annotate demos/shooter/scripts/scene.py @ 452:f07d779362da

Added different enemy types which behave differently.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 03 Apr 2010 19:19:33 +0000
parents f463ab431cc0
children cf53848fb187
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import Ship
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26 from scripts.ships.player import Player
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27 from scripts.ships.enemies import *
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28 from scripts.common.helpers import Rect
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29
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30
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31 class SceneNode(object):
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32 def __init__(self, spaceobjects = None):
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33 if not spaceobjects:
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34 self._spaceobjects = list()
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35 else:
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36 self._spaceobjects = spaceobjects
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37
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38 def _getObjects(self):
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39 return self._spaceobjects
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40
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41 def _setObjects(self, spaceobjects):
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42 self._spaceobjects = spaceobjects
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43
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44 spaceobjects = property(_getObjects, _setObjects)
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45
446
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46 class Scene(object):
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47 def __init__(self, engine, objectLayer):
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48 self._engine = engine
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49 self._model = engine.getModel()
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50 self._layer = objectLayer
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51 self._nodes = list()
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52
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53 self._player = Player(self._model, 'player', self._layer)
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54 self._player.width = 0.075
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55 self._player.height = 0.075
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56 self._player.start()
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57
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58 self._projectiles = list()
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59 self._lasttime = 0
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60
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61 self._maxnodes = 128
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62
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63 def initScene(self, mapobj):
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64 layer = mapobj.getLayer('objects')
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65 xscale = layer.getCellGrid().getXScale()
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66
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67 enemies = layer.getInstances('enemy')
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68
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69 #initialize our scene array to some arbitrary size
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70 for i in range(0,self._maxnodes):
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71 self._nodes.append(SceneNode())
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72
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73 for instance in enemies:
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74 objectName = instance.getObject().getId()
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75 print objectName
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76
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77 if objectName == "saucer1":
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78 enemy = Saucer1(self._model, 'enemy', self._layer, False)
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79 elif objectName == "saucer2":
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80 enemy = Saucer2(self._model, 'enemy', self._layer, False)
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81 else:
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82 enemy = Ship(self._model, 'enemy', self._layer, False)
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83
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84 enemy.instance = instance
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85 enemy.start()
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86
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87 loc = instance.getLocation().getExactLayerCoordinates()
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88 nodeindex = int(loc.x * xscale)
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89 self._nodes[nodeindex].spaceobjects.append(enemy)
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90
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91 def getObjectsInNode(self, nodeindex):
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92 return self._nodes[nodeindex].instances
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93
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94 def getObjectsInRange(self, rangeL, rangeR):
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95 objects = list()
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96
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97 for i in range(rangeL, rangeR):
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98 objects.extend(self._nodes[i].spaceobjects)
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99
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100 return objects
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101
450
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102 def removeObjectFromScene(self, obj):
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103 for node in self._nodes:
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104 if obj in node.spaceobjects:
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105 node.spaceobjects.remove(obj)
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106 return
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107
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108 def attachCamera(self, cam):
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109 self._camera = cam
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110 self._camera.setLocation(self._player.location)
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111
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112 def _getPlayer(self):
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113 return self._player
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114
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115 def update(self, time, keystate):
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116 timedelta = time - self._lasttime
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117 self._lasttime = time
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118
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119 #update camera location
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
120 loc = self._camera.getLocation()
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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121 exactloc = self._camera.getLocation().getExactLayerCoordinates()
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
122 exactloc.x += timedelta * 0.001
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
123 loc.setExactLayerCoordinates(exactloc)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
124 self._camera.setLocation(loc)
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
125
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
126 topleft = self._camera.toMapCoordinates(fife.ScreenPoint(0,0))
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
127 bottomright = self._camera.toMapCoordinates(fife.ScreenPoint(1024,768))
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
128
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
129 #which scene nodes to use to update objects
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
130 leftnode = int(topleft.x)
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
131 rightnode = int(bottomright.x) + 1
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
132
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
133 #get a list of objects on the screen
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
134 if leftnode < 0:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
135 leftnode = 0
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
136 if rightnode > self._maxnodes:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
137 rightnode = self._maxnodes
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
138 screenlist = self.getObjectsInRange(leftnode, rightnode)
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
139
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
140 #update objects on the screen
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
141 for obj in screenlist:
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
142 obj.update(timedelta)
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
143
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
144 #update the player
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
145 self._player.update(timedelta, keystate, self._camera)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
146
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147 #update the list of projectiles
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
148 projtodelete = list()
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
149 for p in self._projectiles:
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
150 p.update(timedelta)
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
151 #check to see if the projectile hit any object on the screen
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
152 for o in screenlist:
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
153 if p.boundingbox.intersects(o.boundingbox):
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
154 self._player.applyScore(100)
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
155 p.destroy()
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
156 o.destroy()
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
157 self.removeObjectFromScene(o)
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
158
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
159 #build a list of projectiles to remove (ttl expired)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
160 if not p.running:
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
161 projtodelete.append(p)
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
162
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
163 #remove any non running projectiles
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
164 for p in projtodelete:
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
165 self._projectiles.remove(p)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
166
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
167 #fire the currently selected gun
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
168 if keystate['SPACE']:
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
169 prjct = self._player.fire(time)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
170 if prjct:
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
171 self._projectiles.append(prjct)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
172
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
173 player = property(_getPlayer)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
174