Mercurial > fife-parpg
annotate engine/core/video/sdl/renderbackendsdl.cpp @ 631:f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
* Modified FIFE::FloatingTextRenderer to use the new functions
* Updated some data types in FIFE::FloatingTextRenderer to use integer types defined in fife_stdint.h
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 05 Oct 2010 15:44:16 +0000 |
parents | d1df6cf5ff23 |
children | 46b95d06c8c2 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 #include <SDL.h> |
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26 |
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27 // FIFE includes |
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28 // These includes are split up in two parts, separated by one empty line |
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29 // First block: files included from the FIFE root src directory |
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30 // Second block: files included from the same folder |
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31 #include "util/base/exception.h" |
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32 #include "util/math/fife_math.h" |
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33 #include "util/log/logger.h" |
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34 |
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35 #include "renderbackendsdl.h" |
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36 #include "sdlimage.h" |
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37 #include "SDL_image.h" |
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38 |
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39 namespace FIFE { |
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40 static Logger _log(LM_VIDEO); |
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41 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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42 RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) { |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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43 m_clear = true; |
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44 } |
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45 |
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46 |
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47 RenderBackendSDL::~RenderBackendSDL() { |
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48 deinit(); |
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49 } |
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50 |
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51 const std::string& RenderBackendSDL::getName() const { |
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52 static std::string backend_name = "SDL"; |
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53 return backend_name; |
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54 } |
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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55 |
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56 void RenderBackendSDL::init() { |
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57 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) |
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58 throw SDLException(SDL_GetError()); |
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59 |
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60 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack |
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61 } |
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62 |
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63 Image* RenderBackendSDL::createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fs, const std::string& title, const std::string& icon) { |
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64 Uint32 flags = 0; |
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65 if (fs) { |
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66 flags |= SDL_FULLSCREEN; |
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67 } |
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68 |
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69 if(icon != "") { |
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70 SDL_Surface *img = IMG_Load(icon.c_str()); |
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71 if(img != NULL) { |
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72 SDL_WM_SetIcon(img, 0); |
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73 } |
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74 } |
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75 |
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76 SDL_Surface* screen = NULL; |
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77 |
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78 if( 0 == bitsPerPixel ) { |
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79 /// autodetect best mode |
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80 unsigned char possibleBitsPerPixel[] = {16, 24, 32, 0}; |
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81 int i = 0; |
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82 while( true ) { |
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83 bitsPerPixel = possibleBitsPerPixel[i]; |
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84 if( !bitsPerPixel ) { |
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85 // Last try, sometimes VideoModeOK seems to lie. |
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86 // Try bpp=0 |
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87 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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88 if( !screen ) { |
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89 throw SDLException("Videomode not available"); |
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90 } |
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91 break; |
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92 } |
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93 bitsPerPixel = SDL_VideoModeOK(width, height, bitsPerPixel, flags); |
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94 if ( bitsPerPixel ) { |
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95 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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96 if( screen ) { |
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97 break; |
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98 } |
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99 } |
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100 ++i; |
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101 } |
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102 } else { |
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103 if ( !SDL_VideoModeOK(width, height, bitsPerPixel, flags) ) { |
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104 throw SDLException("Videomode not available"); |
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105 } |
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106 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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107 } |
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108 FL_LOG(_log, LMsg("RenderBackendSDL") |
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109 << "Videomode " << width << "x" << height |
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110 << " at " << int(screen->format->BitsPerPixel) << " bpp"); |
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111 |
61
18c2a21ac0ad
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112 SDL_WM_SetCaption(title.c_str(), NULL); |
0
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113 |
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114 if (!screen) { |
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115 throw SDLException(SDL_GetError()); |
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116 } |
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117 |
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118 m_screen = new SDLImage(screen); |
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119 return m_screen; |
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120 } |
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121 |
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122 void RenderBackendSDL::startFrame() { |
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123 SDL_Rect rect; |
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124 rect.x = 0; |
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125 rect.y = 0; |
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126 rect.w = getWidth(); |
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127 rect.h = getHeight(); |
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128 SDL_SetClipRect(m_screen->getSurface(), &rect); |
0
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129 SDL_FillRect(m_screen->getSurface(), 0, 0x00); |
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130 } |
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131 |
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132 void RenderBackendSDL::endFrame() { |
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133 SDL_Flip(m_screen->getSurface()); |
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134 } |
0
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135 |
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136 Image* RenderBackendSDL::createImage(SDL_Surface* surface) { |
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137 return new SDLImage(surface); |
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138 } |
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139 |
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140 Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { |
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141 return new SDLImage(data, width, height); |
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142 } |
430
ad1f09d954f9
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143 |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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144 void RenderBackendSDL::isClearNeeded(bool clear) { |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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145 m_clear = clear; |
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146 } |
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147 |
583
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148 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b, int a) { |
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149 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b, a); |
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150 } |
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151 |
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152 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { |
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153 static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b, a); |
0
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154 } |
430
ad1f09d954f9
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155 |
583
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156 void RenderBackendSDL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { |
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157 static_cast<SDLImage*>(m_screen)->drawTriangle(p1, p2, p3, r, g, b, a); |
0
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158 } |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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159 |
631
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
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589
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160 void RenderBackendSDL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
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161 static_cast<SDLImage*>(m_screen)->drawRectangle(p, w, h, r, g, b, a); |
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diff
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162 } |
f3457443c95f
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diff
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163 |
f3457443c95f
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164 void RenderBackendSDL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
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165 static_cast<SDLImage*>(m_screen)->fillRectangle(p, w, h, r, g, b, a); |
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* Added drawRectangle() and fillRectangle() functions to the renderers
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166 } |
f3457443c95f
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167 |
583
47b49b9b0c0a
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168 void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { |
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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169 static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b, a); |
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170 } |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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171 |
583
47b49b9b0c0a
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172 void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ |
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173 static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b, a); |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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174 } |
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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175 |
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176 }//FIFE |