Mercurial > sdl-ios-xcode
annotate src/thread/win32/SDL_systhread.c @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | 604d73db6802 |
children | c71e05b4dc2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Win32 thread management routines for SDL */ | |
24 | |
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25 #include "SDL_windows.h" |
0 | 26 |
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27 #include "SDL_stdlib.h" |
0 | 28 #include "SDL_error.h" |
29 #include "SDL_thread.h" | |
30 #include "SDL_systhread.h" | |
31 | |
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32 typedef struct ThreadStartParms |
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33 { |
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34 void *args; |
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35 pfnSDL_CurrentEndThread pfnCurrentEndThread; |
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36 } tThreadStartParms, *pThreadStartParms; |
0 | 37 |
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38 static unsigned __stdcall RunThread(void *data) |
0 | 39 { |
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40 pThreadStartParms pThreadParms = (pThreadStartParms)data; |
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41 pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; |
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42 |
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43 // Call the thread function! |
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44 SDL_RunThread(pThreadParms->args); |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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45 |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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46 // Get the current endthread we have to use! |
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parents:
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47 if (pThreadParms) |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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48 { |
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parents:
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49 pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; |
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50 SDL_free(pThreadParms); |
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51 } |
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parents:
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52 // Call endthread! |
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parents:
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53 if (pfnCurrentEndThread) |
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parents:
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54 (*pfnCurrentEndThread)(0); |
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55 return(0); |
0 | 56 } |
57 | |
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58 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) |
0 | 59 { |
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parents:
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60 unsigned threadid; |
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61 pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms)); |
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62 if (!pThreadParms) { |
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63 SDL_OutOfMemory(); |
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64 return(-1); |
450721ad5436
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parents:
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65 } |
0 | 66 |
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67 // Save the function which we will have to call to clear the RTL of calling app! |
450721ad5436
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parents:
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68 pThreadParms->pfnCurrentEndThread = pfnEndThread; |
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parents:
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69 // Also save the real parameters we have to pass to thread function |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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70 pThreadParms->args = args; |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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71 |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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72 if (pfnBeginThread) { |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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73 thread->handle = (SYS_ThreadHandle) pfnBeginThread(NULL, 0, RunThread, |
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parents:
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74 pThreadParms, 0, &threadid); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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75 } else { |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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76 thread->handle = CreateThread(NULL, 0, RunThread, pThreadParms, 0, &threadid); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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77 } |
0 | 78 if (thread->handle == NULL) { |
79 SDL_SetError("Not enough resources to create thread"); | |
80 return(-1); | |
81 } | |
82 return(0); | |
83 } | |
84 | |
85 void SDL_SYS_SetupThread(void) | |
86 { | |
87 return; | |
88 } | |
89 | |
90 Uint32 SDL_ThreadID(void) | |
91 { | |
92 return((Uint32)GetCurrentThreadId()); | |
93 } | |
94 | |
95 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
96 { | |
97 WaitForSingleObject(thread->handle, INFINITE); | |
98 CloseHandle(thread->handle); | |
99 } | |
100 | |
101 /* WARNING: This function is really a last resort. | |
102 * Threads should be signaled and then exit by themselves. | |
103 * TerminateThread() doesn't perform stack and DLL cleanup. | |
104 */ | |
105 void SDL_SYS_KillThread(SDL_Thread *thread) | |
106 { | |
107 TerminateThread(thread->handle, FALSE); | |
108 } |