annotate demos/shooter/scripts/scene.py @ 478:41f7754f2a4b

Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen. Added a garbage collection routine. Removed the remaining traces of the projectile specific code in Scene.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 22 Apr 2010 21:04:13 +0000
parents 6b33d80b468b
children ab28994820dd
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import *
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26 from scripts.ships.player import Player
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27 from scripts.ships.enemies import *
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28 from scripts.common.helpers import Rect
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29
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30 class SceneNode(object):
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31 def __init__(self, spaceobjects = None):
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32 if not spaceobjects:
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33 self._spaceobjects = list()
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34 else:
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35 self._spaceobjects = spaceobjects
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36
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37 def _getObjects(self):
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38 return self._spaceobjects
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39
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40 def _setObjects(self, spaceobjects):
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41 self._spaceobjects = spaceobjects
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42
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43 spaceobjects = property(_getObjects, _setObjects)
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64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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44
446
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45 class Scene(object):
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46 def __init__(self, world, engine, objectLayer):
446
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47 self._engine = engine
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48 self._world = world
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49 self._model = engine.getModel()
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50 self._layer = objectLayer
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51 self._nodes = list()
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52
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53 self._player = None
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78a1eb57c074 Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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54 self._objectstodelete = list()
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55
448
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56 self._maxnodes = 128
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57 self._xscale = 0
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58
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59 self._time = 0
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60 self._timedelta = 0
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61 self._lasttime = 0
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62
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63 self._xscale = self._layer.getCellGrid().getXScale()
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64 self._yscale = self._layer.getCellGrid().getYScale()
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65
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66 self._paused = False
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67 self._timemod = 0
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68
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69 self._gameover = False
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70
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71 def destroyScene(self):
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72 nodestodelete = list()
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73 objtodelete = list()
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74
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75 for node in self._nodes:
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76 nodestodelete.append(node)
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77 for obj in node.spaceobjects:
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78 objtodelete.append(node)
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79
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80 for obj in objtodelete:
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81 if obj in node.spaceobjects:
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82 if obj.instance:
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83 self._layer.deleteInstance(obj.instance)
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84 obj.instance = None
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85 node.spaceobjects.remove(obj)
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86
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87 objtodelete = list()
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88
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89 for node in nodestodelete:
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90 if node in self._nodes:
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91 self._nodes.remove(node)
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92
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93 def initScene(self, mapobj):
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94 #initialize our scene array to some arbitrary size
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95 for i in range(0,self._maxnodes):
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96 self._nodes.append(SceneNode())
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97
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98 self._player = Player(self, 'player')
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99 self._player.init()
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100 self._player.start()
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101
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102 enemies = list()
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103
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104 temp = self._layer.getInstances('dodge1')
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105 enemies.extend(temp)
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106
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107 temp = self._layer.getInstances('dodge2')
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108 enemies.extend(temp)
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109
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110 temp = self._layer.getInstances("diag_top_right")
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111 enemies.extend(temp)
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112
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113 temp = self._layer.getInstances("diag_bottom_right")
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114 enemies.extend(temp)
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115
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
116 temp = self._layer.getInstances("streaker")
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
117 enemies.extend(temp)
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
118
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
119 temp = self._layer.getInstances("boss")
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
120 enemies.extend(temp)
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
121
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
122 for instance in enemies:
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
123 objectName = instance.getId()
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
124 print objectName
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
125
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
126 if objectName == "dodge1":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
127 enemy = Saucer1(self, 'enemy', instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
128 elif objectName == "dodge2":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
129 enemy = Saucer2(self, 'enemy', instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
130 elif objectName == "diag_top_right":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
131 enemy = DiagSaucer(self, 'enemy', 0, instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
132 elif objectName == "diag_bottom_right":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
133 enemy = DiagSaucer(self, 'enemy', 1, instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
134 elif objectName == "streaker":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
135 enemy = Streaker(self, 'enemy', instance, False)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
136 elif objectName == "boss":
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
137 enemy = Boss(self, 'enemy', instance, False)
452
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
138 else:
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
139 enemy = Ship(self, 'enemy', instance, False)
452
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
140
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
141 enemy.start()
451
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
142
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
143 loc = instance.getLocation().getExactLayerCoordinates()
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
144 nodeindex = int(loc.x * self._xscale)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
145 enemy.scenenodeid = nodeindex
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
146 self._nodes[nodeindex].spaceobjects.append(enemy)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
147
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
148 #and finally add the player to the scene
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
149 self.addObjectToScene(self._player)
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
150
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
151 self.startCamera()
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
152
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
153 def pause(self, time):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
154 self._pausedtime = time
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
155 self._paused = True
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
156
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
157 def unpause(self, time):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
158 self._timemod += time - self._pausedtime
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
159 self._paused = False
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
160
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
161 def playerHit(self, damage):
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
162 self._player.applyHit(damage)
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
163
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
164 def gameOver(self):
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
165 self._gameover = True
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
166 self._world.gameOver()
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
167
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
168 def endLevel(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
169 self._world.endLevel()
458
e77ebf128a74 Fixed a small bug where projectiles are not updated when it is game over.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 457
diff changeset
170
476
78a1eb57c074 Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
171 def queueObjectForRemoval(self, obj):
78a1eb57c074 Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
172 self._objectstodelete.append(obj)
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
173
451
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
174 def getObjectsInNode(self, nodeindex):
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
175 return self._nodes[nodeindex].instances
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
176
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
177 def getObjectsInRange(self, rangeL, rangeR):
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
178 objects = list()
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
179
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
180 for i in range(rangeL, rangeR):
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
181 objects.extend(self._nodes[i].spaceobjects)
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
182
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
183 return objects
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
184
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
185 def addObjectToScene(self, obj):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
186 #TODO: search to ensure the object isn't already part of the scene
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
187 loc = obj.instance.getLocation().getExactLayerCoordinates()
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
188 nodeindex = int(loc.x * self._xscale)
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
189
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
190 if nodeindex >= 0:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
191 obj.scenenodeid = nodeindex
478
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
192 if not obj in self._nodes[nodeindex].spaceobjects:
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
193 self._nodes[nodeindex].spaceobjects.append(obj)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
194 else:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
195 self.queueObjectForRemoval(obj)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
196
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
197 def moveObjectInScene(self, obj):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
198 loc = obj.instance.getLocation().getExactLayerCoordinates()
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
199 nodeindex = int(loc.x * self._xscale)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
200
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
201 if nodeindex >= 0:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
202 if nodeindex != obj.scenenodeid:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
203 if obj in self._nodes[obj.scenenodeid].spaceobjects:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
204 self._nodes[obj.scenenodeid].spaceobjects.remove(obj)
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
205
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
206 self._nodes[nodeindex].spaceobjects.append(obj)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
207
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
208 obj.scenenodeid = nodeindex
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
209 else:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
210 self.queueObjectForRemoval(obj)
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
211
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
212 def removeObjectFromScene(self, obj):
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
213 for node in self._nodes:
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
214 if obj in node.spaceobjects:
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
215 if obj.instance:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
216 self._layer.deleteInstance(obj.instance)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
217 obj.instance = None
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
218 node.spaceobjects.remove(obj)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
219 break
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
220
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
221 def attachCamera(self, cam):
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
222 self._camera = cam
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
223 self._camera.setLocation(self._player.location)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
224
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
225 def stopCamera(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
226 self._cameraspeed = 0
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
227
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
228 def startCamera(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
229 self._cameraspeed = 0.001
478
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
230
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
231 def collectGarbage(self):
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
232 for obj in self._objectstodelete:
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
233 self.removeObjectFromScene(obj)
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
234
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
235 self._objectstodelete = list()
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
236
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
237 def update(self, time, keystate):
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
238 timedelta = (time - self._timemod) - self._time
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
239 self._timedelta = timedelta
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
240 self._time = time - self._timemod
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
241
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
242 self._keystate = keystate
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
243
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
244
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
245 #some garbage cleanup
478
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
246 self.collectGarbage()
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
247
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
248 #update camera location
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
249 loc = self._camera.getLocation()
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
250 exactloc = self._camera.getLocation().getExactLayerCoordinates()
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
251 #slowly move to the right
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
252 exactloc.x += timedelta * self._cameraspeed
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
253 loc.setExactLayerCoordinates(exactloc)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
254 self._camera.setLocation(loc)
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
255
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
256 topleft = self._camera.toMapCoordinates(fife.ScreenPoint(0,0))
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
257 bottomright = self._camera.toMapCoordinates(fife.ScreenPoint(1024,768))
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
258
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
259 #which scene nodes to use to update objects
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
260 leftnode = int(topleft.x)
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
261 rightnode = int(bottomright.x) + 1
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
262
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
263 #get a list of objects on the screen
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
264 if leftnode < 0:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
265 leftnode = 0
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
266 if rightnode > self._maxnodes:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
267 rightnode = self._maxnodes
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
268 screenlist = self.getObjectsInRange(leftnode, rightnode)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
269
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
270 #update objects on the screen
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
271 for obj in screenlist:
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
272 if obj.type == SHTR_LASTBOSS:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
273 if bottomright.x > ((obj.location.getExactLayerCoordinates().x * self._xscale) + 0.5):
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
274 self.stopCamera()
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
275
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
276 if not (obj.type == SHTR_PLAYER and self._gameover):
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
277 obj.update()
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
278
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
279 if obj.changedposition:
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
280 self.moveObjectInScene(obj)
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
281
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
282 if obj.type != SHTR_PLAYER and obj.type != SHTR_PROJECTILE:
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
283 if obj.running and obj.boundingbox.intersects(self._player.boundingbox):
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
284 #player touched an enemy. Destroy player and
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
285 #re-initialize scene
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
286 if not self._player.invulnerable:
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
287 #collision damage of 1
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
288 self.playerHit(1)
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
289 obj.applyHit(1)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
290
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
291 elif obj.type == SHTR_PROJECTILE:
478
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
292
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
293 #projectile went off the right edge of the screen. Remove it from the scene.
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
294 if obj.scenenodeid >= rightnode:
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
295 self.queueObjectForRemoval(obj)
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
296 continue
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
297
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
298 #could probably just get the nodes in the projectiles scenenode.
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
299 #use a range to be sure.
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
300 pcollide = self.getObjectsInRange(obj.scenenodeid - 1, obj.scenenodeid + 1)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
301
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
302 for o in pcollide:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
303 #cant get hit by your own bullet
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
304 if obj.owner != o and o.type != SHTR_PROJECTILE:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
305 if o.running and obj.boundingbox.intersects(o.boundingbox):
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
306 if o != self._player and obj.owner.type == SHTR_PLAYER:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
307 o.applyHit(obj.damage)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
308 #check if enemy ship was destroyed
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
309 if not o.running:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
310 self._player.applyScore(o.scorevalue)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
311 obj.destroy()
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
312 elif o == self._player:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
313 #player got hit by a projectile
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
314 if not self._player.invulnerable:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
315 self.playerHit(obj.damage)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
316 obj.destroy()
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
317
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
318 #queue list of projectiles to remove (ttl expired or has been destroyed)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
319 if not obj.running:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
320 self.queueObjectForRemoval(obj)
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
321
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
322 # self._world.renderBoundingBox(obj)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
323
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
324
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
325
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
326 def _getPlayer(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
327 return self._player
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
328
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
329 def _getKeyState(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
330 return self._keystate
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
331
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
332 def _getCamera(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
333 return self._camera
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
334
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
335 def _getObjectLayer(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
336 return self._layer
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
337
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
338 def _getModel(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
339 return self._model
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
340
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
341 def _getTime(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
342 return self._time
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
343
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
344 def _getTimeDelta(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
345 return self._timedelta
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
346
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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347 def _getPaused(self):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
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348 return self._paused
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
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349
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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350 player = property(_getPlayer)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
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351 keystate = property(_getKeyState)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
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352 camera = property(_getCamera)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
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353 objectlayer = property(_getObjectLayer)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
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parents: 452
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354 model = property(_getModel)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
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parents: 452
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355 time = property(_getTime)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
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356 timedelta = property(_getTimeDelta)
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
357 paused = property(_getPaused)