annotate demos/shooter/scripts/scene.py @ 454:bd7e8f708adf

Time is now managed by the Scene object. Enemy projectiles are now a bit slower.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 06 Apr 2010 21:25:10 +0000
parents cf53848fb187
children e686b82d93d0
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import Ship
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26 from scripts.ships.player import Player
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27 from scripts.ships.enemies import *
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28 from scripts.common.helpers import Rect
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29
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30
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31 class SceneNode(object):
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32 def __init__(self, spaceobjects = None):
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33 if not spaceobjects:
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34 self._spaceobjects = list()
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35 else:
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36 self._spaceobjects = spaceobjects
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37
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38 def _getObjects(self):
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39 return self._spaceobjects
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40
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41 def _setObjects(self, spaceobjects):
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42 self._spaceobjects = spaceobjects
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43
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44 spaceobjects = property(_getObjects, _setObjects)
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45
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46 class Scene(object):
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47 def __init__(self, engine, objectLayer):
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48 self._engine = engine
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49 self._model = engine.getModel()
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50 self._layer = objectLayer
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51 self._nodes = list()
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52
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53 self._player = None
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54 self._projectiles = list()
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55
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56 self._maxnodes = 128
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57 self._xscale = 0
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58
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59 self._time = 0
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60 self._timedelta = 0
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61 self._lasttime = 0
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62
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63 self._xscale = self._layer.getCellGrid().getXScale()
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64 self._yscale = self._layer.getCellGrid().getYScale()
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65
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66 def initScene(self, mapobj):
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67 self._player = Player(self, 'player')
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68 self._player.width = 0.075
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69 self._player.height = 0.075
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70 self._player.start()
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71
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72 enemies = self._layer.getInstances('enemy')
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73
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74 #initialize our scene array to some arbitrary size
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75 for i in range(0,self._maxnodes):
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76 self._nodes.append(SceneNode())
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77
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78 for instance in enemies:
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79 objectName = instance.getObject().getId()
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80 print objectName
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81
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82 if objectName == "saucer1":
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83 enemy = Saucer1(self, 'enemy', False)
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84 elif objectName == "saucer2":
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85 enemy = Saucer2(self, 'enemy', False)
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86 else:
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87 enemy = Ship(self, 'enemy', False)
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88
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89 enemy.instance = instance
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90 enemy.start()
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91
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92 loc = instance.getLocation().getExactLayerCoordinates()
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93 nodeindex = int(loc.x * self._xscale)
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94 enemy.scenenodeid = nodeindex
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95 self._nodes[nodeindex].spaceobjects.append(enemy)
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96
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97 #and finally add the player to the scene
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98 self.addObjectToScene(self._player)
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99
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100 def getObjectsInNode(self, nodeindex):
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101 return self._nodes[nodeindex].instances
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102
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103 def getObjectsInRange(self, rangeL, rangeR):
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104 objects = list()
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105
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106 for i in range(rangeL, rangeR):
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107 objects.extend(self._nodes[i].spaceobjects)
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108
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109 return objects
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110
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111 def addObjectToScene(self, obj):
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112 #TODO: search to ensure the object isn't already part of the scene
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113 loc = obj.instance.getLocation().getExactLayerCoordinates()
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114 nodeindex = int(loc.x * self._xscale)
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115
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116 self._nodes[nodeindex].spaceobjects.append(obj)
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diff changeset
117 obj.scenenodeid = nodeindex
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
118
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
119 def addProjectileToScene(self, projectile):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
120 self._projectiles.append(projectile)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
121
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
122 def moveObjectInScene(self, obj):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
123 loc = obj.instance.getLocation().getExactLayerCoordinates()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
124 nodeindex = int(loc.x * self._xscale)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
125
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
126 if nodeindex != obj.scenenodeid:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
127 self._nodes[obj.scenenodeid].spaceobjects.remove(obj)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
128 self._nodes[nodeindex].spaceobjects.append(obj)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
129 obj.scenenodeid = nodeindex
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
130
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
131 def removeObjectFromScene(self, obj):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
132 for node in self._nodes:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
133 if obj in node.spaceobjects:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
134 node.spaceobjects.remove(obj)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
135 return
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
136
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
137 def attachCamera(self, cam):
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
138 self._camera = cam
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
139 self._camera.setLocation(self._player.location)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
140
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
141 def update(self, time, keystate):
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
142 timedelta = time - self._time
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
143 self._timedelta = timedelta
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
144 self._time = time
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
145
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
146 self._keystate = keystate
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
148 #update camera location
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
149 loc = self._camera.getLocation()
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
150 exactloc = self._camera.getLocation().getExactLayerCoordinates()
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
151 #slowly move to the right
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
152 exactloc.x += timedelta * 0.001
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
153 loc.setExactLayerCoordinates(exactloc)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
154 self._camera.setLocation(loc)
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
155
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
156 topleft = self._camera.toMapCoordinates(fife.ScreenPoint(0,0))
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
157 bottomright = self._camera.toMapCoordinates(fife.ScreenPoint(1024,768))
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
158
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
159 #which scene nodes to use to update objects
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
160 leftnode = int(topleft.x)
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
161 rightnode = int(bottomright.x) + 1
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
162
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
163 #get a list of objects on the screen
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
164 if leftnode < 0:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
165 leftnode = 0
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
166 if rightnode > self._maxnodes:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
167 rightnode = self._maxnodes
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
168 screenlist = self.getObjectsInRange(leftnode, rightnode)
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
169
453
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
170
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
171 #update objects on the screen
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
172 for obj in screenlist:
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
173 obj.update()
453
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
174 if obj.changedposition:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
175 self.moveObjectInScene(obj)
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
176
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
177 if obj != self._player:
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
178 #TODO: enemy should fire weapon in their update function
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
179 obj.fire(fife.DoublePoint(-1,0))
453
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
180
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
181 if obj.boundingbox.intersects(self._player.boundingbox):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
182 #player touched an enemy. Destroy player and
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
183 #re-initialize scene
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
184 self._player.destroy()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
185
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
186
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
187 #update the list of projectiles
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
188 projtodelete = list()
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
189 for p in self._projectiles:
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
190 p.update()
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
191 #check to see if the projectile hit any object on the screen
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
192 for o in screenlist:
453
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
193 #cant get hit by your own bullet
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
194 if p.owner != o:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
195 if p.boundingbox.intersects(o.boundingbox):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
196 self._player.applyScore(100)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
197 p.destroy()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
198 o.destroy()
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
199 #TODO: the destroy functions should spawn an explosion
453
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
200 #and also destroy the instance and remove itself from the scene
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
201 self.removeObjectFromScene(o)
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
202
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
203 #build a list of projectiles to remove (ttl expired)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
204 if not p.running:
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
205 projtodelete.append(p)
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
206
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
207 #remove any expired projectiles
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
208 for p in projtodelete:
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
209 self._projectiles.remove(p)
453
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
210
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
211
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
212 def _getPlayer(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
213 return self._player
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
214
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
215 def _getKeyState(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
216 return self._keystate
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
217
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
218 def _getCamera(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
219 return self._camera
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
220
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
221 def _getObjectLayer(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
222 return self._layer
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
223
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
224 def _getModel(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
225 return self._model
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
226
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
227 def _getTime(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
228 return self._time
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
229
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
230 def _getTimeDelta(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
231 return self._timedelta
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
232
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
233 player = property(_getPlayer)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
234 keystate = property(_getKeyState)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
235 camera = property(_getCamera)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
236 objectlayer = property(_getObjectLayer)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
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237 model = property(_getModel)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
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238 time = property(_getTime)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
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239 timedelta = property(_getTimeDelta)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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240