annotate demos/rpg/scripts/scene.py @ 528:796d49ab9380

Cleaned up the createScene function. Items can now be picked up.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 28 May 2010 14:52:56 +0000
parents 19db5a8619a4
children d0bce896a526
rev   line source
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 #!/usr/bin/env python
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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2
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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3 # -*- coding: utf-8 -*-
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4
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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5 # ####################################################################
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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6 # Copyright (C) 2005-2010 by the FIFE team
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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9 #
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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10 # FIFE is free software; you can redistribute it and/or
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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11 # modify it under the terms of the GNU Lesser General Public
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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12 # License as published by the Free Software Foundation; either
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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13 # version 2.1 of the License, or (at your option) any later version.
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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14 #
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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15 # This library is distributed in the hope that it will be useful,
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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18 # Lesser General Public License for more details.
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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19 #
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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20 # You should have received a copy of the GNU Lesser General Public
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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21 # License along with this library; if not, write to the
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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22 # Free Software Foundation, Inc.,
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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24 # ####################################################################
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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25 # This is the rio de hola client for FIFE.
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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26
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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27 import sys, os, re, math, random, shutil
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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28
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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29 from fife import fife
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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30 from fife.extensions.loaders import loadMapFile
528
796d49ab9380 Cleaned up the createScene function.
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31 from fife.extensions.loaders import loadImportFile
520
b6bd314df28a Added a quest dialog.
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32 from fife.extensions.fife_settings import Setting
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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33
518
e4cd18a179af Added the PlayerActionListener.
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34 from scripts.actors.baseactor import Actor
521
494c60cf61cf Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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35 from scripts.actors.baseactor import QuestGiver, Quest
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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36 from scripts.actors.player import Player
520
b6bd314df28a Added a quest dialog.
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37 from scripts.objects.baseobject import GameObjectTypes
525
19db5a8619a4 Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
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38 from scripts.objects.items import BaseItem, GoldStack
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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39
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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40 class Scene(object):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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41 def __init__(self, gamecontroller):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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42 self._gamecontroller = gamecontroller
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43
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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44 self._map = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
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45 self._maincameraname = self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1")
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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46 self._cameras = {}
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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47
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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48 self._actorlayer = None
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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49
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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50 self._player = None
520
b6bd314df28a Added a quest dialog.
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51 self._objectlist = {}
524
6037f79b0dcf Multiple quests now work.
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52
528
796d49ab9380 Cleaned up the createScene function.
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53 def loadItems(self, mapfilename):
796d49ab9380 Cleaned up the createScene function.
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54 """
796d49ab9380 Cleaned up the createScene function.
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55 @todo: create a new function "loadItem(self, itemname)" which takes care of
796d49ab9380 Cleaned up the createScene function.
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56 loading an individual item in case at some point in the game you want to
796d49ab9380 Cleaned up the createScene function.
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57 load one at some point.
796d49ab9380 Cleaned up the createScene function.
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58 """
796d49ab9380 Cleaned up the createScene function.
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59 mapname = os.path.splitext(os.path.basename(mapfilename))
796d49ab9380 Cleaned up the createScene function.
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60 objectfile = "maps/" + mapname[0] + "_objects.xml"
796d49ab9380 Cleaned up the createScene function.
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61 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml")
796d49ab9380 Cleaned up the createScene function.
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62
796d49ab9380 Cleaned up the createScene function.
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63 objectsettings = Setting(app_name="",settings_file=objectfile)
796d49ab9380 Cleaned up the createScene function.
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64 modelsettings = Setting(app_name="", settings_file=modelfile)
796d49ab9380 Cleaned up the createScene function.
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65
796d49ab9380 Cleaned up the createScene function.
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66 for item in objectsettings.get("items", "itemlist", []):
796d49ab9380 Cleaned up the createScene function.
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67 itemdict = objectsettings.get("items", item, {})
796d49ab9380 Cleaned up the createScene function.
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68 modeldict = modelsettings.get("models", itemdict["typename"], {})
796d49ab9380 Cleaned up the createScene function.
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69
796d49ab9380 Cleaned up the createScene function.
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70 loadImportFile(modeldict["file"], self._gamecontroller.engine)
796d49ab9380 Cleaned up the createScene function.
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71
796d49ab9380 Cleaned up the createScene function.
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72 if itemdict["typename"] == "GoldStack":
796d49ab9380 Cleaned up the createScene function.
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73 newitem = GoldStack(self._gamecontroller, modeldict["model"], item)
796d49ab9380 Cleaned up the createScene function.
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74 newitem.value = itemdict["value"]
796d49ab9380 Cleaned up the createScene function.
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75 else:
796d49ab9380 Cleaned up the createScene function.
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76 newitem = BaseItem(self._gamecontroller, modeldict["model"], item)
796d49ab9380 Cleaned up the createScene function.
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77
796d49ab9380 Cleaned up the createScene function.
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78 newitem.setMapPosition(float(itemdict["posx"]), float(itemdict["posy"]))
796d49ab9380 Cleaned up the createScene function.
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79 self._objectlist[newitem.instance.getId()] = newitem
796d49ab9380 Cleaned up the createScene function.
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80
796d49ab9380 Cleaned up the createScene function.
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81 def loadActors(self, mapfilename):
796d49ab9380 Cleaned up the createScene function.
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82 """
796d49ab9380 Cleaned up the createScene function.
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83 @todo: create a new function "loadActor(self, actorname)" which takes care of
796d49ab9380 Cleaned up the createScene function.
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84 loading an individual actor in case at some point in the game you want to
796d49ab9380 Cleaned up the createScene function.
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85 load one at some point.
796d49ab9380 Cleaned up the createScene function.
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86 """
796d49ab9380 Cleaned up the createScene function.
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87 mapname = os.path.splitext(os.path.basename(mapfilename))
796d49ab9380 Cleaned up the createScene function.
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88 objectfile = "maps/" + mapname[0] + "_objects.xml"
796d49ab9380 Cleaned up the createScene function.
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89 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml")
796d49ab9380 Cleaned up the createScene function.
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90
796d49ab9380 Cleaned up the createScene function.
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91 objectsettings = Setting(app_name="",settings_file=objectfile)
796d49ab9380 Cleaned up the createScene function.
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92 modelsettings = Setting(app_name="", settings_file=modelfile)
796d49ab9380 Cleaned up the createScene function.
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93
796d49ab9380 Cleaned up the createScene function.
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94 for npc in objectsettings.get("npcs", "npclist", []):
796d49ab9380 Cleaned up the createScene function.
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95 objdict = objectsettings.get("npcs", npc, {})
796d49ab9380 Cleaned up the createScene function.
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96 modeldict = modelsettings.get("models", objdict["typename"], {})
796d49ab9380 Cleaned up the createScene function.
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97
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98 loadImportFile(modeldict["file"], self._gamecontroller.engine)
796d49ab9380 Cleaned up the createScene function.
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99
796d49ab9380 Cleaned up the createScene function.
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100 if modeldict["type"] == "QUESTGIVER":
796d49ab9380 Cleaned up the createScene function.
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101 actor = QuestGiver(self._gamecontroller, modeldict["model"], npc, True)
796d49ab9380 Cleaned up the createScene function.
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102 questcount = modelsettings.get(npc, "questcount", 0)
796d49ab9380 Cleaned up the createScene function.
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103 for x in range(1,questcount+1):
796d49ab9380 Cleaned up the createScene function.
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104 quest = "quest" + str(x)
796d49ab9380 Cleaned up the createScene function.
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105 (qname, qtext) = modelsettings.get(npc, quest, [])
796d49ab9380 Cleaned up the createScene function.
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106 actor.addQuest(Quest(actor, qname, qtext))
796d49ab9380 Cleaned up the createScene function.
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107
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108 elif modeldict["type"] == "NPC":
796d49ab9380 Cleaned up the createScene function.
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109 actor = Actor(self._gamecontroller, modeldict["model"], npc, True)
796d49ab9380 Cleaned up the createScene function.
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110
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111 actor.setMapPosition(float(objdict["posx"]), float(objdict["posy"]))
796d49ab9380 Cleaned up the createScene function.
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112 self._objectlist[actor.instance.getId()] = actor
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113
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114 def loadPlayer(self):
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115 """
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116 @todo: once we have all art assets this should be able to load one of 3 player models
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117 """
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118 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml")
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119 modelsettings = Setting(app_name="", settings_file=modelfile)
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120 modeldict = modelsettings.get("models", "Player", {})
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121
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122 loadImportFile(modeldict["file"], self._gamecontroller.engine)
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123 self._player = Player(self._gamecontroller, "warrior")
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124
512
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125 def createScene(self, mapfilename):
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126 if not self._map:
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127 self._map = loadMapFile(mapfilename, self._gamecontroller.engine)
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128 else:
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129 self.destroyScene()
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130
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131 for cam in self._map.getCameras():
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132 self._cameras[cam.getId()] = cam
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133
516
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134 self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 2.0))
512
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135
513
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136 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer"))
524
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137 self._itemlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ItemLayer", "item_layer"))
513
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138
528
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139 self.loadItems(mapfilename)
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140 self.loadActors(mapfilename)
520
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141
528
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142 #finally load the player
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143 self.loadPlayer()
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144
518
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145
512
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146 def destroyScene(self):
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147 self._cameras.clear()
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148
518
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149 self._player.destroy()
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150
520
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151 for obj in self._objectlist.values():
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152 obj.destroy()
518
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153
512
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154 if self._map:
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155 self._gamecontroller.engine.getModel().deleteMap(self._map)
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156
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157 self._map = None
513
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158 self._actorlayer = None
516
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159
518
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160 self._player = None
520
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161 self._objectlist.clear()
518
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162
528
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163 def getInstancesAt(self, clickpoint, layer):
516
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164 """
528
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165 Query the main camera for instances on the specified layer.
516
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166 """
528
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167 return self.cameras[self._maincameraname].getMatchingInstances(clickpoint, layer)
516
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168
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169 def getLocationAt(self, clickpoint):
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170 """
519
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171 Query the main camera for the Map location (on the actor layer)
516
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diff changeset
172 that a screen point refers to.
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173 """
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174 target_mapcoord = self._cameras[self._maincameraname].toMapCoordinates(clickpoint, False)
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diff changeset
175 target_mapcoord.z = 0
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176 location = fife.Location(self._actorlayer)
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diff changeset
177 location.setMapCoordinates(target_mapcoord)
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178 return location
512
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179
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180 def updateScene(self):
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181 pass
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182
513
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diff changeset
183 def _getActorLayer(self):
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184 return self._actorlayer
524
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185
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186 def _getItemLayer(self):
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187 return self._itemlayer
516
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188
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diff changeset
189 def _getCameras(self):
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190 return self._cameras
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191
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diff changeset
192 def _getPlayer(self):
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193 return self._player
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194
520
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195 def _getObjectList(self):
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196 return self._objectlist
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197
523
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198 def _getMap(self):
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199 return self._map
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200
513
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diff changeset
201 actorlayer = property(_getActorLayer)
524
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202 itemlayer = property(_getItemLayer)
516
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diff changeset
203 cameras = property(_getCameras)
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diff changeset
204 player = property(_getPlayer)
520
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parents: 519
diff changeset
205 objectlist = property(_getObjectList)
523
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
206 map = property(_getMap)
513
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
207