Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | a1b03ba2fcd0 |
children | 429c8dd3175d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* The high-level video driver subsystem */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_blit.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_cursor_c.h" | |
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31 #include "../events/SDL_sysevents.h" |
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32 #include "../events/SDL_events_c.h" |
0 | 33 |
34 /* Available video drivers */ | |
35 static VideoBootStrap *bootstrap[] = { | |
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36 #if SDL_VIDEO_DRIVER_QUARTZ |
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37 &QZ_bootstrap, |
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38 #endif |
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39 #if SDL_VIDEO_DRIVER_X11 |
0 | 40 &X11_bootstrap, |
41 #endif | |
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42 #if SDL_VIDEO_DRIVER_DGA |
0 | 43 &DGA_bootstrap, |
44 #endif | |
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45 #if SDL_VIDEO_DRIVER_NANOX |
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46 &NX_bootstrap, |
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47 #endif |
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48 #if SDL_VIDEO_DRIVER_IPOD |
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49 &iPod_bootstrap, |
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50 #endif |
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51 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 52 &Qtopia_bootstrap, |
53 #endif | |
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54 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 55 &WSCONS_bootstrap, |
56 #endif | |
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57 #if SDL_VIDEO_DRIVER_FBCON |
0 | 58 &FBCON_bootstrap, |
59 #endif | |
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60 #if SDL_VIDEO_DRIVER_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
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63 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 64 &PS2GS_bootstrap, |
65 #endif | |
4165 | 66 #if SDL_VIDEO_DRIVER_PS3 |
67 &PS3_bootstrap, | |
68 #endif | |
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69 #if SDL_VIDEO_DRIVER_GGI |
0 | 70 &GGI_bootstrap, |
71 #endif | |
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72 #if SDL_VIDEO_DRIVER_VGL |
75
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73 &VGL_bootstrap, |
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74 #endif |
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75 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 76 &SVGALIB_bootstrap, |
77 #endif | |
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78 #if SDL_VIDEO_DRIVER_GAPI |
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79 &GAPI_bootstrap, |
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80 #endif |
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81 #if SDL_VIDEO_DRIVER_WINDIB |
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82 &WINDIB_bootstrap, |
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83 #endif |
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84 #if SDL_VIDEO_DRIVER_DDRAW |
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85 &DIRECTX_bootstrap, |
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86 #endif |
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87 #if SDL_VIDEO_DRIVER_BWINDOW |
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88 &BWINDOW_bootstrap, |
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89 #endif |
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90 #if SDL_VIDEO_DRIVER_TOOLBOX |
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91 &TOOLBOX_bootstrap, |
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92 #endif |
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93 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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94 &DSp_bootstrap, |
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95 #endif |
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96 #if SDL_VIDEO_DRIVER_PHOTON |
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97 &ph_bootstrap, |
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98 #endif |
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99 #if SDL_VIDEO_DRIVER_EPOC |
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100 &EPOC_bootstrap, |
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101 #endif |
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102 #if SDL_VIDEO_DRIVER_XBIOS |
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103 &XBIOS_bootstrap, |
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104 #endif |
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105 #if SDL_VIDEO_DRIVER_GEM |
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106 &GEM_bootstrap, |
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107 #endif |
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108 #if SDL_VIDEO_DRIVER_PICOGUI |
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109 &PG_bootstrap, |
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110 #endif |
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111 #if SDL_VIDEO_DRIVER_DC |
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112 &DC_bootstrap, |
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113 #endif |
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114 #if SDL_VIDEO_DRIVER_NDS |
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115 &NDS_bootstrap, |
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116 #endif |
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117 #if SDL_VIDEO_DRIVER_RISCOS |
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118 &RISCOS_bootstrap, |
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119 #endif |
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120 #if SDL_VIDEO_DRIVER_OS2FS |
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121 &OS2FSLib_bootstrap, |
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122 #endif |
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123 #if SDL_VIDEO_DRIVER_AALIB |
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124 &AALIB_bootstrap, |
0 | 125 #endif |
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126 #if SDL_VIDEO_DRIVER_DUMMY |
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127 &DUMMY_bootstrap, |
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128 #endif |
0 | 129 NULL |
130 }; | |
173
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131 |
0 | 132 SDL_VideoDevice *current_video = NULL; |
133 | |
134 /* Various local functions */ | |
135 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
136 void SDL_VideoQuit(void); | |
137 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
138 | |
139 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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140 #if SDL_VIDEO_OPENGL |
0 | 141 static int lock_count = 0; |
142 #endif | |
143 | |
144 | |
145 /* | |
146 * Initialize the video and event subsystems -- determine native pixel format | |
147 */ | |
148 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
149 { | |
150 SDL_VideoDevice *video; | |
151 int index; | |
152 int i; | |
153 SDL_PixelFormat vformat; | |
154 Uint32 video_flags; | |
155 | |
156 /* Toggle the event thread flags, based on OS requirements */ | |
157 #if defined(MUST_THREAD_EVENTS) | |
158 flags |= SDL_INIT_EVENTTHREAD; | |
159 #elif defined(CANT_THREAD_EVENTS) | |
160 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
161 SDL_SetError("OS doesn't support threaded events"); | |
162 return(-1); | |
163 } | |
164 #endif | |
165 | |
166 /* Check to make sure we don't overwrite 'current_video' */ | |
167 if ( current_video != NULL ) { | |
168 SDL_VideoQuit(); | |
169 } | |
170 | |
171 /* Select the proper video driver */ | |
172 index = 0; | |
173 video = NULL; | |
174 if ( driver_name != NULL ) { | |
175 #if 0 /* This will be replaced with a better driver selection API */ | |
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176 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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177 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 178 } |
179 #endif | |
180 for ( i=0; bootstrap[i]; ++i ) { | |
3882 | 181 if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 182 if ( bootstrap[i]->available() ) { |
183 video = bootstrap[i]->create(index); | |
184 break; | |
185 } | |
186 } | |
187 } | |
188 } else { | |
189 for ( i=0; bootstrap[i]; ++i ) { | |
190 if ( bootstrap[i]->available() ) { | |
191 video = bootstrap[i]->create(index); | |
192 if ( video != NULL ) { | |
193 break; | |
194 } | |
195 } | |
196 } | |
197 } | |
198 if ( video == NULL ) { | |
199 SDL_SetError("No available video device"); | |
200 return(-1); | |
201 } | |
202 current_video = video; | |
203 current_video->name = bootstrap[i]->name; | |
204 | |
205 /* Do some basic variable initialization */ | |
206 video->screen = NULL; | |
207 video->shadow = NULL; | |
208 video->visible = NULL; | |
209 video->physpal = NULL; | |
210 video->gammacols = NULL; | |
211 video->gamma = NULL; | |
212 video->wm_title = NULL; | |
213 video->wm_icon = NULL; | |
214 video->offset_x = 0; | |
215 video->offset_y = 0; | |
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216 SDL_memset(&video->info, 0, (sizeof video->info)); |
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217 |
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218 video->displayformatalphapixel = NULL; |
0 | 219 |
220 /* Set some very sane GL defaults */ | |
221 video->gl_config.driver_loaded = 0; | |
222 video->gl_config.dll_handle = NULL; | |
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223 video->gl_config.red_size = 3; |
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224 video->gl_config.green_size = 3; |
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225 video->gl_config.blue_size = 2; |
0 | 226 video->gl_config.alpha_size = 0; |
227 video->gl_config.buffer_size = 0; | |
228 video->gl_config.depth_size = 16; | |
229 video->gl_config.stencil_size = 0; | |
230 video->gl_config.double_buffer = 1; | |
231 video->gl_config.accum_red_size = 0; | |
232 video->gl_config.accum_green_size = 0; | |
233 video->gl_config.accum_blue_size = 0; | |
234 video->gl_config.accum_alpha_size = 0; | |
450
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235 video->gl_config.stereo = 0; |
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236 video->gl_config.multisamplebuffers = 0; |
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237 video->gl_config.multisamplesamples = 0; |
1737 | 238 video->gl_config.accelerated = -1; /* not known, don't set */ |
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239 video->gl_config.swap_control = -1; /* not known, don't set */ |
0 | 240 |
241 /* Initialize the video subsystem */ | |
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242 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 243 if ( video->VideoInit(video, &vformat) < 0 ) { |
244 SDL_VideoQuit(); | |
245 return(-1); | |
246 } | |
247 | |
248 /* Create a zero sized video surface of the appropriate format */ | |
249 video_flags = SDL_SWSURFACE; | |
250 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
251 vformat.BitsPerPixel, | |
252 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
253 if ( SDL_VideoSurface == NULL ) { | |
254 SDL_VideoQuit(); | |
255 return(-1); | |
256 } | |
257 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
258 | |
259 #if 0 /* Don't change the current palette - may be used by other programs. | |
260 * The application can't do anything with the display surface until | |
261 * a video mode has been set anyway. :) | |
262 */ | |
263 /* If we have a palettized surface, create a default palette */ | |
264 if ( SDL_VideoSurface->format->palette ) { | |
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265 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 266 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
267 video->SetColors(video, | |
268 0, vf->palette->ncolors, vf->palette->colors); | |
269 } | |
270 #endif | |
271 video->info.vfmt = SDL_VideoSurface->format; | |
272 | |
273 /* Start the event loop */ | |
274 if ( SDL_StartEventLoop(flags) < 0 ) { | |
275 SDL_VideoQuit(); | |
276 return(-1); | |
277 } | |
278 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
279 | |
280 /* We're ready to go! */ | |
281 return(0); | |
282 } | |
283 | |
284 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
285 { | |
286 if ( current_video != NULL ) { | |
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287 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 288 return(namebuf); |
289 } | |
290 return(NULL); | |
291 } | |
292 | |
293 /* | |
294 * Get the current display surface | |
295 */ | |
296 SDL_Surface *SDL_GetVideoSurface(void) | |
297 { | |
298 SDL_Surface *visible; | |
299 | |
300 visible = NULL; | |
301 if ( current_video ) { | |
302 visible = current_video->visible; | |
303 } | |
304 return(visible); | |
305 } | |
306 | |
307 /* | |
308 * Get the current information about the video hardware | |
309 */ | |
310 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
311 { | |
312 const SDL_VideoInfo *info; | |
313 | |
314 info = NULL; | |
315 if ( current_video ) { | |
316 info = ¤t_video->info; | |
317 } | |
318 return(info); | |
319 } | |
320 | |
321 /* | |
322 * Return a pointer to an array of available screen dimensions for the | |
323 * given format, sorted largest to smallest. Returns NULL if there are | |
324 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
325 * if any dimension is okay for the given format. If 'format' is NULL, | |
326 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
327 */ | |
328 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
329 { | |
330 SDL_VideoDevice *video = current_video; | |
331 SDL_VideoDevice *this = current_video; | |
332 SDL_Rect **modes; | |
333 | |
334 modes = NULL; | |
335 if ( SDL_VideoSurface ) { | |
336 if ( format == NULL ) { | |
337 format = SDL_VideoSurface->format; | |
338 } | |
339 modes = video->ListModes(this, format, flags); | |
340 } | |
341 return(modes); | |
342 } | |
343 | |
344 /* | |
345 * Check to see if a particular video mode is supported. | |
346 * It returns 0 if the requested mode is not supported under any bit depth, | |
347 * or returns the bits-per-pixel of the closest available mode with the | |
348 * given width and height. If this bits-per-pixel is different from the | |
349 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
350 * but will emulate the requested bits-per-pixel with a shadow surface. | |
351 */ | |
352 static Uint8 SDL_closest_depths[4][8] = { | |
353 /* 8 bit closest depth ordering */ | |
354 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
355 /* 15,16 bit closest depth ordering */ | |
356 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
357 /* 24 bit closest depth ordering */ | |
358 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
359 /* 32 bit closest depth ordering */ | |
360 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
361 }; | |
362 | |
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363 |
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364 #ifdef __MACOS__ /* MPW optimization bug? */ |
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365 #define NEGATIVE_ONE 0xFFFFFFFF |
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366 #else |
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367 #define NEGATIVE_ONE -1 |
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368 #endif |
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369 |
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370 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 371 { |
372 int table, b, i; | |
373 int supported; | |
374 SDL_PixelFormat format; | |
375 SDL_Rect **sizes; | |
376 | |
377 /* Currently 1 and 4 bpp are not supported */ | |
378 if ( bpp < 8 || bpp > 32 ) { | |
379 return(0); | |
380 } | |
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381 if ( (width <= 0) || (height <= 0) ) { |
0 | 382 return(0); |
383 } | |
384 | |
385 /* Search through the list valid of modes */ | |
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386 SDL_memset(&format, 0, sizeof(format)); |
0 | 387 supported = 0; |
388 table = ((bpp+7)/8)-1; | |
389 SDL_closest_depths[table][0] = bpp; | |
390 SDL_closest_depths[table][7] = 0; | |
391 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
392 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
393 sizes = SDL_ListModes(&format, flags); | |
394 if ( sizes == (SDL_Rect **)0 ) { | |
395 /* No sizes supported at this bit-depth */ | |
396 continue; | |
397 } else | |
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398 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 399 /* Any size supported at this bit-depth */ |
400 supported = 1; | |
401 continue; | |
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402 } else if (current_video->handles_any_size) { |
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403 /* Driver can center a smaller surface to simulate fullscreen */ |
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404 for ( i=0; sizes[i]; ++i ) { |
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405 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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406 supported = 1; /* this mode can fit the centered window. */ |
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407 break; |
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408 } |
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409 } |
0 | 410 } else |
411 for ( i=0; sizes[i]; ++i ) { | |
412 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
413 supported = 1; | |
414 break; | |
415 } | |
416 } | |
417 } | |
418 if ( supported ) { | |
419 --b; | |
420 return(SDL_closest_depths[table][b]); | |
421 } else { | |
422 return(0); | |
423 } | |
424 } | |
425 | |
426 /* | |
427 * Get the closest non-emulated video mode to the one requested | |
428 */ | |
429 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
430 { | |
431 int table, b, i; | |
432 int supported; | |
433 int native_bpp; | |
434 SDL_PixelFormat format; | |
435 SDL_Rect **sizes; | |
436 | |
456
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437 /* Check parameters */ |
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438 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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439 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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440 return(0); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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441 } |
430
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442 if ((*w <= 0) || (*h <= 0)) { |
456
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443 SDL_SetError("Invalid width or height"); |
430
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444 return(0); |
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445 } |
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446 |
0 | 447 /* Try the original video mode, get the closest depth */ |
448 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
449 if ( native_bpp == *BitsPerPixel ) { | |
450 return(1); | |
451 } | |
452 if ( native_bpp > 0 ) { | |
453 *BitsPerPixel = native_bpp; | |
454 return(1); | |
455 } | |
456 | |
457 /* No exact size match at any depth, look for closest match */ | |
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458 SDL_memset(&format, 0, sizeof(format)); |
0 | 459 supported = 0; |
460 table = ((*BitsPerPixel+7)/8)-1; | |
461 SDL_closest_depths[table][0] = *BitsPerPixel; | |
462 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
463 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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464 int best; |
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465 |
0 | 466 format.BitsPerPixel = SDL_closest_depths[table][b]; |
467 sizes = SDL_ListModes(&format, flags); | |
468 if ( sizes == (SDL_Rect **)0 ) { | |
469 /* No sizes supported at this bit-depth */ | |
470 continue; | |
471 } | |
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472 best=0; |
0 | 473 for ( i=0; sizes[i]; ++i ) { |
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474 /* Mode with both dimensions bigger or equal than asked ? */ |
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475 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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476 /* Mode with any dimension smaller or equal than current best ? */ |
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477 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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478 /* Now choose the mode that has less pixels */ |
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479 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
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480 best=i; |
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481 supported = 1; |
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482 } |
0 | 483 } |
484 } | |
485 } | |
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486 if (supported) { |
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487 *w=sizes[best]->w; |
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488 *h=sizes[best]->h; |
0 | 489 *BitsPerPixel = SDL_closest_depths[table][b]; |
490 } | |
491 } | |
492 if ( ! supported ) { | |
493 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
494 } | |
495 return(supported); | |
496 } | |
497 | |
498 /* This should probably go somewhere else -- like SDL_surface.c */ | |
499 static void SDL_ClearSurface(SDL_Surface *surface) | |
500 { | |
501 Uint32 black; | |
502 | |
503 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
504 SDL_FillRect(surface, NULL, black); | |
505 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
506 SDL_Flip(surface); | |
507 SDL_FillRect(surface, NULL, black); | |
508 } | |
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509 if (surface->flags&SDL_FULLSCREEN) { |
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510 SDL_Flip(surface); |
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511 } |
0 | 512 } |
513 | |
514 /* | |
515 * Create a shadow surface suitable for fooling the app. :-) | |
516 */ | |
517 static void SDL_CreateShadowSurface(int depth) | |
518 { | |
519 Uint32 Rmask, Gmask, Bmask; | |
520 | |
521 /* Allocate the shadow surface */ | |
522 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
523 Rmask = (SDL_VideoSurface->format)->Rmask; | |
524 Gmask = (SDL_VideoSurface->format)->Gmask; | |
525 Bmask = (SDL_VideoSurface->format)->Bmask; | |
526 } else { | |
527 Rmask = Gmask = Bmask = 0; | |
528 } | |
529 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
530 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
531 depth, Rmask, Gmask, Bmask, 0); | |
532 if ( SDL_ShadowSurface == NULL ) { | |
533 return; | |
534 } | |
535 | |
536 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
537 if ( SDL_ShadowSurface->format->palette ) { | |
538 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
539 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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540 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 541 SDL_VideoSurface->format->palette->colors, |
542 SDL_VideoSurface->format->palette->ncolors* | |
543 sizeof(SDL_Color)); | |
544 } else { | |
545 SDL_DitherColors( | |
546 SDL_ShadowSurface->format->palette->colors, depth); | |
547 } | |
548 } | |
549 | |
550 /* If the video surface is resizable, the shadow should say so */ | |
551 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
552 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
553 } | |
554 /* If the video surface has no frame, the shadow should say so */ | |
555 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
556 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
557 } | |
558 /* If the video surface is fullscreen, the shadow should say so */ | |
559 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
560 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
561 } | |
562 /* If the video surface is flippable, the shadow should say so */ | |
563 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
564 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
565 } | |
566 return; | |
567 } | |
568 | |
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569 #ifdef __QNXNTO__ |
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570 #include <sys/neutrino.h> |
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571 #endif /* __QNXNTO__ */ |
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572 |
0 | 573 /* |
574 * Set the requested video mode, allocating a shadow buffer if necessary. | |
575 */ | |
576 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
577 { | |
578 SDL_VideoDevice *video, *this; | |
579 SDL_Surface *prev_mode, *mode; | |
580 int video_w; | |
581 int video_h; | |
582 int video_bpp; | |
583 int is_opengl; | |
584 SDL_GrabMode saved_grab; | |
585 | |
586 /* Start up the video driver, if necessary.. | |
587 WARNING: This is the only function protected this way! | |
588 */ | |
589 if ( ! current_video ) { | |
590 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
591 return(NULL); | |
592 } | |
593 } | |
594 this = video = current_video; | |
595 | |
1545
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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596 /* Default to the current width and height */ |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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597 if ( width == 0 ) { |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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598 width = video->info.current_w; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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599 } |
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600 if ( height == 0 ) { |
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601 height = video->info.current_h; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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602 } |
0 | 603 /* Default to the current video bpp */ |
604 if ( bpp == 0 ) { | |
605 flags |= SDL_ANYFORMAT; | |
606 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
607 } | |
608 | |
609 /* Get a good video mode, the closest one possible */ | |
610 video_w = width; | |
611 video_h = height; | |
612 video_bpp = bpp; | |
613 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
614 return(NULL); | |
615 } | |
616 | |
617 /* Check the requested flags */ | |
618 /* There's no palette in > 8 bits-per-pixel mode */ | |
619 if ( video_bpp > 8 ) { | |
620 flags &= ~SDL_HWPALETTE; | |
621 } | |
622 #if 0 | |
623 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
624 /* There's no windowed double-buffering */ | |
625 flags &= ~SDL_DOUBLEBUF; | |
626 } | |
627 #endif | |
628 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
629 /* Use hardware surfaces when double-buffering */ | |
630 flags |= SDL_HWSURFACE; | |
631 } | |
632 | |
633 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
634 if ( is_opengl ) { | |
635 /* These flags are for 2D video modes only */ | |
636 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
637 } | |
638 | |
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639 /* Reset the keyboard here so event callbacks can run */ |
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640 SDL_ResetKeyboard(); |
460
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641 SDL_ResetMouse(); |
1296 | 642 SDL_cursorstate &= ~CURSOR_USINGSW; |
14
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643 |
0 | 644 /* Clean up any previous video mode */ |
645 if ( SDL_PublicSurface != NULL ) { | |
646 SDL_PublicSurface = NULL; | |
647 } | |
648 if ( SDL_ShadowSurface != NULL ) { | |
649 SDL_Surface *ready_to_go; | |
650 ready_to_go = SDL_ShadowSurface; | |
651 SDL_ShadowSurface = NULL; | |
652 SDL_FreeSurface(ready_to_go); | |
653 } | |
654 if ( video->physpal ) { | |
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655 SDL_free(video->physpal->colors); |
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656 SDL_free(video->physpal); |
0 | 657 video->physpal = NULL; |
658 } | |
659 if( video->gammacols) { | |
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660 SDL_free(video->gammacols); |
0 | 661 video->gammacols = NULL; |
662 } | |
663 | |
664 /* Save the previous grab state and turn off grab for mode switch */ | |
665 saved_grab = SDL_WM_GrabInputOff(); | |
666 | |
667 /* Try to set the video mode, along with offset and clipping */ | |
668 prev_mode = SDL_VideoSurface; | |
669 SDL_LockCursor(); | |
670 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
671 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
672 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 673 /* But not on OS/2 */ |
674 #ifndef __OS2__ | |
0 | 675 SDL_PrivateResize(mode->w, mode->h); |
1190 | 676 #endif |
229
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677 |
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678 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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679 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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680 mode = NULL; |
883
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681 SDL_SetError("OpenGL not available"); |
229
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682 } |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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683 } |
0 | 684 /* |
685 * rcg11292000 | |
686 * If you try to set an SDL_OPENGL surface, and fail to find a | |
687 * matching visual, then the next call to SDL_SetVideoMode() | |
688 * will segfault, since we no longer point to a dummy surface, | |
689 * but rather NULL. | |
690 * Sam 11/29/00 | |
691 * WARNING, we need to make sure that the previous mode hasn't | |
692 * already been freed by the video driver. What do we do in | |
693 * that case? Should we call SDL_VideoInit() again? | |
694 */ | |
695 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
696 | |
697 if ( (mode != NULL) && (!is_opengl) ) { | |
698 /* Sanity check */ | |
699 if ( (mode->w < width) || (mode->h < height) ) { | |
700 SDL_SetError("Video mode smaller than requested"); | |
701 return(NULL); | |
702 } | |
703 | |
704 /* If we have a palettized surface, create a default palette */ | |
705 if ( mode->format->palette ) { | |
662
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706 SDL_PixelFormat *vf = mode->format; |
0 | 707 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
708 video->SetColors(this, 0, vf->palette->ncolors, | |
709 vf->palette->colors); | |
710 } | |
711 | |
712 /* Clear the surface to black */ | |
713 video->offset_x = 0; | |
714 video->offset_y = 0; | |
715 mode->offset = 0; | |
716 SDL_SetClipRect(mode, NULL); | |
717 SDL_ClearSurface(mode); | |
718 | |
719 /* Now adjust the offsets to match the desired mode */ | |
720 video->offset_x = (mode->w-width)/2; | |
721 video->offset_y = (mode->h-height)/2; | |
722 mode->offset = video->offset_y*mode->pitch + | |
723 video->offset_x*mode->format->BytesPerPixel; | |
724 #ifdef DEBUG_VIDEO | |
725 fprintf(stderr, | |
726 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
727 width, height, bpp, | |
728 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
729 #endif | |
730 mode->w = width; | |
731 mode->h = height; | |
732 SDL_SetClipRect(mode, NULL); | |
733 } | |
734 SDL_ResetCursor(); | |
735 SDL_UnlockCursor(); | |
736 | |
737 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
738 if ( mode == NULL ) { | |
739 return(NULL); | |
740 } | |
741 | |
742 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
743 if ( ! video->info.wm_available ) { | |
744 mode->flags |= SDL_NOFRAME; | |
745 } | |
746 | |
747 /* Reset the mouse cursor and grab for new video mode */ | |
748 SDL_SetCursor(NULL); | |
749 if ( video->UpdateMouse ) { | |
750 video->UpdateMouse(this); | |
751 } | |
752 SDL_WM_GrabInput(saved_grab); | |
753 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
754 | |
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755 #if SDL_VIDEO_OPENGL |
650
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756 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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757 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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758 |
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759 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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760 #define __SDL_NOGETPROCADDR__ |
989
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Patrice Mandin <patmandin@gmail.com>
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761 #elif defined(__MINT__) |
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762 #define __SDL_NOGETPROCADDR__ |
916
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763 #endif |
910
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764 #ifdef __SDL_NOGETPROCADDR__ |
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765 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
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766 #else |
910
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767 #define SDL_PROC(ret,func,params) \ |
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768 do { \ |
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769 video->func = SDL_GL_GetProcAddress(#func); \ |
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770 if ( ! video->func ) { \ |
1141
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If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
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1140
diff
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771 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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772 return(NULL); \ |
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773 } \ |
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774 } while ( 0 ); |
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775 |
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776 #endif /* __SDL_NOGETPROCADDR__ */ |
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777 |
650
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778 #include "SDL_glfuncs.h" |
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779 #undef SDL_PROC |
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780 } |
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781 #endif /* SDL_VIDEO_OPENGL */ |
650
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782 |
0 | 783 /* If we're running OpenGL, make the context current */ |
784 if ( (video->screen->flags & SDL_OPENGL) && | |
785 video->GL_MakeCurrent ) { | |
786 if ( video->GL_MakeCurrent(this) < 0 ) { | |
787 return(NULL); | |
788 } | |
789 } | |
790 | |
791 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
792 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
793 /* Load GL functions for performing the texture updates */ | |
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794 #if SDL_VIDEO_OPENGL |
0 | 795 |
796 /* Create a software surface for blitting */ | |
797 #ifdef GL_VERSION_1_2 | |
798 /* If the implementation either supports the packed pixels | |
799 extension, or implements the core OpenGL 1.2 API, it will | |
800 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
801 */ | |
802 if ( (bpp == 16) && | |
1336
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803 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
d02b552e5304
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804 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
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805 ) { |
0 | 806 video->is_32bit = 0; |
807 SDL_VideoSurface = SDL_CreateRGBSurface( | |
808 flags, | |
809 width, | |
810 height, | |
811 16, | |
812 31 << 11, | |
813 63 << 5, | |
814 31, | |
815 0 | |
816 ); | |
817 } | |
818 else | |
819 #endif /* OpenGL 1.2 */ | |
820 { | |
821 video->is_32bit = 1; | |
822 SDL_VideoSurface = SDL_CreateRGBSurface( | |
823 flags, | |
824 width, | |
825 height, | |
826 32, | |
827 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
828 0x000000FF, | |
829 0x0000FF00, | |
830 0x00FF0000, | |
831 0xFF000000 | |
832 #else | |
833 0xFF000000, | |
834 0x00FF0000, | |
835 0x0000FF00, | |
836 0x000000FF | |
837 #endif | |
838 ); | |
839 } | |
840 if ( ! SDL_VideoSurface ) { | |
841 return(NULL); | |
842 } | |
843 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
844 | |
845 /* Free the original video mode surface (is this safe?) */ | |
846 SDL_FreeSurface(mode); | |
847 | |
662
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848 /* Set the surface completely opaque & white by default */ |
1336
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849 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 850 video->glGenTextures( 1, &video->texture ); |
851 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
852 video->glTexImage2D( | |
853 GL_TEXTURE_2D, | |
854 0, | |
855 video->is_32bit ? GL_RGBA : GL_RGB, | |
856 256, | |
857 256, | |
858 0, | |
859 video->is_32bit ? GL_RGBA : GL_RGB, | |
860 #ifdef GL_VERSION_1_2 | |
861 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
862 #else | |
863 GL_UNSIGNED_BYTE, | |
864 #endif | |
865 NULL); | |
866 | |
867 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
868 #else | |
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869 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 870 return(NULL); |
871 #endif | |
872 } | |
873 | |
874 /* Create a shadow surface if necessary */ | |
875 /* There are three conditions under which we create a shadow surface: | |
876 1. We need a particular bits-per-pixel that we didn't get. | |
877 2. We need a hardware palette and didn't get one. | |
878 3. We need a software surface and got a hardware surface. | |
879 */ | |
880 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
881 ( | |
882 ( !(flags&SDL_ANYFORMAT) && | |
883 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
884 ( (flags&SDL_HWPALETTE) && | |
885 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
886 /* If the surface is in hardware, video writes are visible | |
887 as soon as they are performed, so we need to buffer them | |
888 */ | |
889 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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890 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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891 ( (flags&SDL_DOUBLEBUF) && |
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892 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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893 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 894 ) ) { |
895 SDL_CreateShadowSurface(bpp); | |
896 if ( SDL_ShadowSurface == NULL ) { | |
897 SDL_SetError("Couldn't create shadow surface"); | |
898 return(NULL); | |
899 } | |
900 SDL_PublicSurface = SDL_ShadowSurface; | |
901 } else { | |
902 SDL_PublicSurface = SDL_VideoSurface; | |
903 } | |
904 video->info.vfmt = SDL_VideoSurface->format; | |
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905 video->info.current_w = SDL_VideoSurface->w; |
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906 video->info.current_h = SDL_VideoSurface->h; |
0 | 907 |
908 /* We're done! */ | |
909 return(SDL_PublicSurface); | |
910 } | |
911 | |
912 /* | |
913 * Convert a surface into the video pixel format. | |
914 */ | |
915 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
916 { | |
917 Uint32 flags; | |
918 | |
919 if ( ! SDL_PublicSurface ) { | |
920 SDL_SetError("No video mode has been set"); | |
921 return(NULL); | |
922 } | |
923 /* Set the flags appropriate for copying to display surface */ | |
313
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924 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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925 flags = SDL_HWSURFACE; |
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926 else |
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927 flags = SDL_SWSURFACE; |
0 | 928 #ifdef AUTORLE_DISPLAYFORMAT |
929 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
930 flags |= SDL_RLEACCELOK; | |
931 #else | |
932 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
933 #endif | |
934 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
935 } | |
936 | |
937 /* | |
938 * Convert a surface into a format that's suitable for blitting to | |
939 * the screen, but including an alpha channel. | |
940 */ | |
941 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
942 { | |
943 SDL_PixelFormat *vf; | |
944 SDL_PixelFormat *format; | |
945 SDL_Surface *converted; | |
946 Uint32 flags; | |
947 /* default to ARGB8888 */ | |
948 Uint32 amask = 0xff000000; | |
949 Uint32 rmask = 0x00ff0000; | |
950 Uint32 gmask = 0x0000ff00; | |
951 Uint32 bmask = 0x000000ff; | |
952 | |
953 if ( ! SDL_PublicSurface ) { | |
954 SDL_SetError("No video mode has been set"); | |
955 return(NULL); | |
956 } | |
957 vf = SDL_PublicSurface->format; | |
958 | |
959 switch(vf->BytesPerPixel) { | |
960 case 2: | |
961 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
962 For anything else (like ARGB4444) it doesn't matter | |
963 since we have no special code for it anyway */ | |
964 if ( (vf->Rmask == 0x1f) && | |
965 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
966 rmask = 0xff; | |
967 bmask = 0xff0000; | |
968 } | |
969 break; | |
970 | |
971 case 3: | |
972 case 4: | |
973 /* Keep the video format, as long as the high 8 bits are | |
974 unused or alpha */ | |
975 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
976 rmask = 0xff; | |
977 bmask = 0xff0000; | |
978 } | |
979 break; | |
980 | |
981 default: | |
982 /* We have no other optimised formats right now. When/if a new | |
983 optimised alpha format is written, add the converter here */ | |
984 break; | |
985 } | |
986 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
987 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
988 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
989 converted = SDL_ConvertSurface(surface, format, flags); | |
990 SDL_FreeFormat(format); | |
991 return(converted); | |
992 } | |
993 | |
994 /* | |
995 * Update a specific portion of the physical screen | |
996 */ | |
997 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
998 { | |
999 if ( screen ) { | |
1000 SDL_Rect rect; | |
1001 | |
1002 /* Perform some checking */ | |
1003 if ( w == 0 ) | |
1004 w = screen->w; | |
1005 if ( h == 0 ) | |
1006 h = screen->h; | |
1007 if ( (int)(x+w) > screen->w ) | |
1008 return; | |
1009 if ( (int)(y+h) > screen->h ) | |
1010 return; | |
1011 | |
1012 /* Fill the rectangle */ | |
1428
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1013 rect.x = (Sint16)x; |
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1014 rect.y = (Sint16)y; |
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1015 rect.w = (Uint16)w; |
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1016 rect.h = (Uint16)h; |
0 | 1017 SDL_UpdateRects(screen, 1, &rect); |
1018 } | |
1019 } | |
1020 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1021 { | |
1022 int i; | |
1023 SDL_VideoDevice *video = current_video; | |
1024 SDL_VideoDevice *this = current_video; | |
1025 | |
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1026 if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { |
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1027 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
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1028 return; |
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1029 } |
0 | 1030 if ( screen == SDL_ShadowSurface ) { |
1031 /* Blit the shadow surface using saved mapping */ | |
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1032 SDL_Palette *pal = screen->format->palette; |
0 | 1033 SDL_Color *saved_colors = NULL; |
488
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1034 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1035 /* simulated 8bpp, use correct physical palette */ |
1036 saved_colors = pal->colors; | |
1037 if ( video->gammacols ) { | |
1038 /* gamma-corrected palette */ | |
1039 pal->colors = video->gammacols; | |
1040 } else if ( video->physpal ) { | |
1041 /* physical palette different from logical */ | |
1042 pal->colors = video->physpal->colors; | |
1043 } | |
1044 } | |
1045 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1046 SDL_LockCursor(); | |
1047 SDL_DrawCursor(SDL_ShadowSurface); | |
1048 for ( i=0; i<numrects; ++i ) { | |
1049 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1050 SDL_VideoSurface, &rects[i]); | |
1051 } | |
1052 SDL_EraseCursor(SDL_ShadowSurface); | |
1053 SDL_UnlockCursor(); | |
1054 } else { | |
1055 for ( i=0; i<numrects; ++i ) { | |
1056 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1057 SDL_VideoSurface, &rects[i]); | |
1058 } | |
1059 } | |
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1060 if ( saved_colors ) { |
0 | 1061 pal->colors = saved_colors; |
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1062 } |
0 | 1063 |
1064 /* Fall through to video surface update */ | |
1065 screen = SDL_VideoSurface; | |
1066 } | |
1067 if ( screen == SDL_VideoSurface ) { | |
1068 /* Update the video surface */ | |
1069 if ( screen->offset ) { | |
1070 for ( i=0; i<numrects; ++i ) { | |
1071 rects[i].x += video->offset_x; | |
1072 rects[i].y += video->offset_y; | |
1073 } | |
1074 video->UpdateRects(this, numrects, rects); | |
1075 for ( i=0; i<numrects; ++i ) { | |
1076 rects[i].x -= video->offset_x; | |
1077 rects[i].y -= video->offset_y; | |
1078 } | |
1079 } else { | |
1080 video->UpdateRects(this, numrects, rects); | |
1081 } | |
1082 } | |
1083 } | |
1084 | |
1085 /* | |
1086 * Performs hardware double buffering, if possible, or a full update if not. | |
1087 */ | |
1088 int SDL_Flip(SDL_Surface *screen) | |
1089 { | |
1090 SDL_VideoDevice *video = current_video; | |
1091 /* Copy the shadow surface to the video surface */ | |
1092 if ( screen == SDL_ShadowSurface ) { | |
1093 SDL_Rect rect; | |
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1094 SDL_Palette *pal = screen->format->palette; |
0 | 1095 SDL_Color *saved_colors = NULL; |
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1096 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1097 /* simulated 8bpp, use correct physical palette */ |
1098 saved_colors = pal->colors; | |
1099 if ( video->gammacols ) { | |
1100 /* gamma-corrected palette */ | |
1101 pal->colors = video->gammacols; | |
1102 } else if ( video->physpal ) { | |
1103 /* physical palette different from logical */ | |
1104 pal->colors = video->physpal->colors; | |
1105 } | |
1106 } | |
1107 | |
1108 rect.x = 0; | |
1109 rect.y = 0; | |
1110 rect.w = screen->w; | |
1111 rect.h = screen->h; | |
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1112 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1113 SDL_LockCursor(); |
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1114 SDL_DrawCursor(SDL_ShadowSurface); |
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1115 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1116 SDL_VideoSurface, &rect); |
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1117 SDL_EraseCursor(SDL_ShadowSurface); |
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1118 SDL_UnlockCursor(); |
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1119 } else { |
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1120 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1121 SDL_VideoSurface, &rect); |
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1122 } |
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1123 if ( saved_colors ) { |
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1124 pal->colors = saved_colors; |
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1125 } |
0 | 1126 |
488
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1127 /* Fall through to video surface update */ |
0 | 1128 screen = SDL_VideoSurface; |
1129 } | |
1130 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1131 SDL_VideoDevice *this = current_video; | |
1132 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1133 } else { | |
1134 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1135 } | |
1136 return(0); | |
1137 } | |
1138 | |
1139 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1140 int firstcolor, int ncolors) | |
1141 { | |
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1142 SDL_Palette *pal = screen->format->palette; |
0 | 1143 SDL_Palette *vidpal; |
1144 | |
1145 if ( colors != (pal->colors + firstcolor) ) { | |
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1146 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1147 ncolors * sizeof(*colors)); |
1148 } | |
1149 | |
3995 | 1150 if ( current_video && SDL_VideoSurface ) { |
1151 vidpal = SDL_VideoSurface->format->palette; | |
1152 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1153 /* | |
1154 * This is a shadow surface, and the physical | |
1155 * framebuffer is also indexed. Propagate the | |
1156 * changes to its logical palette so that | |
1157 * updates are always identity blits | |
1158 */ | |
1159 SDL_memcpy(vidpal->colors + firstcolor, colors, | |
1160 ncolors * sizeof(*colors)); | |
1161 } | |
0 | 1162 } |
1163 SDL_FormatChanged(screen); | |
1164 } | |
1165 | |
1166 static int SetPalette_physical(SDL_Surface *screen, | |
1167 SDL_Color *colors, int firstcolor, int ncolors) | |
1168 { | |
1169 SDL_VideoDevice *video = current_video; | |
1170 int gotall = 1; | |
1171 | |
1172 if ( video->physpal ) { | |
1173 /* We need to copy the new colors, since we haven't | |
1174 * already done the copy in the logical set above. | |
1175 */ | |
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1176 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1177 colors, ncolors * sizeof(*colors)); |
1178 } | |
1179 if ( screen == SDL_ShadowSurface ) { | |
1180 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1181 /* | |
1182 * The real screen is also indexed - set its physical | |
1183 * palette. The physical palette does not include the | |
1184 * gamma modification, we apply it directly instead, | |
1185 * but this only happens if we have hardware palette. | |
1186 */ | |
1187 screen = SDL_VideoSurface; | |
1188 } else { | |
1189 /* | |
1190 * The video surface is not indexed - invalidate any | |
1191 * active shadow-to-video blit mappings. | |
1192 */ | |
1193 if ( screen->map->dst == SDL_VideoSurface ) { | |
1194 SDL_InvalidateMap(screen->map); | |
1195 } | |
1196 if ( video->gamma ) { | |
1197 if( ! video->gammacols ) { | |
1198 SDL_Palette *pp = video->physpal; | |
1199 if(!pp) | |
1200 pp = screen->format->palette; | |
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1201 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1202 * sizeof(SDL_Color)); |
1203 SDL_ApplyGamma(video->gamma, | |
1204 pp->colors, | |
1205 video->gammacols, | |
1206 pp->ncolors); | |
1207 } else { | |
1208 SDL_ApplyGamma(video->gamma, colors, | |
1209 video->gammacols | |
1210 + firstcolor, | |
1211 ncolors); | |
1212 } | |
1213 } | |
1214 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1215 } | |
1216 } | |
1217 | |
1218 if ( screen == SDL_VideoSurface ) { | |
1219 SDL_Color gcolors[256]; | |
1220 | |
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1221 if ( video->gamma ) { |
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1222 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1223 colors = gcolors; |
1224 } | |
1225 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1226 if ( ! gotall ) { | |
1227 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1228 the video driver is responsible for copying back the | |
1229 correct colors into the video surface palette. | |
1230 */ | |
1231 ; | |
1232 } | |
1233 SDL_CursorPaletteChanged(); | |
1234 } | |
1235 return gotall; | |
1236 } | |
1237 | |
1238 /* | |
1239 * Set the physical and/or logical colormap of a surface: | |
1240 * Only the screen has a physical colormap. It determines what is actually | |
1241 * sent to the display. | |
1242 * The logical colormap is used to map blits to/from the surface. | |
1243 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1244 * | |
1245 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1246 */ | |
1247 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1248 SDL_Color *colors, int firstcolor, int ncolors) | |
1249 { | |
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1250 SDL_Palette *pal; |
0 | 1251 int gotall; |
1252 int palsize; | |
1253 | |
3995 | 1254 if ( !screen ) { |
34 | 1255 return 0; |
1256 } | |
3995 | 1257 if ( !current_video || screen != SDL_PublicSurface ) { |
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1258 /* only screens have physical palettes */ |
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1259 which &= ~SDL_PHYSPAL; |
3995 | 1260 } else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1261 /* hardware palettes required for split colormaps */ |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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diff
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|
1262 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1263 } |
1264 | |
1265 /* Verify the parameters */ | |
1266 pal = screen->format->palette; | |
1267 if( !pal ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1268 return 0; /* not a palettized surface */ |
0 | 1269 } |
1270 gotall = 1; | |
1271 palsize = 1 << screen->format->BitsPerPixel; | |
1272 if ( ncolors > (palsize - firstcolor) ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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diff
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|
1273 ncolors = (palsize - firstcolor); |
0 | 1274 gotall = 0; |
1275 } | |
1276 | |
1277 if ( which & SDL_LOGPAL ) { | |
1278 /* | |
1279 * Logical palette change: The actual screen isn't affected, | |
1280 * but the internal colormap is altered so that the | |
1281 * interpretation of the pixel values (for blits etc) is | |
1282 * changed. | |
1283 */ | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1284 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1285 } |
1286 if ( which & SDL_PHYSPAL ) { | |
1287 SDL_VideoDevice *video = current_video; | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1288 /* |
0 | 1289 * Physical palette change: This doesn't affect the |
1290 * program's idea of what the screen looks like, but changes | |
1291 * its actual appearance. | |
1292 */ | |
3995 | 1293 if ( !video->physpal && !(which & SDL_LOGPAL) ) { |
0 | 1294 /* Lazy physical palette allocation */ |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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diff
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|
1295 int size; |
1336
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Sam Lantinga <slouken@libsdl.org>
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|
1296 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
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Date: Wed, 28 Jul 2004 14:56:57 +0800
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|
1297 if ( !pp ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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|
1298 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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916
diff
changeset
|
1299 } |
3995 | 1300 video->physpal = pp; |
0 | 1301 pp->ncolors = pal->ncolors; |
1302 size = pp->ncolors * sizeof(SDL_Color); | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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1330
diff
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|
1303 pp->colors = SDL_malloc(size); |
944
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Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1304 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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|
1305 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1306 } |
1336
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Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1307 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1308 } |
1309 if ( ! SetPalette_physical(screen, | |
1310 colors, firstcolor, ncolors) ) { | |
1311 gotall = 0; | |
1312 } | |
1313 } | |
1314 return gotall; | |
1315 } | |
1316 | |
1317 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1318 int ncolors) | |
1319 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
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|
1320 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1321 colors, firstcolor, ncolors); |
1322 } | |
1323 | |
1324 /* | |
1325 * Clean up the video subsystem | |
1326 */ | |
1327 void SDL_VideoQuit (void) | |
1328 { | |
1329 SDL_Surface *ready_to_go; | |
1330 | |
1331 if ( current_video ) { | |
1332 SDL_VideoDevice *video = current_video; | |
1333 SDL_VideoDevice *this = current_video; | |
1334 | |
1335 /* Halt event processing before doing anything else */ | |
1336 SDL_StopEventLoop(); | |
1337 | |
1338 /* Clean up allocated window manager items */ | |
1339 if ( SDL_PublicSurface ) { | |
1340 SDL_PublicSurface = NULL; | |
1341 } | |
1342 SDL_CursorQuit(); | |
1343 | |
1344 /* Just in case... */ | |
1345 SDL_WM_GrabInputOff(); | |
1346 | |
1347 /* Clean up the system video */ | |
1348 video->VideoQuit(this); | |
1349 | |
1350 /* Free any lingering surfaces */ | |
1351 ready_to_go = SDL_ShadowSurface; | |
1352 SDL_ShadowSurface = NULL; | |
1353 SDL_FreeSurface(ready_to_go); | |
1354 if ( SDL_VideoSurface != NULL ) { | |
1355 ready_to_go = SDL_VideoSurface; | |
1356 SDL_VideoSurface = NULL; | |
1357 SDL_FreeSurface(ready_to_go); | |
1358 } | |
1359 SDL_PublicSurface = NULL; | |
1360 | |
1361 /* Clean up miscellaneous memory */ | |
1362 if ( video->physpal ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1363 SDL_free(video->physpal->colors); |
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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|
1364 SDL_free(video->physpal); |
0 | 1365 video->physpal = NULL; |
1366 } | |
1367 if ( video->gammacols ) { | |
1336
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Sam Lantinga <slouken@libsdl.org>
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|
1368 SDL_free(video->gammacols); |
0 | 1369 video->gammacols = NULL; |
1370 } | |
1371 if ( video->gamma ) { | |
1336
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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|
1372 SDL_free(video->gamma); |
0 | 1373 video->gamma = NULL; |
1374 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1375 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
1376 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1377 video->wm_title = NULL; |
0 | 1378 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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|
1379 if ( video->wm_icon != NULL ) { |
1336
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|
1380 SDL_free(video->wm_icon); |
58
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* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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|
1381 video->wm_icon = NULL; |
0 | 1382 } |
1383 | |
1384 /* Finish cleaning up video subsystem */ | |
1385 video->free(this); | |
1386 current_video = NULL; | |
1387 } | |
1388 return; | |
1389 } | |
1390 | |
1391 /* Load the GL driver library */ | |
1392 int SDL_GL_LoadLibrary(const char *path) | |
1393 { | |
1394 SDL_VideoDevice *video = current_video; | |
1395 SDL_VideoDevice *this = current_video; | |
1396 int retval; | |
1397 | |
1398 retval = -1; | |
423
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More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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|
1399 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1400 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1401 } else { |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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1402 if ( video->GL_LoadLibrary ) { |
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More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1403 retval = video->GL_LoadLibrary(this, path); |
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|
1404 } else { |
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|
1405 SDL_SetError("No dynamic GL support in video driver"); |
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|
1406 } |
0 | 1407 } |
1408 return(retval); | |
1409 } | |
1410 | |
1411 void *SDL_GL_GetProcAddress(const char* proc) | |
1412 { | |
1413 SDL_VideoDevice *video = current_video; | |
1414 SDL_VideoDevice *this = current_video; | |
1415 void *func; | |
1416 | |
1417 func = NULL; | |
1418 if ( video->GL_GetProcAddress ) { | |
1419 if ( video->gl_config.driver_loaded ) { | |
1420 func = video->GL_GetProcAddress(this, proc); | |
1421 } else { | |
1422 SDL_SetError("No GL driver has been loaded"); | |
1423 } | |
1424 } else { | |
1425 SDL_SetError("No dynamic GL support in video driver"); | |
1426 } | |
1427 return func; | |
1428 } | |
1429 | |
1430 /* Set the specified GL attribute for setting up a GL video mode */ | |
1431 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1432 { | |
1433 int retval; | |
1434 SDL_VideoDevice *video = current_video; | |
1435 | |
1436 retval = 0; | |
1437 switch (attr) { | |
1438 case SDL_GL_RED_SIZE: | |
1439 video->gl_config.red_size = value; | |
1440 break; | |
1441 case SDL_GL_GREEN_SIZE: | |
1442 video->gl_config.green_size = value; | |
1443 break; | |
1444 case SDL_GL_BLUE_SIZE: | |
1445 video->gl_config.blue_size = value; | |
1446 break; | |
1447 case SDL_GL_ALPHA_SIZE: | |
1448 video->gl_config.alpha_size = value; | |
1449 break; | |
1450 case SDL_GL_DOUBLEBUFFER: | |
1451 video->gl_config.double_buffer = value; | |
1452 break; | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
changeset
|
1453 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1454 video->gl_config.buffer_size = value; |
0 | 1455 break; |
1456 case SDL_GL_DEPTH_SIZE: | |
1457 video->gl_config.depth_size = value; | |
1458 break; | |
1459 case SDL_GL_STENCIL_SIZE: | |
1460 video->gl_config.stencil_size = value; | |
1461 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1462 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1463 video->gl_config.accum_red_size = value; |
1464 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1465 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1466 video->gl_config.accum_green_size = value; |
1467 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1468 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1469 video->gl_config.accum_blue_size = value; |
1470 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1471 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1472 video->gl_config.accum_alpha_size = value; |
1473 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1474 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1475 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1476 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1477 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1478 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1479 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1480 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1481 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1482 break; |
1737 | 1483 case SDL_GL_ACCELERATED_VISUAL: |
1484 video->gl_config.accelerated = value; | |
1485 break; | |
1736
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1486 case SDL_GL_SWAP_CONTROL: |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1487 video->gl_config.swap_control = value; |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1488 break; |
0 | 1489 default: |
1490 SDL_SetError("Unknown OpenGL attribute"); | |
1491 retval = -1; | |
1492 break; | |
1493 } | |
1494 return(retval); | |
1495 } | |
1496 | |
1497 /* Retrieve an attribute value from the windowing system. */ | |
1498 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1499 { | |
1500 int retval = -1; | |
1501 SDL_VideoDevice* video = current_video; | |
1502 SDL_VideoDevice* this = current_video; | |
1503 | |
1504 if ( video->GL_GetAttribute ) { | |
1505 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1506 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1507 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1508 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1509 } |
1510 return retval; | |
1511 } | |
1512 | |
1513 /* Perform a GL buffer swap on the current GL context */ | |
1514 void SDL_GL_SwapBuffers(void) | |
1515 { | |
1516 SDL_VideoDevice *video = current_video; | |
1517 SDL_VideoDevice *this = current_video; | |
1518 | |
1519 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1520 video->GL_SwapBuffers(this); |
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diff
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|
1521 } else { |
c6abdda2f666
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|
1522 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1523 } |
1524 } | |
1525 | |
1526 /* Update rects with locking */ | |
1527 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1528 { | |
1529 SDL_GL_Lock(); | |
1530 SDL_GL_UpdateRects(numrects, rects); | |
1531 SDL_GL_Unlock(); | |
1532 } | |
1533 | |
1534 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1535 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1536 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1537 #if SDL_VIDEO_OPENGL |
0 | 1538 SDL_VideoDevice *this = current_video; |
1539 SDL_Rect update, tmp; | |
1540 int x, y, i; | |
1541 | |
1542 for ( i = 0; i < numrects; i++ ) | |
1543 { | |
1544 tmp.y = rects[i].y; | |
1545 tmp.h = rects[i].h; | |
1546 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1547 { | |
1548 tmp.x = rects[i].x; | |
1549 tmp.w = rects[i].w; | |
1550 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1551 { | |
1552 update.x = tmp.x; | |
1553 update.y = tmp.y; | |
1554 update.w = tmp.w; | |
1555 update.h = tmp.h; | |
1556 | |
1557 if ( update.w > 256 ) | |
1558 update.w = 256; | |
1559 | |
1560 if ( update.h > 256 ) | |
1561 update.h = 256; | |
1562 | |
1563 this->glFlush(); | |
1564 this->glTexSubImage2D( | |
1565 GL_TEXTURE_2D, | |
1566 0, | |
1567 0, | |
1568 0, | |
1569 update.w, | |
1570 update.h, | |
1571 this->is_32bit? GL_RGBA : GL_RGB, | |
1572 #ifdef GL_VERSION_1_2 | |
1573 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1574 #else | |
1575 GL_UNSIGNED_BYTE, | |
1576 #endif | |
1577 (Uint8 *)this->screen->pixels + | |
1578 this->screen->format->BytesPerPixel * update.x + | |
1579 update.y * this->screen->pitch ); | |
1580 | |
1581 this->glFlush(); | |
1582 /* | |
1583 * Note the parens around the function name: | |
1584 * This is because some OpenGL implementations define glTexCoord etc | |
1585 * as macros, and we don't want them expanded here. | |
1586 */ | |
1587 this->glBegin(GL_TRIANGLE_STRIP); | |
1588 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1589 (this->glVertex2i)( update.x, update.y ); | |
1590 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1591 (this->glVertex2i)( update.x + update.w, update.y ); | |
1592 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1593 (this->glVertex2i)( update.x, update.y + update.h ); | |
1594 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1595 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1596 this->glEnd(); | |
1597 | |
1598 tmp.x += 256; | |
1599 tmp.w -= 256; | |
1600 } | |
1601 tmp.y += 256; | |
1602 tmp.h -= 256; | |
1603 } | |
1604 } | |
1605 #endif | |
1606 } | |
1607 | |
1608 /* Lock == save current state */ | |
1609 void SDL_GL_Lock() | |
1610 { | |
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1611 #if SDL_VIDEO_OPENGL |
0 | 1612 lock_count--; |
1613 if (lock_count==-1) | |
1614 { | |
1615 SDL_VideoDevice *this = current_video; | |
1616 | |
1617 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1618 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1619 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1620 #endif |
0 | 1621 |
1622 this->glEnable(GL_TEXTURE_2D); | |
1623 this->glEnable(GL_BLEND); | |
1624 this->glDisable(GL_FOG); | |
1625 this->glDisable(GL_ALPHA_TEST); | |
1626 this->glDisable(GL_DEPTH_TEST); | |
1627 this->glDisable(GL_SCISSOR_TEST); | |
1628 this->glDisable(GL_STENCIL_TEST); | |
1629 this->glDisable(GL_CULL_FACE); | |
1630 | |
1631 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1632 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1633 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1634 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1635 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1636 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1637 | |
1638 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1639 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1640 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1641 | |
1642 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1643 this->glMatrixMode(GL_PROJECTION); | |
1644 this->glPushMatrix(); | |
1645 this->glLoadIdentity(); | |
1646 | |
1647 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1648 | |
1649 this->glMatrixMode(GL_MODELVIEW); | |
1650 this->glPushMatrix(); | |
1651 this->glLoadIdentity(); | |
1652 } | |
1653 #endif | |
1654 } | |
1655 | |
1656 /* Unlock == restore saved state */ | |
1657 void SDL_GL_Unlock() | |
1658 { | |
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1659 #if SDL_VIDEO_OPENGL |
0 | 1660 lock_count++; |
1661 if (lock_count==0) | |
1662 { | |
1663 SDL_VideoDevice *this = current_video; | |
1664 | |
1665 this->glPopMatrix(); | |
1666 this->glMatrixMode(GL_PROJECTION); | |
1667 this->glPopMatrix(); | |
1668 | |
1669 this->glPopClientAttrib(); | |
1670 this->glPopAttrib(); | |
1671 } | |
1672 #endif | |
1673 } | |
1674 | |
1675 /* | |
1676 * Sets/Gets the title and icon text of the display window, if any. | |
1677 */ | |
1678 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1679 { | |
1680 SDL_VideoDevice *video = current_video; | |
1681 SDL_VideoDevice *this = current_video; | |
1682 | |
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1683 if ( video ) { |
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1684 if ( title ) { |
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1685 if ( video->wm_title ) { |
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1686 SDL_free(video->wm_title); |
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1687 } |
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1688 video->wm_title = SDL_strdup(title); |
0 | 1689 } |
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1690 if ( icon ) { |
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1691 if ( video->wm_icon ) { |
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1692 SDL_free(video->wm_icon); |
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1693 } |
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1694 video->wm_icon = SDL_strdup(icon); |
0 | 1695 } |
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1696 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1697 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1698 } |
1699 } | |
1700 } | |
1701 void SDL_WM_GetCaption (char **title, char **icon) | |
1702 { | |
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1703 SDL_VideoDevice *video = current_video; |
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1704 |
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1705 if ( video ) { |
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1706 if ( title ) { |
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1707 *title = video->wm_title; |
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1708 } |
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1709 if ( icon ) { |
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1710 *icon = video->wm_icon; |
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1711 } |
0 | 1712 } |
1713 } | |
1714 | |
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1715 /* Utility function used by SDL_WM_SetIcon(); |
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1716 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1717 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1718 { |
1719 int x, y; | |
1720 Uint32 colorkey; | |
1721 #define SET_MASKBIT(icon, x, y, mask) \ | |
1722 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1723 | |
1724 colorkey = icon->format->colorkey; | |
1725 switch (icon->format->BytesPerPixel) { | |
1726 case 1: { Uint8 *pixels; | |
1727 for ( y=0; y<icon->h; ++y ) { | |
1728 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1729 for ( x=0; x<icon->w; ++x ) { | |
1730 if ( *pixels++ == colorkey ) { | |
1731 SET_MASKBIT(icon, x, y, mask); | |
1732 } | |
1733 } | |
1734 } | |
1735 } | |
1736 break; | |
1737 | |
1738 case 2: { Uint16 *pixels; | |
1739 for ( y=0; y<icon->h; ++y ) { | |
1740 pixels = (Uint16 *)icon->pixels + | |
1741 y*icon->pitch/2; | |
1742 for ( x=0; x<icon->w; ++x ) { | |
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1743 if ( (flags & 1) && *pixels == colorkey ) { |
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1744 SET_MASKBIT(icon, x, y, mask); |
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1745 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1746 SET_MASKBIT(icon, x, y, mask); |
1747 } | |
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1748 pixels++; |
0 | 1749 } |
1750 } | |
1751 } | |
1752 break; | |
1753 | |
1754 case 4: { Uint32 *pixels; | |
1755 for ( y=0; y<icon->h; ++y ) { | |
1756 pixels = (Uint32 *)icon->pixels + | |
1757 y*icon->pitch/4; | |
1758 for ( x=0; x<icon->w; ++x ) { | |
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1759 if ( (flags & 1) && *pixels == colorkey ) { |
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1760 SET_MASKBIT(icon, x, y, mask); |
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1761 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1762 SET_MASKBIT(icon, x, y, mask); |
1763 } | |
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1764 pixels++; |
0 | 1765 } |
1766 } | |
1767 } | |
1768 break; | |
1769 } | |
1770 } | |
1771 | |
1772 /* | |
1773 * Sets the window manager icon for the display window. | |
1774 */ | |
1775 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1776 { | |
1777 SDL_VideoDevice *video = current_video; | |
1778 SDL_VideoDevice *this = current_video; | |
1779 | |
1780 if ( icon && video->SetIcon ) { | |
1781 /* Generate a mask if necessary, and create the icon! */ | |
1782 if ( mask == NULL ) { | |
1783 int mask_len = icon->h*(icon->w+7)/8; | |
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1784 int flags = 0; |
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1785 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1786 if ( mask == NULL ) { |
1787 return; | |
1788 } | |
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1789 SDL_memset(mask, ~0, mask_len); |
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1790 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1791 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1792 if( flags ) { |
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1793 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1794 } |
1795 video->SetIcon(video, icon, mask); | |
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1796 SDL_free(mask); |
0 | 1797 } else { |
1798 video->SetIcon(this, icon, mask); | |
1799 } | |
1800 } | |
1801 } | |
1802 | |
1803 /* | |
1804 * Grab or ungrab the keyboard and mouse input. | |
1805 * This function returns the final grab mode after calling the | |
1806 * driver dependent function. | |
1807 */ | |
1808 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1809 { | |
1810 SDL_VideoDevice *video = current_video; | |
1811 SDL_VideoDevice *this = current_video; | |
1812 | |
1813 /* Only do something if we have support for grabs */ | |
1814 if ( video->GrabInput == NULL ) { | |
1815 return(video->input_grab); | |
1816 } | |
1817 | |
1818 /* If the final grab mode if off, only then do we actually grab */ | |
1819 #ifdef DEBUG_GRAB | |
1820 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1821 #endif | |
1822 if ( mode == SDL_GRAB_OFF ) { | |
1823 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1824 mode = video->GrabInput(this, mode); | |
1825 } | |
1826 } else { | |
1827 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1828 mode = video->GrabInput(this, mode); | |
1829 } | |
1830 } | |
1831 if ( mode != video->input_grab ) { | |
1832 video->input_grab = mode; | |
1833 if ( video->CheckMouseMode ) { | |
1834 video->CheckMouseMode(this); | |
1835 } | |
1836 } | |
1837 #ifdef DEBUG_GRAB | |
1838 printf("Final mode %d\n", video->input_grab); | |
1839 #endif | |
1840 | |
1841 /* Return the final grab state */ | |
1842 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1843 mode -= SDL_GRAB_FULLSCREEN; | |
1844 } | |
1845 return(mode); | |
1846 } | |
1847 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1848 { | |
1849 SDL_VideoDevice *video = current_video; | |
1850 | |
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1851 /* If the video isn't initialized yet, we can't do anything */ |
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1852 if ( ! video ) { |
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1853 return SDL_GRAB_OFF; |
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1854 } |
0 | 1855 |
1856 /* Return the current mode on query */ | |
1857 if ( mode == SDL_GRAB_QUERY ) { | |
1858 mode = video->input_grab; | |
1859 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1860 mode -= SDL_GRAB_FULLSCREEN; | |
1861 } | |
1862 return(mode); | |
1863 } | |
1864 | |
1865 #ifdef DEBUG_GRAB | |
1866 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1867 #endif | |
1868 /* If the video surface is fullscreen, we always grab */ | |
1869 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1870 mode -= SDL_GRAB_FULLSCREEN; | |
1871 } | |
1872 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1873 mode += SDL_GRAB_FULLSCREEN; | |
1874 } | |
1875 return(SDL_WM_GrabInputRaw(mode)); | |
1876 } | |
1877 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1878 { | |
1879 SDL_GrabMode mode; | |
1880 | |
1881 /* First query the current grab state */ | |
1882 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1883 | |
1884 /* Now explicitly turn off input grab */ | |
1885 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1886 | |
1887 /* Return the old state */ | |
1888 return(mode); | |
1889 } | |
1890 | |
1891 /* | |
1892 * Iconify the window in window managed environments. | |
1893 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1894 */ | |
1895 int SDL_WM_IconifyWindow(void) | |
1896 { | |
1897 SDL_VideoDevice *video = current_video; | |
1898 SDL_VideoDevice *this = current_video; | |
1899 int retval; | |
1900 | |
1901 retval = 0; | |
1902 if ( video->IconifyWindow ) { | |
1903 retval = video->IconifyWindow(this); | |
1904 } | |
1905 return(retval); | |
1906 } | |
1907 | |
1908 /* | |
1909 * Toggle fullscreen mode | |
1910 */ | |
1911 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1912 { | |
1913 SDL_VideoDevice *video = current_video; | |
1914 SDL_VideoDevice *this = current_video; | |
1915 int toggled; | |
1916 | |
1917 toggled = 0; | |
1918 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1919 video->ToggleFullScreen ) { | |
1920 if ( surface->flags & SDL_FULLSCREEN ) { | |
1921 toggled = video->ToggleFullScreen(this, 0); | |
1922 if ( toggled ) { | |
1923 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1924 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1925 } | |
1926 } else { | |
1927 toggled = video->ToggleFullScreen(this, 1); | |
1928 if ( toggled ) { | |
1929 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1930 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1931 } | |
1932 } | |
1933 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1934 if ( toggled ) { | |
1935 SDL_WM_GrabInput(video->input_grab); | |
1936 } | |
1937 } | |
1938 return(toggled); | |
1939 } | |
1940 | |
1941 /* | |
1942 * Get some platform dependent window manager information | |
1943 */ | |
1944 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1945 { | |
1946 SDL_VideoDevice *video = current_video; | |
1947 SDL_VideoDevice *this = current_video; | |
1948 | |
1949 if ( video && video->GetWMInfo ) { | |
1950 return(video->GetWMInfo(this, info)); | |
1951 } else { | |
1952 return(0); | |
1953 } | |
1954 } |