Mercurial > sdl-ios-xcode
annotate src/thread/win32/SDL_systhread.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | 450721ad5436 |
children | 604d73db6802 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Win32 thread management routines for SDL */ | |
24 | |
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25 #include "SDL_windows.h" |
0 | 26 |
27 #include "SDL_error.h" | |
28 #include "SDL_thread.h" | |
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29 #include "SDL_stdlib.h" |
0 | 30 #include "SDL_systhread.h" |
31 | |
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32 typedef struct ThreadStartParms |
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33 { |
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34 void *args; |
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35 pfnSDL_CurrentEndThread pfnCurrentEndThread; |
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36 } tThreadStartParms, *pThreadStartParms; |
0 | 37 |
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38 static unsigned __stdcall RunThread(void *data) |
0 | 39 { |
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40 pThreadStartParms pThreadParms = (pThreadStartParms)data; |
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41 pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; |
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It's now possible to build SDL without any C runtime at all on Windows,
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42 |
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43 // Call the thread function! |
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44 SDL_RunThread(pThreadParms->args); |
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It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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45 |
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It's now possible to build SDL without any C runtime at all on Windows,
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46 // Get the current endthread we have to use! |
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47 if (pThreadParms) |
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48 { |
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49 pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; |
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50 SDL_free(pThreadParms); |
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51 } |
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52 // Call endthread! |
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53 if (pfnCurrentEndThread) |
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54 (*pfnCurrentEndThread)(0); |
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55 return(0); |
0 | 56 } |
57 | |
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58 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) |
0 | 59 { |
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parents:
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60 unsigned threadid; |
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61 pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms)); |
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62 if (!pThreadParms) { |
450721ad5436
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63 SDL_OutOfMemory(); |
450721ad5436
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64 return(-1); |
450721ad5436
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65 } |
0 | 66 |
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67 // Save the function which we will have to call to clear the RTL of calling app! |
450721ad5436
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parents:
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68 pThreadParms->pfnCurrentEndThread = pfnEndThread; |
450721ad5436
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69 // Also save the real parameters we have to pass to thread function |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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70 pThreadParms->args = args; |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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71 |
450721ad5436
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Sam Lantinga <slouken@libsdl.org>
parents:
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72 if (pfnBeginThread) { |
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It's now possible to build SDL without any C runtime at all on Windows,
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73 thread->handle = (SYS_ThreadHandle) pfnBeginThread(NULL, 0, RunThread, |
450721ad5436
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74 pThreadParms, 0, &threadid); |
450721ad5436
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parents:
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75 } else { |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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76 thread->handle = CreateThread(NULL, 0, RunThread, pThreadParms, 0, &threadid); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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77 } |
0 | 78 if (thread->handle == NULL) { |
79 SDL_SetError("Not enough resources to create thread"); | |
80 return(-1); | |
81 } | |
82 return(0); | |
83 } | |
84 | |
85 void SDL_SYS_SetupThread(void) | |
86 { | |
87 return; | |
88 } | |
89 | |
90 Uint32 SDL_ThreadID(void) | |
91 { | |
92 return((Uint32)GetCurrentThreadId()); | |
93 } | |
94 | |
95 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
96 { | |
97 WaitForSingleObject(thread->handle, INFINITE); | |
98 CloseHandle(thread->handle); | |
99 } | |
100 | |
101 /* WARNING: This function is really a last resort. | |
102 * Threads should be signaled and then exit by themselves. | |
103 * TerminateThread() doesn't perform stack and DLL cleanup. | |
104 */ | |
105 void SDL_SYS_KillThread(SDL_Thread *thread) | |
106 { | |
107 TerminateThread(thread->handle, FALSE); | |
108 } |