Mercurial > sdl-ios-xcode
comparison src/audio/android/SDL_androidaudio.c @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | 8d7315668e35 |
children | b530ef003506 |
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5091:79bd1e289005 | 5092:327f181542f1 |
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25 | 25 |
26 #include "SDL_audio.h" | 26 #include "SDL_audio.h" |
27 #include "../SDL_audio_c.h" | 27 #include "../SDL_audio_c.h" |
28 #include "SDL_androidaudio.h" | 28 #include "SDL_androidaudio.h" |
29 | 29 |
30 #include "../../SDL_android.h" | 30 #include "../../core/android/SDL_android.h" |
31 | 31 |
32 #include <android/log.h> | 32 #include <android/log.h> |
33 | 33 |
34 static void * audioDevice; | 34 static void * audioDevice; |
35 | 35 |