Mercurial > sdl-ios-xcode
annotate src/video/SDL_renderer_sw.c @ 1735:8dd28c4ef746 SDL-1.3
SDL_Rect now uses int for position and size.
Added a few more rectangle functions.
Added a dirty rectangle list implementation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 07:34:50 +0000 |
parents | a1ebb17f9c52 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_sysvideo.h" |
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26 #include "SDL_rect_c.h" |
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27 #include "SDL_yuv_sw_c.h" |
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28 |
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29 |
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30 /* SDL surface based renderer implementation */ |
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31 |
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32 static SDL_Renderer *SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags); |
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33 static int SDL_SW_CreateTexture(SDL_Renderer * renderer, |
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34 SDL_Texture * texture); |
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35 static int SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, |
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36 SDL_Texture * texture, void **pixels, |
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37 int *pitch); |
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38 static int SDL_SW_SetTexturePalette(SDL_Renderer * renderer, |
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39 SDL_Texture * texture, |
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40 const SDL_Color * colors, int firstcolor, |
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41 int ncolors); |
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42 static int SDL_SW_GetTexturePalette(SDL_Renderer * renderer, |
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43 SDL_Texture * texture, SDL_Color * colors, |
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44 int firstcolor, int ncolors); |
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45 static int SDL_SW_UpdateTexture(SDL_Renderer * renderer, |
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46 SDL_Texture * texture, const SDL_Rect * rect, |
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47 const void *pixels, int pitch); |
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48 static int SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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49 const SDL_Rect * rect, int markDirty, |
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50 void **pixels, int *pitch); |
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51 static void SDL_SW_UnlockTexture(SDL_Renderer * renderer, |
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52 SDL_Texture * texture); |
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53 static void SDL_SW_DirtyTexture(SDL_Renderer * renderer, |
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54 SDL_Texture * texture, int numrects, |
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55 const SDL_Rect * rects); |
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56 static void SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, |
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57 SDL_Texture * texture); |
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58 static int SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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59 Uint32 color); |
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60 static int SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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61 const SDL_Rect * srcrect, |
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62 const SDL_Rect * dstrect, int blendMode, |
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63 int scaleMode); |
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64 static int SDL_SW_RenderReadPixels(SDL_Renderer * renderer, |
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65 const SDL_Rect * rect, void *pixels, |
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66 int pitch); |
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67 static int SDL_SW_RenderWritePixels(SDL_Renderer * renderer, |
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68 const SDL_Rect * rect, const void *pixels, |
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69 int pitch); |
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70 static void SDL_SW_RenderPresent(SDL_Renderer * renderer); |
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71 static void SDL_SW_DestroyTexture(SDL_Renderer * renderer, |
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72 SDL_Texture * texture); |
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73 static void SDL_SW_DestroyRenderer(SDL_Renderer * renderer); |
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74 |
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75 |
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76 SDL_RenderDriver SDL_SW_RenderDriver = { |
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77 SDL_SW_CreateRenderer, |
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78 { |
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79 "software", |
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80 (SDL_Renderer_PresentDiscard | |
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81 SDL_Renderer_PresentCopy | |
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82 SDL_Renderer_PresentFlip2 | |
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83 SDL_Renderer_PresentFlip3 | SDL_Renderer_RenderTarget), |
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84 (SDL_TextureBlendMode_None | |
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85 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), |
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86 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
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87 11, |
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88 { |
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89 SDL_PixelFormat_Index8, |
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90 SDL_PixelFormat_RGB555, |
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91 SDL_PixelFormat_RGB565, |
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92 SDL_PixelFormat_RGB888, |
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93 SDL_PixelFormat_BGR888, |
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94 SDL_PixelFormat_ARGB8888, |
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95 SDL_PixelFormat_RGBA8888, |
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96 SDL_PixelFormat_ABGR8888, |
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97 SDL_PixelFormat_BGRA8888, |
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98 SDL_PixelFormat_YUY2, |
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99 SDL_PixelFormat_UYVY}, |
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100 0, |
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101 0} |
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102 }; |
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103 |
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104 typedef struct |
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105 { |
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106 int current_screen; |
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107 SDL_Surface *screens[3]; |
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108 SDL_Surface *target; |
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109 SDL_Renderer *renderer; |
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110 SDL_DirtyRectList dirty; |
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111 } SDL_SW_RenderData; |
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112 |
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113 SDL_Renderer * |
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114 SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
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115 { |
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116 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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117 SDL_DisplayMode *displayMode = &display->current_mode; |
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118 SDL_Renderer *renderer; |
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119 SDL_SW_RenderData *data; |
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120 int i, n; |
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121 int bpp; |
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122 Uint32 Rmask, Gmask, Bmask, Amask; |
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123 |
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124 if (!SDL_PixelFormatEnumToMasks |
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125 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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126 SDL_SetError("Unknown display format"); |
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127 return NULL; |
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128 } |
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129 |
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130 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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131 if (!renderer) { |
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132 SDL_OutOfMemory(); |
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133 return NULL; |
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134 } |
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135 |
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136 data = (SDL_SW_RenderData *) SDL_malloc(sizeof(*data)); |
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137 if (!data) { |
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138 SDL_SW_DestroyRenderer(renderer); |
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139 SDL_OutOfMemory(); |
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140 return NULL; |
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141 } |
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142 SDL_zerop(data); |
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143 |
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144 renderer->CreateTexture = SDL_SW_CreateTexture; |
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145 renderer->QueryTexturePixels = SDL_SW_QueryTexturePixels; |
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146 renderer->SetTexturePalette = SDL_SW_SetTexturePalette; |
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147 renderer->GetTexturePalette = SDL_SW_GetTexturePalette; |
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148 renderer->UpdateTexture = SDL_SW_UpdateTexture; |
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149 renderer->LockTexture = SDL_SW_LockTexture; |
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150 renderer->UnlockTexture = SDL_SW_UnlockTexture; |
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151 renderer->DirtyTexture = SDL_SW_DirtyTexture; |
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152 renderer->SelectRenderTexture = SDL_SW_SelectRenderTexture; |
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153 renderer->RenderFill = SDL_SW_RenderFill; |
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154 renderer->RenderCopy = SDL_SW_RenderCopy; |
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155 renderer->RenderReadPixels = SDL_SW_RenderReadPixels; |
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156 renderer->RenderWritePixels = SDL_SW_RenderWritePixels; |
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157 renderer->RenderPresent = SDL_SW_RenderPresent; |
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158 renderer->DestroyTexture = SDL_SW_DestroyTexture; |
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159 renderer->DestroyRenderer = SDL_SW_DestroyRenderer; |
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160 renderer->info = SDL_SW_RenderDriver.info; |
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161 renderer->window = window->id; |
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162 renderer->driverdata = data; |
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163 |
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164 renderer->info.flags = SDL_Renderer_RenderTarget; |
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165 |
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166 if (flags & SDL_Renderer_PresentFlip2) { |
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167 renderer->info.flags |= SDL_Renderer_PresentFlip2; |
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168 n = 2; |
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169 } else if (flags & SDL_Renderer_PresentFlip3) { |
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170 renderer->info.flags |= SDL_Renderer_PresentFlip3; |
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171 n = 3; |
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172 } else { |
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173 renderer->info.flags |= SDL_Renderer_PresentCopy; |
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174 n = 1; |
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175 } |
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176 for (i = 0; i < n; ++i) { |
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177 data->screens[i] = |
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178 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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179 Bmask, Amask); |
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180 if (!data->screens[i]) { |
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181 SDL_SW_DestroyRenderer(renderer); |
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182 return NULL; |
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183 } |
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184 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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185 } |
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186 data->current_screen = 0; |
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187 data->target = data->screens[0]; |
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188 |
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189 /* Find a render driver that we can use to display data */ |
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190 for (i = 0; i < display->num_render_drivers; ++i) { |
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191 SDL_RenderDriver *driver = &display->render_drivers[i]; |
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192 if (driver->info.name != SDL_SW_RenderDriver.info.name) { |
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193 data->renderer = |
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194 driver->CreateRenderer(window, SDL_Renderer_PresentDiscard); |
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195 if (data->renderer) { |
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196 break; |
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197 } |
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198 } |
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199 } |
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200 if (i == display->num_render_drivers) { |
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201 SDL_SW_DestroyRenderer(renderer); |
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202 SDL_SetError("Couldn't find display render driver"); |
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203 return NULL; |
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204 } |
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205 return renderer; |
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206 } |
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207 |
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208 static int |
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209 SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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210 { |
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211 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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212 if (texture->access == SDL_TextureAccess_Render) { |
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213 SDL_SetError("Rendering to YUV format textures is not supported"); |
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214 return -1; |
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215 } |
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216 texture->driverdata = SDL_SW_CreateYUVTexture(texture); |
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217 } else { |
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218 int bpp; |
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219 Uint32 Rmask, Gmask, Bmask, Amask; |
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220 |
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221 if (!SDL_PixelFormatEnumToMasks |
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222 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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223 SDL_SetError("Unknown texture format"); |
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224 return -1; |
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225 } |
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226 |
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227 texture->driverdata = |
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228 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, |
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229 Bmask, Amask); |
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230 } |
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231 |
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232 if (!texture->driverdata) { |
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233 return -1; |
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234 } |
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235 return 0; |
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236 } |
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237 |
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238 static int |
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239 SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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240 void **pixels, int *pitch) |
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241 { |
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242 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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243 return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture-> |
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244 driverdata, pixels, pitch); |
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245 } else { |
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246 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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247 |
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248 *pixels = surface->pixels; |
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249 *pitch = surface->pitch; |
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250 return 0; |
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251 } |
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252 } |
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253 |
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254 static int |
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255 SDL_SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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256 const SDL_Color * colors, int firstcolor, |
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257 int ncolors) |
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258 { |
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259 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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260 SDL_SetError("YUV textures don't have a palette"); |
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261 return -1; |
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262 } else { |
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263 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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264 |
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265 return SDL_SetPaletteColors(surface->format->palette, colors, |
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266 firstcolor, ncolors); |
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267 } |
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268 } |
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269 |
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270 static int |
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271 SDL_SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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272 SDL_Color * colors, int firstcolor, int ncolors) |
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273 { |
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274 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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275 SDL_SetError("YUV textures don't have a palette"); |
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276 return -1; |
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277 } else { |
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278 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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279 |
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280 SDL_memcpy(colors, &surface->format->palette->colors[firstcolor], |
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281 ncolors * sizeof(*colors)); |
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282 return 0; |
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283 } |
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284 } |
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285 |
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286 static int |
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287 SDL_SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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288 const SDL_Rect * rect, const void *pixels, int pitch) |
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289 { |
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290 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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291 return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture-> |
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292 driverdata, rect, pixels, pitch); |
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293 } else { |
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294 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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295 Uint8 *src, *dst; |
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296 int row; |
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297 size_t length; |
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298 |
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299 src = (Uint8 *) pixels; |
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300 dst = |
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301 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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302 rect->x * surface->format->BytesPerPixel; |
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303 length = rect->w * surface->format->BytesPerPixel; |
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304 for (row = 0; row < rect->h; ++row) { |
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305 SDL_memcpy(dst, src, length); |
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306 src += pitch; |
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307 dst += surface->pitch; |
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308 } |
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309 return 0; |
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310 } |
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311 } |
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312 |
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313 static int |
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314 SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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315 const SDL_Rect * rect, int markDirty, void **pixels, |
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316 int *pitch) |
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317 { |
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318 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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319 return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture-> |
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320 driverdata, rect, markDirty, pixels, |
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321 pitch); |
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322 } else { |
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323 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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324 |
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325 *pixels = |
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326 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + |
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327 rect->x * surface->format->BytesPerPixel); |
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328 *pitch = surface->pitch; |
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329 return 0; |
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330 } |
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331 } |
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332 |
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333 static void |
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334 SDL_SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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335 { |
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336 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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337 SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
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338 } |
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339 } |
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340 |
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341 static void |
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342 SDL_SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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343 int numrects, const SDL_Rect * rects) |
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344 { |
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345 } |
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346 |
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347 static void |
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348 SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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349 { |
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350 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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351 |
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352 if (texture) { |
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353 data->target = (SDL_Surface *) texture->driverdata; |
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354 } else { |
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355 data->target = data->screens[data->current_screen]; |
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356 } |
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357 } |
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358 |
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359 static int |
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360 SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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361 Uint32 color) |
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362 { |
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363 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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364 SDL_Rect real_rect = *rect; |
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365 Uint8 r, g, b, a; |
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366 |
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367 SDL_AddDirtyRect(&data->dirty, rect); |
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368 |
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369 a = (Uint8) ((color >> 24) & 0xFF); |
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370 r = (Uint8) ((color >> 16) & 0xFF); |
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371 g = (Uint8) ((color >> 8) & 0xFF); |
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372 b = (Uint8) (color & 0xFF); |
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373 color = SDL_MapRGBA(data->target->format, r, g, b, a); |
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374 |
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375 return SDL_FillRect(data->target, &real_rect, color); |
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376 } |
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377 |
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378 static int |
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379 SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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380 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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381 int blendMode, int scaleMode) |
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382 { |
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383 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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Added a multi-window version of testsprite using the new API.
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384 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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385 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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386 |
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387 SDL_AddDirtyRect(&data->dirty, dstrect); |
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388 |
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389 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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390 SDL_Surface *target = data->target; |
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391 void *pixels = |
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392 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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393 dstrect->x * target->format->BytesPerPixel; |
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394 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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395 srcrect, display->current_mode.format, |
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396 dstrect->w, dstrect->h, pixels, |
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397 target->pitch); |
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398 } else { |
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399 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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400 SDL_Rect real_srcrect = *srcrect; |
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401 SDL_Rect real_dstrect = *dstrect; |
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402 |
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403 if (blendMode & |
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404 (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { |
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405 SDL_SetAlpha(surface, SDL_SRCALPHA, 0); |
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406 } else { |
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407 SDL_SetAlpha(surface, 0, 0); |
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408 } |
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409 if (scaleMode != SDL_TextureScaleMode_None && |
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410 (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { |
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411 return SDL_SoftStretch(surface, &real_srcrect, data->target, |
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412 &real_dstrect); |
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413 } else { |
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414 return SDL_LowerBlit(surface, &real_srcrect, data->target, |
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415 &real_dstrect); |
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416 } |
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417 } |
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418 } |
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419 |
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420 static int |
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421 SDL_SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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422 void *pixels, int pitch) |
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423 { |
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424 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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425 SDL_Surface *surface = data->target; |
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426 Uint8 *src, *dst; |
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427 int row; |
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428 size_t length; |
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429 |
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430 src = |
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431 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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432 rect->x * surface->format->BytesPerPixel; |
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433 dst = (Uint8 *) pixels; |
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434 length = rect->w * surface->format->BytesPerPixel; |
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435 for (row = 0; row < rect->h; ++row) { |
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436 SDL_memcpy(dst, src, length); |
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437 src += surface->pitch; |
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438 dst += pitch; |
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439 } |
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440 return 0; |
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441 } |
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442 |
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443 static int |
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444 SDL_SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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445 const void *pixels, int pitch) |
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446 { |
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447 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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448 SDL_Surface *surface = data->target; |
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449 Uint8 *src, *dst; |
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450 int row; |
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451 size_t length; |
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452 |
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453 SDL_AddDirtyRect(&data->dirty, rect); |
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454 |
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455 src = (Uint8 *) pixels; |
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456 dst = |
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457 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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458 rect->x * surface->format->BytesPerPixel; |
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459 length = rect->w * surface->format->BytesPerPixel; |
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460 for (row = 0; row < rect->h; ++row) { |
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461 SDL_memcpy(dst, src, length); |
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462 src += pitch; |
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463 dst += surface->pitch; |
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464 } |
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465 return 0; |
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466 } |
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467 |
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468 static void |
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469 SDL_SW_RenderPresent(SDL_Renderer * renderer) |
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470 { |
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471 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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472 SDL_Surface *surface = data->screens[data->current_screen]; |
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473 SDL_DirtyRect *dirty; |
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474 int new_screen; |
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|
475 |
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476 /* Send the data to the display */ |
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477 for (dirty = data->dirty.list; dirty; dirty = dirty->next) { |
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478 void *pixels = |
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479 (void *) ((Uint8 *) surface->pixels + |
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480 dirty->rect.y * surface->pitch + |
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481 dirty->rect.x * surface->format->BytesPerPixel); |
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482 data->renderer->RenderWritePixels(data->renderer, &dirty->rect, |
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483 pixels, surface->pitch); |
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484 } |
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485 SDL_ClearDirtyRects(&data->dirty); |
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486 data->renderer->RenderPresent(data->renderer); |
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|
487 |
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488 |
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489 /* Update the flipping chain, if any */ |
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490 if (renderer->info.flags & SDL_Renderer_PresentFlip2) { |
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491 new_screen = (data->current_screen + 1) % 2; |
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492 } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { |
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493 new_screen = (data->current_screen + 1) % 3; |
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494 } else { |
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|
495 new_screen = 0; |
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|
496 } |
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|
497 if (data->target == data->screens[data->current_screen]) { |
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498 data->target = data->screens[new_screen]; |
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499 } |
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500 data->current_screen = new_screen; |
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501 } |
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502 |
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503 static void |
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504 SDL_SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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505 { |
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506 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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507 SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
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508 } else { |
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509 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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510 |
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511 SDL_FreeSurface(surface); |
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512 } |
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513 } |
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514 |
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515 static void |
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516 SDL_SW_DestroyRenderer(SDL_Renderer * renderer) |
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517 { |
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518 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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519 int i; |
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520 |
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521 if (data) { |
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522 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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523 if (data->screens[i]) { |
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524 SDL_FreeSurface(data->screens[i]); |
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525 } |
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526 } |
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527 SDL_FreeDirtyRects(&data->dirty); |
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528 SDL_free(data); |
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529 } |
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530 SDL_free(renderer); |
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531 } |
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532 |
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533 /* vi: set ts=4 sw=4 expandtab: */ |