annotate demos/rpg/scripts/scene.py @ 513:edf5c0cf52f3

Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit. Added a help file for the console. Added a KeyState class for keeping track of the state of the keys.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 21 May 2010 20:33:43 +0000
parents 6ddb1eb9dfa6
children d70fc46c8aa5
rev   line source
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
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32 from scripts.actors.player import Player
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33
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34 class Scene(object):
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35 def __init__(self, gamecontroller):
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36 self._gamecontroller = gamecontroller
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38 self._map = None
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39 self._cameras = {}
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41 self._actorlayer = None
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43 self._player = None
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44
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45 def createScene(self, mapfilename):
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46 if not self._map:
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47 self._map = loadMapFile(mapfilename, self._gamecontroller.engine)
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48 else:
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49 self.destroyScene()
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50
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51 for cam in self._map.getCameras():
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52 self._cameras[cam.getId()] = cam
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53
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54 self._cameras[self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1")].setZoom(1.0)
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56 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer"))
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58 def destroyScene(self):
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59 self._cameras.clear()
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61 if self._map:
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62 self._gamecontroller.engine.getModel().deleteMap(self._map)
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64 self._map = None
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65 self._actorlayer = None
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67 def updateScene(self):
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68 pass
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70 def _getActorLayer(self):
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71 return self._actorlayer
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73 actorlayer = property(_getActorLayer)
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74