annotate engine/core/video/sdl/renderbackendsdl.cpp @ 668:e8a799239384

* This fixes the case were the engine would clear the screen twice The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 08 Nov 2010 20:37:31 +0000
parents e3140f01749d
children 46258f467c8c
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
0
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
0
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23
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24 // 3rd party library includes
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25 #include <SDL.h>
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26
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27 // FIFE includes
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28 // These includes are split up in two parts, separated by one empty line
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29 // First block: files included from the FIFE root src directory
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30 // Second block: files included from the same folder
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31 #include "util/base/exception.h"
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32 #include "util/math/fife_math.h"
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33 #include "util/log/logger.h"
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34 #include "video/devicecaps.h"
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35
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36 #include "renderbackendsdl.h"
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37 #include "sdlimage.h"
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38 #include "SDL_image.h"
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39 #include "SDL_getenv.h"
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41 namespace FIFE {
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42 static Logger _log(LM_VIDEO);
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43
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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44 RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) {
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45 m_clear = false;
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46 }
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48
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49 RenderBackendSDL::~RenderBackendSDL() {
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50 deinit();
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51 }
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52
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53 const std::string& RenderBackendSDL::getName() const {
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54 static std::string backend_name = "SDL";
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55 return backend_name;
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56 }
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57
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58 void RenderBackendSDL::init(const std::string& driver) {
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59 char* buf;
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60 if (driver != "") {
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61 std::string envVar = std::string("SDL_VIDEODRIVER=") + driver;
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62 buf = const_cast<char*>(envVar.c_str());
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63 putenv(buf);
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64 }
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65
0
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66 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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67 throw SDLException(SDL_GetError());
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68
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69 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack
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70 }
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71
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72 void RenderBackendSDL::clearBackBuffer() {
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73 SDL_Rect rect;
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74 rect.x = 0;
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75 rect.y = 0;
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76 rect.w = getWidth();
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77 rect.h = getHeight();
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78 SDL_SetClipRect(m_screen->getSurface(), &rect);
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79 SDL_FillRect(m_screen->getSurface(), 0, 0x00);
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80 }
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81
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82 Image* RenderBackendSDL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){
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83 if(icon != "") {
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84 SDL_Surface *img = IMG_Load(icon.c_str());
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85 if(img != NULL) {
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86 SDL_WM_SetIcon(img, 0);
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87 }
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88 }
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89
654
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90 Image *image = setScreenMode(mode);
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91
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92 SDL_WM_SetCaption(title.c_str(), 0);
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93
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94 return image;
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95 }
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96
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97 Image* RenderBackendSDL::setScreenMode(const ScreenMode& mode) {
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98 uint16_t width = mode.getWidth();
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99 uint16_t height = mode.getHeight();
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100 uint16_t bitsPerPixel = mode.getBPP();
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101 bool fs = mode.isFullScreen();
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102 uint32_t flags = mode.getSDLFlags();
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103
0
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104 SDL_Surface* screen = NULL;
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105
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
106 if (bitsPerPixel != 0) {
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
107 uint16_t bpp = SDL_VideoModeOK(width, height, bitsPerPixel, flags);
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
108 if (!bpp){
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
109 throw SDLException("Selected video mode not supported!");
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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diff changeset
110 }
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
111 }
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
112
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
113 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags);
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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diff changeset
114 if( !screen ) {
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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diff changeset
115 throw SDLException("Unable to set video mode selected!");
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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diff changeset
116 }
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diff changeset
117
0
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diff changeset
118 FL_LOG(_log, LMsg("RenderBackendSDL")
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diff changeset
119 << "Videomode " << width << "x" << height
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diff changeset
120 << " at " << int(screen->format->BitsPerPixel) << " bpp");
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diff changeset
121
653
01acc9fc35ea * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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diff changeset
122 //update the screen mode with the actual flags used
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
123 m_screenMode = ScreenMode(width,
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
124 height,
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
125 bitsPerPixel,
653
01acc9fc35ea * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
126 screen->flags);
01acc9fc35ea * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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diff changeset
127
0
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diff changeset
128 if (!screen) {
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diff changeset
129 throw SDLException(SDL_GetError());
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130 }
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131
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
132 delete m_screen;
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
133 m_screen = new SDLImage(screen);
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diff changeset
134 return m_screen;
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diff changeset
135 }
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diff changeset
136
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
137 void RenderBackendSDL::startFrame() {
634
5f381fa34769 * Added the clearBackBuffer() function to the renderbackends.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 633
diff changeset
138 if (m_clear) {
5f381fa34769 * Added the clearBackBuffer() function to the renderbackends.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 633
diff changeset
139 clearBackBuffer();
5f381fa34769 * Added the clearBackBuffer() function to the renderbackends.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
140 }
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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diff changeset
141 }
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diff changeset
142
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
143 void RenderBackendSDL::endFrame() {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
144 SDL_Flip(m_screen->getSurface());
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
145 }
0
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diff changeset
146
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
147 Image* RenderBackendSDL::createImage(SDL_Surface* surface) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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diff changeset
148 return new SDLImage(surface);
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149 }
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diff changeset
150
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
151 Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) {
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diff changeset
152 return new SDLImage(data, width, height);
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diff changeset
153 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
154
661
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
155 void RenderBackendSDL::setLightingModel(unsigned int lighting) {
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diff changeset
156 SDLException("Lighting not available under SDL");
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diff changeset
157 }
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diff changeset
158
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
159 unsigned int RenderBackendSDL::getLightingModel() const {
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diff changeset
160 return 0;
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diff changeset
161 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
162
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diff changeset
163 void RenderBackendSDL::enableLighting() {
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diff changeset
164 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
165
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
166 void RenderBackendSDL::disableLighting() {
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
167 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
168
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
169 void RenderBackendSDL::setLighting(float red, float green, float blue, float alpha) {
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diff changeset
170 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
171
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diff changeset
172 void RenderBackendSDL::resetLighting() {
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
173 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
174
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
175 void RenderBackendSDL::enableStencilTest() {
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
176 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
177
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
178 void RenderBackendSDL::disableStencilTest() {
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diff changeset
179 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
180
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
181 void RenderBackendSDL::setStencilTest(uint8_t stencil_ref, unsigned int stencil_op, unsigned int stencil_func) {
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
182 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
183
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
184 void RenderBackendSDL::resetStencilBuffer(uint8_t buffer) {
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
185 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
186
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
187 uint8_t RenderBackendSDL::getStencilRef() const {
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diff changeset
188 return 0;
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diff changeset
189 }
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diff changeset
190
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diff changeset
191 void RenderBackendSDL::enableAlphaTest() {
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diff changeset
192 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
193
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diff changeset
194 void RenderBackendSDL::disableAlphaTest() {
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diff changeset
195 }
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diff changeset
196
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diff changeset
197 void RenderBackendSDL::setAlphaTest(float ref_alpha) {
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diff changeset
198 }
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
199
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diff changeset
200 void RenderBackendSDL::changeBlending(int scr, int dst){
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
201 }
668
e8a799239384 * This fixes the case were the engine would clear the screen twice
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 661
diff changeset
202
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
203 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
204 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b, a);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
205 }
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
206
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
207 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
208 static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b, a);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
209 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
210
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
211 void RenderBackendSDL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
212 static_cast<SDLImage*>(m_screen)->drawTriangle(p1, p2, p3, r, g, b, a);
0
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diff changeset
213 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
214
631
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
215 void RenderBackendSDL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
216 static_cast<SDLImage*>(m_screen)->drawRectangle(p, w, h, r, g, b, a);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
217 }
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
218
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
219 void RenderBackendSDL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
220 static_cast<SDLImage*>(m_screen)->fillRectangle(p, w, h, r, g, b, a);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
221 }
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 589
diff changeset
222
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
223 void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
224 static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b, a);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
225 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
226
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
227 void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 579
diff changeset
228 static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b, a);
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
229 }
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
230
661
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
231 void RenderBackendSDL::drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue){
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
232 static_cast<SDLImage*>(m_screen)->drawLightPrimitive(p, intensity, radius, subdivisions, xstretch, ystretch, red, green, blue);
e3140f01749d * Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 654
diff changeset
233 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 425
diff changeset
234 }//FIFE