Mercurial > fife-parpg
annotate engine/core/video/sdl/renderbackendsdl.cpp @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 6e2151325017 |
children | 5d6b1820b953 |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 #include <SDL.h> |
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26 |
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27 // FIFE includes |
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28 // These includes are split up in two parts, separated by one empty line |
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29 // First block: files included from the FIFE root src directory |
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30 // Second block: files included from the same folder |
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31 #include "util/base/exception.h" |
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32 #include "util/math/fife_math.h" |
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33 #include "util/log/logger.h" |
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34 #include "video/devicecaps.h" |
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35 |
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36 #include "renderbackendsdl.h" |
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37 #include "sdlimage.h" |
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38 #include "SDL_image.h" |
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39 #include "SDL_getenv.h" |
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40 |
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41 namespace FIFE { |
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42 static Logger _log(LM_VIDEO); |
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43 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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44 RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) { |
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45 m_clear = true; |
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46 } |
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47 |
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48 |
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49 RenderBackendSDL::~RenderBackendSDL() { |
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50 deinit(); |
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51 } |
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52 |
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53 const std::string& RenderBackendSDL::getName() const { |
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54 static std::string backend_name = "SDL"; |
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55 return backend_name; |
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56 } |
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57 |
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58 void RenderBackendSDL::init(const std::string& driver) { |
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59 char* buf; |
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60 if (driver != "") { |
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61 std::string envVar = std::string("SDL_VIDEODRIVER=") + driver; |
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62 buf = const_cast<char*>(envVar.c_str()); |
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63 putenv(buf); |
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64 } |
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65 |
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66 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) |
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67 throw SDLException(SDL_GetError()); |
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68 |
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69 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack |
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70 } |
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71 |
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72 void RenderBackendSDL::clearBackBuffer() { |
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73 SDL_Rect rect; |
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74 rect.x = 0; |
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75 rect.y = 0; |
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76 rect.w = getWidth(); |
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77 rect.h = getHeight(); |
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78 SDL_SetClipRect(m_screen->getSurface(), &rect); |
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79 SDL_FillRect(m_screen->getSurface(), 0, 0x00); |
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80 } |
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81 |
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82 Image* RenderBackendSDL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){ |
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83 m_screenMode = mode; |
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84 unsigned int width = mode.getWidth(); |
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85 unsigned int height = mode.getHeight(); |
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86 unsigned char bitsPerPixel = mode.getBPP(); |
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87 bool fs = mode.isFullScreen(); |
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88 Uint32 flags = mode.getSDLFlags(); |
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89 |
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90 if(icon != "") { |
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91 SDL_Surface *img = IMG_Load(icon.c_str()); |
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92 if(img != NULL) { |
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93 SDL_WM_SetIcon(img, 0); |
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94 } |
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95 } |
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96 |
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97 SDL_Surface* screen = NULL; |
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98 |
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99 if( 0 == bitsPerPixel ) { |
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100 /// autodetect best mode |
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101 unsigned char possibleBitsPerPixel[] = {16, 24, 32, 0}; |
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102 int i = 0; |
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103 while( true ) { |
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104 bitsPerPixel = possibleBitsPerPixel[i]; |
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105 if( !bitsPerPixel ) { |
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106 // Last try, sometimes VideoModeOK seems to lie. |
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107 // Try bpp=0 |
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108 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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109 if( !screen ) { |
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110 throw SDLException("Videomode not available"); |
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111 } |
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112 break; |
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113 } |
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114 bitsPerPixel = SDL_VideoModeOK(width, height, bitsPerPixel, flags); |
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115 if ( bitsPerPixel ) { |
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116 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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117 if( screen ) { |
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118 break; |
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119 } |
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120 } |
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121 ++i; |
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122 } |
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123 } else { |
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124 if ( !SDL_VideoModeOK(width, height, bitsPerPixel, flags) ) { |
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125 throw SDLException("Videomode not available"); |
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126 } |
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127 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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128 } |
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129 FL_LOG(_log, LMsg("RenderBackendSDL") |
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130 << "Videomode " << width << "x" << height |
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131 << " at " << int(screen->format->BitsPerPixel) << " bpp"); |
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132 |
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133 //update the screen mode with the actual flags used |
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134 |
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135 m_screenMode = ScreenMode(m_screenMode.getWidth(), |
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136 m_screenMode.getHeight(), |
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137 m_screenMode.getBPP(), |
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138 screen->flags); |
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139 |
61
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140 SDL_WM_SetCaption(title.c_str(), NULL); |
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141 |
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142 if (!screen) { |
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143 throw SDLException(SDL_GetError()); |
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144 } |
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145 |
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146 m_screen = new SDLImage(screen); |
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147 return m_screen; |
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148 } |
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149 |
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150 void RenderBackendSDL::startFrame() { |
634
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151 if (m_clear) { |
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152 clearBackBuffer(); |
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153 } |
0
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154 } |
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155 |
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156 void RenderBackendSDL::endFrame() { |
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157 SDL_Flip(m_screen->getSurface()); |
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158 } |
0
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159 |
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160 Image* RenderBackendSDL::createImage(SDL_Surface* surface) { |
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161 return new SDLImage(surface); |
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162 } |
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163 |
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164 Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { |
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165 return new SDLImage(data, width, height); |
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166 } |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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167 |
583
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168 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b, int a) { |
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169 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b, a); |
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170 } |
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171 |
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172 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { |
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173 static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b, a); |
0
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174 } |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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175 |
583
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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176 void RenderBackendSDL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { |
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177 static_cast<SDLImage*>(m_screen)->drawTriangle(p1, p2, p3, r, g, b, a); |
0
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178 } |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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179 |
631
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180 void RenderBackendSDL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
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181 static_cast<SDLImage*>(m_screen)->drawRectangle(p, w, h, r, g, b, a); |
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182 } |
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183 |
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184 void RenderBackendSDL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
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185 static_cast<SDLImage*>(m_screen)->fillRectangle(p, w, h, r, g, b, a); |
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186 } |
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187 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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188 void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
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189 static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b, a); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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190 } |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
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changeset
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191 |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
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192 void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
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193 static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b, a); |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
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194 } |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
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195 |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
425
diff
changeset
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196 }//FIFE |