Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 4174:3370c734fd49 SDL-1.2
Add Teamtap autodetection, to avoid generating ghost events if it is not present
author | Patrice Mandin <patmandin@gmail.com> |
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date | Fri, 24 Apr 2009 19:04:02 +0000 |
parents | 3b8ac3d311a2 |
children | 429c8dd3175d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* The high-level video driver subsystem */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_blit.h" | |
29 #include "SDL_pixels_c.h" | |
30 #include "SDL_cursor_c.h" | |
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31 #include "../events/SDL_sysevents.h" |
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32 #include "../events/SDL_events_c.h" |
0 | 33 |
34 /* Available video drivers */ | |
35 static VideoBootStrap *bootstrap[] = { | |
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36 #if SDL_VIDEO_DRIVER_QUARTZ |
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37 &QZ_bootstrap, |
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38 #endif |
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39 #if SDL_VIDEO_DRIVER_X11 |
0 | 40 &X11_bootstrap, |
41 #endif | |
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42 #if SDL_VIDEO_DRIVER_DGA |
0 | 43 &DGA_bootstrap, |
44 #endif | |
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45 #if SDL_VIDEO_DRIVER_NANOX |
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46 &NX_bootstrap, |
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47 #endif |
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48 #if SDL_VIDEO_DRIVER_IPOD |
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49 &iPod_bootstrap, |
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50 #endif |
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51 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 52 &Qtopia_bootstrap, |
53 #endif | |
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54 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 55 &WSCONS_bootstrap, |
56 #endif | |
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57 #if SDL_VIDEO_DRIVER_FBCON |
0 | 58 &FBCON_bootstrap, |
59 #endif | |
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60 #if SDL_VIDEO_DRIVER_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
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63 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 64 &PS2GS_bootstrap, |
65 #endif | |
4165 | 66 #if SDL_VIDEO_DRIVER_PS3 |
67 &PS3_bootstrap, | |
68 #endif | |
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69 #if SDL_VIDEO_DRIVER_GGI |
0 | 70 &GGI_bootstrap, |
71 #endif | |
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72 #if SDL_VIDEO_DRIVER_VGL |
75
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73 &VGL_bootstrap, |
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74 #endif |
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75 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 76 &SVGALIB_bootstrap, |
77 #endif | |
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78 #if SDL_VIDEO_DRIVER_GAPI |
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79 &GAPI_bootstrap, |
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80 #endif |
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81 #if SDL_VIDEO_DRIVER_WINDIB |
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82 &WINDIB_bootstrap, |
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83 #endif |
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84 #if SDL_VIDEO_DRIVER_DDRAW |
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85 &DIRECTX_bootstrap, |
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86 #endif |
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87 #if SDL_VIDEO_DRIVER_BWINDOW |
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88 &BWINDOW_bootstrap, |
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89 #endif |
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90 #if SDL_VIDEO_DRIVER_TOOLBOX |
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91 &TOOLBOX_bootstrap, |
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92 #endif |
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93 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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94 &DSp_bootstrap, |
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95 #endif |
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96 #if SDL_VIDEO_DRIVER_PHOTON |
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97 &ph_bootstrap, |
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98 #endif |
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99 #if SDL_VIDEO_DRIVER_EPOC |
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100 &EPOC_bootstrap, |
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101 #endif |
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102 #if SDL_VIDEO_DRIVER_XBIOS |
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103 &XBIOS_bootstrap, |
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104 #endif |
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105 #if SDL_VIDEO_DRIVER_GEM |
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106 &GEM_bootstrap, |
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107 #endif |
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108 #if SDL_VIDEO_DRIVER_PICOGUI |
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109 &PG_bootstrap, |
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110 #endif |
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111 #if SDL_VIDEO_DRIVER_DC |
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112 &DC_bootstrap, |
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113 #endif |
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114 #if SDL_VIDEO_DRIVER_NDS |
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115 &NDS_bootstrap, |
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116 #endif |
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117 #if SDL_VIDEO_DRIVER_RISCOS |
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118 &RISCOS_bootstrap, |
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119 #endif |
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120 #if SDL_VIDEO_DRIVER_OS2FS |
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121 &OS2FSLib_bootstrap, |
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122 #endif |
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123 #if SDL_VIDEO_DRIVER_AALIB |
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124 &AALIB_bootstrap, |
0 | 125 #endif |
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126 #if SDL_VIDEO_DRIVER_DUMMY |
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127 &DUMMY_bootstrap, |
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128 #endif |
0 | 129 NULL |
130 }; | |
173
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131 |
0 | 132 SDL_VideoDevice *current_video = NULL; |
133 | |
134 /* Various local functions */ | |
135 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
136 void SDL_VideoQuit(void); | |
137 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
138 | |
139 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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140 #if SDL_VIDEO_OPENGL |
0 | 141 static int lock_count = 0; |
142 #endif | |
143 | |
144 | |
145 /* | |
146 * Initialize the video and event subsystems -- determine native pixel format | |
147 */ | |
148 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
149 { | |
150 SDL_VideoDevice *video; | |
151 int index; | |
152 int i; | |
153 SDL_PixelFormat vformat; | |
154 Uint32 video_flags; | |
155 | |
156 /* Toggle the event thread flags, based on OS requirements */ | |
157 #if defined(MUST_THREAD_EVENTS) | |
158 flags |= SDL_INIT_EVENTTHREAD; | |
159 #elif defined(CANT_THREAD_EVENTS) | |
160 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
161 SDL_SetError("OS doesn't support threaded events"); | |
162 return(-1); | |
163 } | |
164 #endif | |
165 | |
166 /* Check to make sure we don't overwrite 'current_video' */ | |
167 if ( current_video != NULL ) { | |
168 SDL_VideoQuit(); | |
169 } | |
170 | |
171 /* Select the proper video driver */ | |
172 index = 0; | |
173 video = NULL; | |
174 if ( driver_name != NULL ) { | |
175 #if 0 /* This will be replaced with a better driver selection API */ | |
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176 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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177 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 178 } |
179 #endif | |
180 for ( i=0; bootstrap[i]; ++i ) { | |
3882 | 181 if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 182 if ( bootstrap[i]->available() ) { |
183 video = bootstrap[i]->create(index); | |
184 break; | |
185 } | |
186 } | |
187 } | |
188 } else { | |
189 for ( i=0; bootstrap[i]; ++i ) { | |
190 if ( bootstrap[i]->available() ) { | |
191 video = bootstrap[i]->create(index); | |
192 if ( video != NULL ) { | |
193 break; | |
194 } | |
195 } | |
196 } | |
197 } | |
198 if ( video == NULL ) { | |
199 SDL_SetError("No available video device"); | |
200 return(-1); | |
201 } | |
202 current_video = video; | |
203 current_video->name = bootstrap[i]->name; | |
204 | |
205 /* Do some basic variable initialization */ | |
206 video->screen = NULL; | |
207 video->shadow = NULL; | |
208 video->visible = NULL; | |
209 video->physpal = NULL; | |
210 video->gammacols = NULL; | |
211 video->gamma = NULL; | |
212 video->wm_title = NULL; | |
213 video->wm_icon = NULL; | |
214 video->offset_x = 0; | |
215 video->offset_y = 0; | |
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216 SDL_memset(&video->info, 0, (sizeof video->info)); |
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217 |
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218 video->displayformatalphapixel = NULL; |
0 | 219 |
220 /* Set some very sane GL defaults */ | |
221 video->gl_config.driver_loaded = 0; | |
222 video->gl_config.dll_handle = NULL; | |
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223 video->gl_config.red_size = 3; |
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224 video->gl_config.green_size = 3; |
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225 video->gl_config.blue_size = 2; |
0 | 226 video->gl_config.alpha_size = 0; |
227 video->gl_config.buffer_size = 0; | |
228 video->gl_config.depth_size = 16; | |
229 video->gl_config.stencil_size = 0; | |
230 video->gl_config.double_buffer = 1; | |
231 video->gl_config.accum_red_size = 0; | |
232 video->gl_config.accum_green_size = 0; | |
233 video->gl_config.accum_blue_size = 0; | |
234 video->gl_config.accum_alpha_size = 0; | |
450
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235 video->gl_config.stereo = 0; |
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236 video->gl_config.multisamplebuffers = 0; |
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237 video->gl_config.multisamplesamples = 0; |
1737 | 238 video->gl_config.accelerated = -1; /* not known, don't set */ |
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239 video->gl_config.swap_control = -1; /* not known, don't set */ |
0 | 240 |
241 /* Initialize the video subsystem */ | |
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242 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 243 if ( video->VideoInit(video, &vformat) < 0 ) { |
244 SDL_VideoQuit(); | |
245 return(-1); | |
246 } | |
247 | |
248 /* Create a zero sized video surface of the appropriate format */ | |
249 video_flags = SDL_SWSURFACE; | |
250 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
251 vformat.BitsPerPixel, | |
252 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
253 if ( SDL_VideoSurface == NULL ) { | |
254 SDL_VideoQuit(); | |
255 return(-1); | |
256 } | |
257 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
258 | |
259 #if 0 /* Don't change the current palette - may be used by other programs. | |
260 * The application can't do anything with the display surface until | |
261 * a video mode has been set anyway. :) | |
262 */ | |
263 /* If we have a palettized surface, create a default palette */ | |
264 if ( SDL_VideoSurface->format->palette ) { | |
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265 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 266 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
267 video->SetColors(video, | |
268 0, vf->palette->ncolors, vf->palette->colors); | |
269 } | |
270 #endif | |
271 video->info.vfmt = SDL_VideoSurface->format; | |
272 | |
273 /* Start the event loop */ | |
274 if ( SDL_StartEventLoop(flags) < 0 ) { | |
275 SDL_VideoQuit(); | |
276 return(-1); | |
277 } | |
278 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
279 | |
280 /* We're ready to go! */ | |
281 return(0); | |
282 } | |
283 | |
284 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
285 { | |
286 if ( current_video != NULL ) { | |
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287 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 288 return(namebuf); |
289 } | |
290 return(NULL); | |
291 } | |
292 | |
293 /* | |
294 * Get the current display surface | |
295 */ | |
296 SDL_Surface *SDL_GetVideoSurface(void) | |
297 { | |
298 SDL_Surface *visible; | |
299 | |
300 visible = NULL; | |
301 if ( current_video ) { | |
302 visible = current_video->visible; | |
303 } | |
304 return(visible); | |
305 } | |
306 | |
307 /* | |
308 * Get the current information about the video hardware | |
309 */ | |
310 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
311 { | |
312 const SDL_VideoInfo *info; | |
313 | |
314 info = NULL; | |
315 if ( current_video ) { | |
316 info = ¤t_video->info; | |
317 } | |
318 return(info); | |
319 } | |
320 | |
321 /* | |
322 * Return a pointer to an array of available screen dimensions for the | |
323 * given format, sorted largest to smallest. Returns NULL if there are | |
324 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
325 * if any dimension is okay for the given format. If 'format' is NULL, | |
326 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
327 */ | |
328 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
329 { | |
330 SDL_VideoDevice *video = current_video; | |
331 SDL_VideoDevice *this = current_video; | |
332 SDL_Rect **modes; | |
333 | |
334 modes = NULL; | |
335 if ( SDL_VideoSurface ) { | |
336 if ( format == NULL ) { | |
337 format = SDL_VideoSurface->format; | |
338 } | |
339 modes = video->ListModes(this, format, flags); | |
340 } | |
341 return(modes); | |
342 } | |
343 | |
344 /* | |
345 * Check to see if a particular video mode is supported. | |
346 * It returns 0 if the requested mode is not supported under any bit depth, | |
347 * or returns the bits-per-pixel of the closest available mode with the | |
348 * given width and height. If this bits-per-pixel is different from the | |
349 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
350 * but will emulate the requested bits-per-pixel with a shadow surface. | |
351 */ | |
352 static Uint8 SDL_closest_depths[4][8] = { | |
353 /* 8 bit closest depth ordering */ | |
354 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
355 /* 15,16 bit closest depth ordering */ | |
356 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
357 /* 24 bit closest depth ordering */ | |
358 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
359 /* 32 bit closest depth ordering */ | |
360 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
361 }; | |
362 | |
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363 |
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364 #ifdef __MACOS__ /* MPW optimization bug? */ |
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365 #define NEGATIVE_ONE 0xFFFFFFFF |
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366 #else |
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367 #define NEGATIVE_ONE -1 |
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368 #endif |
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369 |
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370 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 371 { |
372 int table, b, i; | |
373 int supported; | |
374 SDL_PixelFormat format; | |
375 SDL_Rect **sizes; | |
376 | |
377 /* Currently 1 and 4 bpp are not supported */ | |
378 if ( bpp < 8 || bpp > 32 ) { | |
379 return(0); | |
380 } | |
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381 if ( (width <= 0) || (height <= 0) ) { |
0 | 382 return(0); |
383 } | |
384 | |
385 /* Search through the list valid of modes */ | |
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386 SDL_memset(&format, 0, sizeof(format)); |
0 | 387 supported = 0; |
388 table = ((bpp+7)/8)-1; | |
389 SDL_closest_depths[table][0] = bpp; | |
390 SDL_closest_depths[table][7] = 0; | |
391 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
392 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
393 sizes = SDL_ListModes(&format, flags); | |
394 if ( sizes == (SDL_Rect **)0 ) { | |
395 /* No sizes supported at this bit-depth */ | |
396 continue; | |
397 } else | |
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398 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 399 /* Any size supported at this bit-depth */ |
400 supported = 1; | |
401 continue; | |
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402 } else if (current_video->handles_any_size) { |
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403 /* Driver can center a smaller surface to simulate fullscreen */ |
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404 for ( i=0; sizes[i]; ++i ) { |
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405 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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406 supported = 1; /* this mode can fit the centered window. */ |
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407 break; |
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408 } |
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409 } |
0 | 410 } else |
411 for ( i=0; sizes[i]; ++i ) { | |
412 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
413 supported = 1; | |
414 break; | |
415 } | |
416 } | |
417 } | |
418 if ( supported ) { | |
419 --b; | |
420 return(SDL_closest_depths[table][b]); | |
421 } else { | |
422 return(0); | |
423 } | |
424 } | |
425 | |
426 /* | |
427 * Get the closest non-emulated video mode to the one requested | |
428 */ | |
429 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
430 { | |
431 int table, b, i; | |
432 int supported; | |
433 int native_bpp; | |
434 SDL_PixelFormat format; | |
435 SDL_Rect **sizes; | |
436 | |
456
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437 /* Check parameters */ |
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438 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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439 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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440 return(0); |
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441 } |
430
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442 if ((*w <= 0) || (*h <= 0)) { |
456
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443 SDL_SetError("Invalid width or height"); |
430
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444 return(0); |
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445 } |
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446 |
0 | 447 /* Try the original video mode, get the closest depth */ |
448 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
449 if ( native_bpp == *BitsPerPixel ) { | |
450 return(1); | |
451 } | |
452 if ( native_bpp > 0 ) { | |
453 *BitsPerPixel = native_bpp; | |
454 return(1); | |
455 } | |
456 | |
457 /* No exact size match at any depth, look for closest match */ | |
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458 SDL_memset(&format, 0, sizeof(format)); |
0 | 459 supported = 0; |
460 table = ((*BitsPerPixel+7)/8)-1; | |
461 SDL_closest_depths[table][0] = *BitsPerPixel; | |
462 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
463 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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464 int best; |
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465 |
0 | 466 format.BitsPerPixel = SDL_closest_depths[table][b]; |
467 sizes = SDL_ListModes(&format, flags); | |
468 if ( sizes == (SDL_Rect **)0 ) { | |
469 /* No sizes supported at this bit-depth */ | |
470 continue; | |
471 } | |
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472 best=0; |
0 | 473 for ( i=0; sizes[i]; ++i ) { |
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474 /* Mode with both dimensions bigger or equal than asked ? */ |
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475 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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476 /* Mode with any dimension smaller or equal than current best ? */ |
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477 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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478 /* Now choose the mode that has less pixels */ |
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479 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
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480 best=i; |
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481 supported = 1; |
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482 } |
0 | 483 } |
484 } | |
485 } | |
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486 if (supported) { |
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487 *w=sizes[best]->w; |
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488 *h=sizes[best]->h; |
0 | 489 *BitsPerPixel = SDL_closest_depths[table][b]; |
490 } | |
491 } | |
492 if ( ! supported ) { | |
493 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
494 } | |
495 return(supported); | |
496 } | |
497 | |
498 /* This should probably go somewhere else -- like SDL_surface.c */ | |
499 static void SDL_ClearSurface(SDL_Surface *surface) | |
500 { | |
501 Uint32 black; | |
502 | |
503 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
504 SDL_FillRect(surface, NULL, black); | |
505 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
506 SDL_Flip(surface); | |
507 SDL_FillRect(surface, NULL, black); | |
508 } | |
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509 if (surface->flags&SDL_FULLSCREEN) { |
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510 SDL_Flip(surface); |
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511 } |
0 | 512 } |
513 | |
514 /* | |
515 * Create a shadow surface suitable for fooling the app. :-) | |
516 */ | |
517 static void SDL_CreateShadowSurface(int depth) | |
518 { | |
519 Uint32 Rmask, Gmask, Bmask; | |
520 | |
521 /* Allocate the shadow surface */ | |
522 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
523 Rmask = (SDL_VideoSurface->format)->Rmask; | |
524 Gmask = (SDL_VideoSurface->format)->Gmask; | |
525 Bmask = (SDL_VideoSurface->format)->Bmask; | |
526 } else { | |
527 Rmask = Gmask = Bmask = 0; | |
528 } | |
529 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
530 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
531 depth, Rmask, Gmask, Bmask, 0); | |
532 if ( SDL_ShadowSurface == NULL ) { | |
533 return; | |
534 } | |
535 | |
536 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
537 if ( SDL_ShadowSurface->format->palette ) { | |
538 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
539 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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540 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 541 SDL_VideoSurface->format->palette->colors, |
542 SDL_VideoSurface->format->palette->ncolors* | |
543 sizeof(SDL_Color)); | |
544 } else { | |
545 SDL_DitherColors( | |
546 SDL_ShadowSurface->format->palette->colors, depth); | |
547 } | |
548 } | |
549 | |
550 /* If the video surface is resizable, the shadow should say so */ | |
551 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
552 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
553 } | |
554 /* If the video surface has no frame, the shadow should say so */ | |
555 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
556 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
557 } | |
558 /* If the video surface is fullscreen, the shadow should say so */ | |
559 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
560 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
561 } | |
562 /* If the video surface is flippable, the shadow should say so */ | |
563 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
564 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
565 } | |
566 return; | |
567 } | |
568 | |
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569 #ifdef __QNXNTO__ |
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570 #include <sys/neutrino.h> |
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571 #endif /* __QNXNTO__ */ |
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572 |
0 | 573 /* |
574 * Set the requested video mode, allocating a shadow buffer if necessary. | |
575 */ | |
576 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
577 { | |
578 SDL_VideoDevice *video, *this; | |
579 SDL_Surface *prev_mode, *mode; | |
580 int video_w; | |
581 int video_h; | |
582 int video_bpp; | |
583 int is_opengl; | |
584 SDL_GrabMode saved_grab; | |
585 | |
586 /* Start up the video driver, if necessary.. | |
587 WARNING: This is the only function protected this way! | |
588 */ | |
589 if ( ! current_video ) { | |
590 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
591 return(NULL); | |
592 } | |
593 } | |
594 this = video = current_video; | |
595 | |
1545
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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596 /* Default to the current width and height */ |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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597 if ( width == 0 ) { |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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598 width = video->info.current_w; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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599 } |
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600 if ( height == 0 ) { |
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601 height = video->info.current_h; |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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602 } |
0 | 603 /* Default to the current video bpp */ |
604 if ( bpp == 0 ) { | |
605 flags |= SDL_ANYFORMAT; | |
606 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
607 } | |
608 | |
609 /* Get a good video mode, the closest one possible */ | |
610 video_w = width; | |
611 video_h = height; | |
612 video_bpp = bpp; | |
613 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
614 return(NULL); | |
615 } | |
616 | |
617 /* Check the requested flags */ | |
618 /* There's no palette in > 8 bits-per-pixel mode */ | |
619 if ( video_bpp > 8 ) { | |
620 flags &= ~SDL_HWPALETTE; | |
621 } | |
622 #if 0 | |
623 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
624 /* There's no windowed double-buffering */ | |
625 flags &= ~SDL_DOUBLEBUF; | |
626 } | |
627 #endif | |
628 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
629 /* Use hardware surfaces when double-buffering */ | |
630 flags |= SDL_HWSURFACE; | |
631 } | |
632 | |
633 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
634 if ( is_opengl ) { | |
635 /* These flags are for 2D video modes only */ | |
636 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
637 } | |
638 | |
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639 /* Reset the keyboard here so event callbacks can run */ |
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640 SDL_ResetKeyboard(); |
460
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641 SDL_ResetMouse(); |
1296 | 642 SDL_cursorstate &= ~CURSOR_USINGSW; |
14
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643 |
0 | 644 /* Clean up any previous video mode */ |
645 if ( SDL_PublicSurface != NULL ) { | |
646 SDL_PublicSurface = NULL; | |
647 } | |
648 if ( SDL_ShadowSurface != NULL ) { | |
649 SDL_Surface *ready_to_go; | |
650 ready_to_go = SDL_ShadowSurface; | |
651 SDL_ShadowSurface = NULL; | |
652 SDL_FreeSurface(ready_to_go); | |
653 } | |
654 if ( video->physpal ) { | |
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655 SDL_free(video->physpal->colors); |
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656 SDL_free(video->physpal); |
0 | 657 video->physpal = NULL; |
658 } | |
659 if( video->gammacols) { | |
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660 SDL_free(video->gammacols); |
0 | 661 video->gammacols = NULL; |
662 } | |
663 | |
664 /* Save the previous grab state and turn off grab for mode switch */ | |
665 saved_grab = SDL_WM_GrabInputOff(); | |
666 | |
667 /* Try to set the video mode, along with offset and clipping */ | |
668 prev_mode = SDL_VideoSurface; | |
669 SDL_LockCursor(); | |
670 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
671 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
672 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 673 /* But not on OS/2 */ |
674 #ifndef __OS2__ | |
0 | 675 SDL_PrivateResize(mode->w, mode->h); |
1190 | 676 #endif |
229
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677 |
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678 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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679 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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680 mode = NULL; |
883
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681 SDL_SetError("OpenGL not available"); |
229
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682 } |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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683 } |
0 | 684 /* |
685 * rcg11292000 | |
686 * If you try to set an SDL_OPENGL surface, and fail to find a | |
687 * matching visual, then the next call to SDL_SetVideoMode() | |
688 * will segfault, since we no longer point to a dummy surface, | |
689 * but rather NULL. | |
690 * Sam 11/29/00 | |
691 * WARNING, we need to make sure that the previous mode hasn't | |
692 * already been freed by the video driver. What do we do in | |
693 * that case? Should we call SDL_VideoInit() again? | |
694 */ | |
695 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
696 | |
697 if ( (mode != NULL) && (!is_opengl) ) { | |
698 /* Sanity check */ | |
699 if ( (mode->w < width) || (mode->h < height) ) { | |
700 SDL_SetError("Video mode smaller than requested"); | |
701 return(NULL); | |
702 } | |
703 | |
704 /* If we have a palettized surface, create a default palette */ | |
705 if ( mode->format->palette ) { | |
662
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706 SDL_PixelFormat *vf = mode->format; |
0 | 707 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
708 video->SetColors(this, 0, vf->palette->ncolors, | |
709 vf->palette->colors); | |
710 } | |
711 | |
712 /* Clear the surface to black */ | |
713 video->offset_x = 0; | |
714 video->offset_y = 0; | |
715 mode->offset = 0; | |
716 SDL_SetClipRect(mode, NULL); | |
717 SDL_ClearSurface(mode); | |
718 | |
719 /* Now adjust the offsets to match the desired mode */ | |
720 video->offset_x = (mode->w-width)/2; | |
721 video->offset_y = (mode->h-height)/2; | |
722 mode->offset = video->offset_y*mode->pitch + | |
723 video->offset_x*mode->format->BytesPerPixel; | |
724 #ifdef DEBUG_VIDEO | |
725 fprintf(stderr, | |
726 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
727 width, height, bpp, | |
728 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
729 #endif | |
730 mode->w = width; | |
731 mode->h = height; | |
732 SDL_SetClipRect(mode, NULL); | |
733 } | |
734 SDL_ResetCursor(); | |
735 SDL_UnlockCursor(); | |
736 | |
737 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
738 if ( mode == NULL ) { | |
739 return(NULL); | |
740 } | |
741 | |
742 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
743 if ( ! video->info.wm_available ) { | |
744 mode->flags |= SDL_NOFRAME; | |
745 } | |
746 | |
747 /* Reset the mouse cursor and grab for new video mode */ | |
748 SDL_SetCursor(NULL); | |
749 if ( video->UpdateMouse ) { | |
750 video->UpdateMouse(this); | |
751 } | |
752 SDL_WM_GrabInput(saved_grab); | |
753 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
754 | |
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755 #if SDL_VIDEO_OPENGL |
650
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756 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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757 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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758 |
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Date: Mon, 24 Jan 2005 21:37:56 +0800
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759 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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760 #define __SDL_NOGETPROCADDR__ |
989
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Patrice Mandin <patmandin@gmail.com>
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761 #elif defined(__MINT__) |
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762 #define __SDL_NOGETPROCADDR__ |
916
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763 #endif |
910
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764 #ifdef __SDL_NOGETPROCADDR__ |
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765 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
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766 #else |
910
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767 #define SDL_PROC(ret,func,params) \ |
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768 do { \ |
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769 video->func = SDL_GL_GetProcAddress(#func); \ |
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770 if ( ! video->func ) { \ |
1141
fe1fa56dcbc6
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
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1140
diff
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771 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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772 return(NULL); \ |
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773 } \ |
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774 } while ( 0 ); |
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775 |
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776 #endif /* __SDL_NOGETPROCADDR__ */ |
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777 |
650
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778 #include "SDL_glfuncs.h" |
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779 #undef SDL_PROC |
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780 } |
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781 #endif /* SDL_VIDEO_OPENGL */ |
650
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782 |
0 | 783 /* If we're running OpenGL, make the context current */ |
784 if ( (video->screen->flags & SDL_OPENGL) && | |
785 video->GL_MakeCurrent ) { | |
786 if ( video->GL_MakeCurrent(this) < 0 ) { | |
787 return(NULL); | |
788 } | |
789 } | |
790 | |
791 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
792 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
793 /* Load GL functions for performing the texture updates */ | |
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794 #if SDL_VIDEO_OPENGL |
0 | 795 |
796 /* Create a software surface for blitting */ | |
797 #ifdef GL_VERSION_1_2 | |
798 /* If the implementation either supports the packed pixels | |
799 extension, or implements the core OpenGL 1.2 API, it will | |
800 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
801 */ | |
802 if ( (bpp == 16) && | |
1336
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803 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
d02b552e5304
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804 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
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805 ) { |
0 | 806 video->is_32bit = 0; |
807 SDL_VideoSurface = SDL_CreateRGBSurface( | |
808 flags, | |
809 width, | |
810 height, | |
811 16, | |
812 31 << 11, | |
813 63 << 5, | |
814 31, | |
815 0 | |
816 ); | |
817 } | |
818 else | |
819 #endif /* OpenGL 1.2 */ | |
820 { | |
821 video->is_32bit = 1; | |
822 SDL_VideoSurface = SDL_CreateRGBSurface( | |
823 flags, | |
824 width, | |
825 height, | |
826 32, | |
827 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
828 0x000000FF, | |
829 0x0000FF00, | |
830 0x00FF0000, | |
831 0xFF000000 | |
832 #else | |
833 0xFF000000, | |
834 0x00FF0000, | |
835 0x0000FF00, | |
836 0x000000FF | |
837 #endif | |
838 ); | |
839 } | |
840 if ( ! SDL_VideoSurface ) { | |
841 return(NULL); | |
842 } | |
843 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
844 | |
845 /* Free the original video mode surface (is this safe?) */ | |
846 SDL_FreeSurface(mode); | |
847 | |
662
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848 /* Set the surface completely opaque & white by default */ |
1336
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849 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 850 video->glGenTextures( 1, &video->texture ); |
851 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
852 video->glTexImage2D( | |
853 GL_TEXTURE_2D, | |
854 0, | |
855 video->is_32bit ? GL_RGBA : GL_RGB, | |
856 256, | |
857 256, | |
858 0, | |
859 video->is_32bit ? GL_RGBA : GL_RGB, | |
860 #ifdef GL_VERSION_1_2 | |
861 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
862 #else | |
863 GL_UNSIGNED_BYTE, | |
864 #endif | |
865 NULL); | |
866 | |
867 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
868 #else | |
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869 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 870 return(NULL); |
871 #endif | |
872 } | |
873 | |
874 /* Create a shadow surface if necessary */ | |
875 /* There are three conditions under which we create a shadow surface: | |
876 1. We need a particular bits-per-pixel that we didn't get. | |
877 2. We need a hardware palette and didn't get one. | |
878 3. We need a software surface and got a hardware surface. | |
879 */ | |
880 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
881 ( | |
882 ( !(flags&SDL_ANYFORMAT) && | |
883 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
884 ( (flags&SDL_HWPALETTE) && | |
885 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
886 /* If the surface is in hardware, video writes are visible | |
887 as soon as they are performed, so we need to buffer them | |
888 */ | |
889 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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890 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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891 ( (flags&SDL_DOUBLEBUF) && |
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892 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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893 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 894 ) ) { |
895 SDL_CreateShadowSurface(bpp); | |
896 if ( SDL_ShadowSurface == NULL ) { | |
897 SDL_SetError("Couldn't create shadow surface"); | |
898 return(NULL); | |
899 } | |
900 SDL_PublicSurface = SDL_ShadowSurface; | |
901 } else { | |
902 SDL_PublicSurface = SDL_VideoSurface; | |
903 } | |
904 video->info.vfmt = SDL_VideoSurface->format; | |
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905 video->info.current_w = SDL_VideoSurface->w; |
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906 video->info.current_h = SDL_VideoSurface->h; |
0 | 907 |
908 /* We're done! */ | |
909 return(SDL_PublicSurface); | |
910 } | |
911 | |
912 /* | |
913 * Convert a surface into the video pixel format. | |
914 */ | |
915 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
916 { | |
917 Uint32 flags; | |
918 | |
919 if ( ! SDL_PublicSurface ) { | |
920 SDL_SetError("No video mode has been set"); | |
921 return(NULL); | |
922 } | |
923 /* Set the flags appropriate for copying to display surface */ | |
313
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924 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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925 flags = SDL_HWSURFACE; |
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926 else |
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927 flags = SDL_SWSURFACE; |
0 | 928 #ifdef AUTORLE_DISPLAYFORMAT |
929 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
930 flags |= SDL_RLEACCELOK; | |
931 #else | |
932 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
933 #endif | |
934 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
935 } | |
936 | |
937 /* | |
938 * Convert a surface into a format that's suitable for blitting to | |
939 * the screen, but including an alpha channel. | |
940 */ | |
941 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
942 { | |
943 SDL_PixelFormat *vf; | |
944 SDL_PixelFormat *format; | |
945 SDL_Surface *converted; | |
946 Uint32 flags; | |
947 /* default to ARGB8888 */ | |
948 Uint32 amask = 0xff000000; | |
949 Uint32 rmask = 0x00ff0000; | |
950 Uint32 gmask = 0x0000ff00; | |
951 Uint32 bmask = 0x000000ff; | |
952 | |
953 if ( ! SDL_PublicSurface ) { | |
954 SDL_SetError("No video mode has been set"); | |
955 return(NULL); | |
956 } | |
957 vf = SDL_PublicSurface->format; | |
958 | |
959 switch(vf->BytesPerPixel) { | |
960 case 2: | |
961 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
962 For anything else (like ARGB4444) it doesn't matter | |
963 since we have no special code for it anyway */ | |
964 if ( (vf->Rmask == 0x1f) && | |
965 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
966 rmask = 0xff; | |
967 bmask = 0xff0000; | |
968 } | |
969 break; | |
970 | |
971 case 3: | |
972 case 4: | |
973 /* Keep the video format, as long as the high 8 bits are | |
974 unused or alpha */ | |
975 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
976 rmask = 0xff; | |
977 bmask = 0xff0000; | |
978 } | |
979 break; | |
980 | |
981 default: | |
982 /* We have no other optimised formats right now. When/if a new | |
983 optimised alpha format is written, add the converter here */ | |
984 break; | |
985 } | |
986 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
987 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
988 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
989 converted = SDL_ConvertSurface(surface, format, flags); | |
990 SDL_FreeFormat(format); | |
991 return(converted); | |
992 } | |
993 | |
994 /* | |
995 * Update a specific portion of the physical screen | |
996 */ | |
997 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
998 { | |
999 if ( screen ) { | |
1000 SDL_Rect rect; | |
1001 | |
1002 /* Perform some checking */ | |
1003 if ( w == 0 ) | |
1004 w = screen->w; | |
1005 if ( h == 0 ) | |
1006 h = screen->h; | |
1007 if ( (int)(x+w) > screen->w ) | |
1008 return; | |
1009 if ( (int)(y+h) > screen->h ) | |
1010 return; | |
1011 | |
1012 /* Fill the rectangle */ | |
1428
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1013 rect.x = (Sint16)x; |
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1014 rect.y = (Sint16)y; |
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1015 rect.w = (Uint16)w; |
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1016 rect.h = (Uint16)h; |
0 | 1017 SDL_UpdateRects(screen, 1, &rect); |
1018 } | |
1019 } | |
1020 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1021 { | |
1022 int i; | |
1023 SDL_VideoDevice *video = current_video; | |
1024 SDL_VideoDevice *this = current_video; | |
1025 | |
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1026 if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { |
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1027 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
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1028 return; |
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1029 } |
0 | 1030 if ( screen == SDL_ShadowSurface ) { |
1031 /* Blit the shadow surface using saved mapping */ | |
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1032 SDL_Palette *pal = screen->format->palette; |
0 | 1033 SDL_Color *saved_colors = NULL; |
488
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1034 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1035 /* simulated 8bpp, use correct physical palette */ |
1036 saved_colors = pal->colors; | |
1037 if ( video->gammacols ) { | |
1038 /* gamma-corrected palette */ | |
1039 pal->colors = video->gammacols; | |
1040 } else if ( video->physpal ) { | |
1041 /* physical palette different from logical */ | |
1042 pal->colors = video->physpal->colors; | |
1043 } | |
1044 } | |
1045 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1046 SDL_LockCursor(); | |
1047 SDL_DrawCursor(SDL_ShadowSurface); | |
1048 for ( i=0; i<numrects; ++i ) { | |
1049 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1050 SDL_VideoSurface, &rects[i]); | |
1051 } | |
1052 SDL_EraseCursor(SDL_ShadowSurface); | |
1053 SDL_UnlockCursor(); | |
1054 } else { | |
1055 for ( i=0; i<numrects; ++i ) { | |
1056 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1057 SDL_VideoSurface, &rects[i]); | |
1058 } | |
1059 } | |
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1060 if ( saved_colors ) { |
0 | 1061 pal->colors = saved_colors; |
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1062 } |
0 | 1063 |
1064 /* Fall through to video surface update */ | |
1065 screen = SDL_VideoSurface; | |
1066 } | |
1067 if ( screen == SDL_VideoSurface ) { | |
1068 /* Update the video surface */ | |
1069 if ( screen->offset ) { | |
1070 for ( i=0; i<numrects; ++i ) { | |
1071 rects[i].x += video->offset_x; | |
1072 rects[i].y += video->offset_y; | |
1073 } | |
1074 video->UpdateRects(this, numrects, rects); | |
1075 for ( i=0; i<numrects; ++i ) { | |
1076 rects[i].x -= video->offset_x; | |
1077 rects[i].y -= video->offset_y; | |
1078 } | |
1079 } else { | |
1080 video->UpdateRects(this, numrects, rects); | |
1081 } | |
1082 } | |
1083 } | |
1084 | |
1085 /* | |
1086 * Performs hardware double buffering, if possible, or a full update if not. | |
1087 */ | |
1088 int SDL_Flip(SDL_Surface *screen) | |
1089 { | |
1090 SDL_VideoDevice *video = current_video; | |
1091 /* Copy the shadow surface to the video surface */ | |
1092 if ( screen == SDL_ShadowSurface ) { | |
1093 SDL_Rect rect; | |
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1094 SDL_Palette *pal = screen->format->palette; |
0 | 1095 SDL_Color *saved_colors = NULL; |
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1096 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1097 /* simulated 8bpp, use correct physical palette */ |
1098 saved_colors = pal->colors; | |
1099 if ( video->gammacols ) { | |
1100 /* gamma-corrected palette */ | |
1101 pal->colors = video->gammacols; | |
1102 } else if ( video->physpal ) { | |
1103 /* physical palette different from logical */ | |
1104 pal->colors = video->physpal->colors; | |
1105 } | |
1106 } | |
1107 | |
1108 rect.x = 0; | |
1109 rect.y = 0; | |
1110 rect.w = screen->w; | |
1111 rect.h = screen->h; | |
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1112 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1113 SDL_LockCursor(); |
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1114 SDL_DrawCursor(SDL_ShadowSurface); |
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1115 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1116 SDL_VideoSurface, &rect); |
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1117 SDL_EraseCursor(SDL_ShadowSurface); |
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1118 SDL_UnlockCursor(); |
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1119 } else { |
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1120 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1121 SDL_VideoSurface, &rect); |
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1122 } |
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1123 if ( saved_colors ) { |
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1124 pal->colors = saved_colors; |
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1125 } |
0 | 1126 |
488
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1127 /* Fall through to video surface update */ |
0 | 1128 screen = SDL_VideoSurface; |
1129 } | |
1130 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1131 SDL_VideoDevice *this = current_video; | |
1132 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1133 } else { | |
1134 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1135 } | |
1136 return(0); | |
1137 } | |
1138 | |
1139 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1140 int firstcolor, int ncolors) | |
1141 { | |
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1142 SDL_Palette *pal = screen->format->palette; |
0 | 1143 SDL_Palette *vidpal; |
1144 | |
1145 if ( colors != (pal->colors + firstcolor) ) { | |
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1146 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1147 ncolors * sizeof(*colors)); |
1148 } | |
1149 | |
3995 | 1150 if ( current_video && SDL_VideoSurface ) { |
1151 vidpal = SDL_VideoSurface->format->palette; | |
1152 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1153 /* | |
1154 * This is a shadow surface, and the physical | |
1155 * framebuffer is also indexed. Propagate the | |
1156 * changes to its logical palette so that | |
1157 * updates are always identity blits | |
1158 */ | |
1159 SDL_memcpy(vidpal->colors + firstcolor, colors, | |
1160 ncolors * sizeof(*colors)); | |
1161 } | |
0 | 1162 } |
1163 SDL_FormatChanged(screen); | |
1164 } | |
1165 | |
1166 static int SetPalette_physical(SDL_Surface *screen, | |
1167 SDL_Color *colors, int firstcolor, int ncolors) | |
1168 { | |
1169 SDL_VideoDevice *video = current_video; | |
1170 int gotall = 1; | |
1171 | |
1172 if ( video->physpal ) { | |
1173 /* We need to copy the new colors, since we haven't | |
1174 * already done the copy in the logical set above. | |
1175 */ | |
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1176 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1177 colors, ncolors * sizeof(*colors)); |
1178 } | |
1179 if ( screen == SDL_ShadowSurface ) { | |
1180 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1181 /* | |
1182 * The real screen is also indexed - set its physical | |
1183 * palette. The physical palette does not include the | |
1184 * gamma modification, we apply it directly instead, | |
1185 * but this only happens if we have hardware palette. | |
1186 */ | |
1187 screen = SDL_VideoSurface; | |
1188 } else { | |
1189 /* | |
1190 * The video surface is not indexed - invalidate any | |
1191 * active shadow-to-video blit mappings. | |
1192 */ | |
1193 if ( screen->map->dst == SDL_VideoSurface ) { | |
1194 SDL_InvalidateMap(screen->map); | |
1195 } | |
1196 if ( video->gamma ) { | |
1197 if( ! video->gammacols ) { | |
1198 SDL_Palette *pp = video->physpal; | |
1199 if(!pp) | |
1200 pp = screen->format->palette; | |
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1201 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1202 * sizeof(SDL_Color)); |
1203 SDL_ApplyGamma(video->gamma, | |
1204 pp->colors, | |
1205 video->gammacols, | |
1206 pp->ncolors); | |
1207 } else { | |
1208 SDL_ApplyGamma(video->gamma, colors, | |
1209 video->gammacols | |
1210 + firstcolor, | |
1211 ncolors); | |
1212 } | |
1213 } | |
1214 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1215 } | |
1216 } | |
1217 | |
1218 if ( screen == SDL_VideoSurface ) { | |
1219 SDL_Color gcolors[256]; | |
1220 | |
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1221 if ( video->gamma ) { |
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1222 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1223 colors = gcolors; |
1224 } | |
1225 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1226 if ( ! gotall ) { | |
1227 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1228 the video driver is responsible for copying back the | |
1229 correct colors into the video surface palette. | |
1230 */ | |
1231 ; | |
1232 } | |
1233 SDL_CursorPaletteChanged(); | |
1234 } | |
1235 return gotall; | |
1236 } | |
1237 | |
1238 /* | |
1239 * Set the physical and/or logical colormap of a surface: | |
1240 * Only the screen has a physical colormap. It determines what is actually | |
1241 * sent to the display. | |
1242 * The logical colormap is used to map blits to/from the surface. | |
1243 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1244 * | |
1245 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1246 */ | |
1247 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1248 SDL_Color *colors, int firstcolor, int ncolors) | |
1249 { | |
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1250 SDL_Palette *pal; |
0 | 1251 int gotall; |
1252 int palsize; | |
1253 | |
3995 | 1254 if ( !screen ) { |
34 | 1255 return 0; |
1256 } | |
3995 | 1257 if ( !current_video || screen != SDL_PublicSurface ) { |
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1258 /* only screens have physical palettes */ |
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1259 which &= ~SDL_PHYSPAL; |
3995 | 1260 } else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1261 /* hardware palettes required for split colormaps */ |
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1262 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1263 } |
1264 | |
1265 /* Verify the parameters */ | |
1266 pal = screen->format->palette; | |
1267 if( !pal ) { | |
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|
1268 return 0; /* not a palettized surface */ |
0 | 1269 } |
1270 gotall = 1; | |
1271 palsize = 1 << screen->format->BitsPerPixel; | |
1272 if ( ncolors > (palsize - firstcolor) ) { | |
662
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diff
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|
1273 ncolors = (palsize - firstcolor); |
0 | 1274 gotall = 0; |
1275 } | |
1276 | |
1277 if ( which & SDL_LOGPAL ) { | |
1278 /* | |
1279 * Logical palette change: The actual screen isn't affected, | |
1280 * but the internal colormap is altered so that the | |
1281 * interpretation of the pixel values (for blits etc) is | |
1282 * changed. | |
1283 */ | |
662
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|
1284 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1285 } |
1286 if ( which & SDL_PHYSPAL ) { | |
1287 SDL_VideoDevice *video = current_video; | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
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|
1288 /* |
0 | 1289 * Physical palette change: This doesn't affect the |
1290 * program's idea of what the screen looks like, but changes | |
1291 * its actual appearance. | |
1292 */ | |
3995 | 1293 if ( !video->physpal && !(which & SDL_LOGPAL) ) { |
0 | 1294 /* Lazy physical palette allocation */ |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1295 int size; |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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1330
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|
1296 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1297 if ( !pp ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1298 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1299 } |
3995 | 1300 video->physpal = pp; |
0 | 1301 pp->ncolors = pal->ncolors; |
1302 size = pp->ncolors * sizeof(SDL_Color); | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1303 pp->colors = SDL_malloc(size); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1304 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
916
diff
changeset
|
1305 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1306 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1307 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1308 } |
1309 if ( ! SetPalette_physical(screen, | |
1310 colors, firstcolor, ncolors) ) { | |
1311 gotall = 0; | |
1312 } | |
1313 } | |
1314 return gotall; | |
1315 } | |
1316 | |
1317 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1318 int ncolors) | |
1319 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
changeset
|
1320 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1321 colors, firstcolor, ncolors); |
1322 } | |
1323 | |
1324 /* | |
1325 * Clean up the video subsystem | |
1326 */ | |
1327 void SDL_VideoQuit (void) | |
1328 { | |
1329 SDL_Surface *ready_to_go; | |
1330 | |
1331 if ( current_video ) { | |
1332 SDL_VideoDevice *video = current_video; | |
1333 SDL_VideoDevice *this = current_video; | |
1334 | |
1335 /* Halt event processing before doing anything else */ | |
1336 SDL_StopEventLoop(); | |
1337 | |
1338 /* Clean up allocated window manager items */ | |
1339 if ( SDL_PublicSurface ) { | |
1340 SDL_PublicSurface = NULL; | |
1341 } | |
1342 SDL_CursorQuit(); | |
1343 | |
1344 /* Just in case... */ | |
1345 SDL_WM_GrabInputOff(); | |
1346 | |
1347 /* Clean up the system video */ | |
1348 video->VideoQuit(this); | |
1349 | |
1350 /* Free any lingering surfaces */ | |
1351 ready_to_go = SDL_ShadowSurface; | |
1352 SDL_ShadowSurface = NULL; | |
1353 SDL_FreeSurface(ready_to_go); | |
1354 if ( SDL_VideoSurface != NULL ) { | |
1355 ready_to_go = SDL_VideoSurface; | |
1356 SDL_VideoSurface = NULL; | |
1357 SDL_FreeSurface(ready_to_go); | |
1358 } | |
1359 SDL_PublicSurface = NULL; | |
1360 | |
1361 /* Clean up miscellaneous memory */ | |
1362 if ( video->physpal ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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1330
diff
changeset
|
1363 SDL_free(video->physpal->colors); |
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
1364 SDL_free(video->physpal); |
0 | 1365 video->physpal = NULL; |
1366 } | |
1367 if ( video->gammacols ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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|
1368 SDL_free(video->gammacols); |
0 | 1369 video->gammacols = NULL; |
1370 } | |
1371 if ( video->gamma ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1372 SDL_free(video->gamma); |
0 | 1373 video->gamma = NULL; |
1374 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
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|
1375 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1376 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1377 video->wm_title = NULL; |
0 | 1378 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1379 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1380 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1381 video->wm_icon = NULL; |
0 | 1382 } |
1383 | |
1384 /* Finish cleaning up video subsystem */ | |
1385 video->free(this); | |
1386 current_video = NULL; | |
1387 } | |
1388 return; | |
1389 } | |
1390 | |
1391 /* Load the GL driver library */ | |
1392 int SDL_GL_LoadLibrary(const char *path) | |
1393 { | |
1394 SDL_VideoDevice *video = current_video; | |
1395 SDL_VideoDevice *this = current_video; | |
1396 int retval; | |
1397 | |
1398 retval = -1; | |
423
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More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
1399 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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|
1400 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1401 } else { |
423
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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|
1402 if ( video->GL_LoadLibrary ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1403 retval = video->GL_LoadLibrary(this, path); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1404 } else { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1405 SDL_SetError("No dynamic GL support in video driver"); |
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More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1406 } |
0 | 1407 } |
1408 return(retval); | |
1409 } | |
1410 | |
1411 void *SDL_GL_GetProcAddress(const char* proc) | |
1412 { | |
1413 SDL_VideoDevice *video = current_video; | |
1414 SDL_VideoDevice *this = current_video; | |
1415 void *func; | |
1416 | |
1417 func = NULL; | |
1418 if ( video->GL_GetProcAddress ) { | |
1419 if ( video->gl_config.driver_loaded ) { | |
1420 func = video->GL_GetProcAddress(this, proc); | |
1421 } else { | |
1422 SDL_SetError("No GL driver has been loaded"); | |
1423 } | |
1424 } else { | |
1425 SDL_SetError("No dynamic GL support in video driver"); | |
1426 } | |
1427 return func; | |
1428 } | |
1429 | |
1430 /* Set the specified GL attribute for setting up a GL video mode */ | |
1431 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1432 { | |
1433 int retval; | |
1434 SDL_VideoDevice *video = current_video; | |
1435 | |
1436 retval = 0; | |
1437 switch (attr) { | |
1438 case SDL_GL_RED_SIZE: | |
1439 video->gl_config.red_size = value; | |
1440 break; | |
1441 case SDL_GL_GREEN_SIZE: | |
1442 video->gl_config.green_size = value; | |
1443 break; | |
1444 case SDL_GL_BLUE_SIZE: | |
1445 video->gl_config.blue_size = value; | |
1446 break; | |
1447 case SDL_GL_ALPHA_SIZE: | |
1448 video->gl_config.alpha_size = value; | |
1449 break; | |
1450 case SDL_GL_DOUBLEBUFFER: | |
1451 video->gl_config.double_buffer = value; | |
1452 break; | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
changeset
|
1453 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1454 video->gl_config.buffer_size = value; |
0 | 1455 break; |
1456 case SDL_GL_DEPTH_SIZE: | |
1457 video->gl_config.depth_size = value; | |
1458 break; | |
1459 case SDL_GL_STENCIL_SIZE: | |
1460 video->gl_config.stencil_size = value; | |
1461 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1462 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1463 video->gl_config.accum_red_size = value; |
1464 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1465 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1466 video->gl_config.accum_green_size = value; |
1467 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1468 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1469 video->gl_config.accum_blue_size = value; |
1470 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1471 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1472 video->gl_config.accum_alpha_size = value; |
1473 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1474 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1475 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1476 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1477 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1478 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1479 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1480 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1481 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1482 break; |
1737 | 1483 case SDL_GL_ACCELERATED_VISUAL: |
1484 video->gl_config.accelerated = value; | |
1485 break; | |
1736
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1486 case SDL_GL_SWAP_CONTROL: |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1487 video->gl_config.swap_control = value; |
3b2a92126f4d
Implemented bug #2, 117:
Sam Lantinga <slouken@libsdl.org>
parents:
1545
diff
changeset
|
1488 break; |
0 | 1489 default: |
1490 SDL_SetError("Unknown OpenGL attribute"); | |
1491 retval = -1; | |
1492 break; | |
1493 } | |
1494 return(retval); | |
1495 } | |
1496 | |
1497 /* Retrieve an attribute value from the windowing system. */ | |
1498 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1499 { | |
1500 int retval = -1; | |
1501 SDL_VideoDevice* video = current_video; | |
1502 SDL_VideoDevice* this = current_video; | |
1503 | |
1504 if ( video->GL_GetAttribute ) { | |
1505 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1506 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1507 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1508 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1509 } |
1510 return retval; | |
1511 } | |
1512 | |
1513 /* Perform a GL buffer swap on the current GL context */ | |
1514 void SDL_GL_SwapBuffers(void) | |
1515 { | |
1516 SDL_VideoDevice *video = current_video; | |
1517 SDL_VideoDevice *this = current_video; | |
1518 | |
1519 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1520 video->GL_SwapBuffers(this); |
c6abdda2f666
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diff
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|
1521 } else { |
c6abdda2f666
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|
1522 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1523 } |
1524 } | |
1525 | |
1526 /* Update rects with locking */ | |
1527 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1528 { | |
1529 SDL_GL_Lock(); | |
1530 SDL_GL_UpdateRects(numrects, rects); | |
1531 SDL_GL_Unlock(); | |
1532 } | |
1533 | |
1534 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1535 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1536 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1537 #if SDL_VIDEO_OPENGL |
0 | 1538 SDL_VideoDevice *this = current_video; |
1539 SDL_Rect update, tmp; | |
1540 int x, y, i; | |
1541 | |
1542 for ( i = 0; i < numrects; i++ ) | |
1543 { | |
1544 tmp.y = rects[i].y; | |
1545 tmp.h = rects[i].h; | |
1546 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1547 { | |
1548 tmp.x = rects[i].x; | |
1549 tmp.w = rects[i].w; | |
1550 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1551 { | |
1552 update.x = tmp.x; | |
1553 update.y = tmp.y; | |
1554 update.w = tmp.w; | |
1555 update.h = tmp.h; | |
1556 | |
1557 if ( update.w > 256 ) | |
1558 update.w = 256; | |
1559 | |
1560 if ( update.h > 256 ) | |
1561 update.h = 256; | |
1562 | |
1563 this->glFlush(); | |
1564 this->glTexSubImage2D( | |
1565 GL_TEXTURE_2D, | |
1566 0, | |
1567 0, | |
1568 0, | |
1569 update.w, | |
1570 update.h, | |
1571 this->is_32bit? GL_RGBA : GL_RGB, | |
1572 #ifdef GL_VERSION_1_2 | |
1573 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1574 #else | |
1575 GL_UNSIGNED_BYTE, | |
1576 #endif | |
1577 (Uint8 *)this->screen->pixels + | |
1578 this->screen->format->BytesPerPixel * update.x + | |
1579 update.y * this->screen->pitch ); | |
1580 | |
1581 this->glFlush(); | |
1582 /* | |
1583 * Note the parens around the function name: | |
1584 * This is because some OpenGL implementations define glTexCoord etc | |
1585 * as macros, and we don't want them expanded here. | |
1586 */ | |
1587 this->glBegin(GL_TRIANGLE_STRIP); | |
1588 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1589 (this->glVertex2i)( update.x, update.y ); | |
1590 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1591 (this->glVertex2i)( update.x + update.w, update.y ); | |
1592 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1593 (this->glVertex2i)( update.x, update.y + update.h ); | |
1594 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1595 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1596 this->glEnd(); | |
1597 | |
1598 tmp.x += 256; | |
1599 tmp.w -= 256; | |
1600 } | |
1601 tmp.y += 256; | |
1602 tmp.h -= 256; | |
1603 } | |
1604 } | |
1605 #endif | |
1606 } | |
1607 | |
1608 /* Lock == save current state */ | |
1609 void SDL_GL_Lock() | |
1610 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
1611 #if SDL_VIDEO_OPENGL |
0 | 1612 lock_count--; |
1613 if (lock_count==-1) | |
1614 { | |
1615 SDL_VideoDevice *this = current_video; | |
1616 | |
1617 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1618 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1619 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1620 #endif |
0 | 1621 |
1622 this->glEnable(GL_TEXTURE_2D); | |
1623 this->glEnable(GL_BLEND); | |
1624 this->glDisable(GL_FOG); | |
1625 this->glDisable(GL_ALPHA_TEST); | |
1626 this->glDisable(GL_DEPTH_TEST); | |
1627 this->glDisable(GL_SCISSOR_TEST); | |
1628 this->glDisable(GL_STENCIL_TEST); | |
1629 this->glDisable(GL_CULL_FACE); | |
1630 | |
1631 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1632 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1633 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1634 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1635 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1636 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1637 | |
1638 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1639 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1640 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1641 | |
1642 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1643 this->glMatrixMode(GL_PROJECTION); | |
1644 this->glPushMatrix(); | |
1645 this->glLoadIdentity(); | |
1646 | |
1647 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1648 | |
1649 this->glMatrixMode(GL_MODELVIEW); | |
1650 this->glPushMatrix(); | |
1651 this->glLoadIdentity(); | |
1652 } | |
1653 #endif | |
1654 } | |
1655 | |
1656 /* Unlock == restore saved state */ | |
1657 void SDL_GL_Unlock() | |
1658 { | |
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1659 #if SDL_VIDEO_OPENGL |
0 | 1660 lock_count++; |
1661 if (lock_count==0) | |
1662 { | |
1663 SDL_VideoDevice *this = current_video; | |
1664 | |
1665 this->glPopMatrix(); | |
1666 this->glMatrixMode(GL_PROJECTION); | |
1667 this->glPopMatrix(); | |
1668 | |
1669 this->glPopClientAttrib(); | |
1670 this->glPopAttrib(); | |
1671 } | |
1672 #endif | |
1673 } | |
1674 | |
1675 /* | |
1676 * Sets/Gets the title and icon text of the display window, if any. | |
1677 */ | |
1678 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1679 { | |
1680 SDL_VideoDevice *video = current_video; | |
1681 SDL_VideoDevice *this = current_video; | |
1682 | |
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1683 if ( video ) { |
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1684 if ( title ) { |
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1685 if ( video->wm_title ) { |
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1686 SDL_free(video->wm_title); |
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1687 } |
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1688 video->wm_title = SDL_strdup(title); |
0 | 1689 } |
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1690 if ( icon ) { |
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1691 if ( video->wm_icon ) { |
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1692 SDL_free(video->wm_icon); |
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1693 } |
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1694 video->wm_icon = SDL_strdup(icon); |
0 | 1695 } |
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1696 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1697 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1698 } |
1699 } | |
1700 } | |
1701 void SDL_WM_GetCaption (char **title, char **icon) | |
1702 { | |
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1703 SDL_VideoDevice *video = current_video; |
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1704 |
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1705 if ( video ) { |
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1706 if ( title ) { |
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1707 *title = video->wm_title; |
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1708 } |
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1709 if ( icon ) { |
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1710 *icon = video->wm_icon; |
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1711 } |
0 | 1712 } |
1713 } | |
1714 | |
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1715 /* Utility function used by SDL_WM_SetIcon(); |
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1716 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1717 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1718 { |
1719 int x, y; | |
1720 Uint32 colorkey; | |
1721 #define SET_MASKBIT(icon, x, y, mask) \ | |
1722 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1723 | |
1724 colorkey = icon->format->colorkey; | |
1725 switch (icon->format->BytesPerPixel) { | |
1726 case 1: { Uint8 *pixels; | |
1727 for ( y=0; y<icon->h; ++y ) { | |
1728 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1729 for ( x=0; x<icon->w; ++x ) { | |
1730 if ( *pixels++ == colorkey ) { | |
1731 SET_MASKBIT(icon, x, y, mask); | |
1732 } | |
1733 } | |
1734 } | |
1735 } | |
1736 break; | |
1737 | |
1738 case 2: { Uint16 *pixels; | |
1739 for ( y=0; y<icon->h; ++y ) { | |
1740 pixels = (Uint16 *)icon->pixels + | |
1741 y*icon->pitch/2; | |
1742 for ( x=0; x<icon->w; ++x ) { | |
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1743 if ( (flags & 1) && *pixels == colorkey ) { |
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1744 SET_MASKBIT(icon, x, y, mask); |
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1745 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1746 SET_MASKBIT(icon, x, y, mask); |
1747 } | |
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1748 pixels++; |
0 | 1749 } |
1750 } | |
1751 } | |
1752 break; | |
1753 | |
1754 case 4: { Uint32 *pixels; | |
1755 for ( y=0; y<icon->h; ++y ) { | |
1756 pixels = (Uint32 *)icon->pixels + | |
1757 y*icon->pitch/4; | |
1758 for ( x=0; x<icon->w; ++x ) { | |
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1759 if ( (flags & 1) && *pixels == colorkey ) { |
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1760 SET_MASKBIT(icon, x, y, mask); |
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1761 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1762 SET_MASKBIT(icon, x, y, mask); |
1763 } | |
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1764 pixels++; |
0 | 1765 } |
1766 } | |
1767 } | |
1768 break; | |
1769 } | |
1770 } | |
1771 | |
1772 /* | |
1773 * Sets the window manager icon for the display window. | |
1774 */ | |
1775 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1776 { | |
1777 SDL_VideoDevice *video = current_video; | |
1778 SDL_VideoDevice *this = current_video; | |
1779 | |
1780 if ( icon && video->SetIcon ) { | |
1781 /* Generate a mask if necessary, and create the icon! */ | |
1782 if ( mask == NULL ) { | |
1783 int mask_len = icon->h*(icon->w+7)/8; | |
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1784 int flags = 0; |
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|
1785 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1786 if ( mask == NULL ) { |
1787 return; | |
1788 } | |
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1789 SDL_memset(mask, ~0, mask_len); |
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1790 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1791 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1792 if( flags ) { |
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1793 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1794 } |
1795 video->SetIcon(video, icon, mask); | |
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1796 SDL_free(mask); |
0 | 1797 } else { |
1798 video->SetIcon(this, icon, mask); | |
1799 } | |
1800 } | |
1801 } | |
1802 | |
1803 /* | |
1804 * Grab or ungrab the keyboard and mouse input. | |
1805 * This function returns the final grab mode after calling the | |
1806 * driver dependent function. | |
1807 */ | |
1808 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1809 { | |
1810 SDL_VideoDevice *video = current_video; | |
1811 SDL_VideoDevice *this = current_video; | |
1812 | |
1813 /* Only do something if we have support for grabs */ | |
1814 if ( video->GrabInput == NULL ) { | |
1815 return(video->input_grab); | |
1816 } | |
1817 | |
1818 /* If the final grab mode if off, only then do we actually grab */ | |
1819 #ifdef DEBUG_GRAB | |
1820 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1821 #endif | |
1822 if ( mode == SDL_GRAB_OFF ) { | |
1823 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1824 mode = video->GrabInput(this, mode); | |
1825 } | |
1826 } else { | |
1827 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1828 mode = video->GrabInput(this, mode); | |
1829 } | |
1830 } | |
1831 if ( mode != video->input_grab ) { | |
1832 video->input_grab = mode; | |
1833 if ( video->CheckMouseMode ) { | |
1834 video->CheckMouseMode(this); | |
1835 } | |
1836 } | |
1837 #ifdef DEBUG_GRAB | |
1838 printf("Final mode %d\n", video->input_grab); | |
1839 #endif | |
1840 | |
1841 /* Return the final grab state */ | |
1842 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1843 mode -= SDL_GRAB_FULLSCREEN; | |
1844 } | |
1845 return(mode); | |
1846 } | |
1847 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1848 { | |
1849 SDL_VideoDevice *video = current_video; | |
1850 | |
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1851 /* If the video isn't initialized yet, we can't do anything */ |
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1852 if ( ! video ) { |
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1853 return SDL_GRAB_OFF; |
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1854 } |
0 | 1855 |
1856 /* Return the current mode on query */ | |
1857 if ( mode == SDL_GRAB_QUERY ) { | |
1858 mode = video->input_grab; | |
1859 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1860 mode -= SDL_GRAB_FULLSCREEN; | |
1861 } | |
1862 return(mode); | |
1863 } | |
1864 | |
1865 #ifdef DEBUG_GRAB | |
1866 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1867 #endif | |
1868 /* If the video surface is fullscreen, we always grab */ | |
1869 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1870 mode -= SDL_GRAB_FULLSCREEN; | |
1871 } | |
1872 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1873 mode += SDL_GRAB_FULLSCREEN; | |
1874 } | |
1875 return(SDL_WM_GrabInputRaw(mode)); | |
1876 } | |
1877 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1878 { | |
1879 SDL_GrabMode mode; | |
1880 | |
1881 /* First query the current grab state */ | |
1882 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1883 | |
1884 /* Now explicitly turn off input grab */ | |
1885 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1886 | |
1887 /* Return the old state */ | |
1888 return(mode); | |
1889 } | |
1890 | |
1891 /* | |
1892 * Iconify the window in window managed environments. | |
1893 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1894 */ | |
1895 int SDL_WM_IconifyWindow(void) | |
1896 { | |
1897 SDL_VideoDevice *video = current_video; | |
1898 SDL_VideoDevice *this = current_video; | |
1899 int retval; | |
1900 | |
1901 retval = 0; | |
1902 if ( video->IconifyWindow ) { | |
1903 retval = video->IconifyWindow(this); | |
1904 } | |
1905 return(retval); | |
1906 } | |
1907 | |
1908 /* | |
1909 * Toggle fullscreen mode | |
1910 */ | |
1911 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1912 { | |
1913 SDL_VideoDevice *video = current_video; | |
1914 SDL_VideoDevice *this = current_video; | |
1915 int toggled; | |
1916 | |
1917 toggled = 0; | |
1918 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1919 video->ToggleFullScreen ) { | |
1920 if ( surface->flags & SDL_FULLSCREEN ) { | |
1921 toggled = video->ToggleFullScreen(this, 0); | |
1922 if ( toggled ) { | |
1923 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1924 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1925 } | |
1926 } else { | |
1927 toggled = video->ToggleFullScreen(this, 1); | |
1928 if ( toggled ) { | |
1929 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1930 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1931 } | |
1932 } | |
1933 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1934 if ( toggled ) { | |
1935 SDL_WM_GrabInput(video->input_grab); | |
1936 } | |
1937 } | |
1938 return(toggled); | |
1939 } | |
1940 | |
1941 /* | |
1942 * Get some platform dependent window manager information | |
1943 */ | |
1944 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1945 { | |
1946 SDL_VideoDevice *video = current_video; | |
1947 SDL_VideoDevice *this = current_video; | |
1948 | |
1949 if ( video && video->GetWMInfo ) { | |
1950 return(video->GetWMInfo(this, info)); | |
1951 } else { | |
1952 return(0); | |
1953 } | |
1954 } |