Mercurial > fife-parpg
annotate demos/rpg/scripts/scene.py @ 543:cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 02 Jun 2010 21:43:03 +0000 |
parents | 67f6f3538e88 |
children | 8fee2d2286e9 |
rev | line source |
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512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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1 #!/usr/bin/env python |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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21 # License along with this library; if not, write to the |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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27 import sys, os, re, math, random, shutil |
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28 |
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29 from fife import fife |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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30 from fife.extensions.loaders import loadMapFile |
528
796d49ab9380
Cleaned up the createScene function.
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31 from fife.extensions.loaders import loadImportFile |
520
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Added a quest dialog.
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32 from fife.extensions.fife_settings import Setting |
512
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33 |
518
e4cd18a179af
Added the PlayerActionListener.
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34 from scripts.actors.baseactor import Actor |
534
65a92a2449d5
Doing some re-factoring.
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35 from scripts.actors.questgiver import QuestGiver |
542
67f6f3538e88
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
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36 from scripts.quests.basequest import Quest, ReturnItemQuest, QuestTypes |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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37 from scripts.actors.player import Player |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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38 from scripts.objects.baseobject import GameObjectTypes, getModuleByType |
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Some misc code cleanup.
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39 from scripts.objects.items import BaseItem, GoldStack, Portal |
536
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Some misc code cleanup.
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40 from scripts.misc.exceptions import ObjectNotFoundError, ObjectAlreadyInSceneError |
513
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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41 |
512
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42 class Scene(object): |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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43 def __init__(self, gamecontroller): |
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44 self._gamecontroller = gamecontroller |
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45 |
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46 self._map = None |
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Added the loadActor and loadItem functions so you can load single items at any time.
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47 self._mapname = None |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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48 self._maincameraname = self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1") |
512
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Added the Scene which loads the town map. It is no longer a black screen demo.
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49 self._cameras = {} |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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50 |
513
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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51 self._actorlayer = None |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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52 |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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53 self._player = None |
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Added a quest dialog.
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54 self._objectlist = {} |
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Added the loadActor and loadItem functions so you can load single items at any time.
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55 |
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Added the loadActor and loadItem functions so you can load single items at any time.
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56 self._objectsettings = None |
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57 self._modelsettings = None |
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58 |
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Added the loadActor and loadItem functions so you can load single items at any time.
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59 def loadItem(self, itemid): |
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Added the spawn console command.
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60 try: |
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Added the spawn console command.
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61 itemdict = self._objectsettings.get("items", itemid, {}) |
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62 modeldict = self._modelsettings.get("models", itemdict["typename"], {}) |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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63 print itemdict |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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64 print modeldict |
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65 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
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Added the loadActor and loadItem functions so you can load single items at any time.
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66 |
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Some misc code cleanup.
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67 if modeldict["type"] == "GOLD": |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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68 newitem = GoldStack(self._gamecontroller, self.itemlayer, itemdict["typename"], modeldict["model"], itemid) |
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Added the spawn console command.
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69 newitem.value = itemdict["value"] |
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Some misc code cleanup.
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70 elif modeldict["type"] == "PORTAL": |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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71 newitem = Portal(self._gamecontroller, self.itemlayer, itemdict["typename"], modeldict["model"], itemid) |
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72 newitem.dest = itemdict["dest"] |
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73 else: |
543
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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74 newitem = BaseItem(self._gamecontroller, self.itemlayer, itemdict["typename"], modeldict["model"], itemid) |
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75 |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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76 newitem.deserialize(self._objectsettings) |
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77 |
535
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Added custom exceptions.
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78 except KeyError, e: |
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79 raise ObjectNotFoundError |
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80 |
530
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Added the loadActor and loadItem functions so you can load single items at any time.
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81 return newitem |
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82 |
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Added the loadActor and loadItem functions so you can load single items at any time.
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83 def loadActor(self, actorid): |
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84 try: |
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Added the spawn console command.
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85 objdict = self._objectsettings.get("npcs", actorid, {}) |
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Added the spawn console command.
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86 modeldict = self._modelsettings.get("models", objdict["typename"], {}) |
530
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Added the loadActor and loadItem functions so you can load single items at any time.
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87 |
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88 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
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Added the spawn console command.
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89 |
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Added the spawn console command.
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90 if modeldict["type"] == "QUESTGIVER": |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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91 actor = QuestGiver(self._gamecontroller, self.actorlayer, objdict["typename"], modeldict["model"], actorid, True) |
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92 questcount = self._modelsettings.get(actorid, "questcount", 0) |
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93 for x in range(1,questcount+1): |
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94 quest = "quest" + str(x) |
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95 questdict = self._modelsettings.get(actorid, quest, {}) |
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96 |
542
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97 if questdict['type'] == "RETURN_ITEM": |
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98 quest = ReturnItemQuest(actor, questdict['name'], questdict['desc']) |
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99 for ritem in questdict['items'].split(" , "): |
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100 if ritem == "GoldStack": |
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101 quest.addRequiredGold(int(questdict['value'])) |
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102 else: |
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103 quest.addRequiredItem(ritem) |
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104 else: |
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105 quest = Quest(actor, questdict['name'], questdict['desc']) |
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106 |
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107 actor.addQuest(quest) |
530
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108 |
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109 elif modeldict["type"] == "NPC": |
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110 actor = Actor(self._gamecontroller, self.actorlayer, objdict["typename"], modeldict["model"], npc, True) |
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111 |
531
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112 actor.setMapPosition(float(objdict["posx"]), float(objdict["posy"])) |
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113 |
535
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114 except KeyError, e: |
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115 raise ObjectNotFoundError |
530
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116 |
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117 return actor |
524
6037f79b0dcf
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118 |
528
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119 def loadItems(self, mapfilename): |
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120 for item in self._objectsettings.get("items", "itemlist", []): |
535
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121 try: |
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122 newitem = self.loadItem(item) |
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123 self._gamecontroller.logger.log_debug("Loaded item: " + item) |
535
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124 except ObjectNotFoundError, e: |
536
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125 self._gamecontroller.logger.log_error("Error while loading item: " + item) |
535
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126 continue |
536
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127 |
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128 try: |
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129 self.addObjectToScene(newitem) |
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130 except ObjectAlreadyInSceneError, e: |
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131 self._gamecontroller.logger.log_error("Item already part of scene: " + newitem) |
543
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132 continue |
531
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133 |
528
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134 def loadActors(self, mapfilename): |
530
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135 for npc in self._objectsettings.get("npcs", "npclist", []): |
535
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136 try: |
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137 actor = self.loadActor(npc) |
540
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138 self._gamecontroller.logger.log_debug("Loaded actor: " + npc) |
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139 except ObjectNotFoundError, e: |
540
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140 self._gamecontroller.logger.log_error("Error while loading actor:" + npc) |
535
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141 continue |
536
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142 |
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143 try: |
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144 self.addObjectToScene(actor) |
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145 except ObjectAlreadyInSceneError, e: |
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146 self._gamecontroller.logger.log_error("Actor already part of scene:" + actor) |
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147 continue |
531
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148 |
542
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149 def createPlayerObject(self): |
528
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150 """ |
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151 @todo: once we have all art assets this should be able to load one of 3 player models |
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152 """ |
540
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153 modeldict = self._modelsettings.get("models", "Player", {}) |
528
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154 |
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155 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
543
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156 self._player = Player(self._gamecontroller, self.actorlayer, "warrior") |
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157 |
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158 playerfilename = os.path.join("saves", "player_save.xml") |
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159 |
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160 if os.path.isfile(playerfilename): |
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161 player_settings = Setting(settings_file=playerfilename, copy_dist=False) |
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162 self._player.deserialize(player_settings) |
528
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163 |
543
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164 def createScene(self, mapname): |
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165 mapfilename = os.path.join("maps", mapname + ".xml") |
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166 |
540
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167 if self._map: |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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168 self.destroyScene() |
530
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169 |
540
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170 self._map = loadMapFile(mapfilename, self._gamecontroller.engine) |
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171 |
543
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172 self._mapname = mapname |
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173 |
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174 if os.path.isfile(os.path.join("saves", mapname + "_save.xml")): |
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175 objectfile = os.path.join("saves", mapname + "_save.xml") |
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176 else: |
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177 objectfile = os.path.join("maps", mapname + "_objects.xml") |
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178 |
530
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179 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml") |
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Added the loadActor and loadItem functions so you can load single items at any time.
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180 |
543
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181 print objectfile |
530
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182 self._objectsettings = Setting(app_name="",settings_file=objectfile) |
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183 self._modelsettings = Setting(app_name="", settings_file=modelfile) |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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184 |
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185 for cam in self._map.getCameras(): |
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186 self._cameras[cam.getId()] = cam |
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187 |
540
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188 self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 1.0)) |
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189 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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190 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer")) |
524
6037f79b0dcf
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191 self._itemlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ItemLayer", "item_layer")) |
513
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192 |
528
796d49ab9380
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193 self.loadItems(mapfilename) |
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194 self.loadActors(mapfilename) |
520
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195 |
528
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196 #finally load the player |
542
67f6f3538e88
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
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197 self.createPlayerObject() |
518
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198 |
512
6ddb1eb9dfa6
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199 def destroyScene(self): |
520
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200 for obj in self._objectlist.values(): |
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201 obj.destroy() |
518
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202 |
540
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203 self._objectlist.clear() |
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204 self._objectlist = {} |
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205 self._cameras.clear() |
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206 self._cameras = {} |
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207 |
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208 self._player.destroy() |
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209 self._player = None |
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210 |
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211 for cam in self._map.getCameras(): |
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212 cam.resetRenderers() |
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213 |
512
6ddb1eb9dfa6
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214 if self._map: |
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215 self._gamecontroller.engine.getModel().deleteMap(self._map) |
540
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216 |
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217 retval = self._gamecontroller.engine.getModel().deleteObjects() |
530
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218 |
512
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219 self._map = None |
530
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220 self._mapname = None |
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221 |
513
edf5c0cf52f3
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222 self._actorlayer = None |
530
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223 self._itemlayer = None |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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224 |
530
ea26e7b6f56c
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225 self._objectsettings = None |
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226 self._modelsettings = None |
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227 |
528
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228 def getInstancesAt(self, clickpoint, layer): |
516
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229 """ |
528
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230 Query the main camera for instances on the specified layer. |
516
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231 """ |
528
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232 return self.cameras[self._maincameraname].getMatchingInstances(clickpoint, layer) |
516
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233 |
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234 def getLocationAt(self, clickpoint): |
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235 """ |
519
14f777be6b94
Added a rudimentary Action class.
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236 Query the main camera for the Map location (on the actor layer) |
516
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237 that a screen point refers to. |
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238 """ |
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239 target_mapcoord = self._cameras[self._maincameraname].toMapCoordinates(clickpoint, False) |
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240 target_mapcoord.z = 0 |
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241 location = fife.Location(self._actorlayer) |
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242 location.setMapCoordinates(target_mapcoord) |
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243 return location |
529
d0bce896a526
Changed the quest format in the object xml file.
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244 |
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diff
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245 def addObjectToScene(self, obj): |
531
801746c5bb9a
Added the spawn console command.
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246 if not self._objectlist.has_key(obj.id): |
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Added the spawn console command.
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247 self._objectlist[obj.id] = obj |
536
1afe46247ab1
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248 else: |
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249 obj.destroy() |
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250 raise ObjectAlreadyInSceneError |
537
764510a6d2f9
Added the move command.
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251 |
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252 def getObject(self, objid): |
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253 if self._objectlist.has_key(objid): |
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254 return self._objectlist[objid] |
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255 else: |
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256 return None |
529
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257 |
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258 def removeObjectFromScene(self, obj): |
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259 obj.destroy() |
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260 del self._objectlist[obj.id] |
543
cb7ec12214a9
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261 |
cb7ec12214a9
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262 def serialize(self): |
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263 filename = os.path.join("saves", self._mapname + "_save.xml") |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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264 playerfilename = os.path.join("saves", "player_save.xml") |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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265 settings = Setting(settings_file=filename, copy_dist=False) |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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266 player_settings = Setting(settings_file=playerfilename, copy_dist=False) |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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267 |
cb7ec12214a9
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268 itemlist = [] |
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269 npclist = [] |
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270 |
cb7ec12214a9
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271 for obj in self._objectlist.values(): |
cb7ec12214a9
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272 obj.serialize(settings) |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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273 module = getModuleByType(obj.type) |
cb7ec12214a9
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274 if module == "items": |
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275 itemlist.append(obj.id) |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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276 elif module == "npcs": |
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277 npclist.append(obj.id) |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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278 |
cb7ec12214a9
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279 settings.set("items", "itemlist", itemlist) |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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280 settings.set("npcs", "npclist", npclist) |
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281 |
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282 self._player.serialize(player_settings) |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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283 |
cb7ec12214a9
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284 settings.saveSettings() |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
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changeset
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285 player_settings.saveSettings() |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
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changeset
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286 |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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287 def deserialize(self): |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
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changeset
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288 pass |
529
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
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289 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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290 def updateScene(self): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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291 pass |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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292 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
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changeset
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293 def _getActorLayer(self): |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
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changeset
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294 return self._actorlayer |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
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changeset
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295 |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
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changeset
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296 def _getItemLayer(self): |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
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changeset
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297 return self._itemlayer |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
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298 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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513
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299 def _getCameras(self): |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
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changeset
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300 return self._cameras |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
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301 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
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changeset
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302 def _getPlayer(self): |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
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303 return self._player |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
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304 |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
519
diff
changeset
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305 def _getObjectList(self): |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
519
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306 return self._objectlist |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
519
diff
changeset
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307 |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
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308 def _getMap(self): |
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
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309 return self._map |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
|
310 |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
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311 def _getMapName(self): |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
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312 return self._mapname |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
|
313 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
314 actorlayer = property(_getActorLayer) |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
315 itemlayer = property(_getItemLayer) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
316 cameras = property(_getCameras) |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
317 player = property(_getPlayer) |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
519
diff
changeset
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318 objectlist = property(_getObjectList) |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
|
319 map = property(_getMap) |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
542
diff
changeset
|
320 mapname = property(_getMapName) |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
321 |