Mercurial > sdl-ios-xcode
diff src/thread/win32/SDL_systhread.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/thread/win32/SDL_systhread.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,80 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Win32 thread management routines for SDL */ + +#include <stdio.h> +#include <stdlib.h> +#include <windows.h> + +#include "SDL_error.h" +#include "SDL_thread.h" +#include "SDL_systhread.h" + + +static DWORD WINAPI RunThread(LPVOID data) +{ + SDL_RunThread(data); + return(0); +} + +int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) +{ + DWORD threadnum; + + thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum); + if (thread->handle == NULL) { + SDL_SetError("Not enough resources to create thread"); + return(-1); + } + return(0); +} + +void SDL_SYS_SetupThread(void) +{ + return; +} + +Uint32 SDL_ThreadID(void) +{ + return((Uint32)GetCurrentThreadId()); +} + +void SDL_SYS_WaitThread(SDL_Thread *thread) +{ + WaitForSingleObject(thread->handle, INFINITE); + CloseHandle(thread->handle); +} + +/* WARNING: This function is really a last resort. + * Threads should be signaled and then exit by themselves. + * TerminateThread() doesn't perform stack and DLL cleanup. + */ +void SDL_SYS_KillThread(SDL_Thread *thread) +{ + TerminateThread(thread->handle, FALSE); +}