Mercurial > fife-parpg
diff engine/core/video/sdl/renderbackendsdl.cpp @ 583:47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
* Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 07 Aug 2010 16:36:35 +0000 |
parents | b2feacaed53c |
children | d1df6cf5ff23 |
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--- a/engine/core/video/sdl/renderbackendsdl.cpp Tue Aug 03 13:57:12 2010 +0000 +++ b/engine/core/video/sdl/renderbackendsdl.cpp Sat Aug 07 16:36:35 2010 +0000 @@ -139,20 +139,24 @@ m_clear = clear; } - bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b) { - return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b); + bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b, int a) { + return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b, a); + } + + void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { + static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b, a); } - void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b) { - static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b); + void RenderBackendSDL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { + static_cast<SDLImage*>(m_screen)->drawTriangle(p1, p2, p3, r, g, b, a); } - void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b) { - static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b); + void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { + static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b, a); } - void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b){ - static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b); + void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ + static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b, a); } }//FIFE