annotate src/audio/esd/SDL_esdaudio.c @ 4001:6831b8723a85 SDL-1.2

Don't initialize the audio buffer passed to the application's audio callback, since they are expected to entirely fill it with data or silence. For legacy apps that might expect the buffer to already have silence and thus may not fill the buffer in the callback, there's an environment variable to expose the old behaviour. Fixes Bugzilla #416.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 05 Jul 2007 02:24:36 +0000
parents 9f836cec0521
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to an ESD network stream mixing buffer */
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25
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26 #include <sys/types.h>
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27 #include <unistd.h>
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28 #include <signal.h>
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29 #include <errno.h>
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30 #include <esd.h>
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31
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32 #include "SDL_timer.h"
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33 #include "SDL_audio.h"
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34 #include "../SDL_audiomem.h"
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35 #include "../SDL_audio_c.h"
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36 #include "../SDL_audiodev_c.h"
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37 #include "SDL_esdaudio.h"
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38
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39 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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40 #include "SDL_name.h"
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41 #include "SDL_loadso.h"
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42 #else
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43 #define SDL_NAME(X) X
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44 #endif
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45
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46 /* The tag name used by ESD audio */
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47 #define ESD_DRIVER_NAME "esd"
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48
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49 /* Audio driver functions */
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50 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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51 static void ESD_WaitAudio(_THIS);
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52 static void ESD_PlayAudio(_THIS);
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53 static Uint8 *ESD_GetAudioBuf(_THIS);
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54 static void ESD_CloseAudio(_THIS);
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55
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56 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
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57
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58 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
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59 static void *esd_handle = NULL;
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60 static int esd_loaded = 0;
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61
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62 static int (*SDL_NAME(esd_open_sound))( const char *host );
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63 static int (*SDL_NAME(esd_close))( int esd );
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64 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
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65 const char *host, const char *name );
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66 static struct {
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67 const char *name;
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68 void **func;
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69 } esd_functions[] = {
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70 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) },
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71 { "esd_close", (void **)&SDL_NAME(esd_close) },
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72 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) },
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73 };
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74
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75 static void UnloadESDLibrary()
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76 {
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77 if ( esd_loaded ) {
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78 SDL_UnloadObject(esd_handle);
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79 esd_handle = NULL;
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80 esd_loaded = 0;
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81 }
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82 }
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83
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84 static int LoadESDLibrary(void)
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85 {
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86 int i, retval = -1;
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87
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88 esd_handle = SDL_LoadObject(esd_library);
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89 if ( esd_handle ) {
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90 esd_loaded = 1;
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91 retval = 0;
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92 for ( i=0; i<SDL_arraysize(esd_functions); ++i ) {
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93 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
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94 if ( !*esd_functions[i].func ) {
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95 retval = -1;
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96 UnloadESDLibrary();
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97 break;
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98 }
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99 }
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100 }
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101 return retval;
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102 }
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103
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104 #else
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105
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106 static void UnloadESDLibrary()
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107 {
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108 return;
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109 }
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110
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111 static int LoadESDLibrary(void)
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112 {
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113 return 0;
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114 }
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115
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116 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
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117
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118 /* Audio driver bootstrap functions */
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119
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120 static int Audio_Available(void)
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121 {
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122 int connection;
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123 int available;
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124
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125 available = 0;
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126 if ( LoadESDLibrary() < 0 ) {
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127 return available;
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128 }
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129 connection = SDL_NAME(esd_open_sound)(NULL);
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130 if ( connection >= 0 ) {
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131 available = 1;
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132 SDL_NAME(esd_close)(connection);
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133 }
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134 UnloadESDLibrary();
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135 return(available);
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136 }
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137
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138 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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139 {
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140 SDL_free(device->hidden);
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141 SDL_free(device);
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142 UnloadESDLibrary();
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143 }
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144
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145 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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146 {
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147 SDL_AudioDevice *this;
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148
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149 /* Initialize all variables that we clean on shutdown */
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150 LoadESDLibrary();
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151 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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152 if ( this ) {
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153 SDL_memset(this, 0, (sizeof *this));
0
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154 this->hidden = (struct SDL_PrivateAudioData *)
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155 SDL_malloc((sizeof *this->hidden));
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156 }
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157 if ( (this == NULL) || (this->hidden == NULL) ) {
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158 SDL_OutOfMemory();
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159 if ( this ) {
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160 SDL_free(this);
0
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161 }
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162 return(0);
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163 }
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164 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
0
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165 audio_fd = -1;
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166
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167 /* Set the function pointers */
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168 this->OpenAudio = ESD_OpenAudio;
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169 this->WaitAudio = ESD_WaitAudio;
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170 this->PlayAudio = ESD_PlayAudio;
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171 this->GetAudioBuf = ESD_GetAudioBuf;
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172 this->CloseAudio = ESD_CloseAudio;
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173
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174 this->free = Audio_DeleteDevice;
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175
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176 return this;
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177 }
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178
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179 AudioBootStrap ESD_bootstrap = {
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180 ESD_DRIVER_NAME, "Enlightened Sound Daemon",
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181 Audio_Available, Audio_CreateDevice
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182 };
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183
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184 /* This function waits until it is possible to write a full sound buffer */
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185 static void ESD_WaitAudio(_THIS)
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186 {
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187 Sint32 ticks;
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188
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189 /* Check to see if the thread-parent process is still alive */
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190 { static int cnt = 0;
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191 /* Note that this only works with thread implementations
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192 that use a different process id for each thread.
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193 */
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194 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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195 if ( kill(parent, 0) < 0 ) {
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196 this->enabled = 0;
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197 }
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198 }
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199 }
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200
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201 /* Use timer for general audio synchronization */
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202 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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203 if ( ticks > 0 ) {
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204 SDL_Delay(ticks);
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205 }
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206 }
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207
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208 static void ESD_PlayAudio(_THIS)
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209 {
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210 int written;
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211
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212 /* Write the audio data, checking for EAGAIN on broken audio drivers */
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213 do {
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214 written = write(audio_fd, mixbuf, mixlen);
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215 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
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216 SDL_Delay(1); /* Let a little CPU time go by */
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217 }
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218 } while ( (written < 0) &&
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219 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
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220
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221 /* Set the next write frame */
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222 next_frame += frame_ticks;
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223
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224 /* If we couldn't write, assume fatal error for now */
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225 if ( written < 0 ) {
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226 this->enabled = 0;
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227 }
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228 }
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229
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230 static Uint8 *ESD_GetAudioBuf(_THIS)
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231 {
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232 return(mixbuf);
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233 }
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234
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235 static void ESD_CloseAudio(_THIS)
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236 {
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237 if ( mixbuf != NULL ) {
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238 SDL_FreeAudioMem(mixbuf);
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239 mixbuf = NULL;
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240 }
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241 if ( audio_fd >= 0 ) {
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diff changeset
242 SDL_NAME(esd_close)(audio_fd);
0
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243 audio_fd = -1;
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244 }
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245 }
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246
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247 /* Try to get the name of the program */
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248 static char *get_progname(void)
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249 {
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250 char *progname = NULL;
1402
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251 #ifdef __LINUX__
0
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252 FILE *fp;
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253 static char temp[BUFSIZ];
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254
1338
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diff changeset
255 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
0
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256 fp = fopen(temp, "r");
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diff changeset
257 if ( fp != NULL ) {
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258 if ( fgets(temp, sizeof(temp)-1, fp) ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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diff changeset
259 progname = SDL_strrchr(temp, '/');
0
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260 if ( progname == NULL ) {
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261 progname = temp;
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262 } else {
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263 progname = progname+1;
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264 }
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265 }
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266 fclose(fp);
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267 }
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268 #endif
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269 return(progname);
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270 }
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271
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272 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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273 {
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diff changeset
274 esd_format_t format;
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275
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diff changeset
276 /* Convert audio spec to the ESD audio format */
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diff changeset
277 format = (ESD_STREAM | ESD_PLAY);
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diff changeset
278 switch ( spec->format & 0xFF ) {
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diff changeset
279 case 8:
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diff changeset
280 format |= ESD_BITS8;
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diff changeset
281 break;
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diff changeset
282 case 16:
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diff changeset
283 format |= ESD_BITS16;
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diff changeset
284 break;
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diff changeset
285 default:
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diff changeset
286 SDL_SetError("Unsupported ESD audio format");
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diff changeset
287 return(-1);
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diff changeset
288 }
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diff changeset
289 if ( spec->channels == 1 ) {
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diff changeset
290 format |= ESD_MONO;
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diff changeset
291 } else {
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diff changeset
292 format |= ESD_STEREO;
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diff changeset
293 }
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diff changeset
294 #if 0
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diff changeset
295 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
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diff changeset
296 #endif
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diff changeset
297
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diff changeset
298 /* Open a connection to the ESD audio server */
294
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Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
299 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
0
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diff changeset
300 if ( audio_fd < 0 ) {
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diff changeset
301 SDL_SetError("Couldn't open ESD connection");
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diff changeset
302 return(-1);
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diff changeset
303 }
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diff changeset
304
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parents:
diff changeset
305 /* Calculate the final parameters for this audio specification */
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diff changeset
306 SDL_CalculateAudioSpec(spec);
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diff changeset
307 frame_ticks = (float)(spec->samples*1000)/spec->freq;
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diff changeset
308 next_frame = SDL_GetTicks()+frame_ticks;
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diff changeset
309
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parents:
diff changeset
310 /* Allocate mixing buffer */
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parents:
diff changeset
311 mixlen = spec->size;
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diff changeset
312 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
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diff changeset
313 if ( mixbuf == NULL ) {
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parents:
diff changeset
314 return(-1);
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diff changeset
315 }
1336
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316 SDL_memset(mixbuf, spec->silence, spec->size);
0
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317
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318 /* Get the parent process id (we're the parent of the audio thread) */
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319 parent = getpid();
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320
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321 /* We're ready to rock and roll. :-) */
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322 return(0);
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323 }