Mercurial > fife-parpg
annotate demos/rpg/scripts/scene.py @ 536:1afe46247ab1
Some misc code cleanup.
Started using the log manager instead of printing directly to console.
Added ObjectAlreadyInSceneError exception.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 31 May 2010 20:25:46 +0000 |
parents | 9fbe3dce925a |
children | 764510a6d2f9 |
rev | line source |
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512
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Added the Scene which loads the town map. It is no longer a black screen demo.
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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27 import sys, os, re, math, random, shutil |
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28 |
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29 from fife import fife |
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30 from fife.extensions.loaders import loadMapFile |
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Cleaned up the createScene function.
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31 from fife.extensions.loaders import loadImportFile |
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32 from fife.extensions.fife_settings import Setting |
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33 |
518
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Added the PlayerActionListener.
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34 from scripts.actors.baseactor import Actor |
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Doing some re-factoring.
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35 from scripts.actors.questgiver import QuestGiver |
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36 from scripts.quests.basequest import Quest |
513
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37 from scripts.actors.player import Player |
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38 from scripts.objects.baseobject import GameObjectTypes |
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Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
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39 from scripts.objects.items import BaseItem, GoldStack |
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40 from scripts.misc.exceptions import ObjectNotFoundError, ObjectAlreadyInSceneError |
513
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41 |
512
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42 class Scene(object): |
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43 def __init__(self, gamecontroller): |
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44 self._gamecontroller = gamecontroller |
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45 |
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46 self._map = None |
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47 self._mapname = None |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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48 self._maincameraname = self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1") |
512
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49 self._cameras = {} |
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50 |
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51 self._actorlayer = None |
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52 |
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53 self._player = None |
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54 self._objectlist = {} |
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55 |
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56 self._objectsettings = None |
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57 self._modelsettings = None |
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58 |
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59 def loadItem(self, itemid): |
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60 try: |
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61 itemdict = self._objectsettings.get("items", itemid, {}) |
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62 modeldict = self._modelsettings.get("models", itemdict["typename"], {}) |
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63 |
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64 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
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65 |
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66 if itemdict["typename"] == "GoldStack": |
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67 newitem = GoldStack(self._gamecontroller, modeldict["model"], itemid) |
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68 newitem.value = itemdict["value"] |
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69 else: |
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70 newitem = BaseItem(self._gamecontroller, modeldict["model"], itemid) |
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71 |
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72 newitem.setMapPosition(float(itemdict["posx"]), float(itemdict["posy"])) |
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73 |
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74 except KeyError, e: |
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75 raise ObjectNotFoundError |
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76 |
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77 return newitem |
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78 |
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79 def loadActor(self, actorid): |
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80 try: |
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81 objdict = self._objectsettings.get("npcs", actorid, {}) |
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82 modeldict = self._modelsettings.get("models", objdict["typename"], {}) |
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83 |
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84 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
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85 |
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86 if modeldict["type"] == "QUESTGIVER": |
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87 actor = QuestGiver(self._gamecontroller, modeldict["model"], actorid, True) |
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88 questcount = self._modelsettings.get(actorid, "questcount", 0) |
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89 for x in range(1,questcount+1): |
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90 quest = "quest" + str(x) |
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91 questdict = self._modelsettings.get(actorid, quest, {}) |
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92 quest = Quest(actor, questdict['name'], questdict['desc']) |
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93 |
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94 for ritem in questdict['items'].split(" , "): |
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95 if ritem == "GoldStack": |
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96 quest.addRequiredGold(int(questdict['value'])) |
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97 else: |
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98 quest.addRequiredItem(ritem) |
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99 |
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100 actor.addQuest(quest) |
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101 |
531
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102 elif modeldict["type"] == "NPC": |
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103 actor = Actor(self._gamecontroller, modeldict["model"], npc, True) |
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104 |
531
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105 actor.setMapPosition(float(objdict["posx"]), float(objdict["posy"])) |
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106 |
535
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107 except KeyError, e: |
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108 raise ObjectNotFoundError |
530
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109 |
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|
110 return actor |
524
6037f79b0dcf
Multiple quests now work.
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111 |
528
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|
112 def loadItems(self, mapfilename): |
530
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113 for item in self._objectsettings.get("items", "itemlist", []): |
535
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114 try: |
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115 newitem = self.loadItem(item) |
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116 except ObjectNotFoundError, e: |
536
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117 self._gamecontroller.logger.log_error("Error while loading item: " + item) |
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118 continue |
536
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119 |
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120 try: |
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121 self.addObjectToScene(newitem) |
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122 except ObjectAlreadyInSceneError, e: |
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123 self._gamecontroller.logger.log_error("Item already part of scene: " + newitem) |
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124 |
528
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125 def loadActors(self, mapfilename): |
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126 for npc in self._objectsettings.get("npcs", "npclist", []): |
535
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127 try: |
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128 actor = self.loadActor(npc) |
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129 except ObjectNotFoundError, e: |
536
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130 self._gamecontroller.logger.log_error("Error while loading actor:" + actor) |
535
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131 continue |
536
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132 |
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133 try: |
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134 self.addObjectToScene(actor) |
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135 except ObjectAlreadyInSceneError, e: |
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136 self._gamecontroller.logger.log_error("Actor already part of scene:" + actor) |
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137 |
528
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138 def loadPlayer(self): |
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139 """ |
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140 @todo: once we have all art assets this should be able to load one of 3 player models |
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141 """ |
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142 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml") |
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143 modelsettings = Setting(app_name="", settings_file=modelfile) |
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144 modeldict = modelsettings.get("models", "Player", {}) |
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145 |
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146 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
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147 self._player = Player(self._gamecontroller, "warrior") |
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148 |
512
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149 def createScene(self, mapfilename): |
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150 if not self._map: |
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151 self._map = loadMapFile(mapfilename, self._gamecontroller.engine) |
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152 else: |
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153 self.destroyScene() |
530
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154 |
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155 self._mapname = os.path.splitext(os.path.basename(mapfilename))[0] |
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156 objectfile = "maps/" + self._mapname + "_objects.xml" |
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157 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml") |
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158 |
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159 self._objectsettings = Setting(app_name="",settings_file=objectfile) |
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160 self._modelsettings = Setting(app_name="", settings_file=modelfile) |
512
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161 |
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162 for cam in self._map.getCameras(): |
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163 self._cameras[cam.getId()] = cam |
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164 |
516
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165 self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 2.0)) |
512
6ddb1eb9dfa6
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166 |
513
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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512
diff
changeset
|
167 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer")) |
524
6037f79b0dcf
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168 self._itemlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ItemLayer", "item_layer")) |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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diff
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|
169 |
528
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|
170 self.loadItems(mapfilename) |
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|
171 self.loadActors(mapfilename) |
520
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172 |
528
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|
173 #finally load the player |
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174 self.loadPlayer() |
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175 |
518
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|
176 |
512
6ddb1eb9dfa6
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177 def destroyScene(self): |
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178 self._cameras.clear() |
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179 |
518
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180 self._player.destroy() |
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181 |
520
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|
182 for obj in self._objectlist.values(): |
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|
183 obj.destroy() |
518
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184 |
512
6ddb1eb9dfa6
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185 if self._map: |
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186 self._gamecontroller.engine.getModel().deleteMap(self._map) |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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187 |
512
6ddb1eb9dfa6
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|
188 self._map = None |
530
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189 self._mapname = None |
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190 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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512
diff
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|
191 self._actorlayer = None |
530
ea26e7b6f56c
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|
192 self._itemlayer = None |
516
d70fc46c8aa5
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193 |
518
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194 self._player = None |
520
b6bd314df28a
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195 self._objectlist.clear() |
518
e4cd18a179af
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196 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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197 self._objectsettings = None |
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198 self._modelsettings = None |
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199 |
528
796d49ab9380
Cleaned up the createScene function.
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200 def getInstancesAt(self, clickpoint, layer): |
516
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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201 """ |
528
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Cleaned up the createScene function.
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202 Query the main camera for instances on the specified layer. |
516
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203 """ |
528
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Cleaned up the createScene function.
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204 return self.cameras[self._maincameraname].getMatchingInstances(clickpoint, layer) |
516
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205 |
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206 def getLocationAt(self, clickpoint): |
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207 """ |
519
14f777be6b94
Added a rudimentary Action class.
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208 Query the main camera for the Map location (on the actor layer) |
516
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209 that a screen point refers to. |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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210 """ |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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211 target_mapcoord = self._cameras[self._maincameraname].toMapCoordinates(clickpoint, False) |
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212 target_mapcoord.z = 0 |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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213 location = fife.Location(self._actorlayer) |
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214 location.setMapCoordinates(target_mapcoord) |
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215 return location |
529
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Changed the quest format in the object xml file.
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216 |
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Changed the quest format in the object xml file.
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217 def addObjectToScene(self, obj): |
531
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Added the spawn console command.
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218 if not self._objectlist.has_key(obj.id): |
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Added the spawn console command.
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219 self._objectlist[obj.id] = obj |
536
1afe46247ab1
Some misc code cleanup.
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220 else: |
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Some misc code cleanup.
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221 obj.destroy() |
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Some misc code cleanup.
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222 raise ObjectAlreadyInSceneError |
529
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223 |
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224 def removeObjectFromScene(self, obj): |
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225 obj.destroy() |
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226 del self._objectlist[obj.id] |
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227 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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228 def updateScene(self): |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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229 pass |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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230 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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231 def _getActorLayer(self): |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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232 return self._actorlayer |
524
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Multiple quests now work.
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233 |
6037f79b0dcf
Multiple quests now work.
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234 def _getItemLayer(self): |
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Multiple quests now work.
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235 return self._itemlayer |
516
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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236 |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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237 def _getCameras(self): |
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238 return self._cameras |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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239 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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240 def _getPlayer(self): |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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241 return self._player |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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242 |
520
b6bd314df28a
Added a quest dialog.
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243 def _getObjectList(self): |
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Added a quest dialog.
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244 return self._objectlist |
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Added a quest dialog.
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245 |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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246 def _getMap(self): |
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Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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247 return self._map |
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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248 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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249 actorlayer = property(_getActorLayer) |
524
6037f79b0dcf
Multiple quests now work.
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250 itemlayer = property(_getItemLayer) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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251 cameras = property(_getCameras) |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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252 player = property(_getPlayer) |
520
b6bd314df28a
Added a quest dialog.
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253 objectlist = property(_getObjectList) |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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254 map = property(_getMap) |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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diff
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255 |