annotate engine/core/video/sdl/renderbackendsdl.cpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 46258f467c8c
children
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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22 // Standard C++ library includes
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24 // 3rd party library includes
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25 #include <SDL.h>
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26
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27 // FIFE includes
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28 // These includes are split up in two parts, separated by one empty line
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29 // First block: files included from the FIFE root src directory
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30 // Second block: files included from the same folder
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31 #include "util/base/exception.h"
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32 #include "util/math/fife_math.h"
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33 #include "util/log/logger.h"
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34 #include "video/devicecaps.h"
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36 #include "renderbackendsdl.h"
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37 #include "sdlimage.h"
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38 #include "SDL_image.h"
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39 #include "SDL_getenv.h"
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41 namespace FIFE {
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42 static Logger _log(LM_VIDEO);
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43
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ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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44 RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) {
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45 }
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48 RenderBackendSDL::~RenderBackendSDL() {
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49 deinit();
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50 }
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52 const std::string& RenderBackendSDL::getName() const {
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53 static std::string backend_name = "SDL";
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54 return backend_name;
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55 }
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56
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57 void RenderBackendSDL::init(const std::string& driver) {
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58 char* buf;
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59 if (driver != "") {
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60 std::string envVar = std::string("SDL_VIDEODRIVER=") + driver;
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61 buf = const_cast<char*>(envVar.c_str());
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62 putenv(buf);
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63 }
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64
0
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65 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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66 throw SDLException(SDL_GetError());
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67
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68 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack
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69 }
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70
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71 void RenderBackendSDL::clearBackBuffer() {
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72 SDL_Rect rect;
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73 rect.x = 0;
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74 rect.y = 0;
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75 rect.w = getWidth();
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76 rect.h = getHeight();
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77 SDL_SetClipRect(m_screen->getSurface(), &rect);
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78 SDL_FillRect(m_screen->getSurface(), 0, 0x00);
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79 }
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80
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81 Image* RenderBackendSDL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){
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82 if(icon != "") {
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83 SDL_Surface *img = IMG_Load(icon.c_str());
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84 if(img != NULL) {
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85 SDL_WM_SetIcon(img, 0);
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86 }
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87 }
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88
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89 Image *image = setScreenMode(mode);
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90
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91 SDL_WM_SetCaption(title.c_str(), 0);
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92
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93 return image;
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94 }
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95
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96 Image* RenderBackendSDL::setScreenMode(const ScreenMode& mode) {
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97 uint16_t width = mode.getWidth();
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98 uint16_t height = mode.getHeight();
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99 uint16_t bitsPerPixel = mode.getBPP();
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100 bool fs = mode.isFullScreen();
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101 uint32_t flags = mode.getSDLFlags();
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102
0
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103 SDL_Surface* screen = NULL;
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104
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diff changeset
105 if (bitsPerPixel != 0) {
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diff changeset
106 uint16_t bpp = SDL_VideoModeOK(width, height, bitsPerPixel, flags);
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diff changeset
107 if (!bpp){
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diff changeset
108 throw SDLException("Selected video mode not supported!");
0
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109 }
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110 }
654
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111
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diff changeset
112 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags);
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diff changeset
113 if( !screen ) {
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diff changeset
114 throw SDLException("Unable to set video mode selected!");
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115 }
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116
0
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117 FL_LOG(_log, LMsg("RenderBackendSDL")
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118 << "Videomode " << width << "x" << height
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119 << " at " << int(screen->format->BitsPerPixel) << " bpp");
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120
653
01acc9fc35ea * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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121 //update the screen mode with the actual flags used
654
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122 m_screenMode = ScreenMode(width,
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diff changeset
123 height,
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124 bitsPerPixel,
653
01acc9fc35ea * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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diff changeset
125 screen->flags);
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126
0
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127 if (!screen) {
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128 throw SDLException(SDL_GetError());
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129 }
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130
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131 delete m_screen;
0
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132 m_screen = new SDLImage(screen);
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133 return m_screen;
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134 }
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135
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136 void RenderBackendSDL::startFrame() {
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137 }
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138
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139 void RenderBackendSDL::endFrame() {
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diff changeset
140 SDL_Flip(m_screen->getSurface());
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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141 }
0
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142
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143 Image* RenderBackendSDL::createImage(SDL_Surface* surface) {
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144 return new SDLImage(surface);
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145 }
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146
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147 Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) {
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148 return new SDLImage(data, width, height);
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149 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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150
661
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diff changeset
151 void RenderBackendSDL::setLightingModel(unsigned int lighting) {
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152 SDLException("Lighting not available under SDL");
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153 }
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154
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diff changeset
155 unsigned int RenderBackendSDL::getLightingModel() const {
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156 return 0;
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157 }
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158
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159 void RenderBackendSDL::enableLighting() {
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160 }
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161
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diff changeset
162 void RenderBackendSDL::disableLighting() {
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163 }
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164
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165 void RenderBackendSDL::setLighting(float red, float green, float blue, float alpha) {
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166 }
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167
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diff changeset
168 void RenderBackendSDL::resetLighting() {
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169 }
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170
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diff changeset
171 void RenderBackendSDL::enableStencilTest() {
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172 }
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173
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diff changeset
174 void RenderBackendSDL::disableStencilTest() {
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175 }
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176
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177 void RenderBackendSDL::setStencilTest(uint8_t stencil_ref, unsigned int stencil_op, unsigned int stencil_func) {
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178 }
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179
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180 void RenderBackendSDL::resetStencilBuffer(uint8_t buffer) {
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181 }
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182
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183 uint8_t RenderBackendSDL::getStencilRef() const {
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184 return 0;
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185 }
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186
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diff changeset
187 void RenderBackendSDL::enableAlphaTest() {
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188 }
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189
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190 void RenderBackendSDL::disableAlphaTest() {
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191 }
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192
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diff changeset
193 void RenderBackendSDL::setAlphaTest(float ref_alpha) {
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194 }
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195
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196 void RenderBackendSDL::changeBlending(int scr, int dst){
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197 }
668
e8a799239384 * This fixes the case were the engine would clear the screen twice
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198
583
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199 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b, int a) {
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200 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b, a);
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201 }
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202
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diff changeset
203 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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204 static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b, a);
0
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205 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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206
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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207 void RenderBackendSDL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) {
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208 static_cast<SDLImage*>(m_screen)->drawTriangle(p1, p2, p3, r, g, b, a);
0
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209 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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210
631
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
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parents: 589
diff changeset
211 void RenderBackendSDL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
212 static_cast<SDLImage*>(m_screen)->drawRectangle(p, w, h, r, g, b, a);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
213 }
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
214
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
215 void RenderBackendSDL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
216 static_cast<SDLImage*>(m_screen)->fillRectangle(p, w, h, r, g, b, a);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
217 }
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
218
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
219 void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
220 static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b, a);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
221 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
222
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
223 void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
224 static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b, a);
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
225 }
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
226
661
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
227 void RenderBackendSDL::drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue){
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
228 static_cast<SDLImage*>(m_screen)->drawLightPrimitive(p, intensity, radius, subdivisions, xstretch, ystretch, red, green, blue);
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
229 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
230 }//FIFE