Mercurial > sdl-ios-xcode
annotate src/thread/win32/SDL_systhread.c @ 1225:09bc22169702
Windows should use _beginthreadex() instead of CreateThread(), to avoid a
memory leak on each joined thread.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Jan 2006 21:01:49 +0000 |
parents | b8d311d90021 |
children | 86d0d01290ea |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Win32 thread management routines for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <windows.h> | |
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Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
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33 #include <process.h> |
0 | 34 |
35 #include "SDL_error.h" | |
36 #include "SDL_thread.h" | |
37 #include "SDL_systhread.h" | |
38 | |
39 | |
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Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
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40 static unsigned __stdcall RunThread(void *data) |
0 | 41 { |
42 SDL_RunThread(data); | |
43 return(0); | |
44 } | |
45 | |
46 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) | |
47 { | |
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Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
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48 unsigned threadid; |
0 | 49 |
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Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
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50 /* |
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Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
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51 * Avoid CreateThread: https://bugzilla.libsdl.org/show_bug.cgi?id=22 |
09bc22169702
Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
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52 * |
09bc22169702
Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
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53 * have to use _beginthreadex if we want the returned handle |
09bc22169702
Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
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54 * to be accessible after the thread exits |
09bc22169702
Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
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55 * threads created with _beginthread auto-close the handle |
09bc22169702
Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
769
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changeset
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56 */ |
09bc22169702
Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
769
diff
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57 thread->handle = (SYS_ThreadHandle) _beginthreadex(NULL, 0, RunThread, |
09bc22169702
Windows should use _beginthreadex() instead of CreateThread(), to avoid a
Ryan C. Gordon <icculus@icculus.org>
parents:
769
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58 args, 0, &threadid); |
0 | 59 if (thread->handle == NULL) { |
60 SDL_SetError("Not enough resources to create thread"); | |
61 return(-1); | |
62 } | |
63 return(0); | |
64 } | |
65 | |
66 void SDL_SYS_SetupThread(void) | |
67 { | |
68 return; | |
69 } | |
70 | |
71 Uint32 SDL_ThreadID(void) | |
72 { | |
73 return((Uint32)GetCurrentThreadId()); | |
74 } | |
75 | |
76 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
77 { | |
78 WaitForSingleObject(thread->handle, INFINITE); | |
79 CloseHandle(thread->handle); | |
80 } | |
81 | |
82 /* WARNING: This function is really a last resort. | |
83 * Threads should be signaled and then exit by themselves. | |
84 * TerminateThread() doesn't perform stack and DLL cleanup. | |
85 */ | |
86 void SDL_SYS_KillThread(SDL_Thread *thread) | |
87 { | |
88 TerminateThread(thread->handle, FALSE); | |
89 } |