Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_d3drender.c @ 1917:3f54b3ec5a07
Implemented scaling in the D3D renderer
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jul 2006 05:45:42 +0000 |
parents | c773b0c0ac89 |
children | 092bd3a019c5 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if SDL_VIDEO_RENDER_D3D |
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25 |
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26 #include "SDL_win32video.h" |
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27 |
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28 /* Direct3D renderer implementation */ |
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29 |
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30 static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags); |
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31 static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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32 static int D3D_SetTexturePalette(SDL_Renderer * renderer, |
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33 SDL_Texture * texture, |
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34 const SDL_Color * colors, int firstcolor, |
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35 int ncolors); |
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36 static int D3D_GetTexturePalette(SDL_Renderer * renderer, |
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37 SDL_Texture * texture, SDL_Color * colors, |
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38 int firstcolor, int ncolors); |
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39 static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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40 const SDL_Rect * rect, const void *pixels, |
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41 int pitch); |
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42 static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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43 const SDL_Rect * rect, int markDirty, |
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44 void **pixels, int *pitch); |
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45 static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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46 static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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47 int numrects, const SDL_Rect * rects); |
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48 static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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49 Uint32 color); |
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50 static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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51 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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52 int blendMode, int scaleMode); |
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53 static void D3D_RenderPresent(SDL_Renderer * renderer); |
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54 static void D3D_DestroyTexture(SDL_Renderer * renderer, |
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55 SDL_Texture * texture); |
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56 static void D3D_DestroyRenderer(SDL_Renderer * renderer); |
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57 |
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58 |
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59 SDL_RenderDriver D3D_RenderDriver = { |
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60 D3D_CreateRenderer, |
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61 { |
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62 "d3d", |
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63 (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
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64 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
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65 SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync), |
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66 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), /* FIXME */ |
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67 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), /* FIXME */ |
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68 12, |
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69 { |
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70 SDL_PixelFormat_Index8, |
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71 SDL_PixelFormat_RGB332, |
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72 SDL_PixelFormat_RGB444, |
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73 SDL_PixelFormat_RGB555, |
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74 SDL_PixelFormat_ARGB4444, |
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75 SDL_PixelFormat_ARGB1555, |
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76 SDL_PixelFormat_RGB565, |
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77 SDL_PixelFormat_RGB888, |
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78 SDL_PixelFormat_ARGB8888, |
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79 SDL_PixelFormat_ARGB2101010, |
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80 SDL_PixelFormat_UYVY, |
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81 SDL_PixelFormat_YUY2}, |
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82 0, |
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83 0} |
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84 }; |
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85 |
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86 typedef struct |
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87 { |
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88 IDirect3DDevice9 *device; |
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89 SDL_bool beginScene; |
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90 } D3D_RenderData; |
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91 |
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92 typedef struct |
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93 { |
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94 IDirect3DTexture9 *texture; |
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95 } D3D_TextureData; |
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96 |
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97 typedef struct |
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98 { |
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99 float x, y, z; |
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100 float rhw; |
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101 float u, v; |
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102 } Vertex; |
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103 |
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104 static void |
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105 D3D_SetError(const char *prefix, HRESULT result) |
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106 { |
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107 const char *error; |
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108 |
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109 switch (result) { |
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110 case D3DERR_WRONGTEXTUREFORMAT: |
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111 error = "WRONGTEXTUREFORMAT"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
112 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
113 case D3DERR_UNSUPPORTEDCOLOROPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
114 error = "UNSUPPORTEDCOLOROPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
115 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
116 case D3DERR_UNSUPPORTEDCOLORARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
117 error = "UNSUPPORTEDCOLORARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
118 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
119 case D3DERR_UNSUPPORTEDALPHAOPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
120 error = "UNSUPPORTEDALPHAOPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
121 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
122 case D3DERR_UNSUPPORTEDALPHAARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
123 error = "UNSUPPORTEDALPHAARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
124 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
125 case D3DERR_TOOMANYOPERATIONS: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
126 error = "TOOMANYOPERATIONS"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
127 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
128 case D3DERR_CONFLICTINGTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
129 error = "CONFLICTINGTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
130 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
131 case D3DERR_UNSUPPORTEDFACTORVALUE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
132 error = "UNSUPPORTEDFACTORVALUE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
133 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
134 case D3DERR_CONFLICTINGRENDERSTATE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
135 error = "CONFLICTINGRENDERSTATE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
136 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
137 case D3DERR_UNSUPPORTEDTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
138 error = "UNSUPPORTEDTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
139 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
140 case D3DERR_CONFLICTINGTEXTUREPALETTE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
141 error = "CONFLICTINGTEXTUREPALETTE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
142 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
143 case D3DERR_DRIVERINTERNALERROR: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
144 error = "DRIVERINTERNALERROR"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
145 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
146 case D3DERR_NOTFOUND: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
147 error = "NOTFOUND"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
148 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
149 case D3DERR_MOREDATA: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
150 error = "MOREDATA"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
151 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
152 case D3DERR_DEVICELOST: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
153 error = "DEVICELOST"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
154 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
155 case D3DERR_DEVICENOTRESET: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
156 error = "DEVICENOTRESET"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
157 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
158 case D3DERR_NOTAVAILABLE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
159 error = "NOTAVAILABLE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
160 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
161 case D3DERR_OUTOFVIDEOMEMORY: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
162 error = "OUTOFVIDEOMEMORY"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
163 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
164 case D3DERR_INVALIDDEVICE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
165 error = "INVALIDDEVICE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
166 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
167 case D3DERR_INVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
168 error = "INVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
169 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
170 case D3DERR_DRIVERINVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
171 error = "DRIVERINVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
172 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
173 case D3DERR_WASSTILLDRAWING: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
174 error = "WASSTILLDRAWING"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
175 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
176 default: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
177 error = "UNKNOWN"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
178 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
179 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
180 SDL_SetError("%s: %s", prefix, error); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
181 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
182 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
183 static D3DFORMAT |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
184 PixelFormatToD3DFMT(Uint32 format) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
185 { |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
186 switch (format) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
187 case SDL_PixelFormat_Index8: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
188 return D3DFMT_P8; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
189 case SDL_PixelFormat_RGB332: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
190 return D3DFMT_R3G3B2; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
191 case SDL_PixelFormat_RGB444: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
192 return D3DFMT_X4R4G4B4; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
193 case SDL_PixelFormat_RGB555: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
194 return D3DFMT_X1R5G5B5; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
195 case SDL_PixelFormat_ARGB4444: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
196 return D3DFMT_A4R4G4B4; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
197 case SDL_PixelFormat_ARGB1555: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
198 return D3DFMT_A1R5G5B5; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
199 case SDL_PixelFormat_RGB565: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
200 return D3DFMT_R5G6B5; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
201 case SDL_PixelFormat_RGB888: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
202 return D3DFMT_X8R8G8B8; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
203 case SDL_PixelFormat_ARGB8888: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
204 return D3DFMT_A8R8G8B8; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
205 case SDL_PixelFormat_ARGB2101010: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
206 return D3DFMT_A2R10G10B10; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
207 case SDL_PixelFormat_UYVY: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
208 return D3DFMT_UYVY; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
209 case SDL_PixelFormat_YUY2: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
210 return D3DFMT_YUY2; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
211 default: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
212 return D3DFMT_UNKNOWN; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
213 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
214 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
215 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
216 void |
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217 D3D_AddRenderDriver(_THIS) |
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218 { |
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219 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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220 |
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221 if (data->d3d) { |
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222 SDL_AddRenderDriver(0, &D3D_RenderDriver); |
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223 } |
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224 } |
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225 |
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226 SDL_Renderer * |
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227 D3D_CreateRenderer(SDL_Window * window, Uint32 flags) |
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228 { |
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229 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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230 SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata; |
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231 SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; |
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232 SDL_Renderer *renderer; |
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233 D3D_RenderData *data; |
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234 HRESULT result; |
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235 D3DPRESENT_PARAMETERS pparams; |
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236 IDirect3DSwapChain9 *chain; |
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237 |
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238 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); |
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239 if (!renderer) { |
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240 SDL_OutOfMemory(); |
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241 return NULL; |
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242 } |
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243 SDL_zerop(renderer); |
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244 |
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245 data = (D3D_RenderData *) SDL_malloc(sizeof(*data)); |
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246 if (!data) { |
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247 D3D_DestroyRenderer(renderer); |
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248 SDL_OutOfMemory(); |
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249 return NULL; |
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250 } |
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251 SDL_zerop(data); |
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252 |
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253 renderer->CreateTexture = D3D_CreateTexture; |
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254 renderer->SetTexturePalette = D3D_SetTexturePalette; |
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255 renderer->GetTexturePalette = D3D_GetTexturePalette; |
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256 renderer->UpdateTexture = D3D_UpdateTexture; |
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257 renderer->LockTexture = D3D_LockTexture; |
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258 renderer->UnlockTexture = D3D_UnlockTexture; |
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259 renderer->DirtyTexture = D3D_DirtyTexture; |
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260 renderer->RenderFill = D3D_RenderFill; |
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261 renderer->RenderCopy = D3D_RenderCopy; |
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262 renderer->RenderPresent = D3D_RenderPresent; |
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263 renderer->DestroyTexture = D3D_DestroyTexture; |
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264 renderer->DestroyRenderer = D3D_DestroyRenderer; |
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265 renderer->info = D3D_RenderDriver.info; |
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266 renderer->window = window->id; |
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267 renderer->driverdata = data; |
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268 |
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269 renderer->info.flags = SDL_Renderer_Accelerated; |
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270 |
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271 SDL_zero(pparams); |
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272 pparams.BackBufferWidth = window->w; |
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273 pparams.BackBufferHeight = window->h; |
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274 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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275 pparams.BackBufferFormat = |
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276 PixelFormatToD3DFMT(display->fullscreen_mode->format); |
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277 } else { |
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278 pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
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279 } |
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280 if (flags & SDL_Renderer_PresentFlip2) { |
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281 pparams.BackBufferCount = 2; |
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282 pparams.SwapEffect = D3DSWAPEFFECT_FLIP; |
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283 } else if (flags & SDL_Renderer_PresentFlip3) { |
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284 pparams.BackBufferCount = 3; |
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285 pparams.SwapEffect = D3DSWAPEFFECT_FLIP; |
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286 } else if (flags & SDL_Renderer_PresentCopy) { |
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287 pparams.BackBufferCount = 1; |
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288 pparams.SwapEffect = D3DSWAPEFFECT_COPY; |
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289 } else { |
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290 pparams.BackBufferCount = 1; |
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291 pparams.SwapEffect = D3DSWAPEFFECT_DISCARD; |
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292 } |
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293 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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294 pparams.Windowed = FALSE; |
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295 pparams.FullScreen_RefreshRateInHz = |
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296 display->fullscreen_mode->refresh_rate; |
1900
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297 } else { |
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298 pparams.Windowed = TRUE; |
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299 pparams.FullScreen_RefreshRateInHz = 0; |
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300 } |
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301 if (flags & SDL_Renderer_PresentVSync) { |
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302 pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
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303 } else { |
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304 pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
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305 } |
1900
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306 |
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307 result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */ |
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308 D3DDEVTYPE_HAL, |
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309 windowdata->hwnd, |
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310 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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311 &pparams, &data->device); |
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|
312 if (FAILED(result)) { |
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|
313 D3D_DestroyRenderer(renderer); |
1900
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314 D3D_SetError("CreateDevice()", result); |
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315 return NULL; |
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316 } |
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317 data->beginScene = SDL_TRUE; |
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318 |
1907
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319 /* Get presentation parameters to fill info */ |
06c27a737b7a
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320 result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
321 if (FAILED(result)) { |
1913
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Implemented Windows OpenGL support
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|
322 D3D_DestroyRenderer(renderer); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
323 D3D_SetError("GetSwapChain()", result); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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324 return NULL; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
325 } |
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Streamlined the API a bit and optimized the software renderer.
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|
326 result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams); |
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Streamlined the API a bit and optimized the software renderer.
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|
327 if (FAILED(result)) { |
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|
328 IDirect3DSwapChain9_Release(chain); |
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|
329 D3D_DestroyRenderer(renderer); |
1907
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|
330 D3D_SetError("GetPresentParameters()", result); |
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|
331 return NULL; |
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Streamlined the API a bit and optimized the software renderer.
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|
332 } |
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|
333 IDirect3DSwapChain9_Release(chain); |
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|
334 switch (pparams.SwapEffect) { |
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Streamlined the API a bit and optimized the software renderer.
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|
335 case D3DSWAPEFFECT_COPY: |
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|
336 renderer->info.flags |= SDL_Renderer_PresentCopy; |
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Streamlined the API a bit and optimized the software renderer.
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337 break; |
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Streamlined the API a bit and optimized the software renderer.
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|
338 case D3DSWAPEFFECT_FLIP: |
06c27a737b7a
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|
339 switch (pparams.BackBufferCount) { |
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Streamlined the API a bit and optimized the software renderer.
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|
340 case 2: |
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Streamlined the API a bit and optimized the software renderer.
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|
341 renderer->info.flags |= SDL_Renderer_PresentFlip2; |
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Streamlined the API a bit and optimized the software renderer.
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342 break; |
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Streamlined the API a bit and optimized the software renderer.
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343 case 3: |
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|
344 renderer->info.flags |= SDL_Renderer_PresentFlip3; |
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345 break; |
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Streamlined the API a bit and optimized the software renderer.
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|
346 } |
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Streamlined the API a bit and optimized the software renderer.
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|
347 break; |
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Streamlined the API a bit and optimized the software renderer.
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348 case D3DSWAPEFFECT_DISCARD: |
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349 renderer->info.flags |= SDL_Renderer_PresentDiscard; |
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Streamlined the API a bit and optimized the software renderer.
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350 break; |
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Streamlined the API a bit and optimized the software renderer.
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|
351 } |
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|
352 if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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353 renderer->info.flags |= SDL_Renderer_PresentVSync; |
06c27a737b7a
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|
354 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
355 |
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356 /* Set up parameters for rendering */ |
1904
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Yay! D3D renderer works!
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|
357 IDirect3DDevice9_SetVertexShader(data->device, NULL); |
1a713f9d1f71
Yay! D3D renderer works!
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|
358 IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1); |
1903
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359 IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, |
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360 D3DCULL_NONE); |
1904
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|
361 IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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362 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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363 return renderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
364 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
365 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
366 static int |
1913
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Implemented Windows OpenGL support
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|
367 D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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|
368 { |
1913
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|
369 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
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370 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
371 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
1913
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|
372 D3D_TextureData *data; |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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373 D3DPOOL pool; |
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374 HRESULT result; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
375 |
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Implemented Windows OpenGL support
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376 data = (D3D_TextureData *) SDL_malloc(sizeof(*data)); |
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|
377 if (!data) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
378 SDL_OutOfMemory(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
379 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
380 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
381 SDL_zerop(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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changeset
|
382 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
383 texture->driverdata = data; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
384 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
385 if (texture->access == SDL_TextureAccess_Local) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
386 pool = D3DPOOL_MANAGED; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
387 } else { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
388 pool = D3DPOOL_DEFAULT; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
389 } |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
390 result = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
391 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
392 texture->h, 1, 0, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
393 PixelFormatToD3DFMT(texture->format), |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
394 pool, &data->texture, NULL); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
395 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
396 SDL_free(data); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
397 D3D_SetError("CreateTexture()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
398 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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1901
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changeset
|
399 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
400 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
401 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
402 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
403 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
404 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
405 D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
406 const SDL_Color * colors, int firstcolor, int ncolors) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
407 { |
1913
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Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
408 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
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changeset
|
409 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
410 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
411 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
412 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
413 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
414 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
415 D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
416 SDL_Color * colors, int firstcolor, int ncolors) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
417 { |
1913
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Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
418 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
419 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
420 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
421 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
422 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
423 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
424 D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
425 const SDL_Rect * rect, const void *pixels, int pitch) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
426 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
427 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
428 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
429 IDirect3DTexture9 *temp; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
430 RECT d3drect; |
f132024010be
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Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
431 D3DLOCKED_RECT locked; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
432 const Uint8 *src; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
433 Uint8 *dst; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
434 int row, length; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
435 HRESULT result; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
436 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
437 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
438 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
439 texture->h, 1, 0, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
440 PixelFormatToD3DFMT(texture->format), |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
441 D3DPOOL_SYSTEMMEM, &temp, NULL); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
442 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
443 D3D_SetError("CreateTexture()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
444 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
445 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
446 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
447 d3drect.left = rect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
448 d3drect.right = rect->x + rect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
449 d3drect.top = rect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
450 d3drect.bottom = rect->y + rect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
451 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
452 result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
453 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
454 IDirect3DTexture9_Release(temp); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
455 D3D_SetError("LockRect()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
456 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
457 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
458 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
459 src = pixels; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
460 dst = locked.pBits; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
461 length = rect->w * SDL_BYTESPERPIXEL(texture->format); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
462 for (row = 0; row < rect->h; ++row) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
463 SDL_memcpy(dst, src, length); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
464 src += pitch; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
465 dst += locked.Pitch; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
466 } |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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changeset
|
467 IDirect3DTexture9_UnlockRect(temp, 0); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
468 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
469 result = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
470 IDirect3DDevice9_UpdateTexture(renderdata->device, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
471 (IDirect3DBaseTexture9 *) temp, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
472 (IDirect3DBaseTexture9 *) data-> |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
473 texture); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
474 IDirect3DTexture9_Release(temp); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
475 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
476 D3D_SetError("UpdateTexture()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
477 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
478 } |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
479 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
480 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
481 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
482 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
483 D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
484 const SDL_Rect * rect, int markDirty, void **pixels, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
485 int *pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
486 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
487 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
488 RECT d3drect; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
489 D3DLOCKED_RECT locked; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
490 HRESULT result; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
491 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
492 if (texture->access != SDL_TextureAccess_Local) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
493 SDL_SetError("Can't lock remote video memory"); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
494 return -1; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
495 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
496 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
497 d3drect.left = rect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
498 d3drect.right = rect->x + rect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
499 d3drect.top = rect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
500 d3drect.bottom = rect->y + rect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
501 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
502 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
503 IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
504 markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
505 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
506 D3D_SetError("LockRect()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
507 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
508 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
509 *pixels = locked.pBits; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
510 *pitch = locked.Pitch; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
511 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
512 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
513 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
514 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
515 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
516 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
517 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
518 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
519 IDirect3DTexture9_UnlockRect(data->texture, 0); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
520 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
521 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
522 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
523 D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
524 const SDL_Rect * rects) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
525 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
526 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
527 RECT d3drect; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
528 int i; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
529 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
530 for (i = 0; i < numrects; ++i) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
531 const SDL_Rect *rect = &rects[i]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
532 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
533 d3drect.left = rect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
534 d3drect.right = rect->x + rect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
535 d3drect.top = rect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
536 d3drect.bottom = rect->y + rect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
537 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
538 IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
539 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
540 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
541 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
542 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
543 D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
544 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
545 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
546 D3DRECT d3drect; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
547 HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
548 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
549 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
550 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
551 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
552 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
553 |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
554 d3drect.x1 = rect->x; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
555 d3drect.x2 = rect->x + rect->w; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
556 d3drect.y1 = rect->y; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
557 d3drect.y2 = rect->y + rect->h; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
558 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
559 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
560 IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
561 (D3DCOLOR) color, 1.0f, 0); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
562 if (FAILED(result)) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
563 D3D_SetError("Clear()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
564 return -1; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
565 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
566 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
567 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
568 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
569 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
570 D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
571 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
572 int blendMode, int scaleMode) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
573 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
574 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
575 D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
576 float minx, miny, maxx, maxy; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
577 float minu, maxu, minv, maxv; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
578 Vertex vertices[4]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
579 HRESULT result; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
580 |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
581 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
582 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
583 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
584 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
585 |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
586 minx = (float) dstrect->x - 0.5f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
587 miny = (float) dstrect->y - 0.5f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
588 maxx = (float) dstrect->x + dstrect->w - 0.5f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
589 maxy = (float) dstrect->y + dstrect->h - 0.5f; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
590 |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
591 minu = (float) srcrect->x / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
592 maxu = (float) (srcrect->x + srcrect->w) / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
593 minv = (float) srcrect->y / texture->h; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
594 maxv = (float) (srcrect->y + srcrect->h) / texture->h; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
595 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
596 vertices[0].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
597 vertices[0].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
598 vertices[0].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
599 vertices[0].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
600 vertices[0].u = minu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
601 vertices[0].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
602 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
603 vertices[1].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
604 vertices[1].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
605 vertices[1].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
606 vertices[1].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
607 vertices[1].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
608 vertices[1].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
609 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
610 vertices[2].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
611 vertices[2].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
612 vertices[2].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
613 vertices[2].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
614 vertices[2].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
615 vertices[2].v = maxv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
616 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
617 vertices[3].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
618 vertices[3].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
619 vertices[3].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
620 vertices[3].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
621 vertices[3].u = minu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
622 vertices[3].v = maxv; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
623 |
1916
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
624 switch (blendMode) { |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
625 case SDL_TextureBlendMode_None: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
626 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
627 FALSE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
628 break; |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
629 case SDL_TextureBlendMode_Mask: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
630 case SDL_TextureBlendMode_Blend: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
631 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
632 TRUE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
633 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
634 D3DBLEND_SRCALPHA); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
635 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
636 D3DBLEND_INVSRCALPHA); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
637 break; |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
638 case SDL_TextureBlendMode_Add: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
639 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
640 TRUE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
641 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
642 D3DBLEND_SRCALPHA); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
643 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
644 D3DBLEND_ONE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
645 break; |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
646 case SDL_TextureBlendMode_Mod: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
647 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
648 TRUE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
649 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
650 D3DBLEND_ZERO); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
651 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
652 D3DBLEND_SRCCOLOR); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
653 break; |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
654 } |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
655 |
1917
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
656 switch (scaleMode) { |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
657 case SDL_TextureScaleMode_None: |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
658 case SDL_TextureScaleMode_Fast: |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
659 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
660 D3DTEXF_POINT); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
661 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
662 D3DTEXF_POINT); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
663 break; |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
664 case SDL_TextureScaleMode_Slow: |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
665 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
666 D3DTEXF_LINEAR); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
667 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
668 D3DTEXF_LINEAR); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
669 break; |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
670 case SDL_TextureScaleMode_Best: |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
671 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
672 D3DTEXF_GAUSSIANQUAD); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
673 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
674 D3DTEXF_GAUSSIANQUAD); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
675 break; |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
676 } |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
677 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
678 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
679 IDirect3DDevice9_SetTexture(data->device, 0, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
680 (IDirect3DBaseTexture9 *) texturedata-> |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
681 texture); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
682 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
683 D3D_SetError("SetTexture()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
684 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
685 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
686 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
687 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
688 vertices, sizeof(*vertices)); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
689 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
690 D3D_SetError("DrawPrimitiveUP()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
691 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
692 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
693 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
694 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
695 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
696 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
697 D3D_RenderPresent(SDL_Renderer * renderer) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
698 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
699 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
700 HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
701 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
702 if (!data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
703 IDirect3DDevice9_EndScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
704 data->beginScene = SDL_TRUE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
705 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
706 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
707 result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
708 if (FAILED(result)) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
709 D3D_SetError("Present()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
710 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
711 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
712 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
713 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
714 D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
715 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
716 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
717 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
718 if (!data) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
719 return; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
720 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
721 if (data->texture) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
722 IDirect3DTexture9_Release(data->texture); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
723 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
724 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
725 texture->driverdata = NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
726 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
727 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
728 void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
729 D3D_DestroyRenderer(SDL_Renderer * renderer) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
730 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
731 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
732 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
733 if (data) { |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
734 if (data->device) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
735 IDirect3DDevice9_Release(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
736 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
737 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
738 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
739 SDL_free(renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
740 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
741 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
742 #endif /* SDL_VIDEO_RENDER_D3D */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
743 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
744 /* vi: set ts=4 sw=4 expandtab: */ |