Mercurial > fife-parpg
annotate demos/rpg/scripts/scene.py @ 513:edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Added a help file for the console.
Added a KeyState class for keeping track of the state of the keys.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 21 May 2010 20:33:43 +0000 |
parents | 6ddb1eb9dfa6 |
children | d70fc46c8aa5 |
rev | line source |
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512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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27 import sys, os, re, math, random, shutil |
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28 |
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29 from fife import fife |
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30 from fife.extensions.loaders import loadMapFile |
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31 |
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32 from scripts.actors.player import Player |
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33 |
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34 class Scene(object): |
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35 def __init__(self, gamecontroller): |
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36 self._gamecontroller = gamecontroller |
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37 |
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38 self._map = None |
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39 self._cameras = {} |
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40 |
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41 self._actorlayer = None |
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42 |
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43 self._player = None |
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44 |
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45 def createScene(self, mapfilename): |
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46 if not self._map: |
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47 self._map = loadMapFile(mapfilename, self._gamecontroller.engine) |
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48 else: |
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49 self.destroyScene() |
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50 |
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51 for cam in self._map.getCameras(): |
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52 self._cameras[cam.getId()] = cam |
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53 |
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54 self._cameras[self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1")].setZoom(1.0) |
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55 |
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56 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer")) |
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57 |
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58 def destroyScene(self): |
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59 self._cameras.clear() |
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60 |
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61 if self._map: |
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62 self._gamecontroller.engine.getModel().deleteMap(self._map) |
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63 |
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64 self._map = None |
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65 self._actorlayer = None |
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66 |
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67 def updateScene(self): |
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68 pass |
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69 |
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70 def _getActorLayer(self): |
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71 return self._actorlayer |
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72 |
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73 actorlayer = property(_getActorLayer) |
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74 |