Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1386:2b7e0180a72c
Pick the right default GL library on IRIX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Feb 2006 10:19:22 +0000 |
parents | 85d8b5fdd9f6 |
children | d910939febfa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* The high-level video driver subsystem */ | |
24 | |
25 #include "SDL.h" | |
26 #include "SDL_sysvideo.h" | |
27 #include "SDL_blit.h" | |
28 #include "SDL_pixels_c.h" | |
29 #include "SDL_cursor_c.h" | |
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30 #include "../events/SDL_sysevents.h" |
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31 #include "../events/SDL_events_c.h" |
0 | 32 |
33 /* Available video drivers */ | |
34 static VideoBootStrap *bootstrap[] = { | |
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35 #if SDL_VIDEO_DRIVER_QUARTZ |
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36 &QZ_bootstrap, |
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37 #endif |
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38 #if SDL_VIDEO_DRIVER_X11 |
0 | 39 &X11_bootstrap, |
40 #endif | |
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41 #if SDL_VIDEO_DRIVER_DGA |
0 | 42 &DGA_bootstrap, |
43 #endif | |
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44 #if SDL_VIDEO_DRIVER_NANOX |
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45 &NX_bootstrap, |
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46 #endif |
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47 #if SDL_VIDEO_DRIVER_IPOD |
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48 &iPod_bootstrap, |
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49 #endif |
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50 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 51 &Qtopia_bootstrap, |
52 #endif | |
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53 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 54 &WSCONS_bootstrap, |
55 #endif | |
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56 #if SDL_VIDEO_DRIVER_FBCON |
0 | 57 &FBCON_bootstrap, |
58 #endif | |
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59 #if SDL_VIDEO_DRIVER_DIRECTFB |
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60 &DirectFB_bootstrap, |
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61 #endif |
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62 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 63 &PS2GS_bootstrap, |
64 #endif | |
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65 #if SDL_VIDEO_DRIVER_GGI |
0 | 66 &GGI_bootstrap, |
67 #endif | |
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68 #if SDL_VIDEO_DRIVER_VGL |
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69 &VGL_bootstrap, |
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70 #endif |
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71 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 72 &SVGALIB_bootstrap, |
73 #endif | |
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74 #if SDL_VIDEO_DRIVER_GAPI |
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75 &GAPI_bootstrap, |
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76 #endif |
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77 #if SDL_VIDEO_DRIVER_WINDIB |
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78 &WINDIB_bootstrap, |
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79 #endif |
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80 #if SDL_VIDEO_DRIVER_DDRAW |
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81 &DIRECTX_bootstrap, |
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82 #endif |
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83 #if SDL_VIDEO_DRIVER_BWINDOW |
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84 &BWINDOW_bootstrap, |
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85 #endif |
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86 #if SDL_VIDEO_DRIVER_TOOLBOX |
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87 &TOOLBOX_bootstrap, |
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88 #endif |
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89 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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90 &DSp_bootstrap, |
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91 #endif |
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92 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS |
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93 &CGX_bootstrap, |
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94 #endif |
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95 #if SDL_VIDEO_DRIVER_PHOTON |
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96 &ph_bootstrap, |
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97 #endif |
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98 #if SDL_VIDEO_DRIVER_EPOC |
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99 &EPOC_bootstrap, |
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100 #endif |
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101 #if SDL_VIDEO_DRIVER_XBIOS |
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102 &XBIOS_bootstrap, |
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103 #endif |
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104 #if SDL_VIDEO_DRIVER_GEM |
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105 &GEM_bootstrap, |
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106 #endif |
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107 #if SDL_VIDEO_DRIVER_PICOGUI |
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108 &PG_bootstrap, |
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109 #endif |
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110 #if SDL_VIDEO_DRIVER_DC |
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111 &DC_bootstrap, |
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112 #endif |
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113 #if SDL_VIDEO_DRIVER_RISCOS |
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114 &RISCOS_bootstrap, |
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115 #endif |
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116 #if SDL_VIDEO_DRIVER_OS2FS |
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117 &OS2FSLib_bootstrap, |
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118 #endif |
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119 #if SDL_VIDEO_DRIVER_AALIB |
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120 &AALIB_bootstrap, |
0 | 121 #endif |
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122 #if SDL_VIDEO_DRIVER_DUMMY |
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123 &DUMMY_bootstrap, |
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124 #endif |
0 | 125 NULL |
126 }; | |
173
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127 |
0 | 128 SDL_VideoDevice *current_video = NULL; |
129 | |
130 /* Various local functions */ | |
131 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
132 void SDL_VideoQuit(void); | |
133 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
134 | |
135 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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136 #if SDL_VIDEO_OPENGL |
0 | 137 static int lock_count = 0; |
138 #endif | |
139 | |
140 | |
141 /* | |
142 * Initialize the video and event subsystems -- determine native pixel format | |
143 */ | |
144 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
145 { | |
146 SDL_VideoDevice *video; | |
147 int index; | |
148 int i; | |
149 SDL_PixelFormat vformat; | |
150 Uint32 video_flags; | |
151 | |
152 /* Toggle the event thread flags, based on OS requirements */ | |
153 #if defined(MUST_THREAD_EVENTS) | |
154 flags |= SDL_INIT_EVENTTHREAD; | |
155 #elif defined(CANT_THREAD_EVENTS) | |
156 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
157 SDL_SetError("OS doesn't support threaded events"); | |
158 return(-1); | |
159 } | |
160 #endif | |
161 | |
162 /* Check to make sure we don't overwrite 'current_video' */ | |
163 if ( current_video != NULL ) { | |
164 SDL_VideoQuit(); | |
165 } | |
166 | |
167 /* Select the proper video driver */ | |
168 index = 0; | |
169 video = NULL; | |
170 if ( driver_name != NULL ) { | |
171 #if 0 /* This will be replaced with a better driver selection API */ | |
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172 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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173 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 174 } |
175 #endif | |
176 for ( i=0; bootstrap[i]; ++i ) { | |
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177 if ( SDL_strncmp(bootstrap[i]->name, driver_name, |
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178 SDL_strlen(bootstrap[i]->name)) == 0 ) { |
0 | 179 if ( bootstrap[i]->available() ) { |
180 video = bootstrap[i]->create(index); | |
181 break; | |
182 } | |
183 } | |
184 } | |
185 } else { | |
186 for ( i=0; bootstrap[i]; ++i ) { | |
187 if ( bootstrap[i]->available() ) { | |
188 video = bootstrap[i]->create(index); | |
189 if ( video != NULL ) { | |
190 break; | |
191 } | |
192 } | |
193 } | |
194 } | |
195 if ( video == NULL ) { | |
196 SDL_SetError("No available video device"); | |
197 return(-1); | |
198 } | |
199 current_video = video; | |
200 current_video->name = bootstrap[i]->name; | |
201 | |
202 /* Do some basic variable initialization */ | |
203 video->screen = NULL; | |
204 video->shadow = NULL; | |
205 video->visible = NULL; | |
206 video->physpal = NULL; | |
207 video->gammacols = NULL; | |
208 video->gamma = NULL; | |
209 video->wm_title = NULL; | |
210 video->wm_icon = NULL; | |
211 video->offset_x = 0; | |
212 video->offset_y = 0; | |
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213 SDL_memset(&video->info, 0, (sizeof video->info)); |
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214 |
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215 video->displayformatalphapixel = NULL; |
0 | 216 |
217 /* Set some very sane GL defaults */ | |
218 video->gl_config.driver_loaded = 0; | |
219 video->gl_config.dll_handle = NULL; | |
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220 video->gl_config.red_size = 3; |
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221 video->gl_config.green_size = 3; |
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222 video->gl_config.blue_size = 2; |
0 | 223 video->gl_config.alpha_size = 0; |
224 video->gl_config.buffer_size = 0; | |
225 video->gl_config.depth_size = 16; | |
226 video->gl_config.stencil_size = 0; | |
227 video->gl_config.double_buffer = 1; | |
228 video->gl_config.accum_red_size = 0; | |
229 video->gl_config.accum_green_size = 0; | |
230 video->gl_config.accum_blue_size = 0; | |
231 video->gl_config.accum_alpha_size = 0; | |
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232 video->gl_config.stereo = 0; |
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233 video->gl_config.multisamplebuffers = 0; |
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234 video->gl_config.multisamplesamples = 0; |
0 | 235 |
236 /* Initialize the video subsystem */ | |
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237 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 238 if ( video->VideoInit(video, &vformat) < 0 ) { |
239 SDL_VideoQuit(); | |
240 return(-1); | |
241 } | |
242 | |
243 /* Create a zero sized video surface of the appropriate format */ | |
244 video_flags = SDL_SWSURFACE; | |
245 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
246 vformat.BitsPerPixel, | |
247 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
248 if ( SDL_VideoSurface == NULL ) { | |
249 SDL_VideoQuit(); | |
250 return(-1); | |
251 } | |
252 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
253 | |
254 #if 0 /* Don't change the current palette - may be used by other programs. | |
255 * The application can't do anything with the display surface until | |
256 * a video mode has been set anyway. :) | |
257 */ | |
258 /* If we have a palettized surface, create a default palette */ | |
259 if ( SDL_VideoSurface->format->palette ) { | |
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260 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 261 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
262 video->SetColors(video, | |
263 0, vf->palette->ncolors, vf->palette->colors); | |
264 } | |
265 #endif | |
266 video->info.vfmt = SDL_VideoSurface->format; | |
267 | |
268 /* Start the event loop */ | |
269 if ( SDL_StartEventLoop(flags) < 0 ) { | |
270 SDL_VideoQuit(); | |
271 return(-1); | |
272 } | |
273 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
274 | |
275 /* We're ready to go! */ | |
276 return(0); | |
277 } | |
278 | |
279 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
280 { | |
281 if ( current_video != NULL ) { | |
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282 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 283 return(namebuf); |
284 } | |
285 return(NULL); | |
286 } | |
287 | |
288 /* | |
289 * Get the current display surface | |
290 */ | |
291 SDL_Surface *SDL_GetVideoSurface(void) | |
292 { | |
293 SDL_Surface *visible; | |
294 | |
295 visible = NULL; | |
296 if ( current_video ) { | |
297 visible = current_video->visible; | |
298 } | |
299 return(visible); | |
300 } | |
301 | |
302 /* | |
303 * Get the current information about the video hardware | |
304 */ | |
305 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
306 { | |
307 const SDL_VideoInfo *info; | |
308 | |
309 info = NULL; | |
310 if ( current_video ) { | |
311 info = ¤t_video->info; | |
312 } | |
313 return(info); | |
314 } | |
315 | |
316 /* | |
317 * Return a pointer to an array of available screen dimensions for the | |
318 * given format, sorted largest to smallest. Returns NULL if there are | |
319 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
320 * if any dimension is okay for the given format. If 'format' is NULL, | |
321 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
322 */ | |
323 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
324 { | |
325 SDL_VideoDevice *video = current_video; | |
326 SDL_VideoDevice *this = current_video; | |
327 SDL_Rect **modes; | |
328 | |
329 modes = NULL; | |
330 if ( SDL_VideoSurface ) { | |
331 if ( format == NULL ) { | |
332 format = SDL_VideoSurface->format; | |
333 } | |
334 modes = video->ListModes(this, format, flags); | |
335 } | |
336 return(modes); | |
337 } | |
338 | |
339 /* | |
340 * Check to see if a particular video mode is supported. | |
341 * It returns 0 if the requested mode is not supported under any bit depth, | |
342 * or returns the bits-per-pixel of the closest available mode with the | |
343 * given width and height. If this bits-per-pixel is different from the | |
344 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
345 * but will emulate the requested bits-per-pixel with a shadow surface. | |
346 */ | |
347 static Uint8 SDL_closest_depths[4][8] = { | |
348 /* 8 bit closest depth ordering */ | |
349 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
350 /* 15,16 bit closest depth ordering */ | |
351 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
352 /* 24 bit closest depth ordering */ | |
353 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
354 /* 32 bit closest depth ordering */ | |
355 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
356 }; | |
357 | |
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358 |
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359 #ifdef macintosh /* MPW optimization bug? */ |
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360 #define NEGATIVE_ONE 0xFFFFFFFF |
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361 #else |
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362 #define NEGATIVE_ONE -1 |
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363 #endif |
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364 |
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365 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 366 { |
367 int table, b, i; | |
368 int supported; | |
369 SDL_PixelFormat format; | |
370 SDL_Rect **sizes; | |
371 | |
372 /* Currently 1 and 4 bpp are not supported */ | |
373 if ( bpp < 8 || bpp > 32 ) { | |
374 return(0); | |
375 } | |
456
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376 if ( (width <= 0) || (height <= 0) ) { |
0 | 377 return(0); |
378 } | |
379 | |
380 /* Search through the list valid of modes */ | |
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381 SDL_memset(&format, 0, sizeof(format)); |
0 | 382 supported = 0; |
383 table = ((bpp+7)/8)-1; | |
384 SDL_closest_depths[table][0] = bpp; | |
385 SDL_closest_depths[table][7] = 0; | |
386 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
387 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
388 sizes = SDL_ListModes(&format, flags); | |
389 if ( sizes == (SDL_Rect **)0 ) { | |
390 /* No sizes supported at this bit-depth */ | |
391 continue; | |
392 } else | |
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393 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 394 /* Any size supported at this bit-depth */ |
395 supported = 1; | |
396 continue; | |
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397 } else if (current_video->handles_any_size) { |
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398 /* Driver can center a smaller surface to simulate fullscreen */ |
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399 for ( i=0; sizes[i]; ++i ) { |
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400 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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401 supported = 1; /* this mode can fit the centered window. */ |
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402 break; |
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403 } |
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404 } |
0 | 405 } else |
406 for ( i=0; sizes[i]; ++i ) { | |
407 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
408 supported = 1; | |
409 break; | |
410 } | |
411 } | |
412 } | |
413 if ( supported ) { | |
414 --b; | |
415 return(SDL_closest_depths[table][b]); | |
416 } else { | |
417 return(0); | |
418 } | |
419 } | |
420 | |
421 /* | |
422 * Get the closest non-emulated video mode to the one requested | |
423 */ | |
424 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
425 { | |
426 int table, b, i; | |
427 int supported; | |
428 int native_bpp; | |
429 SDL_PixelFormat format; | |
430 SDL_Rect **sizes; | |
431 | |
456
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432 /* Check parameters */ |
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433 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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434 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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435 return(0); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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436 } |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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437 if ((*w <= 0) || (*h <= 0)) { |
456
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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438 SDL_SetError("Invalid width or height"); |
430
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439 return(0); |
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440 } |
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441 |
0 | 442 /* Try the original video mode, get the closest depth */ |
443 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
444 if ( native_bpp == *BitsPerPixel ) { | |
445 return(1); | |
446 } | |
447 if ( native_bpp > 0 ) { | |
448 *BitsPerPixel = native_bpp; | |
449 return(1); | |
450 } | |
451 | |
452 /* No exact size match at any depth, look for closest match */ | |
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453 SDL_memset(&format, 0, sizeof(format)); |
0 | 454 supported = 0; |
455 table = ((*BitsPerPixel+7)/8)-1; | |
456 SDL_closest_depths[table][0] = *BitsPerPixel; | |
457 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
458 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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459 int best; |
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460 |
0 | 461 format.BitsPerPixel = SDL_closest_depths[table][b]; |
462 sizes = SDL_ListModes(&format, flags); | |
463 if ( sizes == (SDL_Rect **)0 ) { | |
464 /* No sizes supported at this bit-depth */ | |
465 continue; | |
466 } | |
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467 best=0; |
0 | 468 for ( i=0; sizes[i]; ++i ) { |
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469 /* Mode with both dimensions bigger or equal than asked ? */ |
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470 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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471 /* Mode with any dimension smaller or equal than current best ? */ |
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472 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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473 /* Now choose the mode that has less pixels */ |
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474 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
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475 best=i; |
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476 supported = 1; |
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477 } |
0 | 478 } |
479 } | |
480 } | |
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481 if (supported) { |
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482 *w=sizes[best]->w; |
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483 *h=sizes[best]->h; |
0 | 484 *BitsPerPixel = SDL_closest_depths[table][b]; |
485 } | |
486 } | |
487 if ( ! supported ) { | |
488 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
489 } | |
490 return(supported); | |
491 } | |
492 | |
493 /* This should probably go somewhere else -- like SDL_surface.c */ | |
494 static void SDL_ClearSurface(SDL_Surface *surface) | |
495 { | |
496 Uint32 black; | |
497 | |
498 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
499 SDL_FillRect(surface, NULL, black); | |
500 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
501 SDL_Flip(surface); | |
502 SDL_FillRect(surface, NULL, black); | |
503 } | |
504 SDL_Flip(surface); | |
505 } | |
506 | |
507 /* | |
508 * Create a shadow surface suitable for fooling the app. :-) | |
509 */ | |
510 static void SDL_CreateShadowSurface(int depth) | |
511 { | |
512 Uint32 Rmask, Gmask, Bmask; | |
513 | |
514 /* Allocate the shadow surface */ | |
515 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
516 Rmask = (SDL_VideoSurface->format)->Rmask; | |
517 Gmask = (SDL_VideoSurface->format)->Gmask; | |
518 Bmask = (SDL_VideoSurface->format)->Bmask; | |
519 } else { | |
520 Rmask = Gmask = Bmask = 0; | |
521 } | |
522 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
523 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
524 depth, Rmask, Gmask, Bmask, 0); | |
525 if ( SDL_ShadowSurface == NULL ) { | |
526 return; | |
527 } | |
528 | |
529 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
530 if ( SDL_ShadowSurface->format->palette ) { | |
531 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
532 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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533 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 534 SDL_VideoSurface->format->palette->colors, |
535 SDL_VideoSurface->format->palette->ncolors* | |
536 sizeof(SDL_Color)); | |
537 } else { | |
538 SDL_DitherColors( | |
539 SDL_ShadowSurface->format->palette->colors, depth); | |
540 } | |
541 } | |
542 | |
543 /* If the video surface is resizable, the shadow should say so */ | |
544 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
545 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
546 } | |
547 /* If the video surface has no frame, the shadow should say so */ | |
548 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
549 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
550 } | |
551 /* If the video surface is fullscreen, the shadow should say so */ | |
552 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
553 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
554 } | |
555 /* If the video surface is flippable, the shadow should say so */ | |
556 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
557 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
558 } | |
559 return; | |
560 } | |
561 | |
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562 #ifdef __QNXNTO__ |
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563 #include <sys/neutrino.h> |
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564 #endif /* __QNXNTO__ */ |
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565 |
0 | 566 /* |
567 * Set the requested video mode, allocating a shadow buffer if necessary. | |
568 */ | |
569 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
570 { | |
571 SDL_VideoDevice *video, *this; | |
572 SDL_Surface *prev_mode, *mode; | |
573 int video_w; | |
574 int video_h; | |
575 int video_bpp; | |
576 int is_opengl; | |
577 SDL_GrabMode saved_grab; | |
578 | |
579 /* Start up the video driver, if necessary.. | |
580 WARNING: This is the only function protected this way! | |
581 */ | |
582 if ( ! current_video ) { | |
583 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
584 return(NULL); | |
585 } | |
586 } | |
587 this = video = current_video; | |
588 | |
589 /* Default to the current video bpp */ | |
590 if ( bpp == 0 ) { | |
591 flags |= SDL_ANYFORMAT; | |
592 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
593 } | |
594 | |
595 /* Get a good video mode, the closest one possible */ | |
596 video_w = width; | |
597 video_h = height; | |
598 video_bpp = bpp; | |
599 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
600 return(NULL); | |
601 } | |
602 | |
603 /* Check the requested flags */ | |
604 /* There's no palette in > 8 bits-per-pixel mode */ | |
605 if ( video_bpp > 8 ) { | |
606 flags &= ~SDL_HWPALETTE; | |
607 } | |
608 #if 0 | |
609 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
610 /* There's no windowed double-buffering */ | |
611 flags &= ~SDL_DOUBLEBUF; | |
612 } | |
613 #endif | |
614 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
615 /* Use hardware surfaces when double-buffering */ | |
616 flags |= SDL_HWSURFACE; | |
617 } | |
618 | |
619 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
620 if ( is_opengl ) { | |
621 /* These flags are for 2D video modes only */ | |
622 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
623 } | |
624 | |
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625 /* Reset the keyboard here so event callbacks can run */ |
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626 SDL_ResetKeyboard(); |
460
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627 SDL_ResetMouse(); |
1296 | 628 SDL_cursorstate &= ~CURSOR_USINGSW; |
14
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629 |
0 | 630 /* Clean up any previous video mode */ |
631 if ( SDL_PublicSurface != NULL ) { | |
632 SDL_PublicSurface = NULL; | |
633 } | |
634 if ( SDL_ShadowSurface != NULL ) { | |
635 SDL_Surface *ready_to_go; | |
636 ready_to_go = SDL_ShadowSurface; | |
637 SDL_ShadowSurface = NULL; | |
638 SDL_FreeSurface(ready_to_go); | |
639 } | |
640 if ( video->physpal ) { | |
1336
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641 SDL_free(video->physpal->colors); |
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642 SDL_free(video->physpal); |
0 | 643 video->physpal = NULL; |
644 } | |
645 if( video->gammacols) { | |
1336
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646 SDL_free(video->gammacols); |
0 | 647 video->gammacols = NULL; |
648 } | |
649 | |
650 /* Save the previous grab state and turn off grab for mode switch */ | |
651 saved_grab = SDL_WM_GrabInputOff(); | |
652 | |
653 /* Try to set the video mode, along with offset and clipping */ | |
654 prev_mode = SDL_VideoSurface; | |
655 SDL_LockCursor(); | |
656 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
657 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
658 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 659 /* But not on OS/2 */ |
660 #ifndef __OS2__ | |
0 | 661 SDL_PrivateResize(mode->w, mode->h); |
1190 | 662 #endif |
229
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663 |
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Fix a crash if an OpenGL video mode can't be set.
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664 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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665 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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666 mode = NULL; |
883
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667 SDL_SetError("OpenGL not available"); |
229
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Sam Lantinga <slouken@libsdl.org>
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668 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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|
669 } |
0 | 670 /* |
671 * rcg11292000 | |
672 * If you try to set an SDL_OPENGL surface, and fail to find a | |
673 * matching visual, then the next call to SDL_SetVideoMode() | |
674 * will segfault, since we no longer point to a dummy surface, | |
675 * but rather NULL. | |
676 * Sam 11/29/00 | |
677 * WARNING, we need to make sure that the previous mode hasn't | |
678 * already been freed by the video driver. What do we do in | |
679 * that case? Should we call SDL_VideoInit() again? | |
680 */ | |
681 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
682 | |
683 if ( (mode != NULL) && (!is_opengl) ) { | |
684 /* Sanity check */ | |
685 if ( (mode->w < width) || (mode->h < height) ) { | |
686 SDL_SetError("Video mode smaller than requested"); | |
687 return(NULL); | |
688 } | |
689 | |
690 /* If we have a palettized surface, create a default palette */ | |
691 if ( mode->format->palette ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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692 SDL_PixelFormat *vf = mode->format; |
0 | 693 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
694 video->SetColors(this, 0, vf->palette->ncolors, | |
695 vf->palette->colors); | |
696 } | |
697 | |
698 /* Clear the surface to black */ | |
699 video->offset_x = 0; | |
700 video->offset_y = 0; | |
701 mode->offset = 0; | |
702 SDL_SetClipRect(mode, NULL); | |
703 SDL_ClearSurface(mode); | |
704 | |
705 /* Now adjust the offsets to match the desired mode */ | |
706 video->offset_x = (mode->w-width)/2; | |
707 video->offset_y = (mode->h-height)/2; | |
708 mode->offset = video->offset_y*mode->pitch + | |
709 video->offset_x*mode->format->BytesPerPixel; | |
710 #ifdef DEBUG_VIDEO | |
711 fprintf(stderr, | |
712 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
713 width, height, bpp, | |
714 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
715 #endif | |
716 mode->w = width; | |
717 mode->h = height; | |
718 SDL_SetClipRect(mode, NULL); | |
719 } | |
720 SDL_ResetCursor(); | |
721 SDL_UnlockCursor(); | |
722 | |
723 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
724 if ( mode == NULL ) { | |
725 return(NULL); | |
726 } | |
727 | |
728 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
729 if ( ! video->info.wm_available ) { | |
730 mode->flags |= SDL_NOFRAME; | |
731 } | |
732 | |
733 /* Reset the mouse cursor and grab for new video mode */ | |
734 SDL_SetCursor(NULL); | |
735 if ( video->UpdateMouse ) { | |
736 video->UpdateMouse(this); | |
737 } | |
738 SDL_WM_GrabInput(saved_grab); | |
739 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
740 | |
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741 #if SDL_VIDEO_OPENGL |
650
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We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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742 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
fe445b59d307
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Ryan C. Gordon <icculus@icculus.org>
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743 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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|
744 |
1032
c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
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745 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
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746 #define __SDL_NOGETPROCADDR__ |
989
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Patrice Mandin <patmandin@gmail.com>
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944
diff
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|
747 #elif defined(__MINT__) |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
944
diff
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|
748 #define __SDL_NOGETPROCADDR__ |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
749 #endif |
910
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750 #ifdef __SDL_NOGETPROCADDR__ |
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751 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
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|
752 #else |
910
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753 #define SDL_PROC(ret,func,params) \ |
4ab6d1fd028f
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754 do { \ |
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755 video->func = SDL_GL_GetProcAddress(#func); \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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parents:
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|
756 if ( ! video->func ) { \ |
1141
fe1fa56dcbc6
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
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1140
diff
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|
757 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
4ab6d1fd028f
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758 return(NULL); \ |
4ab6d1fd028f
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|
759 } \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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760 } while ( 0 ); |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
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|
761 |
4ab6d1fd028f
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diff
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|
762 #endif /* __SDL_NOGETPROCADDR__ */ |
4ab6d1fd028f
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|
763 |
650
fe445b59d307
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Ryan C. Gordon <icculus@icculus.org>
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diff
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|
764 #include "SDL_glfuncs.h" |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
765 #undef SDL_PROC |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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diff
changeset
|
766 } |
1361
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New configure-based build system. Still work in progress, but much improved
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|
767 #endif /* SDL_VIDEO_OPENGL */ |
650
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diff
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768 |
0 | 769 /* If we're running OpenGL, make the context current */ |
770 if ( (video->screen->flags & SDL_OPENGL) && | |
771 video->GL_MakeCurrent ) { | |
772 if ( video->GL_MakeCurrent(this) < 0 ) { | |
773 return(NULL); | |
774 } | |
775 } | |
776 | |
777 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
778 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
779 /* Load GL functions for performing the texture updates */ | |
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780 #if SDL_VIDEO_OPENGL |
0 | 781 |
782 /* Create a software surface for blitting */ | |
783 #ifdef GL_VERSION_1_2 | |
784 /* If the implementation either supports the packed pixels | |
785 extension, or implements the core OpenGL 1.2 API, it will | |
786 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
787 */ | |
788 if ( (bpp == 16) && | |
1336
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789 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
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Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
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1338
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790 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
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Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
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791 ) { |
0 | 792 video->is_32bit = 0; |
793 SDL_VideoSurface = SDL_CreateRGBSurface( | |
794 flags, | |
795 width, | |
796 height, | |
797 16, | |
798 31 << 11, | |
799 63 << 5, | |
800 31, | |
801 0 | |
802 ); | |
803 } | |
804 else | |
805 #endif /* OpenGL 1.2 */ | |
806 { | |
807 video->is_32bit = 1; | |
808 SDL_VideoSurface = SDL_CreateRGBSurface( | |
809 flags, | |
810 width, | |
811 height, | |
812 32, | |
813 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
814 0x000000FF, | |
815 0x0000FF00, | |
816 0x00FF0000, | |
817 0xFF000000 | |
818 #else | |
819 0xFF000000, | |
820 0x00FF0000, | |
821 0x0000FF00, | |
822 0x000000FF | |
823 #endif | |
824 ); | |
825 } | |
826 if ( ! SDL_VideoSurface ) { | |
827 return(NULL); | |
828 } | |
829 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
830 | |
831 /* Free the original video mode surface (is this safe?) */ | |
832 SDL_FreeSurface(mode); | |
833 | |
662
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|
834 /* Set the surface completely opaque & white by default */ |
1336
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835 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 836 video->glGenTextures( 1, &video->texture ); |
837 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
838 video->glTexImage2D( | |
839 GL_TEXTURE_2D, | |
840 0, | |
841 video->is_32bit ? GL_RGBA : GL_RGB, | |
842 256, | |
843 256, | |
844 0, | |
845 video->is_32bit ? GL_RGBA : GL_RGB, | |
846 #ifdef GL_VERSION_1_2 | |
847 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
848 #else | |
849 GL_UNSIGNED_BYTE, | |
850 #endif | |
851 NULL); | |
852 | |
853 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
854 #else | |
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855 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 856 return(NULL); |
857 #endif | |
858 } | |
859 | |
860 /* Create a shadow surface if necessary */ | |
861 /* There are three conditions under which we create a shadow surface: | |
862 1. We need a particular bits-per-pixel that we didn't get. | |
863 2. We need a hardware palette and didn't get one. | |
864 3. We need a software surface and got a hardware surface. | |
865 */ | |
866 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
867 ( | |
868 ( !(flags&SDL_ANYFORMAT) && | |
869 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
870 ( (flags&SDL_HWPALETTE) && | |
871 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
872 /* If the surface is in hardware, video writes are visible | |
873 as soon as they are performed, so we need to buffer them | |
874 */ | |
875 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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Sam Lantinga <slouken@libsdl.org>
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567
diff
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|
876 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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diff
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|
877 ( (flags&SDL_DOUBLEBUF) && |
be6495850a62
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diff
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878 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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879 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 880 ) ) { |
881 SDL_CreateShadowSurface(bpp); | |
882 if ( SDL_ShadowSurface == NULL ) { | |
883 SDL_SetError("Couldn't create shadow surface"); | |
884 return(NULL); | |
885 } | |
886 SDL_PublicSurface = SDL_ShadowSurface; | |
887 } else { | |
888 SDL_PublicSurface = SDL_VideoSurface; | |
889 } | |
890 video->info.vfmt = SDL_VideoSurface->format; | |
891 | |
892 /* We're done! */ | |
893 return(SDL_PublicSurface); | |
894 } | |
895 | |
896 /* | |
897 * Convert a surface into the video pixel format. | |
898 */ | |
899 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
900 { | |
901 Uint32 flags; | |
902 | |
903 if ( ! SDL_PublicSurface ) { | |
904 SDL_SetError("No video mode has been set"); | |
905 return(NULL); | |
906 } | |
907 /* Set the flags appropriate for copying to display surface */ | |
313
67ad846ed21c
*** empty log message ***
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|
908 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
306
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909 flags = SDL_HWSURFACE; |
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910 else |
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Only put surfaces in video memory if there are accelerated blits
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911 flags = SDL_SWSURFACE; |
0 | 912 #ifdef AUTORLE_DISPLAYFORMAT |
913 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
914 flags |= SDL_RLEACCELOK; | |
915 #else | |
916 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
917 #endif | |
918 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
919 } | |
920 | |
921 /* | |
922 * Convert a surface into a format that's suitable for blitting to | |
923 * the screen, but including an alpha channel. | |
924 */ | |
925 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
926 { | |
927 SDL_PixelFormat *vf; | |
928 SDL_PixelFormat *format; | |
929 SDL_Surface *converted; | |
930 Uint32 flags; | |
931 /* default to ARGB8888 */ | |
932 Uint32 amask = 0xff000000; | |
933 Uint32 rmask = 0x00ff0000; | |
934 Uint32 gmask = 0x0000ff00; | |
935 Uint32 bmask = 0x000000ff; | |
936 | |
937 if ( ! SDL_PublicSurface ) { | |
938 SDL_SetError("No video mode has been set"); | |
939 return(NULL); | |
940 } | |
941 vf = SDL_PublicSurface->format; | |
942 | |
943 switch(vf->BytesPerPixel) { | |
944 case 2: | |
945 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
946 For anything else (like ARGB4444) it doesn't matter | |
947 since we have no special code for it anyway */ | |
948 if ( (vf->Rmask == 0x1f) && | |
949 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
950 rmask = 0xff; | |
951 bmask = 0xff0000; | |
952 } | |
953 break; | |
954 | |
955 case 3: | |
956 case 4: | |
957 /* Keep the video format, as long as the high 8 bits are | |
958 unused or alpha */ | |
959 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
960 rmask = 0xff; | |
961 bmask = 0xff0000; | |
962 } | |
963 break; | |
964 | |
965 default: | |
966 /* We have no other optimised formats right now. When/if a new | |
967 optimised alpha format is written, add the converter here */ | |
968 break; | |
969 } | |
970 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
971 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
972 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
973 converted = SDL_ConvertSurface(surface, format, flags); | |
974 SDL_FreeFormat(format); | |
975 return(converted); | |
976 } | |
977 | |
978 /* | |
979 * Update a specific portion of the physical screen | |
980 */ | |
981 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
982 { | |
983 if ( screen ) { | |
984 SDL_Rect rect; | |
985 | |
986 /* Perform some checking */ | |
987 if ( w == 0 ) | |
988 w = screen->w; | |
989 if ( h == 0 ) | |
990 h = screen->h; | |
991 if ( (int)(x+w) > screen->w ) | |
992 return; | |
993 if ( (int)(y+h) > screen->h ) | |
994 return; | |
995 | |
996 /* Fill the rectangle */ | |
997 rect.x = x; | |
998 rect.y = y; | |
999 rect.w = w; | |
1000 rect.h = h; | |
1001 SDL_UpdateRects(screen, 1, &rect); | |
1002 } | |
1003 } | |
1004 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1005 { | |
1006 int i; | |
1007 SDL_VideoDevice *video = current_video; | |
1008 SDL_VideoDevice *this = current_video; | |
1009 | |
1010 if ( screen == SDL_ShadowSurface ) { | |
1011 /* Blit the shadow surface using saved mapping */ | |
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1012 SDL_Palette *pal = screen->format->palette; |
0 | 1013 SDL_Color *saved_colors = NULL; |
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1014 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1015 /* simulated 8bpp, use correct physical palette */ |
1016 saved_colors = pal->colors; | |
1017 if ( video->gammacols ) { | |
1018 /* gamma-corrected palette */ | |
1019 pal->colors = video->gammacols; | |
1020 } else if ( video->physpal ) { | |
1021 /* physical palette different from logical */ | |
1022 pal->colors = video->physpal->colors; | |
1023 } | |
1024 } | |
1025 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1026 SDL_LockCursor(); | |
1027 SDL_DrawCursor(SDL_ShadowSurface); | |
1028 for ( i=0; i<numrects; ++i ) { | |
1029 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1030 SDL_VideoSurface, &rects[i]); | |
1031 } | |
1032 SDL_EraseCursor(SDL_ShadowSurface); | |
1033 SDL_UnlockCursor(); | |
1034 } else { | |
1035 for ( i=0; i<numrects; ++i ) { | |
1036 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1037 SDL_VideoSurface, &rects[i]); | |
1038 } | |
1039 } | |
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1040 if ( saved_colors ) { |
0 | 1041 pal->colors = saved_colors; |
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1042 } |
0 | 1043 |
1044 /* Fall through to video surface update */ | |
1045 screen = SDL_VideoSurface; | |
1046 } | |
1047 if ( screen == SDL_VideoSurface ) { | |
1048 /* Update the video surface */ | |
1049 if ( screen->offset ) { | |
1050 for ( i=0; i<numrects; ++i ) { | |
1051 rects[i].x += video->offset_x; | |
1052 rects[i].y += video->offset_y; | |
1053 } | |
1054 video->UpdateRects(this, numrects, rects); | |
1055 for ( i=0; i<numrects; ++i ) { | |
1056 rects[i].x -= video->offset_x; | |
1057 rects[i].y -= video->offset_y; | |
1058 } | |
1059 } else { | |
1060 video->UpdateRects(this, numrects, rects); | |
1061 } | |
1062 } | |
1063 } | |
1064 | |
1065 /* | |
1066 * Performs hardware double buffering, if possible, or a full update if not. | |
1067 */ | |
1068 int SDL_Flip(SDL_Surface *screen) | |
1069 { | |
1070 SDL_VideoDevice *video = current_video; | |
1071 /* Copy the shadow surface to the video surface */ | |
1072 if ( screen == SDL_ShadowSurface ) { | |
1073 SDL_Rect rect; | |
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1074 SDL_Palette *pal = screen->format->palette; |
0 | 1075 SDL_Color *saved_colors = NULL; |
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1076 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1077 /* simulated 8bpp, use correct physical palette */ |
1078 saved_colors = pal->colors; | |
1079 if ( video->gammacols ) { | |
1080 /* gamma-corrected palette */ | |
1081 pal->colors = video->gammacols; | |
1082 } else if ( video->physpal ) { | |
1083 /* physical palette different from logical */ | |
1084 pal->colors = video->physpal->colors; | |
1085 } | |
1086 } | |
1087 | |
1088 rect.x = 0; | |
1089 rect.y = 0; | |
1090 rect.w = screen->w; | |
1091 rect.h = screen->h; | |
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1092 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1093 SDL_LockCursor(); |
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1094 SDL_DrawCursor(SDL_ShadowSurface); |
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1095 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1096 SDL_VideoSurface, &rect); |
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1097 SDL_EraseCursor(SDL_ShadowSurface); |
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1098 SDL_UnlockCursor(); |
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1099 } else { |
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1100 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1101 SDL_VideoSurface, &rect); |
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1102 } |
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1103 if ( saved_colors ) { |
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1104 pal->colors = saved_colors; |
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1105 } |
0 | 1106 |
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1107 /* Fall through to video surface update */ |
0 | 1108 screen = SDL_VideoSurface; |
1109 } | |
1110 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1111 SDL_VideoDevice *this = current_video; | |
1112 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1113 } else { | |
1114 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1115 } | |
1116 return(0); | |
1117 } | |
1118 | |
1119 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1120 int firstcolor, int ncolors) | |
1121 { | |
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1122 SDL_Palette *pal = screen->format->palette; |
0 | 1123 SDL_Palette *vidpal; |
1124 | |
1125 if ( colors != (pal->colors + firstcolor) ) { | |
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1126 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1127 ncolors * sizeof(*colors)); |
1128 } | |
1129 | |
1130 vidpal = SDL_VideoSurface->format->palette; | |
1131 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1132 /* |
0 | 1133 * This is a shadow surface, and the physical |
1134 * framebuffer is also indexed. Propagate the | |
1135 * changes to its logical palette so that | |
1136 * updates are always identity blits | |
1137 */ | |
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1138 SDL_memcpy(vidpal->colors + firstcolor, colors, |
0 | 1139 ncolors * sizeof(*colors)); |
1140 } | |
1141 SDL_FormatChanged(screen); | |
1142 } | |
1143 | |
1144 static int SetPalette_physical(SDL_Surface *screen, | |
1145 SDL_Color *colors, int firstcolor, int ncolors) | |
1146 { | |
1147 SDL_VideoDevice *video = current_video; | |
1148 int gotall = 1; | |
1149 | |
1150 if ( video->physpal ) { | |
1151 /* We need to copy the new colors, since we haven't | |
1152 * already done the copy in the logical set above. | |
1153 */ | |
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1154 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1155 colors, ncolors * sizeof(*colors)); |
1156 } | |
1157 if ( screen == SDL_ShadowSurface ) { | |
1158 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1159 /* | |
1160 * The real screen is also indexed - set its physical | |
1161 * palette. The physical palette does not include the | |
1162 * gamma modification, we apply it directly instead, | |
1163 * but this only happens if we have hardware palette. | |
1164 */ | |
1165 screen = SDL_VideoSurface; | |
1166 } else { | |
1167 /* | |
1168 * The video surface is not indexed - invalidate any | |
1169 * active shadow-to-video blit mappings. | |
1170 */ | |
1171 if ( screen->map->dst == SDL_VideoSurface ) { | |
1172 SDL_InvalidateMap(screen->map); | |
1173 } | |
1174 if ( video->gamma ) { | |
1175 if( ! video->gammacols ) { | |
1176 SDL_Palette *pp = video->physpal; | |
1177 if(!pp) | |
1178 pp = screen->format->palette; | |
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1179 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1180 * sizeof(SDL_Color)); |
1181 SDL_ApplyGamma(video->gamma, | |
1182 pp->colors, | |
1183 video->gammacols, | |
1184 pp->ncolors); | |
1185 } else { | |
1186 SDL_ApplyGamma(video->gamma, colors, | |
1187 video->gammacols | |
1188 + firstcolor, | |
1189 ncolors); | |
1190 } | |
1191 } | |
1192 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1193 } | |
1194 } | |
1195 | |
1196 if ( screen == SDL_VideoSurface ) { | |
1197 SDL_Color gcolors[256]; | |
1198 | |
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1199 if ( video->gamma ) { |
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1200 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1201 colors = gcolors; |
1202 } | |
1203 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1204 if ( ! gotall ) { | |
1205 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1206 the video driver is responsible for copying back the | |
1207 correct colors into the video surface palette. | |
1208 */ | |
1209 ; | |
1210 } | |
1211 SDL_CursorPaletteChanged(); | |
1212 } | |
1213 return gotall; | |
1214 } | |
1215 | |
1216 /* | |
1217 * Set the physical and/or logical colormap of a surface: | |
1218 * Only the screen has a physical colormap. It determines what is actually | |
1219 * sent to the display. | |
1220 * The logical colormap is used to map blits to/from the surface. | |
1221 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1222 * | |
1223 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1224 */ | |
1225 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1226 SDL_Color *colors, int firstcolor, int ncolors) | |
1227 { | |
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1228 SDL_Palette *pal; |
0 | 1229 int gotall; |
1230 int palsize; | |
1231 | |
34 | 1232 if ( ! current_video ) { |
1233 return 0; | |
1234 } | |
0 | 1235 if ( screen != SDL_PublicSurface ) { |
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1236 /* only screens have physical palettes */ |
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1237 which &= ~SDL_PHYSPAL; |
0 | 1238 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1239 /* hardware palettes required for split colormaps */ |
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1240 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1241 } |
1242 | |
1243 /* Verify the parameters */ | |
1244 pal = screen->format->palette; | |
1245 if( !pal ) { | |
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1246 return 0; /* not a palettized surface */ |
0 | 1247 } |
1248 gotall = 1; | |
1249 palsize = 1 << screen->format->BitsPerPixel; | |
1250 if ( ncolors > (palsize - firstcolor) ) { | |
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1251 ncolors = (palsize - firstcolor); |
0 | 1252 gotall = 0; |
1253 } | |
1254 | |
1255 if ( which & SDL_LOGPAL ) { | |
1256 /* | |
1257 * Logical palette change: The actual screen isn't affected, | |
1258 * but the internal colormap is altered so that the | |
1259 * interpretation of the pixel values (for blits etc) is | |
1260 * changed. | |
1261 */ | |
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1262 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1263 } |
1264 if ( which & SDL_PHYSPAL ) { | |
1265 SDL_VideoDevice *video = current_video; | |
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1266 /* |
0 | 1267 * Physical palette change: This doesn't affect the |
1268 * program's idea of what the screen looks like, but changes | |
1269 * its actual appearance. | |
1270 */ | |
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1271 if(!video) |
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1272 return gotall; /* video not yet initialized */ |
0 | 1273 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1274 /* Lazy physical palette allocation */ | |
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1275 int size; |
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1276 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
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1277 if ( !pp ) { |
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1278 return 0; |
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1279 } |
0 | 1280 current_video->physpal = pp; |
1281 pp->ncolors = pal->ncolors; | |
1282 size = pp->ncolors * sizeof(SDL_Color); | |
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1283 pp->colors = SDL_malloc(size); |
944
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1284 if ( !pp->colors ) { |
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1285 return 0; |
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1286 } |
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1287 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1288 } |
1289 if ( ! SetPalette_physical(screen, | |
1290 colors, firstcolor, ncolors) ) { | |
1291 gotall = 0; | |
1292 } | |
1293 } | |
1294 return gotall; | |
1295 } | |
1296 | |
1297 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1298 int ncolors) | |
1299 { | |
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|
1300 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1301 colors, firstcolor, ncolors); |
1302 } | |
1303 | |
1304 /* | |
1305 * Clean up the video subsystem | |
1306 */ | |
1307 void SDL_VideoQuit (void) | |
1308 { | |
1309 SDL_Surface *ready_to_go; | |
1310 | |
1311 if ( current_video ) { | |
1312 SDL_VideoDevice *video = current_video; | |
1313 SDL_VideoDevice *this = current_video; | |
1314 | |
1315 /* Halt event processing before doing anything else */ | |
1316 SDL_StopEventLoop(); | |
1317 | |
1318 /* Clean up allocated window manager items */ | |
1319 if ( SDL_PublicSurface ) { | |
1320 SDL_PublicSurface = NULL; | |
1321 } | |
1322 SDL_CursorQuit(); | |
1323 | |
1324 /* Just in case... */ | |
1325 SDL_WM_GrabInputOff(); | |
1326 | |
1327 /* Clean up the system video */ | |
1328 video->VideoQuit(this); | |
1329 | |
1330 /* Free any lingering surfaces */ | |
1331 ready_to_go = SDL_ShadowSurface; | |
1332 SDL_ShadowSurface = NULL; | |
1333 SDL_FreeSurface(ready_to_go); | |
1334 if ( SDL_VideoSurface != NULL ) { | |
1335 ready_to_go = SDL_VideoSurface; | |
1336 SDL_VideoSurface = NULL; | |
1337 SDL_FreeSurface(ready_to_go); | |
1338 } | |
1339 SDL_PublicSurface = NULL; | |
1340 | |
1341 /* Clean up miscellaneous memory */ | |
1342 if ( video->physpal ) { | |
1336
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diff
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|
1343 SDL_free(video->physpal->colors); |
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|
1344 SDL_free(video->physpal); |
0 | 1345 video->physpal = NULL; |
1346 } | |
1347 if ( video->gammacols ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1348 SDL_free(video->gammacols); |
0 | 1349 video->gammacols = NULL; |
1350 } | |
1351 if ( video->gamma ) { | |
1336
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
1352 SDL_free(video->gamma); |
0 | 1353 video->gamma = NULL; |
1354 } | |
58
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1355 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
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|
1356 SDL_free(video->wm_title); |
58
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* Removed fullscreen menu option from the "Window" menu
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|
1357 video->wm_title = NULL; |
0 | 1358 } |
58
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|
1359 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
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|
1360 SDL_free(video->wm_icon); |
58
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|
1361 video->wm_icon = NULL; |
0 | 1362 } |
1363 | |
1364 /* Finish cleaning up video subsystem */ | |
1365 video->free(this); | |
1366 current_video = NULL; | |
1367 } | |
1368 return; | |
1369 } | |
1370 | |
1371 /* Load the GL driver library */ | |
1372 int SDL_GL_LoadLibrary(const char *path) | |
1373 { | |
1374 SDL_VideoDevice *video = current_video; | |
1375 SDL_VideoDevice *this = current_video; | |
1376 int retval; | |
1377 | |
1378 retval = -1; | |
423
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|
1379 if ( video == NULL ) { |
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|
1380 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1381 } else { |
423
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1382 if ( video->GL_LoadLibrary ) { |
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|
1383 retval = video->GL_LoadLibrary(this, path); |
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|
1384 } else { |
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|
1385 SDL_SetError("No dynamic GL support in video driver"); |
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|
1386 } |
0 | 1387 } |
1388 return(retval); | |
1389 } | |
1390 | |
1391 void *SDL_GL_GetProcAddress(const char* proc) | |
1392 { | |
1393 SDL_VideoDevice *video = current_video; | |
1394 SDL_VideoDevice *this = current_video; | |
1395 void *func; | |
1396 | |
1397 func = NULL; | |
1398 if ( video->GL_GetProcAddress ) { | |
1399 if ( video->gl_config.driver_loaded ) { | |
1400 func = video->GL_GetProcAddress(this, proc); | |
1401 } else { | |
1402 SDL_SetError("No GL driver has been loaded"); | |
1403 } | |
1404 } else { | |
1405 SDL_SetError("No dynamic GL support in video driver"); | |
1406 } | |
1407 return func; | |
1408 } | |
1409 | |
1410 /* Set the specified GL attribute for setting up a GL video mode */ | |
1411 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1412 { | |
1413 int retval; | |
1414 SDL_VideoDevice *video = current_video; | |
1415 | |
1416 retval = 0; | |
1417 switch (attr) { | |
1418 case SDL_GL_RED_SIZE: | |
1419 video->gl_config.red_size = value; | |
1420 break; | |
1421 case SDL_GL_GREEN_SIZE: | |
1422 video->gl_config.green_size = value; | |
1423 break; | |
1424 case SDL_GL_BLUE_SIZE: | |
1425 video->gl_config.blue_size = value; | |
1426 break; | |
1427 case SDL_GL_ALPHA_SIZE: | |
1428 video->gl_config.alpha_size = value; | |
1429 break; | |
1430 case SDL_GL_DOUBLEBUFFER: | |
1431 video->gl_config.double_buffer = value; | |
1432 break; | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
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|
1433 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
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changeset
|
1434 video->gl_config.buffer_size = value; |
0 | 1435 break; |
1436 case SDL_GL_DEPTH_SIZE: | |
1437 video->gl_config.depth_size = value; | |
1438 break; | |
1439 case SDL_GL_STENCIL_SIZE: | |
1440 video->gl_config.stencil_size = value; | |
1441 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1442 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1443 video->gl_config.accum_red_size = value; |
1444 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1445 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1446 video->gl_config.accum_green_size = value; |
1447 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
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|
1448 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1449 video->gl_config.accum_blue_size = value; |
1450 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
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|
1451 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1452 video->gl_config.accum_alpha_size = value; |
1453 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1454 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1455 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
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|
1456 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1457 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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655
diff
changeset
|
1458 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
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|
1459 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1460 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1461 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
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650
diff
changeset
|
1462 break; |
0 | 1463 default: |
1464 SDL_SetError("Unknown OpenGL attribute"); | |
1465 retval = -1; | |
1466 break; | |
1467 } | |
1468 return(retval); | |
1469 } | |
1470 | |
1471 /* Retrieve an attribute value from the windowing system. */ | |
1472 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1473 { | |
1474 int retval = -1; | |
1475 SDL_VideoDevice* video = current_video; | |
1476 SDL_VideoDevice* this = current_video; | |
1477 | |
1478 if ( video->GL_GetAttribute ) { | |
1479 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
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diff
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|
1480 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1481 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1482 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1483 } |
1484 return retval; | |
1485 } | |
1486 | |
1487 /* Perform a GL buffer swap on the current GL context */ | |
1488 void SDL_GL_SwapBuffers(void) | |
1489 { | |
1490 SDL_VideoDevice *video = current_video; | |
1491 SDL_VideoDevice *this = current_video; | |
1492 | |
1493 if ( video->screen->flags & SDL_OPENGL ) { | |
266
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diff
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|
1494 video->GL_SwapBuffers(this); |
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1495 } else { |
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|
1496 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1497 } |
1498 } | |
1499 | |
1500 /* Update rects with locking */ | |
1501 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1502 { | |
1503 SDL_GL_Lock(); | |
1504 SDL_GL_UpdateRects(numrects, rects); | |
1505 SDL_GL_Unlock(); | |
1506 } | |
1507 | |
1508 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1509 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1510 { | |
1361
19418e4422cb
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Sam Lantinga <slouken@libsdl.org>
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1358
diff
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|
1511 #if SDL_VIDEO_OPENGL |
0 | 1512 SDL_VideoDevice *this = current_video; |
1513 SDL_Rect update, tmp; | |
1514 int x, y, i; | |
1515 | |
1516 for ( i = 0; i < numrects; i++ ) | |
1517 { | |
1518 tmp.y = rects[i].y; | |
1519 tmp.h = rects[i].h; | |
1520 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1521 { | |
1522 tmp.x = rects[i].x; | |
1523 tmp.w = rects[i].w; | |
1524 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1525 { | |
1526 update.x = tmp.x; | |
1527 update.y = tmp.y; | |
1528 update.w = tmp.w; | |
1529 update.h = tmp.h; | |
1530 | |
1531 if ( update.w > 256 ) | |
1532 update.w = 256; | |
1533 | |
1534 if ( update.h > 256 ) | |
1535 update.h = 256; | |
1536 | |
1537 this->glFlush(); | |
1538 this->glTexSubImage2D( | |
1539 GL_TEXTURE_2D, | |
1540 0, | |
1541 0, | |
1542 0, | |
1543 update.w, | |
1544 update.h, | |
1545 this->is_32bit? GL_RGBA : GL_RGB, | |
1546 #ifdef GL_VERSION_1_2 | |
1547 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1548 #else | |
1549 GL_UNSIGNED_BYTE, | |
1550 #endif | |
1551 (Uint8 *)this->screen->pixels + | |
1552 this->screen->format->BytesPerPixel * update.x + | |
1553 update.y * this->screen->pitch ); | |
1554 | |
1555 this->glFlush(); | |
1556 /* | |
1557 * Note the parens around the function name: | |
1558 * This is because some OpenGL implementations define glTexCoord etc | |
1559 * as macros, and we don't want them expanded here. | |
1560 */ | |
1561 this->glBegin(GL_TRIANGLE_STRIP); | |
1562 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1563 (this->glVertex2i)( update.x, update.y ); | |
1564 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1565 (this->glVertex2i)( update.x + update.w, update.y ); | |
1566 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1567 (this->glVertex2i)( update.x, update.y + update.h ); | |
1568 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1569 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1570 this->glEnd(); | |
1571 | |
1572 tmp.x += 256; | |
1573 tmp.w -= 256; | |
1574 } | |
1575 tmp.y += 256; | |
1576 tmp.h -= 256; | |
1577 } | |
1578 } | |
1579 #endif | |
1580 } | |
1581 | |
1582 /* Lock == save current state */ | |
1583 void SDL_GL_Lock() | |
1584 { | |
1361
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|
1585 #if SDL_VIDEO_OPENGL |
0 | 1586 lock_count--; |
1587 if (lock_count==-1) | |
1588 { | |
1589 SDL_VideoDevice *this = current_video; | |
1590 | |
1591 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
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diff
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|
1592 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1593 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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|
1594 #endif |
0 | 1595 |
1596 this->glEnable(GL_TEXTURE_2D); | |
1597 this->glEnable(GL_BLEND); | |
1598 this->glDisable(GL_FOG); | |
1599 this->glDisable(GL_ALPHA_TEST); | |
1600 this->glDisable(GL_DEPTH_TEST); | |
1601 this->glDisable(GL_SCISSOR_TEST); | |
1602 this->glDisable(GL_STENCIL_TEST); | |
1603 this->glDisable(GL_CULL_FACE); | |
1604 | |
1605 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1606 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1607 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1608 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1609 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1610 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1611 | |
1612 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1613 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1614 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1615 | |
1616 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1617 this->glMatrixMode(GL_PROJECTION); | |
1618 this->glPushMatrix(); | |
1619 this->glLoadIdentity(); | |
1620 | |
1621 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1622 | |
1623 this->glMatrixMode(GL_MODELVIEW); | |
1624 this->glPushMatrix(); | |
1625 this->glLoadIdentity(); | |
1626 } | |
1627 #endif | |
1628 } | |
1629 | |
1630 /* Unlock == restore saved state */ | |
1631 void SDL_GL_Unlock() | |
1632 { | |
1361
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Sam Lantinga <slouken@libsdl.org>
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|
1633 #if SDL_VIDEO_OPENGL |
0 | 1634 lock_count++; |
1635 if (lock_count==0) | |
1636 { | |
1637 SDL_VideoDevice *this = current_video; | |
1638 | |
1639 this->glPopMatrix(); | |
1640 this->glMatrixMode(GL_PROJECTION); | |
1641 this->glPopMatrix(); | |
1642 | |
1643 this->glPopClientAttrib(); | |
1644 this->glPopAttrib(); | |
1645 } | |
1646 #endif | |
1647 } | |
1648 | |
1649 /* | |
1650 * Sets/Gets the title and icon text of the display window, if any. | |
1651 */ | |
1652 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1653 { | |
1654 SDL_VideoDevice *video = current_video; | |
1655 SDL_VideoDevice *this = current_video; | |
1656 | |
58
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* Removed fullscreen menu option from the "Window" menu
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diff
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|
1657 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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47
diff
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|
1658 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
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diff
changeset
|
1659 if ( video->wm_title ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
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parents:
1330
diff
changeset
|
1660 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1661 } |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
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1361
diff
changeset
|
1662 video->wm_title = SDL_strdup(title); |
0 | 1663 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1664 if ( icon ) { |
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1665 if ( video->wm_icon ) { |
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1666 SDL_free(video->wm_icon); |
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1667 } |
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1668 video->wm_icon = SDL_strdup(icon); |
0 | 1669 } |
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1670 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1671 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1672 } |
1673 } | |
1674 } | |
1675 void SDL_WM_GetCaption (char **title, char **icon) | |
1676 { | |
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1677 SDL_VideoDevice *video = current_video; |
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1678 |
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1679 if ( video ) { |
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1680 if ( title ) { |
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1681 *title = video->wm_title; |
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1682 } |
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1683 if ( icon ) { |
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1684 *icon = video->wm_icon; |
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1685 } |
0 | 1686 } |
1687 } | |
1688 | |
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1689 /* Utility function used by SDL_WM_SetIcon(); |
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1690 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1691 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1692 { |
1693 int x, y; | |
1694 Uint32 colorkey; | |
1695 #define SET_MASKBIT(icon, x, y, mask) \ | |
1696 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1697 | |
1698 colorkey = icon->format->colorkey; | |
1699 switch (icon->format->BytesPerPixel) { | |
1700 case 1: { Uint8 *pixels; | |
1701 for ( y=0; y<icon->h; ++y ) { | |
1702 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1703 for ( x=0; x<icon->w; ++x ) { | |
1704 if ( *pixels++ == colorkey ) { | |
1705 SET_MASKBIT(icon, x, y, mask); | |
1706 } | |
1707 } | |
1708 } | |
1709 } | |
1710 break; | |
1711 | |
1712 case 2: { Uint16 *pixels; | |
1713 for ( y=0; y<icon->h; ++y ) { | |
1714 pixels = (Uint16 *)icon->pixels + | |
1715 y*icon->pitch/2; | |
1716 for ( x=0; x<icon->w; ++x ) { | |
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1717 if ( (flags & 1) && *pixels == colorkey ) { |
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1718 SET_MASKBIT(icon, x, y, mask); |
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1719 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1720 SET_MASKBIT(icon, x, y, mask); |
1721 } | |
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1722 pixels++; |
0 | 1723 } |
1724 } | |
1725 } | |
1726 break; | |
1727 | |
1728 case 4: { Uint32 *pixels; | |
1729 for ( y=0; y<icon->h; ++y ) { | |
1730 pixels = (Uint32 *)icon->pixels + | |
1731 y*icon->pitch/4; | |
1732 for ( x=0; x<icon->w; ++x ) { | |
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1733 if ( (flags & 1) && *pixels == colorkey ) { |
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1734 SET_MASKBIT(icon, x, y, mask); |
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1735 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1736 SET_MASKBIT(icon, x, y, mask); |
1737 } | |
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1738 pixels++; |
0 | 1739 } |
1740 } | |
1741 } | |
1742 break; | |
1743 } | |
1744 } | |
1745 | |
1746 /* | |
1747 * Sets the window manager icon for the display window. | |
1748 */ | |
1749 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1750 { | |
1751 SDL_VideoDevice *video = current_video; | |
1752 SDL_VideoDevice *this = current_video; | |
1753 | |
1754 if ( icon && video->SetIcon ) { | |
1755 /* Generate a mask if necessary, and create the icon! */ | |
1756 if ( mask == NULL ) { | |
1757 int mask_len = icon->h*(icon->w+7)/8; | |
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1758 int flags = 0; |
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1759 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1760 if ( mask == NULL ) { |
1761 return; | |
1762 } | |
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1763 SDL_memset(mask, ~0, mask_len); |
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1764 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1765 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1766 if( flags ) { |
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1767 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1768 } |
1769 video->SetIcon(video, icon, mask); | |
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1770 SDL_free(mask); |
0 | 1771 } else { |
1772 video->SetIcon(this, icon, mask); | |
1773 } | |
1774 } | |
1775 } | |
1776 | |
1777 /* | |
1778 * Grab or ungrab the keyboard and mouse input. | |
1779 * This function returns the final grab mode after calling the | |
1780 * driver dependent function. | |
1781 */ | |
1782 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1783 { | |
1784 SDL_VideoDevice *video = current_video; | |
1785 SDL_VideoDevice *this = current_video; | |
1786 | |
1787 /* Only do something if we have support for grabs */ | |
1788 if ( video->GrabInput == NULL ) { | |
1789 return(video->input_grab); | |
1790 } | |
1791 | |
1792 /* If the final grab mode if off, only then do we actually grab */ | |
1793 #ifdef DEBUG_GRAB | |
1794 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1795 #endif | |
1796 if ( mode == SDL_GRAB_OFF ) { | |
1797 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1798 mode = video->GrabInput(this, mode); | |
1799 } | |
1800 } else { | |
1801 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1802 mode = video->GrabInput(this, mode); | |
1803 } | |
1804 } | |
1805 if ( mode != video->input_grab ) { | |
1806 video->input_grab = mode; | |
1807 if ( video->CheckMouseMode ) { | |
1808 video->CheckMouseMode(this); | |
1809 } | |
1810 } | |
1811 #ifdef DEBUG_GRAB | |
1812 printf("Final mode %d\n", video->input_grab); | |
1813 #endif | |
1814 | |
1815 /* Return the final grab state */ | |
1816 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1817 mode -= SDL_GRAB_FULLSCREEN; | |
1818 } | |
1819 return(mode); | |
1820 } | |
1821 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1822 { | |
1823 SDL_VideoDevice *video = current_video; | |
1824 | |
11
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1825 /* If the video isn't initialized yet, we can't do anything */ |
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1826 if ( ! video ) { |
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1827 return SDL_GRAB_OFF; |
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1828 } |
0 | 1829 |
1830 /* Return the current mode on query */ | |
1831 if ( mode == SDL_GRAB_QUERY ) { | |
1832 mode = video->input_grab; | |
1833 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1834 mode -= SDL_GRAB_FULLSCREEN; | |
1835 } | |
1836 return(mode); | |
1837 } | |
1838 | |
1839 #ifdef DEBUG_GRAB | |
1840 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1841 #endif | |
1842 /* If the video surface is fullscreen, we always grab */ | |
1843 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1844 mode -= SDL_GRAB_FULLSCREEN; | |
1845 } | |
1846 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1847 mode += SDL_GRAB_FULLSCREEN; | |
1848 } | |
1849 return(SDL_WM_GrabInputRaw(mode)); | |
1850 } | |
1851 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1852 { | |
1853 SDL_GrabMode mode; | |
1854 | |
1855 /* First query the current grab state */ | |
1856 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1857 | |
1858 /* Now explicitly turn off input grab */ | |
1859 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1860 | |
1861 /* Return the old state */ | |
1862 return(mode); | |
1863 } | |
1864 | |
1865 /* | |
1866 * Iconify the window in window managed environments. | |
1867 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1868 */ | |
1869 int SDL_WM_IconifyWindow(void) | |
1870 { | |
1871 SDL_VideoDevice *video = current_video; | |
1872 SDL_VideoDevice *this = current_video; | |
1873 int retval; | |
1874 | |
1875 retval = 0; | |
1876 if ( video->IconifyWindow ) { | |
1877 retval = video->IconifyWindow(this); | |
1878 } | |
1879 return(retval); | |
1880 } | |
1881 | |
1882 /* | |
1883 * Toggle fullscreen mode | |
1884 */ | |
1885 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1886 { | |
1887 SDL_VideoDevice *video = current_video; | |
1888 SDL_VideoDevice *this = current_video; | |
1889 int toggled; | |
1890 | |
1891 toggled = 0; | |
1892 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1893 video->ToggleFullScreen ) { | |
1894 if ( surface->flags & SDL_FULLSCREEN ) { | |
1895 toggled = video->ToggleFullScreen(this, 0); | |
1896 if ( toggled ) { | |
1897 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1898 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1899 } | |
1900 } else { | |
1901 toggled = video->ToggleFullScreen(this, 1); | |
1902 if ( toggled ) { | |
1903 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1904 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1905 } | |
1906 } | |
1907 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1908 if ( toggled ) { | |
1909 SDL_WM_GrabInput(video->input_grab); | |
1910 } | |
1911 } | |
1912 return(toggled); | |
1913 } | |
1914 | |
1915 /* | |
1916 * Get some platform dependent window manager information | |
1917 */ | |
1918 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1919 { | |
1920 SDL_VideoDevice *video = current_video; | |
1921 SDL_VideoDevice *this = current_video; | |
1922 | |
1923 if ( video && video->GetWMInfo ) { | |
1924 return(video->GetWMInfo(this, info)); | |
1925 } else { | |
1926 return(0); | |
1927 } | |
1928 } |