Mercurial > fife-parpg
annotate demos/shooter/scripts/scene.py @ 510:cd959b05a262
There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 20 May 2010 21:12:23 +0000 |
parents | 5e6ff32a46fb |
children | cccff9b04f57 |
rev | line source |
---|---|
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
1 # -*- coding: utf-8 -*- |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
2 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
3 # #################################################################### |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
4 # Copyright (C) 2005-2010 by the FIFE team |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
5 # http://www.fifengine.net |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
6 # This file is part of FIFE. |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
7 # |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
8 # FIFE is free software; you can redistribute it and/or |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
9 # modify it under the terms of the GNU Lesser General Public |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
10 # License as published by the Free Software Foundation; either |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
11 # version 2.1 of the License, or (at your option) any later version. |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
12 # |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
13 # This library is distributed in the hope that it will be useful, |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
16 # Lesser General Public License for more details. |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
17 # |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
18 # You should have received a copy of the GNU Lesser General Public |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
19 # License along with this library; if not, write to the |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
20 # Free Software Foundation, Inc., |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
22 # #################################################################### |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
23 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
24 from fife import fife |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
25 from scripts.ships.shipbase import * |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
26 from scripts.ships.player import Player |
452
f07d779362da
Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
451
diff
changeset
|
27 from scripts.ships.enemies import * |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
28 from scripts.powerups import * |
492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
491
diff
changeset
|
29 from fife.extensions.fife_math import Rect |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
30 |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
31 class SceneNode(object): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
32 """ |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
33 A node in the scene graph. |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
34 |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
35 This represents a node in the scene. The node stores a list |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
36 of objects that exist in the node. This is used by the Scene |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
37 to reduce the number of collision checks. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
38 """ |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
39 def __init__(self, spaceobjects = None): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
40 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
41 @param spaceobjects A list of spaceobjects that will exist in this node |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
42 """ |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
43 if not spaceobjects: |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
44 self._spaceobjects = list() |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
45 else: |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
46 self._spaceobjects = spaceobjects |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
47 |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
48 def _getObjects(self): |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
49 return self._spaceobjects |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
50 |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
51 def _setObjects(self, spaceobjects): |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
52 self._spaceobjects = spaceobjects |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
53 |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
54 spaceobjects = property(_getObjects, _setObjects) |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
55 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
56 class Scene(object): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
57 """ |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
58 Master game scene. Keeps track of all game objects. |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
59 |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
60 This is the meat and potatoes of the game. This class takes care of the scene graph, |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
61 updating objects, destroying objects, collision detection, etc etc. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
62 """ |
480
85fa5fa486a8
Added a simple sound manager.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
63 def __init__(self, world, engine, objectLayer, soundmanager): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
64 """ |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
65 @param world: A reference to the master instance of the World class |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
66 @type world: L{World} |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
67 @param engine: A reference to the FIFE engine |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
68 @type engine: L{fife.Engine} |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
69 @param objectLayer: The layer that all objects exist on |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
70 @type objectLayer: L{fife.Layer} |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
71 @param soundmanager: A reference to the SoundManager |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
72 @type soundmanager: L{fife.extensions.soundmanager.SoundManager} |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
73 """ |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
74 self._engine = engine |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
75 self._world = world |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
76 self._model = engine.getModel() |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
77 self._layer = objectLayer |
480
85fa5fa486a8
Added a simple sound manager.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
78 self._soundmanager = soundmanager |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
79 self._nodes = list() |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
80 |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
81 self._player = None |
476
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
82 self._objectstodelete = list() |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
83 |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
84 self._maxnodes = 128 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
85 self._xscale = 0 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
86 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
87 self._time = 0 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
88 self._timedelta = 0 |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
89 self._lasttime = 0 |
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
90 |
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
91 self._xscale = self._layer.getCellGrid().getXScale() |
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
92 self._yscale = self._layer.getCellGrid().getYScale() |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
93 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
94 self._paused = False |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
95 self._timemod = 0 |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
96 |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
97 self._gameover = False |
481
1f37adc9a685
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
480
diff
changeset
|
98 |
1f37adc9a685
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
480
diff
changeset
|
99 self._music = None |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
100 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
101 def destroyScene(self): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
102 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
103 Removes all objects from the scene and deletes them from the layer. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
104 """ |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
105 nodestodelete = list() |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
106 objtodelete = list() |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
107 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
108 for node in self._nodes: |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
109 nodestodelete.append(node) |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
110 for obj in node.spaceobjects: |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
111 objtodelete.append(node) |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
112 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
113 for obj in objtodelete: |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
114 if obj in node.spaceobjects: |
478
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
115 if obj.instance: |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
116 self._layer.deleteInstance(obj.instance) |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
117 obj.instance = None |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
118 node.spaceobjects.remove(obj) |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
119 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
120 objtodelete = list() |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
121 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
122 for node in nodestodelete: |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
123 if node in self._nodes: |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
124 self._nodes.remove(node) |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
125 |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
126 def initScene(self, mapobj): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
127 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
128 Initializess the scene and scene graph. This creates game objects for |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
129 FIFE instances that exist in the map. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
130 |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
131 The scene graph is a one dimensional graph. Each node represents one layer |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
132 unit. Objects are added to nodes in the scene graph based on their exact |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
133 layer coordinates. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
134 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
135 |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
136 #initialize our scene array to some arbitrary size |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
137 for i in range(0,self._maxnodes): |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
138 self._nodes.append(SceneNode()) |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
139 |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
140 self._player = Player(self, 'player') |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
141 self._player.init() |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
142 self._player.start() |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
143 |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
144 enemies = list() |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
145 powerups = list() |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
146 |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
147 temp = self._layer.getInstances('dodge1') |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
148 enemies.extend(temp) |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
149 |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
150 temp = self._layer.getInstances('dodge2') |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
151 enemies.extend(temp) |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
152 |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
153 temp = self._layer.getInstances("diag_top_right") |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
154 enemies.extend(temp) |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
155 |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
156 temp = self._layer.getInstances("diag_bottom_right") |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
157 enemies.extend(temp) |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
158 |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
159 temp = self._layer.getInstances("streaker") |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
160 enemies.extend(temp) |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
161 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
162 temp = self._layer.getInstances("boss") |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
163 enemies.extend(temp) |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
164 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
165 temp = self._layer.getInstances("cannonspread5") |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
166 powerups.extend(temp) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
167 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
168 temp = self._layer.getInstances("extralife") |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
169 powerups.extend(temp) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
170 |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
171 for instance in enemies: |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
172 objectName = instance.getId() |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
173 |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
174 if objectName == "dodge1": |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
175 enemy = Saucer1(self, 'enemy', instance, False) |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
176 elif objectName == "dodge2": |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
177 enemy = Saucer2(self, 'enemy', instance, False) |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
178 elif objectName == "diag_top_right": |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
179 enemy = DiagSaucer(self, 'enemy', 0, instance, False) |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
180 elif objectName == "diag_bottom_right": |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
181 enemy = DiagSaucer(self, 'enemy', 1, instance, False) |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
458
diff
changeset
|
182 elif objectName == "streaker": |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
183 enemy = Streaker(self, 'enemy', instance, False) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
184 elif objectName == "boss": |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
185 enemy = Boss(self, 'enemy', instance, False) |
452
f07d779362da
Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
451
diff
changeset
|
186 else: |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
187 enemy = Ship(self, 'enemy', instance, False) |
452
f07d779362da
Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
451
diff
changeset
|
188 |
449
1cf56403347a
Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
448
diff
changeset
|
189 enemy.start() |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
190 |
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
191 loc = instance.getLocation().getExactLayerCoordinates() |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
192 nodeindex = int(loc.x * self._xscale) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
193 enemy.scenenodeid = nodeindex |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
194 self._nodes[nodeindex].spaceobjects.append(enemy) |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
195 |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
196 for instance in powerups: |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
197 objectName = instance.getId() |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
198 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
199 if objectName == "cannonspread5": |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
200 powerup = CannonSpread5PU(self, 'cannonspread5', instance, False) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
201 elif objectName == "extralife": |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
202 powerup = ExtraLifePU(self, 'extralife', instance, False) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
203 else: |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
204 powerup = PowerUp(self, 'powerup', instance, False) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
205 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
206 powerup.start() |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
207 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
208 loc = instance.getLocation().getExactLayerCoordinates() |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
209 nodeindex = int(loc.x * self._xscale) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
210 powerup.scenenodeid = nodeindex |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
211 self._nodes[nodeindex].spaceobjects.append(powerup) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
212 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
213 #and finally add the player to the scene |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
214 self.addObjectToScene(self._player) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
215 |
492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
491
diff
changeset
|
216 self._music = self._soundmanager.createSoundEmitter("music/waynesmind2.ogg") |
485
d365eb58f3d6
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
483
diff
changeset
|
217 self._music.callback = self.musicHasFinished |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
218 self._music.looping = True |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
219 self._soundmanager.playClip(self._music) |
480
85fa5fa486a8
Added a simple sound manager.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
220 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
221 self.startCamera() |
485
d365eb58f3d6
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
483
diff
changeset
|
222 |
d365eb58f3d6
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
483
diff
changeset
|
223 def musicHasFinished(self): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
224 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
225 Sound callback example that gets fired after the music has finished playing. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
226 """ |
487
7f1c42b66aa4
Moved the shooter demo Timer() class to helpers.py.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
485
diff
changeset
|
227 print self._music.name + " has finished playing. Starting it again...\n" |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
228 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
229 def pause(self, time): |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
230 self._pausedtime = time |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
231 self._paused = True |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
232 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
233 def unpause(self, time): |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
234 self._timemod += time - self._pausedtime |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
235 self._paused = False |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
236 |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
237 def playerHit(self, damage): |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
238 self._player.applyHit(damage) |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
239 |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
240 def gameOver(self): |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
241 self._gameover = True |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
242 self._soundmanager.stopClip(self._music) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
243 self._world.gameOver() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
244 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
245 def endLevel(self): |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
246 self._soundmanager.stopClip(self._music) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
247 self._world.endLevel() |
458
e77ebf128a74
Fixed a small bug where projectiles are not updated when it is game over.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
248 |
476
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
249 def queueObjectForRemoval(self, obj): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
250 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
251 You should use this function to remove an object from the scene. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
252 The garbage collector is what ultimately deletes the object from memory. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
253 DO NOT do this yourself as you may cause issues with segfaults. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
254 """ |
476
78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
255 self._objectstodelete.append(obj) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
256 |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
257 def getObjectsInNode(self, nodeindex): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
258 """ |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
259 @param nodeindex: the index of the node you which to retrieve objects from. |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
260 @return: The list of objects in the specified node index |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
261 """ |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
262 return self._nodes[nodeindex].instances |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
263 |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
264 def getObjectsInRange(self, rangeL, rangeR): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
265 """ |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
266 @param rangeL: the left most node index |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
267 @param rangeR: the right most node index |
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
268 @return: A combined list of objects in the specified node index range (inclusive) |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
269 """ |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
270 objects = list() |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
271 |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
272 for i in range(rangeL, rangeR): |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
273 objects.extend(self._nodes[i].spaceobjects) |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
274 |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
275 return objects |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
276 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
277 def addObjectToScene(self, obj): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
278 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
279 Adds an object to the scene in the correct scene node |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
280 |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
281 @param obj: The object to add to the scene |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
282 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
283 |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
284 #@todo: search to ensure the object isn't already part of the scene |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
285 loc = obj.instance.getLocation().getExactLayerCoordinates() |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
286 nodeindex = int(loc.x * self._xscale) |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
470
diff
changeset
|
287 |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
288 if nodeindex >= 0: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
289 obj.scenenodeid = nodeindex |
478
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
290 if not obj in self._nodes[nodeindex].spaceobjects: |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
291 self._nodes[nodeindex].spaceobjects.append(obj) |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
292 else: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
293 self.queueObjectForRemoval(obj) |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
294 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
295 def moveObjectInScene(self, obj): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
296 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
297 When an object moves in the scene you should call this function to update |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
298 scene graph. You MUST do this or the graph will be incorrect. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
299 |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
300 @param obj: The object to move in the scene |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
301 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
302 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
303 loc = obj.instance.getLocation().getExactLayerCoordinates() |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
304 nodeindex = int(loc.x * self._xscale) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
305 |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
306 if nodeindex >= 0: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
307 if nodeindex != obj.scenenodeid: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
308 if obj in self._nodes[obj.scenenodeid].spaceobjects: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
309 self._nodes[obj.scenenodeid].spaceobjects.remove(obj) |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
470
diff
changeset
|
310 |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
311 self._nodes[nodeindex].spaceobjects.append(obj) |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
312 |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
313 obj.scenenodeid = nodeindex |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
314 else: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
315 self.queueObjectForRemoval(obj) |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
470
diff
changeset
|
316 |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
317 def removeObjectFromScene(self, obj): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
318 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
319 You would not normally call this function directly. You should probably |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
320 call queueObjectForRemoval(). |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
321 |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
322 This function releases any memory allocated for the object by deleting |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
323 the FIFE instance. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
324 |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
492
diff
changeset
|
325 @param obj: The object to delete |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
326 """ |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
327 for node in self._nodes: |
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
328 if obj in node.spaceobjects: |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
329 if obj.instance: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
330 self._layer.deleteInstance(obj.instance) |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
331 obj.instance = None |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
332 node.spaceobjects.remove(obj) |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
333 break |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
334 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
335 def attachCamera(self, cam): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
336 self._camera = cam |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
337 self._camera.setLocation(self._player.location) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
338 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
339 def stopCamera(self): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
340 self._cameraspeed = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
341 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
342 def startCamera(self): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
343 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
344 Starts the camera moving slowly to the right. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
345 """ |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
346 self._cameraspeed = 0.001 |
478
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
347 |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
348 def collectGarbage(self): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
349 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
350 This should be called once a frame. It removes the object from the scene. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
351 """ |
478
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
352 for obj in self._objectstodelete: |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
353 self.removeObjectFromScene(obj) |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
354 |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
355 self._objectstodelete = list() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
356 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
357 def update(self, time, keystate): |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
358 """ |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
359 This function should be called once a frame. This is where all the game logic |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
360 happens. |
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
489
diff
changeset
|
361 """ |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
362 timedelta = (time - self._timemod) - self._time |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
363 self._timedelta = timedelta |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
364 self._time = time - self._timemod |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
365 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
366 self._keystate = keystate |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
367 |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
368 |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
369 #some garbage cleanup |
478
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
370 self.collectGarbage() |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
371 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
372 #update camera location |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
373 loc = self._camera.getLocation() |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
374 exactloc = self._camera.getLocation().getExactLayerCoordinates() |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
375 #slowly move to the right |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
376 exactloc.x += timedelta * self._cameraspeed |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
377 loc.setExactLayerCoordinates(exactloc) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
378 self._camera.setLocation(loc) |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
379 |
500
5e6ff32a46fb
Added listener position to the soundmanager.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
495
diff
changeset
|
380 #update the listener position |
5e6ff32a46fb
Added listener position to the soundmanager.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
495
diff
changeset
|
381 self._soundmanager.listenerposition = (exactloc.x, exactloc.y) |
5e6ff32a46fb
Added listener position to the soundmanager.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
495
diff
changeset
|
382 |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
383 topleft = self._camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
384 bottomright = self._camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
385 |
449
1cf56403347a
Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
448
diff
changeset
|
386 #which scene nodes to use to update objects |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
387 leftnode = int(topleft.x) |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
388 rightnode = int(bottomright.x) + 1 |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
389 |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
390 #get a list of objects on the screen |
448
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
391 if leftnode < 0: |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
392 leftnode = 0 |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
393 if rightnode > self._maxnodes: |
5e2ec84902a7
Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
447
diff
changeset
|
394 rightnode = self._maxnodes |
449
1cf56403347a
Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
448
diff
changeset
|
395 screenlist = self.getObjectsInRange(leftnode, rightnode) |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
396 |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
397 #update objects on the screen |
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
398 for obj in screenlist: |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
399 if obj.type == SHTR_LASTBOSS: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
400 if bottomright.x > ((obj.location.getExactLayerCoordinates().x * self._xscale) + 0.5): |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
401 self.stopCamera() |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
402 |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
403 if not (obj.type == SHTR_PLAYER and self._gameover): |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
404 obj.update() |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
405 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
406 if obj.changedposition: |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
407 self.moveObjectInScene(obj) |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
408 |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
409 if obj.type != SHTR_PLAYER and obj.type != SHTR_PROJECTILE: |
463
ac0f62a07a3e
Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
410 if obj.running and obj.boundingbox.intersects(self._player.boundingbox): |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
411 if obj.type == SHTR_ENEMYSHIP: |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
412 #player touched an enemy. Destroy player and |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
413 #re-initialize scene |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
414 if not self._player.invulnerable: |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
415 #collision damage of 1 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
416 self.playerHit(1) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
417 obj.applyHit(1) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
418 elif obj.type == SHTR_POWERUP: |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
419 obj.applyPowerUp(self._player) |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
420 |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
421 elif obj.type == SHTR_PROJECTILE: |
478
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
422 |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
423 #projectile went off the right edge of the screen. Remove it from the scene. |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
424 if obj.scenenodeid >= rightnode: |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
425 self.queueObjectForRemoval(obj) |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
426 continue |
41f7754f2a4b
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
427 |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
428 #could probably just get the nodes in the projectiles scenenode. |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
429 #use a range to be sure. |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
430 pcollide = self.getObjectsInRange(obj.scenenodeid - 1, obj.scenenodeid + 1) |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
431 |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
432 for o in pcollide: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
433 #cant get hit by your own bullet |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
478
diff
changeset
|
434 if obj.owner != o and o.type != SHTR_PROJECTILE and o.type != SHTR_POWERUP: |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
435 if o.running and obj.boundingbox.intersects(o.boundingbox): |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
436 if o != self._player and obj.owner.type == SHTR_PLAYER: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
437 o.applyHit(obj.damage) |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
438 #check if enemy ship was destroyed |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
439 if not o.running: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
440 self._player.applyScore(o.scorevalue) |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
441 obj.destroy() |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
442 elif o == self._player: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
443 #player got hit by a projectile |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
444 if not self._player.invulnerable: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
445 self.playerHit(obj.damage) |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
446 obj.destroy() |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
447 |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
448 #queue list of projectiles to remove (ttl expired or has been destroyed) |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
449 if not obj.running: |
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
450 self.queueObjectForRemoval(obj) |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
451 |
495
ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
494
diff
changeset
|
452 #self._world.renderBoundingBox(obj) |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
476
diff
changeset
|
453 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
454 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
455 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
456 def _getPlayer(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
457 return self._player |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
458 |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
459 def _getKeyState(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
460 return self._keystate |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
461 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
462 def _getCamera(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
463 return self._camera |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
464 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
465 def _getObjectLayer(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
466 return self._layer |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
467 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
468 def _getModel(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
469 return self._model |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
470 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
471 def _getTime(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
472 return self._time |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
473 |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
474 def _getTimeDelta(self): |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
475 return self._timedelta |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
476 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
477 def _getPaused(self): |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
478 return self._paused |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
479 |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
480 def _getSoundManager(self): |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
481 return self._soundmanager |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
482 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
483 player = property(_getPlayer) |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
484 keystate = property(_getKeyState) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
485 camera = property(_getCamera) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
486 objectlayer = property(_getObjectLayer) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
487 model = property(_getModel) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
488 time = property(_getTime) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
452
diff
changeset
|
489 timedelta = property(_getTimeDelta) |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
490 paused = property(_getPaused) |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
481
diff
changeset
|
491 soundmanager = property(_getSoundManager) |