Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWM.m @ 1929:595ac54a8f9f
Added an environment variable to select which driver the software renderer will use.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Jul 2006 00:48:12 +0000 |
parents | c121d94672cb |
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rev | line source |
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45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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1 /* |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
47
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4 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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5 This library is free software; you can redistribute it and/or |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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6 modify it under the terms of the GNU Library General Public |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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7 License as published by the Free Software Foundation; either |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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8 version 2 of the License, or (at your option) any later version. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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9 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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10 This library is distributed in the hope that it will be useful, |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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13 Library General Public License for more details. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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14 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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15 You should have received a copy of the GNU Library General Public |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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16 License along with this library; if not, write to the Free |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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18 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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19 Sam Lantinga |
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
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21 */ |
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376665398b25
Catch the C++ and Objective C sources too...
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22 #include "SDL_config.h" |
47
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
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26 |
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27 struct WMcursor |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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28 { |
1883 | 29 NSCursor *nscursor; |
47
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30 }; |
45b1c4303f87
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31 |
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32 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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33 QZ_FreeWMCursor(_THIS, WMcursor * cursor) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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34 { |
47
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35 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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36 if (cursor != NULL) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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37 [cursor->nscursor release]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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38 free(cursor); |
1883 | 39 } |
47
45b1c4303f87
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40 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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41 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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42 WMcursor * |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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43 QZ_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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44 int w, int h, int hot_x, int hot_y) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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45 { |
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46 WMcursor *cursor; |
1883 | 47 NSBitmapImageRep *imgrep; |
48 NSImage *img; | |
49 unsigned char *planes[5]; | |
50 int i; | |
51 NSAutoreleasePool *pool; | |
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52 |
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53 pool =[[NSAutoreleasePool alloc] init]; |
c121d94672cb
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54 |
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55 /* Allocate the cursor memory */ |
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56 cursor = (WMcursor *) SDL_malloc(sizeof(WMcursor)); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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57 if (cursor == NULL) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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58 goto outOfMemory; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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59 |
1883 | 60 /* create the image representation and get the pointers to its storage */ |
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61 imgrep =[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w + 7) / 8 bitsPerPixel:0] autorelease]; |
c121d94672cb
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62 if (imgrep == nil) |
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63 goto outOfMemory; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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64 [imgrep getBitmapDataPlanes:planes]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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65 |
1883 | 66 /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */ |
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67 for (i = 0; i < (w + 7) / 8 * h; i++) { |
1883 | 68 planes[0][i] = data[i]; |
69 planes[1][i] = mask[i] | data[i]; | |
70 } | |
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71 |
1883 | 72 /* create image and cursor */ |
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73 img =[[[NSImage alloc] initWithSize:NSMakeSize(w, h)] autorelease]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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74 if (img == nil) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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75 goto outOfMemory; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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76 [img addRepresentation:imgrep]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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77 if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */ |
1883 | 78 if (w > 16 || h > 16) { /* too big: scale it down */ |
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79 [img setScalesWhenResized:YES]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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80 hot_x = hot_x * 16 / w; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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81 hot_y = hot_y * 16 / h; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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82 } else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */ |
1883 | 83 hot_y += 16 - h; |
84 } | |
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85 [img setSize:NSMakeSize(16, 16)]; |
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86 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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87 cursor->nscursor =[[NSCursor alloc] initWithImage: img hotSpot:NSMakePoint(hot_x, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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88 hot_y)]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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89 if (cursor->nscursor == nil) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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90 goto outOfMemory; |
1883 | 91 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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92 [pool release]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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93 return (cursor); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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94 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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95 outOfMemory: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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96 [pool release]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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97 if (cursor != NULL) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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98 SDL_free(cursor); |
1883 | 99 SDL_OutOfMemory(); |
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100 return (NULL); |
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101 } |
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Added initial support for Quartz video (thanks Darrell!)
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102 |
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103 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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104 QZ_ShowMouse(_THIS) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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105 { |
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106 if (!cursor_visible) { |
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107 [NSCursor unhide]; |
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108 cursor_visible = YES; |
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109 } |
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110 } |
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111 |
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112 void |
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113 QZ_HideMouse(_THIS) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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114 { |
1629 | 115 if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS) && cursor_visible) { |
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116 [NSCursor hide]; |
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117 cursor_visible = NO; |
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118 } |
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119 } |
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120 |
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121 BOOL |
c121d94672cb
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122 QZ_IsMouseInWindow(_THIS) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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123 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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124 if (qz_window == nil) |
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125 return YES; /*fullscreen */ |
1192 | 126 else { |
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127 NSPoint p =[qz_window mouseLocationOutsideOfEventStream]; |
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128 p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */ |
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129 return NSPointInRect(p,[window_view frame]); |
1192 | 130 } |
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131 } |
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132 |
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133 int |
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134 QZ_ShowWMCursor(_THIS, WMcursor * cursor) |
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135 { |
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136 |
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137 if (cursor == NULL) { |
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138 if (cursor_should_be_visible) { |
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139 QZ_HideMouse(this); |
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140 cursor_should_be_visible = NO; |
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141 QZ_ChangeGrabState(this, QZ_HIDECURSOR); |
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142 } |
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143 } else { |
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144 [cursor->nscursor set]; |
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145 if (!cursor_should_be_visible) { |
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146 QZ_ShowMouse(this); |
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147 cursor_should_be_visible = YES; |
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148 QZ_ChangeGrabState(this, QZ_SHOWCURSOR); |
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149 } |
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150 } |
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151 |
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152 return 1; |
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153 } |
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154 |
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155 /* |
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156 Coordinate conversion functions, for convenience |
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157 Cocoa sets the origin at the lower left corner of the window/screen |
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158 SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner |
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159 The routines were written so they could be called before SetVideoMode() has finished; |
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160 this might have limited usefulness at the moment, but the extra cost is trivial. |
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161 */ |
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162 |
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163 /* Convert Cocoa screen coordinate to Cocoa window coordinate */ |
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164 void |
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165 QZ_PrivateGlobalToLocal(_THIS, NSPoint * p) |
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166 { |
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167 |
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168 *p =[qz_window convertScreenToBase:*p]; |
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169 } |
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170 |
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171 |
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172 /* Convert Cocoa window coordinate to Cocoa screen coordinate */ |
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173 void |
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174 QZ_PrivateLocalToGlobal(_THIS, NSPoint * p) |
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175 { |
272
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176 |
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177 *p =[qz_window convertBaseToScreen:*p]; |
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178 } |
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179 |
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180 /* Convert SDL coordinate to Cocoa coordinate */ |
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181 void |
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182 QZ_PrivateSDLToCocoa(_THIS, NSPoint * p) |
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183 { |
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184 |
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185 if (CGDisplayIsCaptured(display_id)) { /* capture signals fullscreen */ |
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186 |
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187 p->y = CGDisplayPixelsHigh(display_id) - p->y; |
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188 } else { |
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189 |
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190 *p =[window_view convertPoint: *p toView:nil]; |
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191 |
1192 | 192 /* We need a workaround in OpenGL mode */ |
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193 if (SDL_VideoSurface->flags & SDL_OPENGL) { |
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194 p->y =[window_view frame].size.height - p->y; |
1192 | 195 } |
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196 } |
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197 } |
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198 |
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199 /* Convert Cocoa coordinate to SDL coordinate */ |
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200 void |
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201 QZ_PrivateCocoaToSDL(_THIS, NSPoint * p) |
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202 { |
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203 |
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204 if (CGDisplayIsCaptured(display_id)) { /* capture signals fullscreen */ |
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205 |
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206 p->y = CGDisplayPixelsHigh(display_id) - p->y; |
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207 } else { |
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208 |
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209 *p =[window_view convertPoint: *p fromView:nil]; |
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210 |
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211 /* We need a workaround in OpenGL mode */ |
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212 if (SDL_VideoSurface != NULL |
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213 && (SDL_VideoSurface->flags & SDL_OPENGL)) { |
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214 p->y =[window_view frame].size.height - p->y; |
952 | 215 } |
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216 } |
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217 } |
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218 |
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219 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */ |
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220 CGPoint |
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221 QZ_PrivateSDLToCG(_THIS, NSPoint * p) |
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222 { |
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223 |
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224 CGPoint cgp; |
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225 |
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226 if (!CGDisplayIsCaptured(display_id)) { /* not captured => not fullscreen => local coord */ |
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227 |
272
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228 int height; |
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229 |
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230 QZ_PrivateSDLToCocoa(this, p); |
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231 QZ_PrivateLocalToGlobal(this, p); |
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232 |
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233 height = CGDisplayPixelsHigh(display_id); |
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234 p->y = height - p->y; |
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235 } |
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236 |
272
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237 cgp.x = p->x; |
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238 cgp.y = p->y; |
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239 |
272
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|
240 return cgp; |
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241 } |
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242 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
243 #if 0 /* Dead code */ |
272
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|
244 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */ |
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|
245 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
246 QZ_PrivateCGToSDL(_THIS, NSPoint * p) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
247 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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248 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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249 if (!CGDisplayIsCaptured(display_id)) { /* not captured => not fullscreen => local coord */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
250 |
272
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251 int height; |
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|
252 |
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Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
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|
253 /* Convert CG Global to Cocoa Global */ |
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254 height = CGDisplayPixelsHigh(display_id); |
272
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|
255 p->y = height - p->y; |
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256 |
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|
257 QZ_PrivateGlobalToLocal(this, p); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
258 QZ_PrivateCocoaToSDL(this, p); |
47
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Added initial support for Quartz video (thanks Darrell!)
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|
259 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
|
260 } |
683
5d2f027b3349
Date: Sat, 9 Aug 2003 20:14:06 -0400
Sam Lantinga <slouken@libsdl.org>
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615
diff
changeset
|
261 #endif /* Dead code */ |
47
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Added initial support for Quartz video (thanks Darrell!)
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|
262 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
263 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
264 QZ_PrivateWarpCursor(_THIS, int x, int y) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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265 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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266 |
272
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267 NSPoint p; |
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268 CGPoint cgp; |
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269 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
270 p = NSMakePoint(x, y); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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271 cgp = QZ_PrivateSDLToCG(this, &p); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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272 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
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|
273 /* this is the magic call that fixes cursor "freezing" after warp */ |
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274 CGSetLocalEventsSuppressionInterval(0.0); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
275 CGWarpMouseCursorPosition(cgp); |
272
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276 } |
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|
277 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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278 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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279 QZ_WarpWMCursor(_THIS, Uint16 x, Uint16 y) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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280 { |
272
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281 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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changeset
|
282 /* Only allow warping when in foreground */ |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
283 if (![NSApp isActive]) |
47
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Added initial support for Quartz video (thanks Darrell!)
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|
284 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
285 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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|
286 /* Do the actual warp */ |
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287 if (grab_state != QZ_INVISIBLE_GRAB) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
288 QZ_PrivateWarpCursor(this, x, y); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
501
diff
changeset
|
289 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
290 /* Generate the mouse moved event */ |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
291 SDL_PrivateMouseMotion(0, 0, x, y); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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parents:
diff
changeset
|
292 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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changeset
|
293 |
1895
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|
294 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
295 QZ_MoveWMCursor(_THIS, int x, int y) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
296 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
297 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
298 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
299 QZ_CheckMouseMode(_THIS) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
300 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
301 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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parents:
diff
changeset
|
302 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
303 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
304 QZ_SetCaption(_THIS, const char *title, const char *icon) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
305 { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
306 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
307 if (qz_window != nil) { |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
308 NSString *string; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
309 if (title != NULL) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
310 string =[[NSString alloc] initWithUTF8String:title]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
311 [qz_window setTitle:string]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
312 [string release]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
47
diff
changeset
|
313 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
314 if (icon != NULL) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
315 string =[[NSString alloc] initWithUTF8String:icon]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
316 [qz_window setMiniwindowTitle:string]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
317 [string release]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
318 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
319 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
320 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
321 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
322 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
323 QZ_SetIcon(_THIS, SDL_Surface * icon, Uint8 * mask) |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
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252
diff
changeset
|
324 { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
325 NSBitmapImageRep *imgrep; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
326 NSImage *img; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
327 SDL_Surface *mergedSurface; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
328 NSAutoreleasePool *pool; |
1812 | 329 Uint8 *pixels; |
330 SDL_bool iconSrcAlpha; | |
331 Uint8 iconAlphaValue; | |
332 int i, j, maskPitch, index; | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
333 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
334 pool =[[NSAutoreleasePool alloc] init]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
335 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
336 imgrep =[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4 * icon->w bitsPerPixel:32] autorelease]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
337 if (imgrep == nil) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
338 goto freePool; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
339 pixels =[imgrep bitmapData]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
340 SDL_memset(pixels, 0, 4 * icon->w * icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
341 |
1812 | 342 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
343 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF | |
344 #else | |
345 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 | |
346 #endif | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
347 mergedSurface = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
348 SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4 * icon->w, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
349 BYTEORDER_DEPENDENT_RGBA_MASKS); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
350 if (mergedSurface == NULL) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
351 goto freePool; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
352 |
1812 | 353 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */ |
354 iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0); | |
355 iconAlphaValue = icon->format->alpha; | |
356 SDL_SetAlpha(icon, 0, 255); | |
357 SDL_BlitSurface(icon, NULL, mergedSurface, NULL); | |
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358 if (iconSrcAlpha) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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359 SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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360 |
1812 | 361 SDL_FreeSurface(mergedSurface); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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362 |
1812 | 363 /* apply mask, source alpha, and premultiply color values by alpha */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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364 maskPitch = (icon->w + 7) / 8; |
1812 | 365 for (i = 0; i < icon->h; i++) { |
366 for (j = 0; j < icon->w; j++) { | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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367 index = i * 4 * icon->w + j * 4; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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368 if (!(mask[i * maskPitch + j / 8] & (128 >> j % 8))) { |
1812 | 369 pixels[index + 3] = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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370 } else { |
1812 | 371 if (iconSrcAlpha) { |
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372 if (icon->format->Amask == 0) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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373 pixels[index + 3] = icon->format->alpha; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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374 } else { |
1812 | 375 pixels[index + 3] = 255; |
376 } | |
377 } | |
378 if (pixels[index + 3] < 255) { | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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379 pixels[index + 0] = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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380 (Uint16) pixels[index + 0] * pixels[index + 3] / 255; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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381 pixels[index + 1] = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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382 (Uint16) pixels[index + 1] * pixels[index + 3] / 255; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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383 pixels[index + 2] = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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384 (Uint16) pixels[index + 2] * pixels[index + 3] / 255; |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
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|
385 } |
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
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|
386 } |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
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|
387 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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388 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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389 img =[[[NSImage alloc] initWithSize:NSMakeSize(icon->w, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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390 icon->h)] autorelease]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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391 if (img == nil) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 goto freePool; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 [img addRepresentation:imgrep]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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394 [NSApp setApplicationIconImage:img]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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395 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 freePool: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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397 [pool release]; |
47
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Added initial support for Quartz video (thanks Darrell!)
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398 } |
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Added initial support for Quartz video (thanks Darrell!)
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|
399 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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400 int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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401 QZ_IconifyWindow(_THIS) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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402 { |
47
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
|
403 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
404 if (![qz_window isMiniaturized]) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
405 [qz_window miniaturize:nil]; |
47
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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406 return 1; |
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407 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
408 SDL_SetError("window already iconified"); |
47
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Added initial support for Quartz video (thanks Darrell!)
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parents:
diff
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|
409 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
410 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
411 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
412 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
413 /* |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
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|
414 int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
415 info->nsWindowPtr = qz_window; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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|
416 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
417 }*/ |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
418 |
1895
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419 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
420 QZ_ChangeGrabState(_THIS, int action) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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421 { |
563
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|
422 |
04dcaf3da918
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
423 /* |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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424 Figure out what the next state should be based on the action. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
425 Ignore actions that can't change the current state. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
426 */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
427 if (grab_state == QZ_UNGRABBED) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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428 if (action == QZ_ENABLE_GRAB) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
429 if (cursor_should_be_visible) |
563
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Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
501
diff
changeset
|
430 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
431 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
432 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
433 } |
1895
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|
434 } else if (grab_state == QZ_VISIBLE_GRAB) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
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|
435 if (action == QZ_DISABLE_GRAB) |
563
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Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
436 grab_state = QZ_UNGRABBED; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
437 else if (action == QZ_HIDECURSOR) |
563
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Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
438 grab_state = QZ_INVISIBLE_GRAB; |
1895
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parents:
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|
439 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
440 assert(grab_state == QZ_INVISIBLE_GRAB); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
441 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
442 if (action == QZ_DISABLE_GRAB) |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
443 grab_state = QZ_UNGRABBED; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
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|
444 else if (action == QZ_SHOWCURSOR) |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
445 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
446 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
447 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
448 /* now apply the new state */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
449 if (grab_state == QZ_UNGRABBED) { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
450 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
451 CGAssociateMouseAndMouseCursorPosition(1); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
1883
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|
452 } else if (grab_state == QZ_VISIBLE_GRAB) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
453 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
454 CGAssociateMouseAndMouseCursorPosition(1); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
455 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
456 assert(grab_state == QZ_INVISIBLE_GRAB); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
457 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
458 QZ_PrivateWarpCursor(this, SDL_VideoSurface->w / 2, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
459 SDL_VideoSurface->h / 2); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
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changeset
|
460 CGAssociateMouseAndMouseCursorPosition(0); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
461 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
462 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
463 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
464 SDL_GrabMode |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
465 QZ_GrabInput(_THIS, SDL_GrabMode grab_mode) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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changeset
|
466 { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
467 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
468 int doGrab = grab_mode & SDL_GRAB_ON; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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changeset
|
469 /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN; */ |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
470 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
471 if (this->screen == NULL) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
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changeset
|
472 SDL_SetError("QZ_GrabInput: screen is NULL"); |
563
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Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
473 return SDL_GRAB_OFF; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
474 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
diff
changeset
|
475 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
diff
changeset
|
476 if (!video_set) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
477 /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
478 current_grab_mode = grab_mode; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
479 return grab_mode; /* Will be set later on mode switch */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
480 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
481 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
diff
changeset
|
482 if (grab_mode != SDL_GRAB_QUERY) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
diff
changeset
|
483 if (doGrab) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
diff
changeset
|
484 QZ_ChangeGrabState(this, QZ_ENABLE_GRAB); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
485 else |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
diff
changeset
|
486 QZ_ChangeGrabState(this, QZ_DISABLE_GRAB); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1883
diff
changeset
|
487 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
488 current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
489 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
490 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
491 return current_grab_mode; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
492 } |