Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWM.m @ 4065:0c76e6d1c3d6 SDL-1.2
Fixed bug #373
Patch contributed from Transgaming's Cider project
- create a window and view in fullscreen mode so the cursor can be set
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 14 Jul 2007 08:00:50 +0000 |
parents | 2780f547f5e7 |
children | 58a5055da431 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 |
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26 |
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27 struct WMcursor { |
1883 | 28 NSCursor *nscursor; |
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29 }; |
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30 |
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31 void QZ_FreeWMCursor (_THIS, WMcursor *cursor) { |
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32 |
1883 | 33 if ( cursor != NULL ) { |
34 [ cursor->nscursor release ]; | |
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35 free (cursor); |
1883 | 36 } |
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37 } |
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38 |
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39 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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40 int w, int h, int hot_x, int hot_y) { |
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41 WMcursor *cursor; |
1883 | 42 NSBitmapImageRep *imgrep; |
43 NSImage *img; | |
44 unsigned char *planes[5]; | |
45 int i; | |
46 NSAutoreleasePool *pool; | |
47 | |
48 pool = [ [ NSAutoreleasePool alloc ] init ]; | |
49 | |
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50 /* Allocate the cursor memory */ |
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51 cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); |
1883 | 52 if (cursor == NULL) goto outOfMemory; |
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53 |
1883 | 54 /* create the image representation and get the pointers to its storage */ |
55 imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ]; | |
56 if (imgrep == nil) goto outOfMemory; | |
57 [ imgrep getBitmapDataPlanes: planes ]; | |
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58 |
1883 | 59 /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */ |
60 for (i = 0; i < (w+7)/8*h; i++) { | |
61 planes[0][i] = data[i]; | |
62 planes[1][i] = mask[i] | data[i]; | |
63 } | |
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64 |
1883 | 65 /* create image and cursor */ |
66 img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ]; | |
67 if (img == nil) goto outOfMemory; | |
68 [ img addRepresentation: imgrep ]; | |
69 if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */ | |
70 if (w > 16 || h > 16) { /* too big: scale it down */ | |
71 [ img setScalesWhenResized: YES ]; | |
72 hot_x = hot_x*16/w; | |
73 hot_y = hot_y*16/h; | |
74 } | |
75 else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */ | |
76 hot_y += 16 - h; | |
77 } | |
78 [ img setSize: NSMakeSize(16, 16) ]; | |
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79 } |
1883 | 80 cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ]; |
81 if (cursor->nscursor == nil) goto outOfMemory; | |
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82 |
1883 | 83 [ pool release ]; |
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84 return(cursor); |
1883 | 85 |
86 outOfMemory: | |
87 [ pool release ]; | |
88 if (cursor != NULL) SDL_free(cursor); | |
89 SDL_OutOfMemory(); | |
90 return(NULL); | |
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91 } |
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92 |
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93 void QZ_ShowMouse (_THIS) { |
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94 if (!cursor_visible) { |
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95 [ NSCursor unhide ]; |
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96 cursor_visible = YES; |
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97 } |
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98 } |
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99 |
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100 void QZ_HideMouse (_THIS) { |
1629 | 101 if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS) && cursor_visible) { |
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102 [ NSCursor hide ]; |
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103 cursor_visible = NO; |
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104 } |
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105 } |
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106 |
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107 BOOL QZ_IsMouseInWindow (_THIS) { |
4065 | 108 if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/ |
1192 | 109 else { |
110 NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ]; | |
111 p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */ | |
112 return NSPointInRect(p, [ window_view frame ]); | |
113 } | |
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114 } |
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115 |
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116 int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { |
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117 |
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118 if ( cursor == NULL) { |
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119 if ( cursor_should_be_visible ) { |
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120 QZ_HideMouse (this); |
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121 cursor_should_be_visible = NO; |
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122 QZ_ChangeGrabState (this, QZ_HIDECURSOR); |
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123 } |
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124 } |
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125 else { |
1883 | 126 [ cursor->nscursor set ]; |
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127 if ( ! cursor_should_be_visible ) { |
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128 QZ_ShowMouse (this); |
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129 cursor_should_be_visible = YES; |
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130 QZ_ChangeGrabState (this, QZ_SHOWCURSOR); |
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131 } |
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132 } |
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133 |
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134 return 1; |
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135 } |
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136 |
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137 /* |
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138 Coordinate conversion functions, for convenience |
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139 Cocoa sets the origin at the lower left corner of the window/screen |
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140 SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner |
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141 The routines were written so they could be called before SetVideoMode() has finished; |
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142 this might have limited usefulness at the moment, but the extra cost is trivial. |
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143 */ |
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144 |
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145 /* Convert Cocoa screen coordinate to Cocoa window coordinate */ |
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146 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) { |
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147 |
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148 *p = [ qz_window convertScreenToBase:*p ]; |
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149 } |
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150 |
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151 |
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152 /* Convert Cocoa window coordinate to Cocoa screen coordinate */ |
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153 void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) { |
272
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154 |
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155 *p = [ qz_window convertBaseToScreen:*p ]; |
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156 } |
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157 |
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158 /* Convert SDL coordinate to Cocoa coordinate */ |
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159 void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) { |
272
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160 |
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161 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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162 |
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163 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
272
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164 } |
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165 else { |
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166 |
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167 *p = [ window_view convertPoint:*p toView: nil ]; |
1192 | 168 |
169 /* We need a workaround in OpenGL mode */ | |
170 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
171 p->y = [window_view frame].size.height - p->y; | |
172 } | |
272
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173 } |
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174 } |
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175 |
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176 /* Convert Cocoa coordinate to SDL coordinate */ |
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177 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) { |
272
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178 |
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179 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */ |
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180 |
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181 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
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182 } |
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183 else { |
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184 |
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185 *p = [ window_view convertPoint:*p fromView: nil ]; |
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186 |
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187 /* We need a workaround in OpenGL mode */ |
1629 | 188 if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) { |
1192 | 189 p->y = [window_view frame].size.height - p->y; |
952 | 190 } |
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191 } |
272
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192 } |
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193 |
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194 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */ |
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195 CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) { |
272
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196 |
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197 CGPoint cgp; |
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198 |
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199 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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200 |
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201 int height; |
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202 |
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203 QZ_PrivateSDLToCocoa (this, p); |
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204 QZ_PrivateLocalToGlobal (this, p); |
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205 |
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206 height = CGDisplayPixelsHigh (display_id); |
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207 p->y = height - p->y; |
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208 } |
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209 |
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210 cgp.x = p->x; |
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211 cgp.y = p->y; |
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212 |
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213 return cgp; |
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214 } |
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215 |
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216 #if 0 /* Dead code */ |
272
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217 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */ |
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218 void QZ_PrivateCGToSDL (_THIS, NSPoint *p) { |
272
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219 |
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220 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ |
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221 |
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222 int height; |
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223 |
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224 /* Convert CG Global to Cocoa Global */ |
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225 height = CGDisplayPixelsHigh (display_id); |
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226 p->y = height - p->y; |
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227 |
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228 QZ_PrivateGlobalToLocal (this, p); |
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229 QZ_PrivateCocoaToSDL (this, p); |
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230 } |
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231 } |
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232 #endif /* Dead code */ |
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233 |
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234 void QZ_PrivateWarpCursor (_THIS, int x, int y) { |
272
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235 |
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236 NSPoint p; |
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237 CGPoint cgp; |
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238 |
272
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239 p = NSMakePoint (x, y); |
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240 cgp = QZ_PrivateSDLToCG (this, &p); |
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241 |
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242 /* this is the magic call that fixes cursor "freezing" after warp */ |
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243 CGSetLocalEventsSuppressionInterval (0.0); |
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244 CGWarpMouseCursorPosition (cgp); |
272
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245 } |
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246 |
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247 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) { |
272
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248 |
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249 /* Only allow warping when in foreground */ |
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250 if ( ! [ NSApp isActive ] ) |
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251 return; |
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252 |
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253 /* Do the actual warp */ |
1207 | 254 if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y); |
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255 |
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256 /* Generate the mouse moved event */ |
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257 SDL_PrivateMouseMotion (0, 0, x, y); |
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258 } |
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259 |
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260 void QZ_MoveWMCursor (_THIS, int x, int y) { } |
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261 void QZ_CheckMouseMode (_THIS) { } |
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262 |
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263 void QZ_SetCaption (_THIS, const char *title, const char *icon) { |
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264 |
158
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265 if ( qz_window != nil ) { |
58
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266 NSString *string; |
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267 if ( title != NULL ) { |
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268 string = [ [ NSString alloc ] initWithUTF8String:title ]; |
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269 [ qz_window setTitle:string ]; |
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270 [ string release ]; |
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271 } |
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|
272 if ( icon != NULL ) { |
951
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Date: Sun, 29 Aug 2004 20:55:54 +0200
Sam Lantinga <slouken@libsdl.org>
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273 string = [ [ NSString alloc ] initWithUTF8String:icon ]; |
158
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Date: Tue, 21 Aug 2001 03:50:01 +0200
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58
diff
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|
274 [ qz_window setMiniwindowTitle:string ]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
275 [ string release ]; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
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diff
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|
276 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
277 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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|
278 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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|
279 |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents:
683
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|
280 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask) |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
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252
diff
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|
281 { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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390
diff
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|
282 NSBitmapImageRep *imgrep; |
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Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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390
diff
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|
283 NSImage *img; |
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Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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diff
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|
284 SDL_Surface *mergedSurface; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
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diff
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|
285 NSAutoreleasePool *pool; |
1812 | 286 Uint8 *pixels; |
287 SDL_bool iconSrcAlpha; | |
288 Uint8 iconAlphaValue; | |
289 int i, j, maskPitch, index; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
390
diff
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|
290 |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
291 pool = [ [ NSAutoreleasePool alloc ] init ]; |
1812 | 292 |
293 imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ]; | |
294 if (imgrep == nil) goto freePool; | |
295 pixels = [ imgrep bitmapData ]; | |
296 SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */ | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
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|
297 |
1812 | 298 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
299 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF | |
300 #else | |
301 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 | |
302 #endif | |
303 mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS); | |
304 if (mergedSurface == NULL) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
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|
305 |
1812 | 306 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */ |
307 iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0); | |
308 iconAlphaValue = icon->format->alpha; | |
309 SDL_SetAlpha(icon, 0, 255); | |
310 SDL_BlitSurface(icon, NULL, mergedSurface, NULL); | |
311 if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue); | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
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|
312 |
1812 | 313 SDL_FreeSurface(mergedSurface); |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents:
390
diff
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|
314 |
1812 | 315 /* apply mask, source alpha, and premultiply color values by alpha */ |
316 maskPitch = (icon->w+7)/8; | |
317 for (i = 0; i < icon->h; i++) { | |
318 for (j = 0; j < icon->w; j++) { | |
319 index = i*4*icon->w + j*4; | |
320 if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) { | |
321 pixels[index + 3] = 0; | |
322 } | |
323 else { | |
324 if (iconSrcAlpha) { | |
325 if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha; | |
326 } | |
327 else { | |
328 pixels[index + 3] = 255; | |
329 } | |
330 } | |
331 if (pixels[index + 3] < 255) { | |
332 pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255; | |
333 pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255; | |
334 pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255; | |
592
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
335 } |
1970e458070d
Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents:
563
diff
changeset
|
336 } |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
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|
337 } |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
338 |
1812 | 339 img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ]; |
340 if (img == nil) goto freePool; | |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
341 [ img addRepresentation: imgrep ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
342 [ NSApp setApplicationIconImage:img ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
343 |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
344 freePool: |
1812 | 345 [ pool release ]; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
346 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
347 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
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|
348 int QZ_IconifyWindow (_THIS) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
349 |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
350 if ( ! [ qz_window isMiniaturized ] ) { |
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
351 [ qz_window miniaturize:nil ]; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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|
352 return 1; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
353 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
354 else { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
355 SDL_SetError ("window already iconified"); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
356 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
357 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
358 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
359 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
360 /* |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
361 int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
58
diff
changeset
|
362 info->nsWindowPtr = qz_window; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
363 return 0; |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
364 }*/ |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
365 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
366 void QZ_ChangeGrabState (_THIS, int action) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
367 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
368 /* |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
369 Figure out what the next state should be based on the action. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
370 Ignore actions that can't change the current state. |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
371 */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
372 if ( grab_state == QZ_UNGRABBED ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
373 if ( action == QZ_ENABLE_GRAB ) { |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
374 if ( cursor_should_be_visible ) |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
375 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
376 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
377 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
378 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
379 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
380 else if ( grab_state == QZ_VISIBLE_GRAB ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
381 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
382 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
383 else if ( action == QZ_HIDECURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
384 grab_state = QZ_INVISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
385 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
386 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
387 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
388 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
389 if ( action == QZ_DISABLE_GRAB ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
390 grab_state = QZ_UNGRABBED; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
391 else if ( action == QZ_SHOWCURSOR ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
392 grab_state = QZ_VISIBLE_GRAB; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
393 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
394 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
395 /* now apply the new state */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
396 if (grab_state == QZ_UNGRABBED) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
397 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
398 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
399 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
400 else if (grab_state == QZ_VISIBLE_GRAB) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
401 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
402 CGAssociateMouseAndMouseCursorPosition (1); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
403 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
404 else { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
405 assert( grab_state == QZ_INVISIBLE_GRAB ); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
406 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
407 QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
408 CGAssociateMouseAndMouseCursorPosition (0); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
409 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
410 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
411 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
412 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
413 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
414 int doGrab = grab_mode & SDL_GRAB_ON; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
415 /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
416 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
417 if ( this->screen == NULL ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
418 SDL_SetError ("QZ_GrabInput: screen is NULL"); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
419 return SDL_GRAB_OFF; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
420 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
421 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
422 if ( ! video_set ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
423 /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
424 current_grab_mode = grab_mode; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
425 return grab_mode; /* Will be set later on mode switch */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
426 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
427 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
428 if ( grab_mode != SDL_GRAB_QUERY ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
429 if ( doGrab ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
430 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
431 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
432 QZ_ChangeGrabState (this, QZ_DISABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
433 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
434 current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
435 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
436 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
437 return current_grab_mode; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
438 } |