Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1257:448a9a64537b
[PATCH] SDL_GetVideoMode() does not find best mode, part 2
Following commit 1.51, I come accross a problem when SDL must choose between
several video modes that could suit the one asked.
If I ask 320x240 with this list:
768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200
The smallest selectables modes are 384x240 and 320x400. And SDL choose the later
in this list, but 384x240 is more suitable. So I added a check to compare
the pixel count (surface) of modes, and select the one which has the smallest
pixel count.
In my example, 384x240 has 92160 pixels, and 320x400 has 128000 pixels. So now
SDL will choose 384x240 for the asked 320x240 mode.
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Thu, 19 Jan 2006 21:28:52 +0000 |
parents | c2ee0f7fa711 |
children | a7bea6db3c3e |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
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48 #ifdef ENABLE_QUARTZ |
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49 &QZ_bootstrap, |
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50 #endif |
0 | 51 #ifdef ENABLE_X11 |
52 &X11_bootstrap, | |
53 #endif | |
54 #ifdef ENABLE_DGA | |
55 &DGA_bootstrap, | |
56 #endif | |
30
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57 #ifdef ENABLE_NANOX |
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58 &NX_bootstrap, |
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59 #endif |
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60 #ifdef ENABLE_IPOD |
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61 &iPod_bootstrap, |
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62 #endif |
567 | 63 #ifdef ENABLE_QTOPIA |
64 &Qtopia_bootstrap, | |
65 #endif | |
1187 | 66 #ifdef ENABLE_WSCONS |
67 &WSCONS_bootstrap, | |
68 #endif | |
0 | 69 #ifdef ENABLE_FBCON |
70 &FBCON_bootstrap, | |
71 #endif | |
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72 #ifdef ENABLE_DIRECTFB |
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73 &DirectFB_bootstrap, |
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74 #endif |
0 | 75 #ifdef ENABLE_PS2GS |
76 &PS2GS_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_GGI | |
79 &GGI_bootstrap, | |
80 #endif | |
75
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81 #ifdef ENABLE_VGL |
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82 &VGL_bootstrap, |
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83 #endif |
0 | 84 #ifdef ENABLE_SVGALIB |
85 &SVGALIB_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_AALIB | |
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88 &AALIB_bootstrap, |
0 | 89 #endif |
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90 #ifdef ENABLE_GAPI |
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91 &GAPI_bootstrap, |
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92 #endif |
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93 #ifdef ENABLE_WINDIB |
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94 &WINDIB_bootstrap, |
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95 #endif |
0 | 96 #ifdef ENABLE_DIRECTX |
97 &DIRECTX_bootstrap, | |
98 #endif | |
99 #ifdef ENABLE_BWINDOW | |
100 &BWINDOW_bootstrap, | |
101 #endif | |
102 #ifdef ENABLE_TOOLBOX | |
103 &TOOLBOX_bootstrap, | |
104 #endif | |
105 #ifdef ENABLE_DRAWSPROCKET | |
106 &DSp_bootstrap, | |
107 #endif | |
108 #ifdef ENABLE_CYBERGRAPHICS | |
109 &CGX_bootstrap, | |
110 #endif | |
173
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111 #ifdef ENABLE_PHOTON |
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112 &ph_bootstrap, |
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113 #endif |
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114 #ifdef ENABLE_EPOC |
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115 &EPOC_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_XBIOS |
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118 &XBIOS_bootstrap, |
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119 #endif |
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120 #ifdef ENABLE_GEM |
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121 &GEM_bootstrap, |
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122 #endif |
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123 #ifdef ENABLE_PICOGUI |
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124 &PG_bootstrap, |
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125 #endif |
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126 #ifdef ENABLE_DC |
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127 &DC_bootstrap, |
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128 #endif |
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129 #ifdef ENABLE_RISCOS |
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130 &RISCOS_bootstrap, |
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131 #endif |
1190 | 132 #ifdef __OS2__ |
133 &OS2FSLib_bootstrap, | |
134 #endif | |
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135 #ifdef ENABLE_DUMMYVIDEO |
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136 &DUMMY_bootstrap, |
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137 #endif |
0 | 138 NULL |
139 }; | |
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140 |
0 | 141 SDL_VideoDevice *current_video = NULL; |
142 | |
143 /* Various local functions */ | |
144 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
145 void SDL_VideoQuit(void); | |
146 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
147 | |
148 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
149 #ifdef HAVE_OPENGL | |
150 static int lock_count = 0; | |
151 #endif | |
152 | |
153 | |
154 /* | |
155 * Initialize the video and event subsystems -- determine native pixel format | |
156 */ | |
157 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
158 { | |
159 SDL_VideoDevice *video; | |
160 int index; | |
161 int i; | |
162 SDL_PixelFormat vformat; | |
163 Uint32 video_flags; | |
164 | |
165 /* Toggle the event thread flags, based on OS requirements */ | |
166 #if defined(MUST_THREAD_EVENTS) | |
167 flags |= SDL_INIT_EVENTTHREAD; | |
168 #elif defined(CANT_THREAD_EVENTS) | |
169 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
170 SDL_SetError("OS doesn't support threaded events"); | |
171 return(-1); | |
172 } | |
173 #endif | |
174 | |
175 /* Check to make sure we don't overwrite 'current_video' */ | |
176 if ( current_video != NULL ) { | |
177 SDL_VideoQuit(); | |
178 } | |
179 | |
180 /* Select the proper video driver */ | |
181 index = 0; | |
182 video = NULL; | |
183 if ( driver_name != NULL ) { | |
184 #if 0 /* This will be replaced with a better driver selection API */ | |
185 if ( strrchr(driver_name, ':') != NULL ) { | |
186 index = atoi(strrchr(driver_name, ':')+1); | |
187 } | |
188 #endif | |
189 for ( i=0; bootstrap[i]; ++i ) { | |
190 if ( strncmp(bootstrap[i]->name, driver_name, | |
191 strlen(bootstrap[i]->name)) == 0 ) { | |
192 if ( bootstrap[i]->available() ) { | |
193 video = bootstrap[i]->create(index); | |
194 break; | |
195 } | |
196 } | |
197 } | |
198 } else { | |
199 for ( i=0; bootstrap[i]; ++i ) { | |
200 if ( bootstrap[i]->available() ) { | |
201 video = bootstrap[i]->create(index); | |
202 if ( video != NULL ) { | |
203 break; | |
204 } | |
205 } | |
206 } | |
207 } | |
208 if ( video == NULL ) { | |
209 SDL_SetError("No available video device"); | |
210 return(-1); | |
211 } | |
212 current_video = video; | |
213 current_video->name = bootstrap[i]->name; | |
214 | |
215 /* Do some basic variable initialization */ | |
216 video->screen = NULL; | |
217 video->shadow = NULL; | |
218 video->visible = NULL; | |
219 video->physpal = NULL; | |
220 video->gammacols = NULL; | |
221 video->gamma = NULL; | |
222 video->wm_title = NULL; | |
223 video->wm_icon = NULL; | |
224 video->offset_x = 0; | |
225 video->offset_y = 0; | |
226 memset(&video->info, 0, (sizeof video->info)); | |
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227 |
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228 video->displayformatalphapixel = NULL; |
0 | 229 |
230 /* Set some very sane GL defaults */ | |
231 video->gl_config.driver_loaded = 0; | |
232 video->gl_config.dll_handle = NULL; | |
233 video->gl_config.red_size = 5; | |
234 #if 1 /* This seems to work on more video cards, as a default */ | |
235 video->gl_config.green_size = 5; | |
236 #else | |
237 video->gl_config.green_size = 6; | |
238 #endif | |
239 video->gl_config.blue_size = 5; | |
240 video->gl_config.alpha_size = 0; | |
241 video->gl_config.buffer_size = 0; | |
242 video->gl_config.depth_size = 16; | |
243 video->gl_config.stencil_size = 0; | |
244 video->gl_config.double_buffer = 1; | |
245 video->gl_config.accum_red_size = 0; | |
246 video->gl_config.accum_green_size = 0; | |
247 video->gl_config.accum_blue_size = 0; | |
248 video->gl_config.accum_alpha_size = 0; | |
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249 video->gl_config.stereo = 0; |
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250 video->gl_config.multisamplebuffers = 0; |
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251 video->gl_config.multisamplesamples = 0; |
0 | 252 |
253 /* Initialize the video subsystem */ | |
254 memset(&vformat, 0, sizeof(vformat)); | |
255 if ( video->VideoInit(video, &vformat) < 0 ) { | |
256 SDL_VideoQuit(); | |
257 return(-1); | |
258 } | |
259 | |
260 /* Create a zero sized video surface of the appropriate format */ | |
261 video_flags = SDL_SWSURFACE; | |
262 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
263 vformat.BitsPerPixel, | |
264 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
265 if ( SDL_VideoSurface == NULL ) { | |
266 SDL_VideoQuit(); | |
267 return(-1); | |
268 } | |
269 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
270 | |
271 #if 0 /* Don't change the current palette - may be used by other programs. | |
272 * The application can't do anything with the display surface until | |
273 * a video mode has been set anyway. :) | |
274 */ | |
275 /* If we have a palettized surface, create a default palette */ | |
276 if ( SDL_VideoSurface->format->palette ) { | |
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277 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 278 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
279 video->SetColors(video, | |
280 0, vf->palette->ncolors, vf->palette->colors); | |
281 } | |
282 #endif | |
283 video->info.vfmt = SDL_VideoSurface->format; | |
284 | |
285 /* Start the event loop */ | |
286 if ( SDL_StartEventLoop(flags) < 0 ) { | |
287 SDL_VideoQuit(); | |
288 return(-1); | |
289 } | |
290 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
291 | |
292 /* We're ready to go! */ | |
293 return(0); | |
294 } | |
295 | |
296 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
297 { | |
298 if ( current_video != NULL ) { | |
299 strncpy(namebuf, current_video->name, maxlen-1); | |
300 namebuf[maxlen-1] = '\0'; | |
301 return(namebuf); | |
302 } | |
303 return(NULL); | |
304 } | |
305 | |
306 /* | |
307 * Get the current display surface | |
308 */ | |
309 SDL_Surface *SDL_GetVideoSurface(void) | |
310 { | |
311 SDL_Surface *visible; | |
312 | |
313 visible = NULL; | |
314 if ( current_video ) { | |
315 visible = current_video->visible; | |
316 } | |
317 return(visible); | |
318 } | |
319 | |
320 /* | |
321 * Get the current information about the video hardware | |
322 */ | |
323 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
324 { | |
325 const SDL_VideoInfo *info; | |
326 | |
327 info = NULL; | |
328 if ( current_video ) { | |
329 info = ¤t_video->info; | |
330 } | |
331 return(info); | |
332 } | |
333 | |
334 /* | |
335 * Return a pointer to an array of available screen dimensions for the | |
336 * given format, sorted largest to smallest. Returns NULL if there are | |
337 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
338 * if any dimension is okay for the given format. If 'format' is NULL, | |
339 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
340 */ | |
341 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
342 { | |
343 SDL_VideoDevice *video = current_video; | |
344 SDL_VideoDevice *this = current_video; | |
345 SDL_Rect **modes; | |
346 | |
347 modes = NULL; | |
348 if ( SDL_VideoSurface ) { | |
349 if ( format == NULL ) { | |
350 format = SDL_VideoSurface->format; | |
351 } | |
352 modes = video->ListModes(this, format, flags); | |
353 } | |
354 return(modes); | |
355 } | |
356 | |
357 /* | |
358 * Check to see if a particular video mode is supported. | |
359 * It returns 0 if the requested mode is not supported under any bit depth, | |
360 * or returns the bits-per-pixel of the closest available mode with the | |
361 * given width and height. If this bits-per-pixel is different from the | |
362 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
363 * but will emulate the requested bits-per-pixel with a shadow surface. | |
364 */ | |
365 static Uint8 SDL_closest_depths[4][8] = { | |
366 /* 8 bit closest depth ordering */ | |
367 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
368 /* 15,16 bit closest depth ordering */ | |
369 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
370 /* 24 bit closest depth ordering */ | |
371 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
372 /* 32 bit closest depth ordering */ | |
373 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
374 }; | |
375 | |
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376 |
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377 #ifdef macintosh /* MPW optimization bug? */ |
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378 #define NEGATIVE_ONE 0xFFFFFFFF |
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379 #else |
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380 #define NEGATIVE_ONE -1 |
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381 #endif |
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382 |
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383 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 384 { |
385 int table, b, i; | |
386 int supported; | |
387 SDL_PixelFormat format; | |
388 SDL_Rect **sizes; | |
389 | |
390 /* Currently 1 and 4 bpp are not supported */ | |
391 if ( bpp < 8 || bpp > 32 ) { | |
392 return(0); | |
393 } | |
456
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394 if ( (width <= 0) || (height <= 0) ) { |
0 | 395 return(0); |
396 } | |
397 | |
398 /* Search through the list valid of modes */ | |
399 memset(&format, 0, sizeof(format)); | |
400 supported = 0; | |
401 table = ((bpp+7)/8)-1; | |
402 SDL_closest_depths[table][0] = bpp; | |
403 SDL_closest_depths[table][7] = 0; | |
404 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
405 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
406 sizes = SDL_ListModes(&format, flags); | |
407 if ( sizes == (SDL_Rect **)0 ) { | |
408 /* No sizes supported at this bit-depth */ | |
409 continue; | |
410 } else | |
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411 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 412 /* Any size supported at this bit-depth */ |
413 supported = 1; | |
414 continue; | |
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415 } else if (current_video->handles_any_size) { |
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416 /* Driver can center a smaller surface to simulate fullscreen */ |
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417 for ( i=0; sizes[i]; ++i ) { |
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418 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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419 supported = 1; /* this mode can fit the centered window. */ |
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420 break; |
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421 } |
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422 } |
0 | 423 } else |
424 for ( i=0; sizes[i]; ++i ) { | |
425 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
426 supported = 1; | |
427 break; | |
428 } | |
429 } | |
430 } | |
431 if ( supported ) { | |
432 --b; | |
433 return(SDL_closest_depths[table][b]); | |
434 } else { | |
435 return(0); | |
436 } | |
437 } | |
438 | |
439 /* | |
440 * Get the closest non-emulated video mode to the one requested | |
441 */ | |
442 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
443 { | |
444 int table, b, i; | |
445 int supported; | |
446 int native_bpp; | |
447 SDL_PixelFormat format; | |
448 SDL_Rect **sizes; | |
449 | |
456
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450 /* Check parameters */ |
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451 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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452 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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453 return(0); |
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454 } |
430
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455 if ((*w <= 0) || (*h <= 0)) { |
456
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456 SDL_SetError("Invalid width or height"); |
430
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457 return(0); |
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458 } |
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459 |
0 | 460 /* Try the original video mode, get the closest depth */ |
461 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
462 if ( native_bpp == *BitsPerPixel ) { | |
463 return(1); | |
464 } | |
465 if ( native_bpp > 0 ) { | |
466 *BitsPerPixel = native_bpp; | |
467 return(1); | |
468 } | |
469 | |
470 /* No exact size match at any depth, look for closest match */ | |
471 memset(&format, 0, sizeof(format)); | |
472 supported = 0; | |
473 table = ((*BitsPerPixel+7)/8)-1; | |
474 SDL_closest_depths[table][0] = *BitsPerPixel; | |
475 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
476 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
1076
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477 int best; |
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478 |
0 | 479 format.BitsPerPixel = SDL_closest_depths[table][b]; |
480 sizes = SDL_ListModes(&format, flags); | |
481 if ( sizes == (SDL_Rect **)0 ) { | |
482 /* No sizes supported at this bit-depth */ | |
483 continue; | |
484 } | |
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485 best=0; |
0 | 486 for ( i=0; sizes[i]; ++i ) { |
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487 /* Mode with both dimensions bigger or equal than asked ? */ |
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488 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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489 /* Mode with any dimension smaller or equal than current best ? */ |
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490 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
1257
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491 /* Now choose the mode that has less pixels */ |
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492 if ((sizes[i]->w * sizes[i]->h) < (sizes[best]->w * sizes[best]->h)) { |
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493 best=i; |
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494 supported = 1; |
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495 } |
0 | 496 } |
497 } | |
498 } | |
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499 if (supported) { |
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500 *w=sizes[best]->w; |
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501 *h=sizes[best]->h; |
0 | 502 *BitsPerPixel = SDL_closest_depths[table][b]; |
503 } | |
504 } | |
505 if ( ! supported ) { | |
506 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
507 } | |
508 return(supported); | |
509 } | |
510 | |
511 /* This should probably go somewhere else -- like SDL_surface.c */ | |
512 static void SDL_ClearSurface(SDL_Surface *surface) | |
513 { | |
514 Uint32 black; | |
515 | |
516 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
517 SDL_FillRect(surface, NULL, black); | |
518 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
519 SDL_Flip(surface); | |
520 SDL_FillRect(surface, NULL, black); | |
521 } | |
522 SDL_Flip(surface); | |
523 } | |
524 | |
525 /* | |
526 * Create a shadow surface suitable for fooling the app. :-) | |
527 */ | |
528 static void SDL_CreateShadowSurface(int depth) | |
529 { | |
530 Uint32 Rmask, Gmask, Bmask; | |
531 | |
532 /* Allocate the shadow surface */ | |
533 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
534 Rmask = (SDL_VideoSurface->format)->Rmask; | |
535 Gmask = (SDL_VideoSurface->format)->Gmask; | |
536 Bmask = (SDL_VideoSurface->format)->Bmask; | |
537 } else { | |
538 Rmask = Gmask = Bmask = 0; | |
539 } | |
540 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
541 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
542 depth, Rmask, Gmask, Bmask, 0); | |
543 if ( SDL_ShadowSurface == NULL ) { | |
544 return; | |
545 } | |
546 | |
547 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
548 if ( SDL_ShadowSurface->format->palette ) { | |
549 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
550 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
551 memcpy(SDL_ShadowSurface->format->palette->colors, | |
552 SDL_VideoSurface->format->palette->colors, | |
553 SDL_VideoSurface->format->palette->ncolors* | |
554 sizeof(SDL_Color)); | |
555 } else { | |
556 SDL_DitherColors( | |
557 SDL_ShadowSurface->format->palette->colors, depth); | |
558 } | |
559 } | |
560 | |
561 /* If the video surface is resizable, the shadow should say so */ | |
562 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
563 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
564 } | |
565 /* If the video surface has no frame, the shadow should say so */ | |
566 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
567 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
568 } | |
569 /* If the video surface is fullscreen, the shadow should say so */ | |
570 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
571 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
572 } | |
573 /* If the video surface is flippable, the shadow should say so */ | |
574 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
575 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
576 } | |
577 return; | |
578 } | |
579 | |
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580 #ifdef __QNXNTO__ |
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581 #include <sys/neutrino.h> |
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582 #endif /* __QNXNTO__ */ |
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583 |
0 | 584 /* |
585 * Set the requested video mode, allocating a shadow buffer if necessary. | |
586 */ | |
587 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
588 { | |
589 SDL_VideoDevice *video, *this; | |
590 SDL_Surface *prev_mode, *mode; | |
591 int video_w; | |
592 int video_h; | |
593 int video_bpp; | |
594 int is_opengl; | |
595 SDL_GrabMode saved_grab; | |
596 | |
597 /* Start up the video driver, if necessary.. | |
598 WARNING: This is the only function protected this way! | |
599 */ | |
600 if ( ! current_video ) { | |
601 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
602 return(NULL); | |
603 } | |
604 } | |
605 this = video = current_video; | |
606 | |
607 /* Default to the current video bpp */ | |
608 if ( bpp == 0 ) { | |
609 flags |= SDL_ANYFORMAT; | |
610 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
611 } | |
612 | |
613 /* Get a good video mode, the closest one possible */ | |
614 video_w = width; | |
615 video_h = height; | |
616 video_bpp = bpp; | |
617 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
618 return(NULL); | |
619 } | |
620 | |
621 /* Check the requested flags */ | |
622 /* There's no palette in > 8 bits-per-pixel mode */ | |
623 if ( video_bpp > 8 ) { | |
624 flags &= ~SDL_HWPALETTE; | |
625 } | |
626 #if 0 | |
627 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
628 /* There's no windowed double-buffering */ | |
629 flags &= ~SDL_DOUBLEBUF; | |
630 } | |
631 #endif | |
632 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
633 /* Use hardware surfaces when double-buffering */ | |
634 flags |= SDL_HWSURFACE; | |
635 } | |
636 | |
637 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
638 if ( is_opengl ) { | |
639 /* These flags are for 2D video modes only */ | |
640 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
641 } | |
642 | |
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643 /* Reset the keyboard here so event callbacks can run */ |
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644 SDL_ResetKeyboard(); |
460
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645 SDL_ResetMouse(); |
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646 |
0 | 647 /* Clean up any previous video mode */ |
648 if ( SDL_PublicSurface != NULL ) { | |
649 SDL_PublicSurface = NULL; | |
650 } | |
651 if ( SDL_ShadowSurface != NULL ) { | |
652 SDL_Surface *ready_to_go; | |
653 ready_to_go = SDL_ShadowSurface; | |
654 SDL_ShadowSurface = NULL; | |
655 SDL_FreeSurface(ready_to_go); | |
656 } | |
657 if ( video->physpal ) { | |
658 free(video->physpal->colors); | |
659 free(video->physpal); | |
660 video->physpal = NULL; | |
661 } | |
662 if( video->gammacols) { | |
662
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663 free(video->gammacols); |
0 | 664 video->gammacols = NULL; |
665 } | |
666 | |
667 /* Save the previous grab state and turn off grab for mode switch */ | |
668 saved_grab = SDL_WM_GrabInputOff(); | |
669 | |
670 /* Try to set the video mode, along with offset and clipping */ | |
671 prev_mode = SDL_VideoSurface; | |
672 SDL_LockCursor(); | |
673 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
674 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
675 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 676 /* But not on OS/2 */ |
677 #ifndef __OS2__ | |
0 | 678 SDL_PrivateResize(mode->w, mode->h); |
1190 | 679 #endif |
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680 |
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681 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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682 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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683 mode = NULL; |
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684 SDL_SetError("OpenGL not available"); |
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685 } |
662
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686 } |
0 | 687 /* |
688 * rcg11292000 | |
689 * If you try to set an SDL_OPENGL surface, and fail to find a | |
690 * matching visual, then the next call to SDL_SetVideoMode() | |
691 * will segfault, since we no longer point to a dummy surface, | |
692 * but rather NULL. | |
693 * Sam 11/29/00 | |
694 * WARNING, we need to make sure that the previous mode hasn't | |
695 * already been freed by the video driver. What do we do in | |
696 * that case? Should we call SDL_VideoInit() again? | |
697 */ | |
698 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
699 | |
700 if ( (mode != NULL) && (!is_opengl) ) { | |
701 /* Sanity check */ | |
702 if ( (mode->w < width) || (mode->h < height) ) { | |
703 SDL_SetError("Video mode smaller than requested"); | |
704 return(NULL); | |
705 } | |
706 | |
707 /* If we have a palettized surface, create a default palette */ | |
708 if ( mode->format->palette ) { | |
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709 SDL_PixelFormat *vf = mode->format; |
0 | 710 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
711 video->SetColors(this, 0, vf->palette->ncolors, | |
712 vf->palette->colors); | |
713 } | |
714 | |
715 /* Clear the surface to black */ | |
716 video->offset_x = 0; | |
717 video->offset_y = 0; | |
718 mode->offset = 0; | |
719 SDL_SetClipRect(mode, NULL); | |
720 SDL_ClearSurface(mode); | |
721 | |
722 /* Now adjust the offsets to match the desired mode */ | |
723 video->offset_x = (mode->w-width)/2; | |
724 video->offset_y = (mode->h-height)/2; | |
725 mode->offset = video->offset_y*mode->pitch + | |
726 video->offset_x*mode->format->BytesPerPixel; | |
727 #ifdef DEBUG_VIDEO | |
728 fprintf(stderr, | |
729 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
730 width, height, bpp, | |
731 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
732 #endif | |
733 mode->w = width; | |
734 mode->h = height; | |
735 SDL_SetClipRect(mode, NULL); | |
736 } | |
737 SDL_ResetCursor(); | |
738 SDL_UnlockCursor(); | |
739 | |
740 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
741 if ( mode == NULL ) { | |
742 return(NULL); | |
743 } | |
744 | |
745 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
746 if ( ! video->info.wm_available ) { | |
747 mode->flags |= SDL_NOFRAME; | |
748 } | |
749 | |
750 /* Reset the mouse cursor and grab for new video mode */ | |
751 SDL_SetCursor(NULL); | |
752 if ( video->UpdateMouse ) { | |
753 video->UpdateMouse(this); | |
754 } | |
755 SDL_WM_GrabInput(saved_grab); | |
756 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
757 | |
650
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758 #ifdef HAVE_OPENGL |
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759 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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760 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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761 |
1032
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762 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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763 #define __SDL_NOGETPROCADDR__ |
989
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764 #elif defined(__MINT__) |
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765 #define __SDL_NOGETPROCADDR__ |
916
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766 #endif |
910
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767 #ifdef __SDL_NOGETPROCADDR__ |
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768 #define SDL_PROC(ret,func,params) video->func=func; |
663
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769 #else |
910
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770 #define SDL_PROC(ret,func,params) \ |
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771 do { \ |
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772 video->func = SDL_GL_GetProcAddress(#func); \ |
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773 if ( ! video->func ) { \ |
1141
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774 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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775 return(NULL); \ |
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776 } \ |
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777 } while ( 0 ); |
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778 |
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779 #endif /* __SDL_NOGETPROCADDR__ */ |
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780 |
650
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781 #include "SDL_glfuncs.h" |
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782 #undef SDL_PROC |
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783 } |
910
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784 #endif /* HAVE_OPENGL */ |
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785 |
0 | 786 /* If we're running OpenGL, make the context current */ |
787 if ( (video->screen->flags & SDL_OPENGL) && | |
788 video->GL_MakeCurrent ) { | |
789 if ( video->GL_MakeCurrent(this) < 0 ) { | |
790 return(NULL); | |
791 } | |
792 } | |
793 | |
794 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
795 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
796 /* Load GL functions for performing the texture updates */ | |
797 #ifdef HAVE_OPENGL | |
798 | |
799 /* Create a software surface for blitting */ | |
800 #ifdef GL_VERSION_1_2 | |
801 /* If the implementation either supports the packed pixels | |
802 extension, or implements the core OpenGL 1.2 API, it will | |
803 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
804 */ | |
805 if ( (bpp == 16) && | |
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806 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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807 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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808 ) { |
0 | 809 video->is_32bit = 0; |
810 SDL_VideoSurface = SDL_CreateRGBSurface( | |
811 flags, | |
812 width, | |
813 height, | |
814 16, | |
815 31 << 11, | |
816 63 << 5, | |
817 31, | |
818 0 | |
819 ); | |
820 } | |
821 else | |
822 #endif /* OpenGL 1.2 */ | |
823 { | |
824 video->is_32bit = 1; | |
825 SDL_VideoSurface = SDL_CreateRGBSurface( | |
826 flags, | |
827 width, | |
828 height, | |
829 32, | |
830 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
831 0x000000FF, | |
832 0x0000FF00, | |
833 0x00FF0000, | |
834 0xFF000000 | |
835 #else | |
836 0xFF000000, | |
837 0x00FF0000, | |
838 0x0000FF00, | |
839 0x000000FF | |
840 #endif | |
841 ); | |
842 } | |
843 if ( ! SDL_VideoSurface ) { | |
844 return(NULL); | |
845 } | |
846 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
847 | |
848 /* Free the original video mode surface (is this safe?) */ | |
849 SDL_FreeSurface(mode); | |
850 | |
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851 /* Set the surface completely opaque & white by default */ |
0 | 852 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
853 video->glGenTextures( 1, &video->texture ); | |
854 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
855 video->glTexImage2D( | |
856 GL_TEXTURE_2D, | |
857 0, | |
858 video->is_32bit ? GL_RGBA : GL_RGB, | |
859 256, | |
860 256, | |
861 0, | |
862 video->is_32bit ? GL_RGBA : GL_RGB, | |
863 #ifdef GL_VERSION_1_2 | |
864 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
865 #else | |
866 GL_UNSIGNED_BYTE, | |
867 #endif | |
868 NULL); | |
869 | |
870 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
871 #else | |
872 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
873 return(NULL); | |
874 #endif | |
875 } | |
876 | |
877 /* Create a shadow surface if necessary */ | |
878 /* There are three conditions under which we create a shadow surface: | |
879 1. We need a particular bits-per-pixel that we didn't get. | |
880 2. We need a hardware palette and didn't get one. | |
881 3. We need a software surface and got a hardware surface. | |
882 */ | |
883 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
884 ( | |
885 ( !(flags&SDL_ANYFORMAT) && | |
886 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
887 ( (flags&SDL_HWPALETTE) && | |
888 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
889 /* If the surface is in hardware, video writes are visible | |
890 as soon as they are performed, so we need to buffer them | |
891 */ | |
892 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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893 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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894 ( (flags&SDL_DOUBLEBUF) && |
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895 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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896 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 897 ) ) { |
898 SDL_CreateShadowSurface(bpp); | |
899 if ( SDL_ShadowSurface == NULL ) { | |
900 SDL_SetError("Couldn't create shadow surface"); | |
901 return(NULL); | |
902 } | |
903 SDL_PublicSurface = SDL_ShadowSurface; | |
904 } else { | |
905 SDL_PublicSurface = SDL_VideoSurface; | |
906 } | |
907 video->info.vfmt = SDL_VideoSurface->format; | |
908 | |
909 /* We're done! */ | |
910 return(SDL_PublicSurface); | |
911 } | |
912 | |
913 /* | |
914 * Convert a surface into the video pixel format. | |
915 */ | |
916 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
917 { | |
918 Uint32 flags; | |
919 | |
920 if ( ! SDL_PublicSurface ) { | |
921 SDL_SetError("No video mode has been set"); | |
922 return(NULL); | |
923 } | |
924 /* Set the flags appropriate for copying to display surface */ | |
313
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925 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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926 flags = SDL_HWSURFACE; |
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927 else |
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928 flags = SDL_SWSURFACE; |
0 | 929 #ifdef AUTORLE_DISPLAYFORMAT |
930 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
931 flags |= SDL_RLEACCELOK; | |
932 #else | |
933 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
934 #endif | |
935 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
936 } | |
937 | |
938 /* | |
939 * Convert a surface into a format that's suitable for blitting to | |
940 * the screen, but including an alpha channel. | |
941 */ | |
942 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
943 { | |
944 SDL_PixelFormat *vf; | |
945 SDL_PixelFormat *format; | |
946 SDL_Surface *converted; | |
947 Uint32 flags; | |
948 /* default to ARGB8888 */ | |
949 Uint32 amask = 0xff000000; | |
950 Uint32 rmask = 0x00ff0000; | |
951 Uint32 gmask = 0x0000ff00; | |
952 Uint32 bmask = 0x000000ff; | |
953 | |
954 if ( ! SDL_PublicSurface ) { | |
955 SDL_SetError("No video mode has been set"); | |
956 return(NULL); | |
957 } | |
958 vf = SDL_PublicSurface->format; | |
959 | |
960 switch(vf->BytesPerPixel) { | |
961 case 2: | |
962 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
963 For anything else (like ARGB4444) it doesn't matter | |
964 since we have no special code for it anyway */ | |
965 if ( (vf->Rmask == 0x1f) && | |
966 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
967 rmask = 0xff; | |
968 bmask = 0xff0000; | |
969 } | |
970 break; | |
971 | |
972 case 3: | |
973 case 4: | |
974 /* Keep the video format, as long as the high 8 bits are | |
975 unused or alpha */ | |
976 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
977 rmask = 0xff; | |
978 bmask = 0xff0000; | |
979 } | |
980 break; | |
981 | |
982 default: | |
983 /* We have no other optimised formats right now. When/if a new | |
984 optimised alpha format is written, add the converter here */ | |
985 break; | |
986 } | |
987 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
988 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
989 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
990 converted = SDL_ConvertSurface(surface, format, flags); | |
991 SDL_FreeFormat(format); | |
992 return(converted); | |
993 } | |
994 | |
995 /* | |
996 * Update a specific portion of the physical screen | |
997 */ | |
998 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
999 { | |
1000 if ( screen ) { | |
1001 SDL_Rect rect; | |
1002 | |
1003 /* Perform some checking */ | |
1004 if ( w == 0 ) | |
1005 w = screen->w; | |
1006 if ( h == 0 ) | |
1007 h = screen->h; | |
1008 if ( (int)(x+w) > screen->w ) | |
1009 return; | |
1010 if ( (int)(y+h) > screen->h ) | |
1011 return; | |
1012 | |
1013 /* Fill the rectangle */ | |
1014 rect.x = x; | |
1015 rect.y = y; | |
1016 rect.w = w; | |
1017 rect.h = h; | |
1018 SDL_UpdateRects(screen, 1, &rect); | |
1019 } | |
1020 } | |
1021 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1022 { | |
1023 int i; | |
1024 SDL_VideoDevice *video = current_video; | |
1025 SDL_VideoDevice *this = current_video; | |
1026 | |
1027 if ( screen == SDL_ShadowSurface ) { | |
1028 /* Blit the shadow surface using saved mapping */ | |
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1029 SDL_Palette *pal = screen->format->palette; |
0 | 1030 SDL_Color *saved_colors = NULL; |
488
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1031 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1032 /* simulated 8bpp, use correct physical palette */ |
1033 saved_colors = pal->colors; | |
1034 if ( video->gammacols ) { | |
1035 /* gamma-corrected palette */ | |
1036 pal->colors = video->gammacols; | |
1037 } else if ( video->physpal ) { | |
1038 /* physical palette different from logical */ | |
1039 pal->colors = video->physpal->colors; | |
1040 } | |
1041 } | |
1042 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1043 SDL_LockCursor(); | |
1044 SDL_DrawCursor(SDL_ShadowSurface); | |
1045 for ( i=0; i<numrects; ++i ) { | |
1046 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1047 SDL_VideoSurface, &rects[i]); | |
1048 } | |
1049 SDL_EraseCursor(SDL_ShadowSurface); | |
1050 SDL_UnlockCursor(); | |
1051 } else { | |
1052 for ( i=0; i<numrects; ++i ) { | |
1053 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1054 SDL_VideoSurface, &rects[i]); | |
1055 } | |
1056 } | |
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1057 if ( saved_colors ) { |
0 | 1058 pal->colors = saved_colors; |
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1059 } |
0 | 1060 |
1061 /* Fall through to video surface update */ | |
1062 screen = SDL_VideoSurface; | |
1063 } | |
1064 if ( screen == SDL_VideoSurface ) { | |
1065 /* Update the video surface */ | |
1066 if ( screen->offset ) { | |
1067 for ( i=0; i<numrects; ++i ) { | |
1068 rects[i].x += video->offset_x; | |
1069 rects[i].y += video->offset_y; | |
1070 } | |
1071 video->UpdateRects(this, numrects, rects); | |
1072 for ( i=0; i<numrects; ++i ) { | |
1073 rects[i].x -= video->offset_x; | |
1074 rects[i].y -= video->offset_y; | |
1075 } | |
1076 } else { | |
1077 video->UpdateRects(this, numrects, rects); | |
1078 } | |
1079 } | |
1080 } | |
1081 | |
1082 /* | |
1083 * Performs hardware double buffering, if possible, or a full update if not. | |
1084 */ | |
1085 int SDL_Flip(SDL_Surface *screen) | |
1086 { | |
1087 SDL_VideoDevice *video = current_video; | |
1088 /* Copy the shadow surface to the video surface */ | |
1089 if ( screen == SDL_ShadowSurface ) { | |
1090 SDL_Rect rect; | |
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1091 SDL_Palette *pal = screen->format->palette; |
0 | 1092 SDL_Color *saved_colors = NULL; |
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1093 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1094 /* simulated 8bpp, use correct physical palette */ |
1095 saved_colors = pal->colors; | |
1096 if ( video->gammacols ) { | |
1097 /* gamma-corrected palette */ | |
1098 pal->colors = video->gammacols; | |
1099 } else if ( video->physpal ) { | |
1100 /* physical palette different from logical */ | |
1101 pal->colors = video->physpal->colors; | |
1102 } | |
1103 } | |
1104 | |
1105 rect.x = 0; | |
1106 rect.y = 0; | |
1107 rect.w = screen->w; | |
1108 rect.h = screen->h; | |
488
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1109 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1110 SDL_LockCursor(); |
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1111 SDL_DrawCursor(SDL_ShadowSurface); |
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1112 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1113 SDL_VideoSurface, &rect); |
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1114 SDL_EraseCursor(SDL_ShadowSurface); |
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1115 SDL_UnlockCursor(); |
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1116 } else { |
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1117 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1118 SDL_VideoSurface, &rect); |
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1119 } |
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1120 if ( saved_colors ) { |
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1121 pal->colors = saved_colors; |
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1122 } |
0 | 1123 |
488
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1124 /* Fall through to video surface update */ |
0 | 1125 screen = SDL_VideoSurface; |
1126 } | |
1127 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1128 SDL_VideoDevice *this = current_video; | |
1129 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1130 } else { | |
1131 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1132 } | |
1133 return(0); | |
1134 } | |
1135 | |
1136 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1137 int firstcolor, int ncolors) | |
1138 { | |
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1139 SDL_Palette *pal = screen->format->palette; |
0 | 1140 SDL_Palette *vidpal; |
1141 | |
1142 if ( colors != (pal->colors + firstcolor) ) { | |
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1143 memcpy(pal->colors + firstcolor, colors, |
0 | 1144 ncolors * sizeof(*colors)); |
1145 } | |
1146 | |
1147 vidpal = SDL_VideoSurface->format->palette; | |
1148 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1149 /* |
0 | 1150 * This is a shadow surface, and the physical |
1151 * framebuffer is also indexed. Propagate the | |
1152 * changes to its logical palette so that | |
1153 * updates are always identity blits | |
1154 */ | |
1155 memcpy(vidpal->colors + firstcolor, colors, | |
1156 ncolors * sizeof(*colors)); | |
1157 } | |
1158 SDL_FormatChanged(screen); | |
1159 } | |
1160 | |
1161 static int SetPalette_physical(SDL_Surface *screen, | |
1162 SDL_Color *colors, int firstcolor, int ncolors) | |
1163 { | |
1164 SDL_VideoDevice *video = current_video; | |
1165 int gotall = 1; | |
1166 | |
1167 if ( video->physpal ) { | |
1168 /* We need to copy the new colors, since we haven't | |
1169 * already done the copy in the logical set above. | |
1170 */ | |
1171 memcpy(video->physpal->colors + firstcolor, | |
1172 colors, ncolors * sizeof(*colors)); | |
1173 } | |
1174 if ( screen == SDL_ShadowSurface ) { | |
1175 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1176 /* | |
1177 * The real screen is also indexed - set its physical | |
1178 * palette. The physical palette does not include the | |
1179 * gamma modification, we apply it directly instead, | |
1180 * but this only happens if we have hardware palette. | |
1181 */ | |
1182 screen = SDL_VideoSurface; | |
1183 } else { | |
1184 /* | |
1185 * The video surface is not indexed - invalidate any | |
1186 * active shadow-to-video blit mappings. | |
1187 */ | |
1188 if ( screen->map->dst == SDL_VideoSurface ) { | |
1189 SDL_InvalidateMap(screen->map); | |
1190 } | |
1191 if ( video->gamma ) { | |
1192 if( ! video->gammacols ) { | |
1193 SDL_Palette *pp = video->physpal; | |
1194 if(!pp) | |
1195 pp = screen->format->palette; | |
1196 video->gammacols = malloc(pp->ncolors | |
1197 * sizeof(SDL_Color)); | |
1198 SDL_ApplyGamma(video->gamma, | |
1199 pp->colors, | |
1200 video->gammacols, | |
1201 pp->ncolors); | |
1202 } else { | |
1203 SDL_ApplyGamma(video->gamma, colors, | |
1204 video->gammacols | |
1205 + firstcolor, | |
1206 ncolors); | |
1207 } | |
1208 } | |
1209 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1210 } | |
1211 } | |
1212 | |
1213 if ( screen == SDL_VideoSurface ) { | |
1214 SDL_Color gcolors[256]; | |
1215 | |
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1216 if ( video->gamma ) { |
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1217 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1218 colors = gcolors; |
1219 } | |
1220 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1221 if ( ! gotall ) { | |
1222 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1223 the video driver is responsible for copying back the | |
1224 correct colors into the video surface palette. | |
1225 */ | |
1226 ; | |
1227 } | |
1228 SDL_CursorPaletteChanged(); | |
1229 } | |
1230 return gotall; | |
1231 } | |
1232 | |
1233 /* | |
1234 * Set the physical and/or logical colormap of a surface: | |
1235 * Only the screen has a physical colormap. It determines what is actually | |
1236 * sent to the display. | |
1237 * The logical colormap is used to map blits to/from the surface. | |
1238 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1239 * | |
1240 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1241 */ | |
1242 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1243 SDL_Color *colors, int firstcolor, int ncolors) | |
1244 { | |
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1245 SDL_Palette *pal; |
0 | 1246 int gotall; |
1247 int palsize; | |
1248 | |
34 | 1249 if ( ! current_video ) { |
1250 return 0; | |
1251 } | |
0 | 1252 if ( screen != SDL_PublicSurface ) { |
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1253 /* only screens have physical palettes */ |
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1254 which &= ~SDL_PHYSPAL; |
0 | 1255 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1256 /* hardware palettes required for split colormaps */ |
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1257 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1258 } |
1259 | |
1260 /* Verify the parameters */ | |
1261 pal = screen->format->palette; | |
1262 if( !pal ) { | |
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1263 return 0; /* not a palettized surface */ |
0 | 1264 } |
1265 gotall = 1; | |
1266 palsize = 1 << screen->format->BitsPerPixel; | |
1267 if ( ncolors > (palsize - firstcolor) ) { | |
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1268 ncolors = (palsize - firstcolor); |
0 | 1269 gotall = 0; |
1270 } | |
1271 | |
1272 if ( which & SDL_LOGPAL ) { | |
1273 /* | |
1274 * Logical palette change: The actual screen isn't affected, | |
1275 * but the internal colormap is altered so that the | |
1276 * interpretation of the pixel values (for blits etc) is | |
1277 * changed. | |
1278 */ | |
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1279 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1280 } |
1281 if ( which & SDL_PHYSPAL ) { | |
1282 SDL_VideoDevice *video = current_video; | |
662
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1283 /* |
0 | 1284 * Physical palette change: This doesn't affect the |
1285 * program's idea of what the screen looks like, but changes | |
1286 * its actual appearance. | |
1287 */ | |
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1288 if(!video) |
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1289 return gotall; /* video not yet initialized */ |
0 | 1290 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1291 /* Lazy physical palette allocation */ | |
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1292 int size; |
0 | 1293 SDL_Palette *pp = malloc(sizeof(*pp)); |
944
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1294 if ( !pp ) { |
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1295 return 0; |
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|
1296 } |
0 | 1297 current_video->physpal = pp; |
1298 pp->ncolors = pal->ncolors; | |
1299 size = pp->ncolors * sizeof(SDL_Color); | |
1300 pp->colors = malloc(size); | |
944
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1301 if ( !pp->colors ) { |
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1302 return 0; |
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diff
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|
1303 } |
0 | 1304 memcpy(pp->colors, pal->colors, size); |
1305 } | |
1306 if ( ! SetPalette_physical(screen, | |
1307 colors, firstcolor, ncolors) ) { | |
1308 gotall = 0; | |
1309 } | |
1310 } | |
1311 return gotall; | |
1312 } | |
1313 | |
1314 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1315 int ncolors) | |
1316 { | |
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1317 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1318 colors, firstcolor, ncolors); |
1319 } | |
1320 | |
1321 /* | |
1322 * Clean up the video subsystem | |
1323 */ | |
1324 void SDL_VideoQuit (void) | |
1325 { | |
1326 SDL_Surface *ready_to_go; | |
1327 | |
1328 if ( current_video ) { | |
1329 SDL_VideoDevice *video = current_video; | |
1330 SDL_VideoDevice *this = current_video; | |
1331 | |
1332 /* Halt event processing before doing anything else */ | |
1333 SDL_StopEventLoop(); | |
1334 | |
1335 /* Clean up allocated window manager items */ | |
1336 if ( SDL_PublicSurface ) { | |
1337 SDL_PublicSurface = NULL; | |
1338 } | |
1339 SDL_CursorQuit(); | |
1340 | |
1341 /* Just in case... */ | |
1342 SDL_WM_GrabInputOff(); | |
1343 | |
1344 /* Clean up the system video */ | |
1345 video->VideoQuit(this); | |
1346 | |
1347 /* Free any lingering surfaces */ | |
1348 ready_to_go = SDL_ShadowSurface; | |
1349 SDL_ShadowSurface = NULL; | |
1350 SDL_FreeSurface(ready_to_go); | |
1351 if ( SDL_VideoSurface != NULL ) { | |
1352 ready_to_go = SDL_VideoSurface; | |
1353 SDL_VideoSurface = NULL; | |
1354 SDL_FreeSurface(ready_to_go); | |
1355 } | |
1356 SDL_PublicSurface = NULL; | |
1357 | |
1358 /* Clean up miscellaneous memory */ | |
1359 if ( video->physpal ) { | |
1360 free(video->physpal->colors); | |
1361 free(video->physpal); | |
1362 video->physpal = NULL; | |
1363 } | |
1364 if ( video->gammacols ) { | |
1365 free(video->gammacols); | |
1366 video->gammacols = NULL; | |
1367 } | |
1368 if ( video->gamma ) { | |
1369 free(video->gamma); | |
1370 video->gamma = NULL; | |
1371 } | |
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1372 if ( video->wm_title != NULL ) { |
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1373 free(video->wm_title); |
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* Removed fullscreen menu option from the "Window" menu
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1374 video->wm_title = NULL; |
0 | 1375 } |
58
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1376 if ( video->wm_icon != NULL ) { |
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* Removed fullscreen menu option from the "Window" menu
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1377 free(video->wm_icon); |
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1378 video->wm_icon = NULL; |
0 | 1379 } |
1380 | |
1381 /* Finish cleaning up video subsystem */ | |
1382 video->free(this); | |
1383 current_video = NULL; | |
1384 } | |
1385 return; | |
1386 } | |
1387 | |
1388 /* Load the GL driver library */ | |
1389 int SDL_GL_LoadLibrary(const char *path) | |
1390 { | |
1391 SDL_VideoDevice *video = current_video; | |
1392 SDL_VideoDevice *this = current_video; | |
1393 int retval; | |
1394 | |
1395 retval = -1; | |
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1396 if ( video == NULL ) { |
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1397 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1398 } else { |
423
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1399 if ( video->GL_LoadLibrary ) { |
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1400 retval = video->GL_LoadLibrary(this, path); |
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1401 } else { |
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1402 SDL_SetError("No dynamic GL support in video driver"); |
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1403 } |
0 | 1404 } |
1405 return(retval); | |
1406 } | |
1407 | |
1408 void *SDL_GL_GetProcAddress(const char* proc) | |
1409 { | |
1410 SDL_VideoDevice *video = current_video; | |
1411 SDL_VideoDevice *this = current_video; | |
1412 void *func; | |
1413 | |
1414 func = NULL; | |
1415 if ( video->GL_GetProcAddress ) { | |
1416 if ( video->gl_config.driver_loaded ) { | |
1417 func = video->GL_GetProcAddress(this, proc); | |
1418 } else { | |
1419 SDL_SetError("No GL driver has been loaded"); | |
1420 } | |
1421 } else { | |
1422 SDL_SetError("No dynamic GL support in video driver"); | |
1423 } | |
1424 return func; | |
1425 } | |
1426 | |
1427 /* Set the specified GL attribute for setting up a GL video mode */ | |
1428 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1429 { | |
1430 int retval; | |
1431 SDL_VideoDevice *video = current_video; | |
1432 | |
1433 retval = 0; | |
1434 switch (attr) { | |
1435 case SDL_GL_RED_SIZE: | |
1436 video->gl_config.red_size = value; | |
1437 break; | |
1438 case SDL_GL_GREEN_SIZE: | |
1439 video->gl_config.green_size = value; | |
1440 break; | |
1441 case SDL_GL_BLUE_SIZE: | |
1442 video->gl_config.blue_size = value; | |
1443 break; | |
1444 case SDL_GL_ALPHA_SIZE: | |
1445 video->gl_config.alpha_size = value; | |
1446 break; | |
1447 case SDL_GL_DOUBLEBUFFER: | |
1448 video->gl_config.double_buffer = value; | |
1449 break; | |
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1450 case SDL_GL_BUFFER_SIZE: |
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1451 video->gl_config.buffer_size = value; |
0 | 1452 break; |
1453 case SDL_GL_DEPTH_SIZE: | |
1454 video->gl_config.depth_size = value; | |
1455 break; | |
1456 case SDL_GL_STENCIL_SIZE: | |
1457 video->gl_config.stencil_size = value; | |
1458 break; | |
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1459 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1460 video->gl_config.accum_red_size = value; |
1461 break; | |
450
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1462 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1463 video->gl_config.accum_green_size = value; |
1464 break; | |
450
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1465 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1466 video->gl_config.accum_blue_size = value; |
1467 break; | |
450
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1468 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1469 video->gl_config.accum_alpha_size = value; |
1470 break; | |
450
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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1471 case SDL_GL_STEREO: |
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1472 video->gl_config.stereo = value; |
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1473 break; |
656
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1474 case SDL_GL_MULTISAMPLEBUFFERS: |
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|
1475 video->gl_config.multisamplebuffers = value; |
655
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|
1476 break; |
656
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diff
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|
1477 case SDL_GL_MULTISAMPLESAMPLES: |
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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diff
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|
1478 video->gl_config.multisamplesamples = value; |
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|
1479 break; |
0 | 1480 default: |
1481 SDL_SetError("Unknown OpenGL attribute"); | |
1482 retval = -1; | |
1483 break; | |
1484 } | |
1485 return(retval); | |
1486 } | |
1487 | |
1488 /* Retrieve an attribute value from the windowing system. */ | |
1489 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1490 { | |
1491 int retval = -1; | |
1492 SDL_VideoDevice* video = current_video; | |
1493 SDL_VideoDevice* this = current_video; | |
1494 | |
1495 if ( video->GL_GetAttribute ) { | |
1496 retval = this->GL_GetAttribute(this, attr, value); | |
11
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diff
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|
1497 } else { |
7b94b6379341
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diff
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|
1498 *value = 0; |
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*** empty log message ***
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|
1499 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1500 } |
1501 return retval; | |
1502 } | |
1503 | |
1504 /* Perform a GL buffer swap on the current GL context */ | |
1505 void SDL_GL_SwapBuffers(void) | |
1506 { | |
1507 SDL_VideoDevice *video = current_video; | |
1508 SDL_VideoDevice *this = current_video; | |
1509 | |
1510 if ( video->screen->flags & SDL_OPENGL ) { | |
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|
1511 video->GL_SwapBuffers(this); |
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1512 } else { |
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1513 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1514 } |
1515 } | |
1516 | |
1517 /* Update rects with locking */ | |
1518 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1519 { | |
1520 SDL_GL_Lock(); | |
1521 SDL_GL_UpdateRects(numrects, rects); | |
1522 SDL_GL_Unlock(); | |
1523 } | |
1524 | |
1525 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1526 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1527 { | |
1528 #ifdef HAVE_OPENGL | |
1529 SDL_VideoDevice *this = current_video; | |
1530 SDL_Rect update, tmp; | |
1531 int x, y, i; | |
1532 | |
1533 for ( i = 0; i < numrects; i++ ) | |
1534 { | |
1535 tmp.y = rects[i].y; | |
1536 tmp.h = rects[i].h; | |
1537 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1538 { | |
1539 tmp.x = rects[i].x; | |
1540 tmp.w = rects[i].w; | |
1541 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1542 { | |
1543 update.x = tmp.x; | |
1544 update.y = tmp.y; | |
1545 update.w = tmp.w; | |
1546 update.h = tmp.h; | |
1547 | |
1548 if ( update.w > 256 ) | |
1549 update.w = 256; | |
1550 | |
1551 if ( update.h > 256 ) | |
1552 update.h = 256; | |
1553 | |
1554 this->glFlush(); | |
1555 this->glTexSubImage2D( | |
1556 GL_TEXTURE_2D, | |
1557 0, | |
1558 0, | |
1559 0, | |
1560 update.w, | |
1561 update.h, | |
1562 this->is_32bit? GL_RGBA : GL_RGB, | |
1563 #ifdef GL_VERSION_1_2 | |
1564 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1565 #else | |
1566 GL_UNSIGNED_BYTE, | |
1567 #endif | |
1568 (Uint8 *)this->screen->pixels + | |
1569 this->screen->format->BytesPerPixel * update.x + | |
1570 update.y * this->screen->pitch ); | |
1571 | |
1572 this->glFlush(); | |
1573 /* | |
1574 * Note the parens around the function name: | |
1575 * This is because some OpenGL implementations define glTexCoord etc | |
1576 * as macros, and we don't want them expanded here. | |
1577 */ | |
1578 this->glBegin(GL_TRIANGLE_STRIP); | |
1579 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1580 (this->glVertex2i)( update.x, update.y ); | |
1581 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1582 (this->glVertex2i)( update.x + update.w, update.y ); | |
1583 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1584 (this->glVertex2i)( update.x, update.y + update.h ); | |
1585 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1586 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1587 this->glEnd(); | |
1588 | |
1589 tmp.x += 256; | |
1590 tmp.w -= 256; | |
1591 } | |
1592 tmp.y += 256; | |
1593 tmp.h -= 256; | |
1594 } | |
1595 } | |
1596 #endif | |
1597 } | |
1598 | |
1599 /* Lock == save current state */ | |
1600 void SDL_GL_Lock() | |
1601 { | |
1602 #ifdef HAVE_OPENGL | |
1603 lock_count--; | |
1604 if (lock_count==-1) | |
1605 { | |
1606 SDL_VideoDevice *this = current_video; | |
1607 | |
1608 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1609 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1610 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1611 #endif |
0 | 1612 |
1613 this->glEnable(GL_TEXTURE_2D); | |
1614 this->glEnable(GL_BLEND); | |
1615 this->glDisable(GL_FOG); | |
1616 this->glDisable(GL_ALPHA_TEST); | |
1617 this->glDisable(GL_DEPTH_TEST); | |
1618 this->glDisable(GL_SCISSOR_TEST); | |
1619 this->glDisable(GL_STENCIL_TEST); | |
1620 this->glDisable(GL_CULL_FACE); | |
1621 | |
1622 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1623 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1624 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1625 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1626 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1627 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1628 | |
1629 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1630 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1631 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1632 | |
1633 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1634 this->glMatrixMode(GL_PROJECTION); | |
1635 this->glPushMatrix(); | |
1636 this->glLoadIdentity(); | |
1637 | |
1638 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1639 | |
1640 this->glMatrixMode(GL_MODELVIEW); | |
1641 this->glPushMatrix(); | |
1642 this->glLoadIdentity(); | |
1643 } | |
1644 #endif | |
1645 } | |
1646 | |
1647 /* Unlock == restore saved state */ | |
1648 void SDL_GL_Unlock() | |
1649 { | |
1650 #ifdef HAVE_OPENGL | |
1651 lock_count++; | |
1652 if (lock_count==0) | |
1653 { | |
1654 SDL_VideoDevice *this = current_video; | |
1655 | |
1656 this->glPopMatrix(); | |
1657 this->glMatrixMode(GL_PROJECTION); | |
1658 this->glPopMatrix(); | |
1659 | |
1660 this->glPopClientAttrib(); | |
1661 this->glPopAttrib(); | |
1662 } | |
1663 #endif | |
1664 } | |
1665 | |
1666 /* | |
1667 * Sets/Gets the title and icon text of the display window, if any. | |
1668 */ | |
1669 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1670 { | |
1671 SDL_VideoDevice *video = current_video; | |
1672 SDL_VideoDevice *this = current_video; | |
1673 | |
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1674 if ( video ) { |
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1675 if ( title ) { |
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1676 if ( video->wm_title ) { |
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|
1677 free(video->wm_title); |
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|
1678 } |
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diff
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|
1679 video->wm_title = (char *)malloc(strlen(title)+1); |
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diff
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|
1680 if ( video->wm_title != NULL ) { |
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diff
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|
1681 strcpy(video->wm_title, title); |
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* Removed fullscreen menu option from the "Window" menu
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diff
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|
1682 } |
0 | 1683 } |
58
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diff
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1684 if ( icon ) { |
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diff
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|
1685 if ( video->wm_icon ) { |
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diff
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|
1686 free(video->wm_icon); |
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diff
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|
1687 } |
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diff
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|
1688 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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diff
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|
1689 if ( video->wm_icon != NULL ) { |
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|
1690 strcpy(video->wm_icon, icon); |
bd6b0a910a65
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|
1691 } |
0 | 1692 } |
58
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|
1693 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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|
1694 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1695 } |
1696 } | |
1697 } | |
1698 void SDL_WM_GetCaption (char **title, char **icon) | |
1699 { | |
58
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|
1700 SDL_VideoDevice *video = current_video; |
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diff
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|
1701 |
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diff
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|
1702 if ( video ) { |
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diff
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|
1703 if ( title ) { |
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|
1704 *title = video->wm_title; |
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diff
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1705 } |
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1706 if ( icon ) { |
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1707 *icon = video->wm_icon; |
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1708 } |
0 | 1709 } |
1710 } | |
1711 | |
541
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1712 /* Utility function used by SDL_WM_SetIcon(); |
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1713 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1714 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1715 { |
1716 int x, y; | |
1717 Uint32 colorkey; | |
1718 #define SET_MASKBIT(icon, x, y, mask) \ | |
1719 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1720 | |
1721 colorkey = icon->format->colorkey; | |
1722 switch (icon->format->BytesPerPixel) { | |
1723 case 1: { Uint8 *pixels; | |
1724 for ( y=0; y<icon->h; ++y ) { | |
1725 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1726 for ( x=0; x<icon->w; ++x ) { | |
1727 if ( *pixels++ == colorkey ) { | |
1728 SET_MASKBIT(icon, x, y, mask); | |
1729 } | |
1730 } | |
1731 } | |
1732 } | |
1733 break; | |
1734 | |
1735 case 2: { Uint16 *pixels; | |
1736 for ( y=0; y<icon->h; ++y ) { | |
1737 pixels = (Uint16 *)icon->pixels + | |
1738 y*icon->pitch/2; | |
1739 for ( x=0; x<icon->w; ++x ) { | |
541
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1740 if ( (flags & 1) && *pixels == colorkey ) { |
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1741 SET_MASKBIT(icon, x, y, mask); |
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1742 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1743 SET_MASKBIT(icon, x, y, mask); |
1744 } | |
541
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|
1745 pixels++; |
0 | 1746 } |
1747 } | |
1748 } | |
1749 break; | |
1750 | |
1751 case 4: { Uint32 *pixels; | |
1752 for ( y=0; y<icon->h; ++y ) { | |
1753 pixels = (Uint32 *)icon->pixels + | |
1754 y*icon->pitch/4; | |
1755 for ( x=0; x<icon->w; ++x ) { | |
541
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1756 if ( (flags & 1) && *pixels == colorkey ) { |
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1757 SET_MASKBIT(icon, x, y, mask); |
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1758 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1759 SET_MASKBIT(icon, x, y, mask); |
1760 } | |
541
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1761 pixels++; |
0 | 1762 } |
1763 } | |
1764 } | |
1765 break; | |
1766 } | |
1767 } | |
1768 | |
1769 /* | |
1770 * Sets the window manager icon for the display window. | |
1771 */ | |
1772 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1773 { | |
1774 SDL_VideoDevice *video = current_video; | |
1775 SDL_VideoDevice *this = current_video; | |
1776 | |
1777 if ( icon && video->SetIcon ) { | |
1778 /* Generate a mask if necessary, and create the icon! */ | |
1779 if ( mask == NULL ) { | |
1780 int mask_len = icon->h*(icon->w+7)/8; | |
541
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|
1781 int flags = 0; |
0 | 1782 mask = (Uint8 *)malloc(mask_len); |
1783 if ( mask == NULL ) { | |
1784 return; | |
1785 } | |
1786 memset(mask, ~0, mask_len); | |
541
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1787 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1788 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1789 if( flags ) { |
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1790 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1791 } |
1792 video->SetIcon(video, icon, mask); | |
1793 free(mask); | |
1794 } else { | |
1795 video->SetIcon(this, icon, mask); | |
1796 } | |
1797 } | |
1798 } | |
1799 | |
1800 /* | |
1801 * Grab or ungrab the keyboard and mouse input. | |
1802 * This function returns the final grab mode after calling the | |
1803 * driver dependent function. | |
1804 */ | |
1805 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1806 { | |
1807 SDL_VideoDevice *video = current_video; | |
1808 SDL_VideoDevice *this = current_video; | |
1809 | |
1810 /* Only do something if we have support for grabs */ | |
1811 if ( video->GrabInput == NULL ) { | |
1812 return(video->input_grab); | |
1813 } | |
1814 | |
1815 /* If the final grab mode if off, only then do we actually grab */ | |
1816 #ifdef DEBUG_GRAB | |
1817 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1818 #endif | |
1819 if ( mode == SDL_GRAB_OFF ) { | |
1820 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1821 mode = video->GrabInput(this, mode); | |
1822 } | |
1823 } else { | |
1824 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1825 mode = video->GrabInput(this, mode); | |
1826 } | |
1827 } | |
1828 if ( mode != video->input_grab ) { | |
1829 video->input_grab = mode; | |
1830 if ( video->CheckMouseMode ) { | |
1831 video->CheckMouseMode(this); | |
1832 } | |
1833 } | |
1834 #ifdef DEBUG_GRAB | |
1835 printf("Final mode %d\n", video->input_grab); | |
1836 #endif | |
1837 | |
1838 /* Return the final grab state */ | |
1839 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1840 mode -= SDL_GRAB_FULLSCREEN; | |
1841 } | |
1842 return(mode); | |
1843 } | |
1844 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1845 { | |
1846 SDL_VideoDevice *video = current_video; | |
1847 | |
11
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1848 /* If the video isn't initialized yet, we can't do anything */ |
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1849 if ( ! video ) { |
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1850 return SDL_GRAB_OFF; |
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1851 } |
0 | 1852 |
1853 /* Return the current mode on query */ | |
1854 if ( mode == SDL_GRAB_QUERY ) { | |
1855 mode = video->input_grab; | |
1856 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1857 mode -= SDL_GRAB_FULLSCREEN; | |
1858 } | |
1859 return(mode); | |
1860 } | |
1861 | |
1862 #ifdef DEBUG_GRAB | |
1863 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1864 #endif | |
1865 /* If the video surface is fullscreen, we always grab */ | |
1866 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1867 mode -= SDL_GRAB_FULLSCREEN; | |
1868 } | |
1869 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1870 mode += SDL_GRAB_FULLSCREEN; | |
1871 } | |
1872 return(SDL_WM_GrabInputRaw(mode)); | |
1873 } | |
1874 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1875 { | |
1876 SDL_GrabMode mode; | |
1877 | |
1878 /* First query the current grab state */ | |
1879 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1880 | |
1881 /* Now explicitly turn off input grab */ | |
1882 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1883 | |
1884 /* Return the old state */ | |
1885 return(mode); | |
1886 } | |
1887 | |
1888 /* | |
1889 * Iconify the window in window managed environments. | |
1890 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1891 */ | |
1892 int SDL_WM_IconifyWindow(void) | |
1893 { | |
1894 SDL_VideoDevice *video = current_video; | |
1895 SDL_VideoDevice *this = current_video; | |
1896 int retval; | |
1897 | |
1898 retval = 0; | |
1899 if ( video->IconifyWindow ) { | |
1900 retval = video->IconifyWindow(this); | |
1901 } | |
1902 return(retval); | |
1903 } | |
1904 | |
1905 /* | |
1906 * Toggle fullscreen mode | |
1907 */ | |
1908 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1909 { | |
1910 SDL_VideoDevice *video = current_video; | |
1911 SDL_VideoDevice *this = current_video; | |
1912 int toggled; | |
1913 | |
1914 toggled = 0; | |
1915 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1916 video->ToggleFullScreen ) { | |
1917 if ( surface->flags & SDL_FULLSCREEN ) { | |
1918 toggled = video->ToggleFullScreen(this, 0); | |
1919 if ( toggled ) { | |
1920 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1921 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1922 } | |
1923 } else { | |
1924 toggled = video->ToggleFullScreen(this, 1); | |
1925 if ( toggled ) { | |
1926 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1927 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1928 } | |
1929 } | |
1930 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1931 if ( toggled ) { | |
1932 SDL_WM_GrabInput(video->input_grab); | |
1933 } | |
1934 } | |
1935 return(toggled); | |
1936 } | |
1937 | |
1938 /* | |
1939 * Get some platform dependent window manager information | |
1940 */ | |
1941 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1942 { | |
1943 SDL_VideoDevice *video = current_video; | |
1944 SDL_VideoDevice *this = current_video; | |
1945 | |
1946 if ( video && video->GetWMInfo ) { | |
1947 return(video->GetWMInfo(this, info)); | |
1948 } else { | |
1949 return(0); | |
1950 } | |
1951 } |