Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1655:59227394023d SDL-1.3
SDL_OPENGLBLIT is really gone...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 27 Apr 2006 05:49:51 +0000 |
parents | 0a53c90a37f9 |
children | 96c2f89cc7e1 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* The high-level video driver subsystem */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_blit.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_cursor_c.h" | |
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31 #include "../events/SDL_sysevents.h" |
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32 #include "../events/SDL_events_c.h" |
0 | 33 |
34 /* Available video drivers */ | |
35 static VideoBootStrap *bootstrap[] = { | |
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36 #if SDL_VIDEO_DRIVER_QUARTZ |
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37 &QZ_bootstrap, |
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38 #endif |
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39 #if SDL_VIDEO_DRIVER_X11 |
0 | 40 &X11_bootstrap, |
41 #endif | |
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42 #if SDL_VIDEO_DRIVER_DGA |
0 | 43 &DGA_bootstrap, |
44 #endif | |
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45 #if SDL_VIDEO_DRIVER_NANOX |
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46 &NX_bootstrap, |
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47 #endif |
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48 #if SDL_VIDEO_DRIVER_IPOD |
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49 &iPod_bootstrap, |
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50 #endif |
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51 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 52 &Qtopia_bootstrap, |
53 #endif | |
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54 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 55 &WSCONS_bootstrap, |
56 #endif | |
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57 #if SDL_VIDEO_DRIVER_FBCON |
0 | 58 &FBCON_bootstrap, |
59 #endif | |
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60 #if SDL_VIDEO_DRIVER_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
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63 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 64 &PS2GS_bootstrap, |
65 #endif | |
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66 #if SDL_VIDEO_DRIVER_GGI |
0 | 67 &GGI_bootstrap, |
68 #endif | |
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69 #if SDL_VIDEO_DRIVER_VGL |
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70 &VGL_bootstrap, |
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71 #endif |
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72 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 73 &SVGALIB_bootstrap, |
74 #endif | |
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75 #if SDL_VIDEO_DRIVER_GAPI |
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76 &GAPI_bootstrap, |
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77 #endif |
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78 #if SDL_VIDEO_DRIVER_WINDIB |
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79 &WINDIB_bootstrap, |
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80 #endif |
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81 #if SDL_VIDEO_DRIVER_DDRAW |
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82 &DIRECTX_bootstrap, |
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83 #endif |
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84 #if SDL_VIDEO_DRIVER_BWINDOW |
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85 &BWINDOW_bootstrap, |
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86 #endif |
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87 #if SDL_VIDEO_DRIVER_TOOLBOX |
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88 &TOOLBOX_bootstrap, |
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89 #endif |
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90 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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91 &DSp_bootstrap, |
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92 #endif |
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93 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS |
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94 &CGX_bootstrap, |
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95 #endif |
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96 #if SDL_VIDEO_DRIVER_PHOTON |
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97 &ph_bootstrap, |
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98 #endif |
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99 #if SDL_VIDEO_DRIVER_EPOC |
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100 &EPOC_bootstrap, |
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101 #endif |
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102 #if SDL_VIDEO_DRIVER_XBIOS |
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103 &XBIOS_bootstrap, |
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104 #endif |
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105 #if SDL_VIDEO_DRIVER_GEM |
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106 &GEM_bootstrap, |
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107 #endif |
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108 #if SDL_VIDEO_DRIVER_PICOGUI |
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109 &PG_bootstrap, |
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110 #endif |
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111 #if SDL_VIDEO_DRIVER_DC |
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112 &DC_bootstrap, |
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113 #endif |
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114 #if SDL_VIDEO_DRIVER_RISCOS |
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115 &RISCOS_bootstrap, |
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116 #endif |
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117 #if SDL_VIDEO_DRIVER_OS2FS |
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118 &OS2FSLib_bootstrap, |
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119 #endif |
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120 #if SDL_VIDEO_DRIVER_AALIB |
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121 &AALIB_bootstrap, |
0 | 122 #endif |
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123 #if SDL_VIDEO_DRIVER_DUMMY |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 | |
135 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
136 | |
137 | |
138 /* | |
139 * Initialize the video and event subsystems -- determine native pixel format | |
140 */ | |
141 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
142 { | |
143 SDL_VideoDevice *video; | |
144 int index; | |
145 int i; | |
146 SDL_PixelFormat vformat; | |
147 Uint32 video_flags; | |
148 | |
149 /* Toggle the event thread flags, based on OS requirements */ | |
150 #if defined(MUST_THREAD_EVENTS) | |
151 flags |= SDL_INIT_EVENTTHREAD; | |
152 #elif defined(CANT_THREAD_EVENTS) | |
153 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
154 SDL_SetError("OS doesn't support threaded events"); | |
155 return(-1); | |
156 } | |
157 #endif | |
158 | |
159 /* Check to make sure we don't overwrite 'current_video' */ | |
160 if ( current_video != NULL ) { | |
161 SDL_VideoQuit(); | |
162 } | |
163 | |
164 /* Select the proper video driver */ | |
165 index = 0; | |
166 video = NULL; | |
167 if ( driver_name != NULL ) { | |
168 #if 0 /* This will be replaced with a better driver selection API */ | |
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169 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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170 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 171 } |
172 #endif | |
173 for ( i=0; bootstrap[i]; ++i ) { | |
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174 if ( SDL_strncmp(bootstrap[i]->name, driver_name, |
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175 SDL_strlen(bootstrap[i]->name)) == 0 ) { |
0 | 176 if ( bootstrap[i]->available() ) { |
177 video = bootstrap[i]->create(index); | |
178 break; | |
179 } | |
180 } | |
181 } | |
182 } else { | |
183 for ( i=0; bootstrap[i]; ++i ) { | |
184 if ( bootstrap[i]->available() ) { | |
185 video = bootstrap[i]->create(index); | |
186 if ( video != NULL ) { | |
187 break; | |
188 } | |
189 } | |
190 } | |
191 } | |
192 if ( video == NULL ) { | |
193 SDL_SetError("No available video device"); | |
194 return(-1); | |
195 } | |
196 current_video = video; | |
197 current_video->name = bootstrap[i]->name; | |
198 | |
199 /* Do some basic variable initialization */ | |
200 video->screen = NULL; | |
201 video->shadow = NULL; | |
202 video->visible = NULL; | |
203 video->physpal = NULL; | |
204 video->gammacols = NULL; | |
205 video->gamma = NULL; | |
206 video->wm_title = NULL; | |
207 video->wm_icon = NULL; | |
208 video->offset_x = 0; | |
209 video->offset_y = 0; | |
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210 SDL_memset(&video->info, 0, (sizeof video->info)); |
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211 |
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212 video->displayformatalphapixel = NULL; |
0 | 213 |
214 /* Set some very sane GL defaults */ | |
215 video->gl_config.driver_loaded = 0; | |
216 video->gl_config.dll_handle = NULL; | |
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217 video->gl_config.red_size = 3; |
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218 video->gl_config.green_size = 3; |
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219 video->gl_config.blue_size = 2; |
0 | 220 video->gl_config.alpha_size = 0; |
221 video->gl_config.buffer_size = 0; | |
222 video->gl_config.depth_size = 16; | |
223 video->gl_config.stencil_size = 0; | |
224 video->gl_config.double_buffer = 1; | |
225 video->gl_config.accum_red_size = 0; | |
226 video->gl_config.accum_green_size = 0; | |
227 video->gl_config.accum_blue_size = 0; | |
228 video->gl_config.accum_alpha_size = 0; | |
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229 video->gl_config.stereo = 0; |
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230 video->gl_config.multisamplebuffers = 0; |
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231 video->gl_config.multisamplesamples = 0; |
0 | 232 |
233 /* Initialize the video subsystem */ | |
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234 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 235 if ( video->VideoInit(video, &vformat) < 0 ) { |
236 SDL_VideoQuit(); | |
237 return(-1); | |
238 } | |
239 | |
240 /* Create a zero sized video surface of the appropriate format */ | |
241 video_flags = SDL_SWSURFACE; | |
242 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
243 vformat.BitsPerPixel, | |
244 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
245 if ( SDL_VideoSurface == NULL ) { | |
246 SDL_VideoQuit(); | |
247 return(-1); | |
248 } | |
249 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
250 | |
251 #if 0 /* Don't change the current palette - may be used by other programs. | |
252 * The application can't do anything with the display surface until | |
253 * a video mode has been set anyway. :) | |
254 */ | |
255 /* If we have a palettized surface, create a default palette */ | |
256 if ( SDL_VideoSurface->format->palette ) { | |
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257 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 258 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
259 video->SetColors(video, | |
260 0, vf->palette->ncolors, vf->palette->colors); | |
261 } | |
262 #endif | |
263 video->info.vfmt = SDL_VideoSurface->format; | |
264 | |
265 /* Start the event loop */ | |
266 if ( SDL_StartEventLoop(flags) < 0 ) { | |
267 SDL_VideoQuit(); | |
268 return(-1); | |
269 } | |
270 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
271 | |
272 /* We're ready to go! */ | |
273 return(0); | |
274 } | |
275 | |
276 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
277 { | |
278 if ( current_video != NULL ) { | |
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279 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 280 return(namebuf); |
281 } | |
282 return(NULL); | |
283 } | |
284 | |
285 /* | |
286 * Get the current display surface | |
287 */ | |
288 SDL_Surface *SDL_GetVideoSurface(void) | |
289 { | |
290 SDL_Surface *visible; | |
291 | |
292 visible = NULL; | |
293 if ( current_video ) { | |
294 visible = current_video->visible; | |
295 } | |
296 return(visible); | |
297 } | |
298 | |
299 /* | |
300 * Get the current information about the video hardware | |
301 */ | |
302 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
303 { | |
304 const SDL_VideoInfo *info; | |
305 | |
306 info = NULL; | |
307 if ( current_video ) { | |
308 info = ¤t_video->info; | |
309 } | |
310 return(info); | |
311 } | |
312 | |
313 /* | |
314 * Return a pointer to an array of available screen dimensions for the | |
315 * given format, sorted largest to smallest. Returns NULL if there are | |
316 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
317 * if any dimension is okay for the given format. If 'format' is NULL, | |
318 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
319 */ | |
320 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
321 { | |
322 SDL_VideoDevice *video = current_video; | |
323 SDL_VideoDevice *this = current_video; | |
324 SDL_Rect **modes; | |
325 | |
326 modes = NULL; | |
327 if ( SDL_VideoSurface ) { | |
328 if ( format == NULL ) { | |
329 format = SDL_VideoSurface->format; | |
330 } | |
331 modes = video->ListModes(this, format, flags); | |
332 } | |
333 return(modes); | |
334 } | |
335 | |
336 /* | |
337 * Check to see if a particular video mode is supported. | |
338 * It returns 0 if the requested mode is not supported under any bit depth, | |
339 * or returns the bits-per-pixel of the closest available mode with the | |
340 * given width and height. If this bits-per-pixel is different from the | |
341 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
342 * but will emulate the requested bits-per-pixel with a shadow surface. | |
343 */ | |
344 static Uint8 SDL_closest_depths[4][8] = { | |
345 /* 8 bit closest depth ordering */ | |
346 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
347 /* 15,16 bit closest depth ordering */ | |
348 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
349 /* 24 bit closest depth ordering */ | |
350 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
351 /* 32 bit closest depth ordering */ | |
352 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
353 }; | |
354 | |
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355 |
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356 #ifdef __MACOS__ /* MPW optimization bug? */ |
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357 #define NEGATIVE_ONE 0xFFFFFFFF |
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358 #else |
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359 #define NEGATIVE_ONE -1 |
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360 #endif |
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361 |
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362 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 363 { |
364 int table, b, i; | |
365 int supported; | |
366 SDL_PixelFormat format; | |
367 SDL_Rect **sizes; | |
368 | |
369 /* Currently 1 and 4 bpp are not supported */ | |
370 if ( bpp < 8 || bpp > 32 ) { | |
371 return(0); | |
372 } | |
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373 if ( (width <= 0) || (height <= 0) ) { |
0 | 374 return(0); |
375 } | |
376 | |
377 /* Search through the list valid of modes */ | |
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378 SDL_memset(&format, 0, sizeof(format)); |
0 | 379 supported = 0; |
380 table = ((bpp+7)/8)-1; | |
381 SDL_closest_depths[table][0] = bpp; | |
382 SDL_closest_depths[table][7] = 0; | |
383 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
384 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
385 sizes = SDL_ListModes(&format, flags); | |
386 if ( sizes == (SDL_Rect **)0 ) { | |
387 /* No sizes supported at this bit-depth */ | |
388 continue; | |
389 } else | |
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390 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 391 /* Any size supported at this bit-depth */ |
392 supported = 1; | |
393 continue; | |
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394 } else if (current_video->handles_any_size) { |
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395 /* Driver can center a smaller surface to simulate fullscreen */ |
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396 for ( i=0; sizes[i]; ++i ) { |
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397 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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398 supported = 1; /* this mode can fit the centered window. */ |
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399 break; |
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400 } |
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401 } |
0 | 402 } else |
403 for ( i=0; sizes[i]; ++i ) { | |
404 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
405 supported = 1; | |
406 break; | |
407 } | |
408 } | |
409 } | |
410 if ( supported ) { | |
411 --b; | |
412 return(SDL_closest_depths[table][b]); | |
413 } else { | |
414 return(0); | |
415 } | |
416 } | |
417 | |
418 /* | |
419 * Get the closest non-emulated video mode to the one requested | |
420 */ | |
421 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
422 { | |
423 int table, b, i; | |
424 int supported; | |
425 int native_bpp; | |
426 SDL_PixelFormat format; | |
427 SDL_Rect **sizes; | |
428 | |
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429 /* Check parameters */ |
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430 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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431 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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432 return(0); |
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433 } |
430
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434 if ((*w <= 0) || (*h <= 0)) { |
456
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435 SDL_SetError("Invalid width or height"); |
430
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436 return(0); |
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437 } |
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438 |
0 | 439 /* Try the original video mode, get the closest depth */ |
440 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
441 if ( native_bpp == *BitsPerPixel ) { | |
442 return(1); | |
443 } | |
444 if ( native_bpp > 0 ) { | |
445 *BitsPerPixel = native_bpp; | |
446 return(1); | |
447 } | |
448 | |
449 /* No exact size match at any depth, look for closest match */ | |
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450 SDL_memset(&format, 0, sizeof(format)); |
0 | 451 supported = 0; |
452 table = ((*BitsPerPixel+7)/8)-1; | |
453 SDL_closest_depths[table][0] = *BitsPerPixel; | |
454 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
455 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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456 int best; |
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457 |
0 | 458 format.BitsPerPixel = SDL_closest_depths[table][b]; |
459 sizes = SDL_ListModes(&format, flags); | |
460 if ( sizes == (SDL_Rect **)0 ) { | |
461 /* No sizes supported at this bit-depth */ | |
462 continue; | |
463 } | |
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464 best=0; |
0 | 465 for ( i=0; sizes[i]; ++i ) { |
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466 /* Mode with both dimensions bigger or equal than asked ? */ |
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467 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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468 /* Mode with any dimension smaller or equal than current best ? */ |
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469 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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470 /* Now choose the mode that has less pixels */ |
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471 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
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472 best=i; |
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473 supported = 1; |
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474 } |
0 | 475 } |
476 } | |
477 } | |
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478 if (supported) { |
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479 *w=sizes[best]->w; |
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480 *h=sizes[best]->h; |
0 | 481 *BitsPerPixel = SDL_closest_depths[table][b]; |
482 } | |
483 } | |
484 if ( ! supported ) { | |
485 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
486 } | |
487 return(supported); | |
488 } | |
489 | |
490 /* This should probably go somewhere else -- like SDL_surface.c */ | |
491 static void SDL_ClearSurface(SDL_Surface *surface) | |
492 { | |
493 Uint32 black; | |
494 | |
495 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
496 SDL_FillRect(surface, NULL, black); | |
497 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
498 SDL_Flip(surface); | |
499 SDL_FillRect(surface, NULL, black); | |
500 } | |
501 SDL_Flip(surface); | |
502 } | |
503 | |
504 /* | |
505 * Create a shadow surface suitable for fooling the app. :-) | |
506 */ | |
507 static void SDL_CreateShadowSurface(int depth) | |
508 { | |
509 Uint32 Rmask, Gmask, Bmask; | |
510 | |
511 /* Allocate the shadow surface */ | |
512 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
513 Rmask = (SDL_VideoSurface->format)->Rmask; | |
514 Gmask = (SDL_VideoSurface->format)->Gmask; | |
515 Bmask = (SDL_VideoSurface->format)->Bmask; | |
516 } else { | |
517 Rmask = Gmask = Bmask = 0; | |
518 } | |
519 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
520 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
521 depth, Rmask, Gmask, Bmask, 0); | |
522 if ( SDL_ShadowSurface == NULL ) { | |
523 return; | |
524 } | |
525 | |
526 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
527 if ( SDL_ShadowSurface->format->palette ) { | |
528 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
529 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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530 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 531 SDL_VideoSurface->format->palette->colors, |
532 SDL_VideoSurface->format->palette->ncolors* | |
533 sizeof(SDL_Color)); | |
534 } else { | |
535 SDL_DitherColors( | |
536 SDL_ShadowSurface->format->palette->colors, depth); | |
537 } | |
538 } | |
539 | |
540 /* If the video surface is resizable, the shadow should say so */ | |
541 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
542 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
543 } | |
544 /* If the video surface has no frame, the shadow should say so */ | |
545 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
546 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
547 } | |
548 /* If the video surface is fullscreen, the shadow should say so */ | |
549 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
550 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
551 } | |
552 /* If the video surface is flippable, the shadow should say so */ | |
553 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
554 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
555 } | |
556 return; | |
557 } | |
558 | |
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559 #ifdef __QNXNTO__ |
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560 #include <sys/neutrino.h> |
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561 #endif /* __QNXNTO__ */ |
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562 |
0 | 563 /* |
564 * Set the requested video mode, allocating a shadow buffer if necessary. | |
565 */ | |
566 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
567 { | |
568 SDL_VideoDevice *video, *this; | |
569 SDL_Surface *prev_mode, *mode; | |
570 int video_w; | |
571 int video_h; | |
572 int video_bpp; | |
573 int is_opengl; | |
574 SDL_GrabMode saved_grab; | |
575 | |
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576 /* Handle obsolete flags */ |
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577 if ( (flags & SDL_OPENGLBLIT_OBSOLETE) == SDL_OPENGLBLIT_OBSOLETE ) { |
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578 SDL_SetError("SDL_OPENGLBLIT is no longer supported"); |
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579 return(NULL); |
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580 } |
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581 |
0 | 582 /* Start up the video driver, if necessary.. |
583 WARNING: This is the only function protected this way! | |
584 */ | |
585 if ( ! current_video ) { | |
586 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
587 return(NULL); | |
588 } | |
589 } | |
590 this = video = current_video; | |
591 | |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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592 /* Default to the current width and height */ |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
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593 if ( width == 0 ) { |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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594 width = video->info.current_w; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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595 } |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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596 if ( height == 0 ) { |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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597 height = video->info.current_h; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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598 } |
0 | 599 /* Default to the current video bpp */ |
600 if ( bpp == 0 ) { | |
601 flags |= SDL_ANYFORMAT; | |
602 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
603 } | |
604 | |
605 /* Get a good video mode, the closest one possible */ | |
606 video_w = width; | |
607 video_h = height; | |
608 video_bpp = bpp; | |
609 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
610 return(NULL); | |
611 } | |
612 | |
613 /* Check the requested flags */ | |
614 /* There's no palette in > 8 bits-per-pixel mode */ | |
615 if ( video_bpp > 8 ) { | |
616 flags &= ~SDL_HWPALETTE; | |
617 } | |
618 #if 0 | |
619 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
620 /* There's no windowed double-buffering */ | |
621 flags &= ~SDL_DOUBLEBUF; | |
622 } | |
623 #endif | |
624 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
625 /* Use hardware surfaces when double-buffering */ | |
626 flags |= SDL_HWSURFACE; | |
627 } | |
628 | |
629 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
630 if ( is_opengl ) { | |
631 /* These flags are for 2D video modes only */ | |
632 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
633 } | |
634 | |
14
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Fixed stuck keys when changing the video mode
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635 /* Reset the keyboard here so event callbacks can run */ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
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636 SDL_ResetKeyboard(); |
460
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637 SDL_ResetMouse(); |
1296 | 638 SDL_cursorstate &= ~CURSOR_USINGSW; |
14
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639 |
0 | 640 /* Clean up any previous video mode */ |
641 if ( SDL_PublicSurface != NULL ) { | |
642 SDL_PublicSurface = NULL; | |
643 } | |
644 if ( SDL_ShadowSurface != NULL ) { | |
645 SDL_Surface *ready_to_go; | |
646 ready_to_go = SDL_ShadowSurface; | |
647 SDL_ShadowSurface = NULL; | |
648 SDL_FreeSurface(ready_to_go); | |
649 } | |
650 if ( video->physpal ) { | |
1336
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651 SDL_free(video->physpal->colors); |
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652 SDL_free(video->physpal); |
0 | 653 video->physpal = NULL; |
654 } | |
655 if( video->gammacols) { | |
1336
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656 SDL_free(video->gammacols); |
0 | 657 video->gammacols = NULL; |
658 } | |
659 | |
660 /* Save the previous grab state and turn off grab for mode switch */ | |
661 saved_grab = SDL_WM_GrabInputOff(); | |
662 | |
663 /* Try to set the video mode, along with offset and clipping */ | |
664 prev_mode = SDL_VideoSurface; | |
665 SDL_LockCursor(); | |
666 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
667 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
668 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 669 /* But not on OS/2 */ |
670 #ifndef __OS2__ | |
0 | 671 SDL_PrivateResize(mode->w, mode->h); |
1190 | 672 #endif |
229
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Fix a crash if an OpenGL video mode can't be set.
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673 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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674 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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Fix a crash if an OpenGL video mode can't be set.
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675 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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Fix a crash if an OpenGL video mode can't be set.
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676 mode = NULL; |
883
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Date: Sat, 10 Apr 2004 02:25:33 -0400
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677 SDL_SetError("OpenGL not available"); |
229
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Sam Lantinga <slouken@libsdl.org>
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678 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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679 } |
0 | 680 /* |
681 * rcg11292000 | |
682 * If you try to set an SDL_OPENGL surface, and fail to find a | |
683 * matching visual, then the next call to SDL_SetVideoMode() | |
684 * will segfault, since we no longer point to a dummy surface, | |
685 * but rather NULL. | |
686 * Sam 11/29/00 | |
687 * WARNING, we need to make sure that the previous mode hasn't | |
688 * already been freed by the video driver. What do we do in | |
689 * that case? Should we call SDL_VideoInit() again? | |
690 */ | |
691 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
692 | |
693 if ( (mode != NULL) && (!is_opengl) ) { | |
694 /* Sanity check */ | |
695 if ( (mode->w < width) || (mode->h < height) ) { | |
696 SDL_SetError("Video mode smaller than requested"); | |
697 return(NULL); | |
698 } | |
699 | |
700 /* If we have a palettized surface, create a default palette */ | |
701 if ( mode->format->palette ) { | |
662
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702 SDL_PixelFormat *vf = mode->format; |
0 | 703 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
704 video->SetColors(this, 0, vf->palette->ncolors, | |
705 vf->palette->colors); | |
706 } | |
707 | |
708 /* Clear the surface to black */ | |
709 video->offset_x = 0; | |
710 video->offset_y = 0; | |
711 mode->offset = 0; | |
712 SDL_SetClipRect(mode, NULL); | |
713 SDL_ClearSurface(mode); | |
714 | |
715 /* Now adjust the offsets to match the desired mode */ | |
716 video->offset_x = (mode->w-width)/2; | |
717 video->offset_y = (mode->h-height)/2; | |
718 mode->offset = video->offset_y*mode->pitch + | |
719 video->offset_x*mode->format->BytesPerPixel; | |
720 #ifdef DEBUG_VIDEO | |
721 fprintf(stderr, | |
722 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
723 width, height, bpp, | |
724 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
725 #endif | |
726 mode->w = width; | |
727 mode->h = height; | |
728 SDL_SetClipRect(mode, NULL); | |
729 } | |
730 SDL_ResetCursor(); | |
731 SDL_UnlockCursor(); | |
732 | |
733 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
734 if ( mode == NULL ) { | |
735 return(NULL); | |
736 } | |
737 | |
738 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
739 if ( ! video->info.wm_available ) { | |
740 mode->flags |= SDL_NOFRAME; | |
741 } | |
742 | |
743 /* Reset the mouse cursor and grab for new video mode */ | |
744 SDL_SetCursor(NULL); | |
745 if ( video->UpdateMouse ) { | |
746 video->UpdateMouse(this); | |
747 } | |
748 SDL_WM_GrabInput(saved_grab); | |
749 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
750 | |
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751 #if SDL_VIDEO_OPENGL |
650
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752 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported
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753 if ( flags & SDL_OPENGL ) { |
910
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754 |
1032
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Sam Lantinga <slouken@libsdl.org>
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755 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
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756 #define __SDL_NOGETPROCADDR__ |
989
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
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944
diff
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|
757 #elif defined(__MINT__) |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
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parents:
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758 #define __SDL_NOGETPROCADDR__ |
916
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Sam Lantinga <slouken@libsdl.org>
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759 #endif |
910
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760 #ifdef __SDL_NOGETPROCADDR__ |
4ab6d1fd028f
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761 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
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762 #else |
910
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763 #define SDL_PROC(ret,func,params) \ |
4ab6d1fd028f
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764 do { \ |
4ab6d1fd028f
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765 video->func = SDL_GL_GetProcAddress(#func); \ |
4ab6d1fd028f
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|
766 if ( ! video->func ) { \ |
1141
fe1fa56dcbc6
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
parents:
1140
diff
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767 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
4ab6d1fd028f
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768 return(NULL); \ |
4ab6d1fd028f
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769 } \ |
4ab6d1fd028f
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Sam Lantinga <slouken@libsdl.org>
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770 } while ( 0 ); |
4ab6d1fd028f
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Sam Lantinga <slouken@libsdl.org>
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771 |
4ab6d1fd028f
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772 #endif /* __SDL_NOGETPROCADDR__ */ |
4ab6d1fd028f
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diff
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773 |
650
fe445b59d307
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774 #include "SDL_glfuncs.h" |
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We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
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775 #undef SDL_PROC |
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776 } |
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New configure-based build system. Still work in progress, but much improved
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777 #endif /* SDL_VIDEO_OPENGL */ |
650
fe445b59d307
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778 |
0 | 779 /* If we're running OpenGL, make the context current */ |
780 if ( (video->screen->flags & SDL_OPENGL) && | |
781 video->GL_MakeCurrent ) { | |
782 if ( video->GL_MakeCurrent(this) < 0 ) { | |
783 return(NULL); | |
784 } | |
785 } | |
786 | |
787 /* Create a shadow surface if necessary */ | |
788 /* There are three conditions under which we create a shadow surface: | |
789 1. We need a particular bits-per-pixel that we didn't get. | |
790 2. We need a hardware palette and didn't get one. | |
791 3. We need a software surface and got a hardware surface. | |
792 */ | |
793 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
794 ( | |
795 ( !(flags&SDL_ANYFORMAT) && | |
796 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
797 ( (flags&SDL_HWPALETTE) && | |
798 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
799 /* If the surface is in hardware, video writes are visible | |
800 as soon as they are performed, so we need to buffer them | |
801 */ | |
802 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
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803 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
be6495850a62
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Sam Lantinga <slouken@libsdl.org>
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804 ( (flags&SDL_DOUBLEBUF) && |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
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805 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
be6495850a62
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Sam Lantinga <slouken@libsdl.org>
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567
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|
806 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 807 ) ) { |
808 SDL_CreateShadowSurface(bpp); | |
809 if ( SDL_ShadowSurface == NULL ) { | |
810 SDL_SetError("Couldn't create shadow surface"); | |
811 return(NULL); | |
812 } | |
813 SDL_PublicSurface = SDL_ShadowSurface; | |
814 } else { | |
815 SDL_PublicSurface = SDL_VideoSurface; | |
816 } | |
817 video->info.vfmt = SDL_VideoSurface->format; | |
1545
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
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818 video->info.current_w = SDL_VideoSurface->w; |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
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819 video->info.current_h = SDL_VideoSurface->h; |
0 | 820 |
821 /* We're done! */ | |
822 return(SDL_PublicSurface); | |
823 } | |
824 | |
825 /* | |
826 * Convert a surface into the video pixel format. | |
827 */ | |
828 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
829 { | |
830 Uint32 flags; | |
831 | |
832 if ( ! SDL_PublicSurface ) { | |
833 SDL_SetError("No video mode has been set"); | |
834 return(NULL); | |
835 } | |
836 /* Set the flags appropriate for copying to display surface */ | |
313
67ad846ed21c
*** empty log message ***
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837 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
306
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838 flags = SDL_HWSURFACE; |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
Sam Lantinga <slouken@libsdl.org>
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839 else |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
Sam Lantinga <slouken@libsdl.org>
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|
840 flags = SDL_SWSURFACE; |
0 | 841 #ifdef AUTORLE_DISPLAYFORMAT |
842 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
843 flags |= SDL_RLEACCELOK; | |
844 #else | |
845 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
846 #endif | |
847 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
848 } | |
849 | |
850 /* | |
851 * Convert a surface into a format that's suitable for blitting to | |
852 * the screen, but including an alpha channel. | |
853 */ | |
854 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
855 { | |
856 SDL_PixelFormat *vf; | |
857 SDL_PixelFormat *format; | |
858 SDL_Surface *converted; | |
859 Uint32 flags; | |
860 /* default to ARGB8888 */ | |
861 Uint32 amask = 0xff000000; | |
862 Uint32 rmask = 0x00ff0000; | |
863 Uint32 gmask = 0x0000ff00; | |
864 Uint32 bmask = 0x000000ff; | |
865 | |
866 if ( ! SDL_PublicSurface ) { | |
867 SDL_SetError("No video mode has been set"); | |
868 return(NULL); | |
869 } | |
870 vf = SDL_PublicSurface->format; | |
871 | |
872 switch(vf->BytesPerPixel) { | |
873 case 2: | |
874 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
875 For anything else (like ARGB4444) it doesn't matter | |
876 since we have no special code for it anyway */ | |
877 if ( (vf->Rmask == 0x1f) && | |
878 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
879 rmask = 0xff; | |
880 bmask = 0xff0000; | |
881 } | |
882 break; | |
883 | |
884 case 3: | |
885 case 4: | |
886 /* Keep the video format, as long as the high 8 bits are | |
887 unused or alpha */ | |
888 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
889 rmask = 0xff; | |
890 bmask = 0xff0000; | |
891 } | |
892 break; | |
893 | |
894 default: | |
895 /* We have no other optimised formats right now. When/if a new | |
896 optimised alpha format is written, add the converter here */ | |
897 break; | |
898 } | |
899 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
900 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
901 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
902 converted = SDL_ConvertSurface(surface, format, flags); | |
903 SDL_FreeFormat(format); | |
904 return(converted); | |
905 } | |
906 | |
907 /* | |
908 * Update a specific portion of the physical screen | |
909 */ | |
910 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
911 { | |
912 if ( screen ) { | |
913 SDL_Rect rect; | |
914 | |
915 /* Perform some checking */ | |
916 if ( w == 0 ) | |
917 w = screen->w; | |
918 if ( h == 0 ) | |
919 h = screen->h; | |
920 if ( (int)(x+w) > screen->w ) | |
921 return; | |
922 if ( (int)(y+h) > screen->h ) | |
923 return; | |
924 | |
925 /* Fill the rectangle */ | |
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926 rect.x = (Sint16)x; |
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927 rect.y = (Sint16)y; |
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928 rect.w = (Uint16)w; |
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929 rect.h = (Uint16)h; |
0 | 930 SDL_UpdateRects(screen, 1, &rect); |
931 } | |
932 } | |
933 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
934 { | |
935 int i; | |
936 SDL_VideoDevice *video = current_video; | |
937 SDL_VideoDevice *this = current_video; | |
938 | |
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939 if ( screen->flags & SDL_OPENGL ) { |
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940 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
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941 return; |
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942 } |
0 | 943 if ( screen == SDL_ShadowSurface ) { |
944 /* Blit the shadow surface using saved mapping */ | |
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945 SDL_Palette *pal = screen->format->palette; |
0 | 946 SDL_Color *saved_colors = NULL; |
488
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947 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 948 /* simulated 8bpp, use correct physical palette */ |
949 saved_colors = pal->colors; | |
950 if ( video->gammacols ) { | |
951 /* gamma-corrected palette */ | |
952 pal->colors = video->gammacols; | |
953 } else if ( video->physpal ) { | |
954 /* physical palette different from logical */ | |
955 pal->colors = video->physpal->colors; | |
956 } | |
957 } | |
958 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
959 SDL_LockCursor(); | |
960 SDL_DrawCursor(SDL_ShadowSurface); | |
961 for ( i=0; i<numrects; ++i ) { | |
962 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
963 SDL_VideoSurface, &rects[i]); | |
964 } | |
965 SDL_EraseCursor(SDL_ShadowSurface); | |
966 SDL_UnlockCursor(); | |
967 } else { | |
968 for ( i=0; i<numrects; ++i ) { | |
969 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
970 SDL_VideoSurface, &rects[i]); | |
971 } | |
972 } | |
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973 if ( saved_colors ) { |
0 | 974 pal->colors = saved_colors; |
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975 } |
0 | 976 |
977 /* Fall through to video surface update */ | |
978 screen = SDL_VideoSurface; | |
979 } | |
980 if ( screen == SDL_VideoSurface ) { | |
981 /* Update the video surface */ | |
982 if ( screen->offset ) { | |
983 for ( i=0; i<numrects; ++i ) { | |
984 rects[i].x += video->offset_x; | |
985 rects[i].y += video->offset_y; | |
986 } | |
987 video->UpdateRects(this, numrects, rects); | |
988 for ( i=0; i<numrects; ++i ) { | |
989 rects[i].x -= video->offset_x; | |
990 rects[i].y -= video->offset_y; | |
991 } | |
992 } else { | |
993 video->UpdateRects(this, numrects, rects); | |
994 } | |
995 } | |
996 } | |
997 | |
998 /* | |
999 * Performs hardware double buffering, if possible, or a full update if not. | |
1000 */ | |
1001 int SDL_Flip(SDL_Surface *screen) | |
1002 { | |
1003 SDL_VideoDevice *video = current_video; | |
1004 /* Copy the shadow surface to the video surface */ | |
1005 if ( screen == SDL_ShadowSurface ) { | |
1006 SDL_Rect rect; | |
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1007 SDL_Palette *pal = screen->format->palette; |
0 | 1008 SDL_Color *saved_colors = NULL; |
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1009 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1010 /* simulated 8bpp, use correct physical palette */ |
1011 saved_colors = pal->colors; | |
1012 if ( video->gammacols ) { | |
1013 /* gamma-corrected palette */ | |
1014 pal->colors = video->gammacols; | |
1015 } else if ( video->physpal ) { | |
1016 /* physical palette different from logical */ | |
1017 pal->colors = video->physpal->colors; | |
1018 } | |
1019 } | |
1020 | |
1021 rect.x = 0; | |
1022 rect.y = 0; | |
1023 rect.w = screen->w; | |
1024 rect.h = screen->h; | |
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1025 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1026 SDL_LockCursor(); |
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1027 SDL_DrawCursor(SDL_ShadowSurface); |
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1028 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1029 SDL_VideoSurface, &rect); |
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1030 SDL_EraseCursor(SDL_ShadowSurface); |
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1031 SDL_UnlockCursor(); |
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1032 } else { |
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1033 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1034 SDL_VideoSurface, &rect); |
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1035 } |
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1036 if ( saved_colors ) { |
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1037 pal->colors = saved_colors; |
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1038 } |
0 | 1039 |
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1040 /* Fall through to video surface update */ |
0 | 1041 screen = SDL_VideoSurface; |
1042 } | |
1043 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1044 SDL_VideoDevice *this = current_video; | |
1045 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1046 } else { | |
1047 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1048 } | |
1049 return(0); | |
1050 } | |
1051 | |
1052 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1053 int firstcolor, int ncolors) | |
1054 { | |
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1055 SDL_Palette *pal = screen->format->palette; |
0 | 1056 SDL_Palette *vidpal; |
1057 | |
1058 if ( colors != (pal->colors + firstcolor) ) { | |
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1059 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1060 ncolors * sizeof(*colors)); |
1061 } | |
1062 | |
1063 vidpal = SDL_VideoSurface->format->palette; | |
1064 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1065 /* |
0 | 1066 * This is a shadow surface, and the physical |
1067 * framebuffer is also indexed. Propagate the | |
1068 * changes to its logical palette so that | |
1069 * updates are always identity blits | |
1070 */ | |
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1071 SDL_memcpy(vidpal->colors + firstcolor, colors, |
0 | 1072 ncolors * sizeof(*colors)); |
1073 } | |
1074 SDL_FormatChanged(screen); | |
1075 } | |
1076 | |
1077 static int SetPalette_physical(SDL_Surface *screen, | |
1078 SDL_Color *colors, int firstcolor, int ncolors) | |
1079 { | |
1080 SDL_VideoDevice *video = current_video; | |
1081 int gotall = 1; | |
1082 | |
1083 if ( video->physpal ) { | |
1084 /* We need to copy the new colors, since we haven't | |
1085 * already done the copy in the logical set above. | |
1086 */ | |
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1087 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1088 colors, ncolors * sizeof(*colors)); |
1089 } | |
1090 if ( screen == SDL_ShadowSurface ) { | |
1091 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1092 /* | |
1093 * The real screen is also indexed - set its physical | |
1094 * palette. The physical palette does not include the | |
1095 * gamma modification, we apply it directly instead, | |
1096 * but this only happens if we have hardware palette. | |
1097 */ | |
1098 screen = SDL_VideoSurface; | |
1099 } else { | |
1100 /* | |
1101 * The video surface is not indexed - invalidate any | |
1102 * active shadow-to-video blit mappings. | |
1103 */ | |
1104 if ( screen->map->dst == SDL_VideoSurface ) { | |
1105 SDL_InvalidateMap(screen->map); | |
1106 } | |
1107 if ( video->gamma ) { | |
1108 if( ! video->gammacols ) { | |
1109 SDL_Palette *pp = video->physpal; | |
1110 if(!pp) | |
1111 pp = screen->format->palette; | |
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1112 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1113 * sizeof(SDL_Color)); |
1114 SDL_ApplyGamma(video->gamma, | |
1115 pp->colors, | |
1116 video->gammacols, | |
1117 pp->ncolors); | |
1118 } else { | |
1119 SDL_ApplyGamma(video->gamma, colors, | |
1120 video->gammacols | |
1121 + firstcolor, | |
1122 ncolors); | |
1123 } | |
1124 } | |
1125 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1126 } | |
1127 } | |
1128 | |
1129 if ( screen == SDL_VideoSurface ) { | |
1130 SDL_Color gcolors[256]; | |
1131 | |
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1132 if ( video->gamma ) { |
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1133 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1134 colors = gcolors; |
1135 } | |
1136 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1137 if ( ! gotall ) { | |
1138 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1139 the video driver is responsible for copying back the | |
1140 correct colors into the video surface palette. | |
1141 */ | |
1142 ; | |
1143 } | |
1144 SDL_CursorPaletteChanged(); | |
1145 } | |
1146 return gotall; | |
1147 } | |
1148 | |
1149 /* | |
1150 * Set the physical and/or logical colormap of a surface: | |
1151 * Only the screen has a physical colormap. It determines what is actually | |
1152 * sent to the display. | |
1153 * The logical colormap is used to map blits to/from the surface. | |
1154 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1155 * | |
1156 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1157 */ | |
1158 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1159 SDL_Color *colors, int firstcolor, int ncolors) | |
1160 { | |
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1161 SDL_Palette *pal; |
0 | 1162 int gotall; |
1163 int palsize; | |
1164 | |
34 | 1165 if ( ! current_video ) { |
1166 return 0; | |
1167 } | |
0 | 1168 if ( screen != SDL_PublicSurface ) { |
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1169 /* only screens have physical palettes */ |
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1170 which &= ~SDL_PHYSPAL; |
0 | 1171 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1172 /* hardware palettes required for split colormaps */ |
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1173 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1174 } |
1175 | |
1176 /* Verify the parameters */ | |
1177 pal = screen->format->palette; | |
1178 if( !pal ) { | |
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1179 return 0; /* not a palettized surface */ |
0 | 1180 } |
1181 gotall = 1; | |
1182 palsize = 1 << screen->format->BitsPerPixel; | |
1183 if ( ncolors > (palsize - firstcolor) ) { | |
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1184 ncolors = (palsize - firstcolor); |
0 | 1185 gotall = 0; |
1186 } | |
1187 | |
1188 if ( which & SDL_LOGPAL ) { | |
1189 /* | |
1190 * Logical palette change: The actual screen isn't affected, | |
1191 * but the internal colormap is altered so that the | |
1192 * interpretation of the pixel values (for blits etc) is | |
1193 * changed. | |
1194 */ | |
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1195 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1196 } |
1197 if ( which & SDL_PHYSPAL ) { | |
1198 SDL_VideoDevice *video = current_video; | |
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1199 /* |
0 | 1200 * Physical palette change: This doesn't affect the |
1201 * program's idea of what the screen looks like, but changes | |
1202 * its actual appearance. | |
1203 */ | |
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1204 if(!video) |
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1205 return gotall; /* video not yet initialized */ |
0 | 1206 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1207 /* Lazy physical palette allocation */ | |
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1208 int size; |
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1209 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
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1210 if ( !pp ) { |
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1211 return 0; |
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1212 } |
0 | 1213 current_video->physpal = pp; |
1214 pp->ncolors = pal->ncolors; | |
1215 size = pp->ncolors * sizeof(SDL_Color); | |
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1216 pp->colors = SDL_malloc(size); |
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Date: Wed, 28 Jul 2004 14:56:57 +0800
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parents:
916
diff
changeset
|
1217 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1218 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1219 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1220 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1221 } |
1222 if ( ! SetPalette_physical(screen, | |
1223 colors, firstcolor, ncolors) ) { | |
1224 gotall = 0; | |
1225 } | |
1226 } | |
1227 return gotall; | |
1228 } | |
1229 | |
1230 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1231 int ncolors) | |
1232 { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1233 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1234 colors, firstcolor, ncolors); |
1235 } | |
1236 | |
1237 /* | |
1238 * Clean up the video subsystem | |
1239 */ | |
1240 void SDL_VideoQuit (void) | |
1241 { | |
1242 SDL_Surface *ready_to_go; | |
1243 | |
1244 if ( current_video ) { | |
1245 SDL_VideoDevice *video = current_video; | |
1246 SDL_VideoDevice *this = current_video; | |
1247 | |
1248 /* Halt event processing before doing anything else */ | |
1249 SDL_StopEventLoop(); | |
1250 | |
1251 /* Clean up allocated window manager items */ | |
1252 if ( SDL_PublicSurface ) { | |
1253 SDL_PublicSurface = NULL; | |
1254 } | |
1255 SDL_CursorQuit(); | |
1256 | |
1257 /* Just in case... */ | |
1258 SDL_WM_GrabInputOff(); | |
1259 | |
1260 /* Clean up the system video */ | |
1261 video->VideoQuit(this); | |
1262 | |
1263 /* Free any lingering surfaces */ | |
1264 ready_to_go = SDL_ShadowSurface; | |
1265 SDL_ShadowSurface = NULL; | |
1266 SDL_FreeSurface(ready_to_go); | |
1267 if ( SDL_VideoSurface != NULL ) { | |
1268 ready_to_go = SDL_VideoSurface; | |
1269 SDL_VideoSurface = NULL; | |
1270 SDL_FreeSurface(ready_to_go); | |
1271 } | |
1272 SDL_PublicSurface = NULL; | |
1273 | |
1274 /* Clean up miscellaneous memory */ | |
1275 if ( video->physpal ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1276 SDL_free(video->physpal->colors); |
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1277 SDL_free(video->physpal); |
0 | 1278 video->physpal = NULL; |
1279 } | |
1280 if ( video->gammacols ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1281 SDL_free(video->gammacols); |
0 | 1282 video->gammacols = NULL; |
1283 } | |
1284 if ( video->gamma ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1285 SDL_free(video->gamma); |
0 | 1286 video->gamma = NULL; |
1287 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1288 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1289 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1290 video->wm_title = NULL; |
0 | 1291 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1292 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1293 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1294 video->wm_icon = NULL; |
0 | 1295 } |
1296 | |
1297 /* Finish cleaning up video subsystem */ | |
1298 video->free(this); | |
1299 current_video = NULL; | |
1300 } | |
1301 return; | |
1302 } | |
1303 | |
1304 /* Load the GL driver library */ | |
1305 int SDL_GL_LoadLibrary(const char *path) | |
1306 { | |
1307 SDL_VideoDevice *video = current_video; | |
1308 SDL_VideoDevice *this = current_video; | |
1309 int retval; | |
1310 | |
1311 retval = -1; | |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
parents:
371
diff
changeset
|
1312 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
parents:
371
diff
changeset
|
1313 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1314 } else { |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
parents:
371
diff
changeset
|
1315 if ( video->GL_LoadLibrary ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
parents:
371
diff
changeset
|
1316 retval = video->GL_LoadLibrary(this, path); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
parents:
371
diff
changeset
|
1317 } else { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
parents:
371
diff
changeset
|
1318 SDL_SetError("No dynamic GL support in video driver"); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
parents:
371
diff
changeset
|
1319 } |
0 | 1320 } |
1321 return(retval); | |
1322 } | |
1323 | |
1324 void *SDL_GL_GetProcAddress(const char* proc) | |
1325 { | |
1326 SDL_VideoDevice *video = current_video; | |
1327 SDL_VideoDevice *this = current_video; | |
1328 void *func; | |
1329 | |
1330 func = NULL; | |
1331 if ( video->GL_GetProcAddress ) { | |
1332 if ( video->gl_config.driver_loaded ) { | |
1333 func = video->GL_GetProcAddress(this, proc); | |
1334 } else { | |
1335 SDL_SetError("No GL driver has been loaded"); | |
1336 } | |
1337 } else { | |
1338 SDL_SetError("No dynamic GL support in video driver"); | |
1339 } | |
1340 return func; | |
1341 } | |
1342 | |
1343 /* Set the specified GL attribute for setting up a GL video mode */ | |
1344 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1345 { | |
1346 int retval; | |
1347 SDL_VideoDevice *video = current_video; | |
1348 | |
1349 retval = 0; | |
1350 switch (attr) { | |
1351 case SDL_GL_RED_SIZE: | |
1352 video->gl_config.red_size = value; | |
1353 break; | |
1354 case SDL_GL_GREEN_SIZE: | |
1355 video->gl_config.green_size = value; | |
1356 break; | |
1357 case SDL_GL_BLUE_SIZE: | |
1358 video->gl_config.blue_size = value; | |
1359 break; | |
1360 case SDL_GL_ALPHA_SIZE: | |
1361 video->gl_config.alpha_size = value; | |
1362 break; | |
1363 case SDL_GL_DOUBLEBUFFER: | |
1364 video->gl_config.double_buffer = value; | |
1365 break; | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1366 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1367 video->gl_config.buffer_size = value; |
0 | 1368 break; |
1369 case SDL_GL_DEPTH_SIZE: | |
1370 video->gl_config.depth_size = value; | |
1371 break; | |
1372 case SDL_GL_STENCIL_SIZE: | |
1373 video->gl_config.stencil_size = value; | |
1374 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1375 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1376 video->gl_config.accum_red_size = value; |
1377 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1378 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1379 video->gl_config.accum_green_size = value; |
1380 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1381 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1382 video->gl_config.accum_blue_size = value; |
1383 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1384 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1385 video->gl_config.accum_alpha_size = value; |
1386 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1387 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1388 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1389 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1390 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1391 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1392 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1393 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1394 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1395 break; |
0 | 1396 default: |
1397 SDL_SetError("Unknown OpenGL attribute"); | |
1398 retval = -1; | |
1399 break; | |
1400 } | |
1401 return(retval); | |
1402 } | |
1403 | |
1404 /* Retrieve an attribute value from the windowing system. */ | |
1405 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1406 { | |
1407 int retval = -1; | |
1408 SDL_VideoDevice* video = current_video; | |
1409 SDL_VideoDevice* this = current_video; | |
1410 | |
1411 if ( video->GL_GetAttribute ) { | |
1412 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1413 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1414 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1415 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1416 } |
1417 return retval; | |
1418 } | |
1419 | |
1420 /* Perform a GL buffer swap on the current GL context */ | |
1421 void SDL_GL_SwapBuffers(void) | |
1422 { | |
1423 SDL_VideoDevice *video = current_video; | |
1424 SDL_VideoDevice *this = current_video; | |
1425 | |
1426 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1427 video->GL_SwapBuffers(this); |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1428 } else { |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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changeset
|
1429 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1430 } |
1431 } | |
1432 | |
1433 /* | |
1434 * Sets/Gets the title and icon text of the display window, if any. | |
1435 */ | |
1436 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1437 { | |
1438 SDL_VideoDevice *video = current_video; | |
1439 SDL_VideoDevice *this = current_video; | |
1440 | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1441 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1442 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1443 if ( video->wm_title ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1444 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1445 } |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
1446 video->wm_title = SDL_strdup(title); |
0 | 1447 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
1448 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1449 if ( video->wm_icon ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1450 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1451 } |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
1452 video->wm_icon = SDL_strdup(icon); |
0 | 1453 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1454 if ( (title || icon) && (video->SetCaption != NULL) ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1455 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1456 } |
1457 } | |
1458 } | |
1459 void SDL_WM_GetCaption (char **title, char **icon) | |
1460 { | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
1461 SDL_VideoDevice *video = current_video; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1462 |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1463 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1464 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1465 *title = video->wm_title; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1466 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1467 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1468 *icon = video->wm_icon; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
changeset
|
1469 } |
0 | 1470 } |
1471 } | |
1472 | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1473 /* Utility function used by SDL_WM_SetIcon(); |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1474 * flags & 1 for color key, flags & 2 for alpha channel. */ |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1475 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1476 { |
1477 int x, y; | |
1478 Uint32 colorkey; | |
1479 #define SET_MASKBIT(icon, x, y, mask) \ | |
1480 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1481 | |
1482 colorkey = icon->format->colorkey; | |
1483 switch (icon->format->BytesPerPixel) { | |
1484 case 1: { Uint8 *pixels; | |
1485 for ( y=0; y<icon->h; ++y ) { | |
1486 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1487 for ( x=0; x<icon->w; ++x ) { | |
1488 if ( *pixels++ == colorkey ) { | |
1489 SET_MASKBIT(icon, x, y, mask); | |
1490 } | |
1491 } | |
1492 } | |
1493 } | |
1494 break; | |
1495 | |
1496 case 2: { Uint16 *pixels; | |
1497 for ( y=0; y<icon->h; ++y ) { | |
1498 pixels = (Uint16 *)icon->pixels + | |
1499 y*icon->pitch/2; | |
1500 for ( x=0; x<icon->w; ++x ) { | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1501 if ( (flags & 1) && *pixels == colorkey ) { |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1502 SET_MASKBIT(icon, x, y, mask); |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1503 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1504 SET_MASKBIT(icon, x, y, mask); |
1505 } | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1506 pixels++; |
0 | 1507 } |
1508 } | |
1509 } | |
1510 break; | |
1511 | |
1512 case 4: { Uint32 *pixels; | |
1513 for ( y=0; y<icon->h; ++y ) { | |
1514 pixels = (Uint32 *)icon->pixels + | |
1515 y*icon->pitch/4; | |
1516 for ( x=0; x<icon->w; ++x ) { | |
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1517 if ( (flags & 1) && *pixels == colorkey ) { |
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1518 SET_MASKBIT(icon, x, y, mask); |
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1519 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1520 SET_MASKBIT(icon, x, y, mask); |
1521 } | |
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1522 pixels++; |
0 | 1523 } |
1524 } | |
1525 } | |
1526 break; | |
1527 } | |
1528 } | |
1529 | |
1530 /* | |
1531 * Sets the window manager icon for the display window. | |
1532 */ | |
1533 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1534 { | |
1535 SDL_VideoDevice *video = current_video; | |
1536 SDL_VideoDevice *this = current_video; | |
1537 | |
1538 if ( icon && video->SetIcon ) { | |
1539 /* Generate a mask if necessary, and create the icon! */ | |
1540 if ( mask == NULL ) { | |
1541 int mask_len = icon->h*(icon->w+7)/8; | |
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1542 int flags = 0; |
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1543 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1544 if ( mask == NULL ) { |
1545 return; | |
1546 } | |
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1547 SDL_memset(mask, ~0, mask_len); |
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1548 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1549 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1550 if( flags ) { |
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1551 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1552 } |
1553 video->SetIcon(video, icon, mask); | |
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1554 SDL_free(mask); |
0 | 1555 } else { |
1556 video->SetIcon(this, icon, mask); | |
1557 } | |
1558 } | |
1559 } | |
1560 | |
1561 /* | |
1562 * Grab or ungrab the keyboard and mouse input. | |
1563 * This function returns the final grab mode after calling the | |
1564 * driver dependent function. | |
1565 */ | |
1566 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1567 { | |
1568 SDL_VideoDevice *video = current_video; | |
1569 SDL_VideoDevice *this = current_video; | |
1570 | |
1571 /* Only do something if we have support for grabs */ | |
1572 if ( video->GrabInput == NULL ) { | |
1573 return(video->input_grab); | |
1574 } | |
1575 | |
1576 /* If the final grab mode if off, only then do we actually grab */ | |
1577 #ifdef DEBUG_GRAB | |
1578 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1579 #endif | |
1580 if ( mode == SDL_GRAB_OFF ) { | |
1581 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1582 mode = video->GrabInput(this, mode); | |
1583 } | |
1584 } else { | |
1585 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1586 mode = video->GrabInput(this, mode); | |
1587 } | |
1588 } | |
1589 if ( mode != video->input_grab ) { | |
1590 video->input_grab = mode; | |
1591 if ( video->CheckMouseMode ) { | |
1592 video->CheckMouseMode(this); | |
1593 } | |
1594 } | |
1595 #ifdef DEBUG_GRAB | |
1596 printf("Final mode %d\n", video->input_grab); | |
1597 #endif | |
1598 | |
1599 /* Return the final grab state */ | |
1600 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1601 mode -= SDL_GRAB_FULLSCREEN; | |
1602 } | |
1603 return(mode); | |
1604 } | |
1605 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1606 { | |
1607 SDL_VideoDevice *video = current_video; | |
1608 | |
11
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1609 /* If the video isn't initialized yet, we can't do anything */ |
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1610 if ( ! video ) { |
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1611 return SDL_GRAB_OFF; |
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1612 } |
0 | 1613 |
1614 /* Return the current mode on query */ | |
1615 if ( mode == SDL_GRAB_QUERY ) { | |
1616 mode = video->input_grab; | |
1617 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1618 mode -= SDL_GRAB_FULLSCREEN; | |
1619 } | |
1620 return(mode); | |
1621 } | |
1622 | |
1623 #ifdef DEBUG_GRAB | |
1624 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1625 #endif | |
1626 /* If the video surface is fullscreen, we always grab */ | |
1627 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1628 mode -= SDL_GRAB_FULLSCREEN; | |
1629 } | |
1630 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1631 mode += SDL_GRAB_FULLSCREEN; | |
1632 } | |
1633 return(SDL_WM_GrabInputRaw(mode)); | |
1634 } | |
1635 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1636 { | |
1637 SDL_GrabMode mode; | |
1638 | |
1639 /* First query the current grab state */ | |
1640 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1641 | |
1642 /* Now explicitly turn off input grab */ | |
1643 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1644 | |
1645 /* Return the old state */ | |
1646 return(mode); | |
1647 } | |
1648 | |
1649 /* | |
1650 * Iconify the window in window managed environments. | |
1651 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1652 */ | |
1653 int SDL_WM_IconifyWindow(void) | |
1654 { | |
1655 SDL_VideoDevice *video = current_video; | |
1656 SDL_VideoDevice *this = current_video; | |
1657 int retval; | |
1658 | |
1659 retval = 0; | |
1660 if ( video->IconifyWindow ) { | |
1661 retval = video->IconifyWindow(this); | |
1662 } | |
1663 return(retval); | |
1664 } | |
1665 | |
1666 /* | |
1667 * Toggle fullscreen mode | |
1668 */ | |
1669 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1670 { | |
1671 SDL_VideoDevice *video = current_video; | |
1672 SDL_VideoDevice *this = current_video; | |
1673 int toggled; | |
1674 | |
1675 toggled = 0; | |
1676 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1677 video->ToggleFullScreen ) { | |
1678 if ( surface->flags & SDL_FULLSCREEN ) { | |
1679 toggled = video->ToggleFullScreen(this, 0); | |
1680 if ( toggled ) { | |
1681 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1682 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1683 } | |
1684 } else { | |
1685 toggled = video->ToggleFullScreen(this, 1); | |
1686 if ( toggled ) { | |
1687 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1688 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1689 } | |
1690 } | |
1691 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1692 if ( toggled ) { | |
1693 SDL_WM_GrabInput(video->input_grab); | |
1694 } | |
1695 } | |
1696 return(toggled); | |
1697 } | |
1698 | |
1699 /* | |
1700 * Get some platform dependent window manager information | |
1701 */ | |
1702 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1703 { | |
1704 SDL_VideoDevice *video = current_video; | |
1705 SDL_VideoDevice *this = current_video; | |
1706 | |
1707 if ( video && video->GetWMInfo ) { | |
1708 return(video->GetWMInfo(this, info)); | |
1709 } else { | |
1710 return(0); | |
1711 } | |
1712 } |