Mercurial > fife-parpg
annotate demos/shooter/scripts/scene.py @ 460:5e1d6e40d19d
Fixed bounding boxes.
Added bounding box renderer.
The player is now better confined to the screen.
Added more enemies to the map.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 09 Apr 2010 21:42:28 +0000 |
parents | 302a69c5141d |
children | f87f686b5b59 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import Ship |
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26 from scripts.ships.player import Player |
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27 from scripts.ships.enemies import * |
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28 from scripts.common.helpers import Rect |
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29 |
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30 class SceneNode(object): |
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31 def __init__(self, spaceobjects = None): |
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32 if not spaceobjects: |
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33 self._spaceobjects = list() |
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34 else: |
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35 self._spaceobjects = spaceobjects |
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36 |
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37 def _getObjects(self): |
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38 return self._spaceobjects |
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39 |
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40 def _setObjects(self, spaceobjects): |
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41 self._spaceobjects = spaceobjects |
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42 |
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43 spaceobjects = property(_getObjects, _setObjects) |
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Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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44 |
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45 class Scene(object): |
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46 def __init__(self, world, engine, objectLayer): |
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47 self._engine = engine |
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48 self._world = world |
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49 self._model = engine.getModel() |
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50 self._layer = objectLayer |
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51 self._nodes = list() |
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52 |
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53 self._player = None |
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54 self._projectiles = list() |
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55 |
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56 self._maxnodes = 128 |
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57 self._xscale = 0 |
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58 |
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59 self._time = 0 |
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60 self._timedelta = 0 |
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61 self._lasttime = 0 |
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62 |
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63 self._xscale = self._layer.getCellGrid().getXScale() |
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64 self._yscale = self._layer.getCellGrid().getYScale() |
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65 |
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66 self._paused = False |
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67 self._timemod = 0 |
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68 |
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69 self._gameover = False |
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70 |
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71 def initScene(self, mapobj): |
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72 #initialize our scene array to some arbitrary size |
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73 for i in range(0,self._maxnodes): |
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74 self._nodes.append(SceneNode()) |
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75 |
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76 self._player = Player(self, 'player') |
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77 self._player.init() |
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78 self._player.start() |
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79 |
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80 enemies = list() |
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81 |
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82 temp = self._layer.getInstances('dodge1') |
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83 enemies.extend(temp) |
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84 |
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85 temp = self._layer.getInstances('dodge2') |
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86 enemies.extend(temp) |
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87 |
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88 temp = self._layer.getInstances("diag_top_right") |
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89 enemies.extend(temp) |
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90 |
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91 temp = self._layer.getInstances("diag_bottom_right") |
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92 enemies.extend(temp) |
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93 |
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94 temp = self._layer.getInstances("streaker") |
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95 enemies.extend(temp) |
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96 |
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97 for instance in enemies: |
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98 objectName = instance.getId() |
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99 print objectName |
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100 |
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101 if objectName == "dodge1": |
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102 enemy = Saucer1(self, 'enemy', False) |
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103 elif objectName == "dodge2": |
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104 enemy = Saucer2(self, 'enemy', False) |
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105 elif objectName == "diag_top_right": |
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106 enemy = DiagSaucer(self, 'enemy', 0, False) |
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107 elif objectName == "diag_bottom_right": |
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108 enemy = DiagSaucer(self, 'enemy', 1, False) |
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109 elif objectName == "streaker": |
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110 enemy = Streaker(self, 'enemy', False) |
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111 else: |
453
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112 enemy = Ship(self, 'enemy', False) |
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113 |
448
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114 enemy.instance = instance |
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115 enemy.start() |
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116 |
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117 loc = instance.getLocation().getExactLayerCoordinates() |
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118 nodeindex = int(loc.x * self._xscale) |
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119 enemy.scenenodeid = nodeindex |
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120 self._nodes[nodeindex].spaceobjects.append(enemy) |
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121 |
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122 #and finally add the player to the scene |
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123 self.addObjectToScene(self._player) |
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124 |
455
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125 def pause(self, time): |
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126 self._pausedtime = time |
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127 self._paused = True |
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128 |
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129 def unpause(self, time): |
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130 self._timemod += time - self._pausedtime |
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131 self._paused = False |
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132 |
459
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133 def playerHit(self): |
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134 self._player.destroy() |
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135 if self._player.lives <= -1: |
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136 self._gameover = True |
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137 self._world.gameOver() |
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138 #self.removeAllProjectiles() |
457
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139 return |
459
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140 |
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141 self._player.setInvulnerable(2) |
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142 |
458
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143 |
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144 def removeAllProjectiles(self): |
457
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145 projtodelete = list() |
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146 for p in self._projectiles: |
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147 p.destroy() |
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148 projtodelete.append(p) |
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149 |
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150 for p in projtodelete: |
458
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151 self._projectiles.remove(p) |
455
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152 |
451
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153 def getObjectsInNode(self, nodeindex): |
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154 return self._nodes[nodeindex].instances |
448
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155 |
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156 def getObjectsInRange(self, rangeL, rangeR): |
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157 objects = list() |
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158 |
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159 for i in range(rangeL, rangeR): |
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160 objects.extend(self._nodes[i].spaceobjects) |
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161 |
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162 return objects |
453
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163 |
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164 def addObjectToScene(self, obj): |
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165 #TODO: search to ensure the object isn't already part of the scene |
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166 loc = obj.instance.getLocation().getExactLayerCoordinates() |
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167 nodeindex = int(loc.x * self._xscale) |
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168 |
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169 self._nodes[nodeindex].spaceobjects.append(obj) |
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170 obj.scenenodeid = nodeindex |
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171 |
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172 def addProjectileToScene(self, projectile): |
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173 self._projectiles.append(projectile) |
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174 |
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175 def moveObjectInScene(self, obj): |
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176 loc = obj.instance.getLocation().getExactLayerCoordinates() |
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177 nodeindex = int(loc.x * self._xscale) |
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178 |
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179 if nodeindex != obj.scenenodeid: |
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180 self._nodes[obj.scenenodeid].spaceobjects.remove(obj) |
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181 self._nodes[nodeindex].spaceobjects.append(obj) |
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182 obj.scenenodeid = nodeindex |
448
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183 |
450
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184 def removeObjectFromScene(self, obj): |
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185 for node in self._nodes: |
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186 if obj in node.spaceobjects: |
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187 node.spaceobjects.remove(obj) |
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188 return |
448
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189 |
446
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190 def attachCamera(self, cam): |
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191 self._camera = cam |
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192 self._camera.setLocation(self._player.location) |
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193 |
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194 def update(self, time, keystate): |
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195 timedelta = (time - self._timemod) - self._time |
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196 self._timedelta = timedelta |
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197 self._time = time - self._timemod |
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198 |
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199 self._keystate = keystate |
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200 |
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201 #update camera location |
447
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202 loc = self._camera.getLocation() |
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203 exactloc = self._camera.getLocation().getExactLayerCoordinates() |
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|
204 #slowly move to the right |
447
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|
205 exactloc.x += timedelta * 0.001 |
446
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|
206 loc.setExactLayerCoordinates(exactloc) |
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207 self._camera.setLocation(loc) |
448
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Did a little re-factoring.
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208 |
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209 topleft = self._camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
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210 bottomright = self._camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
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211 |
449
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212 #which scene nodes to use to update objects |
448
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213 leftnode = int(topleft.x) |
450
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214 rightnode = int(bottomright.x) + 1 |
448
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215 |
450
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|
216 #get a list of objects on the screen |
448
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217 if leftnode < 0: |
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218 leftnode = 0 |
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Did a little re-factoring.
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219 if rightnode > self._maxnodes: |
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Did a little re-factoring.
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220 rightnode = self._maxnodes |
449
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221 screenlist = self.getObjectsInRange(leftnode, rightnode) |
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222 |
453
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223 |
450
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224 #update objects on the screen |
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225 for obj in screenlist: |
457
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226 if not (obj == self._player and self._gameover): |
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227 obj.update() |
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228 |
453
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229 if obj.changedposition: |
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230 self.moveObjectInScene(obj) |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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231 |
454
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232 if obj != self._player: |
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233 #TODO: enemy should fire weapon in their update function |
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234 obj.fire(fife.DoublePoint(-1,0)) |
453
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235 |
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236 if obj.boundingbox.intersects(self._player.boundingbox): |
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237 #player touched an enemy. Destroy player and |
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238 #re-initialize scene |
459
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239 if not self._player.invulnerable: |
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240 self.playerHit() |
460
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241 obj.destroy() |
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242 |
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243 # self._world.renderBoundingBox(obj) |
459
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244 |
453
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245 |
446
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246 |
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Adding the shooter demo. This is still a work in progress.
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247 #update the list of projectiles |
450
ba6817013343
Added score keeping ability.
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changeset
|
248 projtodelete = list() |
446
2046a1f2f5f2
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249 for p in self._projectiles: |
454
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250 p.update() |
450
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251 #check to see if the projectile hit any object on the screen |
449
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252 for o in screenlist: |
453
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253 #cant get hit by your own bullet |
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254 if p.owner != o: |
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255 if p.boundingbox.intersects(o.boundingbox): |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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256 if o != self._player: |
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257 self._player.applyScore(100) |
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258 p.destroy() |
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259 o.destroy() |
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260 #TODO: the destroy functions should spawn an explosion |
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changeset
|
261 #and also destroy the instance and remove itself from the scene |
460
5e1d6e40d19d
Fixed bounding boxes.
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|
262 #self.removeObjectFromScene(o) |
457
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263 else: |
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Player now has 3 lives and will receive a game over message once they are used up.
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changeset
|
264 #player got hit by a projectile |
459
302a69c5141d
Player death is now handled a bit nicer.
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265 if not self._player.invulnerable: |
302a69c5141d
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266 p.destroy() |
302a69c5141d
Player death is now handled a bit nicer.
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changeset
|
267 self.playerHit() |
460
5e1d6e40d19d
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|
268 |
5e1d6e40d19d
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changeset
|
269 # self._world.renderBoundingBox(p) |
459
302a69c5141d
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270 |
450
ba6817013343
Added score keeping ability.
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changeset
|
271 |
ba6817013343
Added score keeping ability.
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changeset
|
272 #build a list of projectiles to remove (ttl expired) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
|
273 if not p.running: |
450
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changeset
|
274 projtodelete.append(p) |
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275 |
453
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changeset
|
276 #remove any expired projectiles |
450
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changeset
|
277 for p in projtodelete: |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
|
278 self._projectiles.remove(p) |
453
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279 |
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280 |
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changeset
|
281 def _getPlayer(self): |
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282 return self._player |
446
2046a1f2f5f2
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283 |
453
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changeset
|
284 def _getKeyState(self): |
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285 return self._keystate |
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changeset
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286 |
cf53848fb187
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changeset
|
287 def _getCamera(self): |
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288 return self._camera |
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289 |
cf53848fb187
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changeset
|
290 def _getObjectLayer(self): |
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291 return self._layer |
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292 |
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changeset
|
293 def _getModel(self): |
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changeset
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294 return self._model |
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295 |
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changeset
|
296 def _getTime(self): |
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297 return self._time |
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298 |
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|
299 def _getTimeDelta(self): |
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changeset
|
300 return self._timedelta |
455
e686b82d93d0
Added the ability to pause the game.
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454
diff
changeset
|
301 |
e686b82d93d0
Added the ability to pause the game.
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454
diff
changeset
|
302 def _getPaused(self): |
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Added the ability to pause the game.
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454
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changeset
|
303 return self._paused |
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Added the ability to pause the game.
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454
diff
changeset
|
304 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
|
305 player = property(_getPlayer) |
453
cf53848fb187
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changeset
|
306 keystate = property(_getKeyState) |
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diff
changeset
|
307 camera = property(_getCamera) |
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Scene now gets updated when an object moves from one node to another.
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changeset
|
308 objectlayer = property(_getObjectLayer) |
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Scene now gets updated when an object moves from one node to another.
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changeset
|
309 model = property(_getModel) |
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Scene now gets updated when an object moves from one node to another.
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changeset
|
310 time = property(_getTime) |
cf53848fb187
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452
diff
changeset
|
311 timedelta = property(_getTimeDelta) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
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312 paused = property(_getPaused) |