annotate demos/rpg/scripts/gamecontroller.py @ 550:d0282579668c

Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code. Started adding more comments.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 15 Jun 2010 17:53:20 +0000
parents e59ece21ab3e
children 3b933753cba8
rev   line source
509
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
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27 import sys, os, re, math, random, shutil, glob, uuid
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28
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29 from fife import fife
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30
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c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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31 from fife.extensions.soundmanager import SoundManager
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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32 from fife.extensions.loaders import loadImportFile
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33
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34 from scripts.scene import Scene
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cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
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35 from scripts.guicontroller import GUIController
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36 from scripts.actors.baseactor import TalkAction, PickUpItemAction, EnterPortalAction
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37 from scripts.objects.baseobject import GameObjectTypes
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38 from scripts.misc.exceptions import ObjectNotFoundError, ObjectAlreadyInSceneError
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d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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39 from scripts.quests.questmanager import QuestManager
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40
510
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41
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42 class KeyState(object):
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43 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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44 Holds the current state of the keys on the keyboard (down or up).
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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45 False = down, True = up.
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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46 """
513
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47 def __init__(self):
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48 self._keystate = { }
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49
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50 def updateKey(self, key, state):
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51 self._keystate[key] = state
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52
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53 def checkKey(self, key):
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54 if key in self._keystate:
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55 return self._keystate[key]
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56 else:
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57 return False
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58
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59 def reset(self):
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60 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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61 Empties the keystate dictionary (assumes all keys are False)
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62 """
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63 self._keystate.clear()
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64
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65 class GameListener(fife.IKeyListener, fife.IMouseListener):
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66 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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67 Main game listener. Listens for Mouse and Keyboard events.
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68
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69 This class also has the ability to attach and detach itself from
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70 the event manager in cases where you do not want input processed (i.e. when
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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71 the main menu is visible). It is NOT attached by default.
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72 """
512
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73 def __init__(self, gamecontroller):
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74 self._engine = gamecontroller.engine
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75 self._gamecontroller = gamecontroller
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76 self._settings = gamecontroller.settings
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77 self._eventmanager = self._engine.getEventManager()
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78
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79 fife.IMouseListener.__init__(self)
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80 fife.IKeyListener.__init__(self)
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81
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82 self._attached = False
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83
524
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84 self._lastmousepos = (0.0,0.0)
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85
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86 def attach(self):
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87 """
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88 Attaches to the event manager.
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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89 """
512
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90 if not self._attached:
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91 self._gamecontroller.keystate.reset()
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92 self._eventmanager.addMouseListenerFront(self)
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93 self._eventmanager.addKeyListenerFront(self)
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94 self._attached = True
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95
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96 def detach(self):
550
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diff changeset
97 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
98 Detaches from the event manager.
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
99 """
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
100 if self._attached:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
101 self._eventmanager.removeMouseListener(self)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
102 self._eventmanager.removeKeyListener(self)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
103 self._attached = False
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
104
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
105 def mousePressed(self, event):
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
106 #mouse press was consumed by some pychan widget
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
107 if event.isConsumedByWidgets():
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
108 return
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
109
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
110 clickpoint = fife.ScreenPoint(event.getX(), event.getY())
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
111
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
112 if (event.getButton() == fife.MouseEvent.LEFT):
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
113 self._lastmousepos = (clickpoint.x, clickpoint.y)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
114 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) )
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
115 actor_instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.actorlayer)
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
116 item_instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.itemlayer)
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
117 if actor_instances:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
118 if actor_instances[0].getId() == "player":
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
119 return
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
120
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
121 obj = self._gamecontroller.scene.objectlist[actor_instances[0].getId()]
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
122 if obj.type == GameObjectTypes["QUESTGIVER"]:
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
123 action = TalkAction(self._gamecontroller.scene.player, obj)
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
124 self._gamecontroller.scene.player.nextaction = action
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
125
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
126 if item_instances:
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
127 obj = self._gamecontroller.scene.objectlist[item_instances[0].getId()]
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
128 if obj.type == GameObjectTypes["ITEM"]:
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
129 action = PickUpItemAction(self._gamecontroller.scene.player, obj)
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
130 self._gamecontroller.scene.player.nextaction = action
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
131 elif obj.type == GameObjectTypes["PORTAL"]:
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
132 action = EnterPortalAction(self._gamecontroller.scene.player, obj)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
133 self._gamecontroller.scene.player.nextaction = action
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
134
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
135 if (event.getButton() == fife.MouseEvent.RIGHT):
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
136 instances = self._gamecontroller.scene.getInstancesAt(clickpoint, self._gamecontroller.scene.actorlayer)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
137 if instances:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
138 self._gamecontroller.logger.log_debug("Selected instance on actor layer: " + instances[0].getId())
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
139
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
140
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
141 def mouseReleased(self, event):
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
142 pass
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
143
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
144 def mouseMoved(self, event):
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
145 renderer = self._gamecontroller.instancerenderer
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
146 if renderer:
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
147 renderer.removeAllOutlines()
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
148 else:
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
149 return
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
150
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
151 pt = fife.ScreenPoint(event.getX(), event.getY())
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
152 actor_instances = self._gamecontroller.scene.getInstancesAt(pt, self._gamecontroller.scene.actorlayer)
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
153 item_instances = self._gamecontroller.scene.getInstancesAt(pt, self._gamecontroller.scene.itemlayer)
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
154 for i in actor_instances:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
155 if i.getId() != "player":
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
156 renderer.addOutlined(i, 173, 255, 47, 2)
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
157
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
158 for j in item_instances:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
159 renderer.addOutlined(j, 255, 173, 47, 2)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
160
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
161 def mouseEntered(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
162 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
163
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
164 def mouseExited(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
165 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
166
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
167 def mouseClicked(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
168 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
169
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
170 def mouseWheelMovedUp(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
171 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
172
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
173 def mouseWheelMovedDown(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
174 pass
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
175
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
176 def mouseDragged(self, event):
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
177 if event.isConsumedByWidgets():
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
178 return
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
179
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
180 clickpoint = fife.ScreenPoint(event.getX(), event.getY())
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
181 if (event.getButton() == fife.MouseEvent.LEFT):
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
182 if clickpoint.x > self._lastmousepos[0] + 5 or clickpoint.x < self._lastmousepos[0] - 5 or clickpoint.y > self._lastmousepos[1] + 5 or clickpoint.y < self._lastmousepos[1] - 5:
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
183 self._gamecontroller.scene.player.walk( self._gamecontroller.scene.getLocationAt(clickpoint) )
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
184
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
185 self._lastmousepos = (clickpoint.x, clickpoint.y)
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
186
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
187 def keyPressed(self, event):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
188 keyval = event.getKey().getValue()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
189 keystr = event.getKey().getAsString().lower()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
190 if keyval == fife.Key.ESCAPE:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
191 self.detach()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
192 self._gamecontroller.guicontroller.showMainMenu()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
193 event.consume()
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
194
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
195 self._gamecontroller.keystate.updateKey(keyval, True)
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
196
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
197 def keyReleased(self, event):
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
198 keyval = event.getKey().getValue()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
199 keystr = event.getKey().getAsString().lower()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
200
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
201 self._gamecontroller.keystate.updateKey(keyval, False)
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
202
509
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
203 class GameController(object):
550
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
204 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
205 The main game class.
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
206
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
207 This handles all game related code including setting up the scene, displaying user
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
208 interfaces, managing sound, etc etc.
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
209 """
509
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
210 def __init__(self, application, engine, settings):
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
211 self._application = application
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
212 self._engine = engine
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
213 self._settings = settings
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
214
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
215 self._soundmanager = SoundManager(self._engine)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
216
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
217 self._keystate = KeyState()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
218
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
219 self._guicontroller = GUIController(self)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
220
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
221 self._listener = GameListener(self)
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
222
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
223 self._guicontroller.showMainMenu()
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
224
550
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
225 self._questmanager = QuestManager(self)
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
226
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
227 self._scene = None
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
228 self._instancerenderer = None
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
229 self._floatingtextrenderer = None
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
230
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
231 self._switchmaprequested = False
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
232 self._newmap = None
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
233
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
234 def onConsoleCommand(self, command):
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
235 """
550
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
236 Parses game related console commands.
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
237 """
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
238
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
239 result = ""
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
240
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
241 args = command.split(" ")
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
242 cmd = []
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
243 for arg in args:
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
244 arg = arg.strip()
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
245 if arg != "":
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
246 cmd.append(arg)
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
247
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
248 if cmd[0] == "spawn":
547
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
249 result = "Usage: spawn [object template] [posx] [posy] "
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 545
diff changeset
250 if len(cmd) != 4:
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
251 return result
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
252 else:
535
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
253 try:
547
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
254 id = str(uuid.uuid1())
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
255 valdict = { "posx" : float(cmd[2]), "posy" : float(cmd[3]) }
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
256 obj = self._scene.loadObject(cmd[1], id, valdict)
535
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
257 except ObjectNotFoundError, e:
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 545
diff changeset
258 result = "Error: Cannot load [" + cmd[1] + "]. It could not be found!"
535
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
259 obj = None
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
260
531
801746c5bb9a Added the spawn console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
261 if obj:
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
262 try:
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
263 self._scene.addObjectToScene(obj)
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 545
diff changeset
264 obj.position = (float(cmd[2]), float(cmd[3]))
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
265 result = "--OK--"
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
266 except ObjectAlreadyInSceneError, e:
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 545
diff changeset
267 result = "Error: [" + cmd[1] + "] is already on the scene."
537
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
268
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
269 elif cmd[0] == "move":
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
270 result = "Usage: move [object id] [posx] [posy]"
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
271 if len(cmd) != 4:
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
272 return result
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
273 else:
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
274 obj = self._scene.getObject(cmd[1])
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
275 if obj:
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
276 obj.position = (float(cmd[2]), float(cmd[3]))
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
277 result = "--OK--"
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
278 else:
764510a6d2f9 Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 536
diff changeset
279 result = "Error: [" + cmd[1] + "] does not exist on the scene."
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 545
diff changeset
280
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 545
diff changeset
281 elif cmd[0] == "loadmap":
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 545
diff changeset
282 result = "Usage: loadmap [map name]"
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 545
diff changeset
283
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
284
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
285 return result
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
286
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
287 def newGame(self):
550
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
288 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
289 Removes any save games and starts a new game.
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
290 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
291
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
292 self._guicontroller.hideMainMenu()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
293
545
bc7e3c3122d7 The save xml files are now deleted correctly on the Mac platform.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
294 for filename in glob.glob(os.path.join("saves" , "*.xml")):
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
295 os.remove(filename)
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
296
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
297 mapname = self._settings.get("RPG", "TownMapFile", "town")
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
298 self.loadMap(mapname)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
299
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
300
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
301 def loadMap(self, mapname):
550
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
302 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
303 Creates the scene for the map and attaches the listener.
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
304 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
305
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
306 if self._listener:
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
307 self._listener.detach()
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
308
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
309 self._keystate.reset()
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
310
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
311 if self._scene:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
312 self._scene.destroyScene()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
313 self._scene = None
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
314
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
315 self._scene = Scene(self)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
316
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
317 self._scene.createScene(mapname)
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
318
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
319 self._instancerenderer = fife.InstanceRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")])
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
320 self._floatingtextrenderer = fife.FloatingTextRenderer.getInstance(self._scene.cameras[self._settings.get("RPG", "DefaultCameraName", "camera1")])
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
321 self._floatingtextrenderer.addActiveLayer(self._scene.actorlayer)
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
322
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
323 if self._listener:
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
324 self._listener.attach()
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
325
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
326 def switchMap(self, newmapname):
550
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
327 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
328 Queues a map switch for next frame. This must be done next frame to ensure
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
329 all events pertaining to the current frame have finished being processed.
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
330 """
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
331 self._switchmaprequested = True
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
332 self._newmap = newmapname
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
333
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 545
diff changeset
334 #save before switching scenes
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
335 self._scene.serialize()
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
336
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
337 def endGame(self):
550
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
338 """
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
339 Saves the game state and destroys the scene.
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
340 """
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
341 if self._scene:
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
342 self._scene.serialize()
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
343
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
344 self._listener.detach()
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
345 self._scene.destroyScene()
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
346 self._scene = None
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
347 self._instancerenderer = None
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
348 self._floatingtextrenderer = None
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
349
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
350 def quit(self):
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
351 self.endGame()
510
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
352 self._application.requestQuit()
cd959b05a262 There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 509
diff changeset
353
509
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
354 def pump(self):
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
355 if self._switchmaprequested:
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
356 self.loadMap(self._newmap)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
357 self._newmap = None
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
358 self._switchmaprequested = False
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 537
diff changeset
359
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
360 if self._scene:
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
361 self._scene.updateScene()
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
362
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
363
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
364 def _getGUIController(self):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
365 return self._guicontroller
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
366
550
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
367 def _getQuestManager(self):
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
368 return self._questmanager
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
369
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
370 def _getEngine(self):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
371 return self._engine
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
372
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
373 def _getSettings(self):
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
374 return self._settings
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
375
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
376 def _getScene(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
377 return self._scene
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
378
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
379 def _getKeyState(self):
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
380 return self._keystate
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
381
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
382 def _getInstanceRenderer(self):
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
383 return self._instancerenderer
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
384
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
385 def _getLogManager(self):
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
386 return self._application.logger
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
387
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
388 guicontroller = property(_getGUIController)
550
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
389 questmanager = property(_getQuestManager)
512
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
390 engine = property(_getEngine)
6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 510
diff changeset
391 settings = property(_getSettings)
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
392 scene = property(_getScene)
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
393 keystate = property(_getKeyState)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
394 instancerenderer = property(_getInstanceRenderer)
536
1afe46247ab1 Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 535
diff changeset
395 logger = property(_getLogManager)