annotate src/render/opengl/SDL_render_gl.c @ 5282:8e421890cdb8

Fixed bug #1117 There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 19:02:14 -0800
parents 48724afcdc6e
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2011 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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25
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26 #include "SDL_hints.h"
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27 #include "SDL_log.h"
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28 #include "SDL_opengl.h"
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29 #include "../SDL_sysrender.h"
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30 #include "SDL_shaders_gl.h"
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31
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32 #ifdef __MACOSX__
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33 #include <OpenGL/OpenGL.h>
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34 #endif
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35
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36
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37 /* OpenGL renderer implementation */
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38
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39 /* Details on optimizing the texture path on Mac OS X:
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40 http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
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41 */
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42
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43 /* Used to re-create the window with OpenGL capability */
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44 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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45
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46 static const float inv255f = 1.0f / 255.0f;
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47
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48 static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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49 static void GL_WindowEvent(SDL_Renderer * renderer,
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50 const SDL_WindowEvent *event);
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51 static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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52 static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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53 const SDL_Rect * rect, const void *pixels,
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54 int pitch);
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55 static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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56 const SDL_Rect * rect, void **pixels, int *pitch);
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57 static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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58 static void GL_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect);
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59 static int GL_RenderClear(SDL_Renderer * renderer);
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60 static int GL_RenderDrawPoints(SDL_Renderer * renderer,
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61 const SDL_Point * points, int count);
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62 static int GL_RenderDrawLines(SDL_Renderer * renderer,
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63 const SDL_Point * points, int count);
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64 static int GL_RenderFillRects(SDL_Renderer * renderer,
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65 const SDL_Rect ** rects, int count);
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66 static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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67 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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68 static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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69 Uint32 pixel_format, void * pixels, int pitch);
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70 static void GL_RenderPresent(SDL_Renderer * renderer);
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71 static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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72 static void GL_DestroyRenderer(SDL_Renderer * renderer);
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73
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74
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75 SDL_RenderDriver GL_RenderDriver = {
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76 GL_CreateRenderer,
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77 {
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78 "opengl",
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79 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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80 1,
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81 {SDL_PIXELFORMAT_ARGB8888},
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82 0,
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83 0}
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84 };
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85
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86 typedef struct
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87 {
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88 SDL_GLContext context;
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89 SDL_bool updateSize;
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90 SDL_bool GL_ARB_texture_rectangle_supported;
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91 int blendMode;
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92
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93 /* OpenGL functions */
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94 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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95 #include "SDL_glfuncs.h"
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96 #undef SDL_PROC
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97
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98 void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
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99 const GLvoid * pointer);
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100
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101 /* Multitexture support */
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102 SDL_bool GL_ARB_multitexture_supported;
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103 PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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104 int num_texture_units;
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105
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106 /* Shader support */
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107 GL_ShaderContext *shaders;
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108
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109 } GL_RenderData;
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110
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111 typedef struct
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112 {
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113 GLuint texture;
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114 GLenum type;
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115 GLfloat texw;
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116 GLfloat texh;
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117 GLenum format;
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118 GLenum formattype;
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119 void *pixels;
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120 int pitch;
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121 SDL_Rect locked_rect;
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122
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123 /* YV12 texture support */
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124 SDL_bool yuv;
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125 GLuint utexture;
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126 GLuint vtexture;
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127 } GL_TextureData;
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128
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129
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130 static void
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131 GL_SetError(const char *prefix, GLenum result)
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132 {
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133 const char *error;
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diff changeset
134
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
135 switch (result) {
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
136 case GL_NO_ERROR:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
137 error = "GL_NO_ERROR";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
138 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
139 case GL_INVALID_ENUM:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
140 error = "GL_INVALID_ENUM";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
141 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
142 case GL_INVALID_VALUE:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
143 error = "GL_INVALID_VALUE";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
144 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
145 case GL_INVALID_OPERATION:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
146 error = "GL_INVALID_OPERATION";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
147 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
148 case GL_STACK_OVERFLOW:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
149 error = "GL_STACK_OVERFLOW";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
150 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
151 case GL_STACK_UNDERFLOW:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
152 error = "GL_STACK_UNDERFLOW";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
153 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
154 case GL_OUT_OF_MEMORY:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
155 error = "GL_OUT_OF_MEMORY";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
156 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
157 case GL_TABLE_TOO_LARGE:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
158 error = "GL_TABLE_TOO_LARGE";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
159 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
160 default:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
161 error = "UNKNOWN";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
162 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
163 }
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
164 SDL_SetError("%s: %s", prefix, error);
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
165 }
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
166
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
167 static int
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
168 GL_LoadFunctions(GL_RenderData * data)
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
169 {
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
170 #ifdef __SDL_NOGETPROCADDR__
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
171 #define SDL_PROC(ret,func,params) data->func=func;
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
172 #else
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
173 #define SDL_PROC(ret,func,params) \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
174 do { \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
175 data->func = SDL_GL_GetProcAddress(#func); \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
176 if ( ! data->func ) { \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
177 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
178 return -1; \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
179 } \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
180 } while ( 0 );
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
181 #endif /* __SDL_NOGETPROCADDR__ */
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
182
5207
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
183 #include "SDL_glfuncs.h"
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
184 #undef SDL_PROC
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
185 return 0;
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
186 }
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
187
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
188 SDL_Renderer *
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
189 GL_CreateRenderer(SDL_Window * window, Uint32 flags)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
190 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
191 SDL_Renderer *renderer;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
192 GL_RenderData *data;
5238
ce4f91138031 Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga <slouken@libsdl.org>
parents: 5235
diff changeset
193 const char *hint;
1952
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
194 GLint value;
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
195 Uint32 window_flags;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
196
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
197 window_flags = SDL_GetWindowFlags(window);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
198 if (!(window_flags & SDL_WINDOW_OPENGL)) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
199 if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
200 return NULL;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
201 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
202 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
203
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
204 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
205 if (!renderer) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
206 SDL_OutOfMemory();
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
207 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
208 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
209
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
210 data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
211 if (!data) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
212 GL_DestroyRenderer(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
213 SDL_OutOfMemory();
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
214 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
215 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
216
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
217 renderer->WindowEvent = GL_WindowEvent;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
218 renderer->CreateTexture = GL_CreateTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
219 renderer->UpdateTexture = GL_UpdateTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
220 renderer->LockTexture = GL_LockTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
221 renderer->UnlockTexture = GL_UnlockTexture;
5229
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
222 renderer->SetClipRect = GL_SetClipRect;
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
223 renderer->RenderClear = GL_RenderClear;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
224 renderer->RenderDrawPoints = GL_RenderDrawPoints;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
225 renderer->RenderDrawLines = GL_RenderDrawLines;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
226 renderer->RenderFillRects = GL_RenderFillRects;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
227 renderer->RenderCopy = GL_RenderCopy;
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
228 renderer->RenderReadPixels = GL_RenderReadPixels;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
229 renderer->RenderPresent = GL_RenderPresent;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
230 renderer->DestroyTexture = GL_DestroyTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
231 renderer->DestroyRenderer = GL_DestroyRenderer;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
232 renderer->info = GL_RenderDriver.info;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
233 renderer->driverdata = data;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
234
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
235 renderer->info.flags = SDL_RENDERER_ACCELERATED;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
236
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
237 data->context = SDL_GL_CreateContext(window);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
238 if (!data->context) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
239 GL_DestroyRenderer(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
240 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
241 }
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
242 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
243 GL_DestroyRenderer(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
244 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
245 }
5207
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
246
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
247 if (GL_LoadFunctions(data) < 0) {
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
248 GL_DestroyRenderer(renderer);
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
249 return NULL;
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
250 }
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
251
2246
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
252 #ifdef __MACOSX__
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
253 /* Enable multi-threaded rendering */
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
254 /* Disabled until Ryan finishes his VBO/PBO code...
2295
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
255 CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
256 */
2246
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
257 #endif
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
258
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1952
diff changeset
259 if (flags & SDL_RENDERER_PRESENTVSYNC) {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
260 SDL_GL_SetSwapInterval(1);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
261 } else {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
262 SDL_GL_SetSwapInterval(0);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
263 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
264 if (SDL_GL_GetSwapInterval() > 0) {
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1952
diff changeset
265 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
266 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
267
1952
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
268 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
269 renderer->info.max_texture_width = value;
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
270 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
271 renderer->info.max_texture_height = value;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
272
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
273 if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
274 || SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
275 data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
276 }
2233
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
277 if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
278 data->glTextureRangeAPPLE =
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
279 (void (*)(GLenum, GLsizei, const GLvoid *))
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
280 SDL_GL_GetProcAddress("glTextureRangeAPPLE");
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
281 }
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
282
5233
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
283 /* Check for multitexture support */
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
284 if (SDL_GL_ExtensionSupported("GL_ARB_multitexture")) {
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
285 data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
286 if (data->glActiveTextureARB) {
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
287 data->GL_ARB_multitexture_supported = SDL_TRUE;
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
288 data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units);
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
289 }
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
290 }
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
291
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
292 /* Check for shader support */
5238
ce4f91138031 Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga <slouken@libsdl.org>
parents: 5235
diff changeset
293 hint = SDL_GetHint(SDL_HINT_RENDER_OPENGL_SHADERS);
ce4f91138031 Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga <slouken@libsdl.org>
parents: 5235
diff changeset
294 if (!hint || *hint != '0') {
ce4f91138031 Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga <slouken@libsdl.org>
parents: 5235
diff changeset
295 data->shaders = GL_CreateShaderContext();
ce4f91138031 Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga <slouken@libsdl.org>
parents: 5235
diff changeset
296 }
ce4f91138031 Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga <slouken@libsdl.org>
parents: 5235
diff changeset
297 SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
ce4f91138031 Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga <slouken@libsdl.org>
parents: 5235
diff changeset
298 data->shaders ? "ENABLED" : "DISABLED");
5233
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
299
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
300 /* We support YV12 textures using 3 textures and a shader */
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
301 if (data->shaders && data->num_texture_units >= 3) {
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
302 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
303 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
5233
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
304 }
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
305
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
306 /* Set up parameters for rendering */
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
307 data->blendMode = -1;
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
308 data->glDisable(GL_DEPTH_TEST);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
309 data->glDisable(GL_CULL_FACE);
3262
e3d33bd599eb Stefan Ullinger
Sam Lantinga <slouken@libsdl.org>
parents: 3253
diff changeset
310 /* This ended up causing video discrepancies between OpenGL and Direct3D */
e3d33bd599eb Stefan Ullinger
Sam Lantinga <slouken@libsdl.org>
parents: 3253
diff changeset
311 /*data->glEnable(GL_LINE_SMOOTH);*/
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
312 data->updateSize = SDL_TRUE;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
313
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
314 return renderer;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
315 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
316
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
317 static SDL_GLContext SDL_CurrentContext = NULL;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
318
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
319 static int
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
320 GL_ActivateRenderer(SDL_Renderer * renderer)
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
321 {
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
322 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
323 SDL_Window *window = renderer->window;
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
324
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
325 if (SDL_CurrentContext != data->context) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
326 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
327 return -1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
328 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
329 SDL_CurrentContext = data->context;
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
330 }
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
331 if (data->updateSize) {
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
332 int w, h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
333
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
334 SDL_GetWindowSize(window, &w, &h);
2836
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
335 data->glMatrixMode(GL_PROJECTION);
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
336 data->glLoadIdentity();
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
337 data->glMatrixMode(GL_MODELVIEW);
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
338 data->glLoadIdentity();
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
339 data->glViewport(0, 0, w, h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
340 data->glOrtho(0.0, (GLdouble) w, (GLdouble) h, 0.0, 0.0, 1.0);
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
341 data->updateSize = SDL_FALSE;
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
342 }
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
343 return 0;
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
344 }
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
345
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
346 static void
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
347 GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
348 {
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
349 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
350
5282
8e421890cdb8 Fixed bug #1117
Sam Lantinga <slouken@libsdl.org>
parents: 5270
diff changeset
351 if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
352 /* Rebind the context to the window area and update matrices */
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
353 SDL_CurrentContext = NULL;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
354 data->updateSize = SDL_TRUE;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
355 }
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
356 }
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
357
1922
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
358 static __inline__ int
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
359 power_of_2(int input)
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
360 {
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
361 int value = 1;
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
362
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
363 while (value < input) {
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
364 value <<= 1;
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
365 }
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
366 return value;
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
367 }
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
368
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
369 static __inline__ SDL_bool
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
370 convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
371 GLint* internalFormat, GLenum* format, GLenum* type)
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
372 {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
373 switch (pixel_format) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
374 case SDL_PIXELFORMAT_ARGB8888:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
375 *internalFormat = GL_RGBA8;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
376 *format = GL_BGRA;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
377 *type = GL_UNSIGNED_INT_8_8_8_8_REV;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
378 break;
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
379 case SDL_PIXELFORMAT_YV12:
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
380 case SDL_PIXELFORMAT_IYUV:
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
381 *internalFormat = GL_LUMINANCE;
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
382 *format = GL_LUMINANCE;
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
383 *type = GL_UNSIGNED_BYTE;
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
384 break;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
385 default:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
386 return SDL_FALSE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
387 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
388 return SDL_TRUE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
389 }
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
390
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
391 static int
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
392 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
393 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
394 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
395 GL_TextureData *data;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
396 GLint internalFormat;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
397 GLenum format, type;
1922
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
398 int texture_w, texture_h;
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
399 GLenum result;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
400
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
401 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
402
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
403 if (!convert_format(renderdata, texture->format, &internalFormat,
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
404 &format, &type)) {
4990
397e748d901a Improved error message for unsupported texture format
Sam Lantinga <slouken@libsdl.org>
parents: 4929
diff changeset
405 SDL_SetError("Texture format %s not supported by OpenGL",
397e748d901a Improved error message for unsupported texture format
Sam Lantinga <slouken@libsdl.org>
parents: 4929
diff changeset
406 SDL_GetPixelFormatName(texture->format));
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
407 return -1;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
408 }
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
409
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
410 data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
411 if (!data) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
412 SDL_OutOfMemory();
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
413 return -1;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
414 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
415
2222
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
416 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
417 size_t size;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
418 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
419 size = texture->h * data->pitch;
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
420 if (texture->format == SDL_PIXELFORMAT_YV12 ||
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
421 texture->format == SDL_PIXELFORMAT_IYUV) {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
422 /* Need to add size for the U and V planes */
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
423 size += (2 * (texture->h * data->pitch) / 4);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
424 }
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
425 data->pixels = SDL_malloc(size);
2222
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
426 if (!data->pixels) {
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
427 SDL_OutOfMemory();
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
428 SDL_free(data);
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
429 return -1;
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
430 }
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
431 }
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
432
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
433 texture->driverdata = data;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
434
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
435 renderdata->glGetError();
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
436 renderdata->glGenTextures(1, &data->texture);
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
437 if (renderdata->GL_ARB_texture_rectangle_supported) {
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
438 data->type = GL_TEXTURE_RECTANGLE_ARB;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
439 texture_w = texture->w;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
440 texture_h = texture->h;
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
441 data->texw = (GLfloat) texture_w;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
442 data->texh = (GLfloat) texture_h;
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
443 } else {
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
444 data->type = GL_TEXTURE_2D;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
445 texture_w = power_of_2(texture->w);
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
446 texture_h = power_of_2(texture->h);
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
447 data->texw = (GLfloat) (texture->w) / texture_w;
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
448 data->texh = (GLfloat) texture->h / texture_h;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
449 }
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
450
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
451 data->format = format;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
452 data->formattype = type;
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
453 renderdata->glEnable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
454 renderdata->glBindTexture(data->type, data->texture);
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
455 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
5141
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5088
diff changeset
456 GL_LINEAR);
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
457 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
5141
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5088
diff changeset
458 GL_LINEAR);
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
459 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
460 GL_CLAMP_TO_EDGE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
461 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
462 GL_CLAMP_TO_EDGE);
2840
53ca0d758b0a The previous checkin fixes the crash, so at least we're not overrunning
Sam Lantinga <slouken@libsdl.org>
parents: 2839
diff changeset
463 #ifdef __MACOSX__
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
464 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
465 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
466 #endif
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
467 #ifndef STORAGE_CACHED_APPLE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
468 #define STORAGE_CACHED_APPLE 0x85BE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
469 #endif
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
470 #ifndef STORAGE_SHARED_APPLE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
471 #define STORAGE_SHARED_APPLE 0x85BF
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
472 #endif
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
473 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
474 renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
475 GL_STORAGE_SHARED_APPLE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
476 } else {
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
477 renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
478 GL_STORAGE_CACHED_APPLE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
479 }
2295
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
480 if (texture->access == SDL_TEXTUREACCESS_STREAMING
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
481 && texture->format == SDL_PIXELFORMAT_ARGB8888) {
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
482 renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
483 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
484 texture_h, 0, format, type, data->pixels);
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
485 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
486 else
2809
7e257c3a3bf0 Temporary fix for Mac OS X crash in textoverlay
Sam Lantinga <slouken@libsdl.org>
parents: 2808
diff changeset
487 #endif
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
488 {
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
489 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
490 texture_h, 0, format, type, NULL);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
491 }
3041
20d65430e63c Fixed OpenGL state issue reported by Dmytro Bogovych
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
492 renderdata->glDisable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
493 result = renderdata->glGetError();
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
494 if (result != GL_NO_ERROR) {
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
495 GL_SetError("glTexImage2D()", result);
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
496 return -1;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
497 }
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
498
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
499 if (texture->format == SDL_PIXELFORMAT_YV12 ||
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
500 texture->format == SDL_PIXELFORMAT_IYUV) {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
501 data->yuv = SDL_TRUE;
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
502
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
503 renderdata->glGenTextures(1, &data->utexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
504 renderdata->glGenTextures(1, &data->vtexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
505 renderdata->glEnable(data->type);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
506
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
507 renderdata->glBindTexture(data->type, data->utexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
508 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
509 GL_LINEAR);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
510 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
511 GL_LINEAR);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
512 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
513 GL_CLAMP_TO_EDGE);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
514 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
515 GL_CLAMP_TO_EDGE);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
516 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w/2,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
517 texture_h/2, 0, format, type, NULL);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
518
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
519 renderdata->glBindTexture(data->type, data->vtexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
520 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
521 GL_LINEAR);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
522 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
523 GL_LINEAR);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
524 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
525 GL_CLAMP_TO_EDGE);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
526 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
527 GL_CLAMP_TO_EDGE);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
528 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w/2,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
529 texture_h/2, 0, format, type, NULL);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
530
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
531 renderdata->glDisable(data->type);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
532 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
533 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
534 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
535
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
536 static int
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
537 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
538 const SDL_Rect * rect, const void *pixels, int pitch)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
539 {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
540 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
541 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
542 GLenum result;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
543
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
544 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
545
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
546 renderdata->glGetError();
5232
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
547 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
548 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
549 (pitch / SDL_BYTESPERPIXEL(texture->format)));
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
550 renderdata->glEnable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
551 renderdata->glBindTexture(data->type, data->texture);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
552 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
553 rect->h, data->format, data->formattype,
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
554 pixels);
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
555 if (data->yuv) {
5270
48724afcdc6e Ah there, that fixed it. :)
Sam Lantinga <slouken@libsdl.org>
parents: 5269
diff changeset
556 const void *top;
48724afcdc6e Ah there, that fixed it. :)
Sam Lantinga <slouken@libsdl.org>
parents: 5269
diff changeset
557
48724afcdc6e Ah there, that fixed it. :)
Sam Lantinga <slouken@libsdl.org>
parents: 5269
diff changeset
558 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / 2));
48724afcdc6e Ah there, that fixed it. :)
Sam Lantinga <slouken@libsdl.org>
parents: 5269
diff changeset
559
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
560 /* Skip to the top of the next texture */
5270
48724afcdc6e Ah there, that fixed it. :)
Sam Lantinga <slouken@libsdl.org>
parents: 5269
diff changeset
561 top = (const void*)((const Uint8*)pixels + (texture->h-rect->y) * pitch - rect->x);
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
562
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
563 /* Skip to the correct offset into the next texture */
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
564 pixels = (const void*)((const Uint8*)top + (rect->y / 2) * pitch + rect->x / 2);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
565 if (texture->format == SDL_PIXELFORMAT_YV12) {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
566 renderdata->glBindTexture(data->type, data->vtexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
567 } else {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
568 renderdata->glBindTexture(data->type, data->utexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
569 }
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
570 renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
571 rect->w/2, rect->h/2,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
572 data->format, data->formattype, pixels);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
573
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
574 /* Skip to the top of the next texture */
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
575 top = (const void*)((const Uint8*)top + (texture->h * pitch)/4);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
576
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
577 /* Skip to the correct offset into the next texture */
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
578 pixels = (const void*)((const Uint8*)top + (rect->y / 2) * pitch + rect->x / 2);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
579 if (texture->format == SDL_PIXELFORMAT_YV12) {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
580 renderdata->glBindTexture(data->type, data->utexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
581 } else {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
582 renderdata->glBindTexture(data->type, data->vtexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
583 }
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
584 renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
585 rect->w/2, rect->h/2,
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
586 data->format, data->formattype, pixels);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
587 }
3041
20d65430e63c Fixed OpenGL state issue reported by Dmytro Bogovych
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
588 renderdata->glDisable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
589 result = renderdata->glGetError();
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
590 if (result != GL_NO_ERROR) {
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
591 GL_SetError("glTexSubImage2D()", result);
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
592 return -1;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
593 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
594 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
595 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
596
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
597 static int
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
598 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
599 const SDL_Rect * rect, void **pixels, int *pitch)
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
600 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
601 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
602
5232
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
603 data->locked_rect = *rect;
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
604 *pixels =
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
605 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
606 rect->x * SDL_BYTESPERPIXEL(texture->format));
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
607 *pitch = data->pitch;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
608 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
609 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
610
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
611 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
612 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
613 {
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
614 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
5232
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
615 const SDL_Rect *rect;
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
616 void *pixels;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
617
5232
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
618 rect = &data->locked_rect;
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
619 pixels =
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
620 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
621 rect->x * SDL_BYTESPERPIXEL(texture->format));
9c0c4d767ef6 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org>
parents: 5231
diff changeset
622 GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
623 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
624
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
625 static void
5229
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
626 GL_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
627 {
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
628 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
629
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
630 GL_ActivateRenderer(renderer);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
631
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
632 if (rect) {
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
633 int w, h;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
634
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
635 SDL_GetWindowSize(renderer->window, &w, &h);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
636 data->glScissor(rect->x, (h-(rect->y+rect->h)), rect->w, rect->h);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
637 data->glEnable(GL_SCISSOR_TEST);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
638 } else {
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
639 data->glDisable(GL_SCISSOR_TEST);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
640 }
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
641 }
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
642
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
643 static void
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
644 GL_SetBlendMode(GL_RenderData * data, int blendMode)
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
645 {
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
646 if (blendMode != data->blendMode) {
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
647 switch (blendMode) {
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
648 case SDL_BLENDMODE_NONE:
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
649 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
650 data->glDisable(GL_BLEND);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
651 break;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
652 case SDL_BLENDMODE_BLEND:
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
653 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
654 data->glEnable(GL_BLEND);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
655 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
656 break;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
657 case SDL_BLENDMODE_ADD:
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
658 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
659 data->glEnable(GL_BLEND);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
660 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
661 break;
5187
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
662 case SDL_BLENDMODE_MOD:
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
663 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
664 data->glEnable(GL_BLEND);
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
665 data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
666 break;
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
667 }
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
668 data->blendMode = blendMode;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
669 }
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
670 }
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
671
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
672 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
673 GL_RenderClear(SDL_Renderer * renderer)
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
674 {
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
675 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
676
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
677 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
678
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
679 data->glClearColor((GLfloat) renderer->r * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
680 (GLfloat) renderer->g * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
681 (GLfloat) renderer->b * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
682 (GLfloat) renderer->a * inv255f);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
683
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
684 data->glClear(GL_COLOR_BUFFER_BIT);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
685
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
686 return 0;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
687 }
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
688
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
689 static int
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
690 GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
691 int count)
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
692 {
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
693 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
694 int i;
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
695
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
696 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
697
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
698 GL_SetBlendMode(data, renderer->blendMode);
5233
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
699 GL_SelectShader(data->shaders, SHADER_SOLID);
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
700
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
701 data->glColor4f((GLfloat) renderer->r * inv255f,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
702 (GLfloat) renderer->g * inv255f,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
703 (GLfloat) renderer->b * inv255f,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
704 (GLfloat) renderer->a * inv255f);
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
705
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
706 data->glBegin(GL_POINTS);
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
707 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
708 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
709 }
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
710 data->glEnd();
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
711
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
712 return 0;
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
713 }
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
714
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
715 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
716 GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
717 int count)
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
718 {
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
719 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
720 int i;
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
721
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
722 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
723
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
724 GL_SetBlendMode(data, renderer->blendMode);
5233
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
725 GL_SelectShader(data->shaders, SHADER_SOLID);
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
726
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
727 data->glColor4f((GLfloat) renderer->r * inv255f,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
728 (GLfloat) renderer->g * inv255f,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
729 (GLfloat) renderer->b * inv255f,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
730 (GLfloat) renderer->a * inv255f);
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
731
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
732 if (count > 2 &&
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
733 points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
734 data->glBegin(GL_LINE_LOOP);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
735 /* GL_LINE_LOOP takes care of the final segment */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
736 --count;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
737 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
738 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
739 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
740 data->glEnd();
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
741 } else {
5088
c2539ff054c8 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
742 #if defined(__APPLE__) || defined(__WIN32__)
4910
f205711f73d5 Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Andreas Schiffler <aschiffler@ferzkopp.net>
parents: 4905
diff changeset
743 #else
4905
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
744 int x1, y1, x2, y2;
4910
f205711f73d5 Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Andreas Schiffler <aschiffler@ferzkopp.net>
parents: 4905
diff changeset
745 #endif
4905
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
746
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
747 data->glBegin(GL_LINE_STRIP);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
748 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
749 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
750 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
751 data->glEnd();
3474
1edb86163d62 Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents: 3473
diff changeset
752
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
753 /* The line is half open, so we need one more point to complete it.
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
754 * http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
755 * If we have to, we can use vertical line and horizontal line textures
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
756 * for vertical and horizontal lines, and then create custom textures
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
757 * for diagonal lines and software render those. It's terrible, but at
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
758 * least it would be pixel perfect.
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
759 */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
760 data->glBegin(GL_POINTS);
5088
c2539ff054c8 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
761 #if defined(__APPLE__) || defined(__WIN32__)
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
762 /* Mac OS X and Windows seem to always leave the second point open */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
763 data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y);
3474
1edb86163d62 Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents: 3473
diff changeset
764 #else
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
765 /* Linux seems to leave the right-most or bottom-most point open */
4905
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
766 x1 = points[0].x;
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
767 y1 = points[0].y;
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
768 x2 = points[count-1].x;
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
769 y2 = points[count-1].y;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
770
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
771 if (x1 > x2) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
772 data->glVertex2f(0.5f + x1, 0.5f + y1);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
773 } else if (x2 > x1) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
774 data->glVertex2f(0.5f + x2, 0.5f + y2);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
775 } else if (y1 > y2) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
776 data->glVertex2f(0.5f + x1, 0.5f + y1);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
777 } else if (y2 > y1) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
778 data->glVertex2f(0.5f + x2, 0.5f + y2);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
779 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
780 #endif
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
781 data->glEnd();
3474
1edb86163d62 Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents: 3473
diff changeset
782 }
3455
5a7b5760c875 Include the endpoint in the line we're drawing
Sam Lantinga <slouken@libsdl.org>
parents: 3454
diff changeset
783
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
784 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
785 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
786
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
787 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
788 GL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
789 {
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
790 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
791 int i;
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
792
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
793 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
794
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
795 GL_SetBlendMode(data, renderer->blendMode);
5233
811beeb698f9 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org>
parents: 5232
diff changeset
796 GL_SelectShader(data->shaders, SHADER_SOLID);
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
797
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
798 data->glColor4f((GLfloat) renderer->r * inv255f,
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
799 (GLfloat) renderer->g * inv255f,
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
800 (GLfloat) renderer->b * inv255f,
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
801 (GLfloat) renderer->a * inv255f);
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
802
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
803 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
804 const SDL_Rect *rect = rects[i];
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
805
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
806 data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
807 }
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
808
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
809 return 0;
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
810 }
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
811
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
812 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
813 GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
814 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
815 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
816 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
817 GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
818 int minx, miny, maxx, maxy;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
819 GLfloat minu, maxu, minv, maxv;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
820
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
821 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
822
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
823 minx = dstrect->x;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
824 miny = dstrect->y;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
825 maxx = dstrect->x + dstrect->w;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
826 maxy = dstrect->y + dstrect->h;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
827
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
828 minu = (GLfloat) srcrect->x / texture->w;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
829 minu *= texturedata->texw;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
830 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
831 maxu *= texturedata->texw;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
832 minv = (GLfloat) srcrect->y / texture->h;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
833 minv *= texturedata->texh;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
834 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
835 maxv *= texturedata->texh;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
836
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
837 data->glEnable(texturedata->type);
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
838 if (texturedata->yuv) {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
839 data->glActiveTextureARB(GL_TEXTURE2_ARB);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
840 data->glBindTexture(texturedata->type, texturedata->vtexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
841 data->glActiveTextureARB(GL_TEXTURE1_ARB);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
842 data->glBindTexture(texturedata->type, texturedata->utexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
843 data->glActiveTextureARB(GL_TEXTURE0_ARB);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
844 }
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
845 data->glBindTexture(texturedata->type, texturedata->texture);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
846
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
847 if (texture->modMode) {
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
848 data->glColor4f((GLfloat) texture->r * inv255f,
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
849 (GLfloat) texture->g * inv255f,
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
850 (GLfloat) texture->b * inv255f,
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
851 (GLfloat) texture->a * inv255f);
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
852 } else {
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
853 data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
854 }
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
855
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
856 GL_SetBlendMode(data, texture->blendMode);
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
857 if (texturedata->yuv) {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
858 GL_SelectShader(data->shaders, SHADER_YV12);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
859 } else {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
860 GL_SelectShader(data->shaders, SHADER_RGB);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
861 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
862
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
863 data->glBegin(GL_TRIANGLE_STRIP);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
864 data->glTexCoord2f(minu, minv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
865 data->glVertex2f((GLfloat) minx, (GLfloat) miny);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
866 data->glTexCoord2f(maxu, minv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
867 data->glVertex2f((GLfloat) maxx, (GLfloat) miny);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
868 data->glTexCoord2f(minu, maxv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
869 data->glVertex2f((GLfloat) minx, (GLfloat) maxy);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
870 data->glTexCoord2f(maxu, maxv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
871 data->glVertex2f((GLfloat) maxx, (GLfloat) maxy);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
872 data->glEnd();
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
873
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
874 data->glDisable(texturedata->type);
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
875
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
876 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
877 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
878
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
879 static int
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
880 GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
881 Uint32 pixel_format, void * pixels, int pitch)
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
882 {
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
883 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
884 SDL_Window *window = renderer->window;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
885 GLint internalFormat;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
886 GLenum format, type;
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
887 Uint8 *src, *dst, *tmp;
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
888 int w, h, length, rows;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
889
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
890 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
891
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
892 if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
893 /* FIXME: Do a temp copy to a format that is supported */
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
894 SDL_SetError("Unsupported pixel format");
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
895 return -1;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
896 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
897
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
898 SDL_GetWindowSize(window, &w, &h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
899
3446
0f969d273f65 First pass (untested) at RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3443
diff changeset
900 data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
0f969d273f65 First pass (untested) at RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3443
diff changeset
901 data->glPixelStorei(GL_PACK_ROW_LENGTH,
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
902 (pitch / SDL_BYTESPERPIXEL(pixel_format)));
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
903
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
904 data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
905 format, type, pixels);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
906
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
907 /* Flip the rows to be top-down */
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
908 length = rect->w * SDL_BYTESPERPIXEL(pixel_format);
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
909 src = (Uint8*)pixels + (rect->h-1)*pitch;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
910 dst = (Uint8*)pixels;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
911 tmp = SDL_stack_alloc(Uint8, length);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
912 rows = rect->h / 2;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
913 while (rows--) {
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
914 SDL_memcpy(tmp, dst, length);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
915 SDL_memcpy(dst, src, length);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
916 SDL_memcpy(src, tmp, length);
3447
294b770c1989 Fixed GL_RenderReadPixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3446
diff changeset
917 dst += pitch;
294b770c1989 Fixed GL_RenderReadPixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3446
diff changeset
918 src -= pitch;
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
919 }
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
920 SDL_stack_free(tmp);
3440
e9502d56ae94 Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
921
e9502d56ae94 Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
922 return 0;
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
923 }
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
924
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
925 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
926 GL_RenderPresent(SDL_Renderer * renderer)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
927 {
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
928 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
929
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
930 SDL_GL_SwapWindow(renderer->window);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
931 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
932
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
933 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
934 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
935 {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
936 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
937 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
938
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
939 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
940
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
941 if (!data) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
942 return;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
943 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
944 if (data->texture) {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
945 renderdata->glDeleteTextures(1, &data->texture);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
946 }
5269
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
947 if (data->yuv) {
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
948 renderdata->glDeleteTextures(1, &data->utexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
949 renderdata->glDeleteTextures(1, &data->vtexture);
7ace5f8f432f Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
parents: 5267
diff changeset
950 }
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
951 if (data->pixels) {
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
952 SDL_free(data->pixels);
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
953 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
954 SDL_free(data);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
955 texture->driverdata = NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
956 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
957
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1974
diff changeset
958 static void
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
959 GL_DestroyRenderer(SDL_Renderer * renderer)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
960 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
961 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
962
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
963 if (data) {
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
964 if (data->context) {
2328
91e601d9df8b re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Bob Pendleton <bob@pendleton.com>
parents: 2295
diff changeset
965 /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
966 SDL_GL_DeleteContext(data->context);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
967 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
968 SDL_free(data);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
969 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
970 SDL_free(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
971 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
972
5231
710d00cb3a6a Made it possible to disable the rendering subsystem with configure --disable-render
Sam Lantinga <slouken@libsdl.org>
parents: 5229
diff changeset
973 #endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
974
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
975 /* vi: set ts=4 sw=4 expandtab: */