Mercurial > sdl-ios-xcode
diff src/render/opengl/SDL_render_gl.c @ 5206:25ffd4e5255c
Minor consistency cleanup and documentation link update.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Feb 2011 00:48:41 -0800 |
parents | bb45ecd958d8 |
children | daa5463466c5 |
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--- a/src/render/opengl/SDL_render_gl.c Sun Feb 06 00:48:16 2011 -0800 +++ b/src/render/opengl/SDL_render_gl.c Sun Feb 06 00:48:41 2011 -0800 @@ -34,7 +34,7 @@ /* OpenGL renderer implementation */ /* Details on optimizing the texture path on Mac OS X: - http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html + http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html */ /* Used to re-create the window with OpenGL capability */ @@ -72,7 +72,7 @@ GL_CreateRenderer, { "opengl", - (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), + (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), 1, {SDL_PIXELFORMAT_ARGB8888}, 0, @@ -331,7 +331,6 @@ GLint* internalFormat, GLenum* format, GLenum* type) { switch (pixel_format) { - case SDL_PIXELFORMAT_RGB888: case SDL_PIXELFORMAT_ARGB8888: *internalFormat = GL_RGBA8; *format = GL_BGRA;