Mercurial > fife-parpg
annotate demos/rpg/scripts/gamecontroller.py @ 572:da381ecca97d
* This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 30 Jun 2010 04:57:35 +0000 |
parents | f85762e634c5 |
children | 678fd71c0753 |
rev | line source |
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509
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Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 |
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26 import sys, os, re, math, random, shutil, glob, uuid |
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27 |
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28 from fife import fife |
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29 |
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30 from fife.extensions.soundmanager import SoundManager |
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31 from fife.extensions.loaders import loadImportFile |
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32 |
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33 from scripts.scene import Scene |
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34 from scripts.guicontroller import GUIController |
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35 from scripts.actors.baseactor import TalkAction, AttackAction, PickUpItemAction, EnterPortalAction |
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36 from scripts.objects.baseobject import GameObjectTypes |
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37 from scripts.misc.exceptions import ObjectNotFoundError, ObjectAlreadyInSceneError |
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38 from scripts.quests.questmanager import QuestManager |
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39 |
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40 |
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41 class KeyState(object): |
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42 """ |
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43 Holds the current state of the keys on the keyboard (down or up). |
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44 False = down, True = up. |
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45 """ |
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46 def __init__(self): |
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47 self._keystate = { } |
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48 |
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49 def updateKey(self, key, state): |
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50 self._keystate[key] = state |
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51 |
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52 def checkKey(self, key): |
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53 if key in self._keystate: |
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54 return self._keystate[key] |
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55 else: |
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56 return False |
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57 |
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58 def reset(self): |
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59 """ |
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60 Empties the keystate dictionary (assumes all keys are False) |
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61 """ |
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62 self._keystate.clear() |
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63 |
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64 class GameListener(fife.IKeyListener, fife.IMouseListener): |
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65 """ |
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66 Main game listener. Listens for Mouse and Keyboard events. |
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67 |
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68 This class also has the ability to attach and detach itself from |
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69 the event manager in cases where you do not want input processed (i.e. when |
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70 the main menu is visible). It is NOT attached by default. |
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71 """ |
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72 def __init__(self, gamecontroller): |
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73 self._engine = gamecontroller.engine |
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74 self._gamecontroller = gamecontroller |
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75 self._settings = gamecontroller.settings |
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76 self._eventmanager = self._engine.getEventManager() |
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77 |
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78 fife.IMouseListener.__init__(self) |
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79 fife.IKeyListener.__init__(self) |
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80 |
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81 self._attached = False |
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82 |
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83 self._lastmousepos = (0.0,0.0) |
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84 |
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85 def attach(self): |
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86 """ |
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87 Attaches to the event manager. |
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Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
88 """ |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
89 if not self._attached: |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
90 self._gamecontroller.keystate.reset() |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
91 self._eventmanager.addMouseListenerFront(self) |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
92 self._eventmanager.addKeyListenerFront(self) |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
93 self._attached = True |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
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parents:
510
diff
changeset
|
94 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
95 def detach(self): |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
96 """ |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
97 Detaches from the event manager. |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
98 """ |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
99 if self._attached: |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
100 self._eventmanager.removeMouseListener(self) |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
101 self._eventmanager.removeKeyListener(self) |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
102 self._attached = False |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
103 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
104 def mousePressed(self, event): |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
105 #mouse press was consumed by some pychan widget |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
106 if event.isConsumedByWidgets(): |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
107 return |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
108 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
109 clickpoint = fife.ScreenPoint(event.getX(), event.getY()) |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
110 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
111 if (event.getButton() == fife.MouseEvent.LEFT): |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
112 self._lastmousepos = (clickpoint.x, clickpoint.y) |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
113 |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
114 #cancel last action |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
115 self._gamecontroller.scene.player.nextaction = None |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
116 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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513
diff
changeset
|
117 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) ) |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
118 |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
119 actor_instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.actorlayer) |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
120 item_instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.itemlayer) |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
121 |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
122 if actor_instances: |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
123 actor_instance = None |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
124 for actor in actor_instances: |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
125 if actor.getId() == "player": |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
126 continue |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
127 else: |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
128 actor_instance = actor |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
129 break |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
130 |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
131 if actor_instance: |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
132 obj = self._gamecontroller.scene.objectlist[actor_instance.getId()] |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
133 if obj.type == GameObjectTypes["QUESTGIVER"]: |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
134 action = TalkAction(self._gamecontroller.scene.player, obj) |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
135 self._gamecontroller.scene.player.nextaction = action |
563
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
560
diff
changeset
|
136 elif obj.type == GameObjectTypes["ENEMY"]: |
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
560
diff
changeset
|
137 action = AttackAction(self._gamecontroller.scene.player, obj) |
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
560
diff
changeset
|
138 self._gamecontroller.scene.player.nextaction = action |
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
560
diff
changeset
|
139 else: |
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
560
diff
changeset
|
140 action = TalkAction(self._gamecontroller.scene.player, obj) |
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
560
diff
changeset
|
141 self._gamecontroller.scene.player.nextaction = action |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
142 |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
143 if item_instances: |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
144 obj = self._gamecontroller.scene.objectlist[item_instances[0].getId()] |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
145 if obj.type == GameObjectTypes["ITEM"]: |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
146 action = PickUpItemAction(self._gamecontroller.scene.player, obj) |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
147 self._gamecontroller.scene.player.nextaction = action |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
148 elif obj.type == GameObjectTypes["PORTAL"]: |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
149 action = EnterPortalAction(self._gamecontroller.scene.player, obj) |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
150 self._gamecontroller.scene.player.nextaction = action |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
151 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
152 if (event.getButton() == fife.MouseEvent.RIGHT): |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
153 instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.actorlayer) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
154 if instances: |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
155 self._gamecontroller.logger.log_debug("Selected instance on actor layer: " + instances[0].getId()) |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
156 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
157 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
158 def mouseReleased(self, event): |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
159 pass |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
160 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
161 def mouseMoved(self, event): |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
162 renderer = self._gamecontroller.instancerenderer |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
163 if renderer: |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
164 renderer.removeAllOutlines() |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
165 else: |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
166 return |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
167 |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
168 pt = fife.ScreenPoint(event.getX(), event.getY()) |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
169 actor_instances = self._gamecontroller.scene.getInstancesAt(pt, self._gamecontroller.scene.actorlayer) |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
170 item_instances = self._gamecontroller.scene.getInstancesAt(pt, self._gamecontroller.scene.itemlayer) |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
171 for i in actor_instances: |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
172 if i.getId() != "player": |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
173 renderer.addOutlined(i, 173, 255, 47, 2) |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
174 |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
175 for j in item_instances: |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
176 renderer.addOutlined(j, 255, 173, 47, 2) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
177 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
178 def mouseEntered(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
179 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
180 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
181 def mouseExited(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
182 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
183 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
184 def mouseClicked(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
185 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
186 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
187 def mouseWheelMovedUp(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
188 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
189 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
190 def mouseWheelMovedDown(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
191 pass |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
192 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
193 def mouseDragged(self, event): |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
194 if event.isConsumedByWidgets(): |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
195 return |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
196 |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
197 clickpoint = fife.ScreenPoint(event.getX(), event.getY()) |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
198 if (event.getButton() == fife.MouseEvent.LEFT): |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
199 if clickpoint.x > self._lastmousepos[0] + 5 or clickpoint.x < self._lastmousepos[0] - 5 or clickpoint.y > self._lastmousepos[1] + 5 or clickpoint.y < self._lastmousepos[1] - 5: |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
200 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) ) |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
201 |
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
523
diff
changeset
|
202 self._lastmousepos = (clickpoint.x, clickpoint.y) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
203 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
204 def keyPressed(self, event): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
205 keyval = event.getKey().getValue() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
206 keystr = event.getKey().getAsString().lower() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
207 if keyval == fife.Key.ESCAPE: |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
208 self.detach() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
209 self._gamecontroller.guicontroller.showMainMenu() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
210 event.consume() |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
211 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
212 self._gamecontroller.keystate.updateKey(keyval, True) |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
213 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
214 def keyReleased(self, event): |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
215 keyval = event.getKey().getValue() |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
216 keystr = event.getKey().getAsString().lower() |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
217 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
218 self._gamecontroller.keystate.updateKey(keyval, False) |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
219 |
509
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
220 class GameController(object): |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
221 """ |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
222 The main game class. |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
223 |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
224 This handles all game related code including setting up the scene, displaying user |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
225 interfaces, managing sound, etc etc. |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
226 """ |
509
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
227 def __init__(self, application, engine, settings): |
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
228 self._application = application |
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
229 self._engine = engine |
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
230 self._settings = settings |
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
231 |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
232 self._soundmanager = SoundManager(self._engine) |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
233 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
234 self._keystate = KeyState() |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
235 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
236 self._guicontroller = GUIController(self) |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
237 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
238 self._listener = GameListener(self) |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
239 |
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
240 self._guicontroller.showMainMenu() |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
241 |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
242 self._questmanager = QuestManager(self) |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
243 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
244 self._scene = None |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
245 self._instancerenderer = None |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
|
246 self._floatingtextrenderer = None |
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
|
247 |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
248 self._switchmaprequested = False |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
249 self._newmap = None |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
250 |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
251 def onConsoleCommand(self, command): |
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
252 """ |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
253 Parses game related console commands. |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
254 """ |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
255 |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
256 result = "" |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
257 |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
258 args = command.split(" ") |
531
801746c5bb9a
Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
259 cmd = [] |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
260 for arg in args: |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
261 arg = arg.strip() |
531
801746c5bb9a
Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
262 if arg != "": |
801746c5bb9a
Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
263 cmd.append(arg) |
801746c5bb9a
Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
264 |
801746c5bb9a
Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
265 if cmd[0] == "spawn": |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
266 result = "Usage: spawn [object template] [posx] [posy] " |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
545
diff
changeset
|
267 if len(cmd) != 4: |
531
801746c5bb9a
Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
268 return result |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
269 else: |
535
9fbe3dce925a
Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
534
diff
changeset
|
270 try: |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
271 id = str(uuid.uuid1()) |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
272 valdict = { "posx" : float(cmd[2]), "posy" : float(cmd[3]) } |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
273 obj = self._scene.loadObject(cmd[1], id, valdict) |
535
9fbe3dce925a
Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
534
diff
changeset
|
274 except ObjectNotFoundError, e: |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
545
diff
changeset
|
275 result = "Error: Cannot load [" + cmd[1] + "]. It could not be found!" |
535
9fbe3dce925a
Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
534
diff
changeset
|
276 obj = None |
9fbe3dce925a
Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
534
diff
changeset
|
277 |
531
801746c5bb9a
Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
278 if obj: |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
279 try: |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
280 self._scene.addObjectToScene(obj) |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
545
diff
changeset
|
281 obj.position = (float(cmd[2]), float(cmd[3])) |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
282 result = "--OK--" |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
283 except ObjectAlreadyInSceneError, e: |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
545
diff
changeset
|
284 result = "Error: [" + cmd[1] + "] is already on the scene." |
537
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
285 |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
286 elif cmd[0] == "move": |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
287 result = "Usage: move [object id] [posx] [posy]" |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
288 if len(cmd) != 4: |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
289 return result |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
290 else: |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
291 obj = self._scene.getObject(cmd[1]) |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
292 if obj: |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
293 obj.position = (float(cmd[2]), float(cmd[3])) |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
294 result = "--OK--" |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
295 else: |
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
536
diff
changeset
|
296 result = "Error: [" + cmd[1] + "] does not exist on the scene." |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
545
diff
changeset
|
297 |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
545
diff
changeset
|
298 elif cmd[0] == "loadmap": |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
545
diff
changeset
|
299 result = "Usage: loadmap [map name]" |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
545
diff
changeset
|
300 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
301 |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
302 return result |
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
303 |
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
304 def newGame(self): |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
305 """ |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
306 Removes any save games and starts a new game. |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
307 """ |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
308 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
309 self._guicontroller.hideMainMenu() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
310 |
545
bc7e3c3122d7
The save xml files are now deleted correctly on the Mac platform.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
311 for filename in glob.glob(os.path.join("saves" , "*.xml")): |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
312 os.remove(filename) |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
313 |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
314 |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
315 self._questmanager.reset() |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
316 self._questmanager.deserialize() |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
317 |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
318 mapname = self._settings.get("RPG", "TownMapFile", "town") |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
319 self.loadMap(mapname) |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
320 |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
321 |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
322 def loadMap(self, mapname): |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
323 """ |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
324 Creates the scene for the map and attaches the listener. |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
325 """ |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
326 |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
327 if self._listener: |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
328 self._listener.detach() |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
329 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
330 self._keystate.reset() |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
331 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
332 if self._scene: |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
333 self._scene.destroyScene() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
334 self._scene = None |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
335 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
336 self._scene = Scene(self) |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
337 |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
338 self._scene.createScene(mapname) |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
339 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
340 self._instancerenderer = fife.InstanceRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")]) |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
|
341 self._floatingtextrenderer = fife.FloatingTextRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")]) |
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
|
342 self._floatingtextrenderer.addActiveLayer(self._scene.actorlayer) |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
343 |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
344 if self._listener: |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
345 self._listener.attach() |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
346 |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
347 def switchMap(self, newmapname): |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
348 """ |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
349 Queues a map switch for next frame. This must be done next frame to ensure |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
350 all events pertaining to the current frame have finished being processed. |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
351 """ |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
352 self._switchmaprequested = True |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
353 self._newmap = newmapname |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
354 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
545
diff
changeset
|
355 #save before switching scenes |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
356 self._scene.serialize() |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
357 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
358 def endGame(self): |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
359 """ |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
360 Saves the game state and destroys the scene. |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
361 """ |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
362 if self._scene: |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
363 self._scene.serialize() |
551
3b933753cba8
QuestManager now loads all quests.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
550
diff
changeset
|
364 |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
365 self._listener.detach() |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
366 self._scene.destroyScene() |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
367 self._questmanager.reset() |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
|
368 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
369 self._scene = None |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
370 self._instancerenderer = None |
523
d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
521
diff
changeset
|
371 self._floatingtextrenderer = None |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
372 |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
373 def quit(self): |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
374 self.endGame() |
510
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
375 self._application.requestQuit() |
cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
509
diff
changeset
|
376 |
509
3951042a701e
Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
377 def pump(self): |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
378 if self._switchmaprequested: |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
379 self.loadMap(self._newmap) |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
380 self._newmap = None |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
381 self._switchmaprequested = False |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
537
diff
changeset
|
382 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
383 if self._scene: |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
384 self._scene.updateScene() |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
385 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
386 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
387 def _getGUIController(self): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
388 return self._guicontroller |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
389 |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
390 def _getQuestManager(self): |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
391 return self._questmanager |
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
392 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
393 def _getEngine(self): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
394 return self._engine |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
395 |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
396 def _getSettings(self): |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
397 return self._settings |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
398 |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
399 def _getScene(self): |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
400 return self._scene |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
401 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
402 def _getKeyState(self): |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
403 return self._keystate |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
404 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
405 def _getInstanceRenderer(self): |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
406 return self._instancerenderer |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
407 |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
408 def _getLogManager(self): |
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
409 return self._application.logger |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
410 |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
411 guicontroller = property(_getGUIController) |
550
d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
412 questmanager = property(_getQuestManager) |
512
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
413 engine = property(_getEngine) |
6ddb1eb9dfa6
Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
510
diff
changeset
|
414 settings = property(_getSettings) |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
415 scene = property(_getScene) |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
512
diff
changeset
|
416 keystate = property(_getKeyState) |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
417 instancerenderer = property(_getInstanceRenderer) |
536
1afe46247ab1
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
535
diff
changeset
|
418 logger = property(_getLogManager) |