Mercurial > fife-parpg
annotate engine/core/video/sdl/renderbackendsdl.cpp @ 430:ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 23 Feb 2010 19:25:59 +0000 |
parents | ad7969d9460b |
children | b2feacaed53c |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 #include <SDL.h> |
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26 |
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27 // FIFE includes |
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28 // These includes are split up in two parts, separated by one empty line |
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29 // First block: files included from the FIFE root src directory |
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30 // Second block: files included from the same folder |
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31 #include "util/base/exception.h" |
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32 #include "util/math/fife_math.h" |
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33 #include "util/log/logger.h" |
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34 |
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35 #include "renderbackendsdl.h" |
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36 #include "sdlimage.h" |
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37 #include "SDL_image.h" |
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38 |
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39 namespace FIFE { |
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40 static Logger _log(LM_VIDEO); |
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41 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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42 RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) { |
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43 } |
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44 |
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45 |
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46 RenderBackendSDL::~RenderBackendSDL() { |
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47 deinit(); |
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48 } |
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49 |
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50 const std::string& RenderBackendSDL::getName() const { |
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51 static std::string backend_name = "SDL"; |
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52 return backend_name; |
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53 } |
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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54 |
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55 void RenderBackendSDL::init() { |
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56 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) |
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57 throw SDLException(SDL_GetError()); |
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58 |
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59 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack |
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60 } |
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61 |
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62 Image* RenderBackendSDL::createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fs, const std::string& title, const std::string& icon) { |
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63 Uint32 flags = 0; |
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64 if (fs) { |
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65 flags |= SDL_FULLSCREEN; |
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66 } |
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67 |
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68 if(icon != "") { |
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69 SDL_Surface *img = IMG_Load(icon.c_str()); |
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70 if(img != NULL) { |
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71 SDL_WM_SetIcon(img, 0); |
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72 } |
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73 } |
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74 |
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75 SDL_Surface* screen = NULL; |
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76 |
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77 if( 0 == bitsPerPixel ) { |
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78 /// autodetect best mode |
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79 unsigned char possibleBitsPerPixel[] = {16, 24, 32, 0}; |
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80 int i = 0; |
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81 while( true ) { |
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82 bitsPerPixel = possibleBitsPerPixel[i]; |
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83 if( !bitsPerPixel ) { |
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84 // Last try, sometimes VideoModeOK seems to lie. |
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85 // Try bpp=0 |
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86 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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87 if( !screen ) { |
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88 throw SDLException("Videomode not available"); |
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89 } |
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90 break; |
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91 } |
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92 bitsPerPixel = SDL_VideoModeOK(width, height, bitsPerPixel, flags); |
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93 if ( bitsPerPixel ) { |
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94 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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95 if( screen ) { |
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96 break; |
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97 } |
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98 } |
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99 ++i; |
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100 } |
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101 } else { |
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102 if ( !SDL_VideoModeOK(width, height, bitsPerPixel, flags) ) { |
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103 throw SDLException("Videomode not available"); |
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104 } |
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105 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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106 } |
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107 FL_LOG(_log, LMsg("RenderBackendSDL") |
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108 << "Videomode " << width << "x" << height |
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109 << " at " << int(screen->format->BitsPerPixel) << " bpp"); |
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110 |
61
18c2a21ac0ad
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111 SDL_WM_SetCaption(title.c_str(), NULL); |
0
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112 |
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113 if (!screen) { |
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114 throw SDLException(SDL_GetError()); |
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115 } |
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116 |
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117 m_screen = new SDLImage(screen); |
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118 return m_screen; |
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119 } |
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120 |
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121 void RenderBackendSDL::startFrame() { |
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122 SDL_FillRect(m_screen->getSurface(), 0, 0x00); |
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123 } |
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124 |
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125 void RenderBackendSDL::endFrame() { |
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126 SDL_Flip(m_screen->getSurface()); |
430
ad1f09d954f9
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127 } |
0
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128 |
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129 Image* RenderBackendSDL::createImage(SDL_Surface* surface) { |
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130 return new SDLImage(surface); |
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131 } |
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132 |
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133 Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { |
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134 return new SDLImage(data, width, height); |
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135 } |
430
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136 |
0
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137 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b) { |
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138 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b); |
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139 } |
430
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140 |
0
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141 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b) { |
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142 static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b); |
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143 } |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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144 |
0
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145 void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b) { |
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146 static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b); |
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147 } |
430
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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148 |
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149 void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b){ |
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150 static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b); |
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Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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151 } |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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152 |
ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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153 }//FIFE |