Mercurial > sdl-ios-xcode
annotate src/audio/android/SDL_androidaudio.c @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | 8d7315668e35 |
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rev | line source |
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4718 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* Output audio to Android */ | |
25 | |
26 #include "SDL_audio.h" | |
27 #include "../SDL_audio_c.h" | |
28 #include "SDL_androidaudio.h" | |
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29 |
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30 #include "../../core/android/SDL_android.h" |
4724 | 31 |
4718 | 32 #include <android/log.h> |
33 | |
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34 static void * audioDevice; |
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35 |
4718 | 36 static int |
37 AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture) | |
38 { | |
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39 SDL_AudioFormat test_format; |
4724 | 40 int valid_datatype = 0; |
41 | |
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42 if (iscapture) { |
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43 //TODO: implement capture |
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44 SDL_SetError("Capture not supported on Android"); |
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45 return 0; |
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46 } |
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47 |
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48 if (audioDevice != NULL) { |
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49 SDL_SetError("Only one audio device at a time please!"); |
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50 return 0; |
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51 } |
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52 |
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53 audioDevice = this; |
4724 | 54 |
55 this->hidden = SDL_malloc(sizeof(*(this->hidden))); | |
56 if (!this->hidden) { | |
57 SDL_OutOfMemory(); | |
58 return 0; | |
59 } | |
60 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); | |
61 | |
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62 test_format = SDL_FirstAudioFormat(this->spec.format); |
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63 while (test_format != 0) { // no "UNKNOWN" constant |
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64 if ((test_format == AUDIO_U8) || (test_format == AUDIO_S16LSB)) { |
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65 this->spec.format = test_format; |
4724 | 66 break; |
67 } | |
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68 test_format = SDL_NextAudioFormat(); |
4724 | 69 } |
4718 | 70 |
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71 if (test_format == 0) { |
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72 // Didn't find a compatible format :( |
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73 SDL_SetError("No compatible audio format!"); |
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74 return 0; |
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75 } |
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76 |
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77 if (this->spec.channels > 1) { |
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78 this->spec.channels = 2; |
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79 } else { |
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80 this->spec.channels = 1; |
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81 } |
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82 |
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83 if (this->spec.freq < 8000) { |
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84 this->spec.freq = 8000; |
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85 } |
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86 if (this->spec.freq > 48000) { |
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87 this->spec.freq = 48000; |
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88 } |
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89 |
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90 // TODO: pass in/return a (Java) device ID, also whether we're opening for input or output |
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91 this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples); |
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92 SDL_CalculateAudioSpec(&this->spec); |
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93 |
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94 if (this->spec.samples == 0) { |
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95 // Init failed? |
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96 SDL_SetError("Java-side initialization failed!"); |
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97 return 0; |
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98 } |
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99 |
4718 | 100 return 1; |
101 } | |
102 | |
103 static void | |
104 AndroidAUD_PlayDevice(_THIS) | |
105 { | |
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106 Android_JNI_WriteAudioBuffer(); |
4718 | 107 } |
108 | |
109 static Uint8 * | |
110 AndroidAUD_GetDeviceBuf(_THIS) | |
111 { | |
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112 return Android_JNI_GetAudioBuffer(); |
4718 | 113 } |
114 | |
115 static void | |
116 AndroidAUD_CloseDevice(_THIS) | |
117 { | |
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118 if (this->hidden != NULL) { |
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119 SDL_free(this->hidden); |
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120 this->hidden = NULL; |
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121 } |
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122 Android_JNI_CloseAudioDevice(); |
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123 |
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124 if (audioDevice == this) { |
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125 audioDevice = NULL; |
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126 } |
4718 | 127 } |
128 | |
129 static int | |
130 AndroidAUD_Init(SDL_AudioDriverImpl * impl) | |
131 { | |
132 /* Set the function pointers */ | |
133 impl->OpenDevice = AndroidAUD_OpenDevice; | |
134 impl->PlayDevice = AndroidAUD_PlayDevice; | |
135 impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf; | |
136 impl->CloseDevice = AndroidAUD_CloseDevice; | |
137 | |
138 /* and the capabilities */ | |
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139 impl->ProvidesOwnCallbackThread = 1; |
4718 | 140 impl->HasCaptureSupport = 0; //TODO |
141 impl->OnlyHasDefaultOutputDevice = 1; | |
142 impl->OnlyHasDefaultInputDevice = 1; | |
143 | |
144 return 1; /* this audio target is available. */ | |
145 } | |
146 | |
147 AudioBootStrap ANDROIDAUD_bootstrap = { | |
148 "android", "SDL Android audio driver", AndroidAUD_Init, 0 /*1? */ | |
149 }; | |
150 | |
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151 /* Called by the Java code to start the audio processing on a thread */ |
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152 void |
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153 Android_RunAudioThread() |
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154 { |
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155 SDL_RunAudio(audioDevice); |
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156 } |
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157 |
4718 | 158 /* vi: set ts=4 sw=4 expandtab: */ |