Mercurial > sdl-ios-xcode
annotate src/video/SDL_renderer_sw.c @ 1681:80a5e6a4e1e2 SDL-1.3
Working on paletted display and texture support (two different issues)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 15 Jun 2006 07:07:07 +0000 |
parents | 9488fca10677 |
children | 396a35389351 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_sysvideo.h" |
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26 |
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27 |
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28 /* SDL surface based renderer implementation */ |
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29 |
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30 static SDL_Renderer *SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags); |
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31 static int SDL_SW_CreateTexture(SDL_Renderer * renderer, |
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32 SDL_Texture * texture); |
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33 static int SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, |
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34 SDL_Texture * texture, void **pixels, |
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35 int *pitch); |
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36 static int SDL_SW_SetTexturePalette(SDL_Renderer * renderer, |
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37 SDL_Texture * texture, |
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38 const SDL_Color * colors, int firstcolor, |
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39 int ncolors); |
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40 static int SDL_SW_GetTexturePalette(SDL_Renderer * renderer, |
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41 SDL_Texture * texture, SDL_Color * colors, |
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42 int firstcolor, int ncolors); |
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43 static int SDL_SW_UpdateTexture(SDL_Renderer * renderer, |
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44 SDL_Texture * texture, const SDL_Rect * rect, |
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45 const void *pixels, int pitch); |
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46 static int SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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47 const SDL_Rect * rect, int markDirty, |
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48 void **pixels, int *pitch); |
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49 static void SDL_SW_UnlockTexture(SDL_Renderer * renderer, |
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50 SDL_Texture * texture); |
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51 static void SDL_SW_DirtyTexture(SDL_Renderer * renderer, |
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52 SDL_Texture * texture, int numrects, |
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53 const SDL_Rect * rects); |
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54 static void SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, |
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55 SDL_Texture * texture); |
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56 static void SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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57 Uint32 color); |
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58 static int SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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59 const SDL_Rect * srcrect, |
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60 const SDL_Rect * dstrect, int blendMode, |
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61 int scaleMode); |
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62 static int SDL_SW_RenderReadPixels(SDL_Renderer * renderer, |
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63 const SDL_Rect * rect, void *pixels, |
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64 int pitch); |
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65 static int SDL_SW_RenderWritePixels(SDL_Renderer * renderer, |
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66 const SDL_Rect * rect, const void *pixels, |
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67 int pitch); |
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68 static void SDL_SW_RenderPresent(SDL_Renderer * renderer); |
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69 static void SDL_SW_DestroyTexture(SDL_Renderer * renderer, |
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70 SDL_Texture * texture); |
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71 static void SDL_SW_DestroyRenderer(SDL_Renderer * renderer); |
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72 |
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73 |
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74 SDL_RenderDriver SDL_SW_RenderDriver = { |
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75 SDL_SW_CreateRenderer, |
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76 { |
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77 "software", |
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78 (SDL_Renderer_PresentDiscard | |
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79 SDL_Renderer_PresentCopy | |
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80 SDL_Renderer_PresentFlip2 | |
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81 SDL_Renderer_PresentFlip3 | SDL_Renderer_RenderTarget), |
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82 (SDL_TextureBlendMode_None | |
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83 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), |
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84 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
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85 11, |
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86 { |
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87 SDL_PixelFormat_Index8, |
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88 SDL_PixelFormat_RGB555, |
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89 SDL_PixelFormat_RGB565, |
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90 SDL_PixelFormat_RGB888, |
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91 SDL_PixelFormat_BGR888, |
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92 SDL_PixelFormat_ARGB8888, |
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93 SDL_PixelFormat_RGBA8888, |
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94 SDL_PixelFormat_ABGR8888, |
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95 SDL_PixelFormat_BGRA8888, |
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96 SDL_PixelFormat_YUY2, |
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97 SDL_PixelFormat_UYVY}, |
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98 32768, |
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99 32768} |
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100 }; |
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101 |
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102 typedef struct |
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103 { |
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104 int current_screen; |
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105 SDL_Surface *screens[3]; |
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106 SDL_Surface *target; |
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107 SDL_Renderer *renderer; |
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108 } SDL_SW_RenderData; |
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109 |
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110 SDL_Renderer * |
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111 SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
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112 { |
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113 SDL_DisplayMode *displayMode = &window->display->current_mode; |
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114 SDL_Renderer *renderer; |
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115 SDL_SW_RenderData *data; |
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116 int i, n; |
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117 int bpp; |
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118 Uint32 Rmask, Gmask, Bmask, Amask; |
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119 |
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120 if (!SDL_PixelFormatEnumToMasks |
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121 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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122 SDL_SetError("Unknown display format"); |
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123 return NULL; |
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124 } |
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125 |
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126 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); |
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127 if (!renderer) { |
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128 SDL_OutOfMemory(); |
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129 return NULL; |
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130 } |
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131 SDL_zerop(renderer); |
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132 |
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133 data = (SDL_SW_RenderData *) SDL_malloc(sizeof(*data)); |
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134 if (!data) { |
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135 SDL_SW_DestroyRenderer(renderer); |
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136 SDL_OutOfMemory(); |
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137 return NULL; |
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138 } |
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139 SDL_zerop(data); |
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140 |
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141 renderer->CreateTexture = SDL_SW_CreateTexture; |
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142 renderer->QueryTexturePixels = SDL_SW_QueryTexturePixels; |
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143 renderer->SetTexturePalette = SDL_SW_SetTexturePalette; |
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144 renderer->GetTexturePalette = SDL_SW_GetTexturePalette; |
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145 renderer->UpdateTexture = SDL_SW_UpdateTexture; |
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146 renderer->LockTexture = SDL_SW_LockTexture; |
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147 renderer->UnlockTexture = SDL_SW_UnlockTexture; |
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148 renderer->DirtyTexture = SDL_SW_DirtyTexture; |
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149 renderer->SelectRenderTexture = SDL_SW_SelectRenderTexture; |
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150 renderer->RenderFill = SDL_SW_RenderFill; |
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151 renderer->RenderCopy = SDL_SW_RenderCopy; |
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152 renderer->RenderReadPixels = SDL_SW_RenderReadPixels; |
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153 renderer->RenderWritePixels = SDL_SW_RenderWritePixels; |
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154 renderer->RenderPresent = SDL_SW_RenderPresent; |
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155 renderer->DestroyTexture = SDL_SW_DestroyTexture; |
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156 renderer->DestroyRenderer = SDL_SW_DestroyRenderer; |
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157 renderer->info = SDL_SW_RenderDriver.info; |
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158 renderer->window = window; |
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159 renderer->driverdata = data; |
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160 |
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161 renderer->info.flags = SDL_Renderer_RenderTarget; |
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162 |
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163 if (flags & SDL_Renderer_PresentFlip2) { |
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164 renderer->info.flags |= SDL_Renderer_PresentFlip2; |
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165 n = 2; |
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166 } else if (flags & SDL_Renderer_PresentFlip3) { |
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167 renderer->info.flags |= SDL_Renderer_PresentFlip3; |
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168 n = 3; |
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169 } else { |
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170 renderer->info.flags |= SDL_Renderer_PresentCopy; |
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171 n = 1; |
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172 } |
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173 for (i = 0; i < n; ++i) { |
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174 data->screens[i] = |
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175 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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176 Bmask, Amask); |
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177 if (!data->screens[i]) { |
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178 SDL_SW_DestroyRenderer(renderer); |
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179 return NULL; |
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180 } |
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181 } |
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182 data->current_screen = 0; |
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183 data->target = data->screens[0]; |
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184 |
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185 /* Find a render driver that we can use to display data */ |
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186 for (i = 0; i < window->display->num_render_drivers; ++i) { |
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187 SDL_RenderDriver *driver = &window->display->render_drivers[i]; |
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188 if (driver->info.name != SDL_SW_RenderDriver.info.name) { |
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189 data->renderer = |
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190 driver->CreateRenderer(window, SDL_Renderer_PresentDiscard); |
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191 if (data->renderer) { |
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192 break; |
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193 } |
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194 } |
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195 } |
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196 if (i == window->display->num_render_drivers) { |
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197 SDL_SW_DestroyRenderer(renderer); |
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198 SDL_SetError("Couldn't find display render driver"); |
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199 return NULL; |
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200 } |
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201 return renderer; |
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202 } |
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203 |
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204 static int |
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205 SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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206 { |
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207 SDL_Surface *surface; |
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208 int bpp; |
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209 Uint32 Rmask, Gmask, Bmask, Amask; |
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210 |
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211 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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212 /* FIXME: implement this */ |
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213 return -1; |
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214 } |
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215 |
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216 if (!SDL_PixelFormatEnumToMasks |
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217 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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218 SDL_SetError("Unknown texture format"); |
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219 return -1; |
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220 } |
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221 |
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222 surface = |
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223 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, |
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224 Bmask, Amask); |
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225 if (!surface) { |
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226 return -1; |
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227 } |
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228 |
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229 texture->driverdata = surface; |
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230 return 0; |
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231 } |
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232 |
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233 static int |
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234 SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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235 void **pixels, int *pitch) |
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236 { |
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237 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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238 |
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239 *pixels = surface->pixels; |
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240 *pitch = surface->pitch; |
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241 return 0; |
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242 } |
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243 |
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244 static int |
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245 SDL_SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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246 const SDL_Color * colors, int firstcolor, |
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247 int ncolors) |
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248 { |
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249 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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250 |
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251 SDL_SetColors(surface, colors, firstcolor, ncolors); |
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252 return 0; |
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253 } |
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254 |
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255 static int |
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256 SDL_SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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257 SDL_Color * colors, int firstcolor, int ncolors) |
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258 { |
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259 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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260 |
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261 SDL_memcpy(colors, &surface->format->palette->colors[firstcolor], |
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262 ncolors * sizeof(*colors)); |
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263 return 0; |
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264 } |
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265 |
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266 static int |
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267 SDL_SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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268 const SDL_Rect * rect, const void *pixels, int pitch) |
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269 { |
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270 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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271 Uint8 *src, *dst; |
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272 int row; |
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273 size_t length; |
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274 |
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275 src = (Uint8 *) pixels; |
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276 dst = |
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277 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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278 rect->x * surface->format->BytesPerPixel; |
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279 length = rect->w * surface->format->BytesPerPixel; |
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280 for (row = 0; row < rect->h; ++row) { |
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281 SDL_memcpy(dst, src, length); |
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282 src += pitch; |
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283 dst += surface->pitch; |
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284 } |
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285 return 0; |
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286 } |
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287 |
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288 static int |
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289 SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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290 const SDL_Rect * rect, int markDirty, void **pixels, |
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291 int *pitch) |
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292 { |
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293 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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294 |
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295 *pixels = |
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296 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + |
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297 rect->x * surface->format->BytesPerPixel); |
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298 *pitch = surface->pitch; |
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299 return 0; |
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300 } |
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301 |
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302 static void |
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303 SDL_SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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304 { |
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305 } |
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306 |
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307 static void |
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308 SDL_SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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309 int numrects, const SDL_Rect * rects) |
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310 { |
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311 } |
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312 |
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313 static void |
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314 SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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315 { |
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316 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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317 data->target = (SDL_Surface *) texture->driverdata; |
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318 } |
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319 |
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320 static void |
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321 SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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322 Uint32 color) |
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323 { |
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324 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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325 SDL_Rect real_rect = *rect; |
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326 Uint8 r, g, b, a; |
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327 |
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328 a = (Uint8) ((color >> 24) & 0xFF); |
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329 r = (Uint8) ((color >> 16) & 0xFF); |
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330 g = (Uint8) ((color >> 8) & 0xFF); |
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331 b = (Uint8) (color & 0xFF); |
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332 color = SDL_MapRGBA(data->target->format, r, g, b, a); |
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333 |
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334 SDL_FillRect(data->target, &real_rect, color); |
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335 } |
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336 |
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337 static int |
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338 SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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339 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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340 int blendMode, int scaleMode) |
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341 { |
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342 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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343 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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344 SDL_Rect real_srcrect = *srcrect; |
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345 SDL_Rect real_dstrect = *dstrect; |
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346 |
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347 if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { |
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348 SDL_SetAlpha(surface, SDL_SRCALPHA, 0); |
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349 } else { |
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350 SDL_SetAlpha(surface, 0, 0); |
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351 } |
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352 if (scaleMode != SDL_TextureScaleMode_None && |
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353 (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { |
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354 return SDL_SoftStretch(surface, &real_srcrect, data->target, |
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355 &real_dstrect); |
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356 } else { |
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357 return SDL_LowerBlit(surface, &real_srcrect, data->target, |
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358 &real_dstrect); |
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359 } |
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360 } |
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361 |
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362 static int |
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363 SDL_SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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364 void *pixels, int pitch) |
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365 { |
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366 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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367 SDL_Surface *surface = data->target; |
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368 Uint8 *src, *dst; |
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369 int row; |
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370 size_t length; |
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371 |
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372 src = |
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373 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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374 rect->x * surface->format->BytesPerPixel; |
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375 dst = (Uint8 *) pixels; |
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376 length = rect->w * surface->format->BytesPerPixel; |
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377 for (row = 0; row < rect->h; ++row) { |
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378 SDL_memcpy(dst, src, length); |
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379 src += surface->pitch; |
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380 dst += pitch; |
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381 } |
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382 return 0; |
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383 } |
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384 |
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385 static int |
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386 SDL_SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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387 const void *pixels, int pitch) |
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388 { |
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389 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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390 SDL_Surface *surface = data->target; |
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391 Uint8 *src, *dst; |
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392 int row; |
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393 size_t length; |
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394 |
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395 src = (Uint8 *) pixels; |
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396 dst = |
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397 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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398 rect->x * surface->format->BytesPerPixel; |
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399 length = rect->w * surface->format->BytesPerPixel; |
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400 for (row = 0; row < rect->h; ++row) { |
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401 SDL_memcpy(dst, src, length); |
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402 src += pitch; |
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403 dst += surface->pitch; |
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404 } |
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405 return 0; |
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406 } |
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407 |
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408 static void |
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409 SDL_SW_RenderPresent(SDL_Renderer * renderer) |
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410 { |
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411 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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412 SDL_Surface *surface = data->screens[data->current_screen]; |
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413 SDL_Rect rect; |
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414 int new_screen; |
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415 |
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416 /* Send the data to the display */ |
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417 /* FIXME: implement dirty rect updates */ |
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418 rect.x = 0; |
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419 rect.y = 0; |
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420 rect.w = surface->w; |
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421 rect.h = surface->h; |
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422 data->renderer->RenderWritePixels(data->renderer, &rect, surface->pixels, |
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423 surface->pitch); |
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424 data->renderer->RenderPresent(data->renderer); |
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425 |
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426 /* Update the flipping chain, if any */ |
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427 if (renderer->info.flags & SDL_Renderer_PresentFlip2) { |
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428 new_screen = (data->current_screen + 1) % 2; |
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429 } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { |
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430 new_screen = (data->current_screen + 1) % 3; |
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431 } else { |
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432 new_screen = 0; |
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433 } |
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434 if (data->target == data->screens[data->current_screen]) { |
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435 data->target = data->screens[new_screen]; |
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436 } |
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437 data->current_screen = new_screen; |
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438 } |
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439 |
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440 static void |
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441 SDL_SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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442 { |
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443 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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444 |
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445 SDL_FreeSurface(surface); |
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446 } |
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447 |
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448 static void |
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449 SDL_SW_DestroyRenderer(SDL_Renderer * renderer) |
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450 { |
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451 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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452 int i; |
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453 |
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454 if (data) { |
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455 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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456 if (data->screens[i]) { |
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457 SDL_FreeSurface(data->screens[i]); |
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458 } |
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459 } |
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460 SDL_free(data); |
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461 } |
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462 SDL_free(renderer); |
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463 } |
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464 |
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465 /* vi: set ts=4 sw=4 expandtab: */ |