annotate src/video/SDL_renderer_sw.c @ 1678:90bf530ced8e SDL-1.3

SDL_SetVideoMode() compiles now...
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jun 2006 06:14:26 +0000
parents e136f3ffdc1b
children 9488fca10677
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_video.h"
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25 #include "SDL_sysvideo.h"
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26
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27
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28 /* SDL surface based renderer implementation */
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29
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30 static SDL_Renderer *SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags);
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31 static int SDL_SW_CreateTexture(SDL_Renderer * renderer,
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32 SDL_Texture * texture);
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33 static int SDL_SW_QueryTexturePixels(SDL_Renderer * renderer,
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34 SDL_Texture * texture, void **pixels,
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35 int *pitch);
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36 static int SDL_SW_UpdateTexture(SDL_Renderer * renderer,
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37 SDL_Texture * texture, SDL_Rect * rect,
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38 const void *pixels, int pitch);
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39 static int SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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40 SDL_Rect * rect, int markDirty, void **pixels,
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41 int *pitch);
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42 static void SDL_SW_UnlockTexture(SDL_Renderer * renderer,
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43 SDL_Texture * texture);
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44 static void SDL_SW_DirtyTexture(SDL_Renderer * renderer,
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45 SDL_Texture * texture, int numrects,
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46 SDL_Rect * rects);
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47 static void SDL_SW_SelectRenderTexture(SDL_Renderer * renderer,
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48 SDL_Texture * texture);
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49 static void SDL_SW_RenderFill(SDL_Renderer * renderer, SDL_Rect * rect,
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50 Uint32 color);
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51 static int SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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52 SDL_Rect * srcrect, SDL_Rect * dstrect,
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53 int blendMode, int scaleMode);
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54 static int SDL_SW_RenderReadPixels(SDL_Renderer * renderer, SDL_Rect * rect,
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55 void *pixels, int pitch);
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56 static int SDL_SW_RenderWritePixels(SDL_Renderer * renderer, SDL_Rect * rect,
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57 const void *pixels, int pitch);
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58 static void SDL_SW_RenderPresent(SDL_Renderer * renderer);
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59 static void SDL_SW_DestroyTexture(SDL_Renderer * renderer,
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60 SDL_Texture * texture);
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61 static void SDL_SW_DestroyRenderer(SDL_Renderer * renderer);
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62
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63
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64 SDL_RenderDriver SDL_SW_RenderDriver = {
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65 SDL_SW_CreateRenderer,
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66 {
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67 "software",
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68 (SDL_Renderer_PresentDiscard |
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69 SDL_Renderer_PresentCopy |
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70 SDL_Renderer_PresentFlip2 |
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71 SDL_Renderer_PresentFlip3 | SDL_Renderer_RenderTarget),
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72 (SDL_TextureBlendMode_None |
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73 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
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74 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
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75 11,
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76 {
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77 SDL_PixelFormat_Index8,
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78 SDL_PixelFormat_RGB555,
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79 SDL_PixelFormat_RGB565,
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80 SDL_PixelFormat_RGB888,
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81 SDL_PixelFormat_BGR888,
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82 SDL_PixelFormat_ARGB8888,
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83 SDL_PixelFormat_RGBA8888,
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84 SDL_PixelFormat_ABGR8888,
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85 SDL_PixelFormat_BGRA8888,
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86 SDL_PixelFormat_YUY2,
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87 SDL_PixelFormat_UYVY},
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88 32768,
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89 32768}
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90 };
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91
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92 typedef struct
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93 {
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94 int current_screen;
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95 SDL_Surface *screens[3];
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96 SDL_Surface *target;
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97 SDL_Renderer *renderer;
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98 } SDL_SW_RenderData;
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99
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100 SDL_Renderer *
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101 SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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102 {
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103 SDL_DisplayMode *displayMode = &window->display->current_mode;
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104 SDL_Renderer *renderer;
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105 SDL_SW_RenderData *data;
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106 int i, n;
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107 int bpp;
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108 Uint32 Rmask, Gmask, Bmask, Amask;
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109
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110 if (!SDL_PixelFormatEnumToMasks
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111 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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112 SDL_SetError("Unknown display format");
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113 return NULL;
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114 }
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115
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116 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
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117 if (!renderer) {
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118 SDL_OutOfMemory();
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119 return NULL;
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120 }
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121 SDL_zerop(renderer);
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122
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123 data = (SDL_SW_RenderData *) SDL_malloc(sizeof(*data));
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124 if (!data) {
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125 SDL_SW_DestroyRenderer(renderer);
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126 SDL_OutOfMemory();
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127 return NULL;
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128 }
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129 SDL_zerop(data);
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130
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131 renderer->CreateTexture = SDL_SW_CreateTexture;
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132 renderer->QueryTexturePixels = SDL_SW_QueryTexturePixels;
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133 renderer->UpdateTexture = SDL_SW_UpdateTexture;
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134 renderer->LockTexture = SDL_SW_LockTexture;
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135 renderer->UnlockTexture = SDL_SW_UnlockTexture;
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136 renderer->DirtyTexture = SDL_SW_DirtyTexture;
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137 renderer->SelectRenderTexture = SDL_SW_SelectRenderTexture;
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138 renderer->RenderFill = SDL_SW_RenderFill;
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139 renderer->RenderCopy = SDL_SW_RenderCopy;
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140 renderer->RenderReadPixels = SDL_SW_RenderReadPixels;
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141 renderer->RenderWritePixels = SDL_SW_RenderWritePixels;
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142 renderer->RenderPresent = SDL_SW_RenderPresent;
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143 renderer->DestroyTexture = SDL_SW_DestroyTexture;
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144 renderer->DestroyRenderer = SDL_SW_DestroyRenderer;
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145 renderer->info = SDL_SW_RenderDriver.info;
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146 renderer->window = window;
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147 renderer->driverdata = data;
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148
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149 renderer->info.flags = SDL_Renderer_RenderTarget;
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150
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151 if (flags & SDL_Renderer_PresentFlip2) {
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152 renderer->info.flags |= SDL_Renderer_PresentFlip2;
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153 n = 2;
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154 } else if (flags & SDL_Renderer_PresentFlip3) {
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parents:
diff changeset
155 renderer->info.flags |= SDL_Renderer_PresentFlip3;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
156 n = 3;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
157 } else {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
158 renderer->info.flags |= SDL_Renderer_PresentCopy;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
159 n = 1;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
160 }
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
161 for (i = 0; i < n; ++i) {
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
162 data->screens[i] =
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
163 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
164 Bmask, Amask);
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
165 if (!data->screens[i]) {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
166 SDL_SW_DestroyRenderer(renderer);
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
167 return NULL;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
168 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
169 }
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parents:
diff changeset
170 data->current_screen = 0;
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parents:
diff changeset
171 data->target = data->screens[0];
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
172
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
173 /* Find a render driver that we can use to display data */
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
174 for (i = 0; i < window->display->num_render_drivers; ++i) {
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parents:
diff changeset
175 SDL_RenderDriver *driver = &window->display->render_drivers[i];
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
176 if (driver->info.name != SDL_SW_RenderDriver.info.name) {
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
177 data->renderer =
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parents:
diff changeset
178 driver->CreateRenderer(window, SDL_Renderer_PresentDiscard);
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parents:
diff changeset
179 if (data->renderer) {
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parents:
diff changeset
180 break;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
181 }
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parents:
diff changeset
182 }
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
183 }
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
184 if (i == window->display->num_render_drivers) {
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
185 SDL_SW_DestroyRenderer(renderer);
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parents:
diff changeset
186 SDL_SetError("Couldn't find display render driver");
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parents:
diff changeset
187 return NULL;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
188 }
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
189 return renderer;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
190 }
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
191
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parents:
diff changeset
192 int
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193 SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
194 {
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parents:
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195 SDL_Surface *surface;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
196 int bpp;
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parents:
diff changeset
197 Uint32 Rmask, Gmask, Bmask, Amask;
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parents:
diff changeset
198
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parents:
diff changeset
199 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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parents:
diff changeset
200 /* FIXME: implement this */
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parents:
diff changeset
201 return -1;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
202 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
203
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
204 if (!SDL_PixelFormatEnumToMasks
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
205 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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parents:
diff changeset
206 SDL_SetError("Unknown texture format");
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
207 return -1;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
208 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
209
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
210 surface =
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
211 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
212 Bmask, Amask);
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parents:
diff changeset
213 if (!surface) {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
214 return -1;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
215 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
216
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parents:
diff changeset
217 texture->driverdata = surface;
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parents:
diff changeset
218 return 0;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
219 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
220
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
221 int
1678
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
222 SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
223 void **pixels, int *pitch)
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
224 {
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
225 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
226
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
227 *pixels = surface->pixels;
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
228 *pitch = surface->pitch;
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
229 return 0;
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
230 }
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
231
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
232 int
1676
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
233 SDL_SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
234 SDL_Rect * rect, const void *pixels, int pitch)
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
235 {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
236 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
237 Uint8 *src, *dst;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
238 int row;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
239 size_t length;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
240
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
241 src = (Uint8 *) pixels;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
242 dst =
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
243 (Uint8 *) surface->pixels + rect->y * surface->pitch +
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
244 rect->x * surface->format->BytesPerPixel;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
245 length = rect->w * surface->format->BytesPerPixel;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
246 for (row = 0; row < rect->h; ++row) {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
247 SDL_memcpy(dst, src, length);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
248 src += pitch;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
249 dst += surface->pitch;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
250 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
251 return 0;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
252 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
253
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
254 int
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
255 SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
256 SDL_Rect * rect, int markDirty, void **pixels, int *pitch)
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
257 {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
258 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
259
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
260 *pixels =
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
261 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
262 rect->x * surface->format->BytesPerPixel);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
263 *pitch = surface->pitch;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
264 return 0;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
265 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
266
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
267 void
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
268 SDL_SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
269 {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
270 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
271
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
272 void
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
273 SDL_SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
274 int numrects, SDL_Rect * rects)
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
275 {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
276 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
277
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
278 void
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
279 SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
280 {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
281 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
282 data->target = (SDL_Surface *) texture->driverdata;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
283 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
284
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
285 void
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
286 SDL_SW_RenderFill(SDL_Renderer * renderer, SDL_Rect * rect, Uint32 color)
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
287 {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
288 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
289 Uint8 r, g, b, a;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
290
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
291 a = (Uint8) ((color >> 24) & 0xFF);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
292 r = (Uint8) ((color >> 16) & 0xFF);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
293 g = (Uint8) ((color >> 8) & 0xFF);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
294 b = (Uint8) (color & 0xFF);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
295 color = SDL_MapRGBA(data->target->format, r, g, b, a);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
296
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
297 SDL_FillRect(data->target, rect, color);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
298 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
299
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
300 int
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
301 SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
302 SDL_Rect * srcrect, SDL_Rect * dstrect, int blendMode,
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
303 int scaleMode)
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
304 {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
305 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
306 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
307
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
308 if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
309 SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
310 } else {
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
311 SDL_SetAlpha(surface, 0, 0);
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
312 }
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
313 if (scaleMode != SDL_TextureScaleMode_None &&
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314 (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
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315 return SDL_SoftStretch(surface, srcrect, data->target, dstrect);
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316 } else {
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317 return SDL_LowerBlit(surface, srcrect, data->target, dstrect);
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318 }
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319 }
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320
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321 int
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322 SDL_SW_RenderReadPixels(SDL_Renderer * renderer, SDL_Rect * rect,
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323 void *pixels, int pitch)
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324 {
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325 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
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326 SDL_Surface *surface = data->target;
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327 Uint8 *src, *dst;
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328 int row;
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329 size_t length;
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330
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331 src =
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332 (Uint8 *) surface->pixels + rect->y * surface->pitch +
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333 rect->x * surface->format->BytesPerPixel;
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334 dst = (Uint8 *) pixels;
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335 length = rect->w * surface->format->BytesPerPixel;
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336 for (row = 0; row < rect->h; ++row) {
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337 SDL_memcpy(dst, src, length);
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338 src += surface->pitch;
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339 dst += pitch;
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340 }
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341 return 0;
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342 }
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343
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344 int
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345 SDL_SW_RenderWritePixels(SDL_Renderer * renderer, SDL_Rect * rect,
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346 const void *pixels, int pitch)
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347 {
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348 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
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349 SDL_Surface *surface = data->target;
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350 Uint8 *src, *dst;
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351 int row;
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352 size_t length;
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353
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354 src = (Uint8 *) pixels;
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355 dst =
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356 (Uint8 *) surface->pixels + rect->y * surface->pitch +
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357 rect->x * surface->format->BytesPerPixel;
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358 length = rect->w * surface->format->BytesPerPixel;
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359 for (row = 0; row < rect->h; ++row) {
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360 SDL_memcpy(dst, src, length);
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361 src += pitch;
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362 dst += surface->pitch;
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363 }
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364 return 0;
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365 }
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366
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367 void
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368 SDL_SW_RenderPresent(SDL_Renderer * renderer)
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369 {
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370 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
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371 SDL_Surface *surface = data->screens[data->current_screen];
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372 SDL_Rect rect;
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373 int new_screen;
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374
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375 /* Send the data to the display */
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376 /* FIXME: implement dirty rect updates */
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377 rect.x = 0;
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378 rect.y = 0;
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379 rect.w = surface->w;
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380 rect.h = surface->h;
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381 data->renderer->RenderWritePixels(data->renderer, &rect, surface->pixels,
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382 surface->pitch);
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383 data->renderer->RenderPresent(data->renderer);
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384
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385 /* Update the flipping chain, if any */
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386 if (renderer->info.flags & SDL_Renderer_PresentFlip2) {
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387 new_screen = (data->current_screen + 1) % 2;
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388 } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) {
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389 new_screen = (data->current_screen + 1) % 3;
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390 } else {
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391 new_screen = 0;
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392 }
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393 if (data->target == data->screens[data->current_screen]) {
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394 data->target = data->screens[new_screen];
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395 }
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396 data->current_screen = new_screen;
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397 }
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398
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399 void
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400 SDL_SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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diff changeset
401 {
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diff changeset
402 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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diff changeset
403
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diff changeset
404 SDL_FreeSurface(surface);
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diff changeset
405 }
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parents:
diff changeset
406
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diff changeset
407 void
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diff changeset
408 SDL_SW_DestroyRenderer(SDL_Renderer * renderer)
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parents:
diff changeset
409 {
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parents:
diff changeset
410 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
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diff changeset
411 int i;
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parents:
diff changeset
412
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diff changeset
413 if (data) {
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diff changeset
414 for (i = 0; i < SDL_arraysize(data->screens); ++i) {
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parents:
diff changeset
415 if (data->screens[i]) {
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diff changeset
416 SDL_FreeSurface(data->screens[i]);
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parents:
diff changeset
417 }
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
418 }
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parents:
diff changeset
419 SDL_free(data);
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parents:
diff changeset
420 }
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diff changeset
421 SDL_free(renderer);
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parents:
diff changeset
422 }
e136f3ffdc1b Adding software renderer implementation
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parents:
diff changeset
423
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diff changeset
424 /* vi: set ts=4 sw=4 expandtab: */