
0 | 220 video->gl_config.alpha_size = 0; |
221 video->gl_config.buffer_size = 0; | |
222 video->gl_config.depth_size = 16; | |
223 video->gl_config.stencil_size = 0; | |
224 video->gl_config.double_buffer = 1; | |
225 video->gl_config.accum_red_size = 0; | |
226 video->gl_config.accum_green_size = 0; | |
227 video->gl_config.accum_blue_size = 0; | |
228 video->gl_config.accum_alpha_size = 0; | |
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229 video->gl_config.stereo = 0; |
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230 video->gl_config.multisamplebuffers = 0; |
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231 video->gl_config.multisamplesamples = 0; |
1656 | 232 video->gl_config.accelerated = -1; /* not known, don't set */ |
233 video->gl_config.swap_control = -1; /* not known, don't set */ | |
0 | 234 |
235 /* Initialize the video subsystem */ | |
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236 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 237 if ( video->VideoInit(video, &vformat) < 0 ) { |
238 SDL_VideoQuit(); | |
239 return(-1); | |
240 } | |
241 | |
242 /* Create a zero sized video surface of the appropriate format */ | |
243 video_flags = SDL_SWSURFACE; | |
244 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
245 vformat.BitsPerPixel, | |
246 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
247 if ( SDL_VideoSurface == NULL ) { | |
248 SDL_VideoQuit(); | |
249 return(-1); | |
250 } | |
251 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
252 | |
253 #if 0 /* Don't change the current palette - may be used by other programs. | |
254 * The application can't do anything with the display surface until | |
255 * a video mode has been set anyway. :) | |
256 */ | |
257 /* If we have a palettized surface, create a default palette */ | |
258 if ( SDL_VideoSurface->format->palette ) { | |
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259 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 260 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
261 video->SetColors(video, | |
262 0, vf->palette->ncolors, vf->palette->colors); | |
263 } | |
264 #endif | |
265 video->info.vfmt = SDL_VideoSurface->format; | |
266 | |
267 /* Start the event loop */ | |
268 if ( SDL_StartEventLoop(flags) < 0 ) { | |
269 SDL_VideoQuit(); | |
270 return(-1); | |
271 } | |
272 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
273 | |
274 /* We're ready to go! */ | |
275 return(0); | |
276 } | |
277 | |
278 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
279 { | |
280 if ( current_video != NULL ) { | |
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281 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 282 return(namebuf); |
283 } | |
284 return(NULL); | |
285 } | |
286 | |
287 /* | |
288 * Get the current display surface | |
289 */ | |
290 SDL_Surface *SDL_GetVideoSurface(void) | |
291 { | |
292 SDL_Surface *visible; | |
293 | |
294 visible = NULL; | |
295 if ( current_video ) { | |
296 visible = current_video->visible; | |
297 } | |
298 return(visible); | |
299 } | |
300 | |
301 /* | |
302 * Get the current information about the video hardware | |
303 */ | |
304 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
305 { | |
306 const SDL_VideoInfo *info; | |
307 | |
308 info = NULL; | |
309 if ( current_video ) { | |
310 info = ¤t_video->info; | |
311 } | |
312 return(info); | |
313 } | |
314 | |
315 /* | |
316 * Return a pointer to an array of available screen dimensions for the | |
317 * given format, sorted largest to smallest. Returns NULL if there are | |
318 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
319 * if any dimension is okay for the given format. If 'format' is NULL, | |
320 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
321 */ | |
322 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
323 { | |
324 SDL_VideoDevice *video = current_video; | |
325 SDL_VideoDevice *this = current_video; | |
326 SDL_Rect **modes; | |
327 | |
328 modes = NULL; | |
329 if ( SDL_VideoSurface ) { | |
330 if ( format == NULL ) { | |
331 format = SDL_VideoSurface->format; | |
332 } | |
333 modes = video->ListModes(this, format, flags); | |
334 } | |
335 return(modes); | |
336 } | |
337 | |
338 /* | |
339 * Check to see if a particular video mode is supported. | |
340 * It returns 0 if the requested mode is not supported under any bit depth, | |
341 * or returns the bits-per-pixel of the closest available mode with the | |
342 * given width and height. If this bits-per-pixel is different from the | |
343 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
344 * but will emulate the requested bits-per-pixel with a shadow surface. | |
345 */ | |
346 static Uint8 SDL_closest_depths[4][8] = { | |
347 /* 8 bit closest depth ordering */ | |
348 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
349 /* 15,16 bit closest depth ordering */ | |
350 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
351 /* 24 bit closest depth ordering */ | |
352 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
353 /* 32 bit closest depth ordering */ | |
354 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
355 }; | |
356 | |
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357 |
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358 #ifdef __MACOS__ /* MPW optimization bug? */ |
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359 #define NEGATIVE_ONE 0xFFFFFFFF |
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360 #else |
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361 #define NEGATIVE_ONE -1 |
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362 #endif |
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363 |
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364 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 365 { |
366 int table, b, i; | |
367 int supported; | |
368 SDL_PixelFormat format; | |
369 SDL_Rect **sizes; | |
370 | |
371 /* Currently 1 and 4 bpp are not supported */ | |
372 if ( bpp < 8 || bpp > 32 ) { | |
373 return(0); | |
374 } | |
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375 if ( (width <= 0) || (height <= 0) ) { |
0 | 376 return(0); |
377 } | |
378 | |
379 /* Search through the list valid of modes */ | |
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380 SDL_memset(&format, 0, sizeof(format)); |
0 | 381 supported = 0; |
382 table = ((bpp+7)/8)-1; | |
383 SDL_closest_depths[table][0] = bpp; | |
384 SDL_closest_depths[table][7] = 0; | |
385 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
386 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
387 sizes = SDL_ListModes(&format, flags); | |
388 if ( sizes == (SDL_Rect **)0 ) { | |
389 /* No sizes supported at this bit-depth */ | |
390 continue; | |
391 } else | |
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392 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 393 /* Any size supported at this bit-depth */ |
394 supported = 1; | |
395 continue; | |
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396 } else if (current_video->handles_any_size) { |
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397 /* Driver can center a smaller surface to simulate fullscreen */ |
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398 for ( i=0; sizes[i]; ++i ) { |
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399 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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400 supported = 1; /* this mode can fit the centered window. */ |
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401 break; |
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402 } |
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403 } |
0 | 404 } else |
405 for ( i=0; sizes[i]; ++i ) { | |
406 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
407 supported = 1; | |
408 break; | |
409 } | |
410 } | |
411 } | |
412 if ( supported ) { | |
413 --b; | |
414 return(SDL_closest_depths[table][b]); | |
415 } else { | |
416 return(0); | |
417 } | |
418 } | |
419 | |
420 /* | |
421 * Get the closest non-emulated video mode to the one requested | |
422 */ | |
423 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
424 { | |
425 int table, b, i; | |
426 int supported; | |
427 int native_bpp; | |
428 SDL_PixelFormat format; | |
429 SDL_Rect **sizes; | |
430 | |
456
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431 /* Check parameters */ |
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432 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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433 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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434 return(0); |
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435 } |
430
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436 if ((*w <= 0) || (*h <= 0)) { |
456
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437 SDL_SetError("Invalid width or height"); |
430
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438 return(0); |
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439 } |
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440 |
0 | 441 /* Try the original video mode, get the closest depth */ |
442 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
443 if ( native_bpp == *BitsPerPixel ) { | |
444 return(1); | |
445 } | |
446 if ( native_bpp > 0 ) { | |
447 *BitsPerPixel = native_bpp; | |
448 return(1); | |
449 } | |
450 | |
451 /* No exact size match at any depth, look for closest match */ | |
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452 SDL_memset(&format, 0, sizeof(format)); |
0 | 453 supported = 0; |
454 table = ((*BitsPerPixel+7)/8)-1; | |
455 SDL_closest_depths[table][0] = *BitsPerPixel; | |
456 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
457 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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458 int best; |
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459 |
0 | 460 format.BitsPerPixel = SDL_closest_depths[table][b]; |
461 sizes = SDL_ListModes(&format, flags); | |
462 if ( sizes == (SDL_Rect **)0 ) { | |
463 /* No sizes supported at this bit-depth */ | |
464 continue; | |
465 } | |
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466 best=0; |
0 | 467 for ( i=0; sizes[i]; ++i ) { |
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468 /* Mode with both dimensions bigger or equal than asked ? */ |
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469 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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470 /* Mode with any dimension smaller or equal than current best ? */ |
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471 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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472 /* Now choose the mode that has less pixels */ |
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473 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
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474 best=i; |
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475 supported = 1; |
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476 } |
0 | 477 } |
478 } | |
479 } | |
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480 if (supported) { |
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481 *w=sizes[best]->w; |
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482 *h=sizes[best]->h; |
0 | 483 *BitsPerPixel = SDL_closest_depths[table][b]; |
484 } | |
485 } | |
486 if ( ! supported ) { | |
487 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
488 } | |
489 return(supported); | |
490 } | |
491 | |
492 /* This should probably go somewhere else -- like SDL_surface.c */ | |
493 static void SDL_ClearSurface(SDL_Surface *surface) | |
494 { | |
495 Uint32 black; | |
496 | |
497 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
498 SDL_FillRect(surface, NULL, black); | |
499 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
500 SDL_Flip(surface); | |
501 SDL_FillRect(surface, NULL, black); | |
502 } | |
503 SDL_Flip(surface); | |
504 } | |
505 | |
506 /* | |
507 * Create a shadow surface suitable for fooling the app. :-) | |
508 */ | |
509 static void SDL_CreateShadowSurface(int depth) | |
510 { | |
511 Uint32 Rmask, Gmask, Bmask; | |
512 | |
513 /* Allocate the shadow surface */ | |
514 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
515 Rmask = (SDL_VideoSurface->format)->Rmask; | |
516 Gmask = (SDL_VideoSurface->format)->Gmask; | |
517 Bmask = (SDL_VideoSurface->format)->Bmask; | |
518 } else { | |
519 Rmask = Gmask = Bmask = 0; | |
520 } | |
521 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
522 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
523 depth, Rmask, Gmask, Bmask, 0); | |
524 if ( SDL_ShadowSurface == NULL ) { | |
525 return; | |
526 } | |
527 | |
528 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
529 if ( SDL_ShadowSurface->format->palette ) { | |
530 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
531 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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532 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 533 SDL_VideoSurface->format->palette->colors, |
534 SDL_VideoSurface->format->palette->ncolors* | |
535 sizeof(SDL_Color)); | |
536 } else { | |
537 SDL_DitherColors( | |
538 SDL_ShadowSurface->format->palette->colors, depth); | |
539 } | |
540 } | |
541 | |
542 /* If the video surface is resizable, the shadow should say so */ | |
543 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
544 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
545 } | |
546 /* If the video surface has no frame, the shadow should say so */ | |
547 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
548 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
549 } | |
550 /* If the video surface is fullscreen, the shadow should say so */ | |
551 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
552 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
553 } | |
554 /* If the video surface is flippable, the shadow should say so */ | |
555 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
556 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
557 } | |
558 return; | |
559 } | |
560 | |
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561 #ifdef __QNXNTO__ |
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562 #include <sys/neutrino.h> |
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563 #endif /* __QNXNTO__ */ |
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564 |
0 | 565 /* |
566 * Set the requested video mode, allocating a shadow buffer if necessary. | |
567 */ | |
568 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
569 { | |
570 SDL_VideoDevice *video, *this; | |
571 SDL_Surface *prev_mode, *mode; | |
572 int video_w; | |
573 int video_h; | |
574 int video_bpp; | |
575 int is_opengl; | |
576 SDL_GrabMode saved_grab; | |
577 | |
1654
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578 /* Handle obsolete flags */ |
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579 if ( (flags & SDL_OPENGLBLIT_OBSOLETE) == SDL_OPENGLBLIT_OBSOLETE ) { |
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580 SDL_SetError("SDL_OPENGLBLIT is no longer supported"); |
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581 return(NULL); |
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582 } |
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583 |
0 | 584 /* Start up the video driver, if necessary.. |
585 WARNING: This is the only function protected this way! | |
586 */ | |
587 if ( ! current_video ) { | |
588 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
589 return(NULL); | |
590 } | |
591 } | |
592 this = video = current_video; | |
593 | |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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594 /* Default to the current width and height */ |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
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595 if ( width == 0 ) { |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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596 width = video->info.current_w; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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597 } |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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598 if ( height == 0 ) { |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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599 height = video->info.current_h; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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600 } |
0 | 601 /* Default to the current video bpp */ |
602 if ( bpp == 0 ) { | |
603 flags |= SDL_ANYFORMAT; | |
604 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
605 } | |
606 | |
607 /* Get a good video mode, the closest one possible */ | |
608 video_w = width; | |
609 video_h = height; | |
610 video_bpp = bpp; | |
611 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
612 return(NULL); | |
613 } | |
614 | |
615 /* Check the requested flags */ | |
616 /* There's no palette in > 8 bits-per-pixel mode */ | |
617 if ( video_bpp > 8 ) { | |
618 flags &= ~SDL_HWPALETTE; | |
619 } | |
620 #if 0 | |
621 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
622 /* There's no windowed double-buffering */ | |
623 flags &= ~SDL_DOUBLEBUF; | |
624 } | |
625 #endif | |
626 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
627 /* Use hardware surfaces when double-buffering */ | |
628 flags |= SDL_HWSURFACE; | |
629 } | |
630 | |
631 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
632 if ( is_opengl ) { | |
633 /* These flags are for 2D video modes only */ | |
634 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
635 } | |
636 | |
14
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Fixed stuck keys when changing the video mode
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637 /* Reset the keyboard here so event callbacks can run */ |
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Fixed stuck keys when changing the video mode
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638 SDL_ResetKeyboard(); |
460
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639 SDL_ResetMouse(); |
1296 | 640 SDL_cursorstate &= ~CURSOR_USINGSW; |
14
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641 |
0 | 642 /* Clean up any previous video mode */ |
643 if ( SDL_PublicSurface != NULL ) { | |
644 SDL_PublicSurface = NULL; | |
645 } | |
646 if ( SDL_ShadowSurface != NULL ) { | |
647 SDL_Surface *ready_to_go; | |
648 ready_to_go = SDL_ShadowSurface; | |
649 SDL_ShadowSurface = NULL; | |
650 SDL_FreeSurface(ready_to_go); | |
651 } | |
652 if ( video->physpal ) { | |
1336
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653 SDL_free(video->physpal->colors); |
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654 SDL_free(video->physpal); |
0 | 655 video->physpal = NULL; |
656 } | |
657 if( video->gammacols) { | |
1336
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658 SDL_free(video->gammacols); |
0 | 659 video->gammacols = NULL; |
660 } | |
661 | |
662 /* Save the previous grab state and turn off grab for mode switch */ | |
663 saved_grab = SDL_WM_GrabInputOff(); | |
664 | |
665 /* Try to set the video mode, along with offset and clipping */ | |
666 prev_mode = SDL_VideoSurface; | |
667 SDL_LockCursor(); | |
668 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
669 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
670 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 671 /* But not on OS/2 */ |
672 #ifndef __OS2__ | |
0 | 673 SDL_PrivateResize(mode->w, mode->h); |
1190 | 674 #endif |
229
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Fix a crash if an OpenGL video mode can't be set.
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675 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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676 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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Fix a crash if an OpenGL video mode can't be set.
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677 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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678 mode = NULL; |
883
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Date: Sat, 10 Apr 2004 02:25:33 -0400
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679 SDL_SetError("OpenGL not available"); |
229
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680 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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681 } |
0 | 682 /* |
683 * rcg11292000 | |
684 * If you try to set an SDL_OPENGL surface, and fail to find a | |
685 * matching visual, then the next call to SDL_SetVideoMode() | |
686 * will segfault, since we no longer point to a dummy surface, | |
687 * but rather NULL. | |
688 * Sam 11/29/00 | |
689 * WARNING, we need to make sure that the previous mode hasn't | |
690 * already been freed by the video driver. What do we do in | |
691 * that case? Should we call SDL_VideoInit() again? | |
692 */ | |
693 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
694 | |
695 if ( (mode != NULL) && (!is_opengl) ) { | |
696 /* Sanity check */ | |
697 if ( (mode->w < width) || (mode->h < height) ) { | |
698 SDL_SetError("Video mode smaller than requested"); | |
699 return(NULL); | |
700 } | |
701 | |
702 /* If we have a palettized surface, create a default palette */ | |
703 if ( mode->format->palette ) { | |
662
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704 SDL_PixelFormat *vf = mode->format; |
0 | 705 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
706 video->SetColors(this, 0, vf->palette->ncolors, | |
707 vf->palette->colors); | |
708 } | |
709 | |
710 /* Clear the surface to black */ | |
711 video->offset_x = 0; | |
712 video->offset_y = 0; | |
713 mode->offset = 0; | |
714 SDL_SetClipRect(mode, NULL); | |
715 SDL_ClearSurface(mode); | |
716 | |
717 /* Now adjust the offsets to match the desired mode */ | |
718 video->offset_x = (mode->w-width)/2; | |
719 video->offset_y = (mode->h-height)/2; | |
720 mode->offset = video->offset_y*mode->pitch + | |
721 video->offset_x*mode->format->BytesPerPixel; | |
722 #ifdef DEBUG_VIDEO | |
723 fprintf(stderr, | |
724 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
725 width, height, bpp, | |
726 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
727 #endif | |
728 mode->w = width; | |
729 mode->h = height; | |
730 SDL_SetClipRect(mode, NULL); | |
731 } | |
732 SDL_ResetCursor(); | |
733 SDL_UnlockCursor(); | |
734 | |
735 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
736 if ( mode == NULL ) { | |
737 return(NULL); | |
738 } | |
739 | |
740 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
741 if ( ! video->info.wm_available ) { | |
742 mode->flags |= SDL_NOFRAME; | |
743 } | |
744 | |
745 /* Reset the mouse cursor and grab for new video mode */ | |
746 SDL_SetCursor(NULL); | |
747 if ( video->UpdateMouse ) { | |
748 video->UpdateMouse(this); | |
749 } | |
750 SDL_WM_GrabInput(saved_grab); | |
751 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
752 | |
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753 #if SDL_VIDEO_OPENGL |
650
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754 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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755 if ( flags & SDL_OPENGL ) { |
910
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756 |
1032
c1c2efca4548
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757 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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758 #define __SDL_NOGETPROCADDR__ |
989
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Patrice Mandin <patmandin@gmail.com>
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759 #elif defined(__MINT__) |
475166d13b44
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760 #define __SDL_NOGETPROCADDR__ |
916
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761 #endif |
910
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762 #ifdef __SDL_NOGETPROCADDR__ |
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763 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
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764 #else |
910
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765 #define SDL_PROC(ret,func,params) \ |
4ab6d1fd028f
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766 do { \ |
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767 video->func = SDL_GL_GetProcAddress(#func); \ |
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768 if ( ! video->func ) { \ |
1141
fe1fa56dcbc6
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
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1140
diff
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|
769 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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770 return(NULL); \ |
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771 } \ |
4ab6d1fd028f
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772 } while ( 0 ); |
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773 |
4ab6d1fd028f
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774 #endif /* __SDL_NOGETPROCADDR__ */ |
4ab6d1fd028f
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775 |
650
fe445b59d307
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776 #include "SDL_glfuncs.h" |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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777 #undef SDL_PROC |
fe445b59d307
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diff
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778 } |
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779 #endif /* SDL_VIDEO_OPENGL */ |
650
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780 |
0 | 781 /* If we're running OpenGL, make the context current */ |
782 if ( (video->screen->flags & SDL_OPENGL) && | |
783 video->GL_MakeCurrent ) { | |
784 if ( video->GL_MakeCurrent(this) < 0 ) { | |
785 return(NULL); | |
786 } | |
787 } | |
788 | |
789 /* Create a shadow surface if necessary */ | |
790 /* There are three conditions under which we create a shadow surface: | |
791 1. We need a particular bits-per-pixel that we didn't get. | |
792 2. We need a hardware palette and didn't get one. | |
793 3. We need a software surface and got a hardware surface. | |
794 */ | |
795 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
796 ( | |
797 ( !(flags&SDL_ANYFORMAT) && | |
798 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
799 ( (flags&SDL_HWPALETTE) && | |
800 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
801 /* If the surface is in hardware, video writes are visible | |
802 as soon as they are performed, so we need to buffer them | |
803 */ | |
804 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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If a double-buffered surface was requested, and a plain hardware surface
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805 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
be6495850a62
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Sam Lantinga <slouken@libsdl.org>
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diff
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806 ( (flags&SDL_DOUBLEBUF) && |
be6495850a62
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Sam Lantinga <slouken@libsdl.org>
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807 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
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808 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 809 ) ) { |
810 SDL_CreateShadowSurface(bpp); | |
811 if ( SDL_ShadowSurface == NULL ) { | |
812 SDL_SetError("Couldn't create shadow surface"); | |
813 return(NULL); | |
814 } | |
815 SDL_PublicSurface = SDL_ShadowSurface; | |
816 } else { | |
817 SDL_PublicSurface = SDL_VideoSurface; | |
818 } | |
819 video->info.vfmt = SDL_VideoSurface->format; | |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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820 video->info.current_w = SDL_VideoSurface->w; |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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821 video->info.current_h = SDL_VideoSurface->h; |
0 | 822 |
823 /* We're done! */ | |
824 return(SDL_PublicSurface); | |
825 } | |
826 | |
827 /* | |
828 * Convert a surface into the video pixel format. | |
829 */ | |
830 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
831 { | |
832 Uint32 flags; | |
833 | |
834 if ( ! SDL_PublicSurface ) { | |
835 SDL_SetError("No video mode has been set"); | |
836 return(NULL); | |
837 } | |
838 /* Set the flags appropriate for copying to display surface */ | |
313
67ad846ed21c
*** empty log message ***
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839 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
306
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840 flags = SDL_HWSURFACE; |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
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841 else |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
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|
842 flags = SDL_SWSURFACE; |
0 | 843 #ifdef AUTORLE_DISPLAYFORMAT |
844 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
845 flags |= SDL_RLEACCELOK; | |
846 #else | |
847 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
848 #endif | |
849 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
850 } | |
851 | |
852 /* | |
853 * Convert a surface into a format that's suitable for blitting to | |
854 * the screen, but including an alpha channel. | |
855 */ | |
856 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
857 { | |
858 SDL_PixelFormat *vf; | |
859 SDL_PixelFormat *format; | |
860 SDL_Surface *converted; | |
861 Uint32 flags; | |
862 /* default to ARGB8888 */ | |
863 Uint32 amask = 0xff000000; | |
864 Uint32 rmask = 0x00ff0000; | |
865 Uint32 gmask = 0x0000ff00; | |
866 Uint32 bmask = 0x000000ff; | |
867 | |
868 if ( ! SDL_PublicSurface ) { | |
869 SDL_SetError("No video mode has been set"); | |
870 return(NULL); | |
871 } | |
872 vf = SDL_PublicSurface->format; | |
873 | |
874 switch(vf->BytesPerPixel) { | |
875 case 2: | |
876 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
877 For anything else (like ARGB4444) it doesn't matter | |
878 since we have no special code for it anyway */ | |
879 if ( (vf->Rmask == 0x1f) && | |
880 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
881 rmask = 0xff; | |
882 bmask = 0xff0000; | |
883 } | |
884 break; | |
885 | |
886 case 3: | |
887 case 4: | |
888 /* Keep the video format, as long as the high 8 bits are | |
889 unused or alpha */ | |
890 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
891 rmask = 0xff; | |
892 bmask = 0xff0000; | |
893 } | |
894 break; | |
895 | |
896 default: | |
897 /* We have no other optimised formats right now. When/if a new | |
898 optimised alpha format is written, add the converter here */ | |
899 break; | |
900 } | |
901 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
902 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
903 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
904 converted = SDL_ConvertSurface(surface, format, flags); | |
905 SDL_FreeFormat(format); | |
906 return(converted); | |
907 } | |
908 | |
909 /* | |
910 * Update a specific portion of the physical screen | |
911 */ | |
912 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
913 { | |
914 if ( screen ) { | |
915 SDL_Rect rect; | |
916 | |
917 /* Perform some checking */ | |
918 if ( w == 0 ) | |
919 w = screen->w; | |
920 if ( h == 0 ) | |
921 h = screen->h; | |
922 if ( (int)(x+w) > screen->w ) | |
923 return; | |
924 if ( (int)(y+h) > screen->h ) | |
925 return; | |
926 | |
927 /* Fill the rectangle */ | |
1428
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928 rect.x = (Sint16)x; |
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929 rect.y = (Sint16)y; |
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930 rect.w = (Uint16)w; |
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931 rect.h = (Uint16)h; |
0 | 932 SDL_UpdateRects(screen, 1, &rect); |
933 } | |
934 } | |
935 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
936 { | |
937 int i; | |
938 SDL_VideoDevice *video = current_video; | |
939 SDL_VideoDevice *this = current_video; | |
940 | |
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941 if ( screen->flags & SDL_OPENGL ) { |
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942 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
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943 return; |
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944 } |
0 | 945 if ( screen == SDL_ShadowSurface ) { |
946 /* Blit the shadow surface using saved mapping */ | |
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947 SDL_Palette *pal = screen->format->palette; |
0 | 948 SDL_Color *saved_colors = NULL; |
488
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949 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 950 /* simulated 8bpp, use correct physical palette */ |
951 saved_colors = pal->colors; | |
952 if ( video->gammacols ) { | |
953 /* gamma-corrected palette */ | |
954 pal->colors = video->gammacols; | |
955 } else if ( video->physpal ) { | |
956 /* physical palette different from logical */ | |
957 pal->colors = video->physpal->colors; | |
958 } | |
959 } | |
960 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
961 SDL_LockCursor(); | |
962 SDL_DrawCursor(SDL_ShadowSurface); | |
963 for ( i=0; i<numrects; ++i ) { | |
964 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
965 SDL_VideoSurface, &rects[i]); | |
966 } | |
967 SDL_EraseCursor(SDL_ShadowSurface); | |
968 SDL_UnlockCursor(); | |
969 } else { | |
970 for ( i=0; i<numrects; ++i ) { | |
971 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
972 SDL_VideoSurface, &rects[i]); | |
973 } | |
974 } | |
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975 if ( saved_colors ) { |
0 | 976 pal->colors = saved_colors; |
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977 } |
0 | 978 |
979 /* Fall through to video surface update */ | |
980 screen = SDL_VideoSurface; | |
981 } | |
982 if ( screen == SDL_VideoSurface ) { | |
983 /* Update the video surface */ | |
984 if ( screen->offset ) { | |
985 for ( i=0; i<numrects; ++i ) { | |
986 rects[i].x += video->offset_x; | |
987 rects[i].y += video->offset_y; | |
988 } | |
989 video->UpdateRects(this, numrects, rects); | |
990 for ( i=0; i<numrects; ++i ) { | |
991 rects[i].x -= video->offset_x; | |
992 rects[i].y -= video->offset_y; | |
993 } | |
994 } else { | |
995 video->UpdateRects(this, numrects, rects); | |
996 } | |
997 } | |
998 } | |
999 | |
1000 /* | |
1001 * Performs hardware double buffering, if possible, or a full update if not. | |
1002 */ | |
1003 int SDL_Flip(SDL_Surface *screen) | |
1004 { | |
1005 SDL_VideoDevice *video = current_video; | |
1006 /* Copy the shadow surface to the video surface */ | |
1007 if ( screen == SDL_ShadowSurface ) { | |
1008 SDL_Rect rect; | |
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1009 SDL_Palette *pal = screen->format->palette; |
0 | 1010 SDL_Color *saved_colors = NULL; |
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1011 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1012 /* simulated 8bpp, use correct physical palette */ |
1013 saved_colors = pal->colors; | |
1014 if ( video->gammacols ) { | |
1015 /* gamma-corrected palette */ | |
1016 pal->colors = video->gammacols; | |
1017 } else if ( video->physpal ) { | |
1018 /* physical palette different from logical */ | |
1019 pal->colors = video->physpal->colors; | |
1020 } | |
1021 } | |
1022 | |
1023 rect.x = 0; | |
1024 rect.y = 0; | |
1025 rect.w = screen->w; | |
1026 rect.h = screen->h; | |
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1027 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1028 SDL_LockCursor(); |
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1029 SDL_DrawCursor(SDL_ShadowSurface); |
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1030 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1031 SDL_VideoSurface, &rect); |
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1032 SDL_EraseCursor(SDL_ShadowSurface); |
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1033 SDL_UnlockCursor(); |
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1034 } else { |
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1035 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1036 SDL_VideoSurface, &rect); |
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1037 } |
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1038 if ( saved_colors ) { |
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1039 pal->colors = saved_colors; |
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1040 } |
0 | 1041 |
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1042 /* Fall through to video surface update */ |
0 | 1043 screen = SDL_VideoSurface; |
1044 } | |
1045 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1046 SDL_VideoDevice *this = current_video; | |
1047 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1048 } else { | |
1049 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1050 } | |
1051 return(0); | |
1052 } | |
1053 | |
1054 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1055 int firstcolor, int ncolors) | |
1056 { | |
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1057 SDL_Palette *pal = screen->format->palette; |
0 | 1058 SDL_Palette *vidpal; |
1059 | |
1060 if ( colors != (pal->colors + firstcolor) ) { | |
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1061 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1062 ncolors * sizeof(*colors)); |
1063 } | |
1064 | |
1065 vidpal = SDL_VideoSurface->format->palette; | |
1066 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1067 /* |
0 | 1068 * This is a shadow surface, and the physical |
1069 * framebuffer is also indexed. Propagate the | |
1070 * changes to its logical palette so that | |
1071 * updates are always identity blits | |
1072 */ | |
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1073 SDL_memcpy(vidpal->colors + firstcolor, colors, |
0 | 1074 ncolors * sizeof(*colors)); |
1075 } | |
1076 SDL_FormatChanged(screen); | |
1077 } | |
1078 | |
1079 static int SetPalette_physical(SDL_Surface *screen, | |
1080 SDL_Color *colors, int firstcolor, int ncolors) | |
1081 { | |
1082 SDL_VideoDevice *video = current_video; | |
1083 int gotall = 1; | |
1084 | |
1085 if ( video->physpal ) { | |
1086 /* We need to copy the new colors, since we haven't | |
1087 * already done the copy in the logical set above. | |
1088 */ | |
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1089 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1090 colors, ncolors * sizeof(*colors)); |
1091 } | |
1092 if ( screen == SDL_ShadowSurface ) { | |
1093 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1094 /* | |
1095 * The real screen is also indexed - set its physical | |
1096 * palette. The physical palette does not include the | |
1097 * gamma modification, we apply it directly instead, | |
1098 * but this only happens if we have hardware palette. | |
1099 */ | |
1100 screen = SDL_VideoSurface; | |
1101 } else { | |
1102 /* | |
1103 * The video surface is not indexed - invalidate any | |
1104 * active shadow-to-video blit mappings. | |
1105 */ | |
1106 if ( screen->map->dst == SDL_VideoSurface ) { | |
1107 SDL_InvalidateMap(screen->map); | |
1108 } | |
1109 if ( video->gamma ) { | |
1110 if( ! video->gammacols ) { | |
1111 SDL_Palette *pp = video->physpal; | |
1112 if(!pp) | |
1113 pp = screen->format->palette; | |
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1114 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1115 * sizeof(SDL_Color)); |
1116 SDL_ApplyGamma(video->gamma, | |
1117 pp->colors, | |
1118 video->gammacols, | |
1119 pp->ncolors); | |
1120 } else { | |
1121 SDL_ApplyGamma(video->gamma, colors, | |
1122 video->gammacols | |
1123 + firstcolor, | |
1124 ncolors); | |
1125 } | |
1126 } | |
1127 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1128 } | |
1129 } | |
1130 | |
1131 if ( screen == SDL_VideoSurface ) { | |
1132 SDL_Color gcolors[256]; | |
1133 | |
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1134 if ( video->gamma ) { |
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1135 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1136 colors = gcolors; |
1137 } | |
1138 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1139 if ( ! gotall ) { | |
1140 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1141 the video driver is responsible for copying back the | |
1142 correct colors into the video surface palette. | |
1143 */ | |
1144 ; | |
1145 } | |
1146 SDL_CursorPaletteChanged(); | |
1147 } | |
1148 return gotall; | |
1149 } | |
1150 | |
1151 /* | |
1152 * Set the physical and/or logical colormap of a surface: | |
1153 * Only the screen has a physical colormap. It determines what is actually | |
1154 * sent to the display. | |
1155 * The logical colormap is used to map blits to/from the surface. | |
1156 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1157 * | |
1158 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1159 */ | |
1160 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1161 SDL_Color *colors, int firstcolor, int ncolors) | |
1162 { | |
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1163 SDL_Palette *pal; |
0 | 1164 int gotall; |
1165 int palsize; | |
1166 | |
34 | 1167 if ( ! current_video ) { |
1168 return 0; | |
1169 } | |
0 | 1170 if ( screen != SDL_PublicSurface ) { |
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1171 /* only screens have physical palettes */ |
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1172 which &= ~SDL_PHYSPAL; |
0 | 1173 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1174 /* hardware palettes required for split colormaps */ |
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1175 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1176 } |
1177 | |
1178 /* Verify the parameters */ | |
1179 pal = screen->format->palette; | |
1180 if( !pal ) { | |
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1181 return 0; /* not a palettized surface */ |
0 | 1182 } |
1183 gotall = 1; | |
1184 palsize = 1 << screen->format->BitsPerPixel; | |
1185 if ( ncolors > (palsize - firstcolor) ) { | |
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1186 ncolors = (palsize - firstcolor); |
0 | 1187 gotall = 0; |
1188 } | |
1189 | |
1190 if ( which & SDL_LOGPAL ) { | |
1191 /* | |
1192 * Logical palette change: The actual screen isn't affected, | |
1193 * but the internal colormap is altered so that the | |
1194 * interpretation of the pixel values (for blits etc) is | |
1195 * changed. | |
1196 */ | |
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1197 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1198 } |
1199 if ( which & SDL_PHYSPAL ) { | |
1200 SDL_VideoDevice *video = current_video; | |
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1201 /* |
0 | 1202 * Physical palette change: This doesn't affect the |
1203 * program's idea of what the screen looks like, but changes | |
1204 * its actual appearance. | |
1205 */ | |
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1206 if(!video) |
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1207 return gotall; /* video not yet initialized */ |
0 | 1208 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1209 /* Lazy physical palette allocation */ | |
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1210 int size; |
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1211 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
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1212 if ( !pp ) { |
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1213 return 0; |
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1214 } |
0 | 1215 current_video->physpal = pp; |
1216 pp->ncolors = pal->ncolors; | |
1217 size = pp->ncolors * sizeof(SDL_Color); | |
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1330
diff
changeset
|
1218 pp->colors = SDL_malloc(size); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1219 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1220 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1221 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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1330
diff
changeset
|
1222 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1223 } |
1224 if ( ! SetPalette_physical(screen, | |
1225 colors, firstcolor, ncolors) ) { | |
1226 gotall = 0; | |
1227 } | |
1228 } | |
1229 return gotall; | |
1230 } | |
1231 | |
1232 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1233 int ncolors) | |
1234 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
changeset
|
1235 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1236 colors, firstcolor, ncolors); |
1237 } | |
1238 | |
1239 /* | |
1240 * Clean up the video subsystem | |
1241 */ | |
1242 void SDL_VideoQuit (void) | |
1243 { | |
1244 SDL_Surface *ready_to_go; | |
1245 | |
1246 if ( current_video ) { | |
1247 SDL_VideoDevice *video = current_video; | |
1248 SDL_VideoDevice *this = current_video; | |
1249 | |
1250 /* Halt event processing before doing anything else */ | |
1251 SDL_StopEventLoop(); | |
1252 | |
1253 /* Clean up allocated window manager items */ | |
1254 if ( SDL_PublicSurface ) { | |
1255 SDL_PublicSurface = NULL; | |
1256 } | |
1257 SDL_CursorQuit(); | |
1258 | |
1259 /* Just in case... */ | |
1260 SDL_WM_GrabInputOff(); | |
1261 | |
1262 /* Clean up the system video */ | |
1263 video->VideoQuit(this); | |
1264 | |
1265 /* Free any lingering surfaces */ | |
1266 ready_to_go = SDL_ShadowSurface; | |
1267 SDL_ShadowSurface = NULL; | |
1268 SDL_FreeSurface(ready_to_go); | |
1269 if ( SDL_VideoSurface != NULL ) { | |
1270 ready_to_go = SDL_VideoSurface; | |
1271 SDL_VideoSurface = NULL; | |
1272 SDL_FreeSurface(ready_to_go); | |
1273 } | |
1274 SDL_PublicSurface = NULL; | |
1275 | |
1276 /* Clean up miscellaneous memory */ | |
1277 if ( video->physpal ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
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|
1278 SDL_free(video->physpal->colors); |
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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1330
diff
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|
1279 SDL_free(video->physpal); |
0 | 1280 video->physpal = NULL; |
1281 } | |
1282 if ( video->gammacols ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1283 SDL_free(video->gammacols); |
0 | 1284 video->gammacols = NULL; |
1285 } | |
1286 if ( video->gamma ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1287 SDL_free(video->gamma); |
0 | 1288 video->gamma = NULL; |
1289 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
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|
1290 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
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|
1291 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1292 video->wm_title = NULL; |
0 | 1293 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1294 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
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|
1295 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1296 video->wm_icon = NULL; |
0 | 1297 } |
1298 | |
1299 /* Finish cleaning up video subsystem */ | |
1300 video->free(this); | |
1301 current_video = NULL; | |
1302 } | |
1303 return; | |
1304 } | |
1305 | |
1306 /* Load the GL driver library */ | |
1307 int SDL_GL_LoadLibrary(const char *path) | |
1308 { | |
1309 SDL_VideoDevice *video = current_video; | |
1310 SDL_VideoDevice *this = current_video; | |
1311 int retval; | |
1312 | |
1313 retval = -1; | |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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371
diff
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|
1314 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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|
1315 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1316 } else { |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1317 if ( video->GL_LoadLibrary ) { |
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More correct error reported when calling SDL_GL_LoadLibrary() without
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371
diff
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|
1318 retval = video->GL_LoadLibrary(this, path); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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diff
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|
1319 } else { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1320 SDL_SetError("No dynamic GL support in video driver"); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1321 } |
0 | 1322 } |
1323 return(retval); | |
1324 } | |
1325 | |
1326 void *SDL_GL_GetProcAddress(const char* proc) | |
1327 { | |
1328 SDL_VideoDevice *video = current_video; | |
1329 SDL_VideoDevice *this = current_video; | |
1330 void *func; | |
1331 | |
1332 func = NULL; | |
1333 if ( video->GL_GetProcAddress ) { | |
1334 if ( video->gl_config.driver_loaded ) { | |
1335 func = video->GL_GetProcAddress(this, proc); | |
1336 } else { | |
1337 SDL_SetError("No GL driver has been loaded"); | |
1338 } | |
1339 } else { | |
1340 SDL_SetError("No dynamic GL support in video driver"); | |
1341 } | |
1342 return func; | |
1343 } | |
1344 | |
1345 /* Set the specified GL attribute for setting up a GL video mode */ | |
1346 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1347 { | |
1348 int retval; | |
1349 SDL_VideoDevice *video = current_video; | |
1350 | |
1351 retval = 0; | |
1352 switch (attr) { | |
1353 case SDL_GL_RED_SIZE: | |
1354 video->gl_config.red_size = value; | |
1355 break; | |
1356 case SDL_GL_GREEN_SIZE: | |
1357 video->gl_config.green_size = value; | |
1358 break; | |
1359 case SDL_GL_BLUE_SIZE: | |
1360 video->gl_config.blue_size = value; | |
1361 break; | |
1362 case SDL_GL_ALPHA_SIZE: | |
1363 video->gl_config.alpha_size = value; | |
1364 break; | |
1365 case SDL_GL_DOUBLEBUFFER: | |
1366 video->gl_config.double_buffer = value; | |
1367 break; | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
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|
1368 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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|
1369 video->gl_config.buffer_size = value; |
0 | 1370 break; |
1371 case SDL_GL_DEPTH_SIZE: | |
1372 video->gl_config.depth_size = value; | |
1373 break; | |
1374 case SDL_GL_STENCIL_SIZE: | |
1375 video->gl_config.stencil_size = value; | |
1376 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1377 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1378 video->gl_config.accum_red_size = value; |
1379 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1380 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1381 video->gl_config.accum_green_size = value; |
1382 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1383 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1384 video->gl_config.accum_blue_size = value; |
1385 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1386 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1387 video->gl_config.accum_alpha_size = value; |
1388 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1389 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1390 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1391 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1392 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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655
diff
changeset
|
1393 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1394 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1395 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1396 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1397 break; |
1656 | 1398 case SDL_GL_ACCELERATED_VISUAL: |
1399 video->gl_config.accelerated = value; | |
1400 break; | |
1401 case SDL_GL_SWAP_CONTROL: | |
1402 video->gl_config.swap_control = value; | |
1403 break; | |
0 | 1404 default: |
1405 SDL_SetError("Unknown OpenGL attribute"); | |
1406 retval = -1; | |
1407 break; | |
1408 } | |
1409 return(retval); | |
1410 } | |
1411 | |
1412 /* Retrieve an attribute value from the windowing system. */ | |
1413 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1414 { | |
1415 int retval = -1; | |
1416 SDL_VideoDevice* video = current_video; | |
1417 SDL_VideoDevice* this = current_video; | |
1418 | |
1419 if ( video->GL_GetAttribute ) { | |
1420 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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7
diff
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|
1421 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1422 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1423 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1424 } |
1425 return retval; | |
1426 } | |
1427 | |
1428 /* Perform a GL buffer swap on the current GL context */ | |
1429 void SDL_GL_SwapBuffers(void) | |
1430 { | |
1431 SDL_VideoDevice *video = current_video; | |
1432 SDL_VideoDevice *this = current_video; | |
1433 | |
1434 if ( video->screen->flags & SDL_OPENGL ) { | |
266
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diff
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|
1435 video->GL_SwapBuffers(this); |
c6abdda2f666
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1436 } else { |
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|
1437 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1438 } |
1439 } | |
1440 | |
1441 /* | |
1442 * Sets/Gets the title and icon text of the display window, if any. | |
1443 */ | |
1444 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1445 { | |
1446 SDL_VideoDevice *video = current_video; | |
1447 SDL_VideoDevice *this = current_video; | |
1448 | |
58
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diff
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|
1449 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1450 if ( title ) { |
bd6b0a910a65
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diff
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|
1451 if ( video->wm_title ) { |
1336
3692456e7b0f
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1330
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|
1452 SDL_free(video->wm_title); |
58
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Sam Lantinga <slouken@lokigames.com>
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diff
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|
1453 } |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
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1361
diff
changeset
|
1454 video->wm_title = SDL_strdup(title); |
0 | 1455 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1456 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1457 if ( video->wm_icon ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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1330
diff
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|
1458 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1459 } |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
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1361
diff
changeset
|
1460 video->wm_icon = SDL_strdup(icon); |
0 | 1461 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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1462 if ( (title || icon) && (video->SetCaption != NULL) ) { |
bd6b0a910a65
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diff
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|
1463 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1464 } |
1465 } | |
1466 } | |
1467 void SDL_WM_GetCaption (char **title, char **icon) | |
1468 { | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1469 SDL_VideoDevice *video = current_video; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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1470 |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1471 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
changeset
|
1472 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1473 *title = video->wm_title; |
bd6b0a910a65
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diff
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1474 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1475 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1476 *icon = video->wm_icon; |
bd6b0a910a65
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diff
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|
1477 } |
0 | 1478 } |
1479 } | |
1480 | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
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1481 /* Utility function used by SDL_WM_SetIcon(); |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1482 * flags & 1 for color key, flags & 2 for alpha channel. */ |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1483 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1484 { |
1485 int x, y; | |
1486 Uint32 colorkey; | |
1487 #define SET_MASKBIT(icon, x, y, mask) \ | |
1488 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1489 | |
1490 colorkey = icon->format->colorkey; | |
1491 switch (icon->format->BytesPerPixel) { | |
1492 case 1: { Uint8 *pixels; | |
1493 for ( y=0; y<icon->h; ++y ) { | |
1494 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1495 for ( x=0; x<icon->w; ++x ) { | |
1496 if ( *pixels++ == colorkey ) { | |
1497 SET_MASKBIT(icon, x, y, mask); | |
1498 } | |
1499 } | |
1500 } | |
1501 } | |
1502 break; | |
1503 | |
1504 case 2: { Uint16 *pixels; | |
1505 for ( y=0; y<icon->h; ++y ) { | |
1506 pixels = (Uint16 *)icon->pixels + | |
1507 y*icon->pitch/2; | |
1508 for ( x=0; x<icon->w; ++x ) { | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1509 if ( (flags & 1) && *pixels == colorkey ) { |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1510 SET_MASKBIT(icon, x, y, mask); |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1511 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1512 SET_MASKBIT(icon, x, y, mask); |
1513 } | |
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1514 pixels++; |
0 | 1515 } |
1516 } | |
1517 } | |
1518 break; | |
1519 | |
1520 case 4: { Uint32 *pixels; | |
1521 for ( y=0; y<icon->h; ++y ) { | |
1522 pixels = (Uint32 *)icon->pixels + | |
1523 y*icon->pitch/4; | |
1524 for ( x=0; x<icon->w; ++x ) { | |
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1525 if ( (flags & 1) && *pixels == colorkey ) { |
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1526 SET_MASKBIT(icon, x, y, mask); |
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1527 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1528 SET_MASKBIT(icon, x, y, mask); |
1529 } | |
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1530 pixels++; |
0 | 1531 } |
1532 } | |
1533 } | |
1534 break; | |
1535 } | |
1536 } | |
1537 | |
1538 /* | |
1539 * Sets the window manager icon for the display window. | |
1540 */ | |
1541 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1542 { | |
1543 SDL_VideoDevice *video = current_video; | |
1544 SDL_VideoDevice *this = current_video; | |
1545 | |
1546 if ( icon && video->SetIcon ) { | |
1547 /* Generate a mask if necessary, and create the icon! */ | |
1548 if ( mask == NULL ) { | |
1549 int mask_len = icon->h*(icon->w+7)/8; | |
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1550 int flags = 0; |
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1551 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1552 if ( mask == NULL ) { |
1553 return; | |
1554 } | |
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1555 SDL_memset(mask, ~0, mask_len); |
541
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1556 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1557 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1558 if( flags ) { |
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1559 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1560 } |
1561 video->SetIcon(video, icon, mask); | |
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1562 SDL_free(mask); |
0 | 1563 } else { |
1564 video->SetIcon(this, icon, mask); | |
1565 } | |
1566 } | |
1567 } | |
1568 | |
1569 /* | |
1570 * Grab or ungrab the keyboard and mouse input. | |
1571 * This function returns the final grab mode after calling the | |
1572 * driver dependent function. | |
1573 */ | |
1574 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1575 { | |
1576 SDL_VideoDevice *video = current_video; | |
1577 SDL_VideoDevice *this = current_video; | |
1578 | |
1579 /* Only do something if we have support for grabs */ | |
1580 if ( video->GrabInput == NULL ) { | |
1581 return(video->input_grab); | |
1582 } | |
1583 | |
1584 /* If the final grab mode if off, only then do we actually grab */ | |
1585 #ifdef DEBUG_GRAB | |
1586 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1587 #endif | |
1588 if ( mode == SDL_GRAB_OFF ) { | |
1589 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1590 mode = video->GrabInput(this, mode); | |
1591 } | |
1592 } else { | |
1593 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1594 mode = video->GrabInput(this, mode); | |
1595 } | |
1596 } | |
1597 if ( mode != video->input_grab ) { | |
1598 video->input_grab = mode; | |
1599 if ( video->CheckMouseMode ) { | |
1600 video->CheckMouseMode(this); | |
1601 } | |
1602 } | |
1603 #ifdef DEBUG_GRAB | |
1604 printf("Final mode %d\n", video->input_grab); | |
1605 #endif | |
1606 | |
1607 /* Return the final grab state */ | |
1608 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1609 mode -= SDL_GRAB_FULLSCREEN; | |
1610 } | |
1611 return(mode); | |
1612 } | |
1613 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1614 { | |
1615 SDL_VideoDevice *video = current_video; | |
1616 | |
11
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1617 /* If the video isn't initialized yet, we can't do anything */ |
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1618 if ( ! video ) { |
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1619 return SDL_GRAB_OFF; |
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1620 } |
0 | 1621 |
1622 /* Return the current mode on query */ | |
1623 if ( mode == SDL_GRAB_QUERY ) { | |
1624 mode = video->input_grab; | |
1625 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1626 mode -= SDL_GRAB_FULLSCREEN; | |
1627 } | |
1628 return(mode); | |
1629 } | |
1630 | |
1631 #ifdef DEBUG_GRAB | |
1632 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1633 #endif | |
1634 /* If the video surface is fullscreen, we always grab */ | |
1635 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1636 mode -= SDL_GRAB_FULLSCREEN; | |
1637 } | |
1638 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1639 mode += SDL_GRAB_FULLSCREEN; | |
1640 } | |
1641 return(SDL_WM_GrabInputRaw(mode)); | |
1642 } | |
1643 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1644 { | |
1645 SDL_GrabMode mode; | |
1646 | |
1647 /* First query the current grab state */ | |
1648 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1649 | |
1650 /* Now explicitly turn off input grab */ | |
1651 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1652 | |
1653 /* Return the old state */ | |
1654 return(mode); | |
1655 } | |
1656 | |
1657 /* | |
1658 * Iconify the window in window managed environments. | |
1659 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1660 */ | |
1661 int SDL_WM_IconifyWindow(void) | |
1662 { | |
1663 SDL_VideoDevice *video = current_video; | |
1664 SDL_VideoDevice *this = current_video; | |
1665 int retval; | |
1666 | |
1667 retval = 0; | |
1668 if ( video->IconifyWindow ) { | |
1669 retval = video->IconifyWindow(this); | |
1670 } | |
1671 return(retval); | |
1672 } | |
1673 | |
1674 /* | |
1675 * Toggle fullscreen mode | |
1676 */ | |
1677 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1678 { | |
1679 SDL_VideoDevice *video = current_video; | |
1680 SDL_VideoDevice *this = current_video; | |
1681 int toggled; | |
1682 | |
1683 toggled = 0; | |
1684 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1685 video->ToggleFullScreen ) { | |
1686 if ( surface->flags & SDL_FULLSCREEN ) { | |
1687 toggled = video->ToggleFullScreen(this, 0); | |
1688 if ( toggled ) { | |
1689 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1690 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1691 } | |
1692 } else { | |
1693 toggled = video->ToggleFullScreen(this, 1); | |
1694 if ( toggled ) { | |
1695 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1696 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1697 } | |
1698 } | |
1699 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1700 if ( toggled ) { | |
1701 SDL_WM_GrabInput(video->input_grab); | |
1702 } | |
1703 } | |
1704 return(toggled); | |
1705 } | |
1706 | |
1707 /* | |
1708 * Get some platform dependent window manager information | |
1709 */ | |
1710 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1711 { | |
1712 SDL_VideoDevice *video = current_video; | |
1713 SDL_VideoDevice *this = current_video; | |
1714 | |
1715 if ( video && video->GetWMInfo ) { | |
1716 return(video->GetWMInfo(this, info)); | |
1717 } else { | |
1718 return(0); | |
1719 } | |
1720 } |