annotate src/video/SDL_renderer_gl.c @ 5143:e743b9c3f6d6

Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 31 Jan 2011 23:23:57 -0800
parents da10636e5eca
children 31e7f523ab3d
rev   line source
1918
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
1952
420716272158 Implemented X11 OpenGL support.
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24 #if SDL_VIDEO_RENDER_OGL
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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25
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26 #include "SDL_video.h"
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27 #include "SDL_opengl.h"
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28 #include "SDL_sysvideo.h"
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29 #include "SDL_pixels_c.h"
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30 #include "SDL_rect_c.h"
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31 #include "SDL_yuv_sw_c.h"
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32
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33 #ifdef __MACOSX__
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34 #include <OpenGL/OpenGL.h>
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35 #endif
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36
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37
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38 /* OpenGL renderer implementation */
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39
2230
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40 /* Details on optimizing the texture path on Mac OS X:
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41 http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html
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42 */
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43
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44 /* !!! FIXME: this should go in a higher level than the GL renderer. */
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45 static __inline__ int
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46 bytes_per_pixel(const Uint32 format)
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47 {
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f89700cc9272 Progress, maybe. :)
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48 if (!SDL_ISPIXELFORMAT_FOURCC(format)) {
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49 return SDL_BYTESPERPIXEL(format);
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50 }
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51
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52 /* FOURCC format */
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53 switch (format) {
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54 case SDL_PIXELFORMAT_YV12:
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55 case SDL_PIXELFORMAT_IYUV:
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56 case SDL_PIXELFORMAT_YUY2:
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57 case SDL_PIXELFORMAT_UYVY:
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58 case SDL_PIXELFORMAT_YVYU:
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59 return 2;
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60 default:
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61 return 1; /* shouldn't ever hit this. */
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62 }
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63 }
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64
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65
1985
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66 static const float inv255f = 1.0f / 255.0f;
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67
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68 static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
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69 static int GL_ActivateRenderer(SDL_Renderer * renderer);
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
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70 static int GL_DisplayModeChanged(SDL_Renderer * renderer);
1918
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71 static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
2222
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
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parents: 1986
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72 static int GL_QueryTexturePixels(SDL_Renderer * renderer,
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73 SDL_Texture * texture, void **pixels,
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74 int *pitch);
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75 static int GL_SetTexturePalette(SDL_Renderer * renderer,
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76 SDL_Texture * texture,
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77 const SDL_Color * colors, int firstcolor,
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78 int ncolors);
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79 static int GL_GetTexturePalette(SDL_Renderer * renderer,
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80 SDL_Texture * texture, SDL_Color * colors,
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81 int firstcolor, int ncolors);
1985
8055185ae4ed Added source color and alpha modulation support.
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82 static int GL_SetTextureColorMod(SDL_Renderer * renderer,
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83 SDL_Texture * texture);
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parents: 1975
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84 static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
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85 SDL_Texture * texture);
1918
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86 static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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87 const SDL_Rect * rect, const void *pixels,
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88 int pitch);
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89 static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
1985
8055185ae4ed Added source color and alpha modulation support.
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parents: 1975
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90 const SDL_Rect * rect, int markDirty, void **pixels,
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parents: 1975
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91 int *pitch);
1918
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92 static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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93 static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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94 int numrects, const SDL_Rect * rects);
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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95 static int GL_RenderClear(SDL_Renderer * renderer);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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96 static int GL_RenderDrawPoints(SDL_Renderer * renderer,
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97 const SDL_Point * points, int count);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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98 static int GL_RenderDrawLines(SDL_Renderer * renderer,
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99 const SDL_Point * points, int count);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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100 static int GL_RenderDrawRects(SDL_Renderer * renderer,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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101 const SDL_Rect ** rects, int count);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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102 static int GL_RenderFillRects(SDL_Renderer * renderer,
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103 const SDL_Rect ** rects, int count);
1918
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104 static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
1985
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parents: 1975
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105 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
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106 static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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107 Uint32 pixel_format, void * pixels, int pitch);
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108 static int GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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109 Uint32 pixel_format, const void * pixels, int pitch);
1918
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110 static void GL_RenderPresent(SDL_Renderer * renderer);
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111 static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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112 static void GL_DestroyRenderer(SDL_Renderer * renderer);
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113
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114
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115 SDL_RenderDriver GL_RenderDriver = {
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116 GL_CreateRenderer,
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117 {
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118 "opengl",
1974
70deaf574153 Added paletted OpenGL texture support.
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parents: 1970
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119 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
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parents: 1970
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120 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
1985
8055185ae4ed Added source color and alpha modulation support.
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parents: 1975
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121 (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
8055185ae4ed Added source color and alpha modulation support.
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122 SDL_TEXTUREMODULATE_ALPHA),
2813
49243a6e9ff1 Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
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parents: 2812
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123 15,
1918
092bd3a019c5 Starting on the OpenGL renderer...
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124 {
1965
a788656ca29a SDL constants are all uppercase.
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parents: 1952
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125 SDL_PIXELFORMAT_INDEX1LSB,
a788656ca29a SDL constants are all uppercase.
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126 SDL_PIXELFORMAT_INDEX1MSB,
a788656ca29a SDL constants are all uppercase.
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127 SDL_PIXELFORMAT_INDEX8,
a788656ca29a SDL constants are all uppercase.
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128 SDL_PIXELFORMAT_RGB332,
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129 SDL_PIXELFORMAT_RGB444,
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130 SDL_PIXELFORMAT_RGB555,
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131 SDL_PIXELFORMAT_ARGB4444,
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132 SDL_PIXELFORMAT_ARGB1555,
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133 SDL_PIXELFORMAT_RGB565,
a788656ca29a SDL constants are all uppercase.
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parents: 1952
diff changeset
134 SDL_PIXELFORMAT_RGB24,
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parents: 1952
diff changeset
135 SDL_PIXELFORMAT_BGR24,
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parents: 1952
diff changeset
136 SDL_PIXELFORMAT_RGB888,
a788656ca29a SDL constants are all uppercase.
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parents: 1952
diff changeset
137 SDL_PIXELFORMAT_BGR888,
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
138 SDL_PIXELFORMAT_ARGB8888,
a788656ca29a SDL constants are all uppercase.
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parents: 1952
diff changeset
139 SDL_PIXELFORMAT_ABGR8888,
2813
49243a6e9ff1 Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
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parents: 2812
diff changeset
140 SDL_PIXELFORMAT_ARGB2101010},
1918
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diff changeset
141 0,
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parents:
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142 0}
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diff changeset
143 };
092bd3a019c5 Starting on the OpenGL renderer...
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144
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parents:
diff changeset
145 typedef struct
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parents:
diff changeset
146 {
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parents:
diff changeset
147 SDL_GLContext context;
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
148 SDL_bool updateSize;
2233
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
149 SDL_bool GL_ARB_texture_rectangle_supported;
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
150 SDL_bool GL_EXT_paletted_texture_supported;
2845
1cc5d5b164e2 Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sam Lantinga <slouken@libsdl.org>
parents: 2844
diff changeset
151 SDL_bool GL_APPLE_ycbcr_422_supported;
1cc5d5b164e2 Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
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parents: 2844
diff changeset
152 SDL_bool GL_MESA_ycbcr_texture_supported;
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
153 SDL_bool GL_ARB_fragment_program_supported;
1927
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
154 int blendMode;
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diff changeset
155
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
156 /* OpenGL functions */
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
157 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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diff changeset
158 #include "SDL_glfuncs.h"
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
159 #undef SDL_PROC
1974
70deaf574153 Added paletted OpenGL texture support.
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diff changeset
160
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
161 PFNGLCOLORTABLEEXTPROC glColorTableEXT;
2233
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
162 void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
163 const GLvoid * pointer);
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
164
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
165 PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
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parents: 2833
diff changeset
166 PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
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parents: 2833
diff changeset
167 PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
168 PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
169 PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
170 PFNGLBINDPROGRAMARBPROC glBindProgramARB;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
171 PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
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parents: 2833
diff changeset
172
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
173 /* (optional) fragment programs */
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
174 GLuint fragment_program_UYVY;
1918
092bd3a019c5 Starting on the OpenGL renderer...
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175 } GL_RenderData;
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176
092bd3a019c5 Starting on the OpenGL renderer...
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parents:
diff changeset
177 typedef struct
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178 {
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parents:
diff changeset
179 GLuint texture;
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
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diff changeset
180 GLuint shader;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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parents: 1919
diff changeset
181 GLenum type;
1918
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parents:
diff changeset
182 GLfloat texw;
092bd3a019c5 Starting on the OpenGL renderer...
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parents:
diff changeset
183 GLfloat texh;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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parents: 1919
diff changeset
184 GLenum format;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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parents: 1919
diff changeset
185 GLenum formattype;
1974
70deaf574153 Added paletted OpenGL texture support.
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parents: 1970
diff changeset
186 Uint8 *palette;
1918
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diff changeset
187 void *pixels;
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diff changeset
188 int pitch;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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parents: 1919
diff changeset
189 SDL_DirtyRectList dirty;
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
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parents: 2858
diff changeset
190 int HACK_RYAN_FIXME;
1918
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parents:
diff changeset
191 } GL_TextureData;
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192
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193
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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diff changeset
194 static void
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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diff changeset
195 GL_SetError(const char *prefix, GLenum result)
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diff changeset
196 {
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diff changeset
197 const char *error;
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diff changeset
198
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diff changeset
199 switch (result) {
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diff changeset
200 case GL_NO_ERROR:
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diff changeset
201 error = "GL_NO_ERROR";
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diff changeset
202 break;
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diff changeset
203 case GL_INVALID_ENUM:
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diff changeset
204 error = "GL_INVALID_ENUM";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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diff changeset
205 break;
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diff changeset
206 case GL_INVALID_VALUE:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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diff changeset
207 error = "GL_INVALID_VALUE";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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diff changeset
208 break;
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diff changeset
209 case GL_INVALID_OPERATION:
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diff changeset
210 error = "GL_INVALID_OPERATION";
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diff changeset
211 break;
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diff changeset
212 case GL_STACK_OVERFLOW:
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diff changeset
213 error = "GL_STACK_OVERFLOW";
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diff changeset
214 break;
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diff changeset
215 case GL_STACK_UNDERFLOW:
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diff changeset
216 error = "GL_STACK_UNDERFLOW";
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parents: 1923
diff changeset
217 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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diff changeset
218 case GL_OUT_OF_MEMORY:
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diff changeset
219 error = "GL_OUT_OF_MEMORY";
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diff changeset
220 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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diff changeset
221 case GL_TABLE_TOO_LARGE:
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diff changeset
222 error = "GL_TABLE_TOO_LARGE";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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parents: 1923
diff changeset
223 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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parents: 1923
diff changeset
224 default:
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diff changeset
225 error = "UNKNOWN";
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diff changeset
226 break;
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diff changeset
227 }
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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diff changeset
228 SDL_SetError("%s: %s", prefix, error);
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diff changeset
229 }
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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diff changeset
230
1927
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
231 static int
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
232 GL_LoadFunctions(GL_RenderData * data)
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diff changeset
233 {
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
234 #if defined(__QNXNTO__) && (_NTO_VERSION < 630)
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diff changeset
235 #define __SDL_NOGETPROCADDR__
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diff changeset
236 #endif
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
237 #ifdef __SDL_NOGETPROCADDR__
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diff changeset
238 #define SDL_PROC(ret,func,params) data->func=func;
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
239 #else
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diff changeset
240 #define SDL_PROC(ret,func,params) \
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diff changeset
241 do { \
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
242 data->func = SDL_GL_GetProcAddress(#func); \
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
243 if ( ! data->func ) { \
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diff changeset
244 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
245 return -1; \
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
246 } \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
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diff changeset
247 } while ( 0 );
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
248 #endif /* __SDL_NOGETPROCADDR__ */
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
249
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
250 #include "SDL_glfuncs.h"
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
251 #undef SDL_PROC
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
252 return 0;
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
253 }
aeb8263d377a OpenGL renderer is feature complete!
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diff changeset
254
1918
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255 SDL_Renderer *
092bd3a019c5 Starting on the OpenGL renderer...
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diff changeset
256 GL_CreateRenderer(SDL_Window * window, Uint32 flags)
092bd3a019c5 Starting on the OpenGL renderer...
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parents:
diff changeset
257 {
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diff changeset
258 SDL_Renderer *renderer;
092bd3a019c5 Starting on the OpenGL renderer...
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diff changeset
259 GL_RenderData *data;
1952
420716272158 Implemented X11 OpenGL support.
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diff changeset
260 GLint value;
1974
70deaf574153 Added paletted OpenGL texture support.
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diff changeset
261 int doublebuffer;
1918
092bd3a019c5 Starting on the OpenGL renderer...
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diff changeset
262
1974
70deaf574153 Added paletted OpenGL texture support.
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diff changeset
263 /* Render directly to the window, unless we're compositing */
70deaf574153 Added paletted OpenGL texture support.
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diff changeset
264 #ifndef __MACOSX__
70deaf574153 Added paletted OpenGL texture support.
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diff changeset
265 if (flags & SDL_RENDERER_SINGLEBUFFER) {
70deaf574153 Added paletted OpenGL texture support.
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diff changeset
266 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
70deaf574153 Added paletted OpenGL texture support.
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diff changeset
267 }
70deaf574153 Added paletted OpenGL texture support.
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diff changeset
268 #endif
1918
092bd3a019c5 Starting on the OpenGL renderer...
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parents:
diff changeset
269 if (!(window->flags & SDL_WINDOW_OPENGL)) {
1928
861bc36f0ab3 Fixed crash with multiple windows
Sam Lantinga <slouken@libsdl.org>
parents: 1927
diff changeset
270 if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
271 return NULL;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
272 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
273 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
274
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
275 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
276 if (!renderer) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
277 SDL_OutOfMemory();
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
278 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
279 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
280
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
281 data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
282 if (!data) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
283 GL_DestroyRenderer(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
284 SDL_OutOfMemory();
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
285 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
286 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
287
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
288 renderer->ActivateRenderer = GL_ActivateRenderer;
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
289 renderer->DisplayModeChanged = GL_DisplayModeChanged;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
290 renderer->CreateTexture = GL_CreateTexture;
2222
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
291 renderer->QueryTexturePixels = GL_QueryTexturePixels;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
292 renderer->SetTexturePalette = GL_SetTexturePalette;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
293 renderer->GetTexturePalette = GL_GetTexturePalette;
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
294 renderer->SetTextureColorMod = GL_SetTextureColorMod;
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
295 renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
296 renderer->UpdateTexture = GL_UpdateTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
297 renderer->LockTexture = GL_LockTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
298 renderer->UnlockTexture = GL_UnlockTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
299 renderer->DirtyTexture = GL_DirtyTexture;
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
300 renderer->RenderClear = GL_RenderClear;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
301 renderer->RenderDrawPoints = GL_RenderDrawPoints;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
302 renderer->RenderDrawLines = GL_RenderDrawLines;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
303 renderer->RenderDrawRects = GL_RenderDrawRects;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
304 renderer->RenderFillRects = GL_RenderFillRects;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
305 renderer->RenderCopy = GL_RenderCopy;
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
306 renderer->RenderReadPixels = GL_RenderReadPixels;
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
307 renderer->RenderWritePixels = GL_RenderWritePixels;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
308 renderer->RenderPresent = GL_RenderPresent;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
309 renderer->DestroyTexture = GL_DestroyTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
310 renderer->DestroyRenderer = GL_DestroyRenderer;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
311 renderer->info = GL_RenderDriver.info;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
312 renderer->window = window;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
313 renderer->driverdata = data;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
314
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
315 renderer->info.flags =
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1952
diff changeset
316 (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
317
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
318 if (GL_LoadFunctions(data) < 0) {
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
319 GL_DestroyRenderer(renderer);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
320 return NULL;
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
321 }
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
322
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
323 data->context = SDL_GL_CreateContext(window);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
324 if (!data->context) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
325 GL_DestroyRenderer(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
326 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
327 }
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
328 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
329 GL_DestroyRenderer(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
330 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
331 }
2246
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
332 #ifdef __MACOSX__
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
333 /* Enable multi-threaded rendering */
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
334 /* Disabled until Ryan finishes his VBO/PBO code...
2295
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
335 CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
336 */
2246
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
337 #endif
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
338
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1952
diff changeset
339 if (flags & SDL_RENDERER_PRESENTVSYNC) {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
340 SDL_GL_SetSwapInterval(1);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
341 } else {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
342 SDL_GL_SetSwapInterval(0);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
343 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
344 if (SDL_GL_GetSwapInterval() > 0) {
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1952
diff changeset
345 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
346 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
347
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
348 if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
349 if (!doublebuffer) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
350 renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
351 }
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
352 }
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
353
1952
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
354 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
355 renderer->info.max_texture_width = value;
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
356 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
357 renderer->info.max_texture_height = value;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
358
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
359 if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
360 || SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
361 data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
362 }
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
363 if (SDL_GL_ExtensionSupported("GL_EXT_paletted_texture")) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
364 data->GL_EXT_paletted_texture_supported = SDL_TRUE;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
365 data->glColorTableEXT =
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
366 (PFNGLCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glColorTableEXT");
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
367 } else {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
368 /* Don't advertise support for 8-bit indexed texture format */
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
369 Uint32 i, j;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
370 SDL_RendererInfo *info = &renderer->info;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
371 for (i = 0, j = 0; i < info->num_texture_formats; ++i) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
372 if (info->texture_formats[i] != SDL_PIXELFORMAT_INDEX8) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
373 info->texture_formats[j++] = info->texture_formats[i];
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
374 }
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
375 }
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
376 --info->num_texture_formats;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
377 }
2845
1cc5d5b164e2 Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sam Lantinga <slouken@libsdl.org>
parents: 2844
diff changeset
378 if (SDL_GL_ExtensionSupported("GL_APPLE_ycbcr_422")) {
1cc5d5b164e2 Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sam Lantinga <slouken@libsdl.org>
parents: 2844
diff changeset
379 data->GL_APPLE_ycbcr_422_supported = SDL_TRUE;
1cc5d5b164e2 Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sam Lantinga <slouken@libsdl.org>
parents: 2844
diff changeset
380 }
1cc5d5b164e2 Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sam Lantinga <slouken@libsdl.org>
parents: 2844
diff changeset
381 if (SDL_GL_ExtensionSupported("GL_MESA_ycbcr_texture")) {
1cc5d5b164e2 Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sam Lantinga <slouken@libsdl.org>
parents: 2844
diff changeset
382 data->GL_MESA_ycbcr_texture_supported = SDL_TRUE;
1cc5d5b164e2 Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sam Lantinga <slouken@libsdl.org>
parents: 2844
diff changeset
383 }
2233
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
384 if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
385 data->glTextureRangeAPPLE =
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
386 (void (*)(GLenum, GLsizei, const GLvoid *))
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
387 SDL_GL_GetProcAddress("glTextureRangeAPPLE");
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
388 }
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
389
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
390 /* we might use fragment programs for YUV data, etc. */
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
391 if (SDL_GL_ExtensionSupported("GL_ARB_fragment_program")) {
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
392 /* !!! FIXME: this doesn't check for errors. */
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
393 /* !!! FIXME: this should really reuse the glfuncs.h stuff. */
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
394 data->glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
395 SDL_GL_GetProcAddress("glGetProgramivARB");
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
396 data->glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
397 SDL_GL_GetProcAddress("glGetProgramStringARB");
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
398 data->glProgramLocalParameter4fvARB =
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
399 (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
400 SDL_GL_GetProcAddress("glProgramLocalParameter4fvARB");
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
401 data->glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
402 SDL_GL_GetProcAddress("glDeleteProgramsARB");
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
403 data->glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
404 SDL_GL_GetProcAddress("glGenProgramsARB");
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
405 data->glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
406 SDL_GL_GetProcAddress("glBindProgramARB");
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
407 data->glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
408 SDL_GL_GetProcAddress("glProgramStringARB");
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
409 data->GL_ARB_fragment_program_supported = SDL_TRUE;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
410 }
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
411
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
412 /* Set up parameters for rendering */
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
413 data->blendMode = -1;
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
414 data->glDisable(GL_DEPTH_TEST);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
415 data->glDisable(GL_CULL_FACE);
3262
e3d33bd599eb Stefan Ullinger
Sam Lantinga <slouken@libsdl.org>
parents: 3253
diff changeset
416 /* This ended up causing video discrepancies between OpenGL and Direct3D */
e3d33bd599eb Stefan Ullinger
Sam Lantinga <slouken@libsdl.org>
parents: 3253
diff changeset
417 /*data->glEnable(GL_LINE_SMOOTH);*/
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
418 if (data->GL_ARB_texture_rectangle_supported) {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
419 data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
420 } else {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
421 data->glEnable(GL_TEXTURE_2D);
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
422 }
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
423 data->updateSize = SDL_TRUE;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
424
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
425 return renderer;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
426 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
427
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
428 static int
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
429 GL_ActivateRenderer(SDL_Renderer * renderer)
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
430 {
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
431 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
432 SDL_Window *window = renderer->window;
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
433
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
434 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
435 return -1;
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
436 }
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
437 if (data->updateSize) {
2836
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
438 data->glMatrixMode(GL_PROJECTION);
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
439 data->glLoadIdentity();
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
440 data->glMatrixMode(GL_MODELVIEW);
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
441 data->glLoadIdentity();
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
442 data->glViewport(0, 0, window->w, window->h);
3324
0f19b2fa4125 -0.5 is causing trouble according to comments in bug #783
Sam Lantinga <slouken@libsdl.org>
parents: 3283
diff changeset
443 data->glOrtho(0.0, (GLdouble) window->w,
0f19b2fa4125 -0.5 is causing trouble according to comments in bug #783
Sam Lantinga <slouken@libsdl.org>
parents: 3283
diff changeset
444 (GLdouble) window->h, 0.0, 0.0, 1.0);
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
445 data->updateSize = SDL_FALSE;
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
446 }
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
447 return 0;
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
448 }
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
449
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
450 static int
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
451 GL_DisplayModeChanged(SDL_Renderer * renderer)
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
452 {
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
453 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
454
2836
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
455 /* Rebind the context to the window area and update matrices */
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
456 data->updateSize = SDL_TRUE;
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
457 return GL_ActivateRenderer(renderer);
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
458 }
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
459
1922
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
460 static __inline__ int
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
461 power_of_2(int input)
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
462 {
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
463 int value = 1;
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
464
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
465 while (value < input) {
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
466 value <<= 1;
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
467 }
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
468 return value;
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
469 }
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
470
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
471
2858
a38fcb093081 A little cleanup for SDL snapshot release
Sam Lantinga <slouken@libsdl.org>
parents: 2848
diff changeset
472 //#define DEBUG_PROGRAM_COMPILE 1
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
473
3468
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
474 static void
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
475 set_shader_error(GL_RenderData * data, const char *prefix)
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
476 {
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
477 GLint pos = 0;
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
478 const GLubyte *errstr;
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
479 data->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
480 errstr = data->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
3479
6f887204fa7a Whoops, actually set the SDL error, don't just print the error.
Sam Lantinga <slouken@libsdl.org>
parents: 3475
diff changeset
481 SDL_SetError("%s: shader compile error at position %d: %s",
3468
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
482 prefix, (int) pos, (const char *) errstr);
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
483 }
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
484
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
485 static GLuint
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
486 compile_shader(GL_RenderData * data, GLenum shader_type, const char *_code)
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
487 {
2847
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
488 const int have_texture_rects = data->GL_ARB_texture_rectangle_supported;
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
489 const char *replacement = have_texture_rects ? "RECT" : "2D";
2918
bd518fc76f28 Updated to build on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
490 const size_t replacementlen = SDL_strlen(replacement);
2847
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
491 const char *token = "%TEXTURETARGET%";
2918
bd518fc76f28 Updated to build on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
492 const size_t tokenlen = SDL_strlen(token);
2847
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
493 char *code = NULL;
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
494 char *ptr = NULL;
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
495 GLuint program = 0;
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
496
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
497 /*
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
498 * The TEX instruction needs a different target depending on what we use.
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
499 * To handle this, we use "%TEXTURETARGET%" and replace the string before
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
500 * compiling the shader.
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
501 */
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
502 code = SDL_strdup(_code);
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
503 if (code == NULL)
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
504 return 0;
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
505
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
506 for (ptr = SDL_strstr(code, token); ptr; ptr = SDL_strstr(ptr + 1, token)) {
2918
bd518fc76f28 Updated to build on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
507 SDL_memcpy(ptr, replacement, replacementlen);
bd518fc76f28 Updated to build on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
508 SDL_memmove(ptr + replacementlen, ptr + tokenlen,
bd518fc76f28 Updated to build on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 2901
diff changeset
509 SDL_strlen(ptr + tokenlen) + 1);
2847
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
510 }
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
511
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
512 #if DEBUG_PROGRAM_COMPILE
2847
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
513 printf("compiling shader:\n%s\n\n", code);
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
514 #endif
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
515
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
516 data->glGetError(); /* flush any existing error state. */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
517 data->glGenProgramsARB(1, &program);
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
518 data->glBindProgramARB(shader_type, program);
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
519 data->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
3253
5d7ef5970073 Fixed issues building 64-bit Windows binary
Sam Lantinga <slouken@libsdl.org>
parents: 3041
diff changeset
520 (GLsizei)SDL_strlen(code), code);
2847
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
521
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
522 SDL_free(code);
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
523
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
524 if (data->glGetError() == GL_INVALID_OPERATION) {
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
525 #if DEBUG_PROGRAM_COMPILE
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
526 GLint pos = 0;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
527 const GLubyte *errstr;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
528 data->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
529 errstr = data->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
530 printf("program compile error at position %d: %s\n\n",
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
531 (int) pos, (const char *) errstr);
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
532 #endif
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
533 data->glBindProgramARB(shader_type, 0);
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
534 data->glDeleteProgramsARB(1, &program);
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
535 return 0;
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
536 }
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
537
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
538 return program;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
539 }
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
540
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
541
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
542 /*
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
543 * Fragment program that renders from UYVY textures.
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
544 * The UYVY to RGB equasion is:
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
545 * R = 1.164(Y-16) + 1.596(Cr-128)
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
546 * G = 1.164(Y-16) - 0.813(Cr-128) - 0.391(Cb-128)
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
547 * B = 1.164(Y-16) + 2.018(Cb-128)
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
548 * Byte layout is Cb, Y1, Cr, Y2, stored in the R, G, B, A channels.
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
549 * 4 bytes == 2 pixels: Y1/Cb/Cr, Y2/Cb/Cr
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
550 *
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
551 * !!! FIXME: this ignores blendmodes, etc.
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
552 * !!! FIXME: this could be more efficient...use a dot product for green, etc.
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
553 */
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
554 static const char *fragment_program_UYVY_source_code = "!!ARBfp1.0\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
555 /* outputs... */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
556 "OUTPUT outcolor = result.color;\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
557 /* scratch registers... */
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
558 "TEMP uyvy;\n" "TEMP luminance;\n" "TEMP work;\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
559 /* Halve the coordinates to grab the correct 32 bits for the fragment. */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
560 "MUL work, fragment.texcoord, { 0.5, 1.0, 1.0, 1.0 };\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
561 /* Sample the YUV texture. Cb, Y1, Cr, Y2, are stored in x, y, z, w. */
2847
7d020441fa81 Don't hardcode RECT for fragment program texture targets.
Ryan C. Gordon <icculus@icculus.org>
parents: 2846
diff changeset
562 "TEX uyvy, work, texture[0], %TEXTURETARGET%;\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
563 /* Do subtractions (128/255, 16/255, 128/255, 16/255) */
2846
3d7833d5a4be Slight optimization of the shader, no need to scale into 0..255
Sam Lantinga <slouken@libsdl.org>
parents: 2845
diff changeset
564 "SUB uyvy, uyvy, { 0.501960784313726, 0.06274509803922, 0.501960784313726, 0.06274509803922 };\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
565 /* Choose the luminance component by texcoord. */
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
566 /* !!! FIXME: laziness wins out for now... just average Y1 and Y2. */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
567 "ADD luminance, uyvy.yyyy, uyvy.wwww;\n"
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
568 "MUL luminance, luminance, { 0.5, 0.5, 0.5, 0.5 };\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
569 /* Multiply luminance by its magic value. */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
570 "MUL luminance, luminance, { 1.164, 1.164, 1.164, 1.164 };\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
571 /* uyvy.xyzw becomes Cr/Cr/Cb/Cb, with multiplications. */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
572 "MUL uyvy, uyvy.zzxx, { 1.596, -0.813, 2.018, -0.391 };\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
573 /* Add luminance to Cr and Cb, store to RGB channels. */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
574 "ADD work.rgb, luminance, uyvy;\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
575 /* Do final addition for Green channel. (!!! FIXME: this should be a DPH?) */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
576 "ADD work.g, work.g, uyvy.w;\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
577 /* Make sure alpha channel is fully opaque. (!!! FIXME: blend modes!) */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
578 "MOV work.a, { 1.0 };\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
579 /* Store out the final fragment color... */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
580 "MOV outcolor, work;\n"
2848
8a3aa505ecba Comment cleanup.
Ryan C. Gordon <icculus@icculus.org>
parents: 2847
diff changeset
581 /* ...and we're done! */
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
582 "END\n";
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
583
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
584 static __inline__ SDL_bool
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
585 convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
586 GLint* internalFormat, GLenum* format, GLenum* type)
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
587 {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
588 switch (pixel_format) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
589 case SDL_PIXELFORMAT_INDEX1LSB:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
590 case SDL_PIXELFORMAT_INDEX1MSB:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
591 *internalFormat = GL_RGB;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
592 *format = GL_COLOR_INDEX;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
593 *type = GL_BITMAP;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
594 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
595 case SDL_PIXELFORMAT_INDEX8:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
596 if (!renderdata->GL_EXT_paletted_texture_supported) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
597 return SDL_FALSE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
598 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
599 *internalFormat = GL_COLOR_INDEX8_EXT;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
600 *format = GL_COLOR_INDEX;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
601 *type = GL_UNSIGNED_BYTE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
602 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
603 case SDL_PIXELFORMAT_RGB332:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
604 *internalFormat = GL_R3_G3_B2;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
605 *format = GL_RGB;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
606 *type = GL_UNSIGNED_BYTE_3_3_2;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
607 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
608 case SDL_PIXELFORMAT_RGB444:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
609 *internalFormat = GL_RGB4;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
610 *format = GL_RGB;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
611 *type = GL_UNSIGNED_SHORT_4_4_4_4;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
612 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
613 case SDL_PIXELFORMAT_RGB555:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
614 *internalFormat = GL_RGB5;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
615 *format = GL_RGB;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
616 *type = GL_UNSIGNED_SHORT_5_5_5_1;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
617 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
618 case SDL_PIXELFORMAT_ARGB4444:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
619 *internalFormat = GL_RGBA4;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
620 *format = GL_BGRA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
621 *type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
622 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
623 case SDL_PIXELFORMAT_ARGB1555:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
624 *internalFormat = GL_RGB5_A1;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
625 *format = GL_BGRA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
626 *type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
627 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
628 case SDL_PIXELFORMAT_RGB565:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
629 *internalFormat = GL_RGB8;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
630 *format = GL_RGB;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
631 *type = GL_UNSIGNED_SHORT_5_6_5;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
632 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
633 case SDL_PIXELFORMAT_RGB24:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
634 *internalFormat = GL_RGB8;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
635 *format = GL_RGB;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
636 *type = GL_UNSIGNED_BYTE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
637 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
638 case SDL_PIXELFORMAT_RGB888:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
639 *internalFormat = GL_RGB8;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
640 *format = GL_BGRA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
641 *type = GL_UNSIGNED_BYTE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
642 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
643 case SDL_PIXELFORMAT_BGR24:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
644 *internalFormat = GL_RGB8;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
645 *format = GL_BGR;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
646 *type = GL_UNSIGNED_BYTE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
647 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
648 case SDL_PIXELFORMAT_BGR888:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
649 *internalFormat = GL_RGB8;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
650 *format = GL_RGBA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
651 *type = GL_UNSIGNED_BYTE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
652 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
653 case SDL_PIXELFORMAT_ARGB8888:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
654 #ifdef __MACOSX__
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
655 *internalFormat = GL_RGBA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
656 *format = GL_BGRA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
657 *type = GL_UNSIGNED_INT_8_8_8_8_REV;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
658 #else
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
659 *internalFormat = GL_RGBA8;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
660 *format = GL_BGRA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
661 *type = GL_UNSIGNED_BYTE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
662 #endif
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
663 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
664 case SDL_PIXELFORMAT_ABGR8888:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
665 *internalFormat = GL_RGBA8;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
666 *format = GL_RGBA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
667 *type = GL_UNSIGNED_BYTE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
668 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
669 case SDL_PIXELFORMAT_ARGB2101010:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
670 *internalFormat = GL_RGB10_A2;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
671 *format = GL_BGRA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
672 *type = GL_UNSIGNED_INT_2_10_10_10_REV;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
673 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
674 case SDL_PIXELFORMAT_UYVY:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
675 if (renderdata->GL_APPLE_ycbcr_422_supported) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
676 *internalFormat = GL_RGB;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
677 *format = GL_YCBCR_422_APPLE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
678 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
679 *type = GL_UNSIGNED_SHORT_8_8_APPLE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
680 #else
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
681 *type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
682 #endif
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
683 } else if (renderdata->GL_MESA_ycbcr_texture_supported) {
3494
61d95a87c327 Adam Strzelecki to SDL
Sam Lantinga <slouken@libsdl.org>
parents: 3479
diff changeset
684 *internalFormat = GL_YCBCR_MESA;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
685 *format = GL_YCBCR_MESA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
686 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
687 *type = GL_UNSIGNED_SHORT_8_8_MESA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
688 #else
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
689 *type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
690 #endif
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
691 } else if (renderdata->GL_ARB_fragment_program_supported) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
692 *internalFormat = GL_RGBA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
693 *format = GL_RGBA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
694 *type = GL_UNSIGNED_BYTE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
695 } else {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
696 return SDL_FALSE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
697 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
698 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
699 case SDL_PIXELFORMAT_YUY2:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
700 if (renderdata->GL_APPLE_ycbcr_422_supported) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
701 *internalFormat = GL_RGB;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
702 *format = GL_YCBCR_422_APPLE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
703 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
704 *type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
705 #else
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
706 *type = GL_UNSIGNED_SHORT_8_8_APPLE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
707 #endif
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
708 } else if (renderdata->GL_MESA_ycbcr_texture_supported) {
3494
61d95a87c327 Adam Strzelecki to SDL
Sam Lantinga <slouken@libsdl.org>
parents: 3479
diff changeset
709 *internalFormat = GL_YCBCR_MESA;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
710 *format = GL_YCBCR_MESA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
711 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
712 *type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
713 #else
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
714 *type = GL_UNSIGNED_SHORT_8_8_MESA;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
715 #endif
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
716 } else {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
717 return SDL_FALSE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
718 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
719 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
720 default:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
721 return SDL_FALSE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
722 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
723 return SDL_TRUE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
724 }
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
725
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
726 static int
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
727 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
728 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
729 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
730 GL_TextureData *data;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
731 GLint internalFormat;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
732 GLenum format, type;
1922
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
733 int texture_w, texture_h;
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
734 GLuint shader = 0;
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
735 GLenum result;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
736
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
737 if (!convert_format(renderdata, texture->format, &internalFormat,
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
738 &format, &type)) {
4990
397e748d901a Improved error message for unsupported texture format
Sam Lantinga <slouken@libsdl.org>
parents: 4929
diff changeset
739 SDL_SetError("Texture format %s not supported by OpenGL",
397e748d901a Improved error message for unsupported texture format
Sam Lantinga <slouken@libsdl.org>
parents: 4929
diff changeset
740 SDL_GetPixelFormatName(texture->format));
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
741 return -1;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
742 }
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
743 if (texture->format == SDL_PIXELFORMAT_UYVY &&
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
744 !renderdata->GL_APPLE_ycbcr_422_supported &&
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
745 !renderdata->GL_MESA_ycbcr_texture_supported &&
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
746 renderdata->GL_ARB_fragment_program_supported) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
747 if (renderdata->fragment_program_UYVY == 0) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
748 renderdata->fragment_program_UYVY =
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
749 compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
750 fragment_program_UYVY_source_code);
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
751 if (renderdata->fragment_program_UYVY == 0) {
3468
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
752 set_shader_error(renderdata, "UYVY");
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
753 return -1;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
754 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
755 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
756 shader = renderdata->fragment_program_UYVY;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
757 }
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
758
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
759 data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
760 if (!data) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
761 SDL_OutOfMemory();
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
762 return -1;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
763 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
764
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
765 data->shader = shader;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
766
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
767 if (texture->format == SDL_PIXELFORMAT_INDEX8) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
768 data->palette = (Uint8 *) SDL_malloc(3 * 256 * sizeof(Uint8));
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
769 if (!data->palette) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
770 SDL_OutOfMemory();
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
771 SDL_free(data);
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
772 return -1;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
773 }
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
774 SDL_memset(data->palette, 0xFF, 3 * 256 * sizeof(Uint8));
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
775 }
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
776
2222
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
777 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
778 data->pitch = texture->w * bytes_per_pixel(texture->format);
2222
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
779 data->pixels = SDL_malloc(texture->h * data->pitch);
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
780 if (!data->pixels) {
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
781 SDL_OutOfMemory();
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
782 SDL_free(data);
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
783 return -1;
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
784 }
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
785 }
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
786
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
787 texture->driverdata = data;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
788
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
789 renderdata->glGetError();
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
790 renderdata->glGenTextures(1, &data->texture);
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
791 if (renderdata->GL_ARB_texture_rectangle_supported) {
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
792 data->type = GL_TEXTURE_RECTANGLE_ARB;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
793 texture_w = texture->w;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
794 texture_h = texture->h;
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
795 data->texw = (GLfloat) texture_w;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
796 data->texh = (GLfloat) texture_h;
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
797 } else {
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
798 data->type = GL_TEXTURE_2D;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
799 texture_w = power_of_2(texture->w);
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
800 texture_h = power_of_2(texture->h);
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
801 data->texw = (GLfloat) (texture->w) / texture_w;
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
802 data->texh = (GLfloat) texture->h / texture_h;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
803 }
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
804
2839
f89700cc9272 Progress, maybe. :)
Sam Lantinga <slouken@libsdl.org>
parents: 2836
diff changeset
805 /* YUV formats use RGBA but are really two bytes per pixel */
f89700cc9272 Progress, maybe. :)
Sam Lantinga <slouken@libsdl.org>
parents: 2836
diff changeset
806 if (internalFormat == GL_RGBA && bytes_per_pixel(texture->format) < 4) {
3707
d8308bc267bc Adam Strzelecki to SDL
Sam Lantinga <slouken@libsdl.org>
parents: 3697
diff changeset
807 texture_w /= 2;
d8308bc267bc Adam Strzelecki to SDL
Sam Lantinga <slouken@libsdl.org>
parents: 3697
diff changeset
808 if (data->type == GL_TEXTURE_2D) {
d8308bc267bc Adam Strzelecki to SDL
Sam Lantinga <slouken@libsdl.org>
parents: 3697
diff changeset
809 data->texw *= 2.0f;
d8308bc267bc Adam Strzelecki to SDL
Sam Lantinga <slouken@libsdl.org>
parents: 3697
diff changeset
810 }
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
811 data->HACK_RYAN_FIXME = 2;
2843
e919f2e3700d Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
Sam Lantinga <slouken@libsdl.org>
parents: 2840
diff changeset
812 } else {
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
813 data->HACK_RYAN_FIXME = 1;
2839
f89700cc9272 Progress, maybe. :)
Sam Lantinga <slouken@libsdl.org>
parents: 2836
diff changeset
814 }
f89700cc9272 Progress, maybe. :)
Sam Lantinga <slouken@libsdl.org>
parents: 2836
diff changeset
815
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
816 data->format = format;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
817 data->formattype = type;
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
818 renderdata->glEnable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
819 renderdata->glBindTexture(data->type, data->texture);
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
820 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
5141
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5088
diff changeset
821 GL_LINEAR);
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
822 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
5141
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5088
diff changeset
823 GL_LINEAR);
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
824 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
825 GL_CLAMP_TO_EDGE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
826 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
827 GL_CLAMP_TO_EDGE);
2840
53ca0d758b0a The previous checkin fixes the crash, so at least we're not overrunning
Sam Lantinga <slouken@libsdl.org>
parents: 2839
diff changeset
828 #ifdef __MACOSX__
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
829 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
830 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
831 #endif
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
832 #ifndef STORAGE_CACHED_APPLE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
833 #define STORAGE_CACHED_APPLE 0x85BE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
834 #endif
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
835 #ifndef STORAGE_SHARED_APPLE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
836 #define STORAGE_SHARED_APPLE 0x85BF
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
837 #endif
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
838 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
839 renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
840 GL_STORAGE_SHARED_APPLE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
841 } else {
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
842 renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
843 GL_STORAGE_CACHED_APPLE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
844 }
2809
7e257c3a3bf0 Temporary fix for Mac OS X crash in textoverlay
Sam Lantinga <slouken@libsdl.org>
parents: 2808
diff changeset
845 /* This causes a crash in testoverlay for some reason. Apple bug? */
7e257c3a3bf0 Temporary fix for Mac OS X crash in textoverlay
Sam Lantinga <slouken@libsdl.org>
parents: 2808
diff changeset
846 #if 0
2295
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
847 if (texture->access == SDL_TEXTUREACCESS_STREAMING
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
848 && texture->format == SDL_PIXELFORMAT_ARGB8888) {
2237
e57a883ffa86 Advertise the most efficient format for the screen. Of course SDL code needs
Sam Lantinga <slouken@libsdl.org>
parents: 2236
diff changeset
849 /*
2295
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
850 if (renderdata->glTextureRangeAPPLE) {
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
851 renderdata->glTextureRangeAPPLE(data->type,
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
852 texture->h * data->pitch,
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
853 data->pixels);
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
854 }
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
855 */
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
856 renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
857 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
858 texture_h, 0, format, type, data->pixels);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
859 } else
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
860 #endif
2809
7e257c3a3bf0 Temporary fix for Mac OS X crash in textoverlay
Sam Lantinga <slouken@libsdl.org>
parents: 2808
diff changeset
861 #endif
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
862 {
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
863 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
864 texture_h, 0, format, type, NULL);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
865 }
3041
20d65430e63c Fixed OpenGL state issue reported by Dmytro Bogovych
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
866 renderdata->glDisable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
867 result = renderdata->glGetError();
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
868 if (result != GL_NO_ERROR) {
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
869 GL_SetError("glTexImage2D()", result);
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
870 return -1;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
871 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
872 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
873 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
874
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
875 static int
2222
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
876 GL_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
877 void **pixels, int *pitch)
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
878 {
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
879 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
880
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
881 *pixels = data->pixels;
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
882 *pitch = data->pitch;
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
883 return 0;
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
884 }
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
885
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
886 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
887 GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
888 const SDL_Color * colors, int firstcolor, int ncolors)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
889 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
890 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
891 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
892 Uint8 *palette;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
893
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
894 if (!data->palette) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
895 SDL_SetError("Texture doesn't have a palette");
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
896 return -1;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
897 }
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
898 palette = data->palette + firstcolor * 3;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
899 while (ncolors--) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
900 *palette++ = colors->r;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
901 *palette++ = colors->g;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
902 *palette++ = colors->b;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
903 ++colors;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
904 }
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
905 renderdata->glEnable(data->type);
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
906 renderdata->glBindTexture(data->type, data->texture);
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
907 renderdata->glColorTableEXT(data->type, GL_RGB8, 256, GL_RGB,
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
908 GL_UNSIGNED_BYTE, data->palette);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
909 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
910 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
911
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
912 static int
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
913 GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
914 SDL_Color * colors, int firstcolor, int ncolors)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
915 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
916 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
917 Uint8 *palette;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
918
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
919 if (!data->palette) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
920 SDL_SetError("Texture doesn't have a palette");
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
921 return -1;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
922 }
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
923 palette = data->palette + firstcolor * 3;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
924 while (ncolors--) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
925 colors->r = *palette++;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
926 colors->g = *palette++;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
927 colors->b = *palette++;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
928 colors->unused = SDL_ALPHA_OPAQUE;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
929 ++colors;
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
930 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
931 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
932 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
933
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
934 static void
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
935 SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
936 int pitch)
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
937 {
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1952
diff changeset
938 if (texture->format == SDL_PIXELFORMAT_INDEX1LSB) {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
939 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1952
diff changeset
940 } else if (texture->format == SDL_PIXELFORMAT_INDEX1MSB) {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
941 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
942 }
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
943 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
2808
368410632f2d Whoops, we need this for subrect updates (testsprite)
Sam Lantinga <slouken@libsdl.org>
parents: 2804
diff changeset
944 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
945 (pitch / bytes_per_pixel(texture->format)) /
3013
8cc00819c8d6 Reverted Bob's indent checkin
Sam Lantinga <slouken@libsdl.org>
parents: 3011
diff changeset
946 ((GL_TextureData *) texture->driverdata)->
8cc00819c8d6 Reverted Bob's indent checkin
Sam Lantinga <slouken@libsdl.org>
parents: 3011
diff changeset
947 HACK_RYAN_FIXME);
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
948 }
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
949
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
950 static int
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
951 GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
952 {
1986
f4c65e3bfaed Cleanup for the last checkin
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
953 return 0;
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
954 }
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
955
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
956 static int
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
957 GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
958 {
1986
f4c65e3bfaed Cleanup for the last checkin
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
959 return 0;
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
960 }
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
961
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
962 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
963 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
964 const SDL_Rect * rect, const void *pixels, int pitch)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
965 {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
966 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
967 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
968 GLenum result;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
969
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
970 renderdata->glGetError();
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
971 SetupTextureUpdate(renderdata, texture, pitch);
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
972 renderdata->glEnable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
973 renderdata->glBindTexture(data->type, data->texture);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
974 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
975 rect->h, data->format, data->formattype,
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
976 pixels);
3041
20d65430e63c Fixed OpenGL state issue reported by Dmytro Bogovych
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
977 renderdata->glDisable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
978 result = renderdata->glGetError();
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
979 if (result != GL_NO_ERROR) {
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
980 GL_SetError("glTexSubImage2D()", result);
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
981 return -1;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
982 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
983 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
984 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
985
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
986 static int
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
987 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
988 const SDL_Rect * rect, int markDirty, void **pixels,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
989 int *pitch)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
990 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
991 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
992
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
993 if (markDirty) {
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
994 SDL_AddDirtyRect(&data->dirty, rect);
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
995 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
996
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
997 *pixels =
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
998 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
999 rect->x * bytes_per_pixel(texture->format));
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1000 *pitch = data->pitch;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1001 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1002 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1003
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1004 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1005 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1006 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1007 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1008
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1009 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1010 GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1011 const SDL_Rect * rects)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1012 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1013 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1014 int i;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1015
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1016 for (i = 0; i < numrects; ++i) {
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1017 SDL_AddDirtyRect(&data->dirty, &rects[i]);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1018 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1019 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1020
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1021 static void
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1022 GL_SetBlendMode(GL_RenderData * data, int blendMode)
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1023 {
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1024 if (blendMode != data->blendMode) {
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1025 switch (blendMode) {
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1026 case SDL_BLENDMODE_NONE:
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1027 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1028 data->glDisable(GL_BLEND);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1029 break;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1030 case SDL_BLENDMODE_BLEND:
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1031 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1032 data->glEnable(GL_BLEND);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1033 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1034 break;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1035 case SDL_BLENDMODE_ADD:
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1036 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1037 data->glEnable(GL_BLEND);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1038 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1039 break;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1040 }
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1041 data->blendMode = blendMode;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1042 }
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1043 }
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1044
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1045 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1046 GL_RenderClear(SDL_Renderer * renderer)
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1047 {
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1048 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1049
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1050 data->glClearColor((GLfloat) renderer->r * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1051 (GLfloat) renderer->g * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1052 (GLfloat) renderer->b * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1053 (GLfloat) renderer->a * inv255f);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1054
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1055 data->glClear(GL_COLOR_BUFFER_BIT);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1056
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1057 return 0;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1058 }
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1059
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1060 static int
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1061 GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1062 int count)
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1063 {
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1064 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1065 int i;
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1066
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1067 GL_SetBlendMode(data, renderer->blendMode);
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1068
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1069 data->glColor4f((GLfloat) renderer->r * inv255f,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1070 (GLfloat) renderer->g * inv255f,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1071 (GLfloat) renderer->b * inv255f,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1072 (GLfloat) renderer->a * inv255f);
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1073
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1074 data->glBegin(GL_POINTS);
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1075 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1076 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1077 }
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1078 data->glEnd();
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1079
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1080 return 0;
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1081 }
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1082
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1083 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1084 GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1085 int count)
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1086 {
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1087 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1088 int i;
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1089
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1090 GL_SetBlendMode(data, renderer->blendMode);
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1091
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1092 data->glColor4f((GLfloat) renderer->r * inv255f,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1093 (GLfloat) renderer->g * inv255f,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1094 (GLfloat) renderer->b * inv255f,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1095 (GLfloat) renderer->a * inv255f);
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
1096
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1097 if (count > 2 &&
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1098 points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1099 data->glBegin(GL_LINE_LOOP);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1100 /* GL_LINE_LOOP takes care of the final segment */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1101 --count;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1102 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1103 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1104 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1105 data->glEnd();
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1106 } else {
5088
c2539ff054c8 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
1107 #if defined(__APPLE__) || defined(__WIN32__)
4910
f205711f73d5 Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Andreas Schiffler <aschiffler@ferzkopp.net>
parents: 4905
diff changeset
1108 #else
4905
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
1109 int x1, y1, x2, y2;
4910
f205711f73d5 Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Andreas Schiffler <aschiffler@ferzkopp.net>
parents: 4905
diff changeset
1110 #endif
4905
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
1111
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1112 data->glBegin(GL_LINE_STRIP);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1113 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1114 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1115 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1116 data->glEnd();
3474
1edb86163d62 Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents: 3473
diff changeset
1117
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1118 /* The line is half open, so we need one more point to complete it.
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1119 * http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1120 * If we have to, we can use vertical line and horizontal line textures
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1121 * for vertical and horizontal lines, and then create custom textures
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1122 * for diagonal lines and software render those. It's terrible, but at
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1123 * least it would be pixel perfect.
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1124 */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1125 data->glBegin(GL_POINTS);
5088
c2539ff054c8 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
1126 #if defined(__APPLE__) || defined(__WIN32__)
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1127 /* Mac OS X and Windows seem to always leave the second point open */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1128 data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y);
3474
1edb86163d62 Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents: 3473
diff changeset
1129 #else
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1130 /* Linux seems to leave the right-most or bottom-most point open */
4905
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
1131 x1 = points[0].x;
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
1132 y1 = points[0].y;
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
1133 x2 = points[count-1].x;
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
1134 y2 = points[count-1].y;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1135
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1136 if (x1 > x2) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1137 data->glVertex2f(0.5f + x1, 0.5f + y1);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1138 } else if (x2 > x1) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1139 data->glVertex2f(0.5f + x2, 0.5f + y2);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1140 } else if (y1 > y2) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1141 data->glVertex2f(0.5f + x1, 0.5f + y1);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1142 } else if (y2 > y1) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1143 data->glVertex2f(0.5f + x2, 0.5f + y2);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1144 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1145 #endif
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1146 data->glEnd();
3474
1edb86163d62 Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents: 3473
diff changeset
1147 }
3455
5a7b5760c875 Include the endpoint in the line we're drawing
Sam Lantinga <slouken@libsdl.org>
parents: 3454
diff changeset
1148
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1149 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1150 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1151
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1152 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1153 GL_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1154 {
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1155 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1156 int i, x, y;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1157
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1158 GL_SetBlendMode(data, renderer->blendMode);
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1159
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1160 data->glColor4f((GLfloat) renderer->r * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1161 (GLfloat) renderer->g * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1162 (GLfloat) renderer->b * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1163 (GLfloat) renderer->a * inv255f);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1164
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1165 data->glBegin(GL_LINE_LOOP);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1166 for (i = 0; i < count; ++i) {
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1167 const SDL_Rect *rect = rects[i];
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1168
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1169 x = rect->x;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1170 y = rect->y;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1171 data->glVertex2f(0.5f + x, 0.5f + y);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1172
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1173 x = rect->x+rect->w-1;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1174 y = rect->y;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1175 data->glVertex2f(0.5f + x, 0.5f + y);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1176
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1177 x = rect->x+rect->w-1;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1178 y = rect->y+rect->h-1;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1179 data->glVertex2f(0.5f + x, 0.5f + y);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1180
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1181 x = rect->x;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1182 y = rect->y+rect->h-1;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1183 data->glVertex2f(0.5f + x, 0.5f + y);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1184 }
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1185 data->glEnd();
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1186
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1187 return 0;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1188 }
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1189
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1190 static int
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1191 GL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1192 {
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1193 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1194 int i;
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1195
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1196 GL_SetBlendMode(data, renderer->blendMode);
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1197
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1198 data->glColor4f((GLfloat) renderer->r * inv255f,
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1199 (GLfloat) renderer->g * inv255f,
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1200 (GLfloat) renderer->b * inv255f,
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1201 (GLfloat) renderer->a * inv255f);
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
1202
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1203 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1204 const SDL_Rect *rect = rects[i];
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1205
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1206 data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
1207 }
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1208
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1209 return 0;
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1210 }
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1211
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
1212 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1213 GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1214 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1215 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1216 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1217 GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1218 int minx, miny, maxx, maxy;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1219 GLfloat minu, maxu, minv, maxv;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1220
2275
12ea0fdc0df2 Split out the SDL_rect and SDL_surface functions into their own headers.
Sam Lantinga <slouken@libsdl.org>
parents: 2246
diff changeset
1221 if (texturedata->dirty.list) {
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1222 SDL_DirtyRect *dirty;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1223 void *pixels;
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1224 int bpp = bytes_per_pixel(texture->format);
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1225 int pitch = texturedata->pitch;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1226
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1227 SetupTextureUpdate(data, texture, pitch);
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1228 data->glEnable(texturedata->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1229 data->glBindTexture(texturedata->type, texturedata->texture);
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1230 for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1231 SDL_Rect *rect = &dirty->rect;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1232 pixels =
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1233 (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1234 rect->x * bpp);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1235 data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1236 rect->w / texturedata->HACK_RYAN_FIXME,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1237 rect->h, texturedata->format,
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1238 texturedata->formattype, pixels);
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1239 }
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1240 SDL_ClearDirtyRects(&texturedata->dirty);
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1241 }
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1242
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1243 minx = dstrect->x;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1244 miny = dstrect->y;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1245 maxx = dstrect->x + dstrect->w;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1246 maxy = dstrect->y + dstrect->h;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1247
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1248 minu = (GLfloat) srcrect->x / texture->w;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1249 minu *= texturedata->texw;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1250 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1251 maxu *= texturedata->texw;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1252 minv = (GLfloat) srcrect->y / texture->h;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1253 minv *= texturedata->texh;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1254 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1255 maxv *= texturedata->texh;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1256
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1257 data->glEnable(texturedata->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1258 data->glBindTexture(texturedata->type, texturedata->texture);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1259
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1260 if (texture->modMode) {
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1261 data->glColor4f((GLfloat) texture->r * inv255f,
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1262 (GLfloat) texture->g * inv255f,
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1263 (GLfloat) texture->b * inv255f,
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1264 (GLfloat) texture->a * inv255f);
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1265 } else {
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1266 data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1267 }
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
1268
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1269 GL_SetBlendMode(data, texture->blendMode);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1270
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1271 /* Set up the shader for the copy, if any */
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1272 if (texturedata->shader) {
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1273 data->glEnable(GL_FRAGMENT_PROGRAM_ARB);
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1274 data->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, texturedata->shader);
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1275 }
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1276
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1277 data->glBegin(GL_TRIANGLE_STRIP);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1278 data->glTexCoord2f(minu, minv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
1279 data->glVertex2f((GLfloat) minx, (GLfloat) miny);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1280 data->glTexCoord2f(maxu, minv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
1281 data->glVertex2f((GLfloat) maxx, (GLfloat) miny);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1282 data->glTexCoord2f(minu, maxv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
1283 data->glVertex2f((GLfloat) minx, (GLfloat) maxy);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1284 data->glTexCoord2f(maxu, maxv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
1285 data->glVertex2f((GLfloat) maxx, (GLfloat) maxy);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1286 data->glEnd();
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1287
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
1288 if (texturedata->shader) {
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1289 data->glDisable(GL_FRAGMENT_PROGRAM_ARB);
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1290 }
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1291
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1292 data->glDisable(texturedata->type);
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1293
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1294 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1295 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1296
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1297 static int
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1298 GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1299 Uint32 pixel_format, void * pixels, int pitch)
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1300 {
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1301 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
1302 SDL_Window *window = renderer->window;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1303 GLint internalFormat;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1304 GLenum format, type;
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1305 Uint8 *src, *dst, *tmp;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1306 int length, rows;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1307
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1308 if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1309 /* FIXME: Do a temp copy to a format that is supported */
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1310 SDL_SetError("Unsupported pixel format");
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1311 return -1;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1312 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1313
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1314 if (pixel_format == SDL_PIXELFORMAT_INDEX1LSB) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1315 data->glPixelStorei(GL_PACK_LSB_FIRST, 1);
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1316 } else if (pixel_format == SDL_PIXELFORMAT_INDEX1MSB) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1317 data->glPixelStorei(GL_PACK_LSB_FIRST, 0);
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1318 }
3446
0f969d273f65 First pass (untested) at RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3443
diff changeset
1319 data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
0f969d273f65 First pass (untested) at RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3443
diff changeset
1320 data->glPixelStorei(GL_PACK_ROW_LENGTH,
0f969d273f65 First pass (untested) at RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3443
diff changeset
1321 (pitch / bytes_per_pixel(pixel_format)));
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
1322
3447
294b770c1989 Fixed GL_RenderReadPixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3446
diff changeset
1323 data->glReadPixels(rect->x, (window->h-rect->y)-rect->h, rect->w, rect->h,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1324 format, type, pixels);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1325
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1326 /* Flip the rows to be top-down */
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1327 length = rect->w * bytes_per_pixel(pixel_format);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1328 src = (Uint8*)pixels + (rect->h-1)*pitch;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1329 dst = (Uint8*)pixels;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1330 tmp = SDL_stack_alloc(Uint8, length);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1331 rows = rect->h / 2;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1332 while (rows--) {
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1333 SDL_memcpy(tmp, dst, length);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1334 SDL_memcpy(dst, src, length);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1335 SDL_memcpy(src, tmp, length);
3447
294b770c1989 Fixed GL_RenderReadPixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3446
diff changeset
1336 dst += pitch;
294b770c1989 Fixed GL_RenderReadPixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3446
diff changeset
1337 src -= pitch;
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1338 }
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1339 SDL_stack_free(tmp);
3440
e9502d56ae94 Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
1340
e9502d56ae94 Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
1341 return 0;
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1342 }
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1343
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1344 static int
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1345 GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1346 Uint32 pixel_format, const void * pixels, int pitch)
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1347 {
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1348 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
1349 SDL_Window *window = renderer->window;
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1350 GLint internalFormat;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1351 GLenum format, type;
3607
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1352 Uint8 *src, *dst, *tmp;
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1353 int length, rows;
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1354
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1355 if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1356 /* FIXME: Do a temp copy to a format that is supported */
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1357 SDL_SetError("Unsupported pixel format");
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1358 return -1;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1359 }
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1360
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1361 if (pixel_format == SDL_PIXELFORMAT_INDEX1LSB) {
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1362 data->glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1363 } else if (pixel_format == SDL_PIXELFORMAT_INDEX1MSB) {
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1364 data->glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1365 }
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1366 data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1367 data->glPixelStorei(GL_UNPACK_ROW_LENGTH,
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1368 (pitch / bytes_per_pixel(pixel_format)));
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
1369
3607
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1370 /* Flip the rows to be bottom-up */
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1371 length = rect->h * rect->w * pitch;
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1372 tmp = SDL_stack_alloc(Uint8, length);
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1373 src = (Uint8*)pixels + (rect->h-1)*pitch;
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1374 dst = (Uint8*)tmp;
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1375 rows = rect->h;
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1376 while (rows--) {
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1377 SDL_memcpy(dst, src, pitch);
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1378 dst += pitch;
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1379 src -= pitch;
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1380 }
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1381
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1382 data->glRasterPos2i(rect->x, (window->h-rect->y));
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1383 data->glDrawPixels(rect->w, rect->h, format, type, tmp);
8b4c0320638e Fixed GL_RenderWritePixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
1384 SDL_stack_free(tmp);
3440
e9502d56ae94 Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
1385
e9502d56ae94 Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
1386 return 0;
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1387 }
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
1388
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1389 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1390 GL_RenderPresent(SDL_Renderer * renderer)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1391 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1392 SDL_GL_SwapWindow(renderer->window);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1393 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1394
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1395 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1396 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1397 {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1398 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1399 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1400
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1401 if (!data) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1402 return;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1403 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1404 if (data->texture) {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
1405 renderdata->glDeleteTextures(1, &data->texture);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1406 }
1974
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
1407 if (data->palette) {
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
1408 SDL_free(data->palette);
70deaf574153 Added paletted OpenGL texture support.
Sam Lantinga <slouken@libsdl.org>
parents: 1970
diff changeset
1409 }
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1410 if (data->pixels) {
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1411 SDL_free(data->pixels);
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1412 }
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1413 SDL_FreeDirtyRects(&data->dirty);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1414 SDL_free(data);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1415 texture->driverdata = NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1416 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1417
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1974
diff changeset
1418 static void
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1419 GL_DestroyRenderer(SDL_Renderer * renderer)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1420 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1421 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1422
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1423 if (data) {
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1424 if (data->context) {
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1425 if (data->GL_ARB_fragment_program_supported) {
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1426 data->glDisable(GL_FRAGMENT_PROGRAM_ARB);
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1427 data->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0);
3468
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
1428 if (data->fragment_program_UYVY &&
789b97008d8a My first OpenGL shader! Momma will be so proud!
Sam Lantinga <slouken@libsdl.org>
parents: 3458
diff changeset
1429 data->fragment_program_UYVY != ~0) {
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1430 data->glDeleteProgramsARB(1,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
1431 &data->fragment_program_UYVY);
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1432 }
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1433 }
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
1434
2328
91e601d9df8b re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Bob Pendleton <bob@pendleton.com>
parents: 2295
diff changeset
1435 /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
1436 SDL_GL_DeleteContext(data->context);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1437 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1438 SDL_free(data);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1439 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1440 SDL_free(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1441 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1442
1952
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
1443 #endif /* SDL_VIDEO_RENDER_OGL */
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1444
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1445 /* vi: set ts=4 sw=4 expandtab: */