annotate demos/rpg/scripts/scene.py @ 563:f85762e634c5

- Added the AttackAction along with a test enemy on level 1. - Removed the getModuleByType() helper function.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 24 Jun 2010 21:27:11 +0000
parents 69d50e751c9a
children 9152ed2b5bb8
rev   line source
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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22 # Free Software Foundation, Inc.,
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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25
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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26 import sys, os, re, math, random, shutil, uuid
512
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27
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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28 from fife import fife
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29 from fife.extensions.loaders import loadMapFile
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796d49ab9380 Cleaned up the createScene function.
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30 from fife.extensions.loaders import loadImportFile
520
b6bd314df28a Added a quest dialog.
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31 from fife.extensions.fife_settings import Setting
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32
518
e4cd18a179af Added the PlayerActionListener.
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33 from scripts.actors.baseactor import Actor
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65a92a2449d5 Doing some re-factoring.
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34 from scripts.actors.questgiver import QuestGiver
542
67f6f3538e88 Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
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35 from scripts.quests.basequest import Quest, ReturnItemQuest, QuestTypes
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edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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36 from scripts.actors.player import Player
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f85762e634c5 - Added the AttackAction along with a test enemy on level 1.
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37 from scripts.objects.baseobject import GameObjectTypes
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2e739ae9a8bc Some misc code cleanup.
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38 from scripts.objects.items import BaseItem, GoldStack, Portal
536
1afe46247ab1 Some misc code cleanup.
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39 from scripts.misc.exceptions import ObjectNotFoundError, ObjectAlreadyInSceneError
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69d50e751c9a Lots of changes.
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40 from scripts.misc.serializer import Serializer
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edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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41
560
69d50e751c9a Lots of changes.
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42
69d50e751c9a Lots of changes.
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43 class Scene(Serializer):
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44 def __init__(self, gamecontroller):
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45 self._gamecontroller = gamecontroller
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46
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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47 self._map = None
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ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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48 self._mapname = None
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d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
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49 self._maincameraname = self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1")
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50 self._cameras = {}
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51
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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52 self._actorlayer = None
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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53
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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54 self._player = None
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b6bd314df28a Added a quest dialog.
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55 self._objectlist = {}
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56
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57 self._objectsettings = None
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58 self._modelsettings = None
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59
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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60 def loadObject(self, objectname, objectid=None, valuedict=None):
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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61 if objectid:
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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62 identifier = objectid
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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63 else:
547
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
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64 identifier = str(uuid.uuid1())
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
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65
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66 try:
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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67 objdict = self._modelsettings.get("objects", objectname, {})
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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68 modeldict = self._modelsettings.get("models", objdict["modelname"], {})
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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69
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70 loadImportFile(modeldict["file"], self._gamecontroller.engine)
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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71
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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72 if objdict["type"] == "GOLD":
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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73 newobject = GoldStack(self._gamecontroller, self.itemlayer, objdict["type"], objectname, modeldict["model"], identifier)
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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74 elif objdict["type"] == "PORTAL":
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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75 newobject = Portal(self._gamecontroller, self.itemlayer, objdict["type"], objectname, modeldict["model"], identifier)
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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76 elif objdict["type"] == "QUESTGIVER":
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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77 newobject = QuestGiver(self._gamecontroller, self.actorlayer, objdict["type"], objectname, modeldict["model"], identifier, True)
563
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78 elif objdict["type"] == "ENEMY":
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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79 newobject = Actor(self._gamecontroller, self.actorlayer, objdict["type"], objectname, modeldict["model"], identifier, True)
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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80 else:
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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81 return None
551
3b933753cba8 QuestManager now loads all quests.
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82
3b933753cba8 QuestManager now loads all quests.
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83 #if the valuedict is supplied it overrides the loaded default values
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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84 if valuedict:
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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85 newobject.deserialize(valuedict)
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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86 else:
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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87 newobject.deserialize(objdict)
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88
535
9fbe3dce925a Added custom exceptions.
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89 except KeyError, e:
536
1afe46247ab1 Some misc code cleanup.
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90 raise ObjectNotFoundError
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
91
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
92 return newobject
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
93
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
94 def loadObjects(self, mapfilename):
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
95 for obj in self._objectsettings.get("objects", "objectlist", []):
535
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
96 try:
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
97 objdict = self._objectsettings.get("objects", obj, {})
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
98 newobj = self.loadObject(objdict["objectname"], obj, objdict)
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
99 self._gamecontroller.logger.log_debug("Loaded object: " + obj)
535
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
100 except ObjectNotFoundError, e:
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
101 self._gamecontroller.logger.log_error("Error while loading object: " + obj)
535
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
102 continue
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
103
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
104 try:
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
105 if newobj:
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
106 self.addObjectToScene(newobj)
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
107 except ObjectAlreadyInSceneError, e:
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
108 self._gamecontroller.logger.log_error("Object already part of scene:" + obj)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
109 continue
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
110
542
67f6f3538e88 Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
111 def createPlayerObject(self):
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
112 """
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
113 @todo: once we have all art assets this should be able to load one of 3 player models
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
114 """
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
115 modeldict = self._modelsettings.get("models", "Player", {})
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
116
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
117 loadImportFile(modeldict["file"], self._gamecontroller.engine)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
118 self._player = Player(self._gamecontroller, self.actorlayer, "warrior")
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
119
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
120 playerfilename = os.path.join("saves", "player_save.xml")
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
121
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
122 if os.path.isfile(playerfilename):
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
123 player_settings = Setting(settings_file=playerfilename, copy_dist=False)
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
124 pvals = player_settings.get("player", "player", {})
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
125 self._player.deserialize(pvals)
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
126
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
127 def createScene(self, mapname):
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
128 mapfilename = os.path.join("maps", mapname + ".xml")
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
129
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
130 if self._map:
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
131 self.destroyScene()
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
132
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
133 self._map = loadMapFile(mapfilename, self._gamecontroller.engine)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
134
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
135 self._mapname = mapname
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
136
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
137 if os.path.isfile(os.path.join("saves", mapname + "_save.xml")):
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
138 objectfile = os.path.join("saves", mapname + "_save.xml")
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
139 else:
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
140 objectfile = os.path.join("maps", mapname + "_objects.xml")
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
141
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
142 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml")
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
143 questfile = self._gamecontroller.settings.get("RPG", "QuestFile", "maps/quests.xml")
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
144
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
145 self._objectsettings = Setting(settings_file=objectfile)
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
146 self._modelsettings = Setting(settings_file=modelfile)
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
148 for cam in self._map.getCameras():
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
149 self._cameras[cam.getId()] = cam
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
150
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
151 self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 1.0))
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
152
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
153 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer"))
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
154 self._itemlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ItemLayer", "item_layer"))
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
155
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
156 self.loadObjects(mapfilename)
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
157
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
158 #finally load the player
542
67f6f3538e88 Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
159 self.createPlayerObject()
518
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
160
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
161 def destroyScene(self):
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
162 for obj in self._objectlist.values():
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
163 obj.destroy()
518
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
164
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
165 self._objectlist.clear()
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
166 self._objectlist = {}
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
167 self._cameras.clear()
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
168 self._cameras = {}
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
169
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
170 self._player.destroy()
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
171 self._player = None
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
172
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
173 for cam in self._map.getCameras():
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
174 cam.resetRenderers()
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
175
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
176 if self._map:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
177 self._gamecontroller.engine.getModel().deleteMap(self._map)
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
178
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
179 retval = self._gamecontroller.engine.getModel().deleteObjects()
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
180
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
181 self._map = None
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
182 self._mapname = None
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
183
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
184 self._actorlayer = None
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
185 self._itemlayer = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
186
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
187 self._objectsettings = None
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
188 self._modelsettings = None
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
189
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
190 def getInstancesAt(self, clickpoint, layer):
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
191 """
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
192 Query the main camera for instances on the specified layer.
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
193 """
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 525
diff changeset
194 return self.cameras[self._maincameraname].getMatchingInstances(clickpoint, layer)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
195
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
196 def getLocationAt(self, clickpoint):
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
197 """
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 518
diff changeset
198 Query the main camera for the Map location (on the actor layer)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
199 that a screen point refers to.
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
200 """
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
201 target_mapcoord = self._cameras[self._maincameraname].toMapCoordinates(clickpoint, False)
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
202 target_mapcoord.z = 0
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
203 location = fife.Location(self._actorlayer)
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
204 location.setMapCoordinates(target_mapcoord)
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
205 return location
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
206
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
207 def getObject(self, objid):
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
208 """
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
209 Throws ObjectNotFoundError when an object cannot be found on the scene
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
210 """
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
211
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
212 try:
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
213 return self._objectlist[objid]
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
214 except KeyError:
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
215 raise ObjectNotFoundError(objid + " was not found on the scene.")
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
216
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
217 def addObjectToScene(self, obj):
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
218 if not self._objectlist.has_key(obj.id):
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
219 self._objectlist[obj.id] = obj
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
220 else:
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
221 obj.destroy()
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
222 raise ObjectAlreadyInSceneError
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
223
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
224 def removeObjectFromScene(self, obj):
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
225 """
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
226 Throws ObjectNotFoundError when an object cannot be found on the scene
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
227 """
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
228
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
229 obj.destroy()
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
230
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
231 try:
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
232 del self._objectlist[obj.id]
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
233 except KeyError:
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 551
diff changeset
234 raise ObjectNotFoundError(obj.id + " could not be removed from the scene as it was not found in the scene.")
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
235
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
236 def serialize(self):
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
237 filename = os.path.join("saves", self._mapname + "_save.xml")
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
238 playerfilename = os.path.join("saves", "player_save.xml")
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
239 map_settings = Setting(settings_file=filename, copy_dist=False)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
240 player_settings = Setting(settings_file=playerfilename, copy_dist=False)
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
241
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
242 objectlist = []
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
243
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
244 for obj in self._objectlist.values():
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
245 ovals = obj.serialize()
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
246 map_settings.set("objects", obj.id, ovals)
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
247 objectlist.append(obj.id)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
248
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
249 map_settings.set("objects", "objectlist", objectlist)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
250
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
251 pvals = self._player.serialize()
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
252 player_settings.set("player", "player", pvals)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
253
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
254 map_settings.saveSettings()
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
255 player_settings.saveSettings()
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
256
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
257 def deserialize(self):
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
258 if self._mapname:
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
259 createScene(self._mapname)
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
260
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
261 def updateScene(self):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
262 pass
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
263
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
264 def _getActorLayer(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
265 return self._actorlayer
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
266
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
267 def _getItemLayer(self):
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
268 return self._itemlayer
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
269
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
270 def _getCameras(self):
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
271 return self._cameras
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
272
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
273 def _getPlayer(self):
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
274 return self._player
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
275
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
276 def _getObjectList(self):
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
277 return self._objectlist
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
278
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
279 def _getMap(self):
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
280 return self._map
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
281
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
282 def _getMapName(self):
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
283 return self._mapname
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
284
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
285 actorlayer = property(_getActorLayer)
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
286 itemlayer = property(_getItemLayer)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
287 cameras = property(_getCameras)
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
288 player = property(_getPlayer)
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
289 objectlist = property(_getObjectList)
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
290 map = property(_getMap)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
291 mapname = property(_getMapName)
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
292