annotate src/render/opengl/SDL_render_gl.c @ 5229:2178ffe17222

Added function SDL_RenderSetClipRect()
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Feb 2011 20:06:26 -0800
parents daa5463466c5
children 710d00cb3a6a
rev   line source
1918
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
1952
420716272158 Implemented X11 OpenGL support.
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24 #if SDL_VIDEO_RENDER_OGL
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25
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26 #include "SDL_opengl.h"
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27 #include "../SDL_sysrender.h"
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28
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29 #ifdef __MACOSX__
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30 #include <OpenGL/OpenGL.h>
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31 #endif
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32
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33
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34 /* OpenGL renderer implementation */
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35
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36 /* Details on optimizing the texture path on Mac OS X:
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37 http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
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38 */
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39
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40 /* Used to re-create the window with OpenGL capability */
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41 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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42
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43 static const float inv255f = 1.0f / 255.0f;
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44
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45 static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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46 static void GL_WindowEvent(SDL_Renderer * renderer,
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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47 const SDL_WindowEvent *event);
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48 static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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49 static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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50 const SDL_Rect * rect, const void *pixels,
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51 int pitch);
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52 static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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53 const SDL_Rect * rect, void **pixels, int *pitch);
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54 static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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2178ffe17222 Added function SDL_RenderSetClipRect()
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55 static void GL_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect);
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56 static int GL_RenderClear(SDL_Renderer * renderer);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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57 static int GL_RenderDrawPoints(SDL_Renderer * renderer,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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58 const SDL_Point * points, int count);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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59 static int GL_RenderDrawLines(SDL_Renderer * renderer,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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60 const SDL_Point * points, int count);
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61 static int GL_RenderFillRects(SDL_Renderer * renderer,
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62 const SDL_Rect ** rects, int count);
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63 static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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64 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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65 static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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66 Uint32 pixel_format, void * pixels, int pitch);
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67 static void GL_RenderPresent(SDL_Renderer * renderer);
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68 static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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69 static void GL_DestroyRenderer(SDL_Renderer * renderer);
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70
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71
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72 SDL_RenderDriver GL_RenderDriver = {
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73 GL_CreateRenderer,
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74 {
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75 "opengl",
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76 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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77 1,
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78 {SDL_PIXELFORMAT_ARGB8888},
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79 0,
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80 0}
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81 };
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82
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83 typedef struct
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84 {
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85 SDL_GLContext context;
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86 SDL_bool updateSize;
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87 SDL_bool GL_ARB_texture_rectangle_supported;
1927
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88 int blendMode;
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89
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90 /* OpenGL functions */
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91 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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92 #include "SDL_glfuncs.h"
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93 #undef SDL_PROC
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94
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95 void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
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96 const GLvoid * pointer);
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97 } GL_RenderData;
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98
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99 typedef struct
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100 {
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101 GLuint texture;
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102 GLenum type;
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103 GLfloat texw;
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104 GLfloat texh;
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105 GLenum format;
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106 GLenum formattype;
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107 void *pixels;
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108 int pitch;
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109 } GL_TextureData;
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110
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111
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112 static void
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113 GL_SetError(const char *prefix, GLenum result)
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114 {
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115 const char *error;
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116
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117 switch (result) {
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118 case GL_NO_ERROR:
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119 error = "GL_NO_ERROR";
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120 break;
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121 case GL_INVALID_ENUM:
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122 error = "GL_INVALID_ENUM";
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123 break;
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124 case GL_INVALID_VALUE:
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125 error = "GL_INVALID_VALUE";
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126 break;
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127 case GL_INVALID_OPERATION:
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128 error = "GL_INVALID_OPERATION";
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129 break;
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130 case GL_STACK_OVERFLOW:
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131 error = "GL_STACK_OVERFLOW";
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Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
132 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
133 case GL_STACK_UNDERFLOW:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
134 error = "GL_STACK_UNDERFLOW";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
135 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
136 case GL_OUT_OF_MEMORY:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
137 error = "GL_OUT_OF_MEMORY";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
138 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
139 case GL_TABLE_TOO_LARGE:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
140 error = "GL_TABLE_TOO_LARGE";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
141 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
142 default:
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
143 error = "UNKNOWN";
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
144 break;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
145 }
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
146 SDL_SetError("%s: %s", prefix, error);
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
147 }
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
148
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
149 static int
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
150 GL_LoadFunctions(GL_RenderData * data)
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
151 {
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
152 #ifdef __SDL_NOGETPROCADDR__
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
153 #define SDL_PROC(ret,func,params) data->func=func;
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
154 #else
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
155 #define SDL_PROC(ret,func,params) \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
156 do { \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
157 data->func = SDL_GL_GetProcAddress(#func); \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
158 if ( ! data->func ) { \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
159 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
160 return -1; \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
161 } \
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
162 } while ( 0 );
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
163 #endif /* __SDL_NOGETPROCADDR__ */
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
164
5207
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
165 #include "SDL_glfuncs.h"
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
166 #undef SDL_PROC
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
167 return 0;
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
168 }
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
169
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
170 SDL_Renderer *
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
171 GL_CreateRenderer(SDL_Window * window, Uint32 flags)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
172 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
173 SDL_Renderer *renderer;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
174 GL_RenderData *data;
1952
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
175 GLint value;
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
176 Uint32 window_flags;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
177
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
178 window_flags = SDL_GetWindowFlags(window);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
179 if (!(window_flags & SDL_WINDOW_OPENGL)) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
180 if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
181 return NULL;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
182 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
183 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
184
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
185 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
186 if (!renderer) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
187 SDL_OutOfMemory();
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
188 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
189 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
190
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
191 data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
192 if (!data) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
193 GL_DestroyRenderer(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
194 SDL_OutOfMemory();
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
195 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
196 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
197
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
198 renderer->WindowEvent = GL_WindowEvent;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
199 renderer->CreateTexture = GL_CreateTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
200 renderer->UpdateTexture = GL_UpdateTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
201 renderer->LockTexture = GL_LockTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
202 renderer->UnlockTexture = GL_UnlockTexture;
5229
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
203 renderer->SetClipRect = GL_SetClipRect;
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
204 renderer->RenderClear = GL_RenderClear;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
205 renderer->RenderDrawPoints = GL_RenderDrawPoints;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
206 renderer->RenderDrawLines = GL_RenderDrawLines;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
207 renderer->RenderFillRects = GL_RenderFillRects;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
208 renderer->RenderCopy = GL_RenderCopy;
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
209 renderer->RenderReadPixels = GL_RenderReadPixels;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
210 renderer->RenderPresent = GL_RenderPresent;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
211 renderer->DestroyTexture = GL_DestroyTexture;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
212 renderer->DestroyRenderer = GL_DestroyRenderer;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
213 renderer->info = GL_RenderDriver.info;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
214 renderer->driverdata = data;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
215
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
216 renderer->info.flags = SDL_RENDERER_ACCELERATED;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
217
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
218 data->context = SDL_GL_CreateContext(window);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
219 if (!data->context) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
220 GL_DestroyRenderer(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
221 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
222 }
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
223 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
224 GL_DestroyRenderer(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
225 return NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
226 }
5207
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
227
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
228 if (GL_LoadFunctions(data) < 0) {
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
229 GL_DestroyRenderer(renderer);
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
230 return NULL;
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
231 }
daa5463466c5 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
232
2246
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
233 #ifdef __MACOSX__
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
234 /* Enable multi-threaded rendering */
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
235 /* Disabled until Ryan finishes his VBO/PBO code...
2295
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
236 CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
237 */
2246
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
238 #endif
75daa0792bd1 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents: 2237
diff changeset
239
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1952
diff changeset
240 if (flags & SDL_RENDERER_PRESENTVSYNC) {
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
241 SDL_GL_SetSwapInterval(1);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
242 } else {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
243 SDL_GL_SetSwapInterval(0);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
244 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
245 if (SDL_GL_GetSwapInterval() > 0) {
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1952
diff changeset
246 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
247 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
248
1952
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
249 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
250 renderer->info.max_texture_width = value;
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
251 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
252 renderer->info.max_texture_height = value;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
253
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
254 if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
255 || SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
256 data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
257 }
2233
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
258 if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
259 data->glTextureRangeAPPLE =
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
260 (void (*)(GLenum, GLsizei, const GLvoid *))
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
261 SDL_GL_GetProcAddress("glTextureRangeAPPLE");
fb01ee9716bc Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org>
parents: 2230
diff changeset
262 }
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
263
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
264 /* Set up parameters for rendering */
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
265 data->blendMode = -1;
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
266 data->glDisable(GL_DEPTH_TEST);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
267 data->glDisable(GL_CULL_FACE);
3262
e3d33bd599eb Stefan Ullinger
Sam Lantinga <slouken@libsdl.org>
parents: 3253
diff changeset
268 /* This ended up causing video discrepancies between OpenGL and Direct3D */
e3d33bd599eb Stefan Ullinger
Sam Lantinga <slouken@libsdl.org>
parents: 3253
diff changeset
269 /*data->glEnable(GL_LINE_SMOOTH);*/
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
270 if (data->GL_ARB_texture_rectangle_supported) {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
271 data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
272 } else {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
273 data->glEnable(GL_TEXTURE_2D);
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
274 }
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
275 data->updateSize = SDL_TRUE;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
276
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
277 return renderer;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
278 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
279
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
280 static SDL_GLContext SDL_CurrentContext = NULL;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
281
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
282 static int
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
283 GL_ActivateRenderer(SDL_Renderer * renderer)
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
284 {
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
285 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
286 SDL_Window *window = renderer->window;
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
287
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
288 if (SDL_CurrentContext != data->context) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
289 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
290 return -1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
291 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
292 SDL_CurrentContext = data->context;
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
293 }
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
294 if (data->updateSize) {
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
295 int w, h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
296
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
297 SDL_GetWindowSize(window, &w, &h);
2836
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
298 data->glMatrixMode(GL_PROJECTION);
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
299 data->glLoadIdentity();
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
300 data->glMatrixMode(GL_MODELVIEW);
b128b94ed31e Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
parents: 2835
diff changeset
301 data->glLoadIdentity();
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
302 data->glViewport(0, 0, w, h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
303 data->glOrtho(0.0, (GLdouble) w, (GLdouble) h, 0.0, 0.0, 1.0);
2833
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
304 data->updateSize = SDL_FALSE;
c2e182a37f5f Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents: 2832
diff changeset
305 }
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
306 return 0;
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
307 }
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
308
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
309 static void
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
310 GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
311 {
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
312 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
313
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
314 if (event->event == SDL_WINDOWEVENT_RESIZED) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
315 /* Rebind the context to the window area and update matrices */
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
316 SDL_CurrentContext = NULL;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
317 data->updateSize = SDL_TRUE;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
318 }
1923
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
319 }
d4572b97b08f Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents: 1922
diff changeset
320
1922
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
321 static __inline__ int
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
322 power_of_2(int input)
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
323 {
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
324 int value = 1;
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
325
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
326 while (value < input) {
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
327 value <<= 1;
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
328 }
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
329 return value;
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
330 }
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
331
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
332 static __inline__ SDL_bool
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
333 convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
334 GLint* internalFormat, GLenum* format, GLenum* type)
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
335 {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
336 switch (pixel_format) {
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
337 case SDL_PIXELFORMAT_ARGB8888:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
338 *internalFormat = GL_RGBA8;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
339 *format = GL_BGRA;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
340 *type = GL_UNSIGNED_INT_8_8_8_8_REV;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
341 break;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
342 default:
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
343 return SDL_FALSE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
344 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
345 return SDL_TRUE;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
346 }
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
347
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
348 static int
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
349 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
350 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
351 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
352 GL_TextureData *data;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
353 GLint internalFormat;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
354 GLenum format, type;
1922
4905cac7a4bd Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents: 1921
diff changeset
355 int texture_w, texture_h;
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
356 GLenum result;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
357
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
358 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
359
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
360 if (!convert_format(renderdata, texture->format, &internalFormat,
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
361 &format, &type)) {
4990
397e748d901a Improved error message for unsupported texture format
Sam Lantinga <slouken@libsdl.org>
parents: 4929
diff changeset
362 SDL_SetError("Texture format %s not supported by OpenGL",
397e748d901a Improved error message for unsupported texture format
Sam Lantinga <slouken@libsdl.org>
parents: 4929
diff changeset
363 SDL_GetPixelFormatName(texture->format));
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
364 return -1;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
365 }
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
366
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
367 data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
368 if (!data) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
369 SDL_OutOfMemory();
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
370 return -1;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
371 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
372
2222
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
373 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
374 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
2222
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
375 data->pixels = SDL_malloc(texture->h * data->pitch);
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
376 if (!data->pixels) {
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
377 SDL_OutOfMemory();
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
378 SDL_free(data);
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
379 return -1;
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
380 }
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
381 }
926294b2bb4e Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents: 1986
diff changeset
382
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
383 texture->driverdata = data;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
384
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
385 renderdata->glGetError();
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
386 renderdata->glGenTextures(1, &data->texture);
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
387 if (renderdata->GL_ARB_texture_rectangle_supported) {
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
388 data->type = GL_TEXTURE_RECTANGLE_ARB;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
389 texture_w = texture->w;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
390 texture_h = texture->h;
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
391 data->texw = (GLfloat) texture_w;
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
392 data->texh = (GLfloat) texture_h;
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
393 } else {
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
394 data->type = GL_TEXTURE_2D;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
395 texture_w = power_of_2(texture->w);
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
396 texture_h = power_of_2(texture->h);
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
397 data->texw = (GLfloat) (texture->w) / texture_w;
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
398 data->texh = (GLfloat) texture->h / texture_h;
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
399 }
2835
f38257b5d936 Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents: 2833
diff changeset
400
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
401 data->format = format;
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
402 data->formattype = type;
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
403 renderdata->glEnable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
404 renderdata->glBindTexture(data->type, data->texture);
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
405 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
5141
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5088
diff changeset
406 GL_LINEAR);
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
407 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
5141
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5088
diff changeset
408 GL_LINEAR);
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
409 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
410 GL_CLAMP_TO_EDGE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
411 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
412 GL_CLAMP_TO_EDGE);
2840
53ca0d758b0a The previous checkin fixes the crash, so at least we're not overrunning
Sam Lantinga <slouken@libsdl.org>
parents: 2839
diff changeset
413 #ifdef __MACOSX__
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
414 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
415 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
416 #endif
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
417 #ifndef STORAGE_CACHED_APPLE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
418 #define STORAGE_CACHED_APPLE 0x85BE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
419 #endif
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
420 #ifndef STORAGE_SHARED_APPLE
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
421 #define STORAGE_SHARED_APPLE 0x85BF
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
422 #endif
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
423 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
424 renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
425 GL_STORAGE_SHARED_APPLE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
426 } else {
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
427 renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
428 GL_STORAGE_CACHED_APPLE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
429 }
2295
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
430 if (texture->access == SDL_TEXTUREACCESS_STREAMING
dbc6d1893869 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents: 2275
diff changeset
431 && texture->format == SDL_PIXELFORMAT_ARGB8888) {
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
432 renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
433 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
434 texture_h, 0, format, type, data->pixels);
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
435 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
436 else
2809
7e257c3a3bf0 Temporary fix for Mac OS X crash in textoverlay
Sam Lantinga <slouken@libsdl.org>
parents: 2808
diff changeset
437 #endif
2230
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
438 {
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
439 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
440 texture_h, 0, format, type, NULL);
9b7d29d2432b Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
441 }
3041
20d65430e63c Fixed OpenGL state issue reported by Dmytro Bogovych
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
442 renderdata->glDisable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
443 result = renderdata->glGetError();
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
444 if (result != GL_NO_ERROR) {
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
445 GL_SetError("glTexImage2D()", result);
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
446 return -1;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
447 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
448 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
449 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
450
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
451 static void
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
452 SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
453 int pitch)
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
454 {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
455 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
2808
368410632f2d Whoops, we need this for subrect updates (testsprite)
Sam Lantinga <slouken@libsdl.org>
parents: 2804
diff changeset
456 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
457 (pitch / SDL_BYTESPERPIXEL(texture->format)));
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
458 }
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
459
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
460 static int
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
461 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
462 const SDL_Rect * rect, const void *pixels, int pitch)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
463 {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
464 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
465 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
466 GLenum result;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
467
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
468 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
469
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
470 renderdata->glGetError();
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
471 SetupTextureUpdate(renderdata, texture, pitch);
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
472 renderdata->glEnable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
473 renderdata->glBindTexture(data->type, data->texture);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
474 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
475 rect->h, data->format, data->formattype,
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
476 pixels);
3041
20d65430e63c Fixed OpenGL state issue reported by Dmytro Bogovych
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
477 renderdata->glDisable(data->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
478 result = renderdata->glGetError();
1924
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
479 if (result != GL_NO_ERROR) {
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
480 GL_SetError("glTexSubImage2D()", result);
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
481 return -1;
69217fdd2c0a If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents: 1923
diff changeset
482 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
483 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
484 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
485
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
486 static int
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
487 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
488 const SDL_Rect * rect, void **pixels, int *pitch)
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
489 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
490 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
491
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
492 *pixels =
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
493 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
494 rect->x * SDL_BYTESPERPIXEL(texture->format));
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
495 *pitch = data->pitch;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
496 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
497 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
498
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
499 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
500 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
501 {
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
502 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
503 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
504
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
505 GL_ActivateRenderer(renderer);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
506
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
507 SetupTextureUpdate(renderdata, texture, data->pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
508 renderdata->glEnable(data->type);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
509 renderdata->glBindTexture(data->type, data->texture);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
510 renderdata->glTexSubImage2D(data->type, 0, 0, 0, texture->w, texture->h,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
511 data->format, data->formattype, data->pixels);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
512 renderdata->glDisable(data->type);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
513 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
514
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
515 static void
5229
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
516 GL_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
517 {
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
518 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
519
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
520 GL_ActivateRenderer(renderer);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
521
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
522 if (rect) {
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
523 int w, h;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
524
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
525 SDL_GetWindowSize(renderer->window, &w, &h);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
526 data->glScissor(rect->x, (h-(rect->y+rect->h)), rect->w, rect->h);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
527 data->glEnable(GL_SCISSOR_TEST);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
528 } else {
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
529 data->glDisable(GL_SCISSOR_TEST);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
530 }
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
531 }
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
532
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5207
diff changeset
533 static void
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
534 GL_SetBlendMode(GL_RenderData * data, int blendMode)
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
535 {
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
536 if (blendMode != data->blendMode) {
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
537 switch (blendMode) {
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
538 case SDL_BLENDMODE_NONE:
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
539 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
540 data->glDisable(GL_BLEND);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
541 break;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
542 case SDL_BLENDMODE_BLEND:
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
543 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
544 data->glEnable(GL_BLEND);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
545 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
546 break;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
547 case SDL_BLENDMODE_ADD:
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
548 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
549 data->glEnable(GL_BLEND);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
550 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
551 break;
5187
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
552 case SDL_BLENDMODE_MOD:
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
553 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
554 data->glEnable(GL_BLEND);
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
555 data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
556 break;
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
557 }
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
558 data->blendMode = blendMode;
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
559 }
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
560 }
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
561
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
562 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
563 GL_RenderClear(SDL_Renderer * renderer)
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
564 {
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
565 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
566
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
567 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
568
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
569 data->glClearColor((GLfloat) renderer->r * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
570 (GLfloat) renderer->g * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
571 (GLfloat) renderer->b * inv255f,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
572 (GLfloat) renderer->a * inv255f);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
573
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
574 data->glClear(GL_COLOR_BUFFER_BIT);
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
575
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
576 return 0;
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
577 }
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
578
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
579 static int
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
580 GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
581 int count)
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
582 {
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
583 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
584 int i;
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
585
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
586 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
587
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
588 GL_SetBlendMode(data, renderer->blendMode);
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
589
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
590 data->glColor4f((GLfloat) renderer->r * inv255f,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
591 (GLfloat) renderer->g * inv255f,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
592 (GLfloat) renderer->b * inv255f,
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
593 (GLfloat) renderer->a * inv255f);
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
594
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
595 data->glBegin(GL_POINTS);
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
596 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
597 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
598 }
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
599 data->glEnd();
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
600
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
601 return 0;
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
602 }
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
603
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
604 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
605 GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
606 int count)
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
607 {
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
608 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
609 int i;
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
610
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
611 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
612
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
613 GL_SetBlendMode(data, renderer->blendMode);
2901
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
614
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
615 data->glColor4f((GLfloat) renderer->r * inv255f,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
616 (GLfloat) renderer->g * inv255f,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
617 (GLfloat) renderer->b * inv255f,
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
618 (GLfloat) renderer->a * inv255f);
133601e3b255 Added RenderPiont() API
Sam Lantinga <slouken@libsdl.org>
parents: 2893
diff changeset
619
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
620 if (count > 2 &&
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
621 points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
622 data->glBegin(GL_LINE_LOOP);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
623 /* GL_LINE_LOOP takes care of the final segment */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
624 --count;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
625 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
626 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
627 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
628 data->glEnd();
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
629 } else {
5088
c2539ff054c8 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
630 #if defined(__APPLE__) || defined(__WIN32__)
4910
f205711f73d5 Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Andreas Schiffler <aschiffler@ferzkopp.net>
parents: 4905
diff changeset
631 #else
4905
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
632 int x1, y1, x2, y2;
4910
f205711f73d5 Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Andreas Schiffler <aschiffler@ferzkopp.net>
parents: 4905
diff changeset
633 #endif
4905
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
634
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
635 data->glBegin(GL_LINE_STRIP);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
636 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
637 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
638 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
639 data->glEnd();
3474
1edb86163d62 Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents: 3473
diff changeset
640
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
641 /* The line is half open, so we need one more point to complete it.
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
642 * http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
643 * If we have to, we can use vertical line and horizontal line textures
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
644 * for vertical and horizontal lines, and then create custom textures
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
645 * for diagonal lines and software render those. It's terrible, but at
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
646 * least it would be pixel perfect.
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
647 */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
648 data->glBegin(GL_POINTS);
5088
c2539ff054c8 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
649 #if defined(__APPLE__) || defined(__WIN32__)
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
650 /* Mac OS X and Windows seem to always leave the second point open */
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
651 data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y);
3474
1edb86163d62 Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents: 3473
diff changeset
652 #else
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
653 /* Linux seems to leave the right-most or bottom-most point open */
4905
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
654 x1 = points[0].x;
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
655 y1 = points[0].y;
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
656 x2 = points[count-1].x;
9779093454d2 This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents: 4455
diff changeset
657 y2 = points[count-1].y;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
658
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
659 if (x1 > x2) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
660 data->glVertex2f(0.5f + x1, 0.5f + y1);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
661 } else if (x2 > x1) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
662 data->glVertex2f(0.5f + x2, 0.5f + y2);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
663 } else if (y1 > y2) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
664 data->glVertex2f(0.5f + x1, 0.5f + y1);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
665 } else if (y2 > y1) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
666 data->glVertex2f(0.5f + x2, 0.5f + y2);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
667 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
668 #endif
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
669 data->glEnd();
3474
1edb86163d62 Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents: 3473
diff changeset
670 }
3455
5a7b5760c875 Include the endpoint in the line we're drawing
Sam Lantinga <slouken@libsdl.org>
parents: 3454
diff changeset
671
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
672 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
673 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
674
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
675 static int
3596
f638ded38b8a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
676 GL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
677 {
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
678 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
679 int i;
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
680
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
681 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
682
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
683 GL_SetBlendMode(data, renderer->blendMode);
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
684
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
685 data->glColor4f((GLfloat) renderer->r * inv255f,
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
686 (GLfloat) renderer->g * inv255f,
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
687 (GLfloat) renderer->b * inv255f,
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
688 (GLfloat) renderer->a * inv255f);
2936
066384910f50 iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents: 2927
diff changeset
689
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
690 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
691 const SDL_Rect *rect = rects[i];
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
692
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
693 data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3533
diff changeset
694 }
2925
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
695
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
696 return 0;
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
697 }
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
698
7e21f7662208 Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents: 2922
diff changeset
699 static int
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
700 GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
701 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
702 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
703 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
704 GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
705 int minx, miny, maxx, maxy;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
706 GLfloat minu, maxu, minv, maxv;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
707
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
708 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
709
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
710 minx = dstrect->x;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
711 miny = dstrect->y;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
712 maxx = dstrect->x + dstrect->w;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
713 maxy = dstrect->y + dstrect->h;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
714
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
715 minu = (GLfloat) srcrect->x / texture->w;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
716 minu *= texturedata->texw;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
717 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
718 maxu *= texturedata->texw;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
719 minv = (GLfloat) srcrect->y / texture->h;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
720 minv *= texturedata->texh;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
721 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
722 maxv *= texturedata->texh;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
723
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
724 data->glEnable(texturedata->type);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
725 data->glBindTexture(texturedata->type, texturedata->texture);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
726
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
727 if (texture->modMode) {
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
728 data->glColor4f((GLfloat) texture->r * inv255f,
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
729 (GLfloat) texture->g * inv255f,
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
730 (GLfloat) texture->b * inv255f,
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
731 (GLfloat) texture->a * inv255f);
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
732 } else {
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
733 data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
734 }
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1975
diff changeset
735
5143
e743b9c3f6d6 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5141
diff changeset
736 GL_SetBlendMode(data, texture->blendMode);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
737
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
738 data->glBegin(GL_TRIANGLE_STRIP);
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
739 data->glTexCoord2f(minu, minv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
740 data->glVertex2f((GLfloat) minx, (GLfloat) miny);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
741 data->glTexCoord2f(maxu, minv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
742 data->glVertex2f((GLfloat) maxx, (GLfloat) miny);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
743 data->glTexCoord2f(minu, maxv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
744 data->glVertex2f((GLfloat) minx, (GLfloat) maxy);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
745 data->glTexCoord2f(maxu, maxv);
3472
fdd2f2e9cd97 Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents: 3470
diff changeset
746 data->glVertex2f((GLfloat) maxx, (GLfloat) maxy);
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
747 data->glEnd();
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
748
2884
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
749 data->glDisable(texturedata->type);
9dde605c7540 Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 2858
diff changeset
750
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
751 return 0;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
752 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
753
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
754 static int
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
755 GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
756 Uint32 pixel_format, void * pixels, int pitch)
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
757 {
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
758 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3607
diff changeset
759 SDL_Window *window = renderer->window;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
760 GLint internalFormat;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
761 GLenum format, type;
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
762 Uint8 *src, *dst, *tmp;
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
763 int w, h, length, rows;
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
764
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
765 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
766
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
767 if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
768 /* FIXME: Do a temp copy to a format that is supported */
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
769 SDL_SetError("Unsupported pixel format");
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
770 return -1;
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
771 }
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
772
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
773 SDL_GetWindowSize(window, &w, &h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
774
3446
0f969d273f65 First pass (untested) at RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3443
diff changeset
775 data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
0f969d273f65 First pass (untested) at RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3443
diff changeset
776 data->glPixelStorei(GL_PACK_ROW_LENGTH,
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
777 (pitch / SDL_BYTESPERPIXEL(pixel_format)));
3433
ad845d9835aa Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents: 3431
diff changeset
778
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5153
diff changeset
779 data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
780 format, type, pixels);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
781
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
782 /* Flip the rows to be top-down */
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
783 length = rect->w * SDL_BYTESPERPIXEL(pixel_format);
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
784 src = (Uint8*)pixels + (rect->h-1)*pitch;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
785 dst = (Uint8*)pixels;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
786 tmp = SDL_stack_alloc(Uint8, length);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
787 rows = rect->h / 2;
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
788 while (rows--) {
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
789 SDL_memcpy(tmp, dst, length);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
790 SDL_memcpy(dst, src, length);
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
791 SDL_memcpy(src, tmp, length);
3447
294b770c1989 Fixed GL_RenderReadPixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3446
diff changeset
792 dst += pitch;
294b770c1989 Fixed GL_RenderReadPixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents: 3446
diff changeset
793 src -= pitch;
3435
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
794 }
9f62f47d989b You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3433
diff changeset
795 SDL_stack_free(tmp);
3440
e9502d56ae94 Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
796
e9502d56ae94 Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents: 3435
diff changeset
797 return 0;
3431
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
798 }
c8fbb27627d9 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents: 3393
diff changeset
799
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
800 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
801 GL_RenderPresent(SDL_Renderer * renderer)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
802 {
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
803 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
804
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
805 SDL_GL_SwapWindow(renderer->window);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
806 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
807
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
808 static void
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
809 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
810 {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
811 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
812 GL_TextureData *data = (GL_TextureData *) texture->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
813
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
814 GL_ActivateRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
815
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
816 if (!data) {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
817 return;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
818 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
819 if (data->texture) {
1927
aeb8263d377a OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
820 renderdata->glDeleteTextures(1, &data->texture);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
821 }
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
822 if (data->pixels) {
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
823 SDL_free(data->pixels);
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
824 }
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
825 SDL_free(data);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
826 texture->driverdata = NULL;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
827 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
828
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1974
diff changeset
829 static void
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
830 GL_DestroyRenderer(SDL_Renderer * renderer)
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
831 {
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
832 GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
833
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
834 if (data) {
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
835 if (data->context) {
2328
91e601d9df8b re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Bob Pendleton <bob@pendleton.com>
parents: 2295
diff changeset
836 /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1919
diff changeset
837 SDL_GL_DeleteContext(data->context);
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
838 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
839 SDL_free(data);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
840 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
841 SDL_free(renderer);
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
842 }
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
843
1952
420716272158 Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents: 1928
diff changeset
844 #endif /* SDL_VIDEO_RENDER_OGL */
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
845
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
846 /* vi: set ts=4 sw=4 expandtab: */