diff demos/shooter/scripts/scene.py @ 492:16ceb3228324

Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions. Fixed fife_timer as it didn't work in the first place. Modified the SoundManager to use the now working fife_timer and removed the Timer class from the shooter demo entirely
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 07 May 2010 21:07:27 +0000
parents c4168eb47a44
children e241d7553496
line wrap: on
line diff
--- a/demos/shooter/scripts/scene.py	Thu May 06 19:34:21 2010 +0000
+++ b/demos/shooter/scripts/scene.py	Fri May 07 21:07:27 2010 +0000
@@ -26,7 +26,7 @@
 from scripts.ships.player import Player
 from scripts.ships.enemies import *
 from scripts.powerups import *
-from scripts.common.helpers import Rect
+from fife.extensions.fife_math import Rect
 
 class SceneNode(object):
 	"""
@@ -209,7 +209,7 @@
 		#and finally add the player to the scene
 		self.addObjectToScene(self._player)
 		
-		self._music = self._soundmanager.loadSoundClip("music/waynesmind2.ogg")
+		self._music = self._soundmanager.createSoundEmitter("music/waynesmind2.ogg")
 		self._music.callback = self.musicHasFinished
 		self._music.looping = True
 		self._soundmanager.playClip(self._music)