Mercurial > sdl-ios-xcode
annotate src/audio/macrom/SDL_romaudio.c @ 3788:7006b176ef4f SDL-ryan-multiple-audio-device
More work on the 1.3 CoreAudio code.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 03 Oct 2006 18:32:34 +0000 |
parents | 37c9c4590689 |
children | 866c310e2cb5 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */ |
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25 |
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26 #if defined(__APPLE__) && defined(__MACH__) |
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27 # define SDL_MACOS_NAME "Mac OS X" |
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28 # include <Carbon/Carbon.h> |
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29 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) |
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30 # define SDL_MACOS_NAME "Mac OS 9" |
0 | 31 # include <Carbon.h> |
32 #else | |
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33 # define SDL_MACOS_NAME "Mac OS 9" |
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34 # include <Sound.h> /* SoundManager interface */ |
0 | 35 # include <Gestalt.h> |
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36 # include <DriverServices.h> |
0 | 37 #endif |
38 | |
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39 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) |
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40 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ |
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41 #define NewSndCallBackUPP NewSndCallBackProc |
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42 #endif |
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43 #if !defined(NewSndCallBackUPP) |
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44 #define NewSndCallBackUPP NewSndCallBackProc |
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45 #endif |
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46 #endif |
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47 |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audio_c.h" |
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50 #include "../SDL_sysaudio.h" |
0 | 51 #include "SDL_romaudio.h" |
52 | |
53 /* Audio driver functions */ | |
54 | |
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55 static void SNDMGR_CloseAudio(_THIS); |
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56 static int SNDMGR_OpenAudio(_THIS, const char *devname, int iscapture); |
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57 static void SNDMGR_LockAudio(_THIS); |
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58 static void SNDMGR_UnlockAudio(_THIS); |
0 | 59 |
60 /* Audio driver bootstrap functions */ | |
61 | |
62 | |
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63 static int |
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64 SNDMGR_Available(void) |
0 | 65 { |
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66 return (1); |
0 | 67 } |
68 | |
69 | |
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70 static int |
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71 SNDMGR_Init(SDL_AudioDriverImpl *impl) |
0 | 72 { |
73 /* Set the function pointers */ | |
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74 impl->OpenAudio = SNDMGR_OpenAudio; |
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75 impl->CloseAudio = SNDMGR_CloseAudio; |
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76 impl->LockAudio = SNDMGR_LockAudio; |
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77 impl->UnlockAudio = SNDMGR_UnlockAudio; |
0 | 78 |
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79 #ifdef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */ |
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80 impl->LockAudio = NULL; |
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81 impl->UnlockAudio = NULL; |
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82 #endif |
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83 |
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84 return 1; |
0 | 85 } |
86 | |
87 AudioBootStrap SNDMGR_bootstrap = { | |
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88 "sndmgr", SDL_MACOS_NAME " SoundManager", |
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89 SNDMGR_Available, SNDMGR_Init |
0 | 90 }; |
91 | |
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92 #pragma options align=power |
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93 |
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94 static volatile int audio_is_opened = 0; |
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95 static volatile SInt32 audio_is_locked = 0; |
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96 static volatile SInt32 need_to_mix = 0; |
0 | 97 |
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98 static UInt8 *buffer[2]; |
0 | 99 static volatile UInt32 running = 0; |
100 static CmpSoundHeader header; | |
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101 static volatile Uint32 fill_me = 0; |
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102 |
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103 static void |
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104 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) |
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105 { |
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106 if (!audio->paused) { |
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107 #ifdef __MACOSX__ |
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108 SDL_mutexP(audio->mixer_lock); |
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109 #endif |
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110 if (audio->convert.needed) { |
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111 audio->spec.callback(audio->spec.userdata, |
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112 (Uint8 *) audio->convert.buf, |
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113 audio->convert.len); |
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114 SDL_ConvertAudio(&audio->convert); |
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115 if (audio->convert.len_cvt != audio->spec.size) { |
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116 /* Uh oh... probably crashes here */ ; |
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117 } |
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118 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
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119 } else { |
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120 audio->spec.callback(audio->spec.userdata, buffer, |
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121 audio->spec.size); |
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122 } |
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123 #ifdef __MACOSX__ |
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124 SDL_mutexV(audio->mixer_lock); |
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125 #endif |
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126 } |
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127 |
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128 DecrementAtomic((SInt32 *) & need_to_mix); |
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129 } |
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130 |
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131 static void |
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132 SNDMGR_LockAudio(_THIS) |
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133 { |
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134 IncrementAtomic((SInt32 *) & audio_is_locked); |
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135 } |
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136 |
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137 static void |
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138 SNDMGR_UnlockAudio(_THIS) |
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139 { |
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140 SInt32 oldval; |
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141 |
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142 oldval = DecrementAtomic((SInt32 *) & audio_is_locked); |
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143 if (oldval != 1) /* != 1 means audio is still locked. */ |
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144 return; |
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145 |
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146 /* Did we miss the chance to mix in an interrupt? Do it now. */ |
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147 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { |
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148 /* |
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149 * Note that this could be a problem if you missed an interrupt |
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150 * while the audio was locked, and get preempted by a second |
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151 * interrupt here, but that means you locked for way too long anyhow. |
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152 */ |
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153 mix_buffer(this, buffer[fill_me]); |
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154 } |
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155 } |
0 | 156 |
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157 static void |
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158 callBackProc(SndChannel * chan, SndCommand * cmd_passed) |
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159 { |
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160 UInt32 play_me; |
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161 SndCommand cmd; |
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162 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; |
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163 |
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164 IncrementAtomic((SInt32 *) & need_to_mix); |
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165 |
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166 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
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167 play_me = !fill_me; /* filled buffer to play _now_ */ |
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168 |
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169 if (!audio->enabled) { |
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170 return; |
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171 } |
0 | 172 |
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173 /* queue previously mixed buffer for playback. */ |
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174 header.samplePtr = (Ptr) buffer[play_me]; |
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175 cmd.cmd = bufferCmd; |
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176 cmd.param1 = 0; |
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177 cmd.param2 = (long) &header; |
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178 SndDoCommand(chan, &cmd, 0); |
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179 |
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180 memset(buffer[fill_me], 0, audio->spec.size); |
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181 |
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182 /* |
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183 * if audio device isn't locked, mix the next buffer to be queued in |
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184 * the memory block that just finished playing. |
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185 */ |
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186 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { |
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187 mix_buffer(audio, buffer[fill_me]); |
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188 } |
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189 |
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190 /* set this callback to run again when current buffer drains. */ |
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191 if (running) { |
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192 cmd.cmd = callBackCmd; |
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193 cmd.param1 = 0; |
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194 cmd.param2 = play_me; |
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195 |
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196 SndDoCommand(chan, &cmd, 0); |
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197 } |
0 | 198 } |
199 | |
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200 static int |
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201 SNDMGR_OpenAudio(_THIS, const char *devname, int iscapture) |
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202 { |
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203 SDL_AudioSpec *spec = &this->spec; |
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204 SndChannelPtr channel = NULL; |
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205 SndCallBackUPP callback; |
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206 int sample_bits; |
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207 int i; |
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208 long initOptions; |
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209 |
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210 if (audio_is_opened) { |
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211 SDL_SetError("SoundManager driver doesn't support multiple opens"); |
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212 return 0; |
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213 } |
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214 |
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215 if (iscapture) { |
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216 SDL_SetError("SoundManager driver doesn't support recording"); |
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217 return 0; |
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218 } |
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219 |
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220 /* !!! FIXME: ignore devname? */ |
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221 |
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222 /* Initialize all variables that we clean on shutdown */ |
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223 this->hidden = (struct SDL_PrivateAudioData *) |
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224 SDL_malloc((sizeof *this->hidden)); |
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225 if (this->hidden == NULL) { |
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226 SDL_OutOfMemory(); |
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227 return 0; |
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228 } |
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229 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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230 |
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231 /* !!! FIXME: check devname and iscapture... */ |
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232 |
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233 /* !!! FIXME: iterate through format matrix... */ |
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234 /* Very few conversions are required, but... */ |
0 | 235 switch (spec->format) { |
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236 case AUDIO_S8: |
0 | 237 spec->format = AUDIO_U8; |
238 break; | |
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239 case AUDIO_U16LSB: |
0 | 240 spec->format = AUDIO_S16LSB; |
241 break; | |
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242 case AUDIO_U16MSB: |
0 | 243 spec->format = AUDIO_S16MSB; |
244 break; | |
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245 case AUDIO_F32LSB: |
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246 spec->format = AUDIO_F32MSB; |
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247 break; |
0 | 248 } |
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249 SDL_CalculateAudioSpec(&this->spec); |
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250 |
0 | 251 /* initialize bufferCmd header */ |
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252 memset(&header, 0, sizeof(header)); |
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253 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); |
0 | 254 sample_bits = spec->size / spec->samples / spec->channels * 8; |
255 | |
256 #ifdef DEBUG_AUDIO | |
257 fprintf(stderr, | |
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258 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", |
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259 spec->format, spec->channels, sample_bits, spec->freq); |
0 | 260 #endif /* DEBUG_AUDIO */ |
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261 |
0 | 262 header.numChannels = spec->channels; |
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263 header.sampleSize = sample_bits; |
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264 header.sampleRate = spec->freq << 16; |
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265 header.numFrames = spec->samples; |
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266 header.encode = cmpSH; |
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267 |
0 | 268 /* Note that we install the 16bitLittleEndian Converter if needed. */ |
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269 if (spec->format == AUDIO_S16LSB) { |
0 | 270 header.compressionID = fixedCompression; |
271 header.format = k16BitLittleEndianFormat; | |
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272 } else if (spec->format == AUDIO_S32MSB) { |
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273 header.compressionID = fixedCompression; |
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274 header.format = k32BitFormat; |
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275 } else if (spec->format == AUDIO_S32LSB) { |
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276 header.compressionID = fixedCompression; |
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277 header.format = k32BitLittleEndianFormat; |
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278 } else if (spec->format == AUDIO_F32MSB) { |
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279 header.compressionID = fixedCompression; |
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280 header.format = kFloat32Format; |
0 | 281 } |
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282 |
0 | 283 /* allocate 2 buffers */ |
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284 for (i = 0; i < 2; i++) { |
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285 buffer[i] = (UInt8 *) malloc(sizeof(UInt8) * spec->size); |
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286 if (buffer[i] == NULL) { |
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287 SNDMGR_CloseAudio(this); |
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288 SDL_OutOfMemory(); |
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289 return 0; |
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290 } |
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291 memset(buffer[i], 0, spec->size); |
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292 } |
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293 |
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294 /* Create the sound manager channel */ |
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295 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
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296 if (channel == NULL) { |
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297 SNDMGR_CloseAudio(this); |
0 | 298 SDL_OutOfMemory(); |
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299 return 0; |
0 | 300 } |
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301 this->hidden->channel = channel; |
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302 if (spec->channels >= 2) { |
0 | 303 initOptions = initStereo; |
304 } else { | |
305 initOptions = initMono; | |
306 } | |
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307 channel->userInfo = (long) this; |
0 | 308 channel->qLength = 128; |
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309 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { |
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310 SNDMGR_CloseAudio(this); |
0 | 311 SDL_SetError("Unable to create audio channel"); |
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312 return 0; |
0 | 313 } |
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314 |
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315 /* start playback */ |
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316 { |
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317 SndCommand cmd; |
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318 cmd.cmd = callBackCmd; |
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319 cmd.param2 = 0; |
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320 running = 1; |
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321 SndDoCommand(channel, &cmd, 0); |
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322 } |
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323 |
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324 audio_is_opened = 1; |
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325 return 1; |
0 | 326 } |
327 | |
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328 static void |
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329 SNDMGR_CloseAudio(_THIS) |
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330 { |
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331 |
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332 int i; |
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333 |
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334 running = 0; |
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335 |
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336 if (this->hidden->channel) { |
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337 SndDisposeChannel(this->hidden->channel, true); |
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338 this->hidden->channel = NULL; |
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339 } |
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340 |
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341 for (i = 0; i < 2; ++i) { |
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342 if (buffer[i]) { |
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343 SDL_free(buffer[i]); |
0 | 344 buffer[i] = NULL; |
345 } | |
346 } | |
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347 SDL_free(this->hidden); |
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348 this->hidden = NULL; |
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349 audio_is_opened = 0; |
0 | 350 } |
351 | |
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352 /* vi: set ts=4 sw=4 expandtab: */ |