Mercurial > fife-parpg
annotate demos/rpg/scripts/scene.py @ 528:796d49ab9380
Cleaned up the createScene function.
Items can now be picked up.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 28 May 2010 14:52:56 +0000 |
parents | 19db5a8619a4 |
children | d0bce896a526 |
rev | line source |
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512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 #!/usr/bin/env python |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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2 |
6ddb1eb9dfa6
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3 # -*- coding: utf-8 -*- |
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4 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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5 # #################################################################### |
6ddb1eb9dfa6
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6 # Copyright (C) 2005-2010 by the FIFE team |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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7 # http://www.fifengine.net |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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8 # This file is part of FIFE. |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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9 # |
6ddb1eb9dfa6
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10 # FIFE is free software; you can redistribute it and/or |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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11 # modify it under the terms of the GNU Lesser General Public |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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12 # License as published by the Free Software Foundation; either |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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13 # version 2.1 of the License, or (at your option) any later version. |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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14 # |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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15 # This library is distributed in the hope that it will be useful, |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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18 # Lesser General Public License for more details. |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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19 # |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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20 # You should have received a copy of the GNU Lesser General Public |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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21 # License along with this library; if not, write to the |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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22 # Free Software Foundation, Inc., |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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24 # #################################################################### |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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25 # This is the rio de hola client for FIFE. |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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26 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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27 import sys, os, re, math, random, shutil |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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28 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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29 from fife import fife |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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30 from fife.extensions.loaders import loadMapFile |
528
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Cleaned up the createScene function.
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31 from fife.extensions.loaders import loadImportFile |
520
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Added a quest dialog.
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32 from fife.extensions.fife_settings import Setting |
512
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33 |
518
e4cd18a179af
Added the PlayerActionListener.
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34 from scripts.actors.baseactor import Actor |
521
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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35 from scripts.actors.baseactor import QuestGiver, Quest |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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36 from scripts.actors.player import Player |
520
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37 from scripts.objects.baseobject import GameObjectTypes |
525
19db5a8619a4
Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
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38 from scripts.objects.items import BaseItem, GoldStack |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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39 |
512
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Added the Scene which loads the town map. It is no longer a black screen demo.
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40 class Scene(object): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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41 def __init__(self, gamecontroller): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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42 self._gamecontroller = gamecontroller |
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Added the Scene which loads the town map. It is no longer a black screen demo.
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43 |
6ddb1eb9dfa6
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44 self._map = None |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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45 self._maincameraname = self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1") |
512
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46 self._cameras = {} |
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47 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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48 self._actorlayer = None |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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49 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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50 self._player = None |
520
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51 self._objectlist = {} |
524
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Multiple quests now work.
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52 |
528
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Cleaned up the createScene function.
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53 def loadItems(self, mapfilename): |
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54 """ |
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55 @todo: create a new function "loadItem(self, itemname)" which takes care of |
796d49ab9380
Cleaned up the createScene function.
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56 loading an individual item in case at some point in the game you want to |
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Cleaned up the createScene function.
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57 load one at some point. |
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58 """ |
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59 mapname = os.path.splitext(os.path.basename(mapfilename)) |
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Cleaned up the createScene function.
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60 objectfile = "maps/" + mapname[0] + "_objects.xml" |
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Cleaned up the createScene function.
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61 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml") |
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Cleaned up the createScene function.
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62 |
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63 objectsettings = Setting(app_name="",settings_file=objectfile) |
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64 modelsettings = Setting(app_name="", settings_file=modelfile) |
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65 |
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66 for item in objectsettings.get("items", "itemlist", []): |
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67 itemdict = objectsettings.get("items", item, {}) |
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68 modeldict = modelsettings.get("models", itemdict["typename"], {}) |
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69 |
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70 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
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71 |
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72 if itemdict["typename"] == "GoldStack": |
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73 newitem = GoldStack(self._gamecontroller, modeldict["model"], item) |
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74 newitem.value = itemdict["value"] |
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75 else: |
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76 newitem = BaseItem(self._gamecontroller, modeldict["model"], item) |
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77 |
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78 newitem.setMapPosition(float(itemdict["posx"]), float(itemdict["posy"])) |
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79 self._objectlist[newitem.instance.getId()] = newitem |
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80 |
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81 def loadActors(self, mapfilename): |
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82 """ |
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83 @todo: create a new function "loadActor(self, actorname)" which takes care of |
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84 loading an individual actor in case at some point in the game you want to |
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85 load one at some point. |
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86 """ |
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87 mapname = os.path.splitext(os.path.basename(mapfilename)) |
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88 objectfile = "maps/" + mapname[0] + "_objects.xml" |
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89 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml") |
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90 |
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91 objectsettings = Setting(app_name="",settings_file=objectfile) |
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92 modelsettings = Setting(app_name="", settings_file=modelfile) |
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93 |
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94 for npc in objectsettings.get("npcs", "npclist", []): |
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95 objdict = objectsettings.get("npcs", npc, {}) |
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96 modeldict = modelsettings.get("models", objdict["typename"], {}) |
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97 |
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98 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
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99 |
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100 if modeldict["type"] == "QUESTGIVER": |
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101 actor = QuestGiver(self._gamecontroller, modeldict["model"], npc, True) |
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102 questcount = modelsettings.get(npc, "questcount", 0) |
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103 for x in range(1,questcount+1): |
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104 quest = "quest" + str(x) |
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105 (qname, qtext) = modelsettings.get(npc, quest, []) |
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106 actor.addQuest(Quest(actor, qname, qtext)) |
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107 |
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108 elif modeldict["type"] == "NPC": |
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109 actor = Actor(self._gamecontroller, modeldict["model"], npc, True) |
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110 |
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111 actor.setMapPosition(float(objdict["posx"]), float(objdict["posy"])) |
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112 self._objectlist[actor.instance.getId()] = actor |
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113 |
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114 def loadPlayer(self): |
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115 """ |
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116 @todo: once we have all art assets this should be able to load one of 3 player models |
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117 """ |
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118 modelfile = self._gamecontroller.settings.get("RPG", "AllObjectFile", "maps/allobjects.xml") |
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119 modelsettings = Setting(app_name="", settings_file=modelfile) |
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120 modeldict = modelsettings.get("models", "Player", {}) |
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121 |
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122 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
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123 self._player = Player(self._gamecontroller, "warrior") |
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124 |
512
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125 def createScene(self, mapfilename): |
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126 if not self._map: |
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127 self._map = loadMapFile(mapfilename, self._gamecontroller.engine) |
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128 else: |
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129 self.destroyScene() |
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130 |
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131 for cam in self._map.getCameras(): |
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132 self._cameras[cam.getId()] = cam |
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133 |
516
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134 self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 2.0)) |
512
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135 |
513
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136 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer")) |
524
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137 self._itemlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ItemLayer", "item_layer")) |
513
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138 |
528
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139 self.loadItems(mapfilename) |
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140 self.loadActors(mapfilename) |
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141 |
528
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142 #finally load the player |
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143 self.loadPlayer() |
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144 |
518
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145 |
512
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146 def destroyScene(self): |
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147 self._cameras.clear() |
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148 |
518
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149 self._player.destroy() |
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150 |
520
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151 for obj in self._objectlist.values(): |
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152 obj.destroy() |
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153 |
512
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154 if self._map: |
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155 self._gamecontroller.engine.getModel().deleteMap(self._map) |
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156 |
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157 self._map = None |
513
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158 self._actorlayer = None |
516
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159 |
518
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160 self._player = None |
520
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161 self._objectlist.clear() |
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162 |
528
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163 def getInstancesAt(self, clickpoint, layer): |
516
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164 """ |
528
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165 Query the main camera for instances on the specified layer. |
516
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166 """ |
528
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167 return self.cameras[self._maincameraname].getMatchingInstances(clickpoint, layer) |
516
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168 |
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169 def getLocationAt(self, clickpoint): |
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170 """ |
519
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171 Query the main camera for the Map location (on the actor layer) |
516
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172 that a screen point refers to. |
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173 """ |
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174 target_mapcoord = self._cameras[self._maincameraname].toMapCoordinates(clickpoint, False) |
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175 target_mapcoord.z = 0 |
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176 location = fife.Location(self._actorlayer) |
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177 location.setMapCoordinates(target_mapcoord) |
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178 return location |
512
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179 |
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180 def updateScene(self): |
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181 pass |
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182 |
513
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183 def _getActorLayer(self): |
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184 return self._actorlayer |
524
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185 |
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186 def _getItemLayer(self): |
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187 return self._itemlayer |
516
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188 |
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189 def _getCameras(self): |
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190 return self._cameras |
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191 |
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192 def _getPlayer(self): |
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193 return self._player |
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194 |
520
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195 def _getObjectList(self): |
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196 return self._objectlist |
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197 |
523
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198 def _getMap(self): |
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199 return self._map |
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
|
200 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
201 actorlayer = property(_getActorLayer) |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
202 itemlayer = property(_getItemLayer) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
203 cameras = property(_getCameras) |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
204 player = property(_getPlayer) |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
519
diff
changeset
|
205 objectlist = property(_getObjectList) |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
|
206 map = property(_getMap) |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
207 |