Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1383:1736c5e2173f
NetBSD support
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Feb 2006 03:57:03 +0000 |
parents | c0a74f199ecf |
children | 85d8b5fdd9f6 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* The high-level video driver subsystem */ | |
24 | |
25 #include "SDL.h" | |
26 #include "SDL_sysvideo.h" | |
27 #include "SDL_blit.h" | |
28 #include "SDL_pixels_c.h" | |
29 #include "SDL_cursor_c.h" | |
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30 #include "../events/SDL_sysevents.h" |
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31 #include "../events/SDL_events_c.h" |
0 | 32 |
33 /* Available video drivers */ | |
34 static VideoBootStrap *bootstrap[] = { | |
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35 #if SDL_VIDEO_DRIVER_QUARTZ |
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36 &QZ_bootstrap, |
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37 #endif |
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38 #if SDL_VIDEO_DRIVER_X11 |
0 | 39 &X11_bootstrap, |
40 #endif | |
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41 #if SDL_VIDEO_DRIVER_DGA |
0 | 42 &DGA_bootstrap, |
43 #endif | |
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44 #if SDL_VIDEO_DRIVER_NANOX |
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45 &NX_bootstrap, |
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46 #endif |
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47 #if SDL_VIDEO_DRIVER_IPOD |
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48 &iPod_bootstrap, |
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49 #endif |
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50 #if SDL_VIDEO_DRIVER_QTOPIA |
567 | 51 &Qtopia_bootstrap, |
52 #endif | |
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53 #if SDL_VIDEO_DRIVER_WSCONS |
1187 | 54 &WSCONS_bootstrap, |
55 #endif | |
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56 #if SDL_VIDEO_DRIVER_FBCON |
0 | 57 &FBCON_bootstrap, |
58 #endif | |
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59 #if SDL_VIDEO_DRIVER_DIRECTFB |
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60 &DirectFB_bootstrap, |
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61 #endif |
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62 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 63 &PS2GS_bootstrap, |
64 #endif | |
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65 #if SDL_VIDEO_DRIVER_GGI |
0 | 66 &GGI_bootstrap, |
67 #endif | |
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68 #if SDL_VIDEO_DRIVER_VGL |
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69 &VGL_bootstrap, |
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70 #endif |
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71 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 72 &SVGALIB_bootstrap, |
73 #endif | |
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74 #if SDL_VIDEO_DRIVER_GAPI |
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75 &GAPI_bootstrap, |
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76 #endif |
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77 #if SDL_VIDEO_DRIVER_WINDIB |
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78 &WINDIB_bootstrap, |
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79 #endif |
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80 #if SDL_VIDEO_DRIVER_DDRAW |
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81 &DIRECTX_bootstrap, |
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82 #endif |
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83 #if SDL_VIDEO_DRIVER_BWINDOW |
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84 &BWINDOW_bootstrap, |
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85 #endif |
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86 #if SDL_VIDEO_DRIVER_TOOLBOX |
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87 &TOOLBOX_bootstrap, |
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88 #endif |
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89 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
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90 &DSp_bootstrap, |
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91 #endif |
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92 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS |
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93 &CGX_bootstrap, |
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94 #endif |
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95 #if SDL_VIDEO_DRIVER_PHOTON |
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96 &ph_bootstrap, |
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97 #endif |
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98 #if SDL_VIDEO_DRIVER_EPOC |
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99 &EPOC_bootstrap, |
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100 #endif |
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101 #if SDL_VIDEO_DRIVER_XBIOS |
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102 &XBIOS_bootstrap, |
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103 #endif |
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104 #if SDL_VIDEO_DRIVER_GEM |
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105 &GEM_bootstrap, |
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106 #endif |
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107 #if SDL_VIDEO_DRIVER_PICOGUI |
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108 &PG_bootstrap, |
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109 #endif |
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110 #if SDL_VIDEO_DRIVER_DC |
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111 &DC_bootstrap, |
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112 #endif |
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113 #if SDL_VIDEO_DRIVER_RISCOS |
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114 &RISCOS_bootstrap, |
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115 #endif |
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116 #if SDL_VIDEO_DRIVER_OS2FS |
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117 &OS2FSLib_bootstrap, |
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118 #endif |
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119 #if SDL_VIDEO_DRIVER_AALIB |
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120 &AALIB_bootstrap, |
0 | 121 #endif |
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122 #if SDL_VIDEO_DRIVER_DUMMY |
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123 &DUMMY_bootstrap, |
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124 #endif |
0 | 125 NULL |
126 }; | |
173
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127 |
0 | 128 SDL_VideoDevice *current_video = NULL; |
129 | |
130 /* Various local functions */ | |
131 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
132 void SDL_VideoQuit(void); | |
133 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
134 | |
135 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
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136 #if SDL_VIDEO_OPENGL |
0 | 137 static int lock_count = 0; |
138 #endif | |
139 | |
140 | |
141 /* | |
142 * Initialize the video and event subsystems -- determine native pixel format | |
143 */ | |
144 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
145 { | |
146 SDL_VideoDevice *video; | |
147 int index; | |
148 int i; | |
149 SDL_PixelFormat vformat; | |
150 Uint32 video_flags; | |
151 | |
152 /* Toggle the event thread flags, based on OS requirements */ | |
153 #if defined(MUST_THREAD_EVENTS) | |
154 flags |= SDL_INIT_EVENTTHREAD; | |
155 #elif defined(CANT_THREAD_EVENTS) | |
156 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
157 SDL_SetError("OS doesn't support threaded events"); | |
158 return(-1); | |
159 } | |
160 #endif | |
161 | |
162 /* Check to make sure we don't overwrite 'current_video' */ | |
163 if ( current_video != NULL ) { | |
164 SDL_VideoQuit(); | |
165 } | |
166 | |
167 /* Select the proper video driver */ | |
168 index = 0; | |
169 video = NULL; | |
170 if ( driver_name != NULL ) { | |
171 #if 0 /* This will be replaced with a better driver selection API */ | |
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172 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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173 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 174 } |
175 #endif | |
176 for ( i=0; bootstrap[i]; ++i ) { | |
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177 if ( SDL_strncmp(bootstrap[i]->name, driver_name, |
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178 SDL_strlen(bootstrap[i]->name)) == 0 ) { |
0 | 179 if ( bootstrap[i]->available() ) { |
180 video = bootstrap[i]->create(index); | |
181 break; | |
182 } | |
183 } | |
184 } | |
185 } else { | |
186 for ( i=0; bootstrap[i]; ++i ) { | |
187 if ( bootstrap[i]->available() ) { | |
188 video = bootstrap[i]->create(index); | |
189 if ( video != NULL ) { | |
190 break; | |
191 } | |
192 } | |
193 } | |
194 } | |
195 if ( video == NULL ) { | |
196 SDL_SetError("No available video device"); | |
197 return(-1); | |
198 } | |
199 current_video = video; | |
200 current_video->name = bootstrap[i]->name; | |
201 | |
202 /* Do some basic variable initialization */ | |
203 video->screen = NULL; | |
204 video->shadow = NULL; | |
205 video->visible = NULL; | |
206 video->physpal = NULL; | |
207 video->gammacols = NULL; | |
208 video->gamma = NULL; | |
209 video->wm_title = NULL; | |
210 video->wm_icon = NULL; | |
211 video->offset_x = 0; | |
212 video->offset_y = 0; | |
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213 SDL_memset(&video->info, 0, (sizeof video->info)); |
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214 |
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215 video->displayformatalphapixel = NULL; |
0 | 216 |
217 /* Set some very sane GL defaults */ | |
218 video->gl_config.driver_loaded = 0; | |
219 video->gl_config.dll_handle = NULL; | |
220 video->gl_config.red_size = 5; | |
221 #if 1 /* This seems to work on more video cards, as a default */ | |
222 video->gl_config.green_size = 5; | |
223 #else | |
224 video->gl_config.green_size = 6; | |
225 #endif | |
226 video->gl_config.blue_size = 5; | |
227 video->gl_config.alpha_size = 0; | |
228 video->gl_config.buffer_size = 0; | |
229 video->gl_config.depth_size = 16; | |
230 video->gl_config.stencil_size = 0; | |
231 video->gl_config.double_buffer = 1; | |
232 video->gl_config.accum_red_size = 0; | |
233 video->gl_config.accum_green_size = 0; | |
234 video->gl_config.accum_blue_size = 0; | |
235 video->gl_config.accum_alpha_size = 0; | |
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236 video->gl_config.stereo = 0; |
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237 video->gl_config.multisamplebuffers = 0; |
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238 video->gl_config.multisamplesamples = 0; |
0 | 239 |
240 /* Initialize the video subsystem */ | |
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241 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 242 if ( video->VideoInit(video, &vformat) < 0 ) { |
243 SDL_VideoQuit(); | |
244 return(-1); | |
245 } | |
246 | |
247 /* Create a zero sized video surface of the appropriate format */ | |
248 video_flags = SDL_SWSURFACE; | |
249 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
250 vformat.BitsPerPixel, | |
251 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
252 if ( SDL_VideoSurface == NULL ) { | |
253 SDL_VideoQuit(); | |
254 return(-1); | |
255 } | |
256 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
257 | |
258 #if 0 /* Don't change the current palette - may be used by other programs. | |
259 * The application can't do anything with the display surface until | |
260 * a video mode has been set anyway. :) | |
261 */ | |
262 /* If we have a palettized surface, create a default palette */ | |
263 if ( SDL_VideoSurface->format->palette ) { | |
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264 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 265 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
266 video->SetColors(video, | |
267 0, vf->palette->ncolors, vf->palette->colors); | |
268 } | |
269 #endif | |
270 video->info.vfmt = SDL_VideoSurface->format; | |
271 | |
272 /* Start the event loop */ | |
273 if ( SDL_StartEventLoop(flags) < 0 ) { | |
274 SDL_VideoQuit(); | |
275 return(-1); | |
276 } | |
277 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
278 | |
279 /* We're ready to go! */ | |
280 return(0); | |
281 } | |
282 | |
283 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
284 { | |
285 if ( current_video != NULL ) { | |
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286 SDL_strlcpy(namebuf, current_video->name, maxlen); |
0 | 287 return(namebuf); |
288 } | |
289 return(NULL); | |
290 } | |
291 | |
292 /* | |
293 * Get the current display surface | |
294 */ | |
295 SDL_Surface *SDL_GetVideoSurface(void) | |
296 { | |
297 SDL_Surface *visible; | |
298 | |
299 visible = NULL; | |
300 if ( current_video ) { | |
301 visible = current_video->visible; | |
302 } | |
303 return(visible); | |
304 } | |
305 | |
306 /* | |
307 * Get the current information about the video hardware | |
308 */ | |
309 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
310 { | |
311 const SDL_VideoInfo *info; | |
312 | |
313 info = NULL; | |
314 if ( current_video ) { | |
315 info = ¤t_video->info; | |
316 } | |
317 return(info); | |
318 } | |
319 | |
320 /* | |
321 * Return a pointer to an array of available screen dimensions for the | |
322 * given format, sorted largest to smallest. Returns NULL if there are | |
323 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
324 * if any dimension is okay for the given format. If 'format' is NULL, | |
325 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
326 */ | |
327 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
328 { | |
329 SDL_VideoDevice *video = current_video; | |
330 SDL_VideoDevice *this = current_video; | |
331 SDL_Rect **modes; | |
332 | |
333 modes = NULL; | |
334 if ( SDL_VideoSurface ) { | |
335 if ( format == NULL ) { | |
336 format = SDL_VideoSurface->format; | |
337 } | |
338 modes = video->ListModes(this, format, flags); | |
339 } | |
340 return(modes); | |
341 } | |
342 | |
343 /* | |
344 * Check to see if a particular video mode is supported. | |
345 * It returns 0 if the requested mode is not supported under any bit depth, | |
346 * or returns the bits-per-pixel of the closest available mode with the | |
347 * given width and height. If this bits-per-pixel is different from the | |
348 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
349 * but will emulate the requested bits-per-pixel with a shadow surface. | |
350 */ | |
351 static Uint8 SDL_closest_depths[4][8] = { | |
352 /* 8 bit closest depth ordering */ | |
353 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
354 /* 15,16 bit closest depth ordering */ | |
355 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
356 /* 24 bit closest depth ordering */ | |
357 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
358 /* 32 bit closest depth ordering */ | |
359 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
360 }; | |
361 | |
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362 |
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363 #ifdef macintosh /* MPW optimization bug? */ |
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364 #define NEGATIVE_ONE 0xFFFFFFFF |
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365 #else |
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366 #define NEGATIVE_ONE -1 |
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367 #endif |
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368 |
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369 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 370 { |
371 int table, b, i; | |
372 int supported; | |
373 SDL_PixelFormat format; | |
374 SDL_Rect **sizes; | |
375 | |
376 /* Currently 1 and 4 bpp are not supported */ | |
377 if ( bpp < 8 || bpp > 32 ) { | |
378 return(0); | |
379 } | |
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380 if ( (width <= 0) || (height <= 0) ) { |
0 | 381 return(0); |
382 } | |
383 | |
384 /* Search through the list valid of modes */ | |
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385 SDL_memset(&format, 0, sizeof(format)); |
0 | 386 supported = 0; |
387 table = ((bpp+7)/8)-1; | |
388 SDL_closest_depths[table][0] = bpp; | |
389 SDL_closest_depths[table][7] = 0; | |
390 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
391 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
392 sizes = SDL_ListModes(&format, flags); | |
393 if ( sizes == (SDL_Rect **)0 ) { | |
394 /* No sizes supported at this bit-depth */ | |
395 continue; | |
396 } else | |
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397 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 398 /* Any size supported at this bit-depth */ |
399 supported = 1; | |
400 continue; | |
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401 } else if (current_video->handles_any_size) { |
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402 /* Driver can center a smaller surface to simulate fullscreen */ |
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403 for ( i=0; sizes[i]; ++i ) { |
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404 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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405 supported = 1; /* this mode can fit the centered window. */ |
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406 break; |
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407 } |
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408 } |
0 | 409 } else |
410 for ( i=0; sizes[i]; ++i ) { | |
411 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
412 supported = 1; | |
413 break; | |
414 } | |
415 } | |
416 } | |
417 if ( supported ) { | |
418 --b; | |
419 return(SDL_closest_depths[table][b]); | |
420 } else { | |
421 return(0); | |
422 } | |
423 } | |
424 | |
425 /* | |
426 * Get the closest non-emulated video mode to the one requested | |
427 */ | |
428 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
429 { | |
430 int table, b, i; | |
431 int supported; | |
432 int native_bpp; | |
433 SDL_PixelFormat format; | |
434 SDL_Rect **sizes; | |
435 | |
456
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436 /* Check parameters */ |
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437 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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438 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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439 return(0); |
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440 } |
430
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441 if ((*w <= 0) || (*h <= 0)) { |
456
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442 SDL_SetError("Invalid width or height"); |
430
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443 return(0); |
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444 } |
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445 |
0 | 446 /* Try the original video mode, get the closest depth */ |
447 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
448 if ( native_bpp == *BitsPerPixel ) { | |
449 return(1); | |
450 } | |
451 if ( native_bpp > 0 ) { | |
452 *BitsPerPixel = native_bpp; | |
453 return(1); | |
454 } | |
455 | |
456 /* No exact size match at any depth, look for closest match */ | |
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457 SDL_memset(&format, 0, sizeof(format)); |
0 | 458 supported = 0; |
459 table = ((*BitsPerPixel+7)/8)-1; | |
460 SDL_closest_depths[table][0] = *BitsPerPixel; | |
461 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
462 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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463 int best; |
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464 |
0 | 465 format.BitsPerPixel = SDL_closest_depths[table][b]; |
466 sizes = SDL_ListModes(&format, flags); | |
467 if ( sizes == (SDL_Rect **)0 ) { | |
468 /* No sizes supported at this bit-depth */ | |
469 continue; | |
470 } | |
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471 best=0; |
0 | 472 for ( i=0; sizes[i]; ++i ) { |
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473 /* Mode with both dimensions bigger or equal than asked ? */ |
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474 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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475 /* Mode with any dimension smaller or equal than current best ? */ |
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476 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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477 /* Now choose the mode that has less pixels */ |
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478 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
1257
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479 best=i; |
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480 supported = 1; |
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481 } |
0 | 482 } |
483 } | |
484 } | |
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485 if (supported) { |
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486 *w=sizes[best]->w; |
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487 *h=sizes[best]->h; |
0 | 488 *BitsPerPixel = SDL_closest_depths[table][b]; |
489 } | |
490 } | |
491 if ( ! supported ) { | |
492 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
493 } | |
494 return(supported); | |
495 } | |
496 | |
497 /* This should probably go somewhere else -- like SDL_surface.c */ | |
498 static void SDL_ClearSurface(SDL_Surface *surface) | |
499 { | |
500 Uint32 black; | |
501 | |
502 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
503 SDL_FillRect(surface, NULL, black); | |
504 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
505 SDL_Flip(surface); | |
506 SDL_FillRect(surface, NULL, black); | |
507 } | |
508 SDL_Flip(surface); | |
509 } | |
510 | |
511 /* | |
512 * Create a shadow surface suitable for fooling the app. :-) | |
513 */ | |
514 static void SDL_CreateShadowSurface(int depth) | |
515 { | |
516 Uint32 Rmask, Gmask, Bmask; | |
517 | |
518 /* Allocate the shadow surface */ | |
519 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
520 Rmask = (SDL_VideoSurface->format)->Rmask; | |
521 Gmask = (SDL_VideoSurface->format)->Gmask; | |
522 Bmask = (SDL_VideoSurface->format)->Bmask; | |
523 } else { | |
524 Rmask = Gmask = Bmask = 0; | |
525 } | |
526 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
527 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
528 depth, Rmask, Gmask, Bmask, 0); | |
529 if ( SDL_ShadowSurface == NULL ) { | |
530 return; | |
531 } | |
532 | |
533 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
534 if ( SDL_ShadowSurface->format->palette ) { | |
535 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
536 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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537 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 538 SDL_VideoSurface->format->palette->colors, |
539 SDL_VideoSurface->format->palette->ncolors* | |
540 sizeof(SDL_Color)); | |
541 } else { | |
542 SDL_DitherColors( | |
543 SDL_ShadowSurface->format->palette->colors, depth); | |
544 } | |
545 } | |
546 | |
547 /* If the video surface is resizable, the shadow should say so */ | |
548 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
549 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
550 } | |
551 /* If the video surface has no frame, the shadow should say so */ | |
552 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
553 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
554 } | |
555 /* If the video surface is fullscreen, the shadow should say so */ | |
556 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
557 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
558 } | |
559 /* If the video surface is flippable, the shadow should say so */ | |
560 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
561 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
562 } | |
563 return; | |
564 } | |
565 | |
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566 #ifdef __QNXNTO__ |
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567 #include <sys/neutrino.h> |
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568 #endif /* __QNXNTO__ */ |
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569 |
0 | 570 /* |
571 * Set the requested video mode, allocating a shadow buffer if necessary. | |
572 */ | |
573 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
574 { | |
575 SDL_VideoDevice *video, *this; | |
576 SDL_Surface *prev_mode, *mode; | |
577 int video_w; | |
578 int video_h; | |
579 int video_bpp; | |
580 int is_opengl; | |
581 SDL_GrabMode saved_grab; | |
582 | |
583 /* Start up the video driver, if necessary.. | |
584 WARNING: This is the only function protected this way! | |
585 */ | |
586 if ( ! current_video ) { | |
587 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
588 return(NULL); | |
589 } | |
590 } | |
591 this = video = current_video; | |
592 | |
593 /* Default to the current video bpp */ | |
594 if ( bpp == 0 ) { | |
595 flags |= SDL_ANYFORMAT; | |
596 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
597 } | |
598 | |
599 /* Get a good video mode, the closest one possible */ | |
600 video_w = width; | |
601 video_h = height; | |
602 video_bpp = bpp; | |
603 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
604 return(NULL); | |
605 } | |
606 | |
607 /* Check the requested flags */ | |
608 /* There's no palette in > 8 bits-per-pixel mode */ | |
609 if ( video_bpp > 8 ) { | |
610 flags &= ~SDL_HWPALETTE; | |
611 } | |
612 #if 0 | |
613 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
614 /* There's no windowed double-buffering */ | |
615 flags &= ~SDL_DOUBLEBUF; | |
616 } | |
617 #endif | |
618 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
619 /* Use hardware surfaces when double-buffering */ | |
620 flags |= SDL_HWSURFACE; | |
621 } | |
622 | |
623 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
624 if ( is_opengl ) { | |
625 /* These flags are for 2D video modes only */ | |
626 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
627 } | |
628 | |
14
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629 /* Reset the keyboard here so event callbacks can run */ |
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630 SDL_ResetKeyboard(); |
460
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631 SDL_ResetMouse(); |
1296 | 632 SDL_cursorstate &= ~CURSOR_USINGSW; |
14
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633 |
0 | 634 /* Clean up any previous video mode */ |
635 if ( SDL_PublicSurface != NULL ) { | |
636 SDL_PublicSurface = NULL; | |
637 } | |
638 if ( SDL_ShadowSurface != NULL ) { | |
639 SDL_Surface *ready_to_go; | |
640 ready_to_go = SDL_ShadowSurface; | |
641 SDL_ShadowSurface = NULL; | |
642 SDL_FreeSurface(ready_to_go); | |
643 } | |
644 if ( video->physpal ) { | |
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645 SDL_free(video->physpal->colors); |
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646 SDL_free(video->physpal); |
0 | 647 video->physpal = NULL; |
648 } | |
649 if( video->gammacols) { | |
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650 SDL_free(video->gammacols); |
0 | 651 video->gammacols = NULL; |
652 } | |
653 | |
654 /* Save the previous grab state and turn off grab for mode switch */ | |
655 saved_grab = SDL_WM_GrabInputOff(); | |
656 | |
657 /* Try to set the video mode, along with offset and clipping */ | |
658 prev_mode = SDL_VideoSurface; | |
659 SDL_LockCursor(); | |
660 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
661 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
662 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 663 /* But not on OS/2 */ |
664 #ifndef __OS2__ | |
0 | 665 SDL_PrivateResize(mode->w, mode->h); |
1190 | 666 #endif |
229
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667 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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diff
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668 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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669 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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|
670 mode = NULL; |
883
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Date: Sat, 10 Apr 2004 02:25:33 -0400
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diff
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671 SDL_SetError("OpenGL not available"); |
229
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Sam Lantinga <slouken@libsdl.org>
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672 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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673 } |
0 | 674 /* |
675 * rcg11292000 | |
676 * If you try to set an SDL_OPENGL surface, and fail to find a | |
677 * matching visual, then the next call to SDL_SetVideoMode() | |
678 * will segfault, since we no longer point to a dummy surface, | |
679 * but rather NULL. | |
680 * Sam 11/29/00 | |
681 * WARNING, we need to make sure that the previous mode hasn't | |
682 * already been freed by the video driver. What do we do in | |
683 * that case? Should we call SDL_VideoInit() again? | |
684 */ | |
685 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
686 | |
687 if ( (mode != NULL) && (!is_opengl) ) { | |
688 /* Sanity check */ | |
689 if ( (mode->w < width) || (mode->h < height) ) { | |
690 SDL_SetError("Video mode smaller than requested"); | |
691 return(NULL); | |
692 } | |
693 | |
694 /* If we have a palettized surface, create a default palette */ | |
695 if ( mode->format->palette ) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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696 SDL_PixelFormat *vf = mode->format; |
0 | 697 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
698 video->SetColors(this, 0, vf->palette->ncolors, | |
699 vf->palette->colors); | |
700 } | |
701 | |
702 /* Clear the surface to black */ | |
703 video->offset_x = 0; | |
704 video->offset_y = 0; | |
705 mode->offset = 0; | |
706 SDL_SetClipRect(mode, NULL); | |
707 SDL_ClearSurface(mode); | |
708 | |
709 /* Now adjust the offsets to match the desired mode */ | |
710 video->offset_x = (mode->w-width)/2; | |
711 video->offset_y = (mode->h-height)/2; | |
712 mode->offset = video->offset_y*mode->pitch + | |
713 video->offset_x*mode->format->BytesPerPixel; | |
714 #ifdef DEBUG_VIDEO | |
715 fprintf(stderr, | |
716 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
717 width, height, bpp, | |
718 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
719 #endif | |
720 mode->w = width; | |
721 mode->h = height; | |
722 SDL_SetClipRect(mode, NULL); | |
723 } | |
724 SDL_ResetCursor(); | |
725 SDL_UnlockCursor(); | |
726 | |
727 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
728 if ( mode == NULL ) { | |
729 return(NULL); | |
730 } | |
731 | |
732 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
733 if ( ! video->info.wm_available ) { | |
734 mode->flags |= SDL_NOFRAME; | |
735 } | |
736 | |
737 /* Reset the mouse cursor and grab for new video mode */ | |
738 SDL_SetCursor(NULL); | |
739 if ( video->UpdateMouse ) { | |
740 video->UpdateMouse(this); | |
741 } | |
742 SDL_WM_GrabInput(saved_grab); | |
743 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
744 | |
1361
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|
745 #if SDL_VIDEO_OPENGL |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
746 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
747 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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parents:
883
diff
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|
748 |
1032
c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
989
diff
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|
749 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
750 #define __SDL_NOGETPROCADDR__ |
989
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
944
diff
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|
751 #elif defined(__MINT__) |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
944
diff
changeset
|
752 #define __SDL_NOGETPROCADDR__ |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
910
diff
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|
753 #endif |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
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diff
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|
754 #ifdef __SDL_NOGETPROCADDR__ |
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Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
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755 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
756 #else |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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parents:
883
diff
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|
757 #define SDL_PROC(ret,func,params) \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
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|
758 do { \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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parents:
883
diff
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|
759 video->func = SDL_GL_GetProcAddress(#func); \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
760 if ( ! video->func ) { \ |
1141
fe1fa56dcbc6
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
parents:
1140
diff
changeset
|
761 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
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diff
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|
762 return(NULL); \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
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883
diff
changeset
|
763 } \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
764 } while ( 0 ); |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
765 |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
883
diff
changeset
|
766 #endif /* __SDL_NOGETPROCADDR__ */ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
767 |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
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|
768 #include "SDL_glfuncs.h" |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
769 #undef SDL_PROC |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
770 } |
1361
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
771 #endif /* SDL_VIDEO_OPENGL */ |
650
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Ryan C. Gordon <icculus@icculus.org>
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diff
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|
772 |
0 | 773 /* If we're running OpenGL, make the context current */ |
774 if ( (video->screen->flags & SDL_OPENGL) && | |
775 video->GL_MakeCurrent ) { | |
776 if ( video->GL_MakeCurrent(this) < 0 ) { | |
777 return(NULL); | |
778 } | |
779 } | |
780 | |
781 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
782 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
783 /* Load GL functions for performing the texture updates */ | |
1361
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Sam Lantinga <slouken@libsdl.org>
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1358
diff
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|
784 #if SDL_VIDEO_OPENGL |
0 | 785 |
786 /* Create a software surface for blitting */ | |
787 #ifdef GL_VERSION_1_2 | |
788 /* If the implementation either supports the packed pixels | |
789 extension, or implements the core OpenGL 1.2 API, it will | |
790 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
791 */ | |
792 if ( (bpp == 16) && | |
1336
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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|
793 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
d02b552e5304
Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents:
1338
diff
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|
794 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
b42d80e73896
Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
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281
diff
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|
795 ) { |
0 | 796 video->is_32bit = 0; |
797 SDL_VideoSurface = SDL_CreateRGBSurface( | |
798 flags, | |
799 width, | |
800 height, | |
801 16, | |
802 31 << 11, | |
803 63 << 5, | |
804 31, | |
805 0 | |
806 ); | |
807 } | |
808 else | |
809 #endif /* OpenGL 1.2 */ | |
810 { | |
811 video->is_32bit = 1; | |
812 SDL_VideoSurface = SDL_CreateRGBSurface( | |
813 flags, | |
814 width, | |
815 height, | |
816 32, | |
817 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
818 0x000000FF, | |
819 0x0000FF00, | |
820 0x00FF0000, | |
821 0xFF000000 | |
822 #else | |
823 0xFF000000, | |
824 0x00FF0000, | |
825 0x0000FF00, | |
826 0x000000FF | |
827 #endif | |
828 ); | |
829 } | |
830 if ( ! SDL_VideoSurface ) { | |
831 return(NULL); | |
832 } | |
833 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
834 | |
835 /* Free the original video mode surface (is this safe?) */ | |
836 SDL_FreeSurface(mode); | |
837 | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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parents:
656
diff
changeset
|
838 /* Set the surface completely opaque & white by default */ |
1336
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
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|
839 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 840 video->glGenTextures( 1, &video->texture ); |
841 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
842 video->glTexImage2D( | |
843 GL_TEXTURE_2D, | |
844 0, | |
845 video->is_32bit ? GL_RGBA : GL_RGB, | |
846 256, | |
847 256, | |
848 0, | |
849 video->is_32bit ? GL_RGBA : GL_RGB, | |
850 #ifdef GL_VERSION_1_2 | |
851 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
852 #else | |
853 GL_UNSIGNED_BYTE, | |
854 #endif | |
855 NULL); | |
856 | |
857 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
858 #else | |
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|
859 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
0 | 860 return(NULL); |
861 #endif | |
862 } | |
863 | |
864 /* Create a shadow surface if necessary */ | |
865 /* There are three conditions under which we create a shadow surface: | |
866 1. We need a particular bits-per-pixel that we didn't get. | |
867 2. We need a hardware palette and didn't get one. | |
868 3. We need a software surface and got a hardware surface. | |
869 */ | |
870 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
871 ( | |
872 ( !(flags&SDL_ANYFORMAT) && | |
873 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
874 ( (flags&SDL_HWPALETTE) && | |
875 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
876 /* If the surface is in hardware, video writes are visible | |
877 as soon as they are performed, so we need to buffer them | |
878 */ | |
879 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
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567
diff
changeset
|
880 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
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diff
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|
881 ( (flags&SDL_DOUBLEBUF) && |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
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diff
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|
882 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
be6495850a62
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Sam Lantinga <slouken@libsdl.org>
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883 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 884 ) ) { |
885 SDL_CreateShadowSurface(bpp); | |
886 if ( SDL_ShadowSurface == NULL ) { | |
887 SDL_SetError("Couldn't create shadow surface"); | |
888 return(NULL); | |
889 } | |
890 SDL_PublicSurface = SDL_ShadowSurface; | |
891 } else { | |
892 SDL_PublicSurface = SDL_VideoSurface; | |
893 } | |
894 video->info.vfmt = SDL_VideoSurface->format; | |
895 | |
896 /* We're done! */ | |
897 return(SDL_PublicSurface); | |
898 } | |
899 | |
900 /* | |
901 * Convert a surface into the video pixel format. | |
902 */ | |
903 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
904 { | |
905 Uint32 flags; | |
906 | |
907 if ( ! SDL_PublicSurface ) { | |
908 SDL_SetError("No video mode has been set"); | |
909 return(NULL); | |
910 } | |
911 /* Set the flags appropriate for copying to display surface */ | |
313
67ad846ed21c
*** empty log message ***
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diff
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|
912 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
306
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Only put surfaces in video memory if there are accelerated blits
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913 flags = SDL_HWSURFACE; |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
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914 else |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
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|
915 flags = SDL_SWSURFACE; |
0 | 916 #ifdef AUTORLE_DISPLAYFORMAT |
917 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
918 flags |= SDL_RLEACCELOK; | |
919 #else | |
920 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
921 #endif | |
922 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
923 } | |
924 | |
925 /* | |
926 * Convert a surface into a format that's suitable for blitting to | |
927 * the screen, but including an alpha channel. | |
928 */ | |
929 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
930 { | |
931 SDL_PixelFormat *vf; | |
932 SDL_PixelFormat *format; | |
933 SDL_Surface *converted; | |
934 Uint32 flags; | |
935 /* default to ARGB8888 */ | |
936 Uint32 amask = 0xff000000; | |
937 Uint32 rmask = 0x00ff0000; | |
938 Uint32 gmask = 0x0000ff00; | |
939 Uint32 bmask = 0x000000ff; | |
940 | |
941 if ( ! SDL_PublicSurface ) { | |
942 SDL_SetError("No video mode has been set"); | |
943 return(NULL); | |
944 } | |
945 vf = SDL_PublicSurface->format; | |
946 | |
947 switch(vf->BytesPerPixel) { | |
948 case 2: | |
949 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
950 For anything else (like ARGB4444) it doesn't matter | |
951 since we have no special code for it anyway */ | |
952 if ( (vf->Rmask == 0x1f) && | |
953 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
954 rmask = 0xff; | |
955 bmask = 0xff0000; | |
956 } | |
957 break; | |
958 | |
959 case 3: | |
960 case 4: | |
961 /* Keep the video format, as long as the high 8 bits are | |
962 unused or alpha */ | |
963 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
964 rmask = 0xff; | |
965 bmask = 0xff0000; | |
966 } | |
967 break; | |
968 | |
969 default: | |
970 /* We have no other optimised formats right now. When/if a new | |
971 optimised alpha format is written, add the converter here */ | |
972 break; | |
973 } | |
974 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
975 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
976 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
977 converted = SDL_ConvertSurface(surface, format, flags); | |
978 SDL_FreeFormat(format); | |
979 return(converted); | |
980 } | |
981 | |
982 /* | |
983 * Update a specific portion of the physical screen | |
984 */ | |
985 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
986 { | |
987 if ( screen ) { | |
988 SDL_Rect rect; | |
989 | |
990 /* Perform some checking */ | |
991 if ( w == 0 ) | |
992 w = screen->w; | |
993 if ( h == 0 ) | |
994 h = screen->h; | |
995 if ( (int)(x+w) > screen->w ) | |
996 return; | |
997 if ( (int)(y+h) > screen->h ) | |
998 return; | |
999 | |
1000 /* Fill the rectangle */ | |
1001 rect.x = x; | |
1002 rect.y = y; | |
1003 rect.w = w; | |
1004 rect.h = h; | |
1005 SDL_UpdateRects(screen, 1, &rect); | |
1006 } | |
1007 } | |
1008 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1009 { | |
1010 int i; | |
1011 SDL_VideoDevice *video = current_video; | |
1012 SDL_VideoDevice *this = current_video; | |
1013 | |
1014 if ( screen == SDL_ShadowSurface ) { | |
1015 /* Blit the shadow surface using saved mapping */ | |
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1016 SDL_Palette *pal = screen->format->palette; |
0 | 1017 SDL_Color *saved_colors = NULL; |
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1018 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1019 /* simulated 8bpp, use correct physical palette */ |
1020 saved_colors = pal->colors; | |
1021 if ( video->gammacols ) { | |
1022 /* gamma-corrected palette */ | |
1023 pal->colors = video->gammacols; | |
1024 } else if ( video->physpal ) { | |
1025 /* physical palette different from logical */ | |
1026 pal->colors = video->physpal->colors; | |
1027 } | |
1028 } | |
1029 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1030 SDL_LockCursor(); | |
1031 SDL_DrawCursor(SDL_ShadowSurface); | |
1032 for ( i=0; i<numrects; ++i ) { | |
1033 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1034 SDL_VideoSurface, &rects[i]); | |
1035 } | |
1036 SDL_EraseCursor(SDL_ShadowSurface); | |
1037 SDL_UnlockCursor(); | |
1038 } else { | |
1039 for ( i=0; i<numrects; ++i ) { | |
1040 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1041 SDL_VideoSurface, &rects[i]); | |
1042 } | |
1043 } | |
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1044 if ( saved_colors ) { |
0 | 1045 pal->colors = saved_colors; |
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1046 } |
0 | 1047 |
1048 /* Fall through to video surface update */ | |
1049 screen = SDL_VideoSurface; | |
1050 } | |
1051 if ( screen == SDL_VideoSurface ) { | |
1052 /* Update the video surface */ | |
1053 if ( screen->offset ) { | |
1054 for ( i=0; i<numrects; ++i ) { | |
1055 rects[i].x += video->offset_x; | |
1056 rects[i].y += video->offset_y; | |
1057 } | |
1058 video->UpdateRects(this, numrects, rects); | |
1059 for ( i=0; i<numrects; ++i ) { | |
1060 rects[i].x -= video->offset_x; | |
1061 rects[i].y -= video->offset_y; | |
1062 } | |
1063 } else { | |
1064 video->UpdateRects(this, numrects, rects); | |
1065 } | |
1066 } | |
1067 } | |
1068 | |
1069 /* | |
1070 * Performs hardware double buffering, if possible, or a full update if not. | |
1071 */ | |
1072 int SDL_Flip(SDL_Surface *screen) | |
1073 { | |
1074 SDL_VideoDevice *video = current_video; | |
1075 /* Copy the shadow surface to the video surface */ | |
1076 if ( screen == SDL_ShadowSurface ) { | |
1077 SDL_Rect rect; | |
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1078 SDL_Palette *pal = screen->format->palette; |
0 | 1079 SDL_Color *saved_colors = NULL; |
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1080 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1081 /* simulated 8bpp, use correct physical palette */ |
1082 saved_colors = pal->colors; | |
1083 if ( video->gammacols ) { | |
1084 /* gamma-corrected palette */ | |
1085 pal->colors = video->gammacols; | |
1086 } else if ( video->physpal ) { | |
1087 /* physical palette different from logical */ | |
1088 pal->colors = video->physpal->colors; | |
1089 } | |
1090 } | |
1091 | |
1092 rect.x = 0; | |
1093 rect.y = 0; | |
1094 rect.w = screen->w; | |
1095 rect.h = screen->h; | |
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1096 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1097 SDL_LockCursor(); |
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1098 SDL_DrawCursor(SDL_ShadowSurface); |
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1099 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1100 SDL_VideoSurface, &rect); |
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1101 SDL_EraseCursor(SDL_ShadowSurface); |
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1102 SDL_UnlockCursor(); |
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1103 } else { |
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1104 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1105 SDL_VideoSurface, &rect); |
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1106 } |
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1107 if ( saved_colors ) { |
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1108 pal->colors = saved_colors; |
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1109 } |
0 | 1110 |
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1111 /* Fall through to video surface update */ |
0 | 1112 screen = SDL_VideoSurface; |
1113 } | |
1114 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1115 SDL_VideoDevice *this = current_video; | |
1116 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1117 } else { | |
1118 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1119 } | |
1120 return(0); | |
1121 } | |
1122 | |
1123 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1124 int firstcolor, int ncolors) | |
1125 { | |
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1126 SDL_Palette *pal = screen->format->palette; |
0 | 1127 SDL_Palette *vidpal; |
1128 | |
1129 if ( colors != (pal->colors + firstcolor) ) { | |
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1130 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1131 ncolors * sizeof(*colors)); |
1132 } | |
1133 | |
1134 vidpal = SDL_VideoSurface->format->palette; | |
1135 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1136 /* |
0 | 1137 * This is a shadow surface, and the physical |
1138 * framebuffer is also indexed. Propagate the | |
1139 * changes to its logical palette so that | |
1140 * updates are always identity blits | |
1141 */ | |
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1142 SDL_memcpy(vidpal->colors + firstcolor, colors, |
0 | 1143 ncolors * sizeof(*colors)); |
1144 } | |
1145 SDL_FormatChanged(screen); | |
1146 } | |
1147 | |
1148 static int SetPalette_physical(SDL_Surface *screen, | |
1149 SDL_Color *colors, int firstcolor, int ncolors) | |
1150 { | |
1151 SDL_VideoDevice *video = current_video; | |
1152 int gotall = 1; | |
1153 | |
1154 if ( video->physpal ) { | |
1155 /* We need to copy the new colors, since we haven't | |
1156 * already done the copy in the logical set above. | |
1157 */ | |
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1158 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1159 colors, ncolors * sizeof(*colors)); |
1160 } | |
1161 if ( screen == SDL_ShadowSurface ) { | |
1162 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1163 /* | |
1164 * The real screen is also indexed - set its physical | |
1165 * palette. The physical palette does not include the | |
1166 * gamma modification, we apply it directly instead, | |
1167 * but this only happens if we have hardware palette. | |
1168 */ | |
1169 screen = SDL_VideoSurface; | |
1170 } else { | |
1171 /* | |
1172 * The video surface is not indexed - invalidate any | |
1173 * active shadow-to-video blit mappings. | |
1174 */ | |
1175 if ( screen->map->dst == SDL_VideoSurface ) { | |
1176 SDL_InvalidateMap(screen->map); | |
1177 } | |
1178 if ( video->gamma ) { | |
1179 if( ! video->gammacols ) { | |
1180 SDL_Palette *pp = video->physpal; | |
1181 if(!pp) | |
1182 pp = screen->format->palette; | |
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1183 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1184 * sizeof(SDL_Color)); |
1185 SDL_ApplyGamma(video->gamma, | |
1186 pp->colors, | |
1187 video->gammacols, | |
1188 pp->ncolors); | |
1189 } else { | |
1190 SDL_ApplyGamma(video->gamma, colors, | |
1191 video->gammacols | |
1192 + firstcolor, | |
1193 ncolors); | |
1194 } | |
1195 } | |
1196 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1197 } | |
1198 } | |
1199 | |
1200 if ( screen == SDL_VideoSurface ) { | |
1201 SDL_Color gcolors[256]; | |
1202 | |
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1203 if ( video->gamma ) { |
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1204 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1205 colors = gcolors; |
1206 } | |
1207 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1208 if ( ! gotall ) { | |
1209 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1210 the video driver is responsible for copying back the | |
1211 correct colors into the video surface palette. | |
1212 */ | |
1213 ; | |
1214 } | |
1215 SDL_CursorPaletteChanged(); | |
1216 } | |
1217 return gotall; | |
1218 } | |
1219 | |
1220 /* | |
1221 * Set the physical and/or logical colormap of a surface: | |
1222 * Only the screen has a physical colormap. It determines what is actually | |
1223 * sent to the display. | |
1224 * The logical colormap is used to map blits to/from the surface. | |
1225 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1226 * | |
1227 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1228 */ | |
1229 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1230 SDL_Color *colors, int firstcolor, int ncolors) | |
1231 { | |
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1232 SDL_Palette *pal; |
0 | 1233 int gotall; |
1234 int palsize; | |
1235 | |
34 | 1236 if ( ! current_video ) { |
1237 return 0; | |
1238 } | |
0 | 1239 if ( screen != SDL_PublicSurface ) { |
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1240 /* only screens have physical palettes */ |
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1241 which &= ~SDL_PHYSPAL; |
0 | 1242 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1243 /* hardware palettes required for split colormaps */ |
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1244 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1245 } |
1246 | |
1247 /* Verify the parameters */ | |
1248 pal = screen->format->palette; | |
1249 if( !pal ) { | |
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1250 return 0; /* not a palettized surface */ |
0 | 1251 } |
1252 gotall = 1; | |
1253 palsize = 1 << screen->format->BitsPerPixel; | |
1254 if ( ncolors > (palsize - firstcolor) ) { | |
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1255 ncolors = (palsize - firstcolor); |
0 | 1256 gotall = 0; |
1257 } | |
1258 | |
1259 if ( which & SDL_LOGPAL ) { | |
1260 /* | |
1261 * Logical palette change: The actual screen isn't affected, | |
1262 * but the internal colormap is altered so that the | |
1263 * interpretation of the pixel values (for blits etc) is | |
1264 * changed. | |
1265 */ | |
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1266 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1267 } |
1268 if ( which & SDL_PHYSPAL ) { | |
1269 SDL_VideoDevice *video = current_video; | |
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1270 /* |
0 | 1271 * Physical palette change: This doesn't affect the |
1272 * program's idea of what the screen looks like, but changes | |
1273 * its actual appearance. | |
1274 */ | |
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1275 if(!video) |
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1276 return gotall; /* video not yet initialized */ |
0 | 1277 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1278 /* Lazy physical palette allocation */ | |
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1279 int size; |
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1280 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
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1281 if ( !pp ) { |
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1282 return 0; |
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1283 } |
0 | 1284 current_video->physpal = pp; |
1285 pp->ncolors = pal->ncolors; | |
1286 size = pp->ncolors * sizeof(SDL_Color); | |
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1287 pp->colors = SDL_malloc(size); |
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1288 if ( !pp->colors ) { |
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1289 return 0; |
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1290 } |
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1291 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1292 } |
1293 if ( ! SetPalette_physical(screen, | |
1294 colors, firstcolor, ncolors) ) { | |
1295 gotall = 0; | |
1296 } | |
1297 } | |
1298 return gotall; | |
1299 } | |
1300 | |
1301 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1302 int ncolors) | |
1303 { | |
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1304 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1305 colors, firstcolor, ncolors); |
1306 } | |
1307 | |
1308 /* | |
1309 * Clean up the video subsystem | |
1310 */ | |
1311 void SDL_VideoQuit (void) | |
1312 { | |
1313 SDL_Surface *ready_to_go; | |
1314 | |
1315 if ( current_video ) { | |
1316 SDL_VideoDevice *video = current_video; | |
1317 SDL_VideoDevice *this = current_video; | |
1318 | |
1319 /* Halt event processing before doing anything else */ | |
1320 SDL_StopEventLoop(); | |
1321 | |
1322 /* Clean up allocated window manager items */ | |
1323 if ( SDL_PublicSurface ) { | |
1324 SDL_PublicSurface = NULL; | |
1325 } | |
1326 SDL_CursorQuit(); | |
1327 | |
1328 /* Just in case... */ | |
1329 SDL_WM_GrabInputOff(); | |
1330 | |
1331 /* Clean up the system video */ | |
1332 video->VideoQuit(this); | |
1333 | |
1334 /* Free any lingering surfaces */ | |
1335 ready_to_go = SDL_ShadowSurface; | |
1336 SDL_ShadowSurface = NULL; | |
1337 SDL_FreeSurface(ready_to_go); | |
1338 if ( SDL_VideoSurface != NULL ) { | |
1339 ready_to_go = SDL_VideoSurface; | |
1340 SDL_VideoSurface = NULL; | |
1341 SDL_FreeSurface(ready_to_go); | |
1342 } | |
1343 SDL_PublicSurface = NULL; | |
1344 | |
1345 /* Clean up miscellaneous memory */ | |
1346 if ( video->physpal ) { | |
1336
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Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
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|
1347 SDL_free(video->physpal->colors); |
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1348 SDL_free(video->physpal); |
0 | 1349 video->physpal = NULL; |
1350 } | |
1351 if ( video->gammacols ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1352 SDL_free(video->gammacols); |
0 | 1353 video->gammacols = NULL; |
1354 } | |
1355 if ( video->gamma ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1356 SDL_free(video->gamma); |
0 | 1357 video->gamma = NULL; |
1358 } | |
58
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diff
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1359 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
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diff
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|
1360 SDL_free(video->wm_title); |
58
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* Removed fullscreen menu option from the "Window" menu
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diff
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|
1361 video->wm_title = NULL; |
0 | 1362 } |
58
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* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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|
1363 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1364 SDL_free(video->wm_icon); |
58
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|
1365 video->wm_icon = NULL; |
0 | 1366 } |
1367 | |
1368 /* Finish cleaning up video subsystem */ | |
1369 video->free(this); | |
1370 current_video = NULL; | |
1371 } | |
1372 return; | |
1373 } | |
1374 | |
1375 /* Load the GL driver library */ | |
1376 int SDL_GL_LoadLibrary(const char *path) | |
1377 { | |
1378 SDL_VideoDevice *video = current_video; | |
1379 SDL_VideoDevice *this = current_video; | |
1380 int retval; | |
1381 | |
1382 retval = -1; | |
423
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More correct error reported when calling SDL_GL_LoadLibrary() without
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1383 if ( video == NULL ) { |
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|
1384 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1385 } else { |
423
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1386 if ( video->GL_LoadLibrary ) { |
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1387 retval = video->GL_LoadLibrary(this, path); |
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|
1388 } else { |
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|
1389 SDL_SetError("No dynamic GL support in video driver"); |
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|
1390 } |
0 | 1391 } |
1392 return(retval); | |
1393 } | |
1394 | |
1395 void *SDL_GL_GetProcAddress(const char* proc) | |
1396 { | |
1397 SDL_VideoDevice *video = current_video; | |
1398 SDL_VideoDevice *this = current_video; | |
1399 void *func; | |
1400 | |
1401 func = NULL; | |
1402 if ( video->GL_GetProcAddress ) { | |
1403 if ( video->gl_config.driver_loaded ) { | |
1404 func = video->GL_GetProcAddress(this, proc); | |
1405 } else { | |
1406 SDL_SetError("No GL driver has been loaded"); | |
1407 } | |
1408 } else { | |
1409 SDL_SetError("No dynamic GL support in video driver"); | |
1410 } | |
1411 return func; | |
1412 } | |
1413 | |
1414 /* Set the specified GL attribute for setting up a GL video mode */ | |
1415 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1416 { | |
1417 int retval; | |
1418 SDL_VideoDevice *video = current_video; | |
1419 | |
1420 retval = 0; | |
1421 switch (attr) { | |
1422 case SDL_GL_RED_SIZE: | |
1423 video->gl_config.red_size = value; | |
1424 break; | |
1425 case SDL_GL_GREEN_SIZE: | |
1426 video->gl_config.green_size = value; | |
1427 break; | |
1428 case SDL_GL_BLUE_SIZE: | |
1429 video->gl_config.blue_size = value; | |
1430 break; | |
1431 case SDL_GL_ALPHA_SIZE: | |
1432 video->gl_config.alpha_size = value; | |
1433 break; | |
1434 case SDL_GL_DOUBLEBUFFER: | |
1435 video->gl_config.double_buffer = value; | |
1436 break; | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
changeset
|
1437 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1438 video->gl_config.buffer_size = value; |
0 | 1439 break; |
1440 case SDL_GL_DEPTH_SIZE: | |
1441 video->gl_config.depth_size = value; | |
1442 break; | |
1443 case SDL_GL_STENCIL_SIZE: | |
1444 video->gl_config.stencil_size = value; | |
1445 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1446 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1447 video->gl_config.accum_red_size = value; |
1448 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1449 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1450 video->gl_config.accum_green_size = value; |
1451 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1452 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1453 video->gl_config.accum_blue_size = value; |
1454 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1455 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1456 video->gl_config.accum_alpha_size = value; |
1457 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
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|
1458 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1459 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
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|
1460 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1461 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1462 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1463 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1464 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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655
diff
changeset
|
1465 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1466 break; |
0 | 1467 default: |
1468 SDL_SetError("Unknown OpenGL attribute"); | |
1469 retval = -1; | |
1470 break; | |
1471 } | |
1472 return(retval); | |
1473 } | |
1474 | |
1475 /* Retrieve an attribute value from the windowing system. */ | |
1476 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1477 { | |
1478 int retval = -1; | |
1479 SDL_VideoDevice* video = current_video; | |
1480 SDL_VideoDevice* this = current_video; | |
1481 | |
1482 if ( video->GL_GetAttribute ) { | |
1483 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1484 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1485 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
1486 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1487 } |
1488 return retval; | |
1489 } | |
1490 | |
1491 /* Perform a GL buffer swap on the current GL context */ | |
1492 void SDL_GL_SwapBuffers(void) | |
1493 { | |
1494 SDL_VideoDevice *video = current_video; | |
1495 SDL_VideoDevice *this = current_video; | |
1496 | |
1497 if ( video->screen->flags & SDL_OPENGL ) { | |
266
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Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1498 video->GL_SwapBuffers(this); |
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Added QNX cleanups by Mike Gorchak (thanks!)
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diff
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|
1499 } else { |
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|
1500 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1501 } |
1502 } | |
1503 | |
1504 /* Update rects with locking */ | |
1505 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1506 { | |
1507 SDL_GL_Lock(); | |
1508 SDL_GL_UpdateRects(numrects, rects); | |
1509 SDL_GL_Unlock(); | |
1510 } | |
1511 | |
1512 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1513 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1514 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
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1358
diff
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|
1515 #if SDL_VIDEO_OPENGL |
0 | 1516 SDL_VideoDevice *this = current_video; |
1517 SDL_Rect update, tmp; | |
1518 int x, y, i; | |
1519 | |
1520 for ( i = 0; i < numrects; i++ ) | |
1521 { | |
1522 tmp.y = rects[i].y; | |
1523 tmp.h = rects[i].h; | |
1524 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1525 { | |
1526 tmp.x = rects[i].x; | |
1527 tmp.w = rects[i].w; | |
1528 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1529 { | |
1530 update.x = tmp.x; | |
1531 update.y = tmp.y; | |
1532 update.w = tmp.w; | |
1533 update.h = tmp.h; | |
1534 | |
1535 if ( update.w > 256 ) | |
1536 update.w = 256; | |
1537 | |
1538 if ( update.h > 256 ) | |
1539 update.h = 256; | |
1540 | |
1541 this->glFlush(); | |
1542 this->glTexSubImage2D( | |
1543 GL_TEXTURE_2D, | |
1544 0, | |
1545 0, | |
1546 0, | |
1547 update.w, | |
1548 update.h, | |
1549 this->is_32bit? GL_RGBA : GL_RGB, | |
1550 #ifdef GL_VERSION_1_2 | |
1551 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1552 #else | |
1553 GL_UNSIGNED_BYTE, | |
1554 #endif | |
1555 (Uint8 *)this->screen->pixels + | |
1556 this->screen->format->BytesPerPixel * update.x + | |
1557 update.y * this->screen->pitch ); | |
1558 | |
1559 this->glFlush(); | |
1560 /* | |
1561 * Note the parens around the function name: | |
1562 * This is because some OpenGL implementations define glTexCoord etc | |
1563 * as macros, and we don't want them expanded here. | |
1564 */ | |
1565 this->glBegin(GL_TRIANGLE_STRIP); | |
1566 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1567 (this->glVertex2i)( update.x, update.y ); | |
1568 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1569 (this->glVertex2i)( update.x + update.w, update.y ); | |
1570 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1571 (this->glVertex2i)( update.x, update.y + update.h ); | |
1572 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1573 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1574 this->glEnd(); | |
1575 | |
1576 tmp.x += 256; | |
1577 tmp.w -= 256; | |
1578 } | |
1579 tmp.y += 256; | |
1580 tmp.h -= 256; | |
1581 } | |
1582 } | |
1583 #endif | |
1584 } | |
1585 | |
1586 /* Lock == save current state */ | |
1587 void SDL_GL_Lock() | |
1588 { | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
1589 #if SDL_VIDEO_OPENGL |
0 | 1590 lock_count--; |
1591 if (lock_count==-1) | |
1592 { | |
1593 SDL_VideoDevice *this = current_video; | |
1594 | |
1595 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
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diff
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|
1596 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1597 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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|
1598 #endif |
0 | 1599 |
1600 this->glEnable(GL_TEXTURE_2D); | |
1601 this->glEnable(GL_BLEND); | |
1602 this->glDisable(GL_FOG); | |
1603 this->glDisable(GL_ALPHA_TEST); | |
1604 this->glDisable(GL_DEPTH_TEST); | |
1605 this->glDisable(GL_SCISSOR_TEST); | |
1606 this->glDisable(GL_STENCIL_TEST); | |
1607 this->glDisable(GL_CULL_FACE); | |
1608 | |
1609 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1610 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1611 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1612 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1613 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1614 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1615 | |
1616 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1617 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1618 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1619 | |
1620 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1621 this->glMatrixMode(GL_PROJECTION); | |
1622 this->glPushMatrix(); | |
1623 this->glLoadIdentity(); | |
1624 | |
1625 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1626 | |
1627 this->glMatrixMode(GL_MODELVIEW); | |
1628 this->glPushMatrix(); | |
1629 this->glLoadIdentity(); | |
1630 } | |
1631 #endif | |
1632 } | |
1633 | |
1634 /* Unlock == restore saved state */ | |
1635 void SDL_GL_Unlock() | |
1636 { | |
1361
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New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
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|
1637 #if SDL_VIDEO_OPENGL |
0 | 1638 lock_count++; |
1639 if (lock_count==0) | |
1640 { | |
1641 SDL_VideoDevice *this = current_video; | |
1642 | |
1643 this->glPopMatrix(); | |
1644 this->glMatrixMode(GL_PROJECTION); | |
1645 this->glPopMatrix(); | |
1646 | |
1647 this->glPopClientAttrib(); | |
1648 this->glPopAttrib(); | |
1649 } | |
1650 #endif | |
1651 } | |
1652 | |
1653 /* | |
1654 * Sets/Gets the title and icon text of the display window, if any. | |
1655 */ | |
1656 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1657 { | |
1658 SDL_VideoDevice *video = current_video; | |
1659 SDL_VideoDevice *this = current_video; | |
1660 | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1661 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1662 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1663 if ( video->wm_title ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
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parents:
1330
diff
changeset
|
1664 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1665 } |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
1666 video->wm_title = SDL_strdup(title); |
0 | 1667 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1668 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1669 if ( video->wm_icon ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1670 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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1671 } |
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1672 video->wm_icon = SDL_strdup(icon); |
0 | 1673 } |
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1674 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1675 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1676 } |
1677 } | |
1678 } | |
1679 void SDL_WM_GetCaption (char **title, char **icon) | |
1680 { | |
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1681 SDL_VideoDevice *video = current_video; |
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1682 |
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1683 if ( video ) { |
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1684 if ( title ) { |
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1685 *title = video->wm_title; |
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1686 } |
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1687 if ( icon ) { |
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1688 *icon = video->wm_icon; |
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1689 } |
0 | 1690 } |
1691 } | |
1692 | |
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1693 /* Utility function used by SDL_WM_SetIcon(); |
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1694 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1695 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1696 { |
1697 int x, y; | |
1698 Uint32 colorkey; | |
1699 #define SET_MASKBIT(icon, x, y, mask) \ | |
1700 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1701 | |
1702 colorkey = icon->format->colorkey; | |
1703 switch (icon->format->BytesPerPixel) { | |
1704 case 1: { Uint8 *pixels; | |
1705 for ( y=0; y<icon->h; ++y ) { | |
1706 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1707 for ( x=0; x<icon->w; ++x ) { | |
1708 if ( *pixels++ == colorkey ) { | |
1709 SET_MASKBIT(icon, x, y, mask); | |
1710 } | |
1711 } | |
1712 } | |
1713 } | |
1714 break; | |
1715 | |
1716 case 2: { Uint16 *pixels; | |
1717 for ( y=0; y<icon->h; ++y ) { | |
1718 pixels = (Uint16 *)icon->pixels + | |
1719 y*icon->pitch/2; | |
1720 for ( x=0; x<icon->w; ++x ) { | |
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1721 if ( (flags & 1) && *pixels == colorkey ) { |
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1722 SET_MASKBIT(icon, x, y, mask); |
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1723 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1724 SET_MASKBIT(icon, x, y, mask); |
1725 } | |
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1726 pixels++; |
0 | 1727 } |
1728 } | |
1729 } | |
1730 break; | |
1731 | |
1732 case 4: { Uint32 *pixels; | |
1733 for ( y=0; y<icon->h; ++y ) { | |
1734 pixels = (Uint32 *)icon->pixels + | |
1735 y*icon->pitch/4; | |
1736 for ( x=0; x<icon->w; ++x ) { | |
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1737 if ( (flags & 1) && *pixels == colorkey ) { |
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1738 SET_MASKBIT(icon, x, y, mask); |
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1739 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1740 SET_MASKBIT(icon, x, y, mask); |
1741 } | |
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1742 pixels++; |
0 | 1743 } |
1744 } | |
1745 } | |
1746 break; | |
1747 } | |
1748 } | |
1749 | |
1750 /* | |
1751 * Sets the window manager icon for the display window. | |
1752 */ | |
1753 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1754 { | |
1755 SDL_VideoDevice *video = current_video; | |
1756 SDL_VideoDevice *this = current_video; | |
1757 | |
1758 if ( icon && video->SetIcon ) { | |
1759 /* Generate a mask if necessary, and create the icon! */ | |
1760 if ( mask == NULL ) { | |
1761 int mask_len = icon->h*(icon->w+7)/8; | |
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1762 int flags = 0; |
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1763 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1764 if ( mask == NULL ) { |
1765 return; | |
1766 } | |
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1767 SDL_memset(mask, ~0, mask_len); |
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1768 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1769 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1770 if( flags ) { |
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1771 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1772 } |
1773 video->SetIcon(video, icon, mask); | |
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1774 SDL_free(mask); |
0 | 1775 } else { |
1776 video->SetIcon(this, icon, mask); | |
1777 } | |
1778 } | |
1779 } | |
1780 | |
1781 /* | |
1782 * Grab or ungrab the keyboard and mouse input. | |
1783 * This function returns the final grab mode after calling the | |
1784 * driver dependent function. | |
1785 */ | |
1786 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1787 { | |
1788 SDL_VideoDevice *video = current_video; | |
1789 SDL_VideoDevice *this = current_video; | |
1790 | |
1791 /* Only do something if we have support for grabs */ | |
1792 if ( video->GrabInput == NULL ) { | |
1793 return(video->input_grab); | |
1794 } | |
1795 | |
1796 /* If the final grab mode if off, only then do we actually grab */ | |
1797 #ifdef DEBUG_GRAB | |
1798 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1799 #endif | |
1800 if ( mode == SDL_GRAB_OFF ) { | |
1801 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1802 mode = video->GrabInput(this, mode); | |
1803 } | |
1804 } else { | |
1805 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1806 mode = video->GrabInput(this, mode); | |
1807 } | |
1808 } | |
1809 if ( mode != video->input_grab ) { | |
1810 video->input_grab = mode; | |
1811 if ( video->CheckMouseMode ) { | |
1812 video->CheckMouseMode(this); | |
1813 } | |
1814 } | |
1815 #ifdef DEBUG_GRAB | |
1816 printf("Final mode %d\n", video->input_grab); | |
1817 #endif | |
1818 | |
1819 /* Return the final grab state */ | |
1820 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1821 mode -= SDL_GRAB_FULLSCREEN; | |
1822 } | |
1823 return(mode); | |
1824 } | |
1825 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1826 { | |
1827 SDL_VideoDevice *video = current_video; | |
1828 | |
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1829 /* If the video isn't initialized yet, we can't do anything */ |
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1830 if ( ! video ) { |
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1831 return SDL_GRAB_OFF; |
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1832 } |
0 | 1833 |
1834 /* Return the current mode on query */ | |
1835 if ( mode == SDL_GRAB_QUERY ) { | |
1836 mode = video->input_grab; | |
1837 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1838 mode -= SDL_GRAB_FULLSCREEN; | |
1839 } | |
1840 return(mode); | |
1841 } | |
1842 | |
1843 #ifdef DEBUG_GRAB | |
1844 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1845 #endif | |
1846 /* If the video surface is fullscreen, we always grab */ | |
1847 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1848 mode -= SDL_GRAB_FULLSCREEN; | |
1849 } | |
1850 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1851 mode += SDL_GRAB_FULLSCREEN; | |
1852 } | |
1853 return(SDL_WM_GrabInputRaw(mode)); | |
1854 } | |
1855 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1856 { | |
1857 SDL_GrabMode mode; | |
1858 | |
1859 /* First query the current grab state */ | |
1860 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1861 | |
1862 /* Now explicitly turn off input grab */ | |
1863 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1864 | |
1865 /* Return the old state */ | |
1866 return(mode); | |
1867 } | |
1868 | |
1869 /* | |
1870 * Iconify the window in window managed environments. | |
1871 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1872 */ | |
1873 int SDL_WM_IconifyWindow(void) | |
1874 { | |
1875 SDL_VideoDevice *video = current_video; | |
1876 SDL_VideoDevice *this = current_video; | |
1877 int retval; | |
1878 | |
1879 retval = 0; | |
1880 if ( video->IconifyWindow ) { | |
1881 retval = video->IconifyWindow(this); | |
1882 } | |
1883 return(retval); | |
1884 } | |
1885 | |
1886 /* | |
1887 * Toggle fullscreen mode | |
1888 */ | |
1889 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1890 { | |
1891 SDL_VideoDevice *video = current_video; | |
1892 SDL_VideoDevice *this = current_video; | |
1893 int toggled; | |
1894 | |
1895 toggled = 0; | |
1896 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1897 video->ToggleFullScreen ) { | |
1898 if ( surface->flags & SDL_FULLSCREEN ) { | |
1899 toggled = video->ToggleFullScreen(this, 0); | |
1900 if ( toggled ) { | |
1901 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1902 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1903 } | |
1904 } else { | |
1905 toggled = video->ToggleFullScreen(this, 1); | |
1906 if ( toggled ) { | |
1907 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1908 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1909 } | |
1910 } | |
1911 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1912 if ( toggled ) { | |
1913 SDL_WM_GrabInput(video->input_grab); | |
1914 } | |
1915 } | |
1916 return(toggled); | |
1917 } | |
1918 | |
1919 /* | |
1920 * Get some platform dependent window manager information | |
1921 */ | |
1922 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1923 { | |
1924 SDL_VideoDevice *video = current_video; | |
1925 SDL_VideoDevice *this = current_video; | |
1926 | |
1927 if ( video && video->GetWMInfo ) { | |
1928 return(video->GetWMInfo(this, info)); | |
1929 } else { | |
1930 return(0); | |
1931 } | |
1932 } |